Walkthrough Menu
- General Tips
- Chapter 1: At Home
- Chapter 2: The Village
- Chapter 3: The Forest
- Chapter 4: The Mountains
- Chapter 5: The Caves
General Tips
• Hints are unlimited, but you must wait for the meter to refill (1). • Your inventory (2) and fragmented items (3) to find are located in the upper panel – move your cursor up to lower your inventory. • You can use the map (4) to travel to locations you have already visited.Chapter 1: At Home
• You will have the option of a brief tutorial. • Take the KNAPSACK (A). • Walk down the stairs (B). • Take the MAGNET (C). • Look at the sign over the stall (D). • Walk all the way to the left (E). • Look at the transporter control panel (F). • Note the upper left dial is broken and set to 35 (G). • Take the TRANSPORTER MANUAL (H). • Walk left until you see the cuckoo clock on the tree. • Select the clock (I). • Navigate the screen by moving your mouse in the direction you want the screen to move. • Start by moving it so the clock face is centered on your screen. • Find 3 pieces of the clock (green). • Capture the WORM (J). • Combine the WORM with the MAGNET (K), then use the WORM+MAGNET on the hole in the tree (L). • As the worm crawls by, take another clock piece from him. • Move the screen to the bottom left area. • Find the 3 clock pieces (green). • Note that one piece is hiding behind the pendulum. • Move the screen so the clock face is in the upper left. • Collect the final 2 clock pieces to get A PIECE OF CLOCK (green). • Place A PIECE OF CLOCK in the hole behind the clock face (M). • Use the KNAPSACK on the lamb (N). • After the cut-scene, you will go automatically to the cottage. • Note the tabletop (O). • Look under the table for a mini-game (P). • Follow each wire on the left (Q) to a point on the right (R). • Place the same colored wire on the end point; left-click to take or place a wire. • The cottage and the transporter now have power. • Place the TRANSPORTER MANUAL on the tabletop for a mini-game. • Restore the page by placing the pieces in the correct position (S). • Pieces will lock in place when correct. • Next, place the grid piece on the page to determine the transported settings. • Since we saw earlier that the upper left dial on the transporter is set to 35, place the grid so 35 is in the upper left box. (T). • Note the numbers in the other boxes. • Exit the page and the cottage, then walk left and look at the transporter. • Set the dials to match the numbers from the manual (U). • Press the blue buttons to rotate the dial needle counterclockwise and press the yellow button to rotate the dial needle clockwise (V). • Set the upper right dial to 5 (W). • Set the lower left dial to 20 (X). • Set the lower right dial to 45 (Y). • Press the green button (Z). • Select the bucket to use the transporter (A). • After the transporter stops working, select the lamb twice so he ends up on the wire (B). • Next select where the bucket is hanging from the wire (C). • Shaban should be hanging by one hand now (D). • Travel to the left.Chapter 2: The Village
• Look at the transporter to learn it needs a part (E). • Talk to the crow; he wants a fish for the part (F). • Walk left, go over the bridge to the village; continue left past the burning building. • Ask the merchant about a fishing pole (G). • Walk right to return to the village (H). • Talk to the old man to learn he wants his walking stick and glasses (I). • Look in the cellar window (J). • Move the screen to look at the upper left corner. • Take the piece of the glass + walking stick (K). • Startle the critter in the pipe; he will drop a needed piece (L). • Move the screen to view the lower left. • Find 7 more pieces of the glass + walking stick (pink). • Move the screen to view the lower right area. • Take the final piece of the GLASS + WALKING STICK (M). • Give the GLASS + WALKING STICK to the old man and he will give you a COIN (N). • Walk to the left. • Give the COIN to the merchant (O). • Enter the shop (P). • Move the screen to the upper left. • Locate the 3 pieces of the fishing rod (aqua). • Move the screen to the upper right. • Locate the 2 pieces of the fishing rod (aqua). • Move the screen to the lower left. • Locate the 5 pieces of the fishing rod (aqua). • Move the screen to the lower right. • Locate the final 4 pieces of the FISHING ROD (aqua). • Walk to the right until you are on the bridge. • Use the FISHING ROD on the water for a mini-game (Q). • You must capture 16 fish (R); click on a fish when it jumps out of the water (S). • Do not capture the crabs jumping out of the water. Doing so will deduct one fish from your total. • Watch your bucket in the lower left; hit the crabs that try to steal more fish (T). • Give the FISH to the crow (U). • Take the FUSE the crow drops (V), then use the FUSE on the transporter (W). • Walk left to the bridge; take the EMPTY BUCKET (A). • Walk left to the village. • Use the EMPTY BUCKET on the fountain to get the BUCKET FILLED (B). • Use the BUCKET FILLED on the flames (C). • You will go automatically back to the cellar. • Move the screen to the upper left. • Find the 2 pieces of the rattrap (pink). • Try to catch the rat (D). • Move the screen to the upper right. • Find the 2 pieces of the rattrap (pink). • Try to catch the rat (E). • Move the screen to the lower left, then toward the center a bit. • Find the 2 pieces of the rattrap (pink). • Try to catch the rat (F). • Strum the lute (G), then try to grab the rat when he shows his head (H). • Move to the upper right and turn on the red valve to flush the rat from the pipe (I). • Move to the upper center and try to catch the rat in the window (J). • Move back to the upper right and try to catch the rat in the cloth (K). • Move the screen to the lower right. • Take the final piece of the RATTRAP (pink). • Try to catch the rat (L). • Use the RATTRAP on the pot (M). • Take the ROAD MAP (N). • Walk to the left. • Place the ROAD MAP on the sign for a mini-game (O). • Restore the map jigsaw style; left-click to take/place and right-click to rotate a piece. • Pieces will lock into place when correct (P). • Once the map is whole, determine the path from Shaban (Q) to the bandit's hideout (R). • Select icons on the map to form the path; if you choose incorrectly, you must restart the path. • Walk to the right. • Look at the statue's key and note the pattern (S). • Walk back to the left and look at the gate control (T). • Use the small green buttons (U) to change the key pieces until it matches the statue's key (V). • Press the large green button (W).Chapter 3: The Forest
• Note the lock on the tree (A). • Note the hanging cage (B). • Walk left until you see a road sign, then walk down to the lower camp (C). • Look at the junk pile next to the beast (D). • Move the screen to the upper right. • Find the 2 pieces of the slingshot (E). • Move the screen to the lower right. • Find the 2 pieces of the slingshot (F). • Move the screen to the lower left. • Find the 4 pieces of the slingshot (green). • Move the screen up to look at the ears (G). • Move the ear and quickly take the final piece of the SLINGSHOT (H). • Walk to the right, then walk up at the signpost to the upper camp. • Note the rustler you want to distract (I). • Use the SLINGSHOT on the pan (J). • Shaban must sneak to the bird; select his hiding places in numerical order (1-9). • Once Shaban is standing close (K), take the BIRD (L). • Combine the BIRD and the SLINGSHOT (M), then use the SLINGSHOT+BIRD on the pan (N). • After the cut-scene, select the junk pile next to the beast at the lower camp. • Move the screen to the lower left. • Use the SLINGSHOT on the bottle (O). • Find the 3 pieces of the telescope (pink). • Move the screen to the lower right. • Find the 4 pieces of the telescope (pink). • Move the screen to the upper right. • Find the 3 final pieces of the TELESCOPE (pink). • Walk up to the upper camp (P). • Use the TELESCOPE on the back of the sign and take the 1st TORN PAPER (Q). • Walk down to the lower camp (R). • Use the TELESCOPE on the front of the sign and take the 2nd TORN PAPER (S). • Combine the 2 pieces of TORN PAPER to get the PAPER. • Exit the close-up of the sign. • Use the PAPER on the sign for a mini-game. • Select matching pairs of numbers. • The solution will show in white: 5 – IV – 1 die (T). • Walk right until you can see the lock. • Look at the lock and enter the combination: 5-4-1 (U). • After the cage falls, take the SWORD (V). • Walk down to the lower part of the camp. • Use the SWORD on the rope to cut the beast free (W). • Shoot down the bats as they appear to fill up the meter at the top (X). • Move your cursor (Y) over each bat and click to fire. • If you miss the bats you will lose some ground on the progress meter.Chapter 4: The Mountains
• See that Shaban is stuck under the beast (A). • Walk up the mountain (B). • Note the ice (C). • Select the junk pile (D). • Move the screen to the lower right. • Take the SAUCEPAN (E). • Find the 8 pieces of the toolbox (aqua). • Move the screen to the upper right. • Use the SAUCEPAN on the skeleton hand (F). • Take the 2 pieces of the toolbox (aqua). • Move the screen to the upper left. • Take the 2 pieces of the tool box (G). • Move the screen down so you can see the right end of the rug. • Take the final piece of the TOOL BOX (H). • Walk up on the right to return to where Shaban is trapped. • Use the TOOL BOX on the generator for a mini-game (I). • Follow each wire on the left (J) to a point on the right (K). • Place the same colored wire on the end point; left-click to take or place a wire. • Take the CAMERA (L) and use it on the unconscious