Walkthrough Menu
- General Tips
- Chapter 1: The Theater of Emotions
- Chapter 2: The Doctor of Immortale
- Chapter 3: Finding Helen
- Chapter 4: The Underground Resistance
- Chapter 5: The Doppelganger
- Chapter 6: The Magic Puppet
General Tips
- This is the official guide for PuppetShow: The Price of Immortality.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, but it will mention when a HOP is available and the inventory item you'll collect from it.
- This guide will give step-by-step solutions for all puzzles that are not random. Please read the instructions in the game for each puzzle.
Chapter 1: The Theater of Emotions
- Talk to the Sheriff (A).
- Undo the clasps, open the pockets and take PHOTO OF ENRIQUE and your WALLET (B).
- Take the CLOCKWORK MOUSE and open and read the note (C).
- Take the MAP PART (D).
- Access the CLOCKWORK MOUSE, activate it and take the HAIRPIN (E).
- Access the WALLET and open it; use the HAIRPIN, open the zipper and take FRANCS 2/4 and the PRESS PASS (F).
- Show the PRESS PASS to the Sheriff (G).
- Show the Sheriff the PHOTO OF ENRIQUE.
- Go right.
- Try to walk forward.
- Talk to Helen (H).
- Interact with the center cup; take the BROKEN RING (I).
- Break the shaft and take the BROKEN ARROW (J).
- Use the BROKEN ARROW (K); take the GEMSTONE (L).
- Access the BROKEN RING, place the GEMSTONE and take the RING (M).
- Talk to the man, place the RING and open the door (N); place the MAP PART, use the glue and take the map (O) and EYE (P).
- Walk down.
- Talk to the Sheriff (Q).
- Place the EYE; take the Doll (R).
- Talk to the person in the box office and take FRANC 3/4 (S); use the Doll (T) and take the BICYCLE CHARM (U).
- Go right.
- Use the Doll; take the RIDER CHARM (V).
- Walk down.
- Place the BICYCLE CHARM and RIDER CHARM; take the PURSE (W).
- Go right.
- Access the PURSE, open it and take the MASK and FRANC 4/4 (X).
- Us the FRANCS for a mini-game (Y).
- Talk to Helen (Z).
- Go forward.
- Take the LADDER (A).
- Open the curtains and play the HOP (B).
- You receive an EMPTY WATERING CAN.
- Open the door (C).
- Go right.
- Talk to the receptionist and show him your PRESS PASS; take the KEY (D).
- Roll up the carpet (E).
- Take the MASK (F).
- Open the door with the KEY; go forward (G).
- Put all items on the coat rack and take the CHESS KNIGHT (H) and TWEEZERS (I).
- Take the HAND (J).
- Take the SLINGSHOT (K).
- Walk down twice.
- Talk to the Mayor (L).
- Walk down.
- Use the EMPTY WATERING CAN and receive a FULL WATERING CAN (M).
- Walk forward.
- Use the FULL WATERING CAN (N) and take the HORN (O).
- Place the HAND and take the SCISSORS (P) and POSTER FRAGMENT 1/7 (Q).
- Go right.
- Place the LADDER (R).
- Place the HORN and move the doll's head (S); take the TEETH (T).
- Try to take the doll's head (U); take POSTER FRAGMENT 2/7 (V).
- Go left.
- Use the SCISSORS twice (W).
- Talk to the receptionist and take the tea (X).
- Take the MAGNET (Y).
- Place the MAGNET for a mini-game (Z).
- Hard Solution: F-B-D-E-B-G-A-G-B2-A-D-H-E-A-H2-F-G-D-C-H-E-H-A-G-C-H-E-A-F-E-B3-D-E-B-G-A-G-B-D-H-E-A-F-B-D.
- Casual Solution: F-B-D-E-B-G-A-G-B-D-H-E-A-F-B-D.
- You receive a KEY.
- Look down; open the door with the KEY and go forward (I).
- Talk to the Doll (J); look up and take the MASK (K).
- Take POSTER FRAGMENT 3/7 (L), open the file, leaf through it and take POSTER FRAGMENTS 4-7/7 (M).
- Walk down.
- Play the HOP (N).
- You receive the CHEESE WEDGES.
- Place the POSTER FRAGMENTS for a mini-game.
