Reflections of Life: Call of the Ancestors Walkthrough

Welcome to the Reflections of Life: Call of the Ancestors Walkthrough. Can you save your world from darkness in time? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Reflections of Life: Call of the Ancestors game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Reflections of Life: Call of the Ancestors.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Esoteric Shop

Reflections of Life: Call of the Ancestors
  • Except for the top row, arrange the rows as shown (A).
  • Select (B).
Reflections of Life: Call of the Ancestors
  • Talk to Loreley; take the crystal ball, read the note, and take the REGISTER KEY (C).
  • Loreley is now on the menu bar in the CRYSTAL BALL (D).
  • Use the REGISTER KEY; take the WALLET and GANESHA GEM (E).
  • Open the WALLET; take the DRIVER'S LICENSE and SCOOTER KEY (inventory).
Reflections of Life: Call of the Ancestors
  • Place the GANESHA GEM; take the EXTINGUISHER (F).
  • Use the EXTINGUISHER; move the shelf and open the door (G).
  • After Loreley removes the barrier, walk forward.
Reflections of Life: Call of the Ancestors
  • Use the DRIVER'S LICENSE; take the MAP (H).
  • Open the seat; take the LUNCHBOX and BENT NAIL (I).
  • Place the SCOOTER KEY (J).
  • Try to walk right.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the MECHANICAL WATCH (K).
  • Take the RIBBON (L).
  • Combine the BENT NAIL and RIBBON to make the IMPROVISED HOOK (inventory).
  • Use the IMPROVISED HOOK to take the SCOOTER KEY (M).
  • Use the SCOOTER KEY and MAP (N).
Reflections of Life: Call of the Ancestors
  • Select O-P-Q.
  • Final solution (R).
Reflections of Life: Call of the Ancestors
  • Talk to Timmy (A).
  • Select (B).
  • Select (C).
  • Take the ORB (D).
Reflections of Life: Call of the Ancestors
  • Move the dead bird; take the BAT KEY (E).
  • Use the BAT KEY (F).
  • Take the HAMMER (G); select (H).
Reflections of Life: Call of the Ancestors
  • Place the ORB (I).
  • Turn the pointers as shown (1-3).
  • Take the CHARGED ORB (J).
Reflections of Life: Call of the Ancestors
  • Use the HAMMER to take the CAMERA (K).
  • Give the CAMERA; take the FILE (L).
  • Open and read the FILE; take the NECKLACE (inventory).
  • Look at the photo on the LUNCHBOX; add the NECKLACE and take the SPORK (inventory).
  • Use the SPORK; take the 1/3 TOKEN and DEMIEN'S SYMBOL (M).
  • Place the CHARGED ORB and DEMIEN'S SYMBOL (N).
  • Go forward, play the HOP, and go forward again.
Reflections of Life: Call of the Ancestors
  • Select (P).
  • Select and take the WATCH PART; take the METAL BAR (Q).
  • Combine the WATCH and WATCH PART; select the watch part to make the MECHANICAL KEY (inventory).
  • Place the MECHANICAL KEY; select to play a HOP (R).
Reflections of Life: Call of the Ancestors
  • Take the RUNE PART (S).
  • Use the METAL BAR and open the window (T).
  • Go left.
Reflections of Life: Call of the Ancestors
  • Take the MOON; open the box and take the SPARE KEYS (A).
  • Use the SPARE KEYS; select the left key (B).
  • Try to go forward; earn the RUNE SPHERE.
  • Select C-D-C.
Reflections of Life: Call of the Ancestors
  • Place the RUNE PART and RUNE SPHERE.
  • Rotate the rings as shown; press (E).
  • Play the HOP; earn the cloak (F).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Take the COIN and PEN (G).
  • Use the PEN; take the CHIP PICTURE (H).
  • Walk down 2x.
Reflections of Life: Call of the Ancestors
  • Use the COIN; take the STAR (I).
  • Place the STAR and MOON and open the cover (J).
  • Take the 2/3 TOKEN and WOODEN CIRCLE (K).
  • Go left.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the 3/3 TOKEN (L).
  • Select (M).
Reflections of Life: Call of the Ancestors
  • Place the 3 TOKENS.
  • Solution: Q-Ox2-P-R-P-Q-P-Q-Px2-Nx2-Ox2-.
  • P-N-R-P-Rx2-P-R-O-P-Ox2-Px3.
  • Take the DAEMON CARD (S).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Open the door and place the WOODEN CIRCLE (A).
  • Place the DAEMON CARD (B); press print (C).
  • Take the PASSWORD; place the CHIP PICTURE (D).
  • Select G-H; press print (I).
  • Open the door and take the CHIP (J).
  • Select each guard; give the CHIP (K) and PASSWORD (L).
  • Walk right.

