Walkthrough Menu
- General Tips
- Chapter 1: Engine Room
- Chapter 2: Crash Site
- Chapter 3: Aloft on the Nightingale
- Chapter 4: Bridge Road
- Chapter 5: Laboratory
- Chapter 6: Leo's Office
General Tips
- This is the official guide for Skyland: Heart of the Mountain.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Engine Room
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- Take BLUE SHARD, LEO'S PIN, and GAUNTLET (A).
- The GAUNTLET is now located in the user interface (B).
- Talk (C).
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- Take ELECTRICAL TAPE (D).
- Place and select LEO'S PIN (E).
- Read diagram; take WIRE CUTTERS and ALLEN KEY (F).
- Take ZEPPELIN; pull lever; use ALLEN KEY (G).
- Select (H).
- Walk right.
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- Use GAUNTLET (I).
- As symbols appear; select (J-K).
- Go forward.
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- Use WIRE CUTTERS; take SWITCH BASE and METAL RING (L).
- Take UTILITY BAG (M).
- Open UTILITY BAG; take SWITCH HANDLE.
- SWITCH HANDLE on SWITCH BASE; earn SWITCH.
- Place SWITCH (N).
- Select 3x (O); take BROKEN PRESSURE FUSE (P).
- Walk down.
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- Give BROKEN PRESSURE FUSE (A).
- Go forward (B).
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- Take 1/2 BIRD INSIGNIA (C).
- Read manual and move map; place METAL RING (D).
- Take 1/3 COG and NIGHTINGALE INSIGNIA (E).
- Open drawer; take 2/2 BIRD INSIGNIAS (F).
- Walk down.
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- Place and select 2 BIRD INSIGNIAS; take WINGS (G).
- ZEPPELIN and WINGS on NIGHTINGALE INSIGNIA.
- Go forward.
- Place NIGHTINGALE INSIGNIA; use ELECTRICAL TAPE (H).
- Select (I).
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- Select (J-T).
- Take NAVIGATION CODES (U).
- Walk down, right.
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- Use NAVIGATION CODES; earn NAVIGATION CHART (A).
- Walk down, forward.
- Use NAVIGATION CHART; select (B-C)-(D-E)-(F-G).
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- Take PRESSURE FUSE (H).
- Walk down, right.
- Place PRESSURE FUSE; select lever (I).
- Select (J).
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- Take KNIFE (K).
- Use KNIFE; earn PIECE OF ROPE; take LAMP BURNER (L).
- Take GAS TANK (M).
- Place GAS TANK and LAMP BURNER; earn LANTERN (N).
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- Use LANTERN; take WING (O).
- Place and select WING; take EMERGENCY HAMMER (P).
- Use EMERGENCY HAMMER; take FIRE EXTINGUISHER (Q).
- Use FIRE EXTINGUISHER (R).
- Take GLASS SHARD (S).
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- Use GLASS SHARD; take PIECE OF CLOTH and WRENCH (T).
- Use WRENCH; take LEVER and LARGE NEEDLE (U).
- Use PIECE OF CLOTH, PIECE OF ROPE, and LARGE NEEDLE (V).
- Place and select LEVER; take ALTITUDE METER (W).
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- Place ALTITUDE METER; select lever (X).
- Select (Y).
Chapter 2: Crash Site
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- Take HARPOON (A).
- Go forward.
- Take 2/3 COGS (B).
- Take 1/2 CITY EMBLEM PART (C).
- Walk down, left.
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- Take 3/3 COGS, 2/2 CITY EMBLEM, and ROPE (D).
- Take CLOTH (E).
- Walk down.
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- Place CITY EMBLEM; take EMPTY OIL CAN and WHEEL HANDLE (F).
- Walk left.
- Use EMPTY OIL CAN; earn OIL (G).
- Walk down, forward.
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- Use OIL and WHEEL HANDLE; select 2x (H).
- Take KEY; use CLOTH (I).
- Select (J).
- Play HOP; earn HARPOON TIP (K).
- ROPE and HARPOON TIP on HARPOON; earn HARPOON WITH ROPE.
- Walk down.
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- Use KEY; take CRANK and HAND SAW (L).
- Go forward.
- Use HAND SAW; take HARPOON PIN (M).
- Walk down.
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- Place and select HARPOON PIN (N).
- Remove old cogs; place 3 COGS (O).
- Place HARPOON WITH ROPE (P).
- Solution (Q).
- Select when the bullseye is green (R).
- Go (S).
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- Take 1/3 STONE KEY (A).
- Take MOON ELIXIR (B).
- Take 2/3 STONE KEY (C).
- Take 3/3 STONE KEY (D).
- Walk down, left.
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- Use 3 STONE KEYS; take PLAQUE and BOMBS (E).
- Go to Upper Cave.
