Walkthrough Menu
- General Tips
- Chapter 1: Merfolk Kingdom Square
- Chapter 2: Secret City Ministry
- Chapter 3: Basilisk Stables
- Chapter 4: Annerheim's Garden
- Chapter 5: Near Delmar's Crypt
- Chapter 6: Dwarven Observatory
- Chapter 7: City of Rofur
General Tips
- This is the official guide for Secret City: The Sunken Kingdom.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Merfolk Kingdom Square
- Talk; read file and take DETECTIVE ARTIFACT (A).
- Open bag; take ID, tasks book, SEALANT, 1/3 COINS, and SPECIAL GLASSES (B).
- Open SPECIAL GLASSES.
- Easy solution (C).
- Hard solution (D).
- Select (F); take 2/3 COINS (G).
- Take 1st MERMAN FIGURINE and read note; use DETECTIVE ARTIFACT (H). Play HOP; earn EVIDENCE.
- Give EVIDENCE; earn KNIFE (I).
- Read note; use KNIFE; take 3/3 COINS (J).
- Read note; take ADJUSTABLE WRENCH; use COINS (K).
- Talk (L).
- Use ADJUSTABLE WRENCH; earn NUT (M).
- Take BROKEN SCUBA EQUIPMENT; read note (N).
- SEALANT on BROKEN SCUBA EQUIPMENT; earn SCUBA EQUIPMENT.
- Take map and 1/4 GATE PARTS (O).
- Use SCUBA EQUIPMENT (P).
- Solution 1-11 (Q).
- Take SHIP WHEEL and 2/4 GATE PARTS (A).
- Take TURTLE; use KNIFE to open 5 shells (B).
- Take 2nd MERMAN FIGURINE and 3/4 GATE PARTS (C).
- Place 2 MERMAN FIGURINES; take LOCKED BOOK and 4/4 GATE PARTS (D).
- Walk down.
- Place GATE PARTS; solution (F-H)-(H-J)-(E-G)-(E-I); rotate pieces into position.
- Go right.
- Take 1/2 ARROWED BUTTON (K).
- Take BROKEN LADDER (L).
- Use TURTLE; take 2 GEMS and ACID (M).
- Place GEMS on LOCKED BOOK; take MAGNIFIER; earn DECIPHERING BOOK.
- Take BOARDS; remove damaged piece (N).
- Use SHIP WHEEL and NUT; take FRESCO PART 3x (O).
- Place FRESCO PARTS; easy solution Ax2-Bx4-Cx2-Dx3-Ex5-Fx5-Gx5-Hx1.
- Hard solution Ix2-Jx2-Kx3-Lx5-Mx5-Nx5-Ox5-Px1.
- Final image (Q).
- Take 1/4 TENEBRIS' FAMILY PORTRAITS and NAILS (R).
- Walk down, left.
- Place DECIPHERING BOOK; play HOP; earn GLOWING JELLYFISH (S).
- Walk down.
- Use GLOWING JELLYFISH; take MIRROR and HAMMER (T).
- BOARDS, NAILS, and HAMMER on BROKEN LADDER; earn LADDER.
- Go right.
- Place LADDER (A).
- Take HAND FAN and 2/4 TENEBRIS' FAMILY PORTRAITS; use ACID (B).
- Talk; take 2/2 ARROWED BUTTONS, read note, and take CLOSED BAG (C).
- Walk down, left.
- Select (D).
- Place ARROWED BUTTONS; set switches as shown; select (E). After left 3 tokens fall, select F-G.
- Take SWORDFISH TOOL.
- SWORDFISH TOOL on CLOSED BAG; take LEATHER GLOVE, MAGNET, and 3/4 TENEBRIS' FAMILY PORTRAITS.
- Use LEATHER GLOVE; take STONE AMULET (H).
- Walk down.
- Place STONE AMULET; use MAGNIFIER (I).
- Select 1-4 (J).
- Take CRESCENT FIGURINE and 4/4 TENEBRIS' FAMILY PORTRAITS (K).
- Go right.
- Place TENEBRIS' FAMILY PORTRAITS; take SECRET CITY SIGNET RING (L).
- Use SECRET CITY SIGNET RING (M).
- Go forward.
