Walkthrough Menu
- General Tips
- Chapter 1: CorpTex Facility
- Chapter 2: Rooftop
- Chapter 3: Zoo
- Chapter 4: Whaling Village
- Chapter 5: Power Station
General Tips
- This is the official guide for Shadowplay: The Forsaken Island.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: CorpTex Facility
- Speak (A); take CORPTEX USB (B).
- Pick up BACKPACK BUCKLE (C).
- Take FIRST AID KIT (D); open; take BANDAGE and GAUZE.
- Use BACKPACK BUCKLE (E); open.
- Inspect photo (F); take HAZMAT SUIT and locator (G); use (@).
- Use CORPTEX USB (H); inspect and view (I-M).
- Speak (N).
- Put on HAZMAT SUIT.
- Solution (O); turn (P).
- Jump forward.
- Walk forward.
- Speak (Q).
- Take FORK (R) and METAL DISK 1/3 (S).
- Inspect (T); find RUST REMOVER.
- Pick up ARROW (U); use FORK; open and find FENCE SWITCH.
- Investigate (V); use RUST REMOVER and GAUZE (W); take BOARD WITH SYMBOLS.
- Speak (X).
- Investigate (Y); place BOARD WITH SYMBOLS and FENCE SWITCH (Z).
- Solution (A): B-Cx3-Bx4-C-B-Cx2-B-C-B-C.
- Walk forward.
- View (D).
- Take ELECTROSHOCK WEAPON (E); use ARROW; pick up CORPTEX LOGO.
- Take EMPLOYEE CARD PART 1/3 and SHINY MONEY CLIP (F).
- Investigate (G); move (H).
- Place CORPTEX LOGO (I); open and find POCKETKNIFE.
- Speak (J).
- Flip (K); use POCKETKNIFE (L).
- Complete HOP (M); receive DRONE.
- Inspect DRONE; take DRONE HOOK and DRONE WRENCH.
- Walk down.
- Use DRONE WRENCH (N); take METAL DISK 2/3 and PACKAGE.
- POCKETKNIFE on PACKAGE; open; find WIRE CUTTER.
- Inspect (O); use WIRE CUTTER; receive WIRE ROPE.
- DRONE HOOK on WIRE ROPE; receive GRAPPLING HOOK.
- Use GRAPPLING HOOK (P); pull.
- Give SHINY MONEY CLIP (Q); take METAL DISK 3/3.
- Walk forward.
- Place METAL DISK (R).
- Solution (S): B-C-D-C-D-A-Bx2-A-C-Ax2-C.
- Walk forward.
- Speak (T).
- Take USB CABLE (U).
- Inspect (V); open; take BATTERIES.
- Move (W); pick up EMPLOYEE CARD PART 2/3.
- BATTERIES on ELECTROSHOCK WEAPON.
- Insert USB CABLE (X).
- Solution (Y): 1-2-3-4.
- Take EMPLOYEE CARD PART 3/3 (Z).
- Use ELECTROSHOCK WEAPON (A); find TOOLBOX KEY.
- Walk down twice.
- Inspect (B); use TOOLBOX KEY (C); find GLUE.
- GLUE on EMPLOYEE CARD.
- Walk forward.
- Use EMPLOYEE CARD (D); select (E); take DEACTIVATION CODE (F).
- Walk forward.
- Move (G); take BUTANE TORCH.
- Move (H); place DEACTIVATION CODE (I).
- Solution (J): A-D-G-F-G-J-K.
- Take WALKIE-TALKIE (K).
- Speak (L).
- Speak (M).
- Take LOOSE WIRE and TRASH CAN (N).
- Pick up PLASTIC GRABBER (O); use TRASH CAN and open.
- Complete HOP (P); receive GAS TANK.
- Replace GAS TANK on BUTANE TORCH.
- Use BUTANE TORCH (Q); open.
- Walk forward.
- Speak (R).
- Move (S).
- Take LEATHER BELT (T); open; find ELEVATOR FRAGMENT 1/3 and METAL RULER.
- Walk down.
- Use METAL RULER (U); take WORKER'S GLOVE.
- Walk left.
- Use WORKER'S GLOVE (V); receive LIGHTBULB.
- Place LIGHTBULB (W); switch (X); move (W).
- Solution (Y).
