Walkthrough Menu
- General Tips
- Chapter 1: Neil's House
- Chapter 2: The Temple
- Chapter 3: The Prison
- Chapter 4: The Town
- Chapter 5: The Druid
Chapter 1: Neil's House
- Talk to your father; take the Berries (A).
- Take the Berries (B).
- Take the Berries and PLAQUE PART (C).
- Read the note (D); take the DAGGER and Berries (E).
- Use the DAGGER 3x; take the Berries (F).
- Use Werewolf Sight (G) on the skeleton (H).
- Move the bones (I).
- Talk to your father; take the MILLER FAMILY AMULET (J).
- Walk forward.
- Take the OLD WALLET (K).
- Move the metal; take the TOY DRILL (1/2) (L).
- Take the MALLET (M) and MOON (1/2) (N).
- Walk down.
- Use the MALLET; take the TOY DRILL (2/2) (O).
- Receive the TOOLBOX KEY.
- Walk forward.
- Examine the toolbox; place the TOOLBOX KEY (P).
- Take the BROKEN PLIERS (Q).
- Examine the BROKEN PLIERS; take the WIRE PIECE (R).
- Open the OLD WALLET; use the WIRE PIECE (S). Unzip the wallet.
- Examine the photo (T); take the COIN (U).
- Combine the BROKEN PLIERS and COIN (V); take the PLIERS.
- Walk down.
- Examine the nail; use the PLIERS (W).
- Receive the OLD BONE.
- Walk forward.
- Give the OLD BONE (X).
- Take the Berries and CELTIC ORNAMENT PIECE (1/3) (Y).
- Take the PLAQUE PART (Z).
- Combine the 2 PLAQUE PARTS (A); take the WOLF PLAQUE.
- Place the WOLF PLAQUE for a mini-game (B).
- Solution (C).
- Walk forward.
- Examine the carriage (D).
- Play the HOP; receive the FEATHER NECKLACE (E).
- Examine the door; take the SMALL WRENCH (F).
- Take the MONKEY WRENCH PART (G).
- Take the Berries (H).
- Take the ROD HANDLE and Berries (I).
- Walk down.
- Use the SMALL WRENCH (J); take the WINDMILL BLADES.
- Place the FEATHER NECKLACE (K); take the STONE EYE (L) and DECORATED GEAR (1/2) (M).
- Walk forward.
- Place the STONE EYE (N); take the CELTIC ORNAMENT PIECE (2/3) (O).
- Examine the windmill; place the WINDMILL BLADES for a mini-game (P).
- Solution (Q): A-Bx3.
- Take the WOLF HEAD KEY (R).
- Use the WOLF HEAD KEY (S); open the door.
- Walk left.
- Examine the mobile 2x; take the DECORATED GEAR (2/2) (T).
- Examine the key (U); examine the picture (V).
- Take the RUBBER DOG TOY (W) and Berries (X).
- Walk down.
- Examine the skull (Y).
- Place the DECORATED GEAR (2/2); turn the gears (Z).
- Take the BOOK PIECE (A).
- Walk down.
- Give the RUBBER DOG TOY (B); take the TOY KNIGHT (C).
- Walk forward, then left.
- Place the TOY KNIGHT (D); open the chest for a mini-game.
- Solution (E-H).
- Take the KEY (I).
- Talk to Anna (J).
- Use the KEY (K); examine the lock for a mini-game.
- Solution (L).
- Casual: A-B-C-D.
- Hard: A-D-B-Dx2-B-D-Ax2-Dx2-C-D.
- Ax2-D-C-Dx3-Ax2-D-Ax2-Dx2-A-D-A.
- Talk to Anna; give the MILLER FAMILY AMULET (M).
- Take the FAMILY BOOK (N).
- Combine the FAMILY BOOK and BOOK PIECE (O); read the book (P).
- Play the HOP; receive the CELTIC ORNAMENT PIECE (3/3).
- Take the INCOMPLETE HANDCUFF (Q).
- Combine the INCOMPLETE HANDCUFF and CELTIC ORNAMENT PIECE (3/3) (R); take the COMPLETE HANDCUFF.
- Walk down.
- Place the COMPLETE HANDCUFF for a mini-game (S).
- Solution (T).
- Casual: G-A-F-C.
- Hard: F-A-G-B-C-E.
- Walk forward.
Chapter 2: The Temple
- Take the CLOAK (U).
- Examine the window; collect the SPIDER EYES (4/4) (V).
- Move the dirt; take the LIGHTNING SYMBOL (W) and FIREPROOF GLOVE (X).
- Take the ARROW (Y) and Berries (Z).
- Use Werewolf Sight; move the leaves (A).
- Walk down.
- Play the HOP; receive the MAGNET (B).
