Walkthrough Menu
- General Tips
- Chapter 1: The Curse
- Chapter 2: The Archives
- Chapter 3: The Theater
- Chapter 4: The Mansion
- Chapter 5: Angela
General Tips
- This is the official guide for Puppet Show: The Curse Of Ophelia.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Curse
- Take KNIFE HANDLE and BLADE (A).
- BLADE on KNIFE HANDLE; take KNIFE.
- Use KNIFE 3x; read note (B). Turn paper; take PAPER. Examine lock.
- Solution (C).
- Play HOP; receive LEROY'S SPARE KEY (D).
- Read note; use LEROY'S SPARE KEY (E).
- Go forward.
- Open window (F).
- Examine scene.
- Examine; play HOP (G).
- Examine scene; take FLOWER PART (1/2) (H).
- Play HOP (I); receive BROKEN HORSE.
- Collect keys (J); receive FLOWER KEYS.
- Examine FLOWER KEYS (K); solution. Take SUNFLOWER KEY and FLOWER PART (2/2).
- Move dolls; take PHOTO (1/3) (L). Use FLOWER PART (2/2) and SUNFLOWER KEY (M); take ANGELA'S DIARY.
- Examine ANGELA'S DIARY; take HONEY SPOON and PHOTO (2/3).
- Use HONEY SPOON (N); receive STICKY HONEY.
- STICKY HONEY on BROKEN HORSE; arrange parts (O). Take HORSE.
- Place HORSE; solution (P).
- Take PHOTO (3/3).
- Place PHOTO (3/3); solution (Q).
- Examine photo (R); rotate.
- Examine ANGELA'S DIARY; enter code (S).
- Solution (T-U).
- Take ANGELA'S SEAL and COIN.
- Walk down.
- Use COIN (V); receive MASK HALF.
- Examine (W); place MASK HALF.
- Solution (X-Y).
- Walk left, then forward.
- Try to walk forward.
- Use KNIFE; receive METAL CHARM (1/3) (Z).
- Talk; take METAL CHARM (2/3) (A).
- Examine (B).
- Take MAGNET (C).
- Take MATCHES (D). Use MAGNET (E); receive METAL CHARM (3/3).
- Place METAL CHARM (3/3) (C).
- Solution (F).
- Examine (G); use pencil. Receive PENCIL.
- PENCIL on PAPER; take PENCIL.
- Use PENCIL (H). Play HOP; take FLOWER NOTE.
- Remove sign; place FLOWER NOTE. Solution (I).
- Walk right.
- Use MATCHES (1-3).
- Talk (J).
- Examine; take DOLL WITH NOTE and JEWELED BOW (K). Play HOP; receive ROSE PETALS.
- Examine rose (L); scroll down.
- Move presents; read note. Place ANGELA'S SEAL (M); take MYSTERIOUS CUBE. Move box; take ROSE FRAME.
- Examine MYSTERIOUS CUBE; solution (N-O): F-C-B-A-D-E-F-I-H.
- G-D-A-B-E-F-I-H-E-B-A-D-G-H-E-B-C-F-I.
- Take WIND-UP KEY.
- Arrange ROSE PETALS on ROSE FRAME (P); take ROSE (1/3).
- Place JEWELED BOW (Q).
- Play HOP; receive ROSE (2/3) (R).
- Place DOLL WITH NOTE (S).
- Solution (T).
- Take ROSE (3/3).
- Place ROSE (3/3) (U); examine doll.
- Take DOLL (V).
- KNIFE on DOLL; take MANUFACTURER'S SEAL. WIND-UP KEY on DOLL; receive WIND-UP DOLL.
- Walk down.
- Examine (W).
- Solution (X): Select arrows to avoid obstacles.
Chapter 2: The Archives
- Examine (Y); use WIND-UP DOLL. Take FIRE EXTINGUISHER.
- Use FIRE EXTINGUISHER (Z).
- Solution (A).
- Talk (B).
- Collect spirals (1-9).
- Play HOP; receive PUPPET (C).
- Examine (D).
- Solution (E).
- Read book (F); take DOLL.