Chapter 2: The Vegetable Garden

Reflections of Life: Call of the Ancestors
  • Talk to Loreley (A).
  • Take the MARIGOLD; move the fern and take the VALVE (B).
  • Walk left.
Reflections of Life: Call of the Ancestors
  • Talk to Loreley (C).
  • Take the JUG and read the note (D).
  • Play the HOP; earn the HANDLE (E).
  • Read the note and take the FLACON FOR POTIONS (F).
  • Place and select the VALVE; take the YELLOW POWDER (G).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Place and select the HANDLE (H).
  • Take the DOLL'S HEAD and DRY ALGAE (I).
  • Walk left.
Reflections of Life: Call of the Ancestors
  • Place the DOLL'S HEAD; swap the heads and hand-held items as shown (J).
  • Take the CHEST KNOB (K).
  • Walk down and forward.
Reflections of Life: Call of the Ancestors
  • Take the CHEST PART and POTION RECIPE (L).
  • Take the FLINT AND STEEL (M).
  • Place the CHEST KNOB and CHEST PART; take the KEY (N).
  • Use the JUG to take the JUG OF WATER (O).
  • Walk down and left.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the VALVE (P).
  • Place and select the VALVE; take the BLUE POWDER (Q).
  • Use the KEY; take the KNIFE (R).
  • Walk down and forward.
Reflections of Life: Call of the Ancestors
  • Use the KNIFE; take the WATER MUSHROOMS (S).
  • Walk down.
  • Use the JUG OF WATER and KNIFE; take the PUMPKIN SEEDS (T).
  • Select (U).
Reflections of Life: Call of the Ancestors
  • Place the POTION RECIPE (A), MARIGOLD (B), WATER MUSHROOMS (C), YELLOW POWDER (D), FLACON FOR POTIONS (E), PUMPKIN SEEDS (F), BLUE POWDER (G), and DRY ALGAE (H).
  • Select Bx2-Fx4-D-Gx3-Hx3-Cx2.
  • Select (I); select (E) to take the GROWTH POTION.
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Use the GROWTH POTION (J).
  • Restore the vines (K).
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Talk to the Shaman (L).
  • Use the KNIFE; take the HAWK EGG (M).
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Read the scroll and take the 1st CENSER PLATE (N).
  • Play the HOP; earn the 1st SYMBOL OF SOUL PART (O).
  • Take the MATTOCK (P).
  • Select (Q).
Reflections of Life: Call of the Ancestors
  • Select (R-S); take the RED TREE CROWN and HERBAL POUCH (T).
  • Open the HERBAL POUCH; read the note and take the DRY PLANTS (inventory).
  • Walk down.
  • Open the gate; use the MATTOCK to take the HERBS (U).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Use the KNIFE to take the BARK (A).
  • Take the SNAIL SPIRAL (B).
  • Place the HAWK EGG (C).
Reflections of Life: Call of the Ancestors
  • Take the GREEN TREE CROWN (D).
  • Take the CRYSTAL SHARDS and 2nd CENSER PLATE (E).
  • Return to the Hut.
Reflections of Life: Call of the Ancestors
  • Place the RED TREE CROWN and GREEN TREE CROWN (F).
  • Take the INKWELL; place the SNAIL SPIRAL and take the CRUCIBLE (G).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Place the INKWELL (H).
  • Place the CRYSTAL SHARDS (I); select the handle (J).
  • Take the CRYSTAL POWDER (H).
  • Place the HERBS (K), 1st CENSER PLATE and BARK (L), and the 2nd CENSER PLATE and DRY PLANTS (M); use the CRYSTAL POWDER and FLINT AND STEEL.
Reflections of Life: Call of the Ancestors
  • Select 1-5.
  • Final positions (N).
  • You earn the 2nd SYMBOL OF SOUL PART.
  • Combine the 2 SYMBOL OF SOUL PARTS to make the SYMBOL OF SOUL (inventory).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Place the CRUCIBLE; take the ETERNAL PRISM (O).
  • Place the SYMBOL OF SOUL (P) and the ETERNAL PRISM (Q).
Reflections of Life: Call of the Ancestors
  • Select L-F-I-K-C-D-E-B-G.
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Take the shovel (M).
  • Select (N).

