PuppetShow: Poetic Justice Walkthrough

Welcome to the PuppetShow: Poetic Justice Walkthrough Can you save the mayor’s wife in time? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete PuppetShow: Poetic Justice game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for PuppetShow: Poetic Justice.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Richard's Estate

PuppetShow: Poetic Justice
  • Select DOOR CODE on scene.
  • Talk (A).
  • Take STRANGE MASK (B).
  • Remove sack (C). Select 1-4; take PIANO KEY 1/3 (D).
  • Take BROKEN MIRROR (E).
  • Look at poster (F).
  • Remove lid (G); take PIANO KEY 2/3 and LIT CANDLE (H).
  • Remove doorbell (I); take HOOK.
  • Use HOOK; stop line twice in middle; receive PIANO KEY 3/3 (J).
PuppetShow: Poetic Justice
  • Place PIANO KEY 3/3 and select DOOR CODE. Solution (1-6).
  • Use LIT CANDLE on scene, door (K), and heads (L-M).
  • Go (K).
  • Talk (N).
  • Find matching symbols (O). Solution is random.
PuppetShow: Poetic Justice
  • Play HOP (P); receive MASK.
  • Talk (Q).
  • Open curtain; remove note (R).
  • Select mask (S).
  • Select 5x; take GLASS SHARD and MASK (T).
  • Take folder (U); open it and select twice; take BENT WIRE (V).
  • Select BENT WIRE 3x; take LOCKPICK.
  • Walk down.
PuppetShow: Poetic Justice
  • Use LOCKPICK (W); take PUPPET ASSISTANT (X).
  • Go (Y).
PuppetShow: Poetic Justice
  • Take MASK from PUPPET ASSISTANT.
  • Place 3 MASKS and STRANGE MASK (Z).
  • Go (Z1).
PuppetShow: Poetic Justice
  • Talk (A).
  • Select 1-9.
  • Select arm (B).
  • Slide (C).
  • Talk (D); take ROSALIND'S KEY (E).
  • Walk down.
PuppetShow: Poetic Justice
  • Remove rag (F).
  • Use ROSALIND'S KEY (G).
  • Answer phone (H).
  • Take PUPPET CODE (I).
PuppetShow: Poetic Justice
  • Select chest (J) on PUPPET ASSISTANT.
  • PUPPET CODE on PUPPET ASSISTANT; enter code (J1). Take Puppet Assistant.
  • Use Puppet Assistant (K).
  • Select crystal (L).
  • Play Match 3. Solution is random (M).
PuppetShow: Poetic Justice
  • Turn key (N).
  • Enter (O).
  • Talk (P).
  • Select diary (Q).
PuppetShow: Poetic Justice
  • Look at poster (R).
  • Select 4x (S).
  • Take BIRD WING and BROKEN CAMERA (T).
  • Place BIRD WING and select (U); take ROSE BROOCH 1/3 (U1).
  • Select BROKEN CAMERA; take ROSE BROOCH 2/3, look at pic (V).
PuppetShow: Poetic Justice
  • Take ROSE BROOCH 3/3 (W).
  • Place ROSE BROOCH 3/3 and select (X); flip page and take ANKH (X1).
  • Turn page again; take BIRD WEIGHT 1/2 and ROSALIND'S LETTERS (X2).
  • Select ROSALIND'S LETTERS 8x; receive ENCRYPTED LETTER.
  • Talk; give ENCRYPTED LETTER (Y). Select twice; receive BIRD WEIGHT 2/2 (Z).
PuppetShow: Poetic Justice
  • Place BIRD WEIGHT 2/2 (A).
  • Place ENCRYPTED LETTER (B). Play HOP; receive DECRYPTED LETTER.
  • Go to Stasis Pod.
PuppetShow: Poetic Justice
  • Talk (C); give DECRYPTED LETTER and take RICHARD'S BROOCH (D).
  • Open; place RICHARD'S BROOCH (E).
PuppetShow: Poetic Justice
  • Solution (F): (1-10).
  • Go forward.
PuppetShow: Poetic Justice
  • Solution (G).
  • Take toolbox (1); use on bridge (2).
  • Take shears (3); use on bush (4).
  • Take lantern (5).
  • Take key (6); use on gate (7).
  • Take bone (8); give to dog (9).
  • Exit (10).