- Take OIL CAN (G); place PUPPET (H) and DOLL (G).
- Read book; use MANUFACTURER'S SEAL. Select seal (I).
- Use Wind-up Doll; take RING (J).
- Use OIL CAN (K); place RING.
- Solution (L).
- Walk left.
- Examine (M).
- Collect components (N); rotate.
- Use COIN 4x; collect components (O). Receive BROKEN ARM.
- Examine BROKEN ARM; arrange parts (P). Take ARM (1/2).
- Take ARM (2/2) (Q).
- Use OIL CAN; place ARM (2/2) (R).
- Walk forward.
- Examine (S).
- Solution: Select the meter until it's full (T). Stop the pointer inside the green section of the meter (U). Select the meter until it's full (V).
- Examine scene.
- Use Wind-up Doll (W).
- Take VALVE (X). Read paper (Y); take LANTERN FIGURE.
- Rotate MYSTERIOUS CUBE. Use LANTERN FIGURE (Z); examine.
- Solution (A).
- Examine; take SOLUTION and RUNE.
- Take INK (B); pull plug (C). Place VALVE (D).
- Solution (E-F).
- Take GLUE and PUZZLE PIECE (1/2).
- Collect heads (1-3).
- Examine (G).
- Solution (H).
- Take AUTUMN DOLL.
- Place AUTUMN DOLL; solution (I).
- Take HAMMER. Play HOP; receive PUZZLE PIECE (2/2).
- Examine (J); place RUNE and SOLUTION.
- Solution (K).
- Take CHEST.
- PUZZLE PIECE (2/2) on CHEST.
- Solution (L).
- Take KEY.
- Use KEY (M).
- Talk (N).
- Take WATER (O).
- Give WATER (P).
- Play HOP; receive WORKER'S CARD (Q).
- Talk (R); take UNSTAMPED TICKET.
Chapter 3: The Theater
- Talk (S).
- Walk left.
- Talk (T).
- Use HAMMER (U).
- Solution (V).
- Take HORSE (W).
- Talk (X); take ANIMAL (1/3).
- Take STEPLADDER (Y).
- Take CURVED WIRE (Z); place HORSE.
- Solution (A-B).
- Play HOP; receive ANIMAL (2/3) (C).
- Select symbols (D). Open box; move papers.
- Move hand; examine beads (E).
- Open drawer; take LAMP (F). Take STATUETTE (G). Use HAMMER (H); take CROWN.
- Examine STATUETTE. Play HOP; receive RED BOUQUET.
- Place CURVED WIRE (I).
- Solution (J-K).
- Take ANIMAL (3/3).
- Walk down.
- Place ANIMAL (3/3).
- Solution (L).
- Open door.
- Go to Backyard.
- Place STEPLADDER (M).
- Place CROWN (N); receive WHITE BOUQUET. Play HOP; receive HAIR ACCESSORIES.
- HAIR ACCESSORIES on STATUETTE; solution (O).
- Take GEAR (1/2).
- Walk down, then forward.
- Place UNSTAMPED TICKET (P). Examine (Q); use INK. Take STAMPED TICKET.
- Remove flowers; place RED BOUQUET and WHITE BOUQUET (R). Take GOLD COINS (3/4) and SILVER COINS (S).
- Use STAMPED TICKET (T).
- Take GOLD COINS (4/4) (U).
- Use GOLD COINS (4/4) and SILVER COINS (V); take SAD MASK and SMILING MASK (W).
- Use GLUE, SMILING MASK, and SAD MASK (X).
- Walk forward.
- Place LAMP (Y).
- Solution (Z): rings rotate when an incorrect combination is selected.
- Talk (A).
- Open curtain (B).
- Take GEAR (2/2) (C).
- Use WORKER'S CARD (D).
- Solution (@).
- Play HOP; receive MEDICAL KIT.
- Examine MEDICAL KIT; solution (E).
- Take AMMONIA; remove roses and leaves.
- Play HOP; receive MEDICINE.
- Place GEAR (2/2); solution (F).
- Solution (G).
- Talk (H).
- Use AMMONIA (I).