Chapter 3: The Room

Reflections of Life: Call of the Ancestors
  • Talk to Demien (A).
  • Take the HOUSE CARD and FENDER PART (B).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Shoo the crow 2x; take the PAPER and GEAR (C).
  • Place the FENDER PART and select the poker to take the COAL (D).
  • Take the GLOVE: use the PAPER and COAL to take the CODE (E).
  • Select (F).
Reflections of Life: Call of the Ancestors Reflections of Life: Call of the Ancestors
  • Use the CODE on the keyboard (G).
  • Select 1-5.
  • Select (H) and print (I).
  • Take the CUPBOARD PHOTOS (J).
  • Select (K); use the HOUSE CARD (L).
  • Press print (M).
  • Open the door and take the CUPBOARD PART (N).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Place the GEAR (O).
  • Place the CUPBOARD PHOTOS (P).
  • Place the CUPBOARD PART in the ring and arrange the items as shown (Q).
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the DRAGON TAIL (A).
  • Play the HOP; earn the CHALK (B).
  • Take the CASKET PART and photo; press the button under the photo (C).
  • Walk down, forward, and right.
Reflections of Life: Call of the Ancestors
  • Take the CRYSTAL BALL and 1st SHURIKEN (D).
  • The CRYSTAL BALL is back on the menu bar (E).
  • Select the pairs (color-coded).
  • Place the CASKET PART; take the 2nd SHURIKEN (F).
  • Walk down 2x.
Reflections of Life: Call of the Ancestors
  • Place and select the DRAGON TAIL; take the 3rd SHURIKEN (G).
  • Walk right.
  • Place the 3 SHURIKENS; take the FIGURINE (H).
  • Play the HOP; earn the LASER (I).
  • Return to the Cellar.
Reflections of Life: Call of the Ancestors
  • Place the LASER (J).
  • Select (K).
Reflections of Life: Call of the Ancestors
  • Place the FIGURINE (Q).
  • Select: Nx4-M-Nx2-M-Nx4-O-Lx3-O-L-O-M-O-Mx2-O-Mx2-Nx4-Lx3.
  • Take the EVIL ENERGY (P).
Reflections of Life: Call of the Ancestors
  • Place the EVIL ENERGY (R).
  • Enter the portal (S).
Reflections of Life: Call of the Ancestors
  • Talk to the Guard (A).
  • Use the GLOVE to take the BRUSHWOOD (B).
  • Select (1-4).
  • Walk left.
Reflections of Life: Call of the Ancestors
  • Take the RAG (C).
  • Take the HEALING HERBS (D).
Reflections of Life: Call of the Ancestors
  • Take the CAULDRON (E).
  • Select 1-4 to take the FISHNET.
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Use the FISHNET to take the CROW BROOCH (F).
  • Walk left and forward.
  • Talk to the King and get the instructions (G).
  • Take the STICK (H).
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Take the HARE TALISMAN and remove the net (I).
  • Select and take the BROKEN LUTE (J).
  • Take the TUNING FORK from the BROKEN LUTE (inventory).
Reflections of Life: Call of the Ancestors
  • Use the TUNING FORK to take the SHARP AMBER; take the POUCH (K).
  • Use the SHARP AMBER to take the SOFT CLAY (L).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Use the SHARP AMBER to take the MUSHROOM SPONGE (M).
  • Use the SHARP AMBER to take the BURDOCK LEAVES (N).
  • Use the SOFT CLAY to make a KEY CAST (O).
  • Open the CROW BROOCH and use the KEY CAST to make the LOCK PICK (inventory).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Use the STICK (P).
  • Play the HOP; earn the NIPPERS (Q).
  • Place the POUCH and select the scoop; take the POUCH WITH CINDERS (R).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Use the MUSHROOM SPONGE to take the SPONGE WITH LIQUID (A).
  • Use the HARE TALISMAN to take the PITCH (B).
  • Walk left and forward.
  • Select (@).
Reflections of Life: Call of the Ancestors
  • Place the CAULDRON (C), CHALK (D), RAG (E), BRUSHWOOD (F), BURDOCK LEAVES (G), PITCH (H), and POUCH WITH CINDERS (I).
  • One BURDOCK LEAF will remain in your inventory.
  • Select I-C-D-E-F.
  • Select the rag to wrap it around the brushwood (J).
  • Press (K).
  • Select F-G-H-K.
  • Select (H).
  • Take the DUMMY.
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Use the NIPPERS, HEALING HERBS, and SPONGE WITH LIQUID (L).
  • Walk down 2x.
  • Play the HOP; earn the BANDAGE (M).
  • Walk forward and right.
  • Place the BANDAGE (N).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Use the LOCK PICK, open the cage, and place the DUMMY (O).
  • You earn the CAGE KEY.
  • Walk down.
  • Use the CAGE KEY; take the CRYSTAL BALL (P).
  • The CRYSTAL BALL in now on the menu bar (Q).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Look at the gates (R) and select the CRYSTAL BALL (S).
  • Open the gates and go forward (T).