- Open (Z); find TRIANGULAR SCREWDRIVER and ELEVATOR FRAGMENT 2/3.
- Speak (A).
- Walk down.
- Use TRIANGULAR SCREWDRIVER (B); open; pick up WOODEN FLOWER.
- Walk left.
- Place WOODEN FLOWER (C); open; pick up ELEVATOR FRAGMENT 3/3.
- Walk down.
- Place ELEVATOR FRAGEMENT (D); inspect.
- Solution (E): D-A; D-B; H-C; G-D; J-E; H-F; J-G; J-H; J-I.
- Inspect (F); select (G).
- Walk forward.
Chapter 2: Rooftop
- Pick up WOOD SAW (H).
- Use WOOD SAW (I); take WOODEN BOARDS and OILCAN.
- Use PLASTIC GRABBER (J); receive ANTENNA CRANK.
- Use ANTENNA CRANK (K).
- Search (L); find GOLDEN ROSE 1/2.
- Inspect (M); use OILCAN; receive BUG REPELLANT.
- Use BUG REPELLANT (N); uncover.
- Complete HOP (O); receive GOLDEN ROSE 2/2.
- Place GOLDEN ROSE (P); take WOODEN BEAMS.
- WOODEN BEAMS and LOOSE WIRE on WOODEN BOARDS; receive IMPROVISED LADDER.
- Use IMPROVISED LADDER (Q); open (R); walk forward.
- Open (S); find STONE FIGURINE.
- Inspect (T); use STONE FIGURINE and BANDAGE.
- Read notes; pick up SICKLE HANDLE.
- Walk down.
- Place SICKLE HANDLE (U); receive SICKLE.
- Walk forward.
- Use SICKLE (V); take ANTENNA CABLE.
- Walk down.
- Inspect (W); use ANTENNA CABLE.
- Walk forward.
- Look (X).
- Solution (Y); take DIGITAL KEY.
- Inspect (Z).
- Use DIGITAL KEY (A).
- Select (B).
- Move (C); open and take RED USB.
- Use (@).
- Place RED USB (D); view.
- Solution (E): 1-8.
- Speak (F).
- Pick up DESKTOP FLAGPOLE and TRUNK BUCKLE 1/2 (G); use LEATHER BELT; take IMPROVISED RAM.
- Take BOARDROOM EMBLEM 1/3 (H); use IMPROVISED RAM.
- Walk forward.
- Pick up BUCKET (I).
- Take BRUSH, BOARDROOM EMBLEM 2/3 and CLOTH (J).
- Walk down.
- Use BUCKET (K); receive HEAVY BUCKET.
- Walk forward.
- Place HEAVY BUCKET (L).
- Take FIRE EXTINGUISHER (M).
- Walk down.
- Use FIRE EXTINGUISHER (N); use CLOTH (O); receive LETTER OPENER.
- Walk forward.
- Inspect (P); use LETTER OPENER (Q); take TRUNK BUCKLE 2/2.
- Place TRUNK BUCKLE (R); open.
- Complete HOP (S); receive BOLT CUTTERS.
- Walk down.
- Use BOLT CUTTERS (T); take BOARDROOM EMBLEM 3/3.
- Place BOARDROOM EMBLEM (U); open and pick up FUSES.
- Walk forward.
- Place FUSES (V).
- Solution (W): 1-5.
Chapter 3: Zoo
- Pick up (X); receive NUTS.
- Read (Y); find STATUE EYE 1/2; inspect (Z).
- Give NUTS (A); pick up STATUE EYE 2/2.
- Place STATUE EYE (B); pick up WOODCARVING TOOL.
- Use DESKTOP FLAGPOLE and WOODCARVING TOOL (C).
- Solution (D): Match (A); push (B).
- Match (C); push (D).
- Match (E); push (F); receive LOCK.
- Walk left.
- Pick up FOOD SCOOP (E) and JANITOR'S NOTEBOOK (F).
- Speak (G).
- Uncover (H); find CORKSCREW HANDLE.
- Move (I); pick up FLARE (J).
- Use LETTER OPENER and FOOD SCOOP (K); receive ASHES.
- Walk down.
- Use CORKSCREW HANDLE (L); receive CORKSCREW.
- Walk left.
- Look (M); use CORKSCREW (N); take BIRD ORNAMENT.
