Walkthrough Menu
- General Tips
- Chapter 1: The Mansion
- Chapter 2: The Laboratory
- Chapter 3: Leon
- Chapter 4: The Railway
General Tips
- This is the official guide for PuppetShow: Faith in the Future.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Mansion
- Examine scene 4x; receive INVITATION.
- Take GREENHOUSE CODE (A).
- Play HOP; receive ROSES. Remove vines; examine mask (B). Place GREENHOUSE CODE (C).
- Solution (D).
- Play HOP; receive MASK (1/4) (E).
- Talk (F). Give INVITATION; examine invitation.
- Rotate; take INVITATION CODE (G).
- Examine door; take BROKEN MASK (H).
- Examine (I); take GLUE.
- Examine BROKEN MASK; take BRUSH. Use GLUE; take MASK (2/4).
- Examine (J); use BRUSH.
- Solution (K).
- Take MASK (3/4) and WIRE CUTTER.
- Use WIRE CUTTER (L); receive MASK (4/4).
- Place MASK (4/4); solution (M).
- Walk forward.
- Talk (N).
- Play HOP; take BROKEN CADUCEUS (O).
- Examine BROKEN CADUCEUS; arrange pieces (P). Take CADUCEUS.
- Take FIRST AID KIT (Q).
- Examine FIRST AID KIT; place CADUCEUS. Place items; take BANDAGE (R).
- Talk; use BANDAGE (S).
- Solution (T).
- Take LOCK PIECE (1/2).
- Examine door; take LOCK PIECE (2/2) and GLASS EYE (1/2) (U).
- Place LOCK PIECE (2/2); solution (V).
- Take MIRIAM'S KEYS.
- Use MIRIAM'S KEYS; turn (W).
- Walk right.
- Examine window. Play HOP; receive SCREWDRIVER (X).
- Take KITTEN (Y).
- Take GLASS EYE (2/2) (Z).
- Examine SCREWDRIVER; take UNKNOWN PENDANT and SCREWDRIVER.
- Take SCROLL TUBE; solution (A).
- Take WINDING KEY.
- Use SCREWDRIVER 4x (B).
- Rotate; solution (C).
- Take GEAR (1/3).
- Examine KITTEN; take LIGHTBULB (1/2). Use WINDING KEY; receive GEAR (2/3).
- Examine (D). Remove blindfold (E); place GLASS EYE (2/2).
- Solution (F).
- Take GEAR (3/3).
- Place GEAR (3/3) (G); open. Take CRYSTAL (H).
- Walk down.
- Place CRYSTAL (I).
- Take CROWBAR and LIGHTBULB (2/2) (J).
- Move bottles; select lightning bolts (1-4). Place LIGHTBULB (2/2) (K); examine.
- Casual solution (L).
- Hard solution (L-N).
- Talk (O); select either option.
- Drag (P).
- Talk (Q).
- Play HOP; receive INCOMPLETE WREATH (R).
- Examine INCOMPLETE WREATH; solution (S).
- Take MEDICAL WREATH.
- Place MEDICAL WREATH (T).
- Solution (U): (A-F-G-H-M-N)-(B-D-J-K-L)-(C-E-I-J-O-P).
- Take PAW TOKEN.
- PAW TOKEN on SCROLL TUBE; open. Examine scroll; solution (V).
- Take MIRIAM'S PENDANT.
- Talk; take FRANK'S PENDANT (W).
- Examine; place MIRIAM'S PENDANT and FRANK'S PENDANT (X).
- Examine doorway (Y).
- Walk forward.
- Examine scene 2x.
- Use WIRE CUTTER 2x (Z); take MASK.
- Rotate MASK; take BOOK GEM (1/2) and MIRIAM'S PHOTO.
- Solution (A).
- Take SQUARE SYMBOL.
- Solution (B). Play HOP; receive LAMP.
- Examine LAMP; take BOOK GEM (2/2) and LAMP.
- Place BOOK GEM (2/2) (C).
- Solution (D).
