Walkthrough Menu
- General Tips
- Chapter 1: The Casino
- Chapter 2: The Greenhouse
- Chapter 3: The Art Gallery
- Chapter 4: The Hotel
- Chapter 5: The Theater
- Chapter 6: The Paddleboat
General Tips
- This is the official guide for Shattered Minds: Masquerade Standard Edition.
- Hidden Object Scenes and mini-games are often randomized - your solution may vary.
- Hidden Object Scenes will be referred to as HOS in this walkthrough.
- Objects listed in green require you to combine items, while objects listed in yellow are hidden inside a box or other items.
- Inside the journal you will find the clues and information you have found (A).
- Your inventory is in the bottom panel - click on an item to select it for use (B).
- Use the arrows to scroll through the inventory (C).
- Hints are unlimited, but you must wait for the hint meter to recharge (D).
Chapter 1: The Casino
- You will have the option of some interactive help.
- Talk to Officer Lafayette (A).
- Look at the man on the sidewalk and remove his hat (B).
- Open his hand and take the 1/5 $200 GOLD CHIP (C).
- Select the decoration on the sidewalk for a mini-game (D).
- Swap pieces until all the masks are intact.
- Click on 2 mask pieces to swap position.
- There are 2 of each mask, so note the color bands they sit upon.
- The mask eyes will glow when correctly placed.
- Walk forward.
- Look at the fire hydrant and take the TWINE (E).
- Look at the poster and take the JOKER CARD TOP (F).
- Make sure to click on the poster (G).
- Select the unicorn float for a HOS (H).
- Locate all the items on the list.
- You will need to open or move some items, as well as combine pieces.
- Click on the lower left flowers to remove them from the scene (I).
- Open the panel on the horse (J).
- Move the rubber band to the y-shaped stick to make the slingshot (K).
- You will earn the LIGHT BULB.
- Walk down.
- Take the BAMBOO POLE holding the doors shut (L).
- Look at Officer Lafayette and read his notebook (M).
- Look closer at his badge (N).
- Take the TWEEZERS (O).
- Remove the badge, then read the note (P).
- Look at the signpost and place the LIGHT BULB into the fixture (Q).
- Take the CHEWING GUM (R).
- Use the TWEEZERS to take the DOLLAR EMBLEM (S).
- Take the poster with the code (T).
- Place the BAMBOO POLE next to the drain (U).
- Place the CHEWING GUM next to the drain (V).
- Place the TWINE next to the drain (W), then take it and use it on the bamboo pole (X).
- Take the chewing gum and place it on the end of the twine (Y).
- Take the 'fishing pole' and use it to retrieve the GAMBLER'S KEY (Z).
- Walk forward.
- Look at the casino door and use the DOLLAR EMBLEM in the dollar sign spot (A).
- Place the GAMBLER'S KEY into the keyhole and click on the key to unlock the door (B).
- Enter the casino.
- Look at the wastebasket and remove the lid (C).
- Take the RED BATTERY and the SLOT TOKEN (D).
- Look at the man in the chair and read the newspaper (E).
- Remove the handkerchief from his pocket and take the SPADE PIN (F).
- Walk forward to the stairs.
- Look at the fan and take the LOTTERY TICKET (G).
- Walk down to return to the lobby.
- Look at the machine on the counter and use the LOTTERY TICKET in the slot (H).
- Take the NICKEL (I) and the ELECTRICAL TAPE (J).
- Walk forward to the stairs, then go left towards the craps table.
- Look at the vending machine and use the NICKEL on the slot (K).
- Take the MATCHES and the DIAMOND PIN (L).
- Walk down, then go right towards the slot machines.
- Look at the table and use the MATCHES on the candle (M).
- Take the HEART PIN from inside the candle (N).
- Look at the notepad and read the note about the trick dice (O).
- Take the 2/5 $200 GOLD CHIP (P).
- Look at the clown slot machine on the left and pull the lever (Q).
- Take the COPPER WIRE (R).
- Note the slot machine on the right (S).
- Select the roulette table for a HOS (T).
- Locate all the items on the list.
- Open the box to find the harmonica (U).
- Drag the '8' to the ball to make the eight ball (V).
- You will earn the BLUE GEM.
- Walk down to the stairs area.