Chapter 2: City Square

PuppetShow: Poetic Justice
  • Talk (H-I).
  • Guide through paths (J-K).
  • Take SNAKE EYE 1/3 (L).
  • Use Puppet Assistant (M). Select crystal and play Match 3 (N).
PuppetShow: Poetic Justice
  • Select scene; take TONGS (O).
  • Use TONGS (P); receive CADUCEUS KEY HALF; take CAMERA BULB (Q).
  • Select necklace (R); solution (S).
PuppetShow: Poetic Justice
  • Open case; hit puppet (T) and take CADUCEUS KEY 1/3 (U).
  • Remove bulb from BROKEN CAMERA and place CAMERA BULB; take CAMERA.
  • Use CAMERA (V).
  • Select crystal (W).
  • Place (X).
  • Take CADUCEUS KEY 2/3 (Y).
  • Take BROKEN PUPPET (Z).
PuppetShow: Poetic Justice
  • Select gate; take CADUCEUS KEY HALF (orange).
  • CADUCEUS KEY HALF on CADUCEUS KEY HALF; take CADUCEUS KEY 3/3.
  • Place CADUCEUS KEY 3/3 (A).
  • Go (B).
PuppetShow: Poetic Justice
  • Select scene.
  • Take SNAKE EYE 2/3 (C).
  • Look at note; use GLASS SHARD (D).
  • Select pieces (E). Take FAMILY AMULET and SNAKE EYE 3/3 (F).
  • Select door; place ANKH and SNAKE EYE 3/3 (G).
  • Go (H).
PuppetShow: Poetic Justice
  • Take LETTER W (I).
  • Place LETTER W (J). Play HOP; receive VITRUVIAN-MAN KEY.
  • Use VITRUVIAN-MAN KEY (K).
  • Go (L).
  • Select scene (L1).

