Walkthrough Menu
- General Tips
- Chapter 1: The Castle
- Chapter 2: The River
- Chapter 3: Basil's Castle
- Chapter 4: The Wood
- Chapter 5: The Lake
- Chapter 6: The Beach
- Chapter 7: The Mountains
General Tips
- This is the official guide for Spirits of Mystery: The Silver Arrow.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Castle
- Talk to the woman (A).
- Take the PENCIL (B) and note (green); use the PENCIL to complete the drawing (C), take the drawing and TWEEZERS (D).
- Turn right.
- Collect the SALAMANDER CREST with the TWEEZERS (E).
- Turn right.
- Take the GLOVE (F).
- Eat the cake (G), drink the tea (purple); take the EMPTY CUP (H).
- Walk down twice.
- Take the book (I) and DRAGON HORN (J).
- Connect the SALAMANDER CREST (K); take the FLAME FIGURINE (L).
- Put down the EMPTY CUP (M).
- Play the mini-game.
- Solution: 1, 2, 3, 2, 1, 2.
- Take the CUP OF WATER (N).
- Give the CUP OF WATER to the bird (O); take the GRIFFIN EYE (P); write the reply with the PENCIL (blue).
- Take the WAX SEAL (Q) and SHELL (R).
- Turn right.
- Insert the GRIFFIN EYE (purple); position the figurine as shown (S). Collect the BURNING FEATHER with the GLOVE (T).
- Insert the DRAGON HORN (green); position the figurine as shown (U). Take the PAINTING FRAGMENT (blue) and OLD WINE (V).
- Go through the right door.
- Open the wings (W).
- Unfold the recipe (X).
- Take the SAW (Y).
- Play the HOP.
- Solution: 1-13.
- You receive the BELT.
- Take the CHISEL (Z).
- Walk down twice.
- Try to take the broom; straighten it, put the BELT on it and take the BROOM (A). Cut the pestle with the SAW (B) to acquire the PESTLE.
- Turn right, move forward.
- Cut the gypsum with the SAW; take the GYPSUM (C).
- Insert the PAINTING FRAGMENT into the slot (D).
- Play the mini-game.
- Assemble the correct picture (E); take the SYMBOL OF HEALING (F).
- Walk down, turn right.
- Insert the SYMBOL OF HEALING into the niche (G); take the recipe (H), PAINTING FRAGMENT (I), and BERRIES (J).
- Walk down, move forward.
- Insert the PAINTING FRAGMENT into the slot (K).
- Play the mini-game.
- Assemble the picture correctly (L).
- Take the STARRY SKY (M).
- Walk down.
- Insert the STARRY SKY into the niche (N); take the FOUNTAIN PART (O) and BRUSH (P).
- Walk down.
- Connect the FOUNTAIN PART to the fountain (Q); put down the EMPTY CUP (R).
- Play the mini-game.
- Solution: 1, 2, 3, 2, 4, 5, 1, 3, 6, 3.
- Take the CUP OF WATER (S).
- Turn right.
- Try to take the golden sphere (T); open it.
- Move forward.
- Carve the lily with the CHISEL (U). Put down the BRUSH (V) and paint the lily with the brush, take the LILY.
- Walk down, turn right.
- Put down the GYPSUM (W); use the PESTLE on it. Put the WAX SEAL in the bowl (X); light the burner with the BURNING FEATHER (Y).
- Pour the CUP OF WATER over the gypsum; put the SHELL in it and take the SHELL. Pour the bowl into the mold; take the WAX SHELL (Z).
- Walk down twice.
- Insert the SHELL and the WAX SHELL into the niches (A); take Romas (B) and the PERFUME (C).
- Turn right.
- Put down the LILY (D), spray the PERFUME on it; take the note (E) and BEE GLUE (G).
- Pull the nest with the BROOM (F); take the BANDAGE (purple) and NEST (H).
- Turn right.
- Pour the OLD WINE, BERRIES, and BEE GLUE into the flask (I). Insert the FLAME FIGURINE (J), turn the valves (blue, green), , and take the PAIN-KILLER (K).
- Play the HOP.
- Take the dental hook (N).
- Put the pipette (L) into the oil (O).
- Connect the trowel handle (M) to its head (P).
- Cut the sack with the dental hook; take the seeds (green).
- Use the trowel on the soil; take the root (Q) and insert the seeds into the soil.