- Examine the MAGNET; take the IRON MAIDEN and MAGNET ON A WIRE (C).
- Use the FIREPROOF GLOVE (D); receive the POKER.
- Walk forward.
- Use the MAGNET ON A WIRE; collect the METAL SPIDER LEGS (E).
- Use the POKER; take the Y-SHAPED KEY (F).
- Place the Y-SHAPED KEY (G); examine the lock for a mini-game (H).
- Solution (I): move the pin through the maze.
- Take the BROKEN METAL SPIDER (J).
- Combine the BROKEN METAL SPIDER, METAL SPIDER LEGS, and SPIDER EYES (4/4) (K); take the METAL SPIDER.
- Read the note (L); place the METAL SPIDER for a mini-game (M).
- Solution (N).
- Use the CLOAK (O).
- Walk left.
- Take the Berries (P).
- Use Werewolf Strength (Q) on the gate (R).
- Take the WIRE HANGER (S).
- Place the IRON MAIDEN (T).
- Open the door (U).
- Take the COAT OF ARMS (V).
- Walk down.
- Take the MOON (2/2) (W).
- Walk down.
- Place the COAT OF ARMS (X); examine the chest (Y).
- Place the MOON (2/2) for a mini-game (Z).
- Solution (A).
- Take the BRONZE KEY (B).
- Take the VACCUUM TUBE SOCKET (C).
- Walk forward, then left.
- Place the LIGHTNING SYMBOL (D); open the case.
- Place the VACCUM TUBE SOCKET for a mini-game (E).
- Casual solution (F-H).
- Hard solution (I-K).
- Take the TAPE (L).
- Combine the ROD HANDLE, ARROW and WIRE HANGER; use the TAPE (M).
- Take the LONG ROD.
- Walk down.
- Take the SIGNAL FLARE (N).
- Examine the SIGNAL FLARE (O); take the BURNING FLARE.
- Use the LONG ROD for a mini-game (P).
- Solution (Q): stop the bars when they alight with the key.
- Receive the CROWNED KEY.
- Walk left.
- Use the BURNING FLARE (R).
- Take the SILVER KEY (S).
- Walk down.
- Use the BRONZE KEY, CROWNED KEY, and SILVER KEY (T); open the cover.
- Play the HOP; receive the INTRICATE KEY (U).
- Walk left.
- Talk to Neil (V).
- Use the INTRICATE KEY; examine the lock for a mini-game (W).
- Solution (X).
- Casual: F-A-B.
- Hard: D-C-B-E-F-A-E-Ax2-E-A-Ex2.
- Walk down.
Chapter 3: The Prison
- Take the ROCKS (Y).
- Use the ROCKS (Z).
- Take the AWL (A).
- Use the AWL (B).
- Move the papers; take the FLAT STONE (C).
- Take the CAPE (D).
- Take the Berries and MISTLETOE (E).
- Use the FLAT STONE and CAPE (F).
- Go forward.
- Examine the computer; take the SCALPEL (G).
- Open the drawer; take the Berries and MONKEY WRENCH PART (H).
- Take the INSULATED GLOVE (I) and Berries (J).
- Take the WIRE (K).
- Use the WIRE (L); receive the DRAWER KEY.
- Walk down.
- Use the DRAWER KEY; take the PIECE OF WRENCH (M).
- Combine the 2 MONKEY WRENCH PARTS and PIECE OF WRENCH; take the MONKEY WRENCH (N).
- Walk left.
- Use the MONKEY WRENCH (O).
- Pull the cage to the left 3x (P).
- Go right.
- Examine the rope (Q).
- Take the ROPE (R).
- Take the CROWBAR and Berries (S).
- Take the CAN OPENER (T).
- Walk down twice.
- Use the CROWBAR; take the PAPER (U).
- Walk left.
- Use the CAN OPENER; take the Berries (V).
- Use Werewolf Sight; examine the desk (W).
- Use the PAPER (X); place a sheet (Y).
- Take the ACID RECIPE (Z).
- Place the ACID RECIPE for a mini-game (A).
- Casual solution (B).
- Hard solution (C).
- Take the ACID (D).
- Walk forward.
- Pour the ACID (E).
- Play the HOP; receive the IMPROVISED BONE SAW (F).
- Walk down.
- Use the IMPROVISED BONE SAW (G); receive the ANTLERS.
- Combine the ROPE and ANTLERS (H); take the IMPROVISED GRAPPLING HOOK.
- Walk forward.
- Use the IMPROVISED GRAPPLING HOOK (I).
- Go up.
- Use the SCALPEL; take the TAPED HAMMER (J).
- Examine the TAPED HAMMER (K); take the TAPE and HAMMER.
- Take the WOLF HEAD (L).
- Walk forward.
- Talk to Neil; take the FAMILY AMULET (M).
