Walkthrough Menu
- General Tips
- Chapter 1: Living in the Dark
- Chapter 2: Friendship and Courage
- Chapter 3: Marks of the Passing Day
- Chapter 4: Escape
- Chapter 5: Mother Nature's Anthem
- Chapter 6: The Last Sunset
General Tips
- This is the official guide for Spirit Legends: Solar Eclipse.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Living in the Dark
- Talk (A); receive PASCAL'S HANDKERCHIEF.
- Take BROKEN LIGHTER, PINCERS, paper, map, and STONE FEATHER (1/2) (B).
- Read note (C); use PINCERS. Open; take MAGNIFIER and STONE FEATHER.
- Read book (D); place STONE FEATHER (E). Take device, LIGHTER PART, and KNIFE.
- Take notebook, note, and FAN (F). Examine bag (G); use KNIFE.
- Play HOP; receive BESTIARY (H).
- Read BESTIARY.
- Use Bestiary (I) on (J).
- Solution (K).
- Easy: Fx3-Ax4-Bx4-Ex2-Cx2.
- Hard: Ax4-Bx4-Ex3-Fx3-Dx2-Cx4-Ax2-Bx2.
- Take AXE.
- Use AXE (L).
- Walk left.
- Read note (M). Take MAGNET and CORKSCREW (N); use PASCAL'S HANDKERCHIEF. Receive CLOTH WITH KEROSENE.
- LIGHTER PART and CLOTH WITH KEROSENE on BROKEN LIGHTER; receive LIT LIGHTER.
- Use LIT LIGHTER (O); open. Take BUCKET-ON-A-ROPE.
- Use BUCKET-ON-A-ROPE (P); take QUILL AND INKWELL (1/2) and Bestiary.
- Use Bestiary (Q).
- Easy solution (R): move crystal from 1-4.
- Hard solution (S): move crystal from 1-5.
- Walk forward.
- Use FAN (T); take POUCH and QUILL AND INKWELL. Replace MAGNIFIER. Play HOP; receive TROLL'S BEADS.
- Use TROLL'S BEADS (U); take SUN AND MOON AMULETS (1/3) and BOWL.
- Walk down.
- Use BOWL (V); take FLAGON WITH WATER. Use CORKSCREW; take SUN AND MOON AMULETS (2/3) and PAPER.
- Use QUILL AND INKWELL and PAPER (W); take DOOR COMBINATION.
- Walk forward.
- Use DOOR COMBINATION (X).
- Solution (Y).
- Easy: (1-5).
- Hard: (1-6).
- Walk right.
Chapter 2: Friendship and Courage
- Take DRUM SET (Z).
- Use MAGNET; take TROLL EMBLEM (A). Examine (B); collect BROKEN TOY BIRD. Examine (C); use POUCH. Receive POUCH WITH BERRIES.
- Take NIPPERS, SLEEPING POTION RECIPE, and note (D); place TROLL EMBLEM.
- Solution (E).
- Easy solution (F): B-A-B-Cx2-B-Cx2-A-C-B-A-Cx2-Ax2-B-Cx2.
- Hard solution (G): D-E-G-C-D-Ex2-C-D-A-Cx2-Ex2-D-Ex2-F-E-C-B-C-D-Cx2-B-Ex2.
- Easy solution (H).
- Hard solution (I).
- Take SAW.
- Walk down twice.
- Examine drum (J); use DRUM SET. Use SAW; take SUN AND MOON AMULETS ,SUN AND MOON AMULETS, and TWEEZERS.
- Walk forward.
- Place SUN AND MOON AMULETS (K); take BUNDLE OF KEYS.
- Examine BUNDLE OF KEYS; solution (L).
- Take CHEST KEY (M).
- Use CHEST KEY (N); take BOOK OF HERBS and SPRINGS (1/2).
- Walk right.
- Place BOOK OF HERBS (O). Play HOP; take HERBS.
- Examine SLEEPING POTION RECIPE; use POUCH WITH BERRIES, FLAGON WITH WATER, and HERBS. Receive SLEEPING POTION.
