Walkthrough Menu
- General Tips
- Chapter 1: Iron Gate Asylum
- Chapter 2: The Shadow
- Chapter 3: The Train Station
- Chapter 4: Across the River
- Chapter 5: Layla
General Tips
- This is the official guide for Shadowplay: Darkness Incarnate.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: Iron Gate Asylum
- Examine the scene; talk to the guard. Take the PERSONAL BELONGINGS (A).
- Examine the PERSONAL BELONGINGS; take the CLEAN TOWEL (B).
- Move the items; take the SOAP (C).
- Talk to the warden (D).
- Go upstairs.
- Talk to the warden. Examine the file (E); read the papers (F).
- Take the ISOLATION WING KEYCARD (G).
- Open the locker (H).
- Take the SHINY PLATE (I); move the clothes.
- Take the WIRE HANGER (J).
- Examine the WIRE HANGER 3x (K); receive the WIRE HOOK.
- Examine the door (L).
- Use the WIRE HOOK; take the MOP (M).
- Use the MOP (N).
- Walk forward twice.
- Open the paper (O); take the Map.
- Move the note; take the COIN (P).
- Walk down.
- Use the COIN; press the button (Q).
- Take the CANDY (R).
- Open the CANDY; take the STICKER (S).
- Walk forward.
- Use the STICKER (T).
- Play the HOP; receive the COMPUTER KEYBOARD (U).
- Place the COMPUTER KEYBOARD (V).
- Press the buttons (1-2).
- Use the ISOLATION WING KEYCARD (W); open the door.
- Go through the door.
- Examine Layla (X).
- Turn the handle 3x (Y).
- Use the CLEAN TOWEL (Z).
- Walk down.
- Open the case; take the ELECTRICAL BOX KEY (A).
- Walk left.
- Use the ELECTRICAL BOX KEY (B); receive the PADLOCK. Examine the wires for a mini-game (C).
- Solution (D).
- Talk to Layla (E).
- Take the FIRE EXTINGUISHER (F) and Mystical Lantern (G).
- Examine the cell (H).
- Use the FIRE EXTINGUISHER 3x (I).
- Talk to Layla (J).
- Scroll left.
- Open the door (K).
- Walk forward.
- Talk to the guard (L).
- Use the Mystical Lantern (M) on the guard (N).
- Examine the shadow (O); examine the door (P).
- Talk to the guard; take the paper (Q).
- Go upstairs.
Chapter 2: The Shadow
- Examine Michael 2x (R-S).
- Examine the chair 2x (T).
- Move the painting (U).
- Examine the scanner (V).
- Move the frame, chair, pencil holder, and teacup (1-4); take the TILE (W) and LETTER OPENER (X).
- Move the painting (Y) and picture (Z).
- Gather the papers for a mini-game (A).
- Place the pieces (B); take the TORN NOTE.
- Take the SIGNET RING (C).
- Place the TORN NOTE (D); find the shapes (E).
- Turn the globe; find the countries (F).
- Take the STAR PENDANT (G).
- Place the STAR PENDANT (H).
- Walk right.
- Open the curtains (I).
- Take the CLOTH (J).
- Examine the cupboard (K); place the TILE for a mini-game (L).
- Solution (M).
- Take the HANDLE (N) and WIRECUTTERS (O).
- Walk down.
- Examine the box (P).
- Place the HANDLE (Q); open the box.
- Take the LIGHTER; move the items. Take the FILM REEL (R).
- Walk down twice.
- Look behind the machine (S).
- Use the WIRE HOOK (T); examine the front of the machine.
- Use the LETTER OPENER (U).
- Use the WIRECUTTERS; take the ELECTRICAL WIRES (V).
- Go to the Secret Room.
- Remove the cover; place the ELECTRICAL WIRES (W) and FILM REEL (X).
- Press the button (Y).
- Play the HOP; receive the PURSE (Z).