- Place the WOLF HEAD (N); open the mailbox.
- Take the FEATHER and INK CONTRAST (O).
- Walk down, then go down the well.
- Play the HOP; receive the FISHING ROD (P).
- Examine the paper (Q).
- Use the INK CONTRAST; take the CODE (R).
- Go up.
- Use the FISHING ROD for a mini-game (S).
- Solution (T): stop the marker and hook on the present.
- Receive the PRESENT.
- Examine the PRESENT (U); receive the PAPER WRAP.
- Go down the well, then down.
- Place the FEATHER (V); take the PENCIL (W).
- Walk down.
- Place the FAMILY AMULET (X); open the box.
- Take the OLD KEY (Y).
- Go left, then forward.
- Use the OLD KEY (Z); open the box.
- Remove the wood; examine the panel (A).
- Use the CODE (B); enter it (1-4).
- Open the case; take the CRUMBLING MAP (C).
- Use the INSULATED GLOVE (D); receive the FUSE.
- Go up.
- Place the FUSE (E).
- Use the CRUMBLING MAP, TAPE, PAPER WRAP, and PENCIL for a mini-game (F).
- Solution (G-H).
- Take the MAP (I).
- Walk forward.
- Give the MAP (J); take the FIRE-SHAPED KEY (K).
- Walk right.
Chapter 4: The Town
- Take the Berries (L); examine the swing.
- Take the SWING and SHED KEY (M).
- Break the window; take the Berries and EXTINGUISHER (N).
- Use the SHED KEY (O).
- Play the HOP; receive the FIRE AXE (P).
- Use the EXTINGUISHER (Q); use the FIRE AXE (R).
- Walk forward.
- Take the HYDRANT WRENCH (S) and Berries (T).
- Use the HAMMER (U); take the WOODEN BOARDS.
- Place the SWING and WOODEN BOARDS (V).
- Open the clock; take the Berries and CLOCK HAND (W).
- Use the CLOCK HAND; take the CLAMP (X).
- Open the clock; use the CLAMP (Y).
- Take the GEARS (1/2)-(2/2) (Z); take the CHAIN (A).
- Examine the machine (B); place the GEARS (2/2) for a mini-game (C).
- Solution (D).
- Place the CHAIN (E).
- Use the EXTINGUISHER (F).
- Take the Berries (G).
- Use Werewolf Strength 5x (H); use the FIRE-SHAPED KEY for a mini-game (I).
- Solution (J).
- Casual: F-E-Gx2.
- Hard: B-D-Gx2-A-E-F-C-E-A-Ex2-A-C-A-Ex2-C-E-A.
- Walk left.
- Take the BROKEN RAZOR (@).
- Use the HYDRANT WRENCH (K); take the HOSE.
- Combine the EXTINGUISHER and HOSE (L); take the FIRE EXTINGUISHER.
- Use the FIRE EXTINGUISHER (M).
- Play the HOP; receive the MILL KEY (N).
- Walk down.
- Use the MILL KEY (O).
- Walk right.
- Take the POKER (P).
- Examine the picture; take the GEAR-SHAPED KEY (Q).
- Take the Berries (R); use the BROKEN RAZOR.
- Take the SMALL KEY (S).
- Take the BULLDOG PIPE (T).
- Use the SMALL KEY (U).
- Move the robes; place the BULLDOG PIPE (V).
- Take the Berries; press the button (W).
- Go left.
- Take the SCREWDRIVER (X).
- Take the Berries (Y) and MAGNET (Z); use the POKER (A).
- Take the TELESCOPE (B).
- Move the bushes; take the FUEL (C).
- Walk down twice.
- Use the MAGNET (D); receive the OVAL KEY.
- Use the SCREWDRIVER; take the FLASHLIGHT (E).
- Go right, then left.
- Use the GEAR-SHAPED KEY (F).
- Use the FLASHLIGHT; take the STAMP (G).
- Combine the PRESENT and STAMP (H); open the box.
- Take the Berries, WOODEN GEAR, and METAL BOWL (I).
- Place the WOODEN GEAR (J).
- Walk down.
- Use the OVAL KEY (K).
- Go right.
- Take the Berries (L).
- Take the STAR MAP (M); place the MISTLETOE (N).
- Take the Berries and SMALL MICROSCOPE (O).
- Walk down.
- Place the SMALL MICROSCOPE (P).
- Take the VISCOUS FLUID (Q); press the button.
- Play the HOP; receive the CELL KEYCARD (R).
- Walk right.
- Use the CELL KEYCARD (S).
- Go forward.
- Take the JEWELED BUTTERFLY (T).
- Walk down twice.
- Place the JEWELED BUTTERFLY (U).
- Take the Berries and SPIRAL KEY (V).
- Walk right, then forward.
- Place the SPIRAL KEY (W).
