Walkthrough Menu
- General Tips
- Chapter 1: Town Gates
- Chapter 2: Black Lake
- Chapter 3: Forest Glade
- Chapter 4: Grieving Angel
- Chapter 5: King's Study
General Tips
- This is the official guide for Royal Detective: The Princess Returns.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Town Gates
- View (A).
- Send (@-B); receive LASSO.
- Use LASSO (C).
- Take SHIELD PART (D).
- Pick up GOLDEN PENDANT (E); place SHIELD PART.
- Solution (F).
- Enter (G).
- Pick up PRINCESS' MEDALLION (H); place GOLDEN PENDANT (I); take SECRET KEY.
- Take LEATHER CLUTCH (J).
- Use SECRET KEY (K); complete HOP; receive PRINCESS' HANDKERCHIEF.
- Use PRINCESS' HANDKERCHIEF (L); receive SHARD; pick up GOBLET.
- Walk down.
- Use SHARD (M); find BLUE ROSE 1/5 and GOBLET.
- Place GOBLETx2 (N); pick up JACKSCREW (O).
- Use JACKSCREW (P); speak (Q).
- Walk forward.
- Pick up LEVER and CARVED HANDLE (R).
- Use LEVER (S).
- Send (@-T); pick up SILVER CROWN (U) and PAPER SHEET (V).
- SILVER CROWN on LEATHER CLUTCH.
- Solution (W): A-N-O-Ax6-D-E-Ax4-L-Ax3-M-Ax3-E-Ax4-E-A-N-A-C-Ax4-B-A-L-M-Ax4-L-Ax3-L-M-Ax4-L-M-Ax3-L-M-Ax6-B-C-A-L-M-Ax3-D-E-Ax3-B-C-A-L-M.
- Take RUNE, KNITTING NEEDLES and BLUE ROSE 2/5.
- Go to Building Debris.
- Use KNITTING NEEDLES (X); receive COAL.
- Go to Square.
- Place PAPER SHEET and COAL (Y); take CODE.
- Go to Building Debris.
- Use CODE (Z).
- Solution: (A).
- Pick up UNLIT TORCH (B).
- Solution (C): 1-6.
- Receive GOLDEN HORSE.
- Go to Square.
- Use UNLIT TORCH (D); receive TORCH.
- Use TORCH (E); pick up RUNES and BROKEN BOLT CUTTER.
- Walk down.
- Place RUNE and RUNES (F).
- Solution (G).
- Pick up BRONZE KEY and COIN.
- Walk forward.
- Use BRONZE KEY (H).
- Solution (I): Q-J-D-L-H-S-O-T-G-C-M.
- Walk right.
- Pick up BLUE ROSE 3/5 (J); place GOLDEN HORSE (K); take OIL and PAINT BRUSH.
- Take NET (L); place CARVED HANDLE.
- Pick up BOLT CUTTER PART and EMPTY BUCKET (M).
- Place PAINT BRUSH (N).
- Solution (O): A-4; B-3; E-2; C-5; D-1; E-2.
- Receive WRENCH.
- Take BLUE ROSE 4/5 (P); use WRENCH (Q); receive BOLT.
- Place EMPTY BUCKET (R).
- Take MAGIC LANTERN (S).
- BOLT CUTTER PART, BOLT and OIL on BROKEN BOLT CUTTER; take BOLT CUTTER.
- Walk down.
- Use BOLT CUTTER (T).
- Speak (U); take BLUE ROSE 5/5.
- Move to Building Debris.
- Place BLUE ROSE (V); inspect; take DIAMOND.
- Move to Gateway.
- Place DIAMOND (W); push, take FEATHER.
- Walk down.
- Give FEATHER (X); pick up VALVE (Y).
- Walk right.
- Use VALVE (Z); pick up BUCKET WITH WATER (A).
- Walk down.
- Throw BUCKET WITH WATER (B).
- Walk left.
Chapter 2: Black Lake
- Pick up HORSESHOE (C).
- Pick up STICK (D); use COIN (E); take FIREPLACE DECORATION.
- Move to Building Debris.
- Place FIREPLACE DECORATION (F); open (G); find STAR PLATE and WATCHMAN'S KEY.
- Move to Gateway.
- Use WATCHMAN'S KEY (H).
- Complete HOP (I); receive STAR PLATE.
