Walkthrough Menu
- General Tips
- Chapter 1: Riverbank
- Chapter 2: Dwarven Cave
- Chapter 3: Clock Tower
- Chapter 4: Soaring Tower
- Chapter 5: Cell
- Chapter 6: Outside the Temple
General Tips
- This is the official guide for Secret City: London Calling.
- This guide will not mention each time you must zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Riverbank
- Talk (A).
- Easy solution: rotate (B) counterclockwise into position.
- Hard solution: rotate (C) clockwise 5x into position.
- Open door; take FAN, tasks, and JACK (M).
- Take NOTE and 1st PLIERS PART (N).
- Take CANNED DRAGON FRUIT and FORK (O).
- Remove cover; play HOP (P).
- Take METAL PIN (Q).
- Use METAL PIN; take map and FLAG POLE (R).
- FLAG POLE on JACK.
- Use JACK; take WIRE and RAG (S).
- Exit close-up.
- Use RAG; earn GLASS SHARD (T).
- Use GLASS SHARD; select 6 pieces (white); take LEVITATION AMULET (U).
- Select (V).
- Use LEVITATION AMULET.
- Solution: (B-E-F)-(C-G-I)-(A-D-H).
- Go forward.
- Talk (J).
- Use FAN; read book; take DIAMOND RING (K).
- Take BOOT (L).
- FORK on BOOT; earn LOCKPICK; take SCREW.
- Take HARD HAT (M).
- Use LOCKPICK; take 2nd PLIERS PART (N).
- 2nd PLIERS PART and SCREW on 1st PLIERS PART; earn PLIERS.
- Walk down.
- Use DIAMOND RING; take CAN OPENER and INSULATING TAPE (O).
- CAN OPENER on CANNED DRAGON FRUIT; take DRAGON FRUIT.
- Use DRAGON FRUIT; earn DRAGON (P).
- Go forward.
- Use DRAGON; take 1/2 COINS and HOSE (Q).
- Use HOSE, WIRE, and PLIERS (R).
- Go (S).
- Talk (A).
- Use HARD HAT; earn WATER IN HARD HAT (B).
- Take PADDLE and HORN (C).
- Use HORN; take BAG OF GYPSUM and HEX WRENCH (D).
- Use PADDLE; play HOP (E).
- Use knife; take SILICONE (F).
- Walk down.
- Use HEX WRENCH and INSULATING TAPE (G).
- Play HOP; earn GOLDEN INLAY (H).
- Place GOLDEN INLAY; read note; take OILER and DWARVEN AMULET (I).
- Walk down.
- Use SILICONE; take AMULET CAST (J).
- Go to Under the Bridge.
- Use OILER (K).
- Easy solution: P-S-N-U-P-U-P-O-M-N-O-L-N-O-Q-L-Q-R-Q-R.
- Hard solution: (T-S)-(S-R)-(N-S)-(M-N)-(L-M)-(M-N)-(N-O)-(O-P)-(P-U).
- (L-M)-(M-N)-(N-O)-(O-P)-(M-N)-(N-O)-(Q-R)-(L-Q)-(L-M)-(R-Q)-(L-Q).
- Final easy (V).
- Final hard (W).
- Take IRON and MAKEUP BRUSH (X).
- Place DWARVEN AMULET; take BOWSTRING and 2/2 COINS (A).
- Walk down.
- Place 2 COINS; play HOP; take FORCEPS and GLUE (B).
- Go (C).
- BAG OF GYPSUM, AMULET CAST, and IRON in WATER IN HARD HAT; earn LOADED MOLD.
- Place LOADED MOLD; use FORCEPS; earn HOT CAR AMULET (D).
- Use HOT CAR AMULET; earn CAR AMULET (E).
- Walk down 2x.
- Place CAR AMULET; take SECRET CITY BADGE, read note, and take POWDER (F).
- Go to Under the Bridge.
- Use SECRET CITY BADGE (G).
- Go right.
Chapter 2: Dwarven Cave
- Take 1st PUZZLE PART (H).
- Remove cloth; take CROSSBOW and 2nd PUZZLE PART (I).
- GLUE and 2nd PUZZLE PART on 1st PUZZLE PART; earn PUZZLE PART.
