Walkthrough Menu
- General Tips
- Chapter 1: The Hospital Lobby
- Chapter 2: The Crystal Cave
- Chapter 3: The Treasury
- Chapter 4: The Harbor
- Chapter 5: The Ice Valley
- Chapter 6: The Dead Coast
General Tips
- This is the official guide for Subliminal Realms: Call of Atis.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
Chapter 1: The Hospital Lobby
- Take the HAIRPIN, pull the zipper, and take the KEY CARD (A).
- Insert the KEY CARD (B