- Combine the PURSE and SIGNET RING (A).
- Move the papers; open the envelope (B).
- Take the KNIFE (C).
- Combine the CLOTH and KNIFE (D). Examine the cloth 5x; take the IMPROVISED ROPE (E).
- Walk down.
- Use the IMPROVISED ROPE (F).
- Go forward.
- Move the items (G).
- Place the PADLOCK (H); pull the chain (I).
- Use the LIGHTER; take the ALCOHOL (J).
- Move the tools and plant; take the DRAWING (1/3) (K).
- Use the FIRE EXTINGUISHER, SHINY PLATE, and WIRE HOOK (L).
- Walk left.
- Talk to Michael (M).
- Take the DRAWING (2/3) (N).
- Take the SURGICAL SCISSORS (O).
- Open the drawers, then lid (1-3); take the DRAWING (3/3) (P).
- Place the DRAWING (3/3) (Q).
- Play the HOP; receive the DRAWINGS (R).
- Examine the DRAWINGS for a mini-game (S).
- Solution (T); take the papers.
- Examine the case for a mini-game (U).
- Solution (V).
- Take the MEDICAL SYMBOL (W).
- Walk down.
- Place the MEDICAL SYMBOL (X).
- Take the FIRST-AID KIT (Y).
- Examine the FIRST-AID KIT for a mini-game (Z).
- Solution (A): E-B-C-F-C.
- Take the GAUZE and ADHESIVE BANDAGES (B).
- Combine the GAUZE, SURGICAL SCISSORS, ALCOHOL, and ADHESIVE BANDAGES; take the WOUND DRESSING (C).
- Walk left.
- Use the WOUND DRESSING (D).
- Scroll left.
- Use the Mystical Lantern for a mini-game (E).
- Solution (F): (D-A-B-D)-(A-C-B-D-A).
- Scroll right, left, then right; try to go forward.
- Move the debris (G).
- Go forward.
- Go through the upper left tunnel for a mini-game (H).
- Solution (I).
- Walk forward.
Chapter 3: The Train Station
- Take the FUEL (J).
- Walk left.
- Examine the photo (K).
- Place the pieces (L).
- Examine the picture (M).
- Place the pieces (N).
- Take the Map (O).
- Take the TRAIN KEY (P).
- Close the suitcase; move the hat and cushion (1-3).
- Take the SCRUB BRUSH (Q), POT OF WATER, and SCREWDRIVER (R).
- Open the POT OF WATER; use the SOAP (S). Receive the SOAPSUDS.
- Move the carton; take the FUNNEL (T).
- Walk down.
- Examine the window (U).
- Use the SOAPSUDS and SCRUB BRUSH (V); read the note.
- Examine the arrow (W).
- Examine the keypad for a mini-game (X).
- Solution (Y): A-D-G-J-I-F-I-F-I-J-K.
- Take the WELDING MASK (Z); examine the cloth (A). Receive the LIGHTBULB.
- Use the TRAIN KEY (B); open the door.
- Walk right.
- Place the LIGHTBULB (C).
- Pull the cord (D).
- Take the METAL SAW (E).
- Take the COAL SHOVEL (F).
- Place the FUNNEL (G); pour the FUEL.
- Walk down.
- Use the COAL SHOVEL; move the grate (H).
- Move the papers; gather the SCREWS (I).
- Walk left.
- Use the WELDING MASK and METAL SAW; move the fence (J).
- Play the HOP; receive the NEW ENGINE (K).
- Walk down, then right.
- Use the SCREWS and SCREWDRIVER (L).
- Examine the lever (M); pull the handle (N).
- Use the SCREWDRIVER (O); place the NEW ENGINE.
- Walk down.
- Examine the screen (P).
- Press the button (Q).
- Walk right.
- Examine the controls for a mini-game (R).
- Solution (S): Ax4-Cx4-Bx4.
- Examine the wheels (T).
