Walkthrough Menu
General Tips
- Click on Options (1) to adjust the Ambient, Effects, Music Volume, Full Screen and Game Cursor.
- The question mark cursor indicates you can get additional info about the area or item.
- An eye icon signifies you can examine the area.
- A hand icon indicates you can interact with the item.
- Throughout the guide, we will use the acronym 'HOS' for Hidden Object Scenes.
- Sparkling areas indicate a HOS. Items in these scenes may be random; your lists may vary from ours.
- Clicking on the item name in a find list will give you the picture of that item above the hint.
- You must complete various actions to trigger a HOS; if you do not have one when it is stated in the walkthrough, please check to see what you missed.
- Random clicking will cause a short disruption of your cursor.
- Puzzles can be skipped after a short wait.
- Hints are unlimited after a short recharge period.
- Examine the journal in the lower left to check your task list and story updates.
Chapter 1 – Pride
- Examine the door.
- Examine the floor; pick up the notice (A).
- Examine the nightstand; click the light switch (B).
- Open the drawer; take the NEWSPAPER (C).
- Pick up the cell phone (D).
- Examine the dresser to trigger a HOS.
- Find the items listed.
- Get a SMALL GEAR and NAIL FILE.
- Examine the door.
- Use the NEWSPAPER on the floor and push it under.
- Use the NAIL FILE on the keyhole; pull out the NEWSPAPER (E).
- Take the KEY.
- Use the KEY on the keyhole and turn.
- Take the PHONE FRAME (F), PHONE DISPLAY (G), and BROKEN PLIERS (H).
- Examine and click the baseboard.
- Move the carpet.
- Take the MEMORY CARD (I) and CARD COVER (J).
- Exit the room.
- Click on the eye (K); get the TAPE automatically.
- In inventory; combine the TAPE and the BROKEN PLIERS to get PLIERS.
- Head right.
- Take the PHONE BUTTONS (L).
- Use the PLIERS on the wood (M).
- Back out twice.
- Examine the phone (N).
- Place the following items on the phone in this order; PHONE BUTTONS, PHONE DISPLAY, PHONE FRAME, MEMORY CARD and CARD COVER.
- Take the UNCHARGED PHONE.
- Exit the hostel.
- Head forward to the brick wall/altar (O), speak to the girl hiding.
- Back out.
- Head right to the elderly man residence.
- Take the WOOD (P).
- Head left (Q).
- Speak to the elderly man.
- Click on the upstairs.
- Examine the area under the stairs to access a HOS.
- Find the items listed and get MATCHES.
- Back out.
- Speak to the elderly man.
- Examine the garbage pile to access a HOS.
- Find the items listed and get a KEY.
- Examine the door behind the elderly man.
- Place the KEY in the padlock and turn.
- Enter the garage.
- Take the WINDMILL SAIL (R), and EMPTY LANTERN (S).
- Remove the cloth; take the DRILL (T).
- Examine the chains (U) to trigger a puzzle.
- Remove the chains by removing the topmost chains first.
- See screenshot for solution and get a LADDER.
- Head forward into the rear of the garage.
- Examine the chair.
- Crumple the paper a few times and get a PIECE OF PAPER (V).
- Take the WINDMILL SAIL (W).
- Back out twice and left.
- Place the PIECE OF PAPER, WOOD and MATCHES in the fireplace.
- Examine the box by the window to access a HOS.
- Find the items listed and get SCREWS.
- Head upstairs.
- Examine the shelf; take the MEDIUM GEAR (X).
- Examine the closet (Y) to access a HOS.
- Find the items listed and get RUST REMOVER.
- Head into the bedroom.
- Examine under the bed to access a HOS.
- Find the items listed and get a DISC.
- Back out seven times to the hostel room.
- Examine the wall safe.
- Place the DISK on the safe; click to turn.
- Take the DOOR HANDLE (Z) and read the scroll.
- Head to the elderly man.
- Examine the door on the right (A).
- Use the RUST REMOVER on the bolt; click to enter.
- Take the SMALL GEAR (B) and the EMPTY JUG (C).
- Examine the sink (D).
- Use the EMPTY JUG on the sink, turn on the faucet; take the JUG WITH WATER.