- Place PLAQUE; solution (F).
- Go forward.
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- Take MINER'S EMBLEM and 1/3 GIANT CARVING (G).
- Take SUN ELIXIR (H).
- Walk down.
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- Place MINER'S EMBLEM; read note; take MATCHES (I).
- Use MATCHES (J).
- Play HOP; earn SUN (K).
- Walk down.
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- Use SUN ELIXIR; take 2/3 GIANT CARVINGS and SUN RUNE (L).
- SUN on SUN RUNE.
- Walk left.
- Place SUN RUNE; take THREADS and CRESCENT MOON (M).
- THREADS on BOMBS.
- Go to Crevice.
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- Use BOMBS and MATCHES (N).
- Use MOON ELIXIR; take MOON RUNE and 3/3 GIANT CARVINGS (O).
- Walk down.
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- Place 3 GIANT CARVINGS; take WIND SYMBOL and FULL MOON (P).
- CRESCENT MOON and FULL MOON on MOON RUNE.
- Place MOON RUNE (Q).
- Walk down, left.
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- Go forward (A).
- Take 1/2 BATTERY (B).
- Go forward (C).
- Talk (D).
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- Use GAUNTLET (E).
- As symbols appear; select (F-M).
Chapter 3: Aloft on the Nightingale
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- Talk; take TELESCOPE (A).
- Place TELESCOPE (B).
- Select (Cx2).
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- Play HOP; earn PARACHUTE (D).
- Use CRANK; select gate; use PARACHUTE (E).
- Use arrows (F-G) to avoid obstacles (H).
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- Take BELT STRAPS (I).
- Take 1/5 MOSAIC PIECE (J).
- Walk right (K).
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- Take SPADE HANDLE (L).
- Take 2/5 MOSAIC PIECES (M).
- Take SPEAR (N).
- Take OIL (O).
- Walk down.
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- Use SPEAR; play HOP; take DRONE PART (A).
- Take CARABINER from DRONE PART.
- CARABINER on BELT STRAPS.
- Walk forward.
- Use BELT STRAPS (B).
- Go forward.
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- Take LIT CANDLE and SANCTUARY EMBLEM (C).
- Use SPADE HANDLE; earn SPADE; take 3/5 MOSAIC PIECES (D).
- Take 1/3 GLASS FUSE (E).
- Walk down 2x.
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- Place SANCTUARY EMBLEM; take LADDER STEP and 4/5 MOSAIC PIECES (F).
- Use SPADE; take SPRING and SOIL (G).
- Go forward.
- Place LADDER STEP; earn LADDER (H).
- Go forward.
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- Place LADDER (I).
- Use GAUNTLET (J).
- This mini-game is randomly generated. Select ring with no matching symbols 3x (K).
- Go forward (L).
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- Talk; give BLUE SHARD (M).
- Restore images (N-O).
- Take 1/2 MINIATURE CORE; read note; take BOLT (P).
- Walk down.
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- Use BOLT; take SHEARS (A).
- Use SOIL; take 1/2 CHIME BELL and EARTH KEY (B).
- Go forward.
- Use SHEARS; earn LANTERN (C).
- OIL and LIT CANDLE on LANTERN.
- Walk down 2x.
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- Place LANTERN; take WATERSKIN and FIRE KEY (D).
- Go forward.
- Use WATERSKIN; earn WATER (E).
- Go forward.
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- Use WATER; take 2/2 CHIME BELLS and WATER KEY (F).
- Walk down 3x.
- Place 2 CHIME BELLS; restore (G).
- Take WIND KEY (H).
- WIND SYMBOL on WIND KEY.
- Go forward 3x.
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- Use EARTH KEY (I), FIRE KEY (J), WIND KEY (K), and WATER KEY (L).
- Play HOP; earn FORBIDDEN BOOK (M).
- Take SEER PENDANT from FORBIDDEN BOOK.
- Give SEER PENDANT (N).
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- Restore images (O-R).
- Take 5/5 MOSAIC PIECES.
- Walk down.
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- Place 5 MOSAIC PIECES; take 2/2 MINIATURE CORES (A).
- Walk down.
- Place 2 MINIATURE CORES (B).
- Go left (C).
Chapter 4: Bridge Road
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- Select (D).
- Take PEBBLES (E).
- Play HOP; earn SLING (F).
- Go right.
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- Take LOCKPICKS (G).
- Take TORN BAG (H).
- Take 2/3 GLASS FUSES from TORN BAG.
- Walk down 2x.
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- Use LOCKPICKS; take LADLE, 3/3 GLASS FUSES, and WHEEL (I).
- Walk down.
- Use LADLE; earn TREE SAP (J).
- Go forward, left, and right.
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- Use WHEEL; take RUBBER BAND and MALLET (K).