Chapter 2: Secret City Ministry
- Use MIRROR (N).
- Read note; take 1/4 SECRET CITY EMBLEM (O).
- Take 2/4 SECRET CITY EMBLEMS and BROKEN STETHOSCOPE (P).
- Use CRESCENT FIGURINE; take 3/4 SECRET CITY EMBLEMS (Q).
- Use HAND FAN; read note; take 4/4 SECRET CITY EMBLEMS (R).
- Place SECRET CITY EMBLEMS; take NIPPERS (S).
- Use NIPPERS (T).
- Play HOP; earn DOOR KEY (U).
- Use DOOR KEY (V).
- Go forward.
- Select cat; take BRUSH (W).
- Take 1st STETHOSCOPE PART (X).
- Take 1/3 SLIDES and 2nd STETHOSCOPE PART (Y).
- 2 STETHOSCOPE PARTS on BROKEN STETHOSCOPE; earn STETHOSCOPE.
- Use MAGNET; take CARD WITH CODE (A).
- Use STETHOSCOPE; easy solution C-B-C-D-C-B-C-D-C-D-C-B.
- Cx2-D-C-B-C-D-C-D-C-B-C-B-Cx2-B-C-D-C-B-C.
- Hard solution-bottom lock Cx2-D-C-D-C-B-C-B-C-B-C-D-C-D-C-B-C-B-C-D-C.
- Middle lock D-C-B-C-D-C-D-C-D-C-B-Cx2-D-C-D-Cx2-D-Cx2-D-C-D-C-B-C.
- Top lock D-C-D-Cx2-D-Cx2-D-C-D-C-B-C.
- Take SWORD (E).
- Use CARD WITH CODE; take ENERGY CRYSTAL (F).
- Walk down.
- Place ENERGY CRYSTAL (G).
- Easy solution (H-I)-(J-K)-(L-M)-(H-I).
- Hard solution (I-N)-(O-K)-(P-M)-(H-I).
- Take THUNDEROUS VIAL.
- Replace THUNDEROUS VIAL (Q).
- Go left.
- Take BROKEN MECHANICAL BIRD (A).
- Take KEROSENE LAMP (B).
- Remove top of KEROSENE LAMP; earn FUEL.
- Use NIPPERS; earn SPRING (C).
- Use SWORD; take WATERMILL WHEEL (D).
- Take EMPTY MUG; place WATERMILL WHEEL; take FISH EMBLEM and 2/3 SLIDES (F).
- Take PAPER CONE; use BRUSH (G); play HOP; take HEALING HERBS (H).
- Use FUEL; take COAL and WINDING KEY (I).
- SPRING and WINDING KEY on BROKEN MECHANICAL BIRD; earn SINGING MECHANICAL BIRD.
- Place SINGING MECHANICAL BIRD; take GLASS CUTTER and TRACING PAPER (J).
- Walk down.
- Use TRACING PAPER and COAL; take LAPTOP CODE (K).
- Go forward.
- Place PAPER CONE; play HOP; take BERRIES (L).
- Place FISH EMBLEM; take 3/3 SLIDES and LIGHTBULB (M).
- Replace LIGHTBULB and SLIDES (N).
- Play HOP; earn HANGER (O).
- Place LAPTOP CODE; solution (P).
- Select (Q); take REVIVING TEA RECIPE (R).
- Walk down, left.
- Use HANGER; take BROKEN LIGHTER, 1/2 NEEDLE AND THREAD, and WRENCH (A).
- Walk down.
- Use WRENCH; take LIGHTER PART. Use EMPTY MUG; earn HOT WATER (B).
- BERRIES, HEALING HERBS, and HOT WATER on REVIVING TEA RECIPE; earn REVIVING TEA.
- Walk left.
- Use REVIVING TEA (C).
- Select (D).
- Easy solution Ex3-F-Gx2-Hx2-Ix3-Jx2-Kx3-L.
- Hard solution Ex3-F-Gx3-H-Ix3-Jx2-Kx3-Lx2.
- Read note; take 2/2 NEEDLE AND THREAD and 1/4 BASILISK HEADS (P).
- Take COMB and TWINE; use NEEDLE AND THREAD; take BELLOWS. Read recipe (Q).