- Examine the shelves (E) to access a HOS.
- Find the items listed and get a KNIFE.
- Back out twice; head to the school.
- Take the WINDMILL SAIL (F).
- Back out and head left and straight to the bridge.
- Use the KNIFE on the top of the tire to automatically get a ROPE (G).
- Examine the column to access a HOS (H).
- Find the items listed and get a WINDMILL SAIL.
- Back out and head left.
- Try and enter through the gate (I).
- Move the bucket; take the DUSTER (J).
- Move the stone (K).
- Examine the door; take the KEY (L).
- Use the KEY on the padlock; turn the key and enter.
- Use the DUSTER on the window (M).
- Use the KNIFE on the chicken feed (N).
- Remove the straw in the nest; take the SMALL GEAR (O).
- Take the AXE HANDLE (P) and CUP (Q).
- Use the CUP on the bowl; take the AXE HEAD (R).
- In Inventory; combine the AXE HEAD and AXE HANDLE to get an AXE.
- Back out and use the AXE on the door.
- Examine the wheelbarrow to access a HOS.
- Find the items listed and get KEROSENE.
- In Inventory; combine the KEROSENE and the EMPTY LANTERN to get a LANTERN.
- Back out.
- Take the HANGER (S).
- Head into the elderly man's garage.
- Examine the door to trigger a mini game.
- Enter the code by using the numbers on the left of the keypad and the worn out keypad numbers (T).
- Solution: 7382461.
- A HOS will appear as soon as you open the locker.
- Find the items listed and get a WINDMILL SAIL.
- Head forward.
- Use the LANTERN on the car bumper to access a HOS.
- Use the lantern light to find the 12 traffic signs and take the WINDMILL SAIL.
- Back out twice.
- Examine the windmill.
- Place the LADDER on the base.
- Place the 6 WINDMILL SAILS and SCREWS on the top (U).
- Use the DRILL on the screws.
- Head into the elderly man's bedroom.
- Examine the charger (V); place the UNCHARGED PHONE on the floor.
- Click on the charger cord to plug in the phone and take the PHONE.
- Back out three times.
- Give the PHONE to the elderly man and get an AMULET.
- Check the message on the phone above the hints.
- Back out and head forward.
- Place the AMULET in the first slot (W).
- Back out.
Chapter 2– Greed
- Head to the shop entrance.
- Examine the trash can to access a HOS.
- Find the items listed and get a BOLT CUTTER.
- Back out, head left twice to Chesterbrooks.
- Examine the gate (X).
- Use the BOLT CUTTER on the chain and enter.
- Move the radio (Y); take the BATTERY (Z).
- Head to the inside (A); ring the bell.
- Speak to Mrs. Chesterbrooks.
- Click on the deck of cards on the table to trigger a puzzle.
- Match the card that is on the top of the deck on the left to a card on the right (B).
- You will see the layout of the cards before they go face down.
- Back out and start again if you missed seeing them to get a new set.
- A new card will drop after each attempt but the layout on the right remains the same.
- This puzzle is random.
- Examine and open the cabinet.
- Take the SMALL GEAR (C).
- Examine the refrigerator (D) to trigger a puzzle.
- Rearrange the items in the fridge to free the sausage (E) under the milk.
- Items must be supported underneath in order to move them to a new location. See screenshot for one solution.
- Get a SAUSAGE.
- Back out to the porch.
- Examine the trunk to trigger a puzzle.
- Slide the bars on both sides to free the locks.
- See screenshot for solution. You will automatically enter a HOS.
- Find the items listed and get a DISC.
- Go to the shop entrance.
- Click to go inside the shop.
- Give the SAUSAGE to the dog and head inside.
- Approach and speak to the shopkeeper (F).
- Examine the cash register (G).
- Back out.
- Examine the sale bin (H) to access a HOS.
- Find the items listed and get a LARGE GEAR.
- Head straight to the next room and into the office.
- Examine the computer monitor to access a HOS.
- Find the items listed and get TAPE and a KEY.
- Back out.
- Head downstairs.
- Examine the door (I); use the KEY in the lock and turn.
- Take the MEDIUM GEAR (J).
- Back out.
- Examine the cabinet (K) to trigger a HOS.