Chapter 4: The Gates

Reflections of Life: Call of the Ancestors
  • Place the BURDOCK LEAF and select the 5 bugs (blue); take the BUGS and 1st GEAR (A).
  • Take the METAL BAR (B).
  • Place the BUGS; take the FANG (C).
  • Place the FANG (D).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Select the CRYSTAL BALL (E).
  • Play the HOP; earn the SEER FIGURINE (F).
  • Select (G).
  • Walk down.
  • Place the SEER FIGURINE; take the SCORPION (H).
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Place the SCORPION; take the CELL KEY and 1st MONSTER (I).
  • Place the CELL KEY; select the points on the indicated path (J).
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Take the 2nd MONSTER and LUTHER FIGURINE (K).
  • Walk down 2x.
  • Place the LUTHER FIGURINE and play the HOP; take the GREEN EYE and PANEL KEY (L).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Place the 2 MONSTERS (N).
  • This mini-game is randomly generated.
  • Weigh the monsters 2x; place the heaviest one (O).
  • Easiest method is to weigh 6 monsters to determine where it is.
  • If the 6 monsters are balanced (P), you know the heaviest in on the shelf; weigh those two to find the heaviest (Q).
  • If the 6 monsters are not balanced, remove the lighter group (R). Move a monster from the heavier group to the other scale pan, return one to the shelf, and weigh them (S).
  • If they balance, the monster on the shelf is the heaviest; otherwise, you know which the heaviest is (T).
  • Take the ORANGE EYE and LOCKER KEY (U).
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Place the PANEL KEY; move the lever (A).
  • Talk to Timmy (B).
  • Place the GREEN EYE (C).
  • Place the ORANGE EYE (D).
  • Talk to Timmy again to earn the SCORPION (B).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the EMPTY OILCAN (E).
  • Place the SCORPION; take the WINGS INSTRUCTIONS and 2nd GEAR (F).
  • Select (G).
Reflections of Life: Call of the Ancestors
  • Place the 2 GEARS.
  • Select the 4 pieces (H).
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Take the CHAIR LEG (I).
  • Take the INTAGLIO (J).
  • Take the STAR; place the INTAGLIO (K).
  • Open the box and take the ACID (L).
  • Combine the EMPTY OILCAN and ACID to make the ACID IN CAN (inventory).
Reflections of Life: Call of the Ancestors
  • Place the LOCKER KEY; take the VERMIN KEY (M).
  • Use the ACID IN CAN; place and select the CHAIR LEG (N).
  • Take the PESTILENCE KEY (O).
  • Place the VERMIN KEY and PESTILENCE KEY; play the HOP (P).
  • Walk forward.
Reflections of Life: Call of the Ancestors
  • Drag the energy ball through the symbols (1-3).
  • If the energy ball leaves the lines, you must start that symbol again.
Reflections of Life: Call of the Ancestors
  • Tip the quiver and take the 1st STONE FEATHER (A).
  • Take the METAL RING and open the doors (B).
  • Walk right.