- Move to Black Lake.
- Place STAR PLATEx2 (J).
- Solution (K): E; E4-A2; A; E; E4-A2; E2-C4; C; A; E; E4-A2; E; E2-C4; C; E3-D1.
- Dx2; E; A; D; D1-D3; C4-E2; Ex2; B3-E1; B; E; B3-E1; E2-C4; Ex2.
- Dx3; D1-E3; Ex3; A2-E4.
- Walk left.
- Use NET (L); receive MAGIC BROOM.
- Pick up HORSE BAG (M); send (@-N); take WELL LEVER.
- Use MAGIC BROOM (O); pick up TOKEN (P) and SADDLE (Q).
- Use STICK (R); receive TWO HEARTS; take FILE (S).
- Move to Square.
- Place TWO HEARTS (T); find TOKEN.
- Move to Dark Street.
- Place TOKENx2 (U).
- Solution (V): A-H-F-D-G.
- Take DOLPHIN FIGURINE.
- Go to Black Lake.
- Place DOLPHIN FIGURINE (W); pick up HOOK.
- Place WELL LEVER (X) and HOOK (Y).
- Use FILE (Z).
- Speak (A); take MONOGRAM P.
- MONOGRAM P on PRINCESS' MEDALLION; take PIN.
- Use PIN (B); pick up SCREWDRIVER.
- Move to Dark Street.
- Use SCREWDRIVER (C); receive CELLAR HANDLE.
- Place CELLAR HANDLE (D); pick up HORSESHOE.
- Solution (E): 1-6.
- Receive MEAT.
- HORSESHOEx2 on HORSE BAG.
- Solution (F).
- Take BRIDLE.
- Use MEAT, FILE, BRIDLE and SADDLE (G); take HIPPOGRIFF.
- Move to Black Lake.
- Use HIPPOGRIFF (H).
- Pick up STONE (I).
- Take CROWN (J); place STONE.
- Solution (K): 1-2-3-4-5-6.
- Complete HOP (L); receive MAGIC WATER.
- Pick up LUMINOUS SHARD (M); use MAGIC WATER; receive MAGIC POLLEN.
- MAGIC POLLEN on MAGIC LANTERN; use MAGIC LANTERN (N).
- Complete HOP (O); receive MOONSTONE.
- Pick up GEM (P).
- GEM on CROWN; receive PRECIOUS CROWN.
- Place PRECIOUS CROWN (Q); open; find LUMINOUS SHARD.
- Place LUMINOUS SHARDx2 (P).
- Solution (R): Ix3-Jx5-Kx2-Lx2-Mx3-Nx3-O-Px4; (A-B) (C-D) (E-F) (G-H).
- Walk forward.
- Look (S).
- Pick up PRINCESS' BAG (T).
- Pick up BLUE CRYSTAL (U).
- Take LONG STICK and GOLD BUTTERFLY (V).
- GOLD BUTTERFLY on PRINCESS' BAG; open; find RED CRYSTAL and MOSAIC PART 1/3.
- Pick up MINOTAUR FIGURINE (W); inspect.
- Place RED CRYSTAL and BLUE CRYSTAL (X).
- Solution (Y).
- Solution (Z).
- Solution (A).
- Pick up MOSAIC PART 2/3 and TREASURE MAP.
- Walk down.
- Use TREASURE MAP (B).
- Pick up MOSAIC PART 3/3 (C); move (D).
- Walk forward.
- Place MOSAIC PARTS (E).
- Solution (F): 1-6.
- Take CHEST KEY and HEALING POTION.
- Use CHEST KEY (G); open; find CORKSCREW and PRINCE'S LOCKET.
- Walk down.
- Place PRINCE'S LOCKET (H); take RUBY and PARENTS' ADDRESS.
- Use PARENTS' ADDRESS and HIPPOGRIFF (I).
Chapter 3: Forest Glade
- Look (J).
- Pick up ROPE (K).
- Inspect ROPE.
- Solution (L).
- Use (@) on ROPE; receive SHERIFF IN HARNESS.
- Use LONG STICK (M); take FEATHERS (N).
- Use SHERIFF IN HARNESS (O); complete HOP; receive STICK WITH SAP.
- Inspect (Q); use STICK WITH SAP; assemble and take GOBLET.
- Place GOBLET and HEALING POTION (R); use CORKSCREW; pour.
