Walkthrough Menu
- General Tips
- Chapter 1: Assignment
- Chapter 2: Castle Yard
- Chapter 3: Garden
- Chapter 4: Market
- Chapter 5: Basement
General Tips
- This is the official guide for Rite of Passage: Bloodlines.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Assignment
- Select A-B-C.
- Talk (D).
- Select 1-4 (E).
- Take objectives and BAG (F).
- Open BAG; move items; take MONEY and LOCKPICK.
- Use LOCKPICK and open chest; play HOP and take OIL CANISTER (G).
- Read paper; use OIL CANISTER (H).
- Move cases; take HARPOON (I).
- Use HARPOON 1-3 (J).
- After the boat lands; go forward.
- Select weapon (K).
- Select scene; select when crosshairs are over circle 3x (L).
- Go forward.
- Play HOP.
- Select (M).
- Take magical seashell (N).
- Select (O).
- Walk down.
- Open door; select (A).
- Walk down.
- Go forward.
- Take MIGUEL'S BAG (B).
- Open MIGUEL'S BAG; take map and move items. Take MIGUEL'S WALLET and NET.
- Take SCREWDRIVER (C).
- Select; use SCREWDRIVER and push button. Remove puppet; take WIRE (D).
- Go right.
- Open lid and read paper; play HOP. Take BROKEN UMBRELLA (E).
- Take RUBBER BAND (F).
- Select WIRE 3x; add NET and RUBBER BAND; take IMPROVISED FISHING NET.
- Use IMPROVISED FISHING NET; earn GAUZE (G).
- Walk down.
- Use GAUZE (H).
- Take BELL CODE and 1/2 HEXAGONAL TILE (I).
- Use BROKEN UMBRELLA; earn BEAR FIGURINE (J).
- Go left.
- Select (K).
- Give MONEY; take INSTRUCTIONS (L).
- Take BROOM and MEDALLION; read note (M).
- Select magical seashell for instructions.
- MEDALLION in magical seashell.
- Solution (O); select 1-2.
- Look at the items in MIGUEL'S WALLET; earn CODE.
- Use CODE; solution (P).
- Take LIGHTER (Q).
- Take CANDLE and KNIFE (R).
- Walk down, right.
- Place BELL CODE; select B-Ax2-C-B-Cx2-A.
- Read newspaper; use CANDLE, LIGHTER, and BROKEN UMBRELLA; earn TIRE PATCH (D).
- Go forward.
- Take BUCKET (E).
- Use BROOM; take SHOVEL and CLEANING SPRAY (F).
- Use BUCKET; earn BUCKET OF WATER (G).
- Use BUCKET OF WATER and SHOVEL; take WOODEN SUPPORTS (H).
- Use WOODEN SUPPORTS; play HOP; earn RAG (I).
- Unfold RAG; take TIRE PUMP, WHETSTONE, and RAG.
- Use SCREWDRIVER and WHETSTONE on KNIFE; take SHARP KNIFE.
- Use SHARP KNIFE (J).
- Walk down 2x.
- Take BIRD FIGURINE (K).
- Go left.
- Use CLEANING SPRAY and RAG; open drawer; take KEY (L).
- Use KEY (M); select pairs; take WOLF FIGURINE (N).
- Place INSTRUCTIONS, BEAR FIGURINE, WOLF FIGURINE, BIRD FIGURINE, and SHARP KNIFE (O).
- Select 1-5 (P).
- Select 1-6 (Q).
- Select 1-5 (R).
- Take GLUE (S).
- Walk down.
Chapter 2: Castle Yard
- Place TIRE PATCH, TIRE PUMP, and GLUE (A).
- Go forward.
- Play HOP; take BEADS (B).
- Take CROWBAR (C).
- Place BEADS (D).
- Solution K-I-G-K-I-G-J-I-K-J-F-K-L-F-I-L-E-I-F-E-G-F-L-G-K-L-I-K-H-I-G-H-I-G-M-I-L-M-G-L-I-G.
- Examine items, take GUN and MAGNET (N).