- Place PUZZLE PART (J).
- Easy solution: Kx2-J-Lx2-J-Lx3-J-L-J-Kx2-J-Kx4-J.
- Hard solution: Kx2-L-K-Lx2-J-Kx2-J-K-L-K-L-Kx3-J.
- -Kx2-L-K-L-J-Kx2-L-K-Lx2-J-Lx2-Kx2-J.
- Take LIT CANDLE and BRUSH (M).
- Select (N).
- Use BRUSH.
- Easy solution: (E-F)-(B-D)-(H-A)-(G-L)-(C-I)-(P-J)-(K-Q)-(R-O)-(E-N) (1).
- Hard solution: (K-L)-(Q-C)-(E-M)-(H-J)-(D-N)-(B-P)-(I-G)-(F-O)-(A-I)-(I-R)-(1-A) (2).
- Take PARALYZING ARROW and STONE DISC.
- PARALYZING ARROW and BOWSTRING on CROSSBOW; earn LOADED CROSSBOW.
- Place STONE DISC (T).
- Go forward.
- Use LOADED CROSSBOW (U).
- Remove rope; take 1/2 KINDLING (A).
- Read note; take LIQUID CRYSTAL BOTTLE (B).
- Take BOOK and LATCH (C).
- POWDER and MAKEUP BRUSH on BOOK; take PUZZLE COMBINATION.
- Select (D).
- Place PUZZLE COMBINATION.
- Easy solution: F-I-J-H.
- Hard solution: M-F-L-J-I-E.
- Take NIPPERS, 2/2 KINDLING; push button (N).
- Walk down.
- Use NIPPERS; take SULFUR, SPEAR, and LEATHER GLOVE (P).
- Use 2 KINDLING and LIT CANDLE; take FIRE SPIRIT (Q).
- Go forward.
- Use SPEAR (A).
- Play HOP; earn BELT (B).
- Use FIRE SPIRIT and BELT (C).
- Go forward.
- Talk (D).
- Take LEVER (E).
- Select; take HOUSE KEY (F).
- Use HOUSE KEY (G).
- Easy solution: H-Kx2-H-M-Hx2-Mx2-H.
- Hard solution: Wx2-Nx2-W-O-Q-S-V-U-Q-E-S-U-S.
- Walk left.
- Open drawer; take NUTS (A).
- Use LEATHER GLOVE; earn SHARP CAN LID; take SALTPETER (B).
- Use SHARP CAN LID; take 1/2 BAG TOKENS (C).
- Walk down.
- Use NUTS; take 1/2 WOODEN HORSE (D).
- Use LEVER and LATCH; take 2/2 BAG TOKENS and PHOSPHOR (E).
- SULPHUR, SALTPETER, and PHOSPHOR in LIQUID CRYSTAL BOTTLE; earn LIQUID CRYSTALS.
- Place 2 BAG TOKENS; take LOCKPICK (F).
- Walk left.
- Take TORN BASKET (G).
- Take 1/2 CHEST TOKEN (H).
- Walk down 2x.
- Use LOCKPICK; take RICHARD'S DIARY and BOTTLE OF WATER (I).
- Select RICHARD'S DIARY.
- Easy solution: L-K-Jx2-Mx2.
- Hard solution: L-N-Mx2-Kx2.
- Earn TRACKING-ARTIFACT LENS.
- Go forward, left.
- Use LIQUID CRYSTALS; take GEMSTONES (A).
- Walk down 3x.
- Place GEMSTONES; take CARABINER and VINE (B).
- VINE on TORN BASKET; earn BASKET.
- Go forward.
- Use CARABINER; select lever; take STATUE TOKEN and CARVING KNIFE (C).
- Use CARVING KNIFE; take 2/2 WOODEN HORSE (D).
- Go forward.
- Use BASKET; select 8 apples (red); take GOLDEN APPLES (E).
- Place STATUE TOKEN; take CLOTH and 2/2 CHEST TOKEN (F).
- Go left.
- Place 2 CHEST TOKENS.
- Easy solution (G).
- Hard solution (H).
- Take 1/2 GEAR, PRUNERS, and LIGHTER (I).
- Place 2 WOODEN HORSES.