- Scroll left.
- Use the Mystical Lantern (U).
- Use the FIRE EXTINGUISHER (V).
- Remove the cloth (W).
- Play the HOP; receive the GLUE GUN (X).
- Move the cones; take the OXYGEN TANK (Y).
- Move the cloth and items; take the DAMAGED DIVING MASK (Z).
- Examine the flag (A); receive the TUBE.
- Combine the DAMAGED DIVING MASK, TUBE, and OXYGEN TANK (B).
- Place the tube; use the GLUE GUN (C). Receive the BREATHING APPARATUS.
- Use the BREATHING APPARATUS (D).
- Go forward.
- Take the LIFE PRESERVER (E).
- Move the items; take the IGNITION CARD and note (F).
- Take the ROPE (G) and FLASHLIGHT (H); use the IGNITION CARD (I).
- Combine the LIFE PRESERVER and ROPE (J); receive the LIFE PRESERVER WITH ROPE.
- Use the LIFE PRESERVER WITH ROPE (K); examine the debris.
- Move the items; take the SCRAPER (L).
- Use the SCRAPER; examine the panel for a mini-game (M).
- Solution (N).
- Use the IGNITION CARD (O).
- Take the PLANK (1/3) (P).
- Walk forward.
- Take the PLANK (2/3) (Q).
- Take the PLANK (3/3) (R).
- Place the PLANK (3/3) (S).
- Walk right.
- Take the UMRELLA (T).
- Open the door; examine the radio (U).
- Examine the antenna; receive the ANTENNA (V).
- Open the cover; take the BATTERIES (W).
- Open the FLASHLIGHT (X); use the BATTERIES.
- Walk down.
- Use the ANTENNA (Y); open the window.
- Go through the window.
- Take the SLEEPING PILLS (Z); examine the radio for a mini-game (A).
- Solution (B-D).
- Use the Mystical Lantern (E).
- Use the FLASHLIGHT; use the UMBRELLA (F).
- Examine the bag; take the CASSETTE (G).
- Place the CASSETTE (H).
- Play the HOP; receive the DIAL (I).
- Remove the cover (J).
- Place the DIAL; turn the handle (K).
- Move the items; read the note. Take the TOOLBOX KEY and GLASS PRISM (L).
- Walk down twice.
- Use the TOOLBOX KEY (M); open the toolbox.
- Open the drawers (1-5); take the ID CARD (N).
- Walk forward, then right.
- Examine the screen (O); use the ID CARD for a mini-game (P).
- Solution (Q).
- Play the HOP (R).
- HOP mini-game solutions (S-U).
- Scroll left.
Chapter 4: Across the River
- Use the SLEEPING PILLS (V).
- Take the OAR (1/2) (W).
- Open the doors (1-2); take the BUNKER TILE (X).
- Examine the picture (Y).
- Move the basket; take the Map and CLOTH (Z).
- Walk right.
- Take the GLASS SHARD (A).
- Combine the GLASS SHARD and CLOTH (B); receive the IMPROVISED BLADE.
- Use the IMPROVISED BLADE (C); receive the BUCKET. Examine the backpack (D).
- Open the small pouches, then the large pouch; take the HAMMER (E).
- Use the IMPROVISED BLADE; place the BUNKER TILE for a mini-game (F).
- Solution (G): A-B-C-A-B-A-Dx2-C-B-D-B-Cx2-D-B.
- Walk left.
- Take the FUSE (H); move the uniform.
- Walk down.
- Use the BUCKET (I).
- Play the HOP; receive the BUTTON EMBLEM (J).
- Walk down.
- Open the cupboard (1-2); examine the box (K).
- Place the BUTTON EMBLEM (L); open the box.
- Move the items; take the NEEDLES (M).
- Walk right, then left.
- Examine the trunk 3x (N).
- Examine the lock (O).
- Use the NEEDLES for a mini-game (P).