Chapter 3: Vitruvian Machine

PuppetShow: Poetic Justice
  • Take RUBBER GLOVES (M); open box (N).
  • Use RUBBER GLOVES; take WOODEN SHIELD (O).
  • Talk (P); take SCHEMATIC PART (Q).
PuppetShow: Poetic Justice
  • Take METAL SPLINTER (R).
  • Talk (S); take HANDKERCHIEF (T).
  • Use HANDKERCHIEF and METAL SPLINTER (U).
  • Take UNFINISHED MASK and FIRST-AID KEY (V).
  • Select note; place SCHEMATIC PART (W).
  • Use FIRST-AID KEY (X); take FLUORESCENT DYE (Y).
  • Place UNFINISHED MASK (Z).
PuppetShow: Poetic Justice
  • Select marked parts (orange) to automatically add to mask (A).
  • Take FINISHED MASK (A).
PuppetShow: Poetic Justice
  • Place RUBBER GLOVES and FINISHED MASK; use FLUORESCENT DYE; select it (B).
  • Take DOCTOR'S TOKEN (C).
  • Place DOCTOR'S TOKEN (D). Arrange as shown (E).
  • Walk down.
PuppetShow: Poetic Justice PuppetShow: Poetic Justice
  • Talk (F).
  • Use WOODEN SHIELD (G).
  • Use marked items on each target (H-I-J).
PuppetShow: Poetic Justice
  • Look at note; take BRACELET 1/2 and TRAIN TOKEN (K).
  • Take BEACON 1/4 (L).
  • Walk down twice.
PuppetShow: Poetic Justice
  • Talk (M).
  • Place TRAIN TOKEN (N); take BEACON 2/4 (O).
  • Select bracelet (P) and 4 gems (orange); receive BRACELET 2/2.
  • Go to Reception Hall.
PuppetShow: Poetic Justice
  • Place BRACELET 2/2 (Q); take TORN TRANSPORT MAP.
  • Play HOP (R); receive TRANSPORT MAP PARTS.
  • Take STARTER KEY from TORN TRANSPORT MAP.
  • TRANSPORT MAP PARTS on TORN TRANSPORT MAP. Assemble map as shown (S); take TRANSPORT MAP.
  • Walk down twice.
PuppetShow: Poetic Justice
  • Use STARTER KEY (T).
  • Remove torn map (U); place TRANSPORT MAP.
PuppetShow: Poetic Justice PuppetShow: Poetic Justice
  • Solution: (1-2-3-4-5)-(4-5)-(6-7-8-9)-(8-9-10-11-12).
  • Go left (V) and right (V1). Avoid obstacles (W). Gather fuel (X).
  • Fuel level (Y). Fill meter to win (Z).
  • Solution is random.
PuppetShow: Poetic Justice
  • Take PUPPET ARM, ROY'S KEYS, and ROY'S BACKPACK (A).
  • Select door (B).
  • ROY'S KEYS on ROY'S BACKPACK; take COIN. Sort all items; take MAGNET.
  • Place PUPPET ARM (C).
  • Use MAGNET and drag beacon (D); receive BEACON 3/4.
  • Use HANDKERCHIEF; receive OILED HANDKERCHIEF and take BEACON 4/4 (E).
  • Place BEACON 4/4 (F).
PuppetShow: Poetic Justice
  • Solution (G).
  • Go (H).
PuppetShow: Poetic Justice
  • Break spear (I).
  • Use COIN on each screw, open glass and select (J).
  • Use OILED HANDKERCHIEF (K) and select gears.
  • Take SYMBOL (L).
  • Select moon (M); move sun (N).
  • Look at note; take INSIGNIA RING (O).
  • Go to Reception Hall.
PuppetShow: Poetic Justice
  • Talk (P); give BROKEN PUPPET (Q).
  • Place INSIGNIA RING (R); take CROWN CRYSTAL (S).
  • Remove papers; take RUSTY SAW and GLUE (T).
  • Take RICHARD'S CANE (U).
  • Place SYMBOL; take CROWN (V).
  • Go to Lighthouse Yard.
PuppetShow: Poetic Justice
  • Use GLUE (W). Place moon (X).
  • Use Puppet Assistant (Y). Select crystal (Z). Play match 3.
  • Place CROWN CRYSTAL (A).
  • Use RICHARD'S CANE (B); take ROPE (C).
PuppetShow: Poetic Justice
  • ROPE on MAGNET; take MAGNET WITH ROPE.
  • Use MAGNET WITH ROPE (D).
  • Play HOP (E); receive SPEAR.
  • Place SPEAR (F) and CROWN (G).
PuppetShow: Poetic Justice
  • Solution: (1-2-3)-(4)-(5).
  • Enter (H).