- RUBBER BAND and PEBBLES on SLING; earn SLINGSHOT.
- Use SLINGSHOT; select when bullseye is green; earn METAL SHEET (L).
- Walk down.
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- Use TREE SAP, METAL SHEET, and MALLET (M).
- Place 3 GLASS FUSES (N).
- Solution (O); this mini-game is randomly generated.
- Go right.
- Select (P).
- Go right.
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- Take WRENCH (A).
- Take NEEDLE AND THREAD (B).
- NEEDLE AND THREAD on TORN BAG; earn EMPTY BAG.
- Use EMPTY BAG; earn SANDBAG (C).
- Go forward.
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- Take PINCERS; use WRENCH; take PROPELLER (D).
- Take ICE PICK (E).
- Walk down.
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- Place PROPELLER and SAND BAG; take FIRE BALLOON (F).
- Use ICE PICK; earn MINE EMBLEM (G).
- Go forward.
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- Use FIRE BALLOON (H).
- Place MINE EMBLEM; take 1/2 WAGON WHEEL (I).
- Go forward.
- Take 2/2 WAGON WHEELS and PICKAXE (J).
- Walk down 2x.
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- Place 2 WAGON WHEELS (K).
- Use PICKAXE (L).
- Select (M).
- Play HOP; earn CLIMBING GEAR (N).
- Go forward 2x.
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- Use CLIMBING GEAR (P).
- Go forward.
- Take 1/2 SPRINKLER PIPE (Q).
- Take PRISON OFFICER BADGE (R).
- Go right 2x.
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- Take 1/2 BELT (A).
- Take PRY BAR (B).
- Place PRISON OFFICER BADGE; take 2/2 BELTS and INK RIBBON (C).
- Take 1/2 BUTTON (D).
- Walk down.
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- Take CONDUCTORS (E).
- Use 2 BELTS (F).
- Take KNIFE; select engraving (G).
- Walk down.
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- Use KNIFE; take 2/2 SPRINKLER PIPES (H).
- Walk right 2x.
- Select (I).
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- Place 2 SPRINKLER PIPES; solution (J).
- Walk down.
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- Use PINCERS; earn BROKEN CARD (K).
- Take CRATE (L).
- PRY BAR on CRATE; take HANDLE.
- Use KNIFE; earn BROOCH (M).
- Walk down.
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- Use CONDUCTORS (N) and HANDLE (O).
- Take CARD PIECE and DRONE INSIGNIA (P).
- Walk right.
- Place and select DRONE INSIGNIA (Q).
- Play HOP; earn HOOK (R).
- Go right.
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- Use HOOK; take CADUCEUS (A).
- Place BROOCH; take MAGNET (B).
- Walk down.
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- Place CADUCEUS; take GLUE (C).
- CARD PIECE and GLUE on BROKEN CARD.
- Walk down.
- Use MAGNET; earn 2/2 BUTTONS (D).
- Go right 2x.
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- Use BROKEN CARD and 2 BUTTONS; earn PUNCH CARD (E).
- Walk down.
- Use PUNCH CARD (F).
- Enter (G).
Chapter 5: Laboratory
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- Open cover; place SPRING; earn PRISON NUMBER (H).
- Take RUBBER GLOVE (I).
- Take PRESSURE PLATE (J).
- Go right.
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- Use RUBBER GLOVE (L).
- Take BENT SIGN (M).
- Use PRESSURE PLATE and BENT SIGN; take SIGN (N).
- Walk down.
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- Place SIGN; take GRINDER (O).
- Walk down, right.
- Use GRINDER; take DRILL and LOCK PART (P).
- Walk down 2x.
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- Place PRISON NUMBER; take LETTER MECHANISM (Q).
- Go to Laboratory.
- Place LOCK PART; solution (R).
- Take CRATE (S).
- Go right.
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- Place CRATE; select lever (A); play HOP; earn COIL.
- Walk down.
- Place COIL; take FUSE TUBE (B).
- Go right.
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- Place FUSE TUBE; take CYPHER CODE (C).
- Walk down.
- Open cover; place INK RIBBON, LETTER MECHANISM, and CYPHER CODE; take SAFE COMBINATION (D).
- Walk down.
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- Use SAFE COMBINATION; take GOAT'S HEAD and CAPTAIN'S KEYS (E).
- Go to Drone Storage.
- Use CAPTAIN'S KEY (F).
- Solution (G).
- Walk down.
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- Take CRYSTAL SHARDS (H).
- Give CRYSTAL SHARDS (I).
- Open cabinet; take MISSING PAGES (J).
- MISSING PAGES in FORBIDDEN BOOK; read pages.
- Use FORBIDDEN BOOK (K).
- Walk down.
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- Drag runes so none overlap (L-N).
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- Take BAL'S LOCKET (A).