- Look at the fan and use the COPPER WIRE on the cut wire (W).
- Use the ELECTRICAL TAPE on the wire (X).
- Turn on the fan (Y).
- Walk up the stairs.
- Note the lock on the door (A).
- Look at the magazine, click on the cover, then click to 'read' the article (B).
- Look at the table of players (C).
- Take the SWITCHBLADE (D).
- Look at the players hands from left to right.
- Look at the first hand to see the second card is the 9 of Hearts and the fifth card is the 2 of Hearts (E).
- Note – make sure to click on the cards so the information goes into your diary.
- Look at the second hand to learn the first card is the 4 of Spades (F).
- Take the CLUB PIN (G).
- Look at the third hand to see the 3 of Clubs is the fourth card (H).
- Look in the fourth hand to see the Jack of Clubs is the third card (I).
- Take the 3/5 $200 GOLD CHIP (J).
- Walk down twice to the lobby area.
- Look at the door and place the HEART PIN, CLUB PIN, DIAMOND PIN, and SPADE PIN into the suit shaped indents (K).
- This will trigger a mini-game.
- Click on the 'V' buttons to move the tiles into the position that matches the drawing on the lower right (L).
- Clicking on a 'V' button will rotate the 4 surrounding tiles.
- Numbering the buttons 1-16, our solution was: 1-5-5-10-10-15-15-6-10-10-2-6-3-3-4-3-12-8-11-8-15.
- 16-14-13-10-10-10-9-15-11-11-14-12-12-11-10-10-14.
- 16-16-12-15-12-11-11-11-15-11.
- Enter the back room.
- Look at the bench and take the TRICK DICE (M).
- Remove the white paper (N).
- Read the newspaper (O).
- Note – you can squish a bug if you like (P).
- Look at the bulletin board and take the JOKER CARD BOTTOM (Q).
- Read the memo about the trick dice always rolling 12 (R).
- Look at the bags on the floor (S).
- Open the unicorn painting (T).
- Refer to your journal for the code found on the signpost then look at the safe and enter the code using the dials (U).
- Click on the handle to open the safe (V).
- Select the inside of the safe for a HOS.
- Locate all the items on the list.
- Open the bag to find the coins (W).
- Open the drawer to find the crystal (X).
- Open the box to find the diamond ring (Y).
- Place the medal on the soldier to make the war hero (Z).
- You will earn the HIGH ROLLER KEY.
- Exit the room, walk forward, go up the stairs and look at the lock on the door.
- Using the arrows, enter the correct numbers and suits (A).
- Refer to your journal for the cards in the players hands (B).
- When the panel opens, use the HIGH ROLLER KEY in the keyhole (C).
- Click on the key to unlock the door, then walk forward.
- Look at the note on the dresser top and take the 4/5 $200 GOLD CHIP (D).
- Look at the lock on the wardrobe and place the JOKER CARD TOP and JOKER CARD BOTTOM into the slots (E).
- Look inside the wardrobe and click on the clothing until you see the jacket with the stitched pocket (F).
- Use the SWITCHBLADE on the pocket 3 times, then take the DRAWER KNOB (G).
- Look at the drawer, place the DRAWER KNOB into the hole and click on the knob to open the drawer (H).
- Select the open drawer for a HOS.
- Locate all the items on the list.
- Open the can to find the wedding ring (I).
- Open the box to find the bottle cap (J).
- Place the wings on the horse to make Pegasus (K).
- You will earn the SCREWDRIVER.
- Exit the room and go down the stairs.
- Walk right, then select the slot machine on the right.
- Use the SLOT TOKEN on the slot (L), then pull the lever (M).
- Use the SCREWDRIVER on the screws for a mini-game (N).
- Turn the gears so that all the 7s are at the top (O).
- Turning one gear effects another.
- Our solution was - click on the center gear once (P), then click on the right gear 3 times (Q).
- Look at the pile of chips on the floor and drag chips away 4 times (R).
- Take the 5/5 $200 GOLD CHIP (S).
- Exit the slot area, then walk left to the craps table.
- Talk to Francois Boudreaux (T).
- Give the 5 $200 GOLD CHIPS to him for a mini-game (U).
- Place the chips on the board so that none are in the same vertical, horizontal or diagonal line (V).