- Play HOP; receive FAN PARTS. Take TRIANGLE SYMBOL.
- Place FAN PARTS (E).
- Solution (F).
- Take DIAMOND SYMBOL.
- Use CROWBAR; place SQUARE SYMBOL, TRIANGLE SYMBOL, and DIAMOND SYMBOL (G).
- Go forward.
- LAMP on scene.
- Solution (H-J). Solutions H and J are random.
- Examine door. Talk (K); take LIST (L).
- Examine; take HEART and HAND (M).
- Take ARM, ROSE, and BRAID (N).
- Place ROSE; solution (O).
- Play HOP; receive CHEST (P).
- Examine CHEST; solution (Q).
- Take FLOWER AND BOW.
- HAND, HEART, BRAID, ARM, FLOWER AND BOW on LIST; take PUPPET PARTS.
- Place PUPPET PARTS (R); play HOP.
- Walk right.
- Examine scene.
- Examine (S); place UNKNOWN PENDANT.
- Examine paper; solution (T-U).
- Take FRANK'S PHOTO (V).
- Examine FRANK'S PHOTO 2x.
- Place FRANK'S PHOTO; solution (W).
- Play HOP; receive KEY PARTS.
- Place MIRIAM'S PHOTO; solution (X).
- Play HOP; receive KEY.
- Examine KEY; place KEY PARTS. Arrange parts (Y); take DUO KEYS.
- Examine; use DUO KEYS (Z).
- Solution (A).
- Walk forward.
- Examine scene.
Chapter 2: The Laboratory
- Select either option.
- Talk (B).
- Take PASS CARD (C).
- Talk; examine (D).
- Solution (E): (B-H-N-O)-(E-K-M-P)-(D-I-L-O).
- Take KEY.
- Take CANDLE and LOCK PART (1/3) (F).
- Remove cloth; collect parts (1-6). Receive LOCK PART (2/3). Use WIRE CUTTER (G); open. Take COIN (1/5).
- Take SNAKE HEAD (H).
- Take COIN (2/5) (I); place SNAKE HEAD.
- Solution (J).
- Place CANDLE (K); take LOCK PART (3/3) (L).
- Take SCENIC MIME (M). Examine belt and blouse; use WIRE CUTTER. Take BROKEN HEART.
- Place LOCK PART (3/3). Solution (N).
- Use KEY.
- Walk left.
- Examine scene.
- Solution (O-P).
- Play HOP; receive PATTERNS (Q).
- Examine (R).
- Take COIN (3/5) (S).
- Open; place dancer (T) and SCENIC MIME on ropes (U).
- Solution (V).
- Examine (W); take COIN (4/5).
- Assemble puppet (X-Y).
- Take COIN (5/5); flip switches (Z).
- Take ART CHIP (1/3) (A). Use COIN (5/5) (B).
- Solution (C).
- Take NUTS.
- Give NUTS (D); receive PLATE.
- Place PLATE (E).
- Solution (F).
- Walk left.
- Examine scene.
- Take INSTRUCTION (G).
- Take BUTTON (H).
- Take MUSICAL SCORE (I). Examine (J); place BUTTON.
- Solution (K).
- Take ART CHIP (2/3) (L). Place BROKEN HEART; open (M). Pour bottle (N). Take NEW HEART.
- Examine (O); take PICTURE SCENE and ART CHIP (3/3).
- Walk down twice.
- Solution (P).
- Examine 2x (Q); place ART CHIP (3/3).
- Solution (R).
- Take PAINTS and REEL (1/2).
- Walk left twice.
- Use PATTERNS and PAINTS (S).
- Solution (T): (A)-(B-C-D)-(E)-(F)-(G-H-I)-(J)-(K)-(L-M).
- Receive REEL (2/2).
- Walk down.
- Place PICTURE SCENE; solution (U).
- Give ROSES (V). Open (W); place REEL (2/2). Take RECORDED VIDEO (X).
- Walk left.
- Place RECORDED VIDEO (Y). Play HOP; receive PUPPET HEALER PARTS.