- Solution: (J-S)-(U-L)-(M-T)-(L-N)-(S-L)-(L-U)-(T-K)-(R-P)-(N-L).
- -(L-S)-(S-J)-(K-T)-(P-R)-(R-K)-(K-Q)-(T-K)-(K-R)-(Q-K)-(K-T)-(T-M).
- Play HOP; earn BOOKS (V).
- Place BOOKS; take 2/2 GEAR and TORCH (W).
- LIGHTER on TORCH; earn FLAME CUTTER.
- Use GOLDEN APPLES and BOTTLE OF WATER; take BROKEN TRACKING ARTIFACT (X).
- TRACKING-ARTIFACT LENS on BROKEN TRACKING ARTIFACT; earn TRACKING ARTIFACT.
- Walk down.
- Place TRACKING ARTIFACT (A).
- Rotate (B) to position images as shown.
- Rotate (C) to align images as one.
- Press (Dx12)-(Ex5).
- Select (F); press (Gx6).
- Select (H); press (Ix9).
- Select (J); press (Kx13).
- Select (L); press (Mx5)-(Nx3).
- Select (O).
- Place 2 GEARS (A).
- Easy solution: B-C-D-E.
- Hard solution: F-G-H-I-J-K-L-M-F-L.
- Walk right.
Chapter 3: Clock Tower
- Talk (A).
- Use FLAME CUTTER; earn METAL ROD (B).
- Read note; use METAL ROD; take HAND PUMP and NAIL PULLER (C).
- Take BRUSH; Use NAIL PULLER; earn NAILS (D).
- Walk left.
- Take HEAVY BELL CLAPPER (E).
- Use CLOTH and BRUSH; take ACETONE and 1st LOCK DETAIL (F).
- Use HAND PUMP and PRUNERS; take WINDOW HANDLE and LEATHER BELT (G).
- Take HOSE (H).
- Use ACETONE and WINDOW HANDLE; take 2nd LOCK DETAIL and ROPE (I).
- Walk down.
- Use ROPE; take 3rd LOCK DETAIL (J).
- Place 3 LOCK DETAILS.
- Easy solution: (K).
- Hard solution: Lx3-Mx3-Nx2-Ox3-Rx2.
- Play HOP; earn NET (A).
- Use NET; take ARROW (B).
- Go left.
- Place ARROW; select twigs 7x (C).
- Take BROOM, SHELL, and BROKEN GANGWAY LADDER (D).
- NAILS and HEAVY BELL CLAPPER on BROKEN GANGWAY LADDER; earn GANGWAY LADDER.
- Place GANGWAY LADDER (E).
- Go right.
- Use LEATHER BELT; earn RUSTY KNIFE (F).
- Take 1/3 DOOR LOCK ELEMENTS and CORKSCREW (G).
- Take TWEEZERS (H).
- Use BROOM; take 2/3 DOOR LOCK ELEMENTS (I).
- Use HOSE; take OIL (J).
- OIL on RUSTY KNIFE; earn SHARP KNIFE.
- Walk down 2x.
- Use SHARP KNIFE; earn CERBERUS' NAME TAG (K).
- Give CERBERUS' NAME TAG; earn SHIP WHEEL AMULET (L).
- Walk left, and then right.
- Place SHIP WHEEL AMULET; take 3/3 DOOR LOCK ELEMENTS (M).
- Place 3 DOOR LOCK ELEMENTS (N).
- Solution: (O-S)-(O-P)-(O-U)-(O-T)-(T-R)-(T-Q).
- Go forward.
- Take CHAIN (A).
- Use SHELL; take SCREWDRIVER and HANDLE (B).
- Use CORKSCREW; take CORK and PAPER (C).
- Use SCREWDRIVER and PAPER; use crayon on paper; take OCTOPUS DRAWING (D).
- Walk down 2x.
- Place OCTOPUS DRAWING; solution (E).
- Take BULLETS (F).
- Use BULLETS (G).
- Select targets (blue).
- Take OXYGEN TANKS (H).
- Take OXYGEN TANK from OXYGEN TANKS.
- Go right.
- Remove old tank; use HANDLE and OXYGEN TANK; earn BROKEN COMPASS (I).
- Take PIRATE HAT and CARVING KNIFE (J).