- Go forward, right.
- Play HOP; earn CHARGED CRYSTAL (B).
- CHARGED CRYSTAL in BAL'S LOCKET.
- Place BAL'S LOCKET (C).
- Select (D).
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- Solution (E); select (Fx2).
- Solution (G); select (Hx2).
- Solution (I); select (Jx2).
- Earn BAL'S DIARY.
- Go (K).
- Go forward.
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- Use BAL'S DIARY (L).
- Take 1/3 DOMINO (M).
- Take THIN ROD (N).
- Go forward.
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- Take 2/3 DOMINOES (O).
- Use THIN ROD (P).
- Take PLATEAU DRAWING and MODEL BASE (Q).
- Go forward.
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- Take BIRD'S HEAD and BLANK PAPER (A).
- Take 3/3 DOMINOES (B); use PLATEAU DRAWING. Play HOP; earn STATUE POSITIONS.
- Take METAL SHEET (C).
- Take PUZZLE BOX (D).
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- 3 DOMINOES on PUZZLE BOX; select 1-9 (E).
- Take GRAPHITE STICK and OBSIDIAN (F).
- Walk down.
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- Use STATUE POSITIONS (G).
- Select H-I.
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- Place BIRD'S HEAD and GOAT'S HEAD; take FIRE CREST and 1/4 SACRED CRYSTAL (J).
- Place FIRE CREST; take GAS TANK (K).
- Walk down.
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- Use BLANK PAPER and GRAPHITE STICK; take COG TEMPLATE (L).
- Place OBSIDIAN; take 1/3 ELDERS MODEL (M).
- Go forward 2x.
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- Place DRILL, METAL SHEET, GAS TANK, and COG TEMPLATE; take ENGINEER EMBLEM (N).
- Walk down 2x.
- Use ENGINEER EMBLEM (O).
- Solution (P).
- Walk left.
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- Read note; take OFFICE KEY (A).
- Take AIR BALLOON (B).
- Take AQUAMARINE (C).
- Walk down.
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- Place AQUAMARINE; take LIGHTNING BOLT (D).
- Go forward 2x.
- Use OFFICE KEY (E).
- Go forward.
Chapter 6: Leo's Office
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- Place LIGHTNING BOLT; take FEATHER TILE and AIRSHIP (F).
- Take DRAWER HANDLE (G).
- Walk down.
- Place and select FEATHER TILE; take FEATHER (H).
- Place DRAWER HANDLE; take RATCHET and CONNECTION CABLE (I).
- Walk down.
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- Place AIR BALLOON and AIRSHIP; take TOWN MODEL (J).
- Walk down.
- Place FEATHER; take 2/3 ELDER MODELS (K).
- Walk left.
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- Place and select RATCHET (L).
- Play HOP; earn FORBIDDEN BOOK (M).
- Go to Leo's Office.
- Use CONNECTION CABLE and FORBIDDEN BOOK (N). Read book; select screen (O).
- Solution; take EYE (P).
- Walk down 3x.
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- Place EYE; take 3/3 ELDER MODELS (Q).
- 3 ELDER MODELS on MODEL BASE.
- Go forward.
- Place MODEL BASE and TOWN MODEL (R).
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- Solution (L-G-A-F-B-E)-(A-C-I-K-G-E)-(B-H-D-J-C-I-E-K).
- Walk right.
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- Take 2/4 SACRED CRYSTAL (M).
- Take RUBY (N).
- Show EVIDENCE (O).
- Go forward.
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- Give EVIDENCE (P).
- Take RAINDROP CREST (Q).
- Take TONGS (R).
- Walk down.
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- Use TONGS; earn HOT ELDER'S SIGIL (A).
- Walk down.
- Place RAINDROP CREST; take FUNNEL. Use HOT ELDER'S SIGIL; earn ELDER'S SIGIL (B).
- Walk down.
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- Place RUBY; take SCREW (C).
- Walk left.
- Use SCREW; take COUNCIL SYMBOL (D).
- Walk down, forward, and right.
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- Place ELDER'S SIGIL (E).
- Play HOP; earn LIQUID FIRE (F).
- Use FUNNEL and LIQUID FIRE; take 3/4 SACRED CRYSTALS (G).
- Go forward.
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- Place COUNCIL SYMBOL; take 4/4 SACRED CRYSTALS (H).
- Select (I).
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- Place 4 SACRED CRYSTALS.
- Rotate K to shown position (N).
- Rotate J and L to shown position (O).
- Rotate M to solution (P).
- Go forward 2x.
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- Use GAUNTLET (A).
- Drag runes out (B).
- Select gears as they appear C-D-E-F.
- Select ring with no matching symbol; solution is random (G).
- Congratulations! You have completed Skyland: Heart of the Mountain!
Created at: 2019-04-17