- Pick up HELMET (S).
- Walk forward.
- Pick up SCARF (T).
- Take PUMPKIN AMULET 1/4 (U).
- Take CROWBAR (V).
- Move to Tower.
- Use CROWBAR (W); find FOUNTAIN TAP and PUMPKIN AMULET 2/4.
- Move to Outside House.
- Use FOUNTAIN TAP (X); pick up HOUSE KEY.
- Place HELMET (Y); receive HELMET WITH WATER.
- Use HOUSE KEY (Z).
- Walk forward.
- Speak (A).
- Solution (B).
- Solution (C).
- Solution (D).
- Receive LOCKED BOOK.
- Pick up PUMPKIN AMULET 3/4 (E).
- Use SCARF (F); receive HOT CROWBAR.
- Place HELMET WITH WATER.
- Pick up SKULL (G); place MINOTAUR FIGURINE (H); take GOLD LION and GRINDSTONE.
- Take NETTING (I); use HOT CROWBAR (J); find NEEDLE AND THREAD and PUMPKIN AMULET 4/4.
- Inspect (K); pick up WIRE.
- Walk down.
- Place PUMPKIN AMULET (L).
- Solution (M): F-B-E-H-D-A-B-F-I-H-G-C-A-D-H-G-C-A-D-H-G-C-A-B-F-I-H-E-B-F-I-H-D-A-B-E-H-G-C-A-B-F-I-H-G-C-A-B-F-I-H.
- Walk right.
- View WIRE; bend.
- NETTING, LONG STICK and NEEDLE AND THREAD on WIRE; sew; receive SCOOP NET.
- Use SCOOP NET (N); receive FIREFLY; take HORN 1/2.
- Take HORN 2/2 (O).
- Pick up GOLD UNICORN (P).
- Move to Inside House.
- Use HORN (Q); take STONE OF FORCE and FLEUR-DE-LIS.
- Send (@-R).
- Move to Forest Glade.
- Place GOLD LION, GOLD UNICORN and FLEUR-DE-LIS (S).
- Release FIREFLY (T); take KNIGHT FIGURINE and BONY WINGS.
- Move to Outside Chapel.
- Place STONE OF FORCE, SKULL, BONY WINGS and FEATHERS (U).
- Complete HOP (V); receive SINISTER LANTERN.
- MOONSTONE on SINISTER LANTERN; take MANTICORE FIGURINE and SEAL OF POWER.
- Move to Inside House.
- Place MANTICORE FIGURINE (W); take MINT.
- Use MINT and GOBLET (X); receive MINT TEA.
- Give MINT TEA (Y); speak (Z); take BAT.
- Move to Outside Chapel.
- Place BAT (A); open.
- Move forward.
- Pick up MEDUSA FIGURINE (C).
- Take HORSEMAN FIGURINE (D).
- Move to Inside House.
- Place KNIGHT FIGURINE and HORSEMAN FIGURINE (E).
- Solution (F): K-E-C-J-A-G-I-B-H-O-F-D-F-L-N-G-P-G-I-O-F-O-I.
- Take MAGIC GLOVE and BAS-RELIEF PART 1/4.
- Place MEDUSA FIGURINE (G); use MAGIC GLOVE (H); receive FROSTY SPELL.
- Go to Chapel Hall.
- Use FROSTY SPELL (I).
- Solution (J): 1-6.
- Receive PLAFOND FLOWER.
- Inspect PLAFOND FLOWER.
- Solution: (K): 1-2-3-4-5.
- Pick up CUPID'S QUIVER; SEAL OF LOVE and FLOWER.
- Move to Inside House.
- Place FLOWER (L); pick up SHRINKING POTION.
- Give SHRINKING POTION (M).
- Use GRINDSTONE (N); receive AXE.
- Move to Outside Chapel.
- Use AXE (O).
- Walk left.
Chapter 4: Grieving Angel
- Pick up BROKEN CROSSBOW (P).
- Take LIGHTER (Q).
- Pick up BAS-RELIEF PART 2/4; use WRENCH (S); take CROSSBOW BOLT and TABLET PIECE.
- Move to Chapel Hall.
- Use LIGHTER (T); pick up CHALK and CROSSBOW LIMB (U); take BAS-RELIEF PART 3/4 (V).