- Use BELLOWS; take BEADS (R).
- Place BEADS (S).
- Go forward.
- Use GLASS CUTTER; take LONG BRANCH and 2/4 BASILISK HEADS. Use COMB; earn KEROSENE-SOAKED WICK (A).
- Take LIGHTER BASE and 3/4 BASILISK HEADS; use LONG BRANCH; take ARTIFICIAL FLOWER (B).
- Open ARTIFICIAL FLOWER; read note; take CARABINER and 1/3 METAL FEATHERS.
- LIGHTER PART, LIGHTER BASE, and KEROSENE-SOAKED WICK on BROKEN LIGHTER; earn LIGHTER.
- Use LIGHTER and open panel; take STAPLER and STEAMER LID (C).
- Select kite pieces (green); use TWINE and STAPLER (D).
- Take JUICY FRUIT (E).
- Walk down.
- Use JUICY FRUIT; take CORK, 2/3 METAL FEATHERS, and 4/4 BASILISK HEADS (F).
- Place BASILISK HEADS (G); play HOP; earn SEAL-BREAKING RUNE.
- Use SEAL-BREAKING RUNE (H).
- Go left.
Chapter 3: Basilisk Stables
- Place STEAMER LID and CORK; take SUCTION CUP HANDLE and FLASK OF WATER (J).
- Take HANDLE (K).
- Use HANDLE; take EMPTY HORN and 3/3 METAL FEATHERS (L).
- Walk down, forward.
- Use EMPTY HORN; earn HORN WITH MAGIC POWDER (M).
- Place METAL FEATHERS (N).
- Select 1-9 (O).
- Take HEALING HERBS and ANTIQUE SPHERE (P).
- Walk down.
- Read note; use HEALING HERBS, FLASK OF WATER and HORN WITH MAGIC POWDER; take ANTI-PETRIFICATION POTION (Q).
- Use ANTI-PETRIFICATION POTION (R); earn LUCIA'S BAG.
- Open LUCIA'S BAG; read note; take TWEEZERS and 1/3 GEMS.
- Use TWEEZERS; earn CRYSTAL BUTTERFLY (S).
- Walk left.
- Use CRYSTAL BUTTERFLY (A).
- Play HOP; earn LUCIA'S SIGNET (B).
- Use LUCIA'S SIGNET; take FOX TAIL, BOWL, and CHAIN (C).
- Use CARABINER and CHAIN (D).
- Go forward.
- Take 2/3 GEMS (E).
- Read book; use BOWL; take MAGNET (F).
- Take CART WHEEL (G).
- Place CART WHEEL; take MECHANICAL HEART (H).
- Use SUCTION CUP HANDLE; take BIRD WING (I).
- Place BIRD WING; take DAMAGED REINS and 3/3 GEMS (J).
- FOX TAIL and GEMS on ANTIQUE SPHERE; take 1/2 BREASTPLATE CENTERPIECES and LENSES.
- Walk down.
- Use MAGNET; take TRAY (K).
- Uncover TRAY; read note; take BLUEBERRIES.
- Go forward.
- Give BLUEBERRIES; take ROPE (L).
- Walk down 2x; go forward.
- Place MECHANICAL HEART; take LEATHER STRAP (M).
- Use LENSES; take HEX WRENCH and 2/2 BREASTPLATE CENTERPIECES (N).
- Walk down, left, and forward.
- Place BREASTPLATE CENTERPIECES; take STEEL GAUNTLET (O).
- Use STEEL GAUNTLET (P).
- Solution (Q).
- Take MUZZLE and CUTTERS (R).
- Walk down.
- Use CUTTERS; take SPRING (A).
- Go forward.
- Use SPRING; take GLUE, LIQUID NITROGEN, and METAL RING (B).
- LEATHER STRAP, MUZZLE, and METAL RING on DAMAGED REINS; earn BASILISK REINS.
- Place BASILISK REINS (C).
- Take MECHANICAL MOUSE and 1/2 HEART EMBLEM (D).
- Use MECHANICAL MOUSE (E).
- Play HOP; earn HARPOON GUN (F).
- Use HARPOON GUN; take FISHING NET (G).