- After Francois throws the dice, use the TRICK DICE on the table.
- Walk down twice to the lobby.
- Look at the pile of clothing and move the hat and sweater (W).
- Take the FRANCOIS MASK (X).
- Take the SUITCASE KEY (Y).
- Walk forward 3 times to the bedroom suite.
- Look at the suitcase and use the SUITCASE KEY on the lock (A).
- Click on the key to open the case.
- Take the HAMMER and the ROOM 1303 KEY (B).
- Walk down 3 times to the lobby, then enter the back room.
- Look at the locker and use the HAMMER on the padlock twice (C).
- Remove the padlock and open the locker.
- Take the GREEN BATTERY and the HEAVY DUTY WRENCH (D).
- Walk down twice to exit the casino.
- Look at the fire hydrant and use the HEAVY DUTY WRENCH on the cap (E).
- Walk forward, up the street.
- After the cut-scene, enter the greenhouse (F).
Chapter 2: The Greenhouse
- After talking to Theo Boudreaux, look at the man by the fountain and take the CANE (A).
- Walk forward (B).
- Look at the plant and take the BLUE BATTERY (C).
- Select the waterfall area for a HOS (D).
- Locate all the items on the list.
- Place the antlers on the jack rabbit to make the jackalope (E).
- Place the model Earth on the Sun to make Earth in orbit (F).
- Open the cubbyhole to find the crystal skull (G).
- You will earn the TROWEL.
- Walk forward.
- Look at the sparking tank and take the SHEARS (H).
- Walk down, then use the SHEARS on the vine (I).
- Take the TANK VALVE that falls to the floor (J).
- Walk forward.
- Look at the tank, place the TANK VALVE on the stem and click on the valve (K).
- Take the MAINTENANCE KEY that falls to the ground (L).
- Walk down twice to the fountain area.
- Look at the lock box on the wall and use the SHEARS to cut the 5 vines (M).
- Use the MAINTENANCE KEY in the lock; click on the key then open the box (N).
- Take the YELLOW GEM and the PASSCARD (O).
- Walk forward twice.
- Look at the card reader to the right of the door and use the PASSCARD on the slot (P).
- Enter the doorway (Q).
- Open the drawer and take the KNIFE (R).
- Look at the table and take the RUBBER HOSE (S).
- Remove the top paper (T).
- Read about the chemicals needed to kill the plants (U).
- Select the locker for a HOS (V).
- Locate all the items on the list.
- Open the flower to find the bee (W).
- Place the dress on the figure to make the woman (X).
- Pour the red vial into the blue liquid to make the purple potion (Y).
- You will earn the CHLORAZINE.
- Look at the axe on the wall and use the KNIFE to cut the 2 straps (A).
- Take the AXE (B).
- Look at the lift control and use the CANE on the hole (C).
- Click on the cane to lower the lift.
- Take the BLACK LIGHT (D).
- Climb up the ladder in the back.
- Look at the chart and learn that a pH of 4 should be orange (E).
- Tear the corner of the chart and take the FLOPPY DISC (F).
- Look at the pile of soil under the plant and use the TROWEL 4 times to find the POWER CORD (G).
- Note the machine in the back (H).
- Walk down 3 times.
- Look at the double doors and use the AXE 4 times on the branches (I).
- Enter the room.
- Look at the computer terminal in the back then take the ORANGE BATTERY and the POWDER KIT (J).
- Plug in the POWER CORD (K).
- Insert the FLOPPY DISC into the drive (L).
- Look at the counter and take the FUSE (M).
- Exit the room, then go forward to the area with the tanks.
- Look at the sparking tank base and place the FUSE into the slot (N).
- Take the POWER CARTRIDGE (O).
- Enter the door on the right.
- Look at the keypad and use the POWDER KIT on the keys (P).
- Use the BLACK LIGHT on the keys (Q).
- The code will be a combination using the numbers 1-4-9, ours was 4-1-9.
- Press the keys 4-1-9.
- Take the AMMONIA (R).
- Walk down twice, then enter the double doors on the right.
- Look at the mixer on the left then pour the AMMONIA and the CHLORAZINE into the top (S).
- Click on the mixer to activate it, then take the CHEMICAL SOLUTION (T).