- Put the root into the glass (R); take the growth potion. Pour the growth potion over the soil; take the fly (S).
- Pour the pipette with oil over the lock (T); give the fly to the chameleon (purple).
- Insert the symbol (blue) into the niche (U).
- Collect the weight (W) with the tweezers (V). Put the weight on the scales (X). Insert the key (white) into the lock (Y); take the LION (Z).
- Walk down, move forward.
- Let Romas talk (A); give the PAIN-KILLER to the dog (B), let Romas talk, fix the dog's leg (C), apply the BANDAGE to the leg, and let Romas talk.
- Let Romas talk; take SKY (D) and the EAGLE (E).
- Connect the EAGLE (F), LION (G), and NEST (H) to the door; take the LANTERN (I).
- Open the door.
- Move forward.
Chapter 2: The River
- Take the GLOWING MUSHROOMS (J).
- Let Romas talk (K).
- Take the BRANCH (L).
- Turn right.
- Use the BRANCH (M) to acquire the BRANCH WITH GLUE; let SKY dig through the soil (N), let Romas talk, and take the CLAY (O).
- Take the note (P).
- Walk down.
- Apply the CLAY to the tree (Q).
- Collect the HATCH HANDLE with the BRANCH WITH GLUE (R).
- Turn right.
- Insert the HATCH HANDLE (S) and pull it. Connect the LANTERN to the hook (T) and insert the GLOWING MUSHROOMS into it.
- Go downstairs.
- Play the HOP.
- Light the candle (U) with the flint (green); take the lit candle.
- Cut the boot (V) with the glass shard (purple).
- Melt the wax with the lit candle (X); take the dried apricot (Y).
- Put the bone (blue) into the trap (Z). Insert the bear medallion (white) into the slot (A).
- Put the hamster (B) into the wheel (C); connect the dried apricot to the hook (D).
- Throw the dart (E) at the dartboard (F).
- Insert the chestnut key (G) into the slot (H); take the woodpecker (yellow).
- Put down the woodpecker (I); insert the woodpecker key (W) into the lock (orange).
- Take the TABLE ORNAMENT (J).
- Take the CLUB (K) and note (L).
- Walk down.
- Insert the TABLE ORNAMENT into the niche (M); take the TERMITE KEY (N).
- Go downstairs.
- Insert the TERMITE KEY (purple); take the TERMITE TRAP (O) and CUTTING BOARD (P).
- Walk down twice.
- Put down the CUTTING BOARD (Q); touch the flower (R) and take the BREASTPLATE PIECE 1/3 (S).
- Put down the TERMITE TRAP (T), open it; take the TERMITES.
- Free the TERMITES (U); take the LOG (V).
- Put down the LOG (W).
- Play the mini-game.
- Solution: (X).
- Move forward.
- Play the HOP.
- Collect 11 pairs (color-coded).
- You receive the MAGNIFIER (Y).
- Let Romas talk (Z).
- Take the COMB (A).
- Take the BREASTPLATE PIECE 2/3 (B).
- Break the saw with the CLUB (C); take the SAW and SHELL (D).
- Take three STALKS (E).
- Walk down.
- Collect the HEALING SAP with the SHELL (F).
- Turn right.
- Put the STALKS on the stone (G); dry them with the MAGNIFIER, hit them with the CLUB, use the COMB on them; take the FIBER (H) and ROPE (I).
- Go downstairs.
- Collect the THREAD with the SAW (J).
- Play the HOP.
- Solution: 1-13.
- You receive the BREASTPLATE PIECE 3/3.
- Repair the net with the ROPE (purple); take the NET (K).
- Walk down.
- Insert the 3 BREASTPLATE PIECES into the slots (L).
- Play the mini-game.
- Casual solution: M, P, N, Q.
- Hard solution: N, M, O, P, Q, O, M, N.
- Take the MONOGRAMMED KEY (R); connect the THREAD to the needle (S), take the NEEDLE AND THREAD.
- Walk down, move forward.
- Throw the NET at the bear (T).
- Insert the MONOGRAMMED KEY into the lock (U); use the NEEDLE AND THREAD and the HEALING SAP on the wound (V).
- Remove the net; let Romas talk to the bear.
- Let Romas talk (W).
- Play the HOP.
- Take the pliers (purple).
- Move the branch aside (white).
- Hit the nail (X) with the stone (green); take the handmade knife.