- Use HEX WRENCH; take BROKEN KEY and 2/2 HEART EMBLEM (H).
- Remove vines; place HEART EMBLEM (I).
- Go forward.
- Place FISHING NET (J).
- Play HOP; take HOOF (K).
- Read book; take HOOK and FELT PEN (L).
- Use GLUE and HOOF; take 1/4 WOODEN BOARDS, CLAY MOLD, and HANDKERCHIEF (M).
- Walk down.
- Use HANDKERCHIEF; take KEROSENE LAMP (N).
- BROKEN KEY, LIQUID NITROGEN, and KEROSENE LAMP on CLAY MOLD; take GARDEN KEY.
- Use GARDEN KEY (O).
- Walk left.
Chapter 4: Annerheim's Garden
- Replace ROPE (A).
- Place HOOK; take SMALL HAMMER and DIAMOND RING (B).
- Take 2/4 WOODEN BOARDS and CAGE (C).
- Use SMALL HAMMER on CAGE; take ANNERHEIM'S OWL.
- Use ANNERHEIM'S OWL (D).
- Easy solution (E and G).
- Hard solution (E, F, and G).
- You earn ENCHANTED DAGGER.
- Use ENCHANTED DAGGER; take BOTTLE OPENER and 3/4 WOODEN BOARDS (H).
- Walk down.
- Use BOTTLE OPENER; earn 4/4 WOODEN BOARDS; take 1/2 LION FIGURINES and NUT (L).
- Place WOODEN BOARDS (M).
- Solution (N).
- Take BASKET OF OATS (O).
- Go forward.
- Use BASKET OF OATS (P).
- Go forward.
- Talk (Q).
- Take 1/3 FUSES and TRACING PAPER (R).
- Use TRACING PAPER and FELT PEN; earn ORNAMENTS TEMPLATE (A).
- Use ORNAMENTS TEMPLATE and DIAMOND RING; take FRESCO PARTS (B).
- Place FRESCO PARTS (C).
- Solution (D).
- Take MUSIC CYLINDER and 2/2 LION FIGURINES (P).
- Replace MUSIC CYLINDER; take 2/3 FUSES and WRISTWATCH (Q).
- Walk down 2x; go left.
- Place LION FIGURINES; take PLASTIC BAG and VALVE (R).
- Use VALVE and NUT; take FIRST AID KIT (S).
- Use PLASTIC BAG and WRIST WATCH; take SAFETY PIN and TUNING PEGS (T).
- Use SAFETY PIN; take DRAWER HANDLE (U).
- Walk down; go forward 2x.
- Use FIRST AID KIT (A).
- Play HOP; earn MOUNTAIN FIGURINE (B).
- Place MOUNTAIN FIGURINE; read note; take 3/3 FUSES and SCREWDRIVER (C).
- Use DRAWER HANDLE and SCREWDRIVER; take BOOKHOLDER, STRINGS, and OILER (D).
- Replace TUNING PEGS and STRING; take SHAVING BRUSH and SAW (E).
- Walk down.
- Place FUSES; take SATCHEL (F).
- Open SATCHEL; read papers; take BROKEN TREADLES and PORTABLE FAN.
- Use SAW (G).
- Solution 5-4-6-4x3-9-6-11-4x3-6-4 (H).
- Take PIGMENT POWDER and GEAR.
- Walk down, left.
- Use PORTABLE FAN; take PITCHFORK (K).
- Use PITCHFORK; take CHAIN (L).
- OILER, GEAR, and CHAIN on BROKEN TREADLES; earn TREADLES.
- Walk down and forward.
- Place TREADLES (M).
- Go (N).
Chapter 5: Near Delmar's Crypt
- Take TROPHY CUP and HANDCUFFS (A).
- Use BOOKHOLDER and TROPHY COP; take KNIFE and EMPTY OXYGEN CYLINDER (B).
- Use KNIFE; take TURTLE SHELL and CAPTAIN'S CAP (C).
- Remove skull; use EMPTY OXYGEN CYLINDER; take UNDERWATER MINE and 1/4 STICKS (D).
- Use UNDERWATER MINE (E).
- Go left.
- Take SOLVENT (F).
