Walkthrough Menu
- General Tips
- Chapter 1: Talented Family
- Chapter 2: Healing Power
- Chapter 3: Phoenix and Dragon
- Chapter 4: Entering the Castle
- Chapter 5: Dubois Family
General Tips
- This is the official guide for Silent Nights: Children's Orchestra.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Talented Family
- Take the TUNING FORK, ADHESIVE BANDAGE, and COIN (A).
- Open the door; use the TUNING FORK (B).
- Use the hose on all the flames (C).
- Use the COIN (D); use the ADHESIVE BANDAGE (E).
- Walk forward.
- Take the book (F).
- Take the MASK and GRAPES NECKLACE (G).
- Take the 1/3 TALENTED FAMILY and LIGHT BULB (H).
- Walk down.
- Place the MASK (I).
- Press M-L-K-J-L-K-M-L-M-N.
- Take the 2/3 TALENTED FAMILY and BUTTERFLY (O).
- Place the BUTTERFLY (P).
- Play the HOP to earn the ROPE (Q).
- Walk forward.
- Use the ROPE; take the GRAPPLING HOOK (R).
- Use the GRAPPLING HOOK (S).
- Go forward.
- Take the first VIOLINIST (T).
- Place the GRAPES NECKLACE; take the GRAPES EMBLEM (U).
- Take the LION EMBLEM and first CERAMIC TILE (V).
- Walk forward.
- Take the TOWER OF PISA (A).
- Note the mini-game on the door (C).
- Open the case; read the note (B).
- Walk left.
- Place the LIGHT BULB (D).
- Touch the speaker (E).
- Take the MUSIC SHEET (F); select the MUSIC SHEET (G).
- Select the book (H).
- Select the MUSIC SHEET (I).
- Press Jx9-Kx5-Lx9.
- Take the 3/3 TALENTED FAMILY (M).
- The Talented Family file will automatically play.
- Move the poster; take the KEY (N).
Chapter 2: Healing Power
- Use the KEY (A); take the 1/3 HEALING POWER. EYE DROPPER, and WOLF (B).
- Walk down.
- Play the HOP to earn the SLINGSHOT (C).
- Walk down.
- Use the SLINGSHOT (D).
- Use the EYE DROPPER to take the DROPPER OF OIL (E).
- Walk down.
- Use the DROPPER OF OIL (F).
- Take the 2/3 HEALING POWER and SMELLING SALTS (G).
- Walk forward 2x; walk left.
- Use the SMELLING SALTS (H).
- Take the CODE PLATE (I).
- Walk down and select the door mini-game.
- Place the CODE PLATE (J).
- Solution (K).
- Walk right.
- Take the 3/3 HEALING POWER (L).
- Take the GAFF HOOK (M).
- Open the door and enter (N).
- Take the TRUMPETER and MUSIC SHEET (O).
- Walk down.
- Select the MUSIC SHEET (P).
- Select the MUSIC SHEET again; press Sx2-Rx1-Qx8.
- Take the SEA HORSE (T).
- Walk down and left.
- Place the SEA HORSE (U).
- Play the HOP to earn the second VIOLINIST (V).
- Walk down 2x.
- Touch the statue (A); use the GAFF HOOK to take the first MUSICIAN STATUE (B).
- Place the GRAPES EMBLEM; select the mini-game (C).
- Place the 2 VIOLINISTS and TRUMPETER in the open spaces.
- Select E-D-E-I-H-G-I-H-I.
- Take the VALVE and KEY (J).
- Place the VALVE (K).
- Take the HEAVY-DUTY BALLOONS (L).
- Use the KEY (M); walk forward.
- Take the second MUSICIAN STATUE (N).
- Walk right and enter the building.
- Place the HEAVY-DUTY BALLOONS (P).
- Press the button (O).
- Walk down; go forward 2x.
- Take the VALVE (A).
- Walk down.
- Place the VALVE; play the HOP to earn the ROYAL EMBLEM (B).
- Walk forward.
- Place the ROYAL EMBLEM (C); select the emblem.
- Move the tiles as noted.
- Select Q-H, O-Q, L-E, J-O, D-J, O-D, Q-I.
- Take the DRAINED BATTERY and second CERAMIC TILE (R).
- Walk forward.
- Place the 2 CERAMIC TILES (S).
- Take the third MUSICIAN STATUE (T).
- Note the mini-game on the door (U).
- Walk down 4x; go left.