- Use SLEEPING POTION (P); receive TROLL'S SHIELD.
- Place TROLL'S SHIELD (Q).
- Walk right.
- Use NIPPERS (R).
- Play HOP; receive JORLIS' STAMP (S).
- Talk (T).
- Take SUN GLOBE (U); use JORLIS' STAMP. Take FEATHER DUSTER; use TWEEZERS. Receive SPRINGS.
- Walk down twice.
- Use SPRINGS (V); take MOON GLOBE.
- Walk right twice.
- Place SUN GLOBE and MOON GLOBE (W-X). Take PIPE ORGAN KEY (1/2) (Y) and MUSIC SHEET. Use PAINTBRUSH on jar; receive PAINTBRUSH WITH GLUE.
- PAINTBRUSH WITH GLUE on BROKEN TOY BIRD; receive TOY BIRD.
- Walk down.
- Place TOY BIRD (Z); take BOTTLE OPENER, SHACKLES, and PIPE ORGAN KEY (2/2).
- Walk right.
- Place MUSIC SHEET (A) and PIPE ORGAN KEY (2/2) (B); take SWORD HILT.
- Press keys (1-3).
- Easy solution (C).
- Hard solution (D).
- Take ORGAN PIPE.
- Use ORGAN PIPE (E).
- Solution (F): Ax2-B-Cx3-Dx2.
- Solution (G).
- Solution (H): (C)-(B-E)-(Cx3)-(A-F)-(E-G)-(F-H)-(D)-(G-M-I).
- (D)-(H-J)-(Cx2)-(I-L)-(Cx2)-(L-K)-(D)-(J-N)-(K-O).
- Solution (I).
- Solution (J).
- Use key (K) on door (L).
- Examine (M).
Chapter 3: Marks of the Passing Day
- Take HEXAGON RING and STAINED-GLASS SHARD (1/4) (N).
- Take HARPOON GUN and papers (O); use FEATHER DUSTER. Open; take BATTERING RAM PART.
- Examine; use SHACKLES and BATTERING RAM PART (P).
- Walk left.
- Take STAINED-GLASS SHARD (2/4) and CHISEL (Q). Use HARPOON GUN (R); take GEAR (1/4). Use BOTTLE OPENER; take LUMINOUS BUTTERFLIES.
- Use SWORD HILT and CHISEL (S); take STAINED-GLASS SHARD (3/4) and MUSKET.
- Place LUMINOUS BUTTERFLIES (T).
- Walk forward.
- Take GEAR (2/4) (U); use MUSKET. Take STONE BOOK.
- Place STONE BOOK (V).
- Play HOP; receive SUNRAYS (W).
- Place SUNRAYS (X); take INCENSE and GEAR (3/4).
- Walk down twice.
- Use INCENSE (Y); take BOTTLE OF WINE and STAINED-GLASS SHARD (Z).
- Place STAINED-GLASS SHARD (A).
- Solution (B).
- Take PRIEST'S CLOAK.
- Walk left.
- Use PRIEST'S CLOAK; take ROUND GRINDSTONE and NEWSPAPER (C).
- Use ROUND GRINDSTONE and HEXAGON RING (D); take SLINGSHOT and ECLIPSE TILE PART.
- Walk forward.
- Place ECLIPSE TILE PART; take BELT and GEAR (E).
- Walk down.
- Place GEAR (F); take HELMET (G).
- Walk down.
- Use HELMET (H); take SWORD.
- Go to Chapel Attic.
- Use SWORD and Bestiary (I).
- Easy solution (J).
- Hard solution (K).
Chapter 4: Escape
- Examine (L-M).
- Take SHAVING BRUSH (N). Pour BOTTLE OF WINE (O); take SCRAPER and CRYSTAL EYE (1/2).
- Take POWDER (P).
- Use POWDER and SHAVING BRUSH (Q).
- Solution (R).
- Easy: Ax2-Bx3-C-D.
- Hard: Ax2-D-Bx2-Cx3.
- Take BOWL and CRYSTAL EYE (2/2).
- Place CRYSTAL EYE (2/2) (S); take NEEDLE AND THREAD (1/2) and BROKEN FORK.