Chapter 5: The Kennels

Reflections of Life: Call of the Ancestors
  • Select (C).
  • Move the hay; take the DOG COLLAR (D).
  • Place and select the STAR; take the LEATHER STRIP (E).
  • Take the 2nd STONE FEATHER (F).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Place the 2 STONE FEATHERS; take the WHIP HANDLE (G).
  • Combine the WHIP HANDLE, LEATHER STRIP, and METAL RING to make the WHIP (inventory).
  • Use the METAL BAR and DOG COLLAR (H).
  • Play the HOP; earn the HOLLOW SPHERES (I).
  • Walk right.
Reflections of Life: Call of the Ancestors
  • Place and select the WHIP; take the DOG'S MEAT (J).
  • Use the DOG'S MEAT (K).
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the CONE (L).
  • Take the PEACOCK TUFT (M).
  • Select (N).
Reflections of Life: Call of the Ancestors
  • Read the note and place the CONE (O).
  • Move the cone on the marked path (P).
  • Take the SHINY JADE, read the note, and take the HEART OF ABYSS BASE (Q).
  • Combine the HEART OF ABYSS BASE and ETERNAL PRISM to make the HEART OF ABYSS (inventory).
  • Walk left.
Reflections of Life: Call of the Ancestors
  • Select the CRYSTAL BALL (A).
  • Place the SHINY JADE; take the LINEN THREADS and SAILCLOTH (B).
  • Remove the lid and take the ELEMENT SPHERES; remove the box (C).
  • Open the clasps and take the MONSTER BOOK and ELEVATOR CODE (D).
  • Walk down and forward.
Reflections of Life: Call of the Ancestors
  • Select the CRYSTAL BALL (E).
  • Push all the green lights into the lantern (F).
  • Take the 1st KEY (G).
Reflections of Life: Call of the Ancestors
  • Take the JAGGED IRON (H).
  • Use the HOLLOW SPHERES to make the SPHERES WITH TAR (I).
Reflections of Life: Call of the Ancestors
  • Restore the image (J).
  • Place the ELEVATOR CODE (K).
  • Select 1-8.
  • Go forward.
Reflections of Life: Call of the Ancestors
  • Select the pairs (color-coded).
  • Take the GEMSTONE (L).
Reflections of Life: Call of the Ancestors
  • Take the EMPTY BOWL (M).
  • Use the JAGGED IRON to take the PEACOCK BEAK (N).
  • Use the EMPTY BOWL to take the WAX (O).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Place the PEACOCK TUFT and PEACOCK BEAK; take the FEATHERS (P).
  • Place the GEMSTONE; take the 1st PLANK and 2nd KEY (Q).
  • Walk down.
Reflections of Life: Call of the Ancestors
  • Play the HOP; earn the 2nd PLANK (R).
  • Press (S); use the WAX to make the MELTED WAX (T).
  • Walk left.
  • Select (U).
Reflections of Life: Call of the Ancestors Reflections of Life: Call of the Ancestors
  • Place the 2 PLANKS.
  • Select green (A) rotate 1x and place as shown.
  • Select blue (B) rotate 1x and place as shown.
  • Select brown (C) rotate 2x and place as shown.
  • Select purple (D) rotate 3x and place as shown.
  • Select yellow (E) rotate 2x and place as shown.
  • Place red (F) as shown.
  • Take the FLYING POWDER (G).
Reflections of Life: Call of the Ancestors
  • Select the painting and use the 2 KEYS (H).
  • Place the WINGS INSTRUCTIONS (I).
  • Place the SAILCLOTH, LINEN THREADS, WAX, FEATHERS, and FLYING POWDER; take the FLYING WINGS (J).
  • Go to the Roof.
Reflections of Life: Call of the Ancestors
  • Use the SPHERES WITH TAR and the FLYING WINGS (K).
  • Select the targets (red).
Reflections of Life: Call of the Ancestors
  • Use the HEART OF ABYSS (L).
  • Select (N-R)-(O-U)-(M-S)-(Q-U)-(P-T).
  • Congratulations! You have completed Reflections of Life: Call of the Ancestors!

Created at: 2016-09-11