- Use MAGNET; earn 2/2 HEXAGONAL TILE (O).
- Place HEXAGONAL TILE (P).
- Solution (Q).
- Go forward.
- Select (A-B).
- Take LEATHER GLOVES (C).
- Select (D).
- Select rug; use CROWBAR; take DRAWER HANDLE and 1/3 PICTURE TILE PART (E).
- Go left.
- Talk; select 1-3 (F); take PICTURE PIECE.
- Move sweater; take SCISSORS (G).
- Take DINNER SERVING (H).
- Place and select DRAWER HANDLE; read note; take HAIRPIN and 2/3 PICTURE TILE PART (I).
- Walk down.
- Use SCISSORS; earn DECORATIVE PIN (J).
- Place DECORATIVE PIN; solution (K).
- Play HOP; earn BOY FIGURINE (L).
- Walk down.
- Use LEATHER GLOVES; take 3/3 PICTURE TILE PART (M).
- Go to Bedroom.
- Place PICTURE TILE PART (N).
- Play HOP; earn MAN FIGURINE (O).
- Place MAN FIGURINE and BOY FIGURINE (P).
- Solution (Q).
- Take VALVE and TAPING KNIFE (A).
- Use TAPING KNIFE; take MESSAGE IN A BOTTLE (B).
- HAIRPIN on MESSAGE IN BOTTLE; take SAFE COMBINATION.
- Walk down.
- Place PICTURE PIECE; use SAFE COMBINATION (C).
- Select 4x (D).
- Select (E).
- Restore items (F-H).
- Take BULLETS and BLUE BOX (I).
- BULLETS in GUN; earn LOADED GUN.
- Go left.
- Give BLUE BOX (J).
- Solution (K).
- Take CORKSCREW (L).
- CORKSCREW on DINNER SERVING; select 1-2; take DINNER SAMPLE (M).
- DINNER SAMPLE in magical seashell.
- Solution; select (N).
- Walk down 2x.
- Select and read notes (A).
- Walk down; right.
- Take FLOWERPOT (B).
- Walk down.
- Use VALVE and FLOWERPOT; earn VESSEL OF WATER (C).
- Go right.
- Use VESSEL OF WATER (D).
- Play HOP; earn BOTTLE OF POISON (E).
- BOTTLE OF POISON in magic seashell.
- Solution; select poison (G).
- Use LOADED GUN (H).
- Take ANTIDOTE (I).
- Go to Castle Yard.
- Select 3x (J).
- Talk; take RED CRYSTAL (K).
- Go to Bedroom.
- Use ANTIDOTE; take BLUE CRYSTAL (L).
- Walk down 2x.
- Place RED CRYSTAL and BLUE CRYSTAL (M).
- Solution (N).
- Go (O).
Chapter 3: Garden
- Take STICK and CORN (A).
- Select 2x; play HOP; take BERRIES (B).
- Pan down; take RED DOLL (C).
- Place BERRIES (D).
- Play HOP; earn AXE (E).
- Place RED DOLL (F).
- Solution (G).
- Take NEEDLE and THREAD (H).
- Use AXE; take LADDER (I).
- Place LADDER (J).
- Take FISHING HOOK (K).
- THREAD and FISHING HOOK on STICK; take FISHING ROD.
- Use FISHING ROD; earn BRACELET (L).
- Place BRACELET (M).
- Solution (N).
- Go forward.
- Take FLOWER INSET (A).
- Select (B).
- Take WELL HANDLE (C).
- Select box; take STUFFED TOY (D).
- Walk down.
- Place FLOWER INSET; take JAR LABEL KEY (E).
- Use WELL HANDLE; take 1/2 CHESS FIGURINE and UMBRELLA (F).
- Go forward.
- Place JAR LABEL KEY; take COOKIE (G).
- Give STUFFED TOY, COOKIE, and CORN (H).
- Play HOP; earn RACCOON (I).
- Take FABRIC from RACCOON.
- FABRIC, NEEDLE, and THREAD on UMBRELLA.