- Use NEWSPAPER (T) and BROKEN FORK (U). Examine newspaper; use key.
- Walk right.
- Use SLINGSHOT (V).
- Use SCRAPER (W); examine. Take GLOVE.
- Take CRATE and LEATHER BOOT (X).
- Use LEATHER BOOT and BELT (Y); take SCREW and SNAKE-HEAD NECKLACE (Z).
- SNAKE-HEAD NECKLACE on CRATE; take SKELETON HAND and TWEEZERS.
- Use SKELETON HAND (A); take SPIT HANDLE.
- Walk down.
- Use SPIT HANDLE and SCREW (B); take SHARP TURNSPIT.
- Use SHARP TURNSPIT (C).
- Play HOP; receive TROLL STATUETTE (D).
- Place TROLL STATUETTE (E).
- Walk left.
- Take KHATIBA'S FANGED DIARY (F). Use TWEEZERS; receive NEEDLE AND THREAD (2/2). Use BOWL (G); take SHAWL.
- Use NEEDLE AND THREAD (2/2) (H); take MAGNET. Use GLOVE; take SCISSORS.
- Take BEADED NECKLACE (I).
- Go to Forsaken Mine.
- Use SCISSORS (J); receive KHATIBA'S LOCK OF HAIR.
- Examine KHATIBA'S FANGED DIARY; use KHATIBA'S LOCK OF HAIR. Take WIRE and CRYSTAL SHARD; read page.
- Place CRYSTAL SHARD (K).
- Easy and hard Solution (L).
- Take FROZEN HILT and note.
- Walk down.
- Use FROZEN HILT (M); receive BONE LEVER.
- Replace BONE LEVER (N); remove cloth. Take SKULL and CROSSBOW.
- Walk left.
- Place SKULL (O); take ARROW WITH ROPE.
- ARROW WITH ROPE on CROSSBOW; receive LOADED CROSSBOW.
- Use LOADED CROSSBOW (P).
- Play HOP; receive TOTEM (Q).
- Place TOTEM (R).
- Walk forward.
- Use Bestiary (S).
- Easy solution (T).
- Hard solution (U).
- Use SHAWL (V); take KNIGHT FIGURINE (1/2). Use BEADED NECKLACE (W); take IMPROVISED BROOM.
- Use IMPROVISED BROOM (X); take FLINT AND STEEL. Use MAGNET.
- Solution (Y).
- Take KNIGHT FIGURINE (2/2).
- Take LOCKED CASE and CORKSCREW (Z).
- KNIGHT FIGURINE (2/2) on LOCKED CASE; examine. Take HAND MIRROR and CHAIN BELT.
- Place CHAIN BELT (A).
- Solution (B).
- Take HONEYCOMB.
- Walk down.
- Give HONEYCOMB (C); take RAMROD.
- Go to Forsaken Mine.
- Use HAND MIRROR (D); examine.
- Use WIRE (E).
- Use pick (F) on stone (G); place gem (H). Place handle on box; take CODE COMBINATION PART (1/2)-(2/2). Use CODE COMBIANTION PART (2/2) on safe (I); examine.
- Solution (J): Ax2-Bx2-C-D.
- Take MUSIC ROLL.
- Place MUSIC ROLL (K); take TOWER FIGURINE, BRUSH, and WOODEN LADLE.
- Go to Near the Outpost.
- Place TOWER FIGURINE (L); take PAIN RELIEVER, CANE, and CORKED BARREL.
- CORKSCREW on CORKED BARREL; receive BARREL OF GUNPOWDER.
- Use RAMROD and BARREL OF GUNPOWDER (M); use FLINT AND STEEL.
- Walk forward.
Chapter 5: Mother Nature's Anthem
- Take DAMAGED SPHERE and CALIPERS (N).
- Use WOODEN LADLE (O); take DIAMONDS. Use CANE (P); take THREAD and WOODEN BOARD (1/3).
- BRUSH and DIAMONDS on DAMAGED SPHERE; take TROLL BROOCH and WINGED SCREW (1/2).