- Solution: O-P-Q-R-S2-T2-U3-V3-W3-X-Y-Z2-A2.
- Take the SCHEME (B).
- Take the COG with the TWEEZERS; look through the keyhole (C).
- Go right.
- Access the CHEESE WEDGES and swap the pieces around to get a GOLDEN CHEESE (D).
- Place the GOLDEN CHEESE, open the door (E), use the Doll and take the DOLL HEAD (F).
- Go left.
- Place the three MASKS and SCHEME and select the masks in the indicated order (G); remove the lampshade and bulb, place the DOLL HEAD and take the ELASTIC and CRAB WRENCH (H).
- Walk down.
- Access the SLINGSHOT, place the ELASTIC and take the SLINGSHOT (I).
- Access the CRAB WRENCH, place the COG and take the CRAB WRENCH (J).
- Use the CRAB WRENCH on the three bolts and remove the glass (K); place the SLINGSHOT and TEETH and shoot out the four candles (L).
- Go right.
- Pick up the lamp (M).
- Light the candles (N).
- Play the HOP (O).
- You receive GOLDEN SNAKE 1/2.
- Move the screen (P).
- Take GOLDEN SNAKE 2/2 (Q).
- Pop the balloon and take the RIBBON (R).
- Place the GOLDEN SNAKES for a mini-game (S).
- Open the door.
- Go right.
Chapter 2: The Doctor of Immortale
- Try to walk forward.
- Take the BIRD (T).
- Walk forward.
- Listen at the screen.
- Take the METALLIC FEATHER (U).
- Walk down.
- Place the BIRD and METALLIC FEATHER (V); open the cage and take the BALLERINA (W).
- Walk forward.
- Talk to the doctor (X).
- Talk to Enrique (Y).
- Play the HOP (Z).
- You receive another CHESS KNIGHT.
- Play the mini-game (A).
- Place the two CHESS KNIGHTS and take the HORSE CROP (B).
- Access the HORSE CROP and extend it three times; take the CANE (C).
- Take the FOLDING STOOL with the CANE (D).
- Access the FOLDING STOOL and unfold it (E).
- Place the FOLDING STOOL (F).
- Take the CLUBS and BREAD (G).
- Access the BREAD, break it and take the RAZOR (H).
- Use the RAZOR, open the cushion and take PRISONER CHARM 1/2 (I).
- Talk to Helen; take the mask (J).
- Try to walk forward.
- Move the stones and take PRISONER CHARM 2/2 (K).
- Place the PRISONER CHARMS, open the gate and go forward (L).
- Talk to the Sheriff (M).
- Walk down.
- Take the PENCIL (N).
- Open the door (O).
- Go left.
- Interact with the scene (P).
- Play the HOP (Q).
- You receive a SAW.
- Take the BROOM (R); use the SAW three times and go forward (S).
- Go to the Hospital (right three times and forward).
- Move the drape (T).
- Use the BROOM and take the MECHANICAL BAT (U); move the items and take the PHOTO (V).
- Open the robe, place the BALLERINA and open the gate (W); take the CLOVER and DISHEVELED DOLL (X).
- Walk down.
- Place the MECHANICAL BAT (Y); take the SKETCH (Z).
- Walk down.
- Play the HOP (A).
- You receive a DOLL SHOE.
- Place the CLOVER; take the SHIP (B).
- Access the DISHEVELED DOLL, place the RIBBON and DOLL SHOE and take the KEY (C).
- Use the KEY; take the BOXING GLOVES (D).
- Go right and forward.
- Use the BOXING GLOVES and take the FRAMED PHOTO (E).
- Walk down twice.
- Remove the pieces of balloon and place the PHOTO and FRAMED PHOTO for a mini-game (F); take the WOODEN HAND (G).
- Go right and forward.
- Place the WOODEN HAND and SKETCH; change the configuration of the fingers, open the compartment and take the RING OF KEYS (H).
- Walk down.
- Use the RING OF KEYS and open the door (I).
- Take the SMOKE BOMB (J).
- Use the SMOKE BOMB (K).
- Restore the doll; some parts are hidden (L).
- Use the Doll; place the SHIP and take the HELMET and SHARP BONE (M).
- Walk down three times.