- Put the watermelon (blue) on the stick (Y); use the handmade knife on it.
- Use the pliers (purple) on the metal beam (orange).
- Remove the cork (black) with the corkscrew-knight (A); take the wooden bead (brown).
- Pour the jar of water (B) over the dirt (C); take the plank (D).
- Insert the plank (D) and the wooden bead into the board; arrange the board correctly (E).
- Put the 2 medallion pieces (Z) and (F) into the slot (G); take the GEM TRIANGLE (H).
- Move forward.
- Take the note (I) and MACE (J).
- Cut the gourd with the SAW; take the GOURD BOWL (K).
- Insert the GEM TRIANGLE into the slot (L).
- Play the mini-game.
- Solution (M).
- Move forward.
Chapter 3: Basil's Castle
- Look at the panther (N) to receive the ARROWS.
- Take the PHOENIX EYE (O).
- Walk down.
- Insert the PHOENIX EYE into the slot (purple). Activate the phoenix; take the PHOENIX LIGHTER (P) and BAG (Q).
- Walk down.
- Connect the BAG to the sunflower (R); touch it and take the SEEDS.
- Put down the GOURD BOWL (S), insert the SEEDS into the device (T); push the handle (U), take the BOWL OF OIL.
- Move forward twice.
- Put down the ARROWS (purple), BOWL OF OIL (green), FIBER (blue), and PHOENIX LIGHTER (V).
- Put the fiber around the arrows, place them in the oil, activate the phoenix lighter, take the BURNING ARROWS.
- Give the BURNING ARROWS to Philip (W).
- Hit the stone with the MACE (X); take the CRACKED STONE and MOUSE AMULET (Y).
- Walk down twice.
- Give the CRACKED STONE to the animal (Z) and let Romas talk; take the OWL (A).
- Move forward twice.
- Send the OWL away (B).
- Take the SILVER ARROW (C).
- Connect the SILVER ARROW to the lock (D), turn it; take the SILVER ARROW.
- Move forward.
- Take the ORNAMENT (E).
- Take the PENCIL (F).
- Take the note (G).
- Walk down.
- Insert the ORNAMENT into the slot (H); take the METAL FROG (I) and PANTHER FIGURINE (J).
- Insert the PANTHER FIGURINE into the niche (K).
- Turn right.
- Take the PARCHMENT (L).
- Put down the METAL FROG (M); take the HAIRPIN (N).
- Walk down.
- Put down the PARCHMENT (O), use the PENCIL on it; take the PARCHMENT.
- Move forward.
- Insert the HAIRPIN into the slot (P); take the FROG KEY (purple).
- Insert the MOUSE AMULET into the niche (Q); take the MONOGRAM (R).
- Walk down, turn right.
- Insert the FROG KEY into the lock (S); take the METAL DISK (T).
- Insert the MONOGRAM into the slot (U).
- Play the HOP.
- Collect the color-coded pairs.
- You receive the ENGRAVING TOOLS (V).
- Walk down, move forward.
- Put down the METAL DISK (W) and PARCHMENT. Use the ENGRAVING TOOLS on the PARCHMENT to acquire the PORTAL STONE.
- Walk down.
- Insert the PORTAL STONE into the niche (X).
- Play the mini-game.
- Casual solution: Y, Z, D, Y, C, B, A, Z, Y, C, B, A, D, Y, A, B, C, Y, D.
- Hard solution: Y, A, B, A, D, Y, A, B, C, B, A, Z, Y, C, B, A, Z, Y, C, B, A, D, Y, A, B, C, Y, D, A, B, C, Y, D, A, Y, C, B, A, D, Y, A, B, C, Y, D.
- Go through the portal.
Chapter 4: The Wood
- Take the POKER (E), RAVEN 1/2 (F), and ROPE WITH HOOK (G).
- Let Romas talk (H).
- Enter the house.
- Take the RUSTED AXE (I).
- Take the BOWL (J) and HONEY STICK (K).
- Walk down, turn right.
- Take the PAN (L).
- Take the SAP BOWL (M).
- Move forward.
- Take the SHOVEL (N).
- Play the HOP.
- Solution: 1-12.
- You receive the CANDY MOLD (O).
- Take the LOCK PART (P).
- Take the BUCKET (Q); insert the POKER into the ladder (R).
- Walk down.