- Use TROLL BROOCH (Q). Play HOP; receive PHOENIX.
- Examine (R); place PHOENIX.
- Walk left.
- Give PAIN RELIEVER (S); receive PERFUME.
- Take WOODEN BOARD (2/3) and RING HANDLE (T).
- Use PERFUME (U); take HARPY FEATHERS and ANCHOR EMBLEMS (1/2). Use CALIPERS. Play HOP; take RAZOR.
- Walk down.
- Use RAZOR (V); take TURTLE SHELL and WOODEN BOARD (3/3).
- Place WOODEN BOARD (3/3) (W).
- Walk forward.
- Take GOLDEN NECKLACE and WINGED SCREW (2/2) (X).
- Place RING HANDLE; take HORSESHOE (Y). Place GOLDEN NECKLACE (Z); take GLUE and WOODEN HANDLE.
- Place HARPY FEATHERS, THREAD, and GLUE (A).
- Solution (B).
- Take KITE.
- Use KITE (C); take APPLE and ANCHOR EMBLEMS (2/2).
- Place WOODEN HANDLE and WINGED SCREW (2/2) (D); take CHISEL.
- Walk down.
- Give APPLE (E); take HAMMER.
- Place ANCHOR EMBLEMS (2/2) (F); take WOODEN PEGS and DOCTOR'S BAG.
- Walk left.
- Use WOODEN PEGS and HAMMER (G).
- Go forward.
- Use Bestiary (H).
- Easy and hard solution (I).
- Take STONE PLATE and HORN (J).
- Use HORSESHOE (K); take BROKEN HARPY EMBLEM.
- Use TURTLE SHELL (L); take HEAVY STONE and CADUCEUS EMBLEM (1/2).
- CHISEL, BROKEN HARPY EMBLEM and HEAVY STONE on STONE PLATE; receive HARPY EMBLEM.
- Go to Garden of the Harpies.
- Place HARPY EMBLEM (M); take BAS-RELIEF PART.
- Place BAS-RELIEF PART (N); take BUNDLE OF KEYS.
- Go to Huge Nest.
- Use BUNDLE OF KEYS (O).
- Play HOP; receive HUMMINGBIRD (P).
- Use HUMMINGBIRD (Q); take CADUCEUS EMBLEM (2/2) and SALTPETER.
- CADUCEUS EMBLEM (2/2) on DOCTOR'S BAG; take EXPANDER, DREAMCATCHER (1/2), and FIRST AID KIT.
- Walk down.
- Give FIRST AID KIT (R); receive RESPIRATOR.
- Go to Garden of the Harpies.
- Use RESPIRATOR (S); take EMPTY TUBE and CORK.
- Use CORK (T); take WICK. Use HORN; receive GUNPOWDER. Take FILE.
- Use FILE (U); take LASSO and DRAGON HEAD.
- SALTPETER, WICK, and GUNPOWDER on EMPTY TUBE; receive DYNAMITE.
- Go to Huge Nest.
- Place DRAGON HEAD (V); take SPRING and RAKE.
- Use RAKE; open. Take BELT and DREAMCATCHER (2/2) (W).
- Walk down.
- Place DREAMCATCHER (2/2) (X).
- Solution (Y).
- Easy: C-A-C-D-C-Ax3.
- Hard: C-A-C-D-C-Bx2-A-C-D-C-B-A-C-Ax2.
- Take FIERY AMULET.
- Use DYNAMITE and FIERY AMULET (Z).
- Walk left.
- Take BELT, EXPANDER, SPRING, LASSO, and AWL (A).
- Use LASSO (B); take FLASK WITH WATER and STONE DAGGER (1/2).
- Take BROKEN MECHANICAL BIRD (C); use BELT. Take HEAVY GOBLET; use EXPANDER. Take STONE DAGGER (2/2).
- Place STONE DAGGER (2/2) (D); take WING NUT and MECHANICAL BIRD'S HEAD.
- SPRING and MECHANICAL BIRD'S HEAD on BROKEN MECHANICAL BIRD; receive MECHANICAL BIRD.