- Talk (J).
- Use MEDICINE (K).
- Solution (L).
- Examine skirt; take CURSED DOLL.
- Walk down twice, then right.
- Solution (M): Select arrows to avoid obstacles.
- Examine scene; play HOP.
- Play HOP; receive KEY RING (N).
- Take SPONGE (O); play HOP.
- Use KEY RING; solution (P).
- Walk right.
- Talk; receive PERSONAL ITEM. Take note (Q).
- Take FOX TOY (R).
- Use SPONGE (S); receive WET SPONGE.
- Take STOVE (T).
- Solution (U).
- Move doll; take KEY MOLD.
- Use WET SPONGE 3x; take AWL (V).
- Arrange parts (W).
- Solution (X).
- Take CHICKEN (1/3)-(3/3).
- CHICKEN (3/3) on FOX TOY; take METAL SKELETON.
- Place KEY MOLD, STOVE, and CURSED DOLL. Place bowl, PERSONAL ITEM, and METAL SKELETON on stove; use pincers (Y). Pour into mold (A); use pincers. Dip mold in water (Z); receive PINCERS.
- Place wind-up key on doll (B); talk. Take SYMBOL.
- Talk; take OWL (1/3) (C).
- Play HOP; receive OWL (2/3) (D).
- HOP mini-game solution (E).
- Walk down.
- Use Wind-up Doll; take OWL (3/3) (F).
- Place OWL (3/3); arrange (G).
- Walk left.
- Play HOP; receive RUNE COIN (H).
- Use SYMBOL (I); examine. Read newspaper; take DIRECTOR'S PORTRAIT and GIRL'S HEAD.
- Go to Stage.
- Use AWL (J); receive GIRL'S BODY.
- Rotate MYSTERIOUS CUBE. Place GIRL'S BODY and GIRL'S HEAD (K); examine.
- Solution (L).
- Examine; receive SOLUTION.
- Place SOLUTION and RUNE COIN; solution (M).
- Walk right.
Chapter 4: The Mansion
- Talk (N).
- Place DIRECTOR'S PORTRAIT (O). Play HOP; receive PUZZLE FRAGMENT (1/2).
- Take PUZZLE FRAGMENT (P).
- Play HOP (Q); receive PUZZLE FRAGMENT (2/2).
- HOP mini-game solution (R).
- Take SAFE PART (S).
- Take MOON PART (1/3) (T).
- Move curtains and set. Place dwarves (U); take APPLE (1/2).
- PUZZLE FRAGMENT (2/2) on PUZZLE FRAGMENT.
- Solution (V); take SOLUTION.
- Remove painting (W).
- Place SAFE PART and SOLUTION (X).
- Solution (Y).
- Move items; read letter. Take GLASS FLOWER.
- Go to the Street.
- Place GLASS FLOWER (Z).
- Solution: (C-A)x2-(B-D)-(B-A)-(C-D).
- Walk forward.
- Solution (A): Select arrows to avoid obstacles.
- Take BONE SYMBOL (1/3) (B). Play HOP; take WOODEN MANNEQUIN.
- Take SAW HANDLE (C). Move rug; use PINCERS (D).
- Solution (E): B-A-B-C-B-C-B-A-B-C.
- Receive BONE SYMBOL (2/3).
- Take CHAMOMILE SYMBOL (F).
- Solution (G).
- Take DEMON and BONE SYMBOL (3/3).
- Examine DEMON; take HAND.
- Place SAW HANDLE; take SAW (H). Place BONE SYMBOL (3/3).
- Solution (I).
- Use Wind-up Doll; take DOLPHIN HANDLE.
- Use SAW 4x; place DOLPHIN HANDLE (J). Open door.
- Walk forward.
- Take SCRAPER (K). Read note (L); take TULIP SYMBOL.
- Take ANGEL, book, and SCISSORS (M). Place HAND (N); take FOREARM. Examine lamp.
- Solution (O).
- Receive ROSE SYMBOL.
- Examine SCISSORS; take SCISSORS.
- FOREARM on DEMON; take SKULL MASK. Use SCISSORS; take SKULL (1/3).