- Find the items and get GLOVES.
- Go to the first room of the garage.
- Examine the bottom shelf to access a HOS.
- Find the items and get PLIERS.
- Go to the bridge.
- Examine the piles of sticks (L) to trigger a mini game.
- Find the matching pairs of sticks to remove them.
- See screenshot for solution.
- Get a WOOD STICK.
- Back out.
- Examine the grate.
- Use the WOOD STICK in the grate; get a BUTTON (M).
- Head inside the shop.
- Approach the shopkeeper.
- Examine the cash register.
- Place the BUTTON on the register to trigger a puzzle.
- Enter the code by solving the math equations on the drawer.
- Press the green button to enter when complete, use the red button to erase a number.
- Solution: 9-3-0-2. See screenshot for solution.
- Take the DISC from the drawer.
- Back out and head into the office.
- Examine and place the 2 DISCS on the safe.
- Examine the bookshelf and note the code (O).
- Examine the safe to trigger a mini game (N).
- Set the correct code on the safe using the clue from the bookshelf .
- Solution: Inner ring – 30, middle ring – 10, outer ring – 80.
- Find the 12 coins.
- Take the MONEY.
- Go to the shopkeeper.
- Place the MONEY on the counter; get an AMULET.
- Read the message on the phone above the hints.
- Go to the altar.
- Place the AMULET in the middle left slot.
- Back out and head to the shop entrance.
Chapter 3 - Slothful
- Examine the power box on the left.
- Take the 5th SMALL GEAR (P).
- Go to the bridge.
- Examine the bridge pillar to access a HOS.
- Find the items listed and get a SMALL GEAR and MAGNET.
- In Inventory, combine the MAGNET and ROPE to get a ROD.
- Examine the manhole cover.
- Click to open and trigger a puzzle.
- Place the 6 SMALL GEARS, 2 MEDIUM GEARS and LARGE GEAR on the pegs so that they all spin.
- See screenshot (Q) for solution.
- Head down.
- Examine the grate; use the ROD to get the KEY (R).
- Examine the fuse box.
- Use the KEY; turn and click to open.
- Take both of the FUSES (S).
- Head forward.
- Take the CROWBAR (T).
- Examine the lock (U) to trigger a puzzle.
- Click the arrows to complete the patterns.
- Do the bottom 2 and the top one to unlock the middle.
- See screenshot for solution (V).
- Head straight.
- Examine the lock panel.
- Use the CROWBAR on the panel to trigger a lock puzzle.
- The goal is to move the pins so they all are up.
- Moving one pin will move others.
- Solution: Click these pins all the way up; left pin, middle pin, 4th from left, 2nd from left.
- Exit the cell; head left.
- Speak to the man.
- Go to the front of the shop.
- Examine the garbage to access a HOS.
- Find the items listed and get a PICK AXE.
- Examine the power box.
- Use the GLOVES on the switch (W).
- Use the PLIERS and TAPE on the wires (X).
- Place the FUSES in the slots (Y).
- Use the GLOVES on the switch.
- Head to the front of the elderly mans residence.
- Examine the garbage pile to access a HOS.
- Find the items listed and get a DIAL.
- Enter the garage.
- Move the curtain; examine the shelves.
- Use the PICK AXE on the bricks; take the SPEAKER (Z).
- Go into the shop.
- Examine the sale bin to access a HOS.
- Find the items listed and get a BOX CUTTER and a FLASHLIGHT.
- Head straight and down into the basement.
- Use the FLASHLIGHT.
- Flip the switch (A).
- Take the BROOM (B).
- Examine the box.
- Use the BOX CUTTER; click to open.
- Take the RECIPE BOOK (C).
- Back out.
- Use the BROOM on the door (D); click the latch.
- Go to the top of the stairs.
- Examine the herb display to trigger a HOS.
- Find the objects pictured and get HERBS and HEALING GRAINS.
- Go to Mrs. Chesterbrooks's front porch.
- Speak to Mrs. Chesterbrook.
- Head inside.
- Examine the counter to access a HOS.
- Find the items listed and get a RECIPE PAGE.
- Head into the kitchen across from the elderly man's residence.
- Examine under the sink to access a HOS.