- Look at the machine on the right and place the POWER CARTRIDGE into the slot (U).
- Place the CHEMICAL SOLUTION in the opening for a mini-game (V).
- Move the chemical through the machine from the start (W) to the end with 4 pH (X).
- The pH level is noted at the bottom (Y).
- Our solution was: left-up-right-up-right-down-left-down-right-up-right-down-left.
- Take the PLANT KILLER (Z).
- Exit the room and return to the upper level with the giant plant.
- Look at the machine on the right for a mini-game.
- Place the PLANT KILLER under the tube (A).
- Place the RED BATTERY, ORANGE BATTERY, GREEN BATTERY and the BLUE BATTERY into the matching color spots on the battery dials (B).
- Turn the battery dials to line up on the colored dots.
- Clicking one dial will cause another to turn.
- Our solution was: red-orange-orange-green-green.
- After talking to Theo, walk down 3 times.
- Look at the dead plant and take the SAFE DIAL (C).
- Take the THEO MASK (D).
- Walk down twice to exit the greenhouse, then walk forward, up the street.
- Enter the art gallery on the left.
Chapter 3: The Art Gallery
- After talking to Maxime Boudreaux, look at the table and click on the note (A).
- Take the RED GEM (B).
- Read the note to learn the 4 items Maxime wants you to collect (C).
- Walk into the right gallery (D).
- Look at the statue, move the hat and take the SECURITY BADGE (E).
- Look at the 3 paintings on the left wall, then click on each to remove from the wall (F).
- Click on the symbols on the wall to enter them into the journal (G).
- Exit the room, then walk to the left.
- Look at the officer and take the ORANGE GEM (H).
- Place the SECURITY BADGE into the top of the box (I).
- Click on the box to open it and take the SECURITY KEY (J).
- Select the sculpture for a HOS (K).
- Locate all the items on the list.
- You may need to open drawers to find the sushi or gun (marked in white).
- You will earn the 1/3 CONTROL KNOB.
- Exit the room, walk to the right and select the double doors for a mini-game.
- Place the RED GEM, BLUE GEM, ORANGE GEM, and the YELLOW GEM onto the grid to start the mini-game (L).
- Click on the silver buttons to rotate the gems into the correct positions.
- The red, yellow and blue gems go in the triangle points.
- The orange gem needs to be on the right side between the red and yellow (M).
- The purple gem goes on the left between the red and blue (N).
- The green gem belongs on the bottom between the blue and yellow (O).
- Numbering the buttons from 1-10, our solution was: 1-2-9-8-5-3-5-10-9-8-8-4-4-7-9-8-10-9-8-6-6.
- Enter the next room through the double doors.
- Click on the stage curtains to open them up (P).
- Look at the table and take the 2/3 CONTROL KNOB (Q).
- Open the book and turn the pages until you find the GLASS CUTTER (R).
- Select the podium for a HOS (S).
- Locate all the items on the list.
- Open the curtain to find the gavel (T).
- Drag the slide to the machine to make the projector (#).
- You will earn the GAVEL.
- Exit the room.
- Look at the unicorn display and use the GLASS CUTTER on the case (U).
- Remove the glass circle and take the CRYSTAL STATUE (V).
- Walk down to exit the room, then walk to the left.
- Look at the panel and use the SECURITY KEY in the lock (W).
- Place the CRYSTAL STATUE in the compartment (X).
- Walk down, then right, through the double doors and forward through the door under the camera.
- Take the 3/3 CONTROL KNOB (Y).
- Look at the control panel and place the 3 CONTROL KNOBS onto the stems for a mini-game (Z).
- Make a continuous path from top to bottom.
- Click on 2 circuit tiles to swap positions.
- Brighter yellow paths are not movable.
- Walk down 3 times, then walk to the left and go forward to the new area.
- Look at the globe and use the GAVEL twice to break it open (A).
- Take the TURPENTINE (B).
- Look at the wall and tear down the wallpaper to find the safe code (C).
- Select the shelf area for a HOS (D).
- Locate all the items on the list.
- Open all the cabinet doors (marked in white).
- You will earn the PLASTER KNIFE.
- Return to the basement storeroom.
- Look at the crate and use the PLASTER KNIFE 3 times to remove the white substance (E).