- Use SCISSORS (P); receive LILY SYMBOL.
- Place WOODEN MANNEQUIN; place pieces (Q). Examine note (R).
- Solution (S).
- Take MECHANISM PARTS.
- Rotate MYSTERIOUS CUBE. Place MECHANISM PARTS (T); examine.
- Solution (U).
- Receive DRAGONFLY KEY.
- Take BAT MEDALLION (V); place CHAMOMILE SYMBOL, ROSE SYMBOL, LILY SYMBOL, and TULIP SYMBOL.
- Solution (W).
- Play HOP; receive DIARY (X).
- HOP solution (Y).
- BAT MEDALLION on DEMON; take SWORD.
- DRAGONFLY KEY on DIARY; read. Take ANGEL WINGS.
- ANGEL WINGS and SCISSORS on ANGEL.
- Solution (Z).
- Take WAND. Use SCISSORS 2x; receive ANGEL MASK and SKULL (2/3).
- Walk down.
- Place SWORD, WAND, SKULL MASK, and ANGEL MASK (A).
- Select 'Ophelia', 'Beautiful doll', and 'His wife's death'.
- Walk right.
- Examine scene.
- Use SCISSORS; receive STONE ITEM (1/3) (B). Use MATCHES; take CANDLE (C).
- Use CANDLE 2x; Take STONE ITEM (2/3) (D). Use SCRAPER 3x (E); take SKULL (3/3).
- Place SKULL (3/3); solution (F).
- Play HOP; receive STONE ITEM (3/3) (G).
- Place STONE ITEM (3/3); solution (H).
- Walk right.
Chapter 5: Angela
- Use Wind-up Doll on scene.
- Solution (I).
- Take BOOK (1/2) (J). Place and turn handle (K); use handkerchief (L). Receive HANDKERCHIEF. Open (L); take DUMPLING.
- Examine 2x; take DEATH KEY (M). Use HANDKERCHIEF; play HOP.
- Remove roses; take GEM (N).
- Walk down.
- Use DUMPLING; take LIFE KEY (O).
- Walk right.
- Place GEM (P); open.
- Solution (Q).
- Examine; enter codes (R). Use DEATH KEY and LIFE KEY.
- Examine scene; receive BOOK (2/2).
- Talk (S).
- Go to Victor's Room.
- Place BOOK (2/2) (T); examine (U).
- Solution (V).
- Solution (W).
- Solution (X).
- Solution (Y).
- Take CHESS PIECE.
- Place CHESS PIECE (Z).
- Play HOP; receive SNAKE HEAD (A).
- Walk left.
- Take MOON PART (2/3) (B).
- Solution (C).
- Take SHADE FRAGMENT (D).
- Take MOON PART (3/3) (E).
- Solution (F).
- Play HOP; receive PRINCE.
- Place SHADE FRAGMENT; place parts (G).
- Take MOON (H).
- MOON PART (3/3) on MOON. Arrange parts (I); take MOON.
- Rotate MYSTERIOUS CUBE. Place MOON (J); examine.
- Solution (K).
- Take SOLUTION.
- Walk down.
- Place PRINCE (L); take RING (M).
- Place SOLUTION (N).
- Solution (O).
- Take SHADE FRAGMENT.
- Walk left.
- Place SHADE FRAGMENT; place parts (P).
- Examine torches in order (1-3).
- Play HOP; receive MIRROR (Q).
- Use SNAKE HEAD and MIRROR (R).
- Solution (S).
- Walk forward.
- Examine scene.
- Take EYE (1/2) (T).
- Place RING; solution (U).
- Take APPLE (2/2).
- Walk down.
- Place APPLE (2/2); Solution (V).
- Take BELT.
- Walk forward.
- Use BELT (W).
- Solution (X).
- Receive EYE (2/2).
- Rotate MYSTERIOUS CUBE. Place EYE (2/2) (Y); examine.
- Solution (Z).
- Take HEART.
- Use HEART (A).
- Solution (B).
- Congratulations! You have completed Puppet Show: The Curse of Ophelia.
Created at: 2018-03-04