- PUPPET HEALER PARTS on INSTRUCTION; solution (Z).
- Take PUPPET HEALER.
- Use PUPPET HEALER (A).
- Solution (B).
- Solution (C).
- Talk; take DOOR HANDLE (1/2) (D).
- Walk down twice.
- Use NEW HEART and PUPPET HEALER (E).
- Solution (F).
- Talk (G); take DOOR HANDLE (2/2).
- Place DOOR HANDLE (2/2) (H).
- Solution (I): Ax3-Bx4-Cx5-Dx4-Ex4-Fx4.
- Walk down.
Chapter 3: Leon
- Take BIRD CODE (J).
- Walk down.
- Play HOP; receive BIRDIE (K).
- Use PASS CARD (L); take BOOK KEY (M).
- Walk right.
- Place BIRD CODE and BIRDIE; solution (N).
- Take PIANO KEY (1/2); examine book (O). Place BOOK KEY; examine.
- Solution (P).
- Take PASSWORD.
- Walk down.
- Use PASSWORD; solution (Q).
- Go forward.
- Examine; take LENS (R).
- Examine (S).
- Solution (T).
- Take EYE (U).
- Take PIANO KEY (2/2) (V); place LENS and EYE.
- Solution (W).
- Take DRAWING.
- Take DOLL (X); place MUSICAL SCORE and PIANO KEY (2/2) (Y).
- Solution (Z): C-E-D-C-B-A.
- Take NOTE.
- Place notes and NOTE (A); place DRAWING (B).
- Solution (C).
- Walk forward.
- Examine scene.
- Examine each bolt; receive BOLTS (D1). Play HOP; receive CONSOLE PART (1/2) (D2).
- HOP Solution (E).
- Take NOTEBOOK and OIL (F). Play HOP; receive MOUSE PARTS.
- Assemble MOUSE PARTS (G); take CLOCKWORK MOUSE.
- Examine (H-I).
- Flip switches (J).
- Take UV LAMP (K).
- Walk down.
- Examine (L1); place CLOCKWORK MOUSE.
- Solution (L2).
- Receive PUPPET FINGER.
- Place UV LAMP (M). Use NOTEBOOK (N); take CONSOLE CODE.
- Walk forward.
- Place PUPPET FINGER; solution (O).
- Receive CONSOLE PART (2/2).
- Place CONSOLE CODE and CONSOLE PART (2/2); solution (P).
- Talk; take BAG (Q).
- Walk down 3x.
- Examine scene. Talk; take BAG KEY (R).
- BAG KEY on BAG. Solution (S); examine papers.
- Solution (T).
- Take STAMP.
- Solution (U).
- Walk left.
- Examine (V).
- Place BOLTS (W).
- Solution (X).
- Take VALVE.
- Take JAR (Y).
- Place DOLL (Z).
- Play HOP; receive TOY (A).
- Examine curtain; take RAPUNZEL'S KEY (1/2) (B).
- Walk forward.
- Examine scene.
- Give TOY (C); receive PUPPET HAND.
- Move plants; take METAL FEATHERS (1/3) (D). Place VALVE.
- Solution (E).
- Use JAR; take JAR WITH WATER.
- Take ICE CREAM FIGURINE (F). Use WIRE CUTTER (G); move bird through maze. Receive RAPUNZEL'S KEY (2/2).
- Use OIL (H) and RAPUNZEL'S KEY (2/2) (I); take LONG BRAID.
- Use LONG BRAID (J).
- Take DOCTOR'S MASK (K).
- Walk down.
- Place DOCTOR'S MASK (L).
- Examine paintings (1-4). Place wings on puppet; take INJECTION and DOCTOR'S BAG.
- Examine DOCTOR'S BAG. Read papers; take RECIPE.
- Place PUPPET HAND (M) and RECIPE. Pour JAR WITH WATER (N).
- Place ginger (O) on board (P); use knife (Q) on ginger. Place ginger and ingredients (1-7); examine puppet. Turn faucet; take DECOCTION.