- Move to Forest Glade.
- Use AXE (W); pick up BAS-RELIEF PART 4/4 (X).
- Move to Chapel Hall.
- Place BAS-RELIEF PARTS (Y).
- Complete HOP (Z); receive GUARDIAN AMULET.
- Move to Grieving Angel.
- Place GUARDIAN AMULET (A); open; pick up SAUSAGE SANDWICH.
- Move to Forest Glade.
- Give SAUSAGE SANDWICH (B); use WRENCH (C); receive WOLF CUB.
- Move to Grieving Angel.
- Give WOLF CUB (D); pick up CROSSBOW LAUNCHPAD.
- CROSSBOW LAUNCHPAD, CROSSBOW LIMB, CROSSBOW BOLT and CUPID'S QUIVER on BROKEN CROSSBOW; use WRENCH; load and take MAGIC CROSSBOW.
- Use MAGIC CROSSBOW (E).
- Solution (F): Ax2-B-C-D.
- Solution (G): Recommended strategy shown; take SEAL OF FREEDOM.
- SEAL OF POWER, SEAL OF LOVE and SEAL OF FREEDOM on LOCKED BOOK; take BOOK OF MAGIC.
- Move to Tower.
- Give BOOK OF MAGIC (H).
- Solution (I).
- Speak (J); take PROTECTION AMULET.
- Speak (K); take SHARP HAIRPIN.
- Take WOODEN BAR (L).
- Move (M).
- Solution (N): 1-6.
- Receive MAGICIAN'S LOCKET.
- Place MAGICIAN'S LOCKET (O); press; pick up BROOM and SANDPAPER.
- Pick up MIRROR SHARD 1/3 (P); place TABLET PIECE.
- Use SHARP HAIRPIN (Q); pick up MAGIC GLUE and MIRROR SHARD 2/3.
- Use BROOM (R); pick up CHISEL and TABLET PIECE; use MAGIC GLUE.
- Place TABLET PIECE (S); pick up QUEEN AMULET and FLUTE AND SHEET MUSIC 1/2.
- CHISEL, SANDPAPER and SHARP HAIRPIN on WOODEN BAR; take FLUTE AND SHEET MUSIC 2/2.
- Play FLUTE AND SHEET MUSIC (T).
- Solution (U): Solution is random.
- Speak (V); take MIRROR SHARD 3/3.
- Place MIRROR SHARD (W).
- Complete HOP (X); receive PORTAL STONE.
- Give PORTAL STONE (Y).
- Speak (Z); give MAGIC GLUE (A).
- Speak (Z); take DAGGER.
- Pick up KING AMULET (B).
- Take KING'S PORTRAIT (C).
- Pick up MOSAIC BIRD (D).
- Take CREST TOKEN 1/4 (E); place KING AMULET and QUEEN AMULET (F); open.
- Walk forward.
- Speak (G); pick up BROKEN CROWN (H).
- Pick up CROWN PART (I).
- Pick up ICE BUCKET (J).
- Walk down.
- (@) on ICE BUCKET; receive SHERIFF WITH BUCKET.
- Send SHERIFF WITH BUCKET (K); receive CREST TOKEN 2/4 and WATER BUCKET.
- Walk forward.
- Pour WATER BUCKET (L).
- Complete HOP (M); receive COOKIES.
- Give COOKIES (O); speak (P); take CROWN PART.
- Walk down.
- CROWN PARTx2 and RUBY on BROKEN CROWN; take KING'S CROWN.
- Place KING'S CROWN (Q); pick up SCEPTER (R).
- Walk forward.
- Use SCEPTER (S).
- Walk forward.
- Pick up CREST TOKEN 3/4 (T); use DAGGER (U); find OSWALD'S PORTRAIT.
- Pick up MERMAID TOKEN (V).
- Take ORB POMMEL (W).
- Move to Outside Castle.
- Place ORB POMMEL (X); pick up QUEEN'S PORTRAIT and CREST TOKEN 4/4.
- Move to Corridor.
- Place CREST TOKEN (Y).
- Solution (Z).
- Take SIGNET RING and GOLDEN WHEEL.
- Walk down.
- Place SIGNET RING (A); take MAGICIAN FIGURINE 1/3 and FAIRY'S WINGS.
- Walk down.
- Place FAIRY'S WINGS (B); pick up GEM BEETLE and SCREW.