- Click on the crate lid, then take the TIMER (F).
- Exit the room.
- Look at the safe and place the SAFE DIAL on the face (G).
- Look in your journal for the safe code and the symbols from the wall (H).
- Find the symbols that match the safe code and enter them on the safe.
- Push the symbols in numerical order (1-4).
- Take the LEATHER BAG (I).
- Walk down twice.
- Look at the table and place the RUBBER HOSE, TIMER, TURPENTINE, and the LEATHER BAG on the table (J).
- Exit the close-up.
- Talk to Maxime (K).
- Look at the base of her 'masterpiece' for a mini-game (L).
- Open the switches in the correct order.
- Find the switch that stays open, then find the second switch that stays open.
- Should all the switches close, start over.
- Open the switches in numerical order (1-6).
- Move the bearings level with the center charge (L).
- Use the arrow buttons to move the bearings up or down.
- Pushing a button will affect 1 or more bearings.
- Push the buttons in numerical order (1-4).
- Move the colored plugs so they match the positions on the color wheel (M).
- There are 2 'alleys' where you can place a piece, so another can go by (N).
- Click on a peg, then the empty adjacent path to move pieces.
- Take the HACKSAW (O).
- Walk down to exit the gallery.
- Look at the hotel doors and use the HACKSAW on the chains (P).
- Enter the hotel.
Chapter 4: The Hotel
- Talk to Marie Boudreaux.
- Look at the announcement board and take the left HEART HALF (A).
- Look at the reception desk and take the LADDER (B).
- Enter the open elevator (C).
- Look at the wall and take the right HEART HALF (D).
- Look at the roof exit and place the LADDER on the left (E).
- Walk down to exit the elevator on the main floor.
- Look at the double doors and place the 2 HEART HALVES into the heart on the door (F).
- Walk left to enter the banquet hall (G).
- Look at the wedding cake and take the BRIDE FIGURE (H).
- Select the left buffet table for a HOS (I).
- Locate all the items on the list.
- Remove the tray from the buffet tray to find the fish (#).
- Remove the butter dish top to find the butter ($).
- You will earn the LOBSTER CRACKER.
- Look at the rear table and use the LOBSTER CRACKER on the lobster claw (J).
- Take the PLIERS (K).
- Exit the room.
- Look at the reception desk and use the PLIERS on the tool box (L).
- Take the SCRUBBING SPONGE (M).
- Return to the banquet hall.
- Look at the buffet trays and use the SCRUBBING SPONGE on the right tray (N).
- Remove the lid of the second tray (O).
- Take the CHAIN (P).
- Walk to the elevator and climb the ladder.
- Take the GROOM FIGURE (Q).
- Place the CHAIN on the gears (R).
- Climb down the ladder and look at the elevator control (S).
- Press the buttons so all are lit.
- The button you push will light itself, plus those surrounding numbers.
- Press the 5-15-12-3 buttons to solve.
- Exit the elevator on the 13th floor.
- Look at the door on the left and note the time 3:25 carved there (T).
- Look at the meal trolley, open the bottom curtains and take the PICK (U).
- Look at the right door and use the ROOM 1303 KEY on the lock (V).
- Enter room 1303.
- Note the clock over the bed (W).
- Note the box on the table (X).
- Select the vanity for a HOS (Y).
- Locate all the items on the list.
- Remove the wig from the mannequin head to find the gnome (Z).
- You will earn the LADLE.
- Walk down 3 times to return to the lobby, then enter the banquet room.
- Look at the buffet trays and use the LADLE in the filled tray to find the CLOCK HANDS (A).
- Exit the room and return to room 1303.
- Look at the clock and place the CLOCK HANDS on the face (B).
- Per the time carved into the door of 1302, move the hands to 3:25.
- Use the PICK on the side to open the face (C).
- Take the HEART KEY (D).
- Exit to the hall.
- Look at the food trolley and use the HEART KEY on the box (E).
- Open the box and take the DOVE (F).
- Enter room 1303.
- Look at the box on the table and place the GROOM FIGURE, BRIDE FIGURE and the DOVE into the indentations (G).
- This will trigger a mini-game.
- Press the colored buttons to form a heart in the center (H).
- Press red-green-yellow-yellow-yellow.