- Place the 3 MUSICIAN STATUES; select the back panel (A).
- Use the sword (B) on the grass (C).
- Use the stick (D) on the hive (E).
- Use the flag (F) on the boat (G).
- Use the scroll (H) on the guards (I).
- Use the horse (J) on the cart (K).
- Take the BALLERINA (L).
- Walk down, right, and enter the building.
- Place the DRAINED BATTERY; you earn the CHARGED BATTERY (M).
- Place the BALLERINA (N); take the MUSIC SHEET, BEAR, and LYRE MEDAL (O).
- Walk down.
- Place the WOLF and BEAR on the board.
- Move the figures C-E, E-G, G-D, L-J, J-H, K-I, I-L, L-J, D-F, F-I, I-K, B-D, D-F, F-I, A-D, D-F, H-E, E-B, J-H, H-E, E-C, M-J, J-H, H-E, I-L, L-J, J-M, F-I, I-L, E-G, G-D, D-A.
- Take the FLOWER ORNAMENT (N).
- Place the FLOWER ORNAMENT (O).
- Take the SMALL WHEEL and ROPE (P).
- Walk forward.
- Place the SMALL WHEEL; take the WHEELBARROW (Q).
- Walk down.
- Use the WHEELBARROW to take the AIR COMPRESSOR (R).
- Take the TONGS (S).
- Walk forward 3x.
Chapter 3: Phoenix and Dragon
- Select the MUSIC SHEET (A).
- Use the TONGS to take the DRUM EMBLEM (B).
- Walk down.
- Select the MUSIC SHEET again; open the door and select Dx1-Ex8-Cx4.
- Take the 1/3 PHOENIX AND DRAGON and SAXOPHONE EMBLEM (F).
- Walk forward.
- Select the peephole mini-game (G).
- Place the DRUM EMBLEM and SAXOPHONE EMBLEM in the openings.
- Arrange the emblems as shown (H).
- Move the lever and use the ROPE on the peephole (I).
- Use the GAFF HOOK (J).
- Walk down.
- Attach the rope (K).
- Place the CHARGED BATTERY (L).
- Use the AIR COMPRESSOR (M).
- Pull the lever (N).
- Walk forward 2x.
- Take the WOODEN HAND (A).
- Use the WOODEN HAND (B).
- Open the drawer and move the papers; take the first COIN and PAPER CLIP (C).
- Use the PAPER CLIP (D).
- Open the door; play the HOP to earn the LION (E).
- Take the CELLO MEDAL (F).
- Take the first BUTTON and MUSIC-BOX CYLINDER (G).
- Note the painting mini-game (H).
- Walk down 3x; after the cut-scene, walk to the right.
- Note the memory mini-game (I).
- Take the BOLT CUTTER (J).
- Take the ANCHOR EMBLEM and NUTS (K).
- Take the DRUM MEDAL (L).
- Walk down.
- Play the HOP to earn the BIG FISH (M).
- Walk forward 3x.
- Use the BOLT CUTTER; take the TRUMPET MEDAL (N).
- Walk down 3x; select the door mini-game (O).
- Place the LYRE MEDAL, CELLO MEDAL, DRUM MEDAL, and TRUMPET MEDAL on the board.
- Repeat the sequences R-Q-T, S-P-Q-R, Q-R-Q-T-R, S-Q-S-P-R-T, P-R-T-S-T-S-Q, T-R-T-S-Q-S-Q-T.
- Change the sequences as shown (U).
- Walk left.
- Take the BOAT (A).
- Open the door; take the 2/3 PHOENIX AND DRAGON and first BOX FIGURE (B).
- Walk down and right.
- Place the BOAT and BIG FISH (C).
- Enter the shack.
- Move the items; take the second COIN (D).
- Take the METAL PLATE (E) and TAR BUCKET (F).
- Take the WRENCH, BUTTON 2, and CORKSCREW (G).
- Play the HOP to earn the second BOX FIGURE (H).
- Walk down twice and go left.
- Place the 2 BOX FIGURES (I).
- Take the TORN MUSIC SHEET and place the MUSIC-BOX CYLINDER (J).
- Select the mini-game (K).
- Place the TORN MUSIC SHEET (L).
- Select the buttons shown (M).
- Take the ERASER (N).
- Walk down, right, and enter the shack.
- Use the ERASER (O).
- Take the CODE PAPER (P).
- Walk down 3x; enter the building.
- Move the painting (Q).