- Put down the BUCKET (S); fill the BUCKET with the SHOVEL (T), take the GOLD SAND.
- Walk down.
- Collect the SAP with the SAP BOWL (U).
- Walk down, go through the central door.
- Sharpen the RUSTED AXE on the grindstone (V) to acquire the SHARP AXE.
- Walk down, turn left.
- Hit the wood with the SHARP AXE (W); take the FIREWOOD (X).
- Turn left.
- Insert the LOCK PART into the niche (Y); take the BELLOWS (Z).
- Open the oven; take the RAVEN 2/2 (green). Collect the EMBERS with the PAN (A).
- Walk down twice, turn right.
- Insert 2 RAVENS into the slots (B); take the SCISSORS HALF (C) and LOCK SEAL (D).
- Play the HOP.
- Collect the color-coded pairs.
- You receive the PAN (E).
- Walk down, go through the central door.
- Insert the LOCK SEAL into the lock (F).
- Walk down, turn left, turn right.
- Put down the BOWL (G).
- Apply the SAP to the hole (H); pour the GOLD SAND into the crate (I), turn the handle (J).
- Take the GOLD NUGGETS (K).
- Move forward.
- Play the HOP.
- Solution: 1-11.
- You receive the VALVE (L).
- Walk down twice, turn left.
- Put down the SCISSORS HALF (M); take the SCISSORS.
- Put down the CANDY MOLD (N) and PAN (O); pour the honey (P) into the pan.
- Walk down.
- Collect the SLEEPING FLOWERS with the SCISSORS (Q).
- Turn right, move forward.
- Collect the TWIGS with the SCISSORS (R).
- Insert the BELLOWS into the niche (S).
- Put the VALVE into the slot (T), turn it; put down the FIREWOOD, EMBERS, and GOLD NUGGETS (U), close the door.
- Walk down twice, turn left.
- Put down the TWIGS (V).
- Play the mini-game.
- Solution: 1-3.
- Take the BASKET (W).
- Walk down, turn right.
- Put down the BASKET (X), collect the berries (Y); take the BERRIES.
- Walk down twice, go through the central door.
- Place the SLEEPING FLOWERS into the burner (Z), put them on the slat (green), cut them with the knife (purple); pour the HONEY STICK over them to acquire the PILLS.
- Insert the BERRIES into the device (A); push the cover.
- Walk down, turn left twice.
- Put the PILLS into the mold (B), pour the pan's content (C) over them; take the SWEETENED PILL.
- Walk down.
- Give the SWEETENED PILL to Sky (D); take the COLLAR (E).
- Walk down, go through the central door.
- Insert the COLLAR into the niche (F); take the AMULET MOLD (blue) and book (G).
- Walk down, turn left, turn right, and move forward.
- Put down the AMULET MOLD (H).
- Blow the bellows (I).
- Take the GOLD AMULET (purple) and book.
- Walk down three times, go through the central door.
- Put down the GOLD AMULET (J) to acquire the ENCHANTED AMULET.
- Walk down, turn left.
- Give the ENCHANTED AMULET to Sky (K); you receive the GRIFFIN MEDALLION.
- Move forward.
Chapter 5: The Lake
- Take the SUN STONE (L).
- Insert the ROPE WITH HOOK into the crossbow (M); take the CROSSBOW.
- Shoot the CROSSBOW (N).
- Take the SCROLL (O) and PRUNING SCISSORS (P).
- Remove the roses with the PRUNING SCISSORS; take the ROYAL BLOOD (Q) and RUBY (R).
- Walk down twice.
- Hit the mosquito with the SCROLL (S); take the MOSQUITO (T).
- Move forward.
- Give the MOSQUITO to the frog (U); take the PUZZLE SQUARE (V).
- Insert the RUBY into the slot (W).
- Put the PUZZLE SQUARE into the niche (X).
- Play the mini-game.
- Solution: (Y).
- The movements of your opponent are random; capture as many fields as possible. Gain fields by closing them with the last fence.
- Take the EMERALD (Z).
- Insert the SAPPHIRE into the niche (A); take the SYMBOL (B).
- Walk down twice, turn right.
- Insert the GRIFFIN MEDALLION into the niche (C); take the SYMBOL (green) and book (D).
- Walk down, turn left, move forward.
- Insert 2 SYMBOLS into the slots (1) and (2), put the ROYAL BLOOD on the altar (E); let Romas talk, take MIRTSELLA (F).