- Solution (Q).
- Play the HOP; receive the NESTING DOLL (R).
- Examine the NESTING DOLL 5x (S); receive the NESTING DOLLS.
- Walk down twice.
- Place the NESTING DOLLS for a mini-game (T).
- Solution (U).
- Examine the box (V).
- Move the items; take the CHARGED BATTERIES and SWITCH (W).
- Combine the DEPLETED FLASHLIGHT and CHARGED BATTERIES (X); receive the FLASHLIGHT.
- Walk right, then left.
- Examine the books 3x (Y). Place the SWITCH; examine it (Z).
- Move the cloth (A).
- Use the HAMMER (B); take the STAR KEY (C).
- Use the STAR KEY (D); open the door.
- Move the shirt; take the OAR (2/2) (E).
- Walk down.
- Use the OAR (2/2); examine the boat for a mini-game (F).
- Solution: cross the river while avoiding the obstacles (G).
- Use the HAMMER (H); open the crate.
- Take the CLOCK PART (1/3) (I). Play the HOP; receive the CAR JACK.
- Move the rock and wheel; take the PUMP (J).
- Take the METAL POLE (K).
- Combine the CAR JACK and METAL POLE (L); take the CAR JACK.
- Examine the door 2x; use the Mystical Lantern (M).
- Place the CAR JACK (N); examine it 3x.
- Walk through the door.
- Examine the plug (N).
- Examine the trashcan (O); take the CLOCK PARTS (2/3) and INSULATING TAPE (P).
- Take the WIRECUTTERS (Q).
- Combine the WIRECUTTERS and INSULATING TAPE (R); receive the INSULATED CUTTERS.
- Walk down.
- Open the door; use the INSULATED CUTTERS. Move the wires; take the CLOCK PARTS (3/3) (S).
- Walk right.
- Examine the clock 2x (T); place the CLOCK PARTS (3/3) (U).
- Solution (V): A-L-K-J-I-H-G-M-C-D-E-M.
- G-F-E-D-C-B-A-M-E-D-C-B-A-M-G-F-E-D.
- C-B-A-M-I-H-G-F-E-D-C-B-A-L-K-J-I-M.
- Open the safe; examine the case (W).
- Take the SURVEILLANCE CD (X).
- Use the SURVEILLANCE CD (Y).
- Play the HOP; receive the ENTRANCE CODE (Z).
- Walk down.
- Examine the keypad; use the ENTRANCE CODE for a mini-game (A).
- Solution (B).
- Open the gate (C).
- Walk left.
- Take the SHOVEL (D), DEFLATED BASKETBALL (E), and CHESS MOVES (F).
- Combine the DEFLATED BASKETBALL and PUMP; use the pump 5x. Take the BASKETBALL (G).
- Use the BASKETBALL for a mini-game (H).
- Solution: stop the indicators when they are inside the square (I).
- Take the CHESS MOVES (1/2) (J).
- Walk down.
- Use the SHOVEL; take the GLASS BOTTLE (K).
- Combine the GLASS BOTTLE and HAMMER; take the CHESS MOVES (2/2) (L).
- Combine the CHESS MOVES and CHESS MOVES (2/2) for a mini-game (M).
- Solution (N); take the CHESS MOVES.
- Walk forward.
- Place the CHESS MOVES for a mini-game (O).
- Solution (P).
- Examine the door for a mini-game (Q).
- Solution (R).
- Walk forward; try to walk forward.
Chapter 5: Layla
- Take the LAUNDRY MOP (S).
- Move the laundry 3x; take the WASHER KNOB (T) and COIN (U).
- Place the WASHER KNOB; turn it (V).
- Play the HOP; receive the LAUNDRY KEY (1/2) (W).
- Walk down.
- Use the LAUNDRY MOP; receive the LAUNDRY KEY (2/2) (X).
- Walk forward.