- Use UMBRELLA (J).
- Take 2/2 CHESS FIGURINE (K).
- Place CHESS FIGURINE (L).
- Select M-N-O-P.
- Select Q-R-S-T-U.
- Select folio (V).
- Restore items (A-C).
- Take GOLDEN HANDLE (D).
- Place GOLDEN HANDLE (E).
- Go left.
- Select (F).
- Use SCISSORS; take CHILDREN'S BOOK (G).
- Open CHILDREN'S BOOK; take LILY and CHILDREN'S BOOK.
- Take CROWN (H).
- Take COMBINATION CLUE (I).
- Walk down 2x.
- Pan up; place CROWN; take METAL KEY (J).
- Go forward, left.
- Use RACCOON and METAL KEY; take CHOCOLATE WRAPPER and RHOMBOID TILE (K).
- Place RHOMBOID TILE (L).
- Play HOP; earn STUFFED OCTOPUS (M).
- CHILDREN'S BOOK, LILY, CHOCOLATE WRAPPER, and STUFFED OCTOPUS on COMBINATION CLUE; take COMBINATION.
- Place COMBINATION; enter solution (N).
- Take WOODEN WHEEL (O).
- Read notes; take HOUSE PICTURE (P).
- Walk down 4x.
- Place and select WOODEN WHEEL (A).
- Go left.
- Play HOP; earn BROKEN GLASSES (B).
- Go left.
- Take BROKEN DOLL; select toolbox (C).
- Take SOAP (D).
- Take CORK and MATCHES (E).
- BROKEN DOLL in magic seashell.
- Solution; select (F).
- Walk down.
- Use MATCHES; play HOP; take WOODEN MENU (G).
- Go left.
- Give MONEY; take COINS (H).
- Use WOODEN MENU (I).
- Play HOP; earn COFFEE POT (J).
- Walk down.
- Use COINS (K).
- Rotate (L) counterclockwise until claw is in line (M).
- Rotate (N) a small bit counterclockwise and select (O).; take DOLL.
- Go left.
- Give DOLL; take TOOLBOX (P).
- Open TOOLBOX; take GLASSES REPAIR MANUAL, CHAIN PLIERS, and DUCT TAPE.
- Use CORK and DUCT TAPE (Q).
- Take BARREL KEY (R).
- Use BARREL KEY; take BEER (S).
- Give BEER; take BRONZE KEY and SKETCHED MAP (T).
- Use COFFEE POT (U); take HOT WATER (V).
- Walk down.
- Use BRONZE KEY (W).
- Use SKETCHED MAP; play HOP (X).
- Take STONE (A).
- Use STONE (B).
- Take ACETONE (C).
- GLASSES REPAIR MANUAL, SOAP, HOT WATER, CHAIN PLIERS, and ACETONE on BROKEN GLASSES; take GLASSES.
- Walk down.
- Give GLASSES (D).
- Show HOUSE PICTURE (E).
- Go forward.
Chapter 4: Market
- Talk; show HOUSE PICTURE; take CART KEY (F).
- Give MONEY; take BASKET WITH SHELLS (G).
- Take KERCHIEF from BASKET WITH SHELLS; play HOP; take SHELLS.
- Take CAN OPENER (H).
- Take DUSTPAN; use CART KEY (I).
- Play HOP; earn DECORATIONS (J).
- Go left.
- Remove items; take WRENCH and BROOM (K).
- Use CAN OPENER 4x; take PAINT 4x (L).
- Walk down.
- Select (M).
- Place SHELLS, DECORATIONS, and PAINT; solution (N).
- Use WRENCH; take SCISSOR JACK (A).
- Use SCISSOR JACK; take CROISSANT TILE (B).
- Place CROISSANT TILE; take SALT, APRON, and CLEANING GLOVES (C).
- BROOM, DUSTPAN, KERCHIEF, and CLEANING GLOVES on APRON; select.
- Go left.
- Take GLASS CUTTER (D).
- Use GLASS CUTTER; earn STAMP; take LEMON (E).