- Put down MIRTSELLA (G).
- Take the COLORED SPHERE 1/2 (H).
- Take the DIAMOND RING (I).
- Cut the window with the DIAMOND RING (J); take the DOOR-PUZZLE PART (purple).
- Insert the DOOR-PUZZLE PART into the niche (K).
- Play the mini-game.
- Casual solution: 1-4.
- Hard solution: 5-8.
- Move forward.
- Play the HOP.
- Collect the color-coded pairs.
- You receive the METAL FEATHER (L).
- Take the NET (M).
- Take the METAL BOOK (N).
- Turn right.
- Let Romas talk (O); take the LANTERN (P).
- Take the BURNING CANDLE (Q).
- Flip the pillow; take the note (R) and COLORED SPHERE 2/2 (S).
- Walk down.
- Insert 2 COLORED SPHERES into the device (T).
- Play the mini-game.
- Solution: (U).
- Turn left.
- Put the NET into the water (W) to acquire the WOODEN ROD, scare away the fish with MIRTSELLA; take MIRTSELLA and DRAGON TAIL (X).
- Take the SILVER CUP (Y) and DRAWER KEY 1/3 (Y).
- Take the MACHINE HANDLE (A) and CADUCEUS (B).
- Walk down, turn right.
- Take the OLIVE OIL (C); connect the DRAGON TAIL to the statue (D).
- Walk down twice.
- Connect the LANTERN to the hook (E), put the SUN STONE in it; take the METAL SYMBOL (F) and DRAWER KEY 2/3 (G).
- Move forward.
- Insert the METAL SYMBOL (1), METAL BOOK (2), and METAL FEATHER (3) into the slots.
- Go through the left door upstairs.
- Take the DRILL BIT (H); connect the MACHINE HANDLE to the machine (I), put the WOODEN ROD in it (J), take the KNITTING NEEDLE (K).
- Take the SCALPEL (L), insert the CADUCEUS into the niche (green); take the book (M) and DRAGON KEY (N).
- Take the DRAWER KEY 3/3 (O).
- Walk down.
- Play the HOP.
- Solution: 1-12.
- You receive the YARN.
- Insert 3 DRAWER KEYS into the slots (P); take the FEAR FACE (Q) and PORTAL PART 1/4 (R).
- Connect the DRILL BIT to the drill (S); take the DRILL.
- Turn right.
- Insert the DRAGON KEY into the lock (T); take PORTAL PART 2/4 (purple) and WRATH FACE (green).
- Collect the CLOTH with the SCALPEL (U).
- Walk down twice.
- Put down the SILVER CUP (V); use the DRILL on the trunk (W), take the CAMPHOR SAP.
- Cut the sack with the SCALPEL; take the COTTON (X) and HAMMER (Y).
- Move forward; go through the downstairs left door.
- Use the KNITTING NEEDLE and YARN on the scarf (Z); take the SCARF (A).
- Walk down; go through the upper left door.
- Pour the OLIVE OIL and the CAMPHOR SAP into the flask (B), light the burner with the BURNING CANDLE (C); dip the COTTON into the bowl (D) to acquire the CAMPHOR COTTON.
- Walk down, turn right.
- Put the CAMPHOR COTTON on the ear (E), fix it with the CLOTH and the SCARF; let Romas talk. Take PORTAL PART 3/4 (F).
- Walk down; go through the upper left door.
- Collect the CHISEL with the HAMMER (G).
- Walk down, go through the left door downstairs.
- Insert the CHISEL into the crack (H); hit it with the HAMMER, take the GREED FACE (I).
- Walk down, go through the upper left door.
- Insert the FEAR (1), WRATH (2), and GREED FACE (3) into the slots; let Romas talk, take PORTAL PART 4/4 (J).
- Walk down; go through the lower left door.
- Insert 4 PORTAL PARTS into the slots (K).
- Play the mini-game.
- Casual solution: L, P, Q, S, N, M, L, Q, S, R, M, L, Q, R, M, L, R, S, O, N, S, R.
- Hard solution: Q, L, M, N, S, O, P, Q, L, M, N, S, R, M, L, Q, R, M, L, Q, P, O.
- S, N, M, R, S, N, M, R, Q, P, O, S, N, M, R, S, N, M, R, S, N, M, R, S, N, M, L.