- Access the HELMET and use the SHARP BONE; take the SPADE and HELMET (N).
- Place the CLUBS and SPADE (O), remove the padlock and open the door (P).
- Go forward and left.
- Take the WOODEN FINGER (Q).
- Open the door (R).
- Go left.
Chapter 3: Finding Helen
- Try to move forward.
- Play the HOP (S).
- You receive the COAT CHECK NUMBER.
- Play the mini-game (T).
- Talk to Helen; take the WEDGE (U).
- Go right.
- Take the PUPPET (V).
- Take the ARROW (W).
- Talk to the Sheriff (X).
- Walk down twice.
- Place the ARROW for a mini-game (Y).
- Take GEAR 1/2 (Z).
- Walk down.
- Give the clerk the COAT CHECK NUMBER; take the HELMET (A).
- Go forward.
- Use the Doll (B).
- Open the pocket and take the WINDER (C).
- Take the CURTAIN (D).
- Walk down and left.
- Place and turn the WINDER; take GEAR 2/2 (E).
- Walk down and forward.
- Place the GEARS and use the Doll for a mini-game (F).
- Use the CURTAIN and place and push down the WEDGE; take the GOLDEN LYRE and DAGGER (G).
- Place the GOLDEN LYRE (H), open the case and take the EYE PATTERN (I).
- Walk down.
- Take the WAX with the DAGGER (J); place the EYE PATTERN, move the eyes and take the COAT CHECK NUMBER (K).
- Give the COAT CHECK NUMBER to the clerk and take the HAT; use the DAGGER (L).
- Place the WOODEN FINGER and open the fingers in the indicated order (M); take the PAINTED DOLL (N).
- Go left.
- Place the HAT and two HELMETS for a mini-game (O).
- You receive a HAMMER.
- Walk down.
- Use the HAMMER (P); take the TOKEN (Q).
- Go left twice.
- Play the HOP (R).
- You receive a SIEVE.
- Place the PAINTED DOLL and PENCIL; you receive a SCHEME (S).
- Place the TOKEN for a mini-game (T); take the PUPPET.
- Walk down.
- Use the DAGGER (U) and SIEVE; take the PUPPET (V).
- Walk down and forward.
- Place the three PUPPETS and SCHEME (W); move the puppets and take the TOKEN KEY and FIRE SYMBOL (X).
- Go to the Mayor's Office (down, left twice, right and left).
- Use the Doll and WAX; take the KEY IMPRESSION (Y).
- Walk down.
- Use the KEY IMPRESSION and TOKEN KEY; take the KEY (Z).
- Walk down.
- Open the door with the KEY; go forward (A).
Chapter 4: The Underground Resistance
- Talk to Helen (B).
- Take EMBLEM 1/3 (C).
- Go down the hatch.
- Talk to Helen (D).
- Take ORNAMENTAL TILE 1/2 (E).
- Go forward.
- Play the HOP (F).
- You receive a FISHING ROD.
- Take EMBLEM 2/3 (G).
- Take the TRAY (H).
- Go forward.
- Take the SHOVEL (I).
- Take the BOOMERANG (J).
- Zoom into the tree for a mini-game (K).
- Place the TRAY.
- Solution (L).
- Solution continued (M).
- Solution continued (N).
- You receive some WORMS.
- Walk down.
- Switch on the grindstone and place the BOOMERANG; you receive a SHARP BOOMERANG (O).
- Go forward.
- Throw the SHARP BOOMERANG (P).
- Take the BUCKET and ORNAMENTAL TILE 2/2 (Q).
- Go down twice and up.
- Open the door (R).
- Go up.
- Take the ACORN FIGURE (S).
- Place the ORNAMENTAL TILES for a mini-game; open the door (T).
- Play the HOP (U).
- You receive a POKER.
- Walk down.
- Place the FIRE SYMBOL and open the grate (V); take EMBLEM 3/3 with the POKER (W).
- Place the EMBLEMS for a mini-game (X).
- You receive a SHIP'S WHEEL.
- Go down the hatch and forward.
- Place the BUCKET and SHIP'S WHEEL; turn the wheel and take STATUETTE 1/2 and the HOOK AND LINE (Y).
- Access the FISHING ROD and attach the HOOK AND LINE; take the FISHING ROD (Z).