- Take the ENGAGEMENT RING (I).
- Give the ENGAGEMENT RING to Marie (J).
- Look at the the girl on the bed and remove the veil (K).
- Click on her face and you will call the chief.
- Walk down 3 times to return to the lobby.
- Take the MARIE MASK and the POWER BOX HANDLE (L).
- Walk down to exit the hotel, then walk right into the alley.
- Use the POWER BOX HANDLE on the power box, then pull the handle down (M).
- Take the MAXIME MASK (N).
- Walk down to exit the alley.
- Walk forward up the street (O).
- Enter the theater (P).
Chapter 5: The Theater
- Try to talk to Visage (A).
- Look at the trash can, remove the lid, move the garbage and take the HANDLE (B).
- Select the ticket booth for a HOS (C).
- Locate all the items on the list.
- Place the crowns on the card to make the playing card (D).
- Open the box to find the tea-light candle (#).
- You will earn the TICKET.
- Look at the turnstile and use the TICKET in the slot (E).
- Walk forward.
- Look at the chair, lift the seat and take the LIGHT BULB (F).
- Look at the compartment left of the steps and use the HANDLE on the door (G).
- Take the PRYBAR (H).
- Return to the lobby.
- Look at the floorboards and use the PRYBAR to remove the board (I).
- Take the 1/3 BELL and the WINCH COGS (J).
- Walk forward.
- Look at the control podium and use the WINCH COGS on the machinery (K).
- This will trigger a mini-game.
- Turn the upper cogs (L) so that all the lower dials point up and light up (M).
- The first step of our solution was to turn the left cog clockwise (N) until the center dial pointed up (O).
- Secondly, we turned the right cog clockwise (P) until the right dial pointed up (Q).
- Next, we turned the middle cog clockwise (R) until the left dial pointed up (S); then turn the left cog clockwise (N) until the center dial(O) and right dial (Q) pointed up.
- Note – the dials are a little touchy, so you may have to 'tweak' the cogs a bit to turn on each light.
- Walk forward onto the stage.
- Take the SCALPEL (T).
- Look at the news and take the 2/3 BELL (U).
- Walk down.
- Look in the cupboard next to the stairs and use the SCALPEL 4 times on the sack (V).
- Take the MALLET (W).
- Return to the scene on the stage.
- Look at the turkey and use the MALLET to crack it open (X).
- Take the EYE EMBLEM (Y).
- Walk down twice to the lobby.
- Look at the golden door and place the EYE EMBLEM in the triangle (A).
- Press the pistons in numerical order (1-3).
- Enter the gold door.
- Talk to Visage.
- Look at the darkened vanity and use the LIGHT BULB to shed some light (B).
- Take the 3/3 BELL (C).
- Look at the photos closely to learn the sequence for the bells (D).
- Note the bells over the door (E).
- Select the wardrobe stand for a HOS (F).
- Locate all the items on the list.
- Open the hatbox to find the flowers (#).
- You will earn the BRUSH.
- Look at the door and bells in the back.
- Place the 3 BELLS onto the frame for the mini-game (G).
- Refer to your journal for the sequence of notes (H).
- Play the notes in this sequence: I-I-J-K-L-K-I.
- Walk forward through the door.
- Select the sewer canal for a HOS.
- Locate all the items on the list.
- Open the diving mask to find the face (M).
- You will earn the WOOD PLANK.
- Place the WOOD PLANK over the sewer canal (N).
- Take the VALVE and use it on the shut off valve (O).
- Walk forward.
- Take the LARGE STONE (P).
- Note the broken rungs (Q).
- Walk down.
- Look at the wall and use the BRUSH to clean the dust (R).
- Use the LARGE STONE on the bricks (S).
- Take the METAL BARS (T).
- Walk forward.
- Use the METAL BARS to repair the ladder (U).
- Climb up through the manhole cover (V).
- Walk forward up the street (W).
- Enter the paddleboat (X).
Chapter 6: The Paddleboat
- Walk forward up the stairs.
- Look at the center door and place the FRANSCOIS MASK, the THEO MASK, MARIE MASK, and the MAXIME MASK into the matching slots (A).
- Once the masks are in place, the corners will move out.
- Take the Bug Spray (B).
- Enter the door on the right.