- Q, R, S, N, M, R, Q, L, M, R, S, N, M, R, S, Q, R, M, L, Q, S, R, M, R, S, N, M.
- R, S, O, P, Q, R, M, L, Q, R, S, N, M, R, Q, S, N, M, R, S, N, M, L, Q, R, M, L, Q, P, O, S, and R.
- Move forward.
Chapter 6: The Beach
- Take the DRY SEAWEED (T).
- Turn right.
- Take the HAMMER FISH (U).
- Let Romas talk (V).
- Enter the small house.
- Play the HOP.
- Collect the color-coded pairs.
- You receive the VINEGAR (W).
- Take the OIL LAMP (X).
- Turn right.
- Break the moneybox with the HAMMER FISH (Y); take PICTURE PART 1/2 (green).
- Open the door; take the HORN (Z) and KETTLE OF WATER (A).
- Walk down twice.
- Pour the KETTLE OF WATER over the dolphin (B); let Romas talk to receive the DOLPHIN.
- Walk down.
- Pour the VINEGAR over the corals (C); take the RUSTY KNIFE (D).
- Turn right, enter the house.
- Play the HOP.
- Solution: 1-12.
- You receive the SHOVEL.
- Sharpen the RUSTY KNIFE on the sharpener (E) to acquire the SHARP KNIFE. Insert the DOLPHIN into the slot (F); take the recipe (G) and CORKSCREW FISH (H).
- Walk down twice.
- Dig out the chest with the SHOVEL (I).
- Cut the belt with the SHARP KNIFE (J), open it; take the FLINT (K) and PICTURE PART 2/2 (L).
- Turn right, enter the house.
- Put down 2 PICTURE PARTS (M).
- Play the mini-game.
- Solution: (N).
- Take the PAIN-KILLER (O).
- Turn right.
- Open the bottle with the CORKSCREW FISH (P); take the BOTTLE OF WINE.
- Walk down twice.
- Put the OIL LAMP on the stone (Q), light it with the FLINT. Give the PAIN-KILLER to the dolphin (purple).
- Hold the SHARP KNIFE next to the oil lamp; pour the BOTTLE OF WINE over the fin (R), let Romas talk, take the SIGN PART (S).
- Walk down.
- Insert the SIGN PART into the niche (T).
- Move forward.
- Talk to the woman (U); touch the sphere (V) to receive a recipe.
- Take the PLIERS PART (W), open the bag; take the OCTOPUS (X).
- Fold the plant; take the FISHING LINE (Y).
- Put down MIRTSELLA (Z); let Romas talk (A).
- Walk down, turn right, and enter the house.
- Insert the OCTOPUS into the slot (B); take the ALGAE EXTRACT (C).
- Turn right.
- Put down the PLIERS PART (E); take the PLIERS.
- Put down the DRY SEAWEED (D); light it with the FLINT.
- Walk down three times, move forward.
- Collect the HOOK with the PLIERS (green); close the shell, take the DIAMOND SHELL (F).
- Walk down, turn right, enter the house, turn right.
- Collect the LENS with the DIAMOND SHELL (G).
- Walk down twice.
- Connect the FISHING LINE and HOOK to the rod (H).
- Walk down, move forward.
- Put down the LENS and the HORN (I); take the PUZZLE PIECE (green) and SCREWS (purple).
- Walk down, turn right, enter the house, turn right.
- Insert the SCREWS into the box (J); take the BAIT BOX.
- Walk down three times, move forward.
- Use the BAIT BOX (K) to acquire the BOX WITH WORM.
- Walk down, turn right.
- Connect the BOX WITH WORM to the hook (blue); take the FISHING ROD WITH WORM (L).
- Put the FISHING ROD WITH WORM into the water (M).
- Walk down.
- Put down the PUZZLE PIECE (N).
- Play the mini-game.
- Solution round 1: O up, O right, P right, P up, R down, R left, Q down, Q left.
- Solution round 2: U up, T down, S right, S down, T left, T up, U right, U up, U right, U down, V left, T up, V up, V, right, U up, U left, T down, T right, T up, T left, T up, U down, V up, T right, U up, U right, U down, V down, V right, S left, T down, U right, U down.