- Use the LAUNDRY KEY (2/2); turn the keys (Y).
- Push the cart (Z).
- Use the COIN; remove the cover (A).
- Use the FLASHLIGHT for a mini-game (B).
- Solution (C).
- Take the CLOTH (1/2)-(2/2) and IRONBAR (D).
- Move the debris; take the DRY PAPER (E) and PIPE (F).
- Examine the door 2x (G).
- Walk forward.
- Use the Mystical Lantern (H); examine the shadows (1-6).
- Use the IRON BAR 3x (I); use the FLASHLIGHT.
- Play the HOP; receive the GUARD'S JACKET (J).
- Examine the GUARD'S JACKET; open the pockets. Take the BULLETS, MATCHES, and SECURITY ID (K).
- Examine the BULLETS 3x (L).
- Use the DRY PAPER and INSULATED CUTTERS (M); examine the bullets. Receive the GUNPOWDER.
- Combine the PIPE, FUSE, CLOTH (2/2), and GUNPOWDER (N); receive the IMPROVISED BOMB.
- Place the IMPROVISED BOMB (O).
- Use the MATCHES (P).
- Use the SECURITY ID (Q).
- Go forward.
- Take the BROKEN LANTERN (R).
- Open the coat; take the Map and the ATOM PENDANT (S).
- Examine the gargoyle; take the EMPTY POWDER JAR (T).
- Walk right.
- Place the EMPTY POWDER JAR (U); read the papers (V). Receive the RECIPE.
- Use the ATOM PENDANT (W); open the cupboard.
- Use the RECIPE (X). Play the HOP; receive the POWDER INGREDIENTS.
- Place the POWDER INGREDIENTS; place the bowl (Y) under the microscope for a mini-game (Z).
- Solution (A-E).
- Take the POWDER JAR (F).
- Walk down.
- Place the POWDER JAR (G); examine the statue 5x (H).
- Examine the doors for a mini-game (I).
- Solution (J).
- Go forward.
- Move the items; take the SUPER GLUE and STONE EAR (K).
- Use the SECURITY ID (L); open the cupboard.
- Move the items; take the LENS (M) and UNDEVELOPED PHOTOS (N).
- Take the COLOR FIXER (O).
- Examine the BROKEN LANTERN; use the SUPER GLUE (P). Place the LENS; receive the Mystical Lantern.
- Walk down.
- Place the STONE EAR (Q); take the TITANIUM KEY (R).
- Walk right.
- Use the TITANIUM KEY (S).
- Take the STONE SKULL (1/2) and PHOTO DEVELOPER (T).
- Go to the Darkroom.
- Use the COLOR FIXER (U), UNDEVELOPED PHOTOS, and PHOTO DEVELOPER (V).
- Play the HOP; receive the SHELF PICTURE (W).
- Examine the camera (X); place the SHELF PICTURE for a mini-game (Y).
- Solution (Z-D).
- Open the door; take the STONE SKULL (2/2) (E) and CRYPT DOOR PHOTO (F).
- Walk down.
- Place the STONE SKULL (2/2) and CRYPT DOOR PHOTO for a mini-game (G).
- Solution (H): Ax3-Bx3-Cx3-Dx2-Ex4-A-E-D.
- Walk left.
- Use the Mystical Lantern and PRISM for a mini-game (I).
- Solution is random (J).
- Move the items; take the WINCH HANDLE (K).
- Place the WINCH HANDLE (L); turn it.
- Use the IRON BAR 2x (M).
- Play the HOP; receive the CHAIN (N).
- Place the CHAIN (O).
- Place the chain (P).
- Turn the handle (Q).
- Move the rocks; examine Layla (R).
- Walk down twice; try to go right.
- Use the Mystical Lantern and PRISM for a mini-game (S).
- Solution (T-U); last solution is random.
- Congratulations! You have completed Shadowplay: Darkness Incarnate.
Created at: 2016-09-18