man (M) to get the THIEF PHOTO. • Look at the road sign for a mini-game (N). • Restore the page jigsaw-style. • Right-click to rotate a piece, left-click to take or place. • Pieces will lock into place when correct. • Find pairs of items that go together like cat and mouse or giraffe and tree. • The remaining 5 birds are a clue (white). • Look at the controls in the sentry hut (O). • Turn the knobs (P) so they point in the same direction as the birds in the clue (Q). • Walk up the mountainside. • Look at the ice to learn you need to wipe it clean (R). • After the cut-scene, select the junk pile (S). • Move the screen to the lower right. • Try to catch the bird (T). • Find the 9 pieces of cosmetics (pink). • Move the screen to the upper left. • Try to catch the bird (U). • Find the piece of cosmetics (pink). • Move the screen to the upper right. • Try to catch the bird (V). • Find the final 2 pieces of COSMETICS (pink). • You must now continue chasing the bird. • Try to catch the bird lower left area, behind the chair (A). • Look upper right, by the TV; try to catch the bird (B). • Try to grab the bird in the lower left at the end of the rug (C). • Move to the lower right and try to catch the bird (D). • Look behind the back of the chair on the right; try to catch the bird (E). • Try to catch the bird bottom center (F). • You will earn the FEATHERS. • Select the ice to the right of the junk pile. • Use the FEATHERS to clear the ice (G). • Place the THIEF PHOTO in the upper right square (H). • Place the COSMETICS below the photo (I). • Use the buttons in the cosmetics to change Shaban's appearance to match the photo (J).Chapter 5: The Caves
• Chase the lamb around until he lands on the 1st cage (1-3). • Look at the sign on the cage for a mini-game (A). • Match people to the weapons they would use. • Find all the pairs to get the combination clue. • Count the number of bullets on the clue to get 7-9-3 (B). • Look at the padlock and enter the code to free the sheep (C). • Chase the lamb around until he lands on the 2nd cage (1-3). • Look at the sign on the cage for a mini-game (D). • Match people to the headgear they would wear. • Find all the pairs to get the combination clue. • Count the number of decorations on each hat to get on the clue to get 6-3-5 (E). • Look at the padlock and enter the code to free the sheep (F). • Chase the lamb around until he lands on the third cage (1-3). • Look at the sign on the cage for a mini-game (G). • Match people to the animal they would be associated with. • Find all the pairs to get the combination clue. • Count the number of horns on the clue to get 1-4-2 (H). • Look at the padlock and enter the code to free the sheep (I). • Shoot down the owls as they appear and fill up the meter at the top (J). • Move your cursor over each owl and click to fire (K). • If you miss the owls you will lose some ground on the progress meter. • Note the spider legs blocking the way (L). • Walk down (M). • Note the cave entrance (N). • Select the pots (O). • Move the screen to the upper left and take the piece of plates (pink). • Move the screen to the lower left and take the 2 pieces of plates (pink). • Move the screen to the lower right and take the 5 pieces of plates (pink). • Move the screen to the upper right and take the final 2 pieces of plates (pink). • Walk to the left and go up the stairs. • Note the empty frame (P). • Look at the control panel and use the PLATES on the center for a mini-game (Q). • Press the dice that have the same number of dots as the dice (1-3). • Note that the outer plate actually has 4 holes; one is only visible when the 2nd plate spins the notch over the hole. • You have received a ROYAL PICTURE; place the ROYAL PICTURE in the frame for a mini-game. • Restore the picture in this jigsaw style mini-game (R). • Left-click to take or place a piece, and right click to rotate a piece. • Refer to the Royal Picture (S). • Turn the statue bases to reflect its owner (T). • Note the 2 statues on the left face away from you, so you must put their symbol on the other side (U). • From left to right the symbols should be: rhino-bat-crab-claws. • Walk left through the now open door. • Select the green circles as they appear to do battle. • Missing the green circles in a sequence will cause it to restart. • Select the chain overhead (A). • Select the stake (B). • Next, select the pan (C). • Select the vase (D). • Select the chain (E). • Select the column (F). • Select the chain (G). • Select the joint in the leg (H). • Select the chandelier (I). • Look inside the mechanical spider for a mini-game (J). • Follow each wire on the left (K) to a point on the right (L). • Place the same colored wire on the end point; left-click to take or place a wire. • Congratulations! You have completed Shaban!Created at: 2012-06-21