- Place the CODE PAPER and enter the code (R).
- Take the 3/3 PHOENIX AND DRAGON, BUTTON 3, and MECHANICAL FINGERS (S).
- Walk down.
Chapter 4: Entering the Castle
- Place the MECHANICAL FINGERS; take the HEART (A).
- Walk forward, right, and enter the shack.
- Place the HEART; take the MUSIC SHEET, SHARP SHELL, second BUTTON, and PROPELLER (B).
- Walk down.
- Use the WRENCH to take the PROPELLER NUT and remove the old propeller (C).
- Place the PROPELLER, PROPELLER NUT, and use the WRENCH (D).
- Use the METAL PLATE, NUTS, and WRENCH, followed by the TAR BUCKET (E).
- Use the CORKSCREW (F).
- Go forward.
- Take the STATUE HEAD and ELECTRICAL TAPE (G).
- Use the SHARP SHELL; take the SCREWDRIVER (H).
- Use the SCREWDRIVER (I); enter the window.
- Take the ARMOR EMBLEM (J).
- Walk down.
- Place the ARMOR EMBLEM (K).
- Swap the discs as shown (L).
- Take the LIGHTER when the panel opens.
- Enter the window.
- Use the LIGHTER (M).
- Take the WOODEN ICON (N).
- Walk down 3x; go left.
- Select the MUSIC SHEET (O).
- Place the WOODEN ICON (P).
- Select the MUSIC SHEET again; select Sx8-Rx9-Qx5.
- Take the third COIN and KEYHOLE TILE (T).
- Walk down.
- Play the HOP to earn the fourth COIN (U).
- Walk left.
- Place the 4 COINS (V).
- Take the SOCCER-BALL TILE (W).
- Walk down and right.
- Select the memory mini-game.
- Place the SOCCER-BALL TILE and KEYHOLE TILE in the empty spots.
- Find the matching pairs (color-coded).
- Take the CASTLE and first MAP TILE when the panel opens.
- Go forward 2x.
- Place the LION and CASTLE (A).
- Take the HANDLE (B).
- Use the HANDLE (C).
- Play the HOP to earn the PUMP (D).
- Walk down.
- Use the PUMP (E).
- Take the WIRE and ROPE LADDER (F).
- Go forward.
- Take the SPECIAL KEY (G).
- Use the WIRE and ELECTRICAL TAPE (H).
- Walk down.
- Attach the wire and use the ELECTRICAL TAPE (I).
- Go forward.
- Place the ROPE LADDER (J).
- Enter the vent (K).
- Take the TWEEZERS (L).
- Select the mini-game (M).
- Quickly swap the pipes as shown (N-O-P).
- You must move the pipes before the liquid gets to an opening.
- Use the SCREWDRIVER (Q).
- Use the TWEEZERS to take the FUSE (R).
- Note the Roman numerals mini-game (S).
- Use the SPECIAL KEY (T).
- Walk down.
- Play the HOP to earn the ACID (U).
- Use the ACID (V).
- Walk right.
Chapter 5: Dubois Family
- Note the skeleton mini-game (A).
- Use the SCREWDRIVER; place the FUSE and take AFRICA (B).
- Take the 1/3 DUBOIS FAMILY and SKELETON TORSO (C).
- Place the STATUE HEAD; take the RIALTO BRIDGE (D).
- Walk right.
- Take the first PICTURE and ENCRYPTION PLATE (E).
- Note the BUTTONS mini-game (F).
- Take the second MAP TILE (G).
- Walk down 2x, enter the vent, and select the Roman numeral mini-game.
- Place the ENCRYPTION PLATE (H).
- Solution (I).
- Take the CHEMICAL SPRAY, EUROPE, and WATERING GIRL when the panel opens.
- Walk down and right.
- Place the WATERING GIRL (J).
- Take the first FLOWER and MODEL TANK (K).
- Walk right.
- Place AFRICA and EUROPE (L).
- Take the SHIP'S-WHEEL EMBLEM and CLOCK HANDS (M).
- Place the CLOCK HANDS; take the 1/3 SECRET CONNECTION and COLISEUM (N).
- Walk down 4x; enter the shack.
- Place the SHIP WHEEL EMBLEM and ANCHOR EMBLEM (O).
- Take the first CURVED TILE, 2/3 DUBOIS FAMILY, and SKELETON LEG (P).
- Play the HOP to earn the second CURVED TILE (@).
- Walk down 2x, go forward 3x.