- BIRD ORNAMENT on JANITOR'S NOTEBOOK (O); take DRAWER HANDLE 1/3; turn page.
- ASHES and BRUSH on JANITOR'S NOTEBOOK (P); take STATUE CLUE.
- Walk down.
- Place STATUE CLUE (Q).
- Solution (R): A-Bx2-Cx2-Dx2-Ex2-Fx2.
- Pick up JANITOR'S KEYS; walk left.
- Use JANITOR'S KEYS (S); open.
- Complete HOP (T); receive LASER REMOTE.
- Walk down.
- Use LASER REMOTE (U); walk right.
- Speak (V); pick up LIGHT SWITCH 1/2 and MAGNET (W).
- Use MAGNET (X); receive LIGHT SWITCH 2/2.
- Pick up DRAWER HANDLE 2/3; place LIGHT SWITCH (Z); flip.
- Speak (A); take DRAWER HANDLE 3/3.
- Assemble DRAWER HANDLE.
- Use DRAWER HANDLE (B).
- Solution (C); receive DNA EMBLEM.
- Place DNA EMBLEM (D).
- Solution (E): 6-5; 3-4; 4-6; 2-4; 5-2; 6-5; 4-6; 1-4; 5-1; 6-3; 8-5; 4-8; 3-4; 5-3; 7-5; 4-7; 5-6.
- Find STETHOSCOPE and ROTATING HANDLE 1/2.
- Go to Zoo Cages.
- Move (F); use STETHOSCOPE (G).
- Solution (H): rotate clockwise.
- Find ROTATING HANDLE 2/2.
- Go to Zoo Infirmary.
- Pick up SPRAY PAINT (I); use ROTATING HANDLE; turn.
- Open; walk forward.
- Speak (J); pick up EVAN'S USB (K).
- Use (@); place EVAN'S USB (L).
- Solution (M): A-H.
- Pick up X-RAY 1/3 and HEXAGONAL RING 1/4 (N).
- Take X-RAY 2/3 (O).
- Pick up X-RAY 3/3 (P).
- Place X-RAY (Q); view; receive DIAGRAM and take VALVE.
- Walk down twice.
- Place DIAGRAM (R).
- Solution (S): 1-9.
- Walk forward.
- Use (@).
- Take PLANT TILE 1/3 (T); pull (U).
- Complete HOP (V); receive HOSE.
- Read (W); take HEXAGONAL CYLINDER (X).
- Speak (Y).
- Inspect (Z); pick up TONGS and search (A); find HEXAGONAL RING 2/4.
- Take HEXAGONAL RING 3/4 (B).
- Go to Zoo Lab.
- Use TONGS (C); receive HOT HEXAGONAL RING.
- Place VALVE, HOSE, and HOT HEXAGONAL RING (D); receive HEXAGONAL RING 4/4 and TONGS.
- HEXAGONAL RING on HEXAGONAL CYLINDER.
- Solution: (E): Ax3-Bx2-C-Dx2-Ex3.
- Receive HEXAGONAL CYLINDER.
- Go to Hydroponics.
- Place HEXAGONAL CYLINDER (F); open (G); pick up GARDENENING ROPE, PLANT TILE 2/3, and VIDEOCASSETTE.
- Go to Zoo Cages.
- Play VIDEOCASSETTE (H).
- Complete HOP (I); receive RUSTED PRESSURE METER.
- Go to Zoo Lab.
- Place RUSTED PRESSURE METER and TONGS (J); pick up PRESSURE METER.
- Move to Hydroponics.
- Use PRESSURE METER (K); pick up PLANT TILE 3/3.
- Move; place PLANT TILE (M); use FLARE.
- Move forward.
Chapter 4: Whaling Village
- Speak (N).
- Pick up INITIALS EMBLEM 1/2 (O); slide (P); find FILE and SPARE WIRES.
- Take KEY HOLDER (Q); use FILE; take METAL BAR.
- Use METAL BAR (R); pick up INITIALS EMBLEM 2/2.
- INITIALS EMBLEM on KEY HOLDER; find STICKY CARD.
- Use SPRAY PAINT and STICKY CARD (S); receive FINGERPRINT.
- Place FINGERPRINT (T); take LIGHTNING EMBLEM.
- Use LIGHTNING EMBLEM (U).