- Place the FISHING ROD and WORMS; turn the winch twice to receive STATUETTE 2/2 (A).
- Walk down.
- Open the curtain (B).
- Place the STATUETTES, remove the glass and try to take the magic puppet; take the ACID and PATTERN WITH MUSHROOMS (C).
- Take the LEAD PIPE and ROPE (D).
- Go forward twice.
- Place the PATTERN WITH MUSHROOMS, remove the mushroom and use the SHOVEL twice; take the PEGASUS (E) and WING (F).
- Place the ROPE (G).
- Take the BLUNT SCYTHE and use the Doll for a mini-game (H).
- Take the PUMPKIN (I).
- Take the SWATTER (J), use the ACID to get a GRINDING WHEEL and take the DOLL (K).
- Access the PUMPKIN, use the DAGGER and take the LIGHTER (L).
- Use the LIGHTER (M), CURTAIN (N) and DAGGER (O) to get the SHEEPSKIN WITH HORSES.
- Walk down.
- Play the HOP (P).
- You receive the RAKE.
- Remove the stone pieces and place the GRINDING WHEEL (Q); turn on the wheel and place the BLUNT SCYTHE to receive a SHARP SCYTHE (R).
- Walk down.
- Use the SWATTER (S) and place the SHARP SCYTHE for a mini-game (T).
- Access the RAKE, use the LEAD PIPE and take the RAKE (U).
- Use the RAKE and take the MECHANICAL FLY (V).
- Access the MECHANICAL FLY and attach the WING; take the MECHANICAL FLY (W).
- Use the MECHANICAL FLY (X); play the mini-game.
- Take the HORSE FIGURINE (Y).
- Place the PEGASUS, HORSE FIGURINE and SHEEPSKIN WITH HORSES; select the buttons in order, turn the wheel and go forward (Z).
- Walk down.
Chapter 5: The Doppelganger
- Place the DOLL and go forward (A).
- Take the COUNTER and talk to the puppet (B).
- Take the GOBLET (C).
- Take the SILVER SUN (D).
- Take the DEER (E).
- Take the PARTIAL MASK (F).
- Walk down and center-right.
- Take COUNTER 2/3 (G); place the DEER, move the antlers, turn the handle and go forward (H).
- Take the BUTTON and GRAPES (I).
- Take PLAYING CARD 1/3 (J).
- Walk down twice and go forward.
- Place the GRAPES (K), open the door and take the VALVE and BRANDY (L).
- Go down and right.
- Use the DAGGER and place the GOBLET and BUTTON; push the button and take the OIL (M).
- Walk down and center-right.
- Use the OIL and place the Doll (O) to play the HOP (P).
- You receive a GOLF CLUB.
- Go to the Saloon.
- Place the VALVE and use the Doll and GOLF CLUB to get COUNTER 3/3 (Q).
- Go to the Mayor's Office.
- Place the three COUNTERS for a mini-game (R1, R2); open the door.
- Talk to the Mayor and take the PART OF THE SPELL and PARTIAL MASK (S).
- Take the NEEDLE, open the pocket and take the DIRTY BRUSH (T).
- Access the PARTIAL MASK, attach the other PARTIAL MASK and use the NEEDLE; take the MASK (U).
- Put on the MASK.
- Walk down.
- Talk to the Sheriff and go forward (V).
- Talk to Helen (W).
- Take the CORKSCREW and FIGURINE MASK (X).
- Take the ACORN FIGURE (Y).
- Walk down.
- Use the Doll and play the HOP (Z).
- You receive an ACORN.
- Place the FIGURINE MASK and push it (A); take the BANDAGE and MANNEQUIN (B).
- Go right.
- Access the BRANDY and use the CORKSCREW (C).
- Use the BRANDY (D) and BANDAGE (E).
- Talk to Helen (F).
- Use the DAGGER (G); take the PINCERS (H).
- Talk to Helen (I).
- Go down twice and forward.
- Take the COAL with the PINCERS (J).
- Go upstairs.
- Play the HOP (K).
- You receive the CLOTHING.
- Take the SCREWDRIVER with the PINCERS (L).
- Access the ACORN FIGURE, place the ACORN and take the ACORNS (M).