- Play the HOP to earn the SKELETON HEAD (Q).
- Select the painting (R).
- Place the 2 CURVED TILES in the painting.
- Restore the painting (S).
- Take the CASTEL DELL'OVO from the opening.
- Walk down.
- Place the TOWER OF PISA, CASTEL DELL'OVO, COLISEUM, and RIALTO BRIDGE (T).
- Take the PHOENIX CUP and third BUTTON (U).
- Walk down 2x, go right, forward 2x, and right 2x.
- Select the buttons mini-game.
- Place the 3 BUTTONS on the board.
- Select the buttons in numerical order (1-31).
- Take the SKELETON ARM (V).
- Walk down and select the skeleton mini-game.
- Place the SKELETON TORSO, SKELETON LEG, SKELETON ARM, and SKELETON HEAD in the openings.
- Solution (W).
- Walk forward.
- Use the CHEMICAL SPRAY (A).
- Take DRACO'S MASK (B).
- Walk down 10X.
- Play the HOP to earn the first RAVEN STATUE (C).
- Place DRACO'S MASK (D).
- Press G-E-F-H-I.
- Take the 2/3 SECRET CONNECTION and RABBIT EMBLEM (J).
- Walk forward 3x.
- Play the HOP to earn the second RAVEN STATUE (K).
- Select the table mini-game (L).
- Place the RABBIT EMBLEM (M) and LION EMBLEM (N).
- Place the dominoes as shown (O).
- Take the DOOR HANDLE from the compartment.
- Place the DOOR HANDLE (P).
- Walk forward.
- Take the HORN (Q) and CANE (R).
- Walk down.
- Place the HORN (S).
- Take the GARDEN PRUNER and first MASK (T).
- Walk forward.
- Use the CANE (U).
- Move the items and take the second MASK (V).
- Use the GARDEN PRUNERS; take the third MASK (W).
- Walk down, right, forward, right, forward 2x, right, and forward.
- Place the 2 RAVEN STATUES (A).
- Select the mask mini-game (B).
- Arrange the masks as shown (C).
- Walk right.
- Take the BOOK VII (D).
- Take the MODEL GUN (E).
- Walk down 2x; go right.
- Place the BOOK VII (F).
- Place the MODEL TANK and MODEL GUN (G).
- Take the 3/3 DUBOIS FAMILY and the MEDAL (H).
- Walk down, forward, and right.
Chapter 6: Secret Connection
- Place the MEDAL (I).
- Take the PHOENIX HEAD, SIGNET RING, and MUSIC SHEET (J).
- Place the PHOENIX HEAD (K); note the number mini-game.
- Walk down.
- Select the MUSIC SHEET (L).
- Walk down and right.
- Select the MUSIC SHEET again; select Nx3-Ox6-Mx8.
- Take the second PICTURE and second FLOWER (P).
- Walk down 5x; go forward 3x.
- Play the HOP to earn the GLUE (Q).
- Place the PHOENIX CUP; take the BUTTON 6 (R).
- Use the SIGNET RING (S); take the KEY (T).
- Use the KEY (U).
- Take the third MAP TILE (V).
- Walk down 3x, go right, forward 2x, and right again.
- Use the GLUE, and then the 2 FLOWERS (W).
- Take the BIRD WING (X).
- Walk forward and right.
- Place the BIRD WING (A).
- Take the 3/3 SECRET CONNECTION and the third PICTURE (B).
- Select the number mini-game (C).
- Place BUTTON 2, BUTTON 3, and BUTTON 6 on the board.
- Select the numbers in the indicated path (D).
- Take the fourth PICTURE when the panel opens.
- Place the 4 PICTURES (E).
- Select the map (F).
- Place the 3 MAP TILES on the board.
- Restore the map (G).
- Walk down 8x; go left.
- Tear open the map (H).
- Play the HOP to earn the BUTTON (I).
- Place the BUTTON and push it (J).
- Walk forward.
- Take the HAIRPIN (K).
- Use the HAIRPIN; take the CODE PAPER (L).
- Select the lock (M).
- Place the CODE PAPER (N).
- Select Sx5-Qx5-Tx3-Px5 -Ox1.
- Press the buttons (1-4).
- Take the SCREWDRIVER (A).
- Use the SCREWDRIVER (B).
- Swap the pipes as shown (C, D, E).
- Congratulations! You have completed Silent Nights: Children's Orchestra!
Created at: 2014-11-28