- Complete HOP (V); receive WIRE CLAMPS.
- WIRE CLAMPS on SPARE WIRES; receive WORKING WIRES.
- Place WORKING WIRES (W).
- Place WORKING WIRES (X).
- Solution (Y).
- Solution (Z).
- Solution (A).
- Speak (B).
- Take METAL DISK 1/4 (C) and FISHING ROD (D).
- Investigate FISHING ROD; find MERMAID TAIL 1/2.
- Pick up WHALE CALF (E).
- Take WHALE MOTHER and METAL DISK 2/4 (F).
- Take METAL DISK 3/4 (G); place WHALE CALF and WHALE MOTHER (H).
- Complete HOP (I); receive MERMAID TAIL 2/2.
- Place MERMAID TAIL (J); take FISHERMAN'S KEY.
- Use FISHERMAN'S KEY (K); open; find MATCHES and HOOK.
- GARDENING ROPE and HOOK on FISHING ROD.
- Use FISHING ROD (L); open; find METAL DISK 4/4.
- Place METAL DISK (M).
- Solution (N): D-A; E-B; F-C.
- Solution (O).
- Walk forward.
- Speak (P).
- Pick up WHALE BOX and CABINET KEY (Q).
- Take HEARTS EMBLEM ½ (R); take SAILOR SEAL (S); use (T).
- Use CABINET KEY (U); find EMPLOYEE MANUAL and CAMERA.
- Investigate EMPLOYEE MANUAL; find MOON PENDANT.
- Walk down.
- Look (V); use CAMERA; receive EMPTY CAMERA.
- Walk right.
- Open (W); take HEARTS EMBLEM 2/2.
- Go to Weather Station.
- Place MOON PENDANT (X); find MANUAL PAGE 1/3.
- Place HEARTS EMBLEM (Y); open; take CONSOLE BUTTON and CLAM KNIFE.
- Place CONSOLE BUTTON (Z).
- Solution (A: Solution is random.
- Take MANUAL PAGE 2/3.
- Walk down.
- Investigate (B).
- Use CLAM KNIFE (C); take PEARL.
- PEARL on MOON PENDANT; take MANUAL PAGE 3/3.
- Walk forward.
- MANUAL PAGE on EMPLOYEE MANUAL.
- Place EMPLOYEE MANUAL (D).
- Solution (E): A-B-C.
- Complete HOP (F); receive RADAR PLUG.
- Replace RADAR PLUG (G).
- Talk (H); take BACKPACK.
- Go to Village Tavern.
- Open BACKPACK; find SHIP CRANE MANUAL and FISH OIL.
- Use FISH OIL and MATCHES (I).
- Pick up CAN OPENER and WOODEN SLAB (J).
- Take HALBERD HEAD and WOOD CARVER (K).
- Place SAILOR SEAL (L); take FISHER PHOTO 1/2.
- Walk down.
- Use CAN OPENER (M); take CORN.
- Walk right.
- Give CORN (N); take WHALE FIN.
- WHALE FIN on WHALE BOX; open; take FISHER PHOTO 2/2.
- Place FISHER PHOTO (O).
- Solution (P): 1-5.
- Take SHIP'S WHEEL SEQUENCE.
- Place SHIP'S WHEEL SEQUENCE (Q).
- Solution (R); open and find CARVING DIAGRAM.
- WOOD CARVER and CARVING DIAGRAM on WOODEN SLAB.
- Solution (S).
- Receive CARVED SLAB.
- Place CARVED SLAB (T).
- Take SHORT CHAIN (U).
- Walk down.
- HALBERD HEAD and LOCK on SHORT CHAIN; receive IMPROVISED HOOK.
- Throw IMPROVISED HOOK (V).
- Solution (W); solution is random.
- Walk left.
- Speak (X).
- Pick up AXE (Y); inspect (Y1).
- Move (Z); use AXE; take PLIERS.
- Inspect (A).
- Use PLIERS (B).
- Read SHIP CRANE MANUAL and flip lever (C).
- Take KRAKEN TENTACLE 1/2 (D).
- Search (E); find CONVEYOR BELT.
- Replace CONVEYOR BELT (F); pick up KRAKEN TENTACLE 2/2 (G).
- View (H); place KRAKEN TENTACLE (I).