- Place MECHANICAL BIRD (E).
- Play HOP; receive BURNER (F).
- Place BURNER (G).
- Take FOUNTAIN VALVE and BROKEN GATE SHIELD (H).
- Use AWL and HEAVY GOBLET (I); take SHIELD DECORATION, FIBULA, and note.
- Take CLOSED FAN (J). Place FOUNTAIN VALVE and WING NUT. Open (K); take SHIELD LABEL and ORE.
- SHIELD LABEL and SHIELD DECORATION on BROKEN GATE SHIELD; receive GATE SHIELD.
- Place GATE SHIELD (L).
- Walk forward.
Chapter 6: The Last Sunset
- Use Bestiary (M).
- Solution (N).
- Easy: Cx3-B-Cx3-A.
- Hard: Ax2-Cx2-Bx2-Cx3-B-A-D.
- C-Bx2-Cx3-Bx3-D-Cx3-B-C-A-Bx3.
- Cx2-B-C-D-B-C-B-C-Bx2-Ax2-Cx5-D.
- Talk (O); take LIT TORCH.
- Take COIN (1/4) (P). Place ORE (Q); use LIT TORCH. Examine bellows (R); use tongs (S) on mold (Q). Pour FLASK WITH WATER on mold; take REINFORCED HAMMER.
- Use REINFORCED HAMMER (T); take BRUSH, BROKEN POSEIDON STATUETTE, and HEAVY CRATES.
- Give HEAVY CRATES (O); receive PITCHFORK.
- Walk down.
- Use PITCHFORK (U).
- Play HOP; receive DRIED FISH (V).
- Give DRIED FISH (W).
- Go to Riverbank.
- Take COIN (2/4) (X).
- Use FIBULA (Y); take COIN (3/4), POSEIDON STATUETTE PART, and OIL.
- BRUSH and OIL on CLOSED FAN; receive COLORFUL HAND FAN.
- Use COLORFUL HAND FAN (Z); take COIN (4/4), GLUE, and GLOVE.
- POSEIDON STATUETTE PART and GLUE on BROKEN POSEIDON STATUETTE; receive POSEIDON STATUETTE.
- Give COIN (4/4) (A).
- Solution (B).
- Take GOLDEN TROUT BLOOD.
- Walk down.
- Place POSEIDON STATUETTE (C); take NUMBER TAG.
- Walk right.
- Use GOLDEN TROUT BLOOD (D) and COLORFUL HAND FAN; take ANTIDOTE.
- Use GLOVE (E); take SHAMAN SETTLEMENT MAP.
- Give ANTIDOTE (F); receive RUNIC TILES.
- Walk down.
- Place RUNIC TILES (G).
- Easy solution (H-I).
- Hard solution (J-K).
- Take CONCH SHELL, SAFETY PIN, and WHEAT EMBLEM (1/2).
- Go to Riverbank.
- Place NUMBER TAG (L); take JAR OF INSECTS.
- Give JAR OF INSECTS (M); take CUFFLINK, WHEAT EMBLEM (2/2), and MATCH (1/2).
- Walk down, then right.
- Place WHEAT EMBLEM (2/2) (N).
- Play HOP; receive MOUSE (O).
- Use MOUSE (P); take SHARP FANG.
- Go to Riverbank.
- Use SHARP FANG (Q); take ROPE and SAIL.
- Place SHAMAN SETTLEMENT MAP (R) and SAIL (S).
- Use SAFETY PIN (T); take TEA STRAINER and MATCH WITH SHOE (2/2).
- Use CUFFLINK (U); take DOUBLOON.
- Place DOUBLOON (V).
- Easy solution (W).
- Hard solution (X).
- Take OLD NOTES and HACKSAW.
- Use HACKSAW (Y); take BUNDLE OF WOOD.
- Take note (Z). Take SHACKLES (A); use CONCH SHELL. Take SHIELD and PIRATE'S ARTIFICIAL LEG.
- Use PIRATE'S ARTIFICIAL LEG (B); receive RUM.
- Use BUNDLE OF WOOD, OLD NOTES, RUM, and MATCH WITH SHOE (Z).