Chapter 4: Lighthouse Hall

PuppetShow: Poetic Justice
  • Select cloths (orange); take HOOK WITH CLOTH (I).
  • Take RAZOR and CROWBAR (J).
  • Select bed twice (K).
  • Look at posters and select twice; take FIRE EXTINGUISHER (L).
  • Use RAZOR; look at newspaper and take METAL WORM (M).
  • Select TV (N); take METAL APPLE HALF (O).
  • Walk down.
PuppetShow: Poetic Justice
  • Place METAL APPLE HALF and METAL WORM; take METAL HAND (P).
  • Go (Q).
  • Place METAL HAND; take STRETCHER (R).
  • Place STRETCHER (S); remove grate and place HOOK WITH CLOTH (T).
  • Go (U).
PuppetShow: Poetic Justice
  • Talk (V).
  • Use FIRE EXTINGUISHER (W).
  • Select FAMILY AMULET; look at note.
  • Talk (X). Give FAMILY AMULET; take MECHANICAL CYLINDER (X1).
  • Take SMOKING PIPE, SHOVEL, and HONEY CROISSANT (Y).
  • Use HONEY CROISSANT (Z).
  • Select pieces (orange); take BROKEN KEY and TELEVISION KNOB (Z1).
  • Place MECHANICAL CYLINDER and TELEVISION KNOB (Z2).
PuppetShow: Poetic Justice
  • Solution (3-6-10)-(4-5-6-7)-(3-7-10)-(1-3-9-10)-(1-5-7-8).
  • Take FEATHER DUSTER.
PuppetShow: Poetic Justice
  • Use FEATHER DUSTER; take MATCHES (A).
  • Select MATCHES; take DECORATIVE STEERING WHEEL.
  • Walk down twice.
  • Use SHOVEL 3x and open box; take CRAYONS WITH PAPER (B).
  • Place BROKEN KEY; take KEY MOLD (C).
  • Walk down.
PuppetShow: Poetic Justice
  • Place CRAYONS WITH PAPER (D); take DOOR CODE.
  • Place DECORATIVE STEERING WHEEL and SMOKING PIPE (E).
PuppetShow: Poetic Justice
  • Swap (F).
  • Place DOOR CODE. Solution (G).
  • Use ROY'S KEYS (H).
  • Enter (I).
PuppetShow: Poetic Justice
  • Take SCISSORS; select note (J).
  • Take DOG'S PAW 1/2 and MOJITO (K).
  • Select tooth (L); use CROWBAR (M).
  • Use SCISSORS (N). Play HOP; receive BOXING GLOVE.
  • Go to Lighthouse.
PuppetShow: Poetic Justice
  • Use BOXING GLOVE; take EAGLE WING and VALVE (O).
  • Go to Connection Room.
  • Place EAGLE WING (P). Move all items (Q); take CABINET CODE (Q1).
  • Place CABINET CODE; enter 514 (R). Play HOP: receive NIPPERS.
  • Return to Tavern.
PuppetShow: Poetic Justice
  • Use NIPPERS; take SHARK TOOTH 1/2 (S).
  • Place VALVE (T); take SHARK TOOTH 2/2 (U).
  • Place SHARK TOOTH 2/2; use arrows (blue) to align (V) and press check (W).
  • Go (X).
PuppetShow: Poetic Justice
  • Talk (A).
  • Look at note; take SHARP BLADE (B).
  • Remove pieces (orange).
  • Take METAL FISHING ROD and TEAPOT WITH BOILING WATER (C).
  • Walk down.
PuppetShow: Poetic Justice
  • Use TEAPOT WITH BOILING WATER; take FISHERMAN FIGURINE (D).
  • Use SHARP BLADE and RUSTY SAW (E); receive SHARP SAW.
  • Place FISHERMAN FIGURINE and METAL FISHING ROD; open lid and take FISH (F).
  • Go to Lighthouse Yard.
PuppetShow: Poetic Justice
  • Use SHARP SAW (G); receive DRY BRANCH.
  • Select stones (1-2-3); take OLD BONE (H).
  • Go to Tavern.
  • Use OLD BONE; take LIGHTBULB (I).
  • Go to Captive Room (J).
PuppetShow: Poetic Justice
  • Place DRY BRANCH; take HAMMER (K).
  • Use HAMMER; place KEY MOLD and MOJITO; take CHEST KEY 1/2 and SILVER DOVE (L).
  • Go to Lighthouse.
PuppetShow: Poetic Justice
  • Place FISH (M).
  • Open door and remove old bulb; place LIGHTBULB and select. Select 4 pieces (orange); receive FUSES (N).
  • Take WINDING KEY (O).
  • Go (P).
PuppetShow: Poetic Justice
  • Place SILVER DOVE; take ALARM (Q).
  • Place WINDING KEY (R), feathers (S), and leaf (T).
  • Open box; take CHEST KEY 2/2 (U).
  • Walk down.
  • Use CHEST KEY 2/2; take BRACELET SCHEMATIC and STAIN REMOVER (V).
  • Go to Captive Room.
PuppetShow: Poetic Justice
  • Use STAIN REMOVER; take animals (orange) and prints (purple). Take DOG'S PAW (W).
  • Place DOG'S PAW (X); take ESSENCE BULB (X1).
  • ESSENCE BULB on BRACELET SCHEMATIC; take BRACELET ACTIVATOR.
  • Place FUSES (Y) and move crystal (Y1).
  • Place BRACELET ACTIVATOR (Z).
PuppetShow: Poetic Justice
  • Solution (1-18).
  • Solved image (A).
PuppetShow: Poetic Justice
  • Take STASIS BRACELET (B).
  • Place STASIS BRACELET (C).
  • Play HOP (D); receive CORKSCREW HANDLE.
  • Take NEW TRANSPORT MAP (E).
  • Walk down.
PuppetShow: Poetic Justice
  • Play HOP (F); receive CANISTER.
  • Place CORKSCREW HANDLE; take CORKSCREW (G).
  • Take HOSE (H).
  • Walk down.
PuppetShow: Poetic Justice
  • Use CORKSCREW (I); place CANISTER and HOSE; take FUEL (J).
  • Pull out container and select; use FUEL (K); place NEW TRANSPORT MAP (K1).