- Move to Corridor.
- Use GOLDEN WHEEL and SCREW (C).
- Pick up MAGICIAN FIGURINE 2/3 (D); use CHALK (E).
- Solution (F): A-F-E-G-Ax3-D-G-A-E.
- Walk left.
Chapter 5: King's Study
- Speak (G).
- Pick up MOSAIC FLOWER (H).
- Take VALVE (I); place KING'S PORTRAIT, QUEEN'S PORTRAIT and OSWALD'S PORTRAIT (J).
- Pick up MAGIC NECKLACE and LETTER TO OSWALD.
- Move to Outside Castle.
- Use VALVE (K); pick up MOSAIC BERRIES.
- Move to Corridor.
- Place MOSAIC BIRD, MOSAIC FLOWER and MOSAIC BERRIES (L).
- Complete HOP (M); receive MAGICIAN FIGURINE 3/3.
- Walk left.
- Place MAGIC NECKLACE (N).
- Use MAGICIAN FIGURINE (O).
- Solution (P): B-K; D-J; C-H; E-I; H-I.
- Pick up BIRD WHISTLE and BROKEN KEY.
- Move to Outside Castle.
- Use BIRD WHISTLE (Q); pick up FEATHER.
- Move to Study.
- Place FEATHER (R); pick up MERMAID TOKEN.
- Place MERMAID TOKENx2 (S); open; pick up KEY PART 1/3 and HEAD FLASHLIGHT.
- Move to Outside Castle.
- (@) on HEAD FLASHLIGHT; receive SHERIFF WITH FLASHLIGHT.
- Send SHERIFF WITH FLASHLIGHT (T).
- Solution (U): A-D-Ax3-B-A.
- Receive KEY PART 2/3 and MAGIC TIARA.
- Move to Study.
- Place MAGIC TIARA (V); pick up KEY PART 3/3.
- Walk down.
- KEY PARTS on BROKEN KEY; receive TRIPLE KEY.
- Use TRIPLE KEY (W).
- Walk forward.
- Pick up LION RING (X).
- Take TOWER ROOF (Y).
- Move to Study.
- Use LION RING (Z); open; take CREST and FLARE GUN BASE.
- Move to Throne Hall.
- Place TOWER ROOF and CREST (A); pick up STAR STONE and ROCKET WRAPPER.
- Move to Study.
- Place STAR STONE (B); pick up GUNPOWDER and FISHING LINE WITH HOOK.
- Move to Balcony.
- Use FISHING LINE WITH HOOK (C); receive GUN BARREL and GUARDIAN FIGURINE.
- Move to Throne Hall.
- Place GUARDIAN FIGURINE (D); take FUSE and DESK KEY.
- Move to Study.
- Use DESK KEY (E); open.
- Solution (F): G-F; J-G; I-J; D-I; F-D; A-F; C-A; H-C; F-H; E-F; K-E; B-K; F-B.
- Pick up INSECT SPRAY.
- Move to Balcony.
- Use INSECT SPRAY (G); pick up TRIGGER.
- GUN BARREL, TRIGGER, ROCKET WRAPPER, GUNPOWDER, FUSE and LIGHTER on FLARE GUN BASE; receive FLARE GUN ROCKET.
- Use FLARE GUN ROCKET (H).
- Speak (I).
- Give LETTER TO OSWALD (J).
- Speak (I); take SHACKLES KEY.
- Move to Study.
- Use SHACKLES KEY (K).
- Speak (L); receive MAGIC SHACKLES and MOTHER'S LOCKET.
- Move to Balcony.
- Give MOTHER'S LOCKET (M).
- Place PROTECTION AMULET (N); receive GEM DRAGONFLY.
- Move to Study.
- Place GEM BEETLE and GEM DRAGONFLY (O).
- Solution (P): 1-6.
- Receive POWER STONE.
- Move to Balcony.
- Place POWER STONE (R).
- Solution (S): E; A-Rightx2; Dx2; A-Right; Ex2; B-Left; C-Rightx2; D; B-Left; E; C-Leftx4; D; B-Rightx2; E; C-Leftx2; D; B-Leftx3; E; A-Right; D.
- Use MAGIC SHACKLES (T).
- Congratulations, you have completed Royal Detective: The Princess Returns.
Created at: 2018-03-25