- Use LEMON and SALT; select handle (F).
- Use STAMP; take LIBRARY CARD (G).
- Give LIBRARY CARD (H).
- Play HOP; earn 1850 CITY PLANS (I).
- Walk down.
- Give 1850 CITY PLANS; take MAP (J).
- Take 1/5 GEAR (K).
- Use HOUSE PICTURE (L).
- Go forward.
- Take 2/5 GEAR (M).
- Take BRICK (N).
- Take METAL SHOVEL (O).
- Walk down.
- Use BRICK (P); select handle (Q).
- Take NAIL PULLER (R).
- Use METAL SHOVEL; take CHEST DECORATION and WOODEN HANDLE (S).
- CHEST DECORATION in magic seashell.
- Solution; select (T).
- Go forward.
- Select 2x; take OCTOPUS CLUE (A).
- Use NAIL PULLER (B).
- Go forward.
- Select (C).
- Take STARFISH TILE (D).
- Use WOODEN HANDLE; earn PLUNGER; take 1/2 BATTERY (E).
- Take PINCERS (F).
- Walk down.
- Use PINCERS; earn SPRING (G).
- Use PLUNGER (H).
- Play HOP; earn OCTOPUS TENTACLE (I).
- Walk down.
- Select (J).
- Place OCTOPUS TENTACLE and OCTOPUS CLUE; solution (K).
- Remove items; select (L).
- Restore items (M-O).
- Take 3/5 GEAR (P).
- Use SPRING (Q).
- Play HOP; earn 2/2 BATTERY (R).
- Place STARFISH TILE (S).
- Select A-B-C-B-D-B-E-B-F-B.
- Take MAILBOX KEY (G).
- Go forward.
- Use MAILBOX KEY; take WEIGHT (H).
- Go forward.
- Place WEIGHT; take 4/5 GEAR; read note (I).
- Place BATTERY (J); take 5/5 GEAR (K).
- Place GEAR (L).
- Solution (M).
- Play HOP.
- Go forward.
Chapter 5: Basement
- Select; talk (A).
- Take BROKEN MIRROR (B).
- Take JAR (C).
- Use BROKEN MIRROR; earn ROPE (A).
- Play HOP; take LEAVES (D).
- Select (E).
- LEAVES on JAR; earn JAR OF LEAVES.
- Take HANGER (F).
- Use JAR OF LEAVES; select handle (G).
- Play HOP; earn FABRIC (H).
- FABRIC on HANGER; take IMPROVISED CLIMBING HOOK.
- Take SLEEPING INJECTION (I).
- Use IMPROVISED CLIMBING HOOK (J).
- Go forward.
- Go forward.
- Use SLEEPING INJECTION (A).
- Take DISASSEMBLED HARPOON GUN and magic seashell (B).
- Use ROPE (C).
- Take STAR INSET (D).
- Select (E).
- Go to Basement.
- Place STAR INSET; select (F).
- Restore items (G-I).
- Take RED CRYSTAL, OXYGEN TANK, and BLUE KEY (J).
- Use BLUE KEY; take DIVING SUIT (K).
- RED CRYSTAL in magic seashell.
- Solution; select crown (L).
- Go forward.
- Use DIVING SUIT (M).
- Go right.
- Take RULER (N).
- Use RULER; earn FISH FOOD (O).
- Use FISH FOOD (P).
- Select (Q).
- Select pairs (R); earn SIGNAL LAMP.
- Note the pairs are moving; your solution may vary.
- Place SIGNAL LAMP; take METAL SHARK and HARPOON TUBE (A).
- Place METAL SHARK (B).
- Solution (C).
- Take METAL ARROWS.
- OXYGEN TANK, HARPOON TUBE, and METAL ARROWS on DISASSEMBLED HARPOON GUN; take HARPOON GUN.
- Use HARPOON GUN (D).
- This mini-game is randomly generated. Your solution may vary (F).
- Congratulations! You have completed Rite of Passage: Bloodlines!
Created at: 2019-12-08