- Read note; take 1/2 TWIN DOLPHIN EMBLEM and 2/4 STICKS (G).
- Use CAPTAIN'S CAP; take 3/4 STICKS (H).
- Use PIGMENT POWDER and SHAVING BRUSH (I).
- Select pairs (J).
- Take ROYAL ORB (K).
- Place ROYAL ORB; take SMALL CHEST (L).
- Open SMALL CHEST; take LEATHER STRAP and SEASHELL.
- Use SEASHELL; take MEMORY PEARL and 4/4 STICKS (M).
- Walk down.
- Place STICKS (N).
- Play HOP; earn LAMP (O).
- Replace LAMP (P).
- Go forward.
- Select; use HAND CUFFS; take WRENCH and BROKEN CAMERA (A).
- Use TURTLE SHELL; take HOSE, DIVER'S GLOVE, and ROUGH BRUSH (B).
- Place HOSE; take MECHANICAL CRAB CLAW, 1/3 CORAL EMBLEMS, and 2/2 TWIN DOLPHIN EMBLEM (C).
- Use WRENCH; take BATTERY. Use LEATHER STRAP; take FLAT MEDAL (D).
- Use FLAT MEDAL; take METAL BARS (E).
- Place METAL BARS (F).
- Solution (G).
- Take DELMAR'S AMULET (H).
- Walk down, left.
- Place TWIN DOLPHIN EMBLEM; take SEALED SCROLL and CRYSTAL (I).
- SOLVENT and DELMAR'S AMULET on SEALED SCROLL; take 2/3 CORAL EMBLEMS and GLOWING DISC.
- Place MEMORY PEARL, CRYSTAL, and GLOWING DISC; earn ENCHANTED COMPASS (J).
- Walk down.
- Place ENCHANTED COMPASS; take CAMERA BUTTON and BROKEN MECHANICAL CRAB (K).
- BATTERY and CAMERA BUTTON on BROKEN CAMERA; push button 2x; take COMBINATION PHOTO.
- Use COMBINATION PHOTO; solution (L).
- Take TURBINE and MECHANICAL CRAB MOTOR (M).
- MECHANICAL CRAB CLAW and MECHANICAL CRAB MOTOR on BROKEN MECHANICAL CRAB; earn MECHANICAL CRAB.
- Go left.
- Place MECHANICAL CRAB (N).
- Play HOP; earn DELMAR'S CROWN (O).
- Place DELMAR'S CROWN; take UMBRELLA HANDLE and 3/3 CORAL EMBLEMS (P).
- Place CORAL EMBLEMS; take ANTENNA and SHOVEL (Q).
- Walk down, forward.
- Use ANTENNA; earn UNDERWATER SCOOTER KEY (R).
- Use TURBINE and UNDERWATER SCOOTER KEY (S).
Chapter 6: Dwarven Observatory
- Use ROUGH BRUSH; take SHARP FIN and BROKEN PUMP (A).
- Use DIVER'S GLOVE; take BROKEN STUN GUN (B).
- Take NESSIE BARRETTE; use SHARP FIN; earn CLOTH (C).
- Use CLOTH (D).
- Solution (E).
- Take STEAM ENGINE (K).
- Place STEAM ENGINE (L).
- Go forward.
- Remove broken lever; use UMBRELLA HANDLE; take FILE (M).
- Use SHOVEL; take BATTERY SLOT LID (N).
- Use FILE; take PUMP PART (O).
- Take 1/2 BATTERY and DUCT TAPE (P).
- PUMP PART and DUCT TAPE on BROKEN PUMP; earn PUMP.
- Walk down.
- Use PUMP (Q).
- Walk left.
- Take HEADPHONES and 2/2 BATTERIES; use NESSIE BARRETTE (R).
- Select (S).
- Select differences (T).
- Take ACCESS CARD (U).
- Use ACCESS CARD; open kit; read note and take HEALING OINTMENT (A).
- Walk down, forward.
- Use HEALING OINTMENT; earn RUBY GEM (B).
- Place RUBY GEM; take SEAWEED (C).
- Walk down.
- Give SEAWEED; take AMULET, 1/3 COINS, and STUN GUN BUTTON (D).