- Place SHIELD (C); use ROPE (D). Use bucket on well; take CHALK, WOLF EMBLEM (1/2), and FUNNEL.
- Take SEALED POT (E); use SHACKLES. Take S-SHAPED HOOK; use TEA STRAINER on bowl. Take WOLF EMBLEM.
- WOLF EMBLEM on SEALED POT; take BANDAGE and DRUMSTICKS.
- Use DRUMSTICKS (F).
- Walk forward.
- Take GOBLET OF BLOOD (G).
- Take LIZARD FIGURINE (1/2) (H); use S-SHAPED HOOK. Take SKULL TRINKETS and WOODEN BOARD.
- Use FUNNEL and GOBLET OF BLOOD (I).
- Play HOP; receive UNCHUMA'S SCEPTER (J).
- Use UNCHUMA'S SCEPTER (K). Talk; take ALCOHOL and DAMAGED NECKLACE (L).
- SKULL TRINKETS on DAMAGED NECKLACE; receive UNCHUMA'S NECKLACE.
- Use UNCHUMA'S NECKLACE (M); take TATTOO NEEDLES, NAIL CUTTERS, and SCREW.
- Walk down.
- Use WOODEN BOARD and CHALK (N); take WOODEN MAP.
- Place WOODEN MAP (O).
- Examine (P).
- Solution (Q).
- Easy: Bx3, walk forward. Bx2, walk right. Bx2, walk forward.
- Hard: Bx3, walk forward. Bx2, walk right. Bx2, walk forward. Bx2, walk right. Bx2, walk forward.
- Take SHAWL and MAGIC INK (R).
- Read note (S); place BANDAGE, ALCOHOL, TATTOO NEEDLES, and MAGIC INK. Play HOP; receive MAGIC TATTOO.
- Use MAGIC TATTOO (T); take VELIKOR'S SIGNET (U).
- Use VELIKOR'S SIGNET (V); take LIZARD FIGURINE and DOOKNOB FIXTURE.
- Walk down.
- Place LIZARD FIGURINE (W); take BOOK OF RITUALS.
- Read BOOK OF RITUALS; take ELEMENTAL RUNE (1/4) and BUTTON.
- Go to Velikor's Sanctuary.
- Use DOORKNOB FIXTURE and BUTTON (X).
- Walk right.
- Use Bestiary (Y).
- Easy and hard solution (Z).
- Take SCOOP NET and BROKEN LIGHT TRAP (A).
- Use NAIL CUTTERS (B); take CLEANING FLUID.
- Use CLEANING FLUID and SHAWL (C); open. Take ELEMENTAL RUNE (2/4) and CRANK.
- Go to Unchuma's House.
- Place CRANK and SCREW (D); examine. Take ANCIENT KEY and ELEMENTAL RUNE (3/4).
- Use SCOOP NET (E); take PAINTBRUSH WITH RESIN.
- Go to Velikor's Tower.
- Use ANCIENT KEY (F).
- Play HOP; receive MAGIC CRYSTAL (G).
- Use MAGIC CRYSTAL (H); take CRESCENT EMBLEM and COMPASS.
- Walk down.
- Use COMPASS (I); receive ELEMENTAL RUNE.
- Place ELEMENTAL RUNE (J); receive VELIKOR'S DIADEM.
- Go to Unchuma's House.
- Give VELIKOR'S DIADEM (K); receive SACRED URN.
- Place SACRED URN (L); take MAGIC LENSES and SUN AMULET.
- PAINTBRUSH WITH RESIN, CRESCENT EMBLEM, and MAGIC LENSES on BROKEN LIGHT TRAP; receive LIGHT TRAP.
- Go to Velikor's Tower.
- Place LIGHT TRAP; take MOON AMULET (M).
- Place SUN AMULET (N) and MOON AMULET (O); take HARMONY OF DAY AND NIGHT.
- Walk down.
- Use HARMONY OF DAY AND NIGHT (P).
- Solution is random (Q).
- Congratulations! You have completed Spirit Legends: Solar Eclipse.
Created at: 2019-06-28