- Place PIRATE HAT; take BROKEN BUCKET (K).
- CORK and CHAIN on BROKEN BUCKET; earn BUCKET.
- Use BUCKET; take BUCKET OF WATER (L).
- Go forward.
- Use BUCKET OF WATER (M).
- Easy solution: (N-P)-(P-O)-(O-N)-(P-O)-(N-P)-(P-O).
- Hard solution: (Q-S)-(S-R)-(R-Q).
- Take SCREW and FISHING LINE (T).
- Use CARVING KNIFE; take HANDLE (A).
- Use TWEEZERS; earn CHEST KEY (B).
- Use HANDLE; take PIKE POLE, SHOVEL, and SOUTH COMPASS ARROW (C).
- Walk down.
- Use CHEST KEY; take HOOK (D).
- Go forward.
- Use HOOK (E).
- Play HOP; earn BOAT FIGURINE (F).
- Place BOAT FIGURINE; read note; take NORTH COMPASS ARROW (G).
- SOUTH COMPASS ARROW, NORTH COMPASS ARROW, and SCREW on BROKEN COMPASS; earn COMPASS.
- Walk down.
- Place COMPASS (H).
- Use arrows to avoid ravens (I).
- This mini-game is randomly generated.
Chapter 4: Soaring Tower
- Take HAND DRILL (K).
- Use HAND DRILL; take LOCKED TIME CAPSULE, read note, and take HERBICIDE (L).
- Use HERBICIDE and FISHING LINE; take SAW and FUNNEL (M).
- Use SAW (N).
- Go forward.
- Take CLAMP (O).
- Take TORN PHOTO; use CLAMP (P).
- Take CARABINER (Q).
- Take BOOK (R).
- Use CARABINER; take CLOTH (S).
- Place TORN PHOTO; take GLASSES (T).
- Take FLASK (U).
- Walk down.
- Use CLOTH and PIKE POLE; take CHEMISTRY NOTE (A).
- Use SHOVEL; earn SAND; take RULER (B).
- FUNNEL and SAND on LOCKED TIME CAPSULE; take MAGIC WAND and CANDLE; read note.
- Use MAGIC WAND (C).
- Start (D).
- Solution (E).
- Play HOP; earn PLASMA SPHERE.
- Use PLASMA SPHERE; take LIGHTER (F).
- Go forward.
- Use LIGHTER; take GOLDEN FEATHER and EMPTY SYRINGE (G).
- Select each hand prior to placing; place CANDLE (H), GLASSES (I). BOOK (J), and GOLDEN FEATHER (K).
- Go forward.
- Talk (L).
- Select 1-3; earn IODINE INDICATOR; take 1/2 REGULATORS (M).
- Use IODINE INDICATORS; take IODINE, 2/2 REGULATORS, and COMPASS PART (N).
- Take STONE FIGURINE; place 2 REGULATORS; select 1-5-7 (O).
- Select reagent; use EMPTY SYRINGE to earn CHEMICAL AGENT (P).
- FLASK, CHEMICAL AGENT, and IODINE on CHEMISTRY NOTE; earn ACID.
- Use ACID (Q).
- Go left (R).
- Select 3x; use RULER; earn 1/2 BATTERIES (A).
- Take CLIPPERS (B).
- Use STONE FIGURINE; take MATCHES and 2/2 BATTERIES (C).
- Place 2 BATTERIES; take SPRING (D).
- Walk down 3x.
- Use SPRING; take WRENCH and MONEY (E).
- Go forward.
- Use MONEY (F).
- Easy solution: (G).
- Take DRIED MUSHROOMS (H).
- Hard solution: (I).
- Go forward.
- Use DRIED MUSHROOMS (J).
- Take FIRE ABSORBING ARTIFACT and read note (K).
- Go left.
- Use FIRE ABSORBING ARTIFACT (L).
- Take CROWBAR (M).
- Walk down.
- Use CROWBAR (N).
- Go forward.
- Use COMPASS PART; earn DAMAGED FILM REEL (P).
- Select 1-5.
- Take RUBBER BAND (Q).
- Use MATCHES; select feathers (blue); take FEATHERS (R).
- Take VINYL RECORD (S).
- RUBBER BAND on FEATHERS; earn FEATHER DUSTER.