- BATTERY SLOT LID, BATTERIES, and STUN GUN BUTTON on BROKEN STUN GUN; earn STUN GUN.
- Read paper; use STUN GUN; take JACK (E).
- Go left.
- Use JACK; take SHAWL (F).
- Place AMULET; take CAMERA and 2/3 COINS (G).
- Use HEADPHONES; take SPRING (H).
- Replace SPRING; take FRESCO CLUE (I).
- Walk down, forward.
- Select (J).
- Place FRESCO CLUE; solution (K).
- Take ANTIQUE GOBLET.
- Use ANTIQUE GOBLET; take TOY SUBMARINE (L).
- Use TOY SUBMARINE; take DUSTER and 3/3 COINS (M).
- Walk down, left.
- Use COINS; take POUCH and COORDINATES (N).
- Place COORDINATES; solution (1-2-P)-(5-2-P)-(4-4-P)-(2-7-P)-(4-9-P).
Chapter 7: City of Rofur
- Use SHAWL; earn GLASS SHARD; take CROCHET HOOK (A).
- GLASS SHARD on POUCH; take FLINT AND STEEL and THREADED AMULET.
- Take TORN OVEN MITT; use CAMERA (B).
- Use CROCHET HOOK (C).
- Take CANNONBALL and TRACING PAPER (D).
- Use DUSTER, CANNONBALL, and FLINT AND STEEL (E).
- Go left (@).
- Take ARROW and 1/2 LION STATUETTE (F).
- Take FLOWER GEAR (G).
- Use FLOWER GEAR (H).
- Play HOP; earn WOODEN TOP HAT (I).
- Place WOODEN TOP HAT; take UMBRELLA (J).
- Use UMBRELLA; take NEEDLE AND THREAD (K).
- NEEDLE AND THREAD on TORN OVEN MITT; earn OVEN MITT.
- Use OVEN MITT; take RING, BRUSH, and COAL SHARD (L).
- Walk down.
- Use TRACING PAPER and COAL SHARD; take MAP (M).
- Use MAP (N).
- Follow clues to 1-6 (O).
- Take LIGHTER and use ARROW (A). Play HOP; take MECHANICAL SCREWDRIVER.
- Use THREADED AMULET; take SAW (B).
- Take 2/2 LION STATUETTES; use SAW; take WOODEN BOARDS (C).
- Walk down.
- Place LION STATUETTES; take SCREWS and 1/4 SPELL-BREAKING SEALS (D).
- Go right.
- Use WOODEN BOARDS, SCREWS, and MECHANICAL SCREWDRIVER (E).
- Go right.
- Take GRAPES (F).
- Take BROKEN MAGICAL SEXTANT (G).
- Use LIGHTER; take SPRAY (H).
- Use SPRAY and BRUSH; take 2/4 SPELL-BREAKING SEALS and WRENCH (I).
- Walk down 2x; go left.
- Use GRAPES; take RESIN (J).
- Replace RING and WRENCH; select 5 triangles (green); take WATER and 3/4 SPELL-BREAKING SEALS (K).
- Go to Rofur Tower.
- Use WATER (A).
- Play HOP; earn ENERGY CRYSTAL (B).
- Place ENERGY CRYSTAL; take COMPASS (C).
- Walk down.
- Use COMPASS; take 4/4 SPELL-BREAKING SEALS and SEXTANT PART (D).
- Use SPELL-BREAKING SEALS; earn CROSSBOW (E).
- Walk down, left.
- Use CROSSBOW; earn BRACELET (F).
- Place BRACELET; take SEXTANT LENS (G).
- RESIN, SEXTANT PART, and SEXTANT LENS on BROKEN MAGICAL SEXTANT; earn MAGICAL SEXTANT.
- Go to Rofur Tower.
- Use MAGICAL SEXTANT; take RUNIC CODE (H).
- Place RUNIC CODE; easy solution 1-5 (J).
- Hard solution 1-8 (K).
- Take ROFUR'S MIGHTY HAMMER (L).
- Walk down.
- Use ROFUR'S MIGHTY HAMMER (M).
- Select sets of runes N-O-P.
- Select sets of runes Q-R-S-T.
- Congratulations! You have completed Secret City: The Sunken Kingdom!
Created at: 2019-03-03