- Place the ACORNS and ACORN FIGURE (N); take the MASK OF HELEN, the PAINT and the FAN BLADE (O).
- Go to the Mayor's Office.
- Take the three SCREWS with the SCREWDRIVER (P); take the FAN GRILL and OPENER (Q).
- Go to Helen's Room (down twice, forward and up).
- Use the OPENER and use the DIRTY BRUSH to get a BRUSH (R).
- Place the PAINT and BRUSH, dip the brush in the orange paint (S) and use it on the wig; you receive a DIRTY BRUSH and can take the PAINT (T).
- Clean the DIRTY BRUSH again to get a BRUSH (R).
- Go to the Mayor's Office.
- Place the PAINT and BRUSH; take PLAYING CARDS 2/3 and 3/3 (U).
- Go to the Saloon.
- Place the PLAYING CARDS for a mini-game (V).
- Talk to the mannequin (W); take the PAPER (X) and DOLL BRUSH (Y).
- Go to Helen's Room.
- Remove the poster, place the PAPER and COAL and take the TARGET SCHEME (Z).
- Go to the Saloon.
- Place the TARGET SCHEME and move the darts (A).
- Take the GLASSES (B).
- Go to the Mayor's Office.
- Use the DOLL BRUSH, place the FAN BLADE, FAN GRILL and SCREWS and use the SCREWDRIVER on all screws (C); take the FAN (D).
- Go to Helen's Room.
- Place the FAN and use the Doll; take the WIG (E).
- Go down twice, center right and right.
- Place the MANNEQUIN, MASK OF HELEN, WIG and CLOTHING (F).
- Walk down.
- Go forward.
Chapter 6: The Magic Puppet
- Take the STAFF (G).
- Take the ARTICULATED HAND (H).
- Go right.
- Talk to Helen (I).
- Talk to the prisoner (J).
- Look down; take SILVER SUN 2/2 (K).
- Place the SILVER SUNS and take the WRENCH and GUILLOTINE (L).
- Take the ROPE with the GUILLOTINE, open the door and try to go forward (M).
- Walk down.
- Play the HOP (N).
- You receive the TORN MESH.
- Place the STAFF; take the PUPPET SKETCH and AXE (O).
- Talk to Helen (P).
- Walk down.
- Use the AXE (Q).
- Take the SHARP BOOMERANG (R); place the TORN MESH and ROPE (S).
- Use the SHARP BOOMERANG (T).
- Take the HEART (U).
- Go right.
- Place the ARTICULATED HAND, HEART and PUPPET SKETCH; move the limbs and go forward (V).
- Play the mini-game (W).
- Take the NEEDLE (X).
- Take the GLOVE (Y).
- Walk down twice.
- Access the GLASSES and take the LENS with the NEEDLE (Z).
- Place the LENS and zoom in for a mini-game (A).
- You receive the SKETCHED ANIMALS.
- Use the GLOVE four times (B); take the DOLL, use the WRENCH twice, and take BOLTS 1/3 and 2/3 (C) and the TOGGLE SWITCH (D).
- Go right and left.
- Place the DOLL (E).
- Remove the drape (F).
- Place the TOGGLE SWITCH for a mini-game (G).
- Walk down.
- Play the HOP (H).
- You receive a PORCELAIN HEAD.
- Move the planks and take the three STONES WITH SYMBOLS; use the WRENCH and take BOLT 3/3 (I).
- Go forward.
- Place the PORCELAIN HEAD; take the ANCIENT SYMBOLS and METAL BAR (J).
- Go down and left.
- Place the STONES WITH SYMBOLS and ANCIENT SYMBOLS and push the symbols in order (K); take PART OF THE SPELL (L).
- Place the METAL BAR and BOLTS and use the WRENCH; pull the lever (M).
- Place the SKETCHED ANIMALS for a mini-game (N).
- Flick the switches in the indicated order (O).
- Walk down.
- Talk to Helen; take the MAGIC PUPPET (P).
- Access PART OF THE SPELL, turn it over and attach the other PART OF THE SPELL; take the SPELL (Q).
- Walk down.
- Use the MAGIC PUPPET and SPELL (R).
- Congratulations, you have completed PuppetShow: The Price of Immortality.
Created at: 2015-04-12