Chapter 5: Transport Square

PuppetShow: Poetic Justice
  • Take STALE PISTACHIOS and BURNER (L).
  • Remove bandage (M).
  • Play HOP (N); receive WEIGHT 1/3.
  • Select cart (N).
  • Look at note and use BURNER (O).
PuppetShow: Poetic Justice
  • Casual Mode (@1): Q-Rx2-Q-Rx2.
  • Hard Mode (@2): Q-P-Rx2-Q-P-Rx2.
  • Go (S).
PuppetShow: Poetic Justice
  • Open door, select pieces (T); receive CASH-REGISTER BUTTONS.
  • Take WINGED KEY (U).
  • Walk down.
PuppetShow: Poetic Justice
  • Use WINGED KEY (V); select twice.
  • Take COINS (W).
  • Go (X).
PuppetShow: Poetic Justice
  • Place CASH-REGISTER BUTTONS (A) and COINS (B); take TICKET (C).
  • Place TICKET (D); take GOLDEN ARM BRACELET 1/2 (E).
  • Use BURNER; take RUBBER BAND (F).
  • Walk down.
PuppetShow: Poetic Justice
  • Select BROKEN MIRROR 4x.
  • RUBBER BAND and STALE PISTACHIOS on SLINGSHOT; take LOADED SLINGSHOT.
  • Use LOADED SLINGSHOT (G); receive BROKEN COMPASS GLOVE.
  • Take HEXAGONAL WRENCH from BROKEN COMPASS GLOVE.
  • Go (H).
  • Use HEXAGONAL WRENCH twice (I); take METAL OWL and BARREL ORGAN HANDLE (J).
  • Walk down.
PuppetShow: Poetic Justice
  • Place BARREL ORGAN HANDLE (K); take MECHANICAL HEART (L).
  • Select puppet, take WEIGHT; remove cloth (M).
  • Place MECHANICAL HEART (N); take TREBLE CLEF (O).
  • Place TREBLE CLEF; select twice; take SHIELD PART 1/2 and GOLDEN ARM BRACELET 2/2 (P).
  • Place GOLDEN ARM BRACELET 2/2 (Q); take WHITE ANGEL, WIND ROSE, and WOODEN CLOUD (R).
  • WIND ROSE on BROKEN COMPASS GLOVE; select twice. Place blue crystal (S); take WOODEN LIGHTNING (T) and remove shards (U).
  • Go (V).
PuppetShow: Poetic Justice PuppetShow: Poetic Justice
  • Place WOODEN CLOUD and WOODEN LIGHTNING; take BROKEN BAT TOY, BELL, and AZURE ANGEL (W).
  • Place WHITE ANGEL and AZURE ANGEL (orange); take COMPASS FACE and WEIGHT 3/3 (X).
  • Place WEIGHT 3/3 (Y); receive ALARM HANDLE.
  • BELL and ALARM HANDLE on ALARM; take MAGNETIC NEEDLE.
  • COMPASS FACE and MAGNETIC NEEDLE on BROKEN COMPASS GLOVE; take COMPASS GLOVE.
  • Use COMPASS GLOVE (Z).
  • Solution: A-B-C-C-B-C-B.