- Examine DOCTOR'S BAG; place INJECTION and DECOCTION. Examine bandages; use medicine (R) on bandages (S). Take FIRST AID KIT.
- Walk forward.
- Use FIRST AID KIT (T); talk.
- Walk left.
Chapter 4: The Railway
- Examine scene 3x; receive PIECE OF OLD ADVERTISING (1/3).
- Take BELL (U).
- Use BELL (V); take METAL FEATHERS (2/3) (W).
- Take ARCHIVE KEY (X). Umbrella (Y) on balloon (Z); receive COCKTAIL STICK. Place figurine and ICE CREAM FIGURINE. Open; examine metal feather.
- Solution (A).
- Take METAL FEATHERS (3/3).
- Place METAL FEATHERS (3/3); solution (B).
- Go forward.
- Take MIRROR (C). Use COCKTAIL STICK (D); open. Take PIECE OF OLD ADVERTISING (2/3).
- Take CRYSTAL (E); place ARCHIVE KEY.
- Solution (F).
- Take MECHANICAL SPIDER (G); use OIL and CRYSTAL (H). Take CARD (I); read newspaper. Take PIECE OF OLD ADVERTISING (3/3).
- Open curtain; place CARD (J). Play HOP; receive OLD ADVERTISING.
- PIECE OF OLD ADVERTISING (3/3) on OLD ADVERTISING; solution (K).
- Take OLD ADVERTISING.
- Place OLD ADVERTISING; enter 1886 (L).
- Examine files (M); take DICE TILE. Read files; take ADDRESS OF THE MANSION.
- Place DICE TILE (N); examine. Take PLAYING CARDS.
- Walk down twice.
- Give PLAYING CARDS (O).
- Solution is random (P).
- Receive MONEY.
- Walk left.
- Examine scene.
- Solution is random (Q).
- Give MONEY; take TICKETS (R).
- Give TICKETS and ADDRESS OF THE MANSION (S).
- Solution (T).
- Go forward.
- Examine scene.
- Take AXE (U).
- Use AXE (V).
- Take BOARDS (X).
- Place BOARDS (Y).
- Take HOOK (Z); take NET.
- Examine NET; take PUPPET HALF.
- Use MIRROR and HOOK; move hook up and right (A).
- Move items; take BUNCH OF KEYS (B).
- Take LEATHER BELTS (C); use BUNCH OF KEYS.
- Solution (D); receive PLUMB BOBS.
- LEATHER BELTS and PLUMB BOBS on NET; take TRAP NET.
- Use TRAP NET (E).
- Walk right.
- Examine scene.
- Solution is random (F).
- Talk; take BLUE CRYSTAL (G).
- Collect pieces (H); receive MECHANICAL BUTTERFLY.
- Take GIRL CHIP (I).
- Place GIRL CHIP; solution (J).
- Play HOP; receive SAW HANDLE (K).
- Walk down.
- Use SAW HANDLE (L); take BUNCH OF WIRES and ELEVATOR BUTTON (M).
- Walk right.
- Place ELEVATOR BUTTON (N).
- Solution (O).
- Go forward.
- Examine scene.
- Place PUPPET HALF (P). Play HOP; receive EARS.
- Take PUPPET KEY (Q).
- Walk down.
- Play HOP; receive CLOCK FACE (R).
- Use STAMP (S) and PUPPET KEY (T).
- Solution (U).
- Place EARS (V). Place heart (W); take CRYSTAL ROSE.
- Place MECHANICAL BUTTERFLY and MECHANICAL SPIDER; solution (X).
- Take ORNAMENT KEY.
- Walk left.
- Place ORNAMENT KEY; solution (Y).
- Open; take POWER CORE.
- Place BLUE CRYSTAL, BUNCH Of WIRES, and CRYSTAL ROSE (Z).
- Solution (A).
- Place CLOCK FACE (B) and POWER CORE (C).
- Solution (D).
- Solution (E): match images.
- Congratulations! You have completed PuppetShow: Faith in the Future.
Created at: 2018-08-10