- Find the items listed and get a SCREWDRIVER.
- Examine the counter on the right.
- Place the RECIPE BOOK and RECIPE PAGE on the stand (E).
- Use the JUG WITH WATER on the pan (F) to get a PAN WITH WATER.
- Place the PAN WITH WATER on the burner (H).
- Place the HERBS on the cutting board (G).
- Use the KNIFE on the HERBS to get CHOPPED HERBS.
- Place the CHOPPED HERBS in the POT WITH WATER.
- Place the HEALING GRAINS in the mortar and pestle (I) to get MILLED GRAINS.
- Place the MILLED GRAINS in the POT WITH WATER to get a PAN.
- Use the PAN on the cup; take the SLEEPING AID (J).
- Go into the Sheriff's Office.
- Examine the desk; place the SLEEPING AID in the cup (K).
- Exit the cell.
- Examine the desk; take the PRISON CELL KEYS (L).
- Head left.
- Use the PRISON CELL KEYS on the lock (M); turn the keys twice to open.
- Speak to the prisoner; take the AMULET (N).
- Check the message on the cell phone.
- Go to the altar.
- Place the AMULET in the middle right slot (O).
Chapter 4 - Envy and Violence
- Head into the sheriff's office in the jail.
- Examine the desk to access a HOS.
- Find the items listed and get a BALANCE DISH.
- Go into the basement of the shop.
- Place the BALANCE DISH on the scale (P) to trigger a puzzle.
- Arrange the boxes on the top shelf in order of weight by using the scale to deduce the weight.
- Place the heaviest on the left. See screenshot (Q) for solution.
- Get 5 DOLLS in inventory.
- Back out three times.
- Head left to the window display to trigger a puzzle.
- Place the 5 DOLLS in their correct window space based on the doll characteristics on the upper right. See screenshot for solution (R).
- Get a DOLL when complete.
- Head to the school entrance.
- Give the DOLL to the girl (S).
- Enter the school.
- Examine the fountain; take the COVER (T).
- Head left.
- Examine the news clipping and note the code (U).
- Examine the note (V).
- Examine the radio.
- Place the SPEAKER, BATTERY, COVER, DIAL and HANGER on the radio (W).
- Turn the DIAL until you get the RADIO.
- Remove the wallpaper (X).
- Examine the door; place the DOOR HANDLE on the door.
- Back out.
- Examine the locker; set the combination per the code on the news clipping.
- Solution: 593. See screenshot for solution (Y).
- Examine the opened locker to access a HOS.
- Find the items listed and get a KEY.
- Go into the Sheriff's Office.
- Examine the mailbox.
- Use the KEY on the lock and turn to open.
- Take the LETTER (Z).
- Go to Chesterbrooks' front porch.
- Give the letter to Mrs. Chesterbrooks (A).
- Get an AMULET.
- Read the message on the cell phone.
- Go to the altar.
- Place the AMULET on the upper right slot (B).
- Go into the school, left and straight.
- Examine the left door to access a HOS.
- Find the items listed.
- Get a CHAIR LEG.
- Examine the chair (C).
- Place the CHAIR LEG on the chair; click on it to upright it.
- Examine the window; place the RADIO on the ledge (D).
- Back out of the close-up and enter the room.
- Speak to the little girl.
- Examine the outlet.
- Use the SCREWDRIVER on the cover plate; take the RING (E).
- Go to the Sheriff's office in the jail.
- Examine the globe.
- Use the RING on the slot; take the AMULET (F).
- Go to the altar.
- Place the AMULET on the bottom right slot.
- Head to the classroom in the school.
- Examine the cubby's to access a HOS.
- Find the items listed and get a BIRD.
- Go inside Mrs. Chesterbrooks's house.
- Examine the jewelry box.
- Place the BIRD on the box; take the PEARLS (G).
- Go back to the classroom inside the school.
- Give the PEARLS to the little girl.
- Take the AMULET (H).
- Go to the center town square.
- Pick up the AMULET (I).
- Head to the altar.
- Place the little girl's heart AMULET in the bottom left slot (J).
- Place Amy's AMULET in the center slot (K).
- Congratulations! You have successfully completed Resurrection: New Mexico Standard Edition.
Created at: 2011-11-26