- Use FEATHER DUSTER and CLIPPERS; take PIN and 1/2 CROSS AMULET (T).
- Walk down, left.
- Use PIN; take STAPLES (A).
- Use WRENCH; earn NUT; take MUSIC NOTE (B).
- Use MUSIC NOTE and VINYL RECORD; take GUN and read note (C).
- Walk down 3x.
- Use GUN; earn ACCESS CARD (D).
- Go forward 2x.
- Use ACCESS CARD (E).
- Easy solution: 1-20 (F).
- Hard solution: 1-24 (G).
- Take FIRST AID INSTRUCTIONS (H).
- Use FIRST AID INSTRUCTIONS; play HOP (I).
- Talk; earn CLOCK HANDS (J).
- Use CLOCK HANDS and NUT; take PACKED FREEZING SPRAY, COFFEE-GRINDER, and 2/2 CROSS AMULET (K).
- Walk down.
- Place CROSS AMULET; take PAINT, SEA SALT, and STATUETTE HEAD; read note (L).
- Go forward, left.
- Place PAINT (M).
- Solution (1=D+F)-(2=F)-(3=A+F)-(4=A+C)-(5=B)-(6=A+F)-(7=D+F)-(8=A+B).
- -(9=C+F)-(10=B)-(11=A+B)-(12=B)-(13=D)-(14=A+F)-(15=A)-(16=C)-(17=F).
- Tip: select paint several times to ensure you remove the old paint.
- Solution (1=G)-(2=G)-(3=G)-(4=G+I)-(5=G+K)-(6=H)-(7=G).
- Take STAPLER (M).
- STAPLES and STAPLER on DAMAGED FILM REEL; earn FILM REEL.
- Walk down, forward.
- Place STATUETTE HEAD; take TROWEL and CHARMED DUST (A).
- Use PACKED FREEZING SPRAY; take FREEZING SPRAY (B).
- Place FILM REEL; take TELEPORTATION DUST RECIPE (C).
- Walk down, left.
- Use FREEZING SPRAY; take KNIFE, EMPTY FLASK, and CODE (D).
- Walk down, forward.
- Place CODE; enter 4-8-1-6 (E).
- Play HOP; earn ACTIVATED CARBON (F).
- COFFEE-GRINDER, SEA SALT, CHARMED DUST, and ACTIVATED CARBON on TELEPORTATION DUST RECIPE; earn TELEPORTATION DUST.
- Select (G).
- Use TELEPORTATION DUST.
- Easy solution (H).
- Hard solution (I).
Chapter 5: Cell
- Select(J); talk, earn STALE BREAD (J1).
- Take 1/2 COINS and RAG (K).
- Use TROWEL and EMPTY FLASK; earn FLASK OF WATER. Remove board (L).
- Use STALE BREAD and KNIFE; take MAGICAL BEAN, WRENCH, and read note (N).
- Use MAGICAL BEAN and FLASK OF WATER (O).
- Use (P-Q).
- Go forward.
- Talk (A).
- Take BOOMERANG and SHAWL (B).
- Take FLAG and HOOKED ORNAMENT (C).
- SHAWL and FLAG on RAG; earn CLOTH LASSO.
- Use CLOTH LASSO; open flap; take 2/2 COINS and SHAWL (D).
- Place 2 COINS (E).
- Find the ball 3x; this mini-game is randomly generated (@).
- Read note; take ALCOHOL (F).
- Walk down.
- Use ALCOHOL; take PUZZLE PART (G).
- Remove plates; place PUZZLE PART; easy solution 1-5 (H).
- Hard solution 1-8 (I).
- Take GOLDEN FIGURE (J).
- Go forward.
- Use GOLDEN FIGURE (L).
- Go forward.
- Take MIRROR (M).
- Use WRENCH; take 1/2 BIRD INLAY (N).
- Use MIRROR; take 2/2 BIRD INLAY; use SHAWL; earn 1/2 PUZZLE PIECE (O).
- Place BIRD INLAY; take MAP PART (P).
- Place MAP PART (Q).
- Easy solution (R).
- Hard solution: (8-9)-(9-5)-(4-9)-(9-14)-(3-4)-(2-8)-(8-9)-(9-15)-(1-2)-(2-8).