- Solution round 3: Y left, Y up, Y left, Y up, X down, X left, Z right, Z up, Z right, W right, X right, Z down, Z right, Z down, Z left, Z up, W down, W right, W down, W left, W up, Z left, Z up, X left, X down, X left, Z down, Z left, X up, X left, X down, X right, X up, W right, Z up, Y right.
- Take the PARCHMENT CONE (green) and GOLD COINS (A).
- Move forward.
- Collect the WHEAT with the PARCHMENT CONE (B).
- Walk down, turn right, enter the house, turn right.
- Pour the WHEAT into the pot (purple); take the PORRIDGE (C).
- Walk down twice.
- Pour the PORRIDGE into the water (D); pull the fishing rod (E) to acquire the FISH.
- Walk down, move forward.
- Give the FISH to Mirtsella (F) to acquire the SMALL BALL, ELEVATOR PART, and MIRTSELLA.
- Walk down, turn right.
- Throw the SMALL BALL into the water (G); take the STARFISH (H).
- Walk down, move forward.
- Give the ALGAE EXTRACT and STARFISH to the woman (I); you receive the PROTECTION POTION.
- Walk down, turn right.
- Put down the ELEVATOR PART (J).
- Attack the guy with MIRTSELLA (K); you receive the MEDALLION.
- Walk down twice, move forward.
- Give the MEDALLION and GOLD COINS to the woman (L); you receive the AMULET OF FREEDOM.
- Walk down, turn right.
Chapter 7: The Mountains
- Give the AMULET OF FREEDOM to the guy (M) to receive MIRTSELLA; take the PRINCESS FIGURINE (N).
- Move forward.
- Take the SAW (O).
- Take the SPEARHEAD (P).
- Take the GATE FIGURINE (Q).
- Collect the STICK with the SAW (R).
- Move forward.
- Play the HOP.
- Solution: 1-12.
- You receive the GLASS CASE.
- Take the recipe (S) and the FIRE TONGS (purple); loosen the glass with the SPEARHEAD (T), take the ROUND GLASS.
- Take the BRUSH (U).
- Remove the pot, take the CUFFS (V); collect the STAND with the SAW (W).
- Walk down.
- Put down the STAND; insert the ROUND GLASS into it (X).
- Dip the BRUSH into the glue (Y) to acquire the BRUSH WITH GLUE.
- Insert the CUFFS into the niche (Z); take the PRINCE FIGURINE (A).
- Move forward.
- Insert the PRINCE (1), PRINCESS (2), and GATE FIGURINE (3) into the slots.
- Apply the BRUSH WITH GLUE on the watering can (blue); take the EMPTY WATERING CAN (B).
- Walk down.
- Use the EMPTY WATERING CAN into the water (C) to acquire the FULL WATERING CAN.
- Pour the FULL WATERING CAN over the flower, put the GLASS CASE on it (D); take the FERN FLOWER (E).
- Move forward.
- Insert the FERN FLOWER into the niche (F).
- Move forward.
- Assemble the dolphin correctly (G).
- Take the HOOK (H); put down the FIRE TONGS (I).
- Collect the CRAB ON A STICK with the STICK (J).
- Walk down twice.
- Collect the FIREPLACE PART with the HOOK (K).
- Collect FOUNTAIN PART 1/3 with the CRAB ON A HOOK (L).
- Move forward.
- Play the HOP.
- Collect the color-coded pairs.
- You receive the BUTTERFLY NET (M).
- Move forward.
- Collect the SEA-HORSE FIGURINE with the BUTTERFLY NET (N).
- Insert the SEA-HORSE FIGURINE into the slot (O); take the ENCASED GEM (P) and FOUNTAIN PART 2/3 (Q).
- Put the ENCASED GEM into the fire tongs (R), insert the FIREPLACE PART into the niche (S); take the GEM.
- Walk down twice.
- Insert the GEM into the slot (T); take FOUNTAIN PART 3/3 (U).
- Move forward.
- Put 3 FOUNTAIN PARTS into the niche (purple); put the PROTECTION POTION into the water (green), drink from it three times (blue).
- Move forward twice.
- Attack the woman with MIRTSELLA (V).
- Cut the gag with the SPEARHEAD (W).
- Insert the SILVER ARROW into the niche (X).
- Play the mini-game.
- Solution: A, Z, A, Z x2, Y, Z x4, A, Y x3, Z, Y, Z, A x2.
- Congratulations, you have completed Spirits of Mystery: The Silver Arrow.
Created at: 2014-01-10