- Chase the specter through the mirrors – click on the mirrors in numerical order (1-4).
- Take the SHARD of GLASS (C).
- Use the SHARD of GLASS to cut open the drapes covering the bed (D).
- Select the bed for a HOS (E).
- Locate all the items on the list.
- Move the 'c' squared to complete the equation (F).
- Lift the box to find the gun (#).
- You will earn the GREED GEM.
- Exit the room and enter the door on the left.
- Look at the box and use the GREED GEM on the indentation (G).
- Open the box and take the PORTRAIT PIECE 4 (H).
- Select the trophies for a HOS (I).
- Locate all the items on the list.
- Use the pen on the baseball card to make the signed rookie card (J).
- Open the trophy door to find the mouse (#).
- You will earn the RAZOR BLADE.
- Exit the room and walk downstairs.
- Look at the door on the left and use the BUG SPRAY on the web (K).
- Click on the doorknob to open, then enter the room (L).
- Note the birdcage(@).
- Select the bags for HOS (M).
- Locate all the items on the list.
- You will earn the LACROSSE STICK.
- Open the jar to find the insect (#).
- Exit the room, go up the stairs and enter the room on the left.
- Look at the deer head and use the LACROSSE STICK to get the LETTER OPENER (N).
- Look at the bear head, use the LETTER OPENER to open his mouth and take the MOLECULE SAMPLE (O).
- Exit the room, walk down the stairs and enter the room on the left.
- Look at the table and use the MOLECULE SAMPLE on the microscope (P).
- Look in the microscope to see a color code (Q).
- Make sure to click on the close-up of the code.
- Exit the room and look at the door on the right.
- Click on the colored lights until the pattern matches the one in the microscope (R).
- Click on each light until you reach the desired color.
- Enter the room.
- Look at the painting and use the RAZOR BLADE to cut a hole (S).
- Take the CURIOSITY GEM and the MANNEQUIN HEAD (T).
- Place the MANNEQUIN HEAD on the torso (U).
- Open the mouth and take the SADNESS GEM (V).
- Select the area under the painting for a HOS (W).
- Locate all the items on the list.
- You will earn the BOLT CUTTERS.
- Exit to the hall, then enter the room on the left.
- Look at the box and use the CURIOSITY GEM on the indentation (A).
- Open the box and take the PORTRAIT PIECE 2 (B).
- Look at the birdcage, use the BOLT CUTTERS to open it up then take the FURY GEM (C).
- Exit to the hall then enter the room on the right.
- Look at the box and use the FURY GEM on the indentation (D).
- Open the box and take the PORTRAIT PIECE 1 (E).
- Exit the room, walk up the stairs and enter the room on the right.
- Look at the box and use the SADNESS GEM on the indentation (F).
- Open the box and take the PORTRAIT PIECE 3 (G).
- Exit the room and look at the center door.
- Place the 4 PORTRAIT PIECES into the frame (H).
- The pieces will automatically snap into position.
- Find the sequence that has all the buttons stay pushed in.
- Find the button that stays down, then use trial and error to find the second button that once you push it, the first button stays down.
- Continue this process until all the buttons stay down.
- Press the buttons in numerical order (1-6).
- Walk forward.
- Talk to Visage (I).
- Select the machine in the center for a mini-game (J).
- Move the pipe pieces to connect the 4 pipe outlets.
- Use the grid coordinates to make the following moves: E1, E1, E1, E2, E2, E2, E4, A1, A2, A1, A3, A3, A3, A4, A3, A3,E6, D6, D6, C7, C7, C6, C6, B8, B7, E8, E8, E8, D8, D8, C8, C8, C8, B5, B6, C7, G7, G8, G8, G8, F8, F8, F8, E8, E8, E8, D8, D8, D8, C8, C8, C8, E7, E7, E7, D8, D8, D8,G1, H1, H1, H1, H2, H2, H4, H4, H7, G7, F1, F1, F1, G1, G1, H1, H1, H1, H2, H2, H3, H3, H2, H2, H4, H4, H4, G7, G7, G6, G6, G6, G8, G8, G7, G7, G8.
- Exit the paddleboat.
- Congratulations! You have completed Shattered Minds: Masquerade Standard Edition!
Created at: 2012-01-17