- -(8-9)-(17-18)-(18-19)-(19-20)-(16-17)-(17-18)-(18-19)-(11-16)-(6-11).
- -(11-17)-(17-18)-(13-17)-(17-11)-(11-6)-(7-13)-(16-11)-11-7).
- Go forward.
- Use BOOMERANG; earn RESPIRATOR (A).
- Take MALLET (B).
- Take DROPPER (C).
- Use RESPIRATOR (D).
- Select (E).
- Select differences (F).
- Take MUSHROOM (G).
- Place MUSHROOM (H).
- Go forward.
- Talk; earn ENRICA'S AMULET (I).
- Use DROPPER; take 2/2 PUZZLE PIECE (J).
- Take HANGER (K).
- Take 1st STAMP GEMSTONE (L).
- Walk down.
- Place 2 PUZZLE PIECES.
- Solution: Mx2-N-Px2-O.
- Take WIRE BRUSH and DIAMOND DUST (Q).
- Walk down.
- Use HOOKED ORNAMENT; take THREAD (R).
- Walk down.
- Give ENRICA'S AMULET; earn DAMAGED STAMP (S).
- Go forward 3x.
- Use THREAD (T).
- Open compartment; take NEEDLE AND THREAD and MAGNET (U).
- Walk down 4x.
- Use MAGNET; take BASKET KEY (L-1).
- Go forward.
- Use BASKET KEY; take CRYSTALIZER and 2nd STAMP GEMSTONE (D-1).
- Go forward 2x.
- Place DIAMOND DUST and CRYSTALIZER; use MALLET; take 3rd STAMP GEMSTONE (C).
- 3 STAMP GEMSTONES on DAMAGED STAMP; earn STAMP.
- Go forward.
- Use STAMP (F).
- Go (G).
- Take WING MOLD (H).
- Take UNFINISHED TOY BIRD (I).
- Collect the NAILS and GRAVY BOAT; Use WING MOLD; take STICKY WING and NAPKIN (J).
- Read note and take JACK; use HANGER; take BIRD HEAD and GUNPOWDER (K).
- STICKY WING, NEEDLE AND THREAD, and BIRD HEAD on UNFINISHED TOY BIRD; earn TOY BIRD.
- Use TOY BIRD (L).
- Easy solution 1-6 (M).
- Take TOY CAR (N).
- Hard solution 1-7 (O).
- Walk down 3x.
- Use JACK; take WICK (P).
- Use BRUSH; take MAGNIFIER (Q).
- Walk down.
- Give MAGNIFIER (R).
- Easy solution: E-G-C-Dx2-C-D-C-Bx2-C-Ax3-B-A.
- Hard solution: Cx2-Fx2-Cx2-Ex2-Hx2-E-H-Gx3-Hx2-Gx2-Ix2.
- Hard level final (J).
- Earn FIGURINE.
- Walk down.
- Use TOY CAR; take VALVE (K).
- Go forward 2x.
- Use VALVE and NAPKIN; take UNFINISHED FLARE and MOON INLAY (L).
- Go forward 2x; go right.
- Use FIGURINE; take 1/2 STICKY HOOP and read note; take SHELL and FLINT AND STEEL (M).
- GUNPOWDER, WICK, and FLINT AND STEEL on UNFINISHED FLARE; earn LIT FLARE.
- Use LIT FLARE; take GOLDEN EGG, PLIERS, and SUN INLAY (N).
- Walk down.
- Open door; use SHELL; take STAKE (O).
- Walk down.
- Use STAKE; earn FILE (P).
- Use FILE; take HONEY JAR (Q).
- Walk down.
- Place GOLDEN EGG; take STAR INLAY (R).
- Go forward 2x.
- Place MOON INLAY, SUN INLAY, and STAR INLAY (A).
- Select (B).
- Restore items (C-D-E).
- Restore items (F).
- Take CLOCK FACE (G).
- Place CLOCK FACE (H).
- Easy solution: L-J-I-J-Ix2-K-L-K-Lx4-K-I-K-Ix3.
- Hard solution: Lx2-K-L-K-Lx3-K-L-K-Lx3-K-L-K.
- Take BIRD SUMMONING SPELL and 2/2 STICKY HOOP (M).