- Complete HOP (J); receive MAP PIECE.
- Go to Weather Station.
- Give MAP PIECE (K).
- Speak (L).
- Use (@).
- Speak (M).
- Solution (N): 1-8.
- Speak (O).
- Remove (P).
- Speak (Q).
- Walk right.
- Solution (R): A-W.
- Receive CARABINER.
Chapter 5: Power Station
- Speak (S).
- Pick up LONG BRANCH (T).
- Use LONG BRANCH (U); receive TOOL BELT.
- Inspect TOOL BELT; find SMALL BINOCULARS.
- Use SMALL BINOCULARS (V).
- Complete HOP (W); receive FUSES DIAGRAM.
- Inspect (X); use CARABINER; open.
- Take MIRROR PRISM 1/4 (Y); place FUSES DIAGRAM.
- Solution (Z): 5-B; 2-D; 1-B; 6-C; 4-A; 3-C.
- Open (A); walk forward.
- Speak (B).
- Open EMPTY CAMERA; receive EMPTY BATTERIES.
- Open (C); place EMPTY BATTERIES; close.
- Complete HOP (D); take CHARGED BATTERIES.
- Search (E); find CAMERA CARD.
- CHARGED BATTERIES and CAMERA CARD on EMPTY CAMERA; view.
- Press (Fx4); take COMPARTMENT CODE (G).
- Place COMPARTMENT CODE (H).
- Solution (I).
- Find MAINTENANCE CREW BADGE and FOOD COMPARTMENT REMOTE.
- Walk down.
- MAINTENANCE CREW BADGE on TOOL BELT; take CABLE 1/3 and REMOTE TRANSMITTER.
- REMOTE TRANSMITTER on FOOD COMPARTMENT REMOTE; receive LIZARD FEEDER.
- Use LIZARD FEEDER (J); take TRUCK KEY (K).
- Walk forward.
- Use TRUCK KEY (L).
- Walk right.
- Move (M); pick up TWEEZERS.
- Take LAB PHOTO 1/3 (O); use TWEEZERS (P); take BOX CLUE.
- Pick up COMPUTER MOUSE (Q) and SNIPPERS (R).
- Take BROKEN COLLECTOR FIN (S).
- Uncover (T); use SNIPPERS and inspect; use BOX CLUE.
- Solution (U).
- Open; take CABLE 2/3 and GRATE HANDLE.
- Use GRATE HANDLE (V); pick up CABLE 3/3 and COLLECTOR TILE.
- Insert CABLE (W); walk down.
- COLLECTOR TILE on BROKEN COLLECTOR FIN; receive FIXED COLLECTOR FIN.
- Place FIXED COLLECTOR FIN (X).
- Walk right.
- Solution (Y): A-C-A-B-C-B-C.
- Walk down.
- Open (Z); enter.
- Pick up COMPUTER CABLE (A).
- Take ACTIVATION BUTTON 1/3 (B).
- Speak (C).
- Plug in COMPUTER MOUSE and COMPUTER CABLE (D).
- Look (E).
- Solution (F): 1-8.
- Pick up LAB PASSWORD (G).
- Use LAB PASSWORD (H).
- Solution (I).
- Open; walk forward.
- Pick up ACTIVATION BUTTON 2/3 (J).
- Take ACTIVATION BUTTON 3/3 (K).
- Take LAB PHOTO 2/3 (L).
- Place ACTIVATION BUTTON (M).
- Solution (N): A-D; A-C; 4-1; 4-2.
- Open (O); find MIRROR PRISM 2/4, LAB PHOTO 3/3 and DRAWER KEY.
- Walk down.
- Post LAB PHOTO (P).
- Complete HOP (Q); receive MIRROR PRISM 3/4.
- Use DRAWER KEY (R); open and find MIRROR PRISM 4/4.
- Walk forward.
- Place MIRROR PRISM (S).
- Solution (T): F-E; I-H; E-F; B-A; H-J; F-D; B-A; E-F; H-I; F-D; I-J; L-M; H-J; L-J.
- Speak (U).
- Speak (V).
- View (W).
- Solution (X): Solution is random, recommended strategy shown.
- Walk down.
- Speak (Y).
- Escape (Z).
- Congratulations! You have completed Shadowplay: The Forsaken Island.
Created at: 2018-03-02