Chapter 6: Hills

PuppetShow: Poetic Justice
  • Take STARLING and remove rope (I).
  • Select trap (J); take PECULIAR BULB (K).
  • Take PECULIAR LANTERN (L).
  • Take HEART HALF 1/2 (M).
PuppetShow: Poetic Justice
  • PECULIAR BULB on PECULIAR LANTERN; take LANTERN.
  • Use LANTERN (N). Play HOP; receive HEART HALF 2/2.
  • Place HEART HALF 2/2 (O); take STEEL ROD (P).
  • Use STEEL ROD; take BOOTS (Q).
  • Use BOOTS (R); go (S).
PuppetShow: Poetic Justice PuppetShow: Poetic Justice
  • Take BAT EAR (T).
  • BAT EAR on BROKEN BAT TOY; arrange and take PESTICIDE (U).
  • Take ORNATE WRENCH and ORNATE HAMMER (V).
  • Use PESTICIDE; take RED BUTTON, ANGEL AMULET 1/2, and METAL CROW (W).
  • Walk down.
PuppetShow: Poetic Justice
  • Place ORNATE WRENCH and ORNATE HAMMER; look at note and take SHIELD PART 2/2 (X).
  • Select LONG HOOK 3x to receive it (X1); take BROKEN JACK.
  • Place STARLING, METAL CROW, and METAL OWL (blue).
  • Take ANGEL MASK 1/2 and GLASS PANEL (Y).
  • Go (Z).
PuppetShow: Poetic Justice
  • Hang LANTERN and GLASS PANEL (orange).
  • Hang blue glass on lantern; select three symbols (A).
  • Hang red glass on lantern; select symbols (B).
  • Take SNAKE PART 1/5 and ANGEL MASK 2/2 (C).
  • Use LONG HOOK; receive ANGEL AMULET 2/2 (D).
  • Place ANGEL MASK 2/2 and ANGEL AMULET 2/2 (E).
  • Place SHIELD PART 2/2 (F).
PuppetShow: Poetic Justice
  • Solution: (3-1-4-2-3-2).
  • Go (G).
PuppetShow: Poetic Justice
  • Take JACK LEVER and SNAKE FANG (H).
  • Take COPPER CUP and JACK FOOT (I).
  • JACK LEVER and JACK FOOT on BROKEN JACK; take JACK.
  • Use JACK (J); take LEVER (K).
PuppetShow: Poetic Justice
  • Take tiles (orange); receive PUZZLE TILES.
  • Place RED BUTTON (L).
  • Place LEVER (M) and select.
  • Play HOP (N): receive SNAKE PART 2/5.
  • Place PUZZLE TILES (O).
PuppetShow: Poetic Justice
  • Solution (P).
  • Take SNAKE PART WITH RESIN and MARBLE.
  • Walk down.
PuppetShow: Poetic Justice
  • Place COPPER CUP; take SETS OF CHISELS and SNAKE PART 3/5 (Q).
  • Place SNAKE FANG (R); take TONGS (S). Walk down.
  • Place SNAKE PART WITH RESIN (T); receive SNAKE PART 4/5.
  • Go to Cave Hall.
  • Use TONGS (U); take SNAKE PART 5/5.
  • Place SNAKE PART 5/5 (V).
  • Go (W).
PuppetShow: Poetic Justice PuppetShow: Poetic Justice
  • Talk (X).
  • Take STASIS POD SCHEMATIC (Y).
  • Walk down.
  • Put down MARBLE, SETS OF CHISELS, STASIS POD and SCHEMATIC; select tools (Z) and hammer (Z1); take STASIS POD REPLICA (Z2).
  • Go (A).
  • Place STASIS POD REPLICA (B) and lift slab.
  • Use Puppet Assistant and select book (C).
  • Solution is random (D).
  • Congratulations, you've completed PuppetShow: Poetic Justice.

Created at: 2017-11-03