- Place HONEY JAR; select 6 beetles (pink); take BEETLES (N).
- Go right.
- Use BEETLES; take RIBBON (O).
- Use PLIERS; take SCOOP NET and MAGIC WAND (P).
- Walk down.
- Use STICKY HOOP; take FEATHER and LEAF INLAY (Q).
- Go right.
- Place LEAF INLAY; take MAGIC DUST(R).
- MAGIC WAND, FEATHER, and MAGIC DUST on BIRD SUMMONING SPELL: earn ACTIVE MAGIC WAND.
- Place ACTIVE MAGIC WAND (U).
- Move centerpiece along marked paths (V-W-X).
- Final position (Y).
Chapter 6: Outside the Temple
- Take STRONG VINE; use GRAVY BOAT to earn PIGMENT (A).
- Take HAMMER; select 6 blueberries (blue); take BLUEBERRIES (B).
- Use SCOOP-NET; earn BUTTERFLY; take MORTAR AND PESTLE (C).
- Take PAINT RECIPE (D).
- MORTAR AND PESTLE, PIGMENT, BUTTERFLY and BLUEBERRIES on PAINT RECIPE; earn PINK PAINT.
- Use PINK PAINT (E).
- Press dark areas; select (F).
- Press dark areas; select (G).
- Note: areas with paint may need to be selected one or more times to remove paint and reset.
- Press dark areas; select (H).
- Press dark areas; select (I).
- Final image (J).
- Go forward.
- Use STRONG VINE; take 1/3 BOARDS and JAR OF FIREFLIES (A).
- Take BRUSH (B).
- Take WHIP and 2/3 BOARDS; read note (C).
- Use RIBBON; earn 3/3 BOARDS (D).
- Take HAIRPIN; use 3 BOARDS, NAILS, and HAMMER (E).
- Go right.
- Use HAIRPIN; take GLOVE (F).
- Read note; use WHIP; take CANDLESTICK and GLASS CUTTER (G).
- Use GLASS CUTTER and JAR OF FIREFLIES; earn FIREFLIES (H).
- Walk down.
- Use FIREFLIES (I).
- Play HOP; earn LAKRIAN MAN INLAY (J).
- Place LAKRIAN MAN INLAY (K).
- Go forward.
- Use CANDLESTICK; take OIL and BELL (L).
- Use OIL and BRUSH; take STAFF (M).
- Read note; use STAFF; take LIANA and ENRICA'S CHIP (N).
- Take DAGGER; place ENRICA'S CHIP (O).
- Solution: C-D-G-F-E-DG-A-B-C-D-G.
- Take BUTTON.
- Walk down 2x.
- Use BELL; take SAW BLADE (I).
- Use GLOVE; take STICK (J).
- STICK on LIANA; earn LIANA ON A STICK.
- Go forward.
- Use LIANA ON A STICK; earn TONGS (K).
- Walk right.
- Read note; place BUTTON (M).
- Easy solution: Q-N-O-P-N-P-N-Q-N-Q-O-P-O-Q-O-Q.
- Hard solution: S-U-R-S-T-R-T-R-U-S-U-R-T-R-U-R-U-S-T-S-U-S-U.
- Read book; take INCENSE MANUAL and HOLLOW HORN (V).
- Use DAGGER; read note and take LIVING WATER (W).
- Walk down, forward.
- Use TONGS; earn HOT COAL (A).
- Use LIVING WATER; play HOP; earn FLOWERS (B).
- Remove cover; use HOLLOW HORN; take SAW HANDLE (C).
- Remove broken handle from SAW BLADE. SAW HANDLE on SAW BLADE; earn SAW.
- Walk down 2x.
- Use SAW (D).
- Play HOP; earn DIRTY CRYSTAL (E).
- Use DIRTY CRYSTAL; earn CRYSTAL (F).
- Go forward.
- Place CRYSTAL (G).
- Solution (H).
- Take INCENSE (I).
- INCENSE, HOT COAL, and FLOWERS on INCENSE MANUAL; earn SMOKING INCENSE.
- Go right.
- Place SMOKING INCENSE (J).
- Solutions: (K-L-M).
- Congratulations! You have completed Secret City: London Calling!
Created at: 2018-05-27