- Take the Berries (X); examine the lock for a mini-game.
- Solution (Y).
- Casual: A-Cx2-D-Ex2-F-Gx2-H-I-B.
- Hard: A-B-Cx2-D-Cx2-H-G-F-Ex2-G-I-Gx2-I.
- Take the KEYCARD (Z).
- Walk down.
- Use the KEYCARD (A).
- Take the LUCKY SHAMROCK (B).
- Walk forward.
Chapter 5: The Druid
- Talk to your father; take the STEEL HEART (C).
- Place the LUCKY SHAMROCK; take the Berries and KEY PART (1/2) (D).
- Walk down three times.
- Take the Berries (E).
- Use Werewolf Speech (F) on the wolf for a mini-game (G).
- Solution (H-I).
- Walk left.
- Take the NAIL (J).
- Take the FLINT (K).
- Take the Berries (L).
- Take the WEDGE (M).
- Place the STEEL HEART (N).
- Walk left.
- Take the Berries (O).
- Take the Berries (P) and CROWBAR (Q).
- Walk down twice, then right.
- Use the WEDGE; take the PINCERS (R).
- Walk right.
- Use the CROWBAR (S).
- Take the BILLIARD PIPE (T) and FORCEPS (U).
- Walk down.
- Place the BILLIARD PIPE (V); take the FUSED-IN WOLF HEAD (W).
- Play the HOP; receive the ASPIRIN (@).
- Use the FUEL and FLINT (X); place the FUSED-IN WOLF HEAD.
- Take the WOLF HEAD (Y).
- Walk down, then left twice.
- Use the FORCEPS (Z); receive the LIGHTBULB.
- Use the PINCERS; take the LENS (A).
- Read the book (B).
- Place the STAR MAP (C); take the CONSTELLATION MAP.
- Examine the TELESCOPE (D); remove the lens.
- Replace the LENS; take the TELESCOPE (E).
- Walk down.
- Place the TELESCOPE (F) and CONSTELLATION MAP (G); examine the telescope for a mini-game.
- Solution (H-K).
- Receive the MARKED STARMAP.
- Place the LIGHTBULB, METAL BOWL, and MARKED STARMAP (L); use the NAIL.
- Take the PORTABLE PLANETARIUM (M).
- Go left.
- Place the PORTABLE PLANETARIUM for a mini-game (N).
- Solution (O-Q).
- Walk forward.
- Take the FRUIT PICKER, Berries, and SAFE CODE (R).
- Use the VISCOUS FLUID; take the MUTAGEN (S).
- Take the TRAP RELEASE (T).
- Take the DRUID'S DIARY and RITUAL SICKLE (U).
- Combine the DRUIDS'S DIARY and WOLF HEAD (V); read the book (W).
- Play the HOP; receive the DRUID'S DIARY.
- Walk down.
- Use the TRAP RELEASE; take the TURPENTINE (X).
- Walk down.
- Use the FRUIT PICKER; receive the Berries (Y).
- Use the Werewolf Sight; take the SQUARE HANDLE (Z).
- Walk left, then forward.
- Place the SQUARE HANDLE; take the PESTLE (A).
- Walk down three times, then right twice.
- Use the SAFE CODE (B); take the TONGS and TRANSFORMATION INSTRUCTION (C).
- Walk forward.
- Give the DRUID'S DIARY; take the POTION RECIPE (D).
- Walk down three times, left, then forward twice.
- Use the TONGS; receive the WOLF FANG (F).
- Walk down three times, right, then left.
- Use the RITUAL SICKLE; take the RED MISTLETOE (G).
- Use the POTION RECIPE; place the MUTAGEN, RED MISTLETOE, and ASPIRIN (H).
- Take the RED POTION (I).
- Place the WOLF FANG; use the PESTLE and TERPENTINE (J).
- Pour the mixture (K) into the bottle (L); take the SILVER POTION (M).
- Walk down, right, then forward.
- Use the TRANSFORMATION INSTRUCTION; turn the dials (N).
- Place the SILVER POTION and RED POTION (O); examine the controls.
- Receive the KEY PART (2/2).
- Walk down.
- Place the KEY PART (2/2) (Q).
- Walk right.
- Use Werewolf Speech for a mini-game (R).
- Solution (S-T).
- Use Werewolf Will (U) on the druid (V) for a mini-game.
- Solution (W): move the ball through the maze.
- Use Werewolf Strength (X).
- Use Werewolf Will for a mini-game (Y).
- Solution (Z): move the ball through the maze.
- Use Werewolf Sight; press the buttons (A).
- Use Werewolf Will for a mini-game (B).
- Solution (C): move the ball through the maze.
- Congratulations! You have completed Shadow Wolf Mysteries: Curse of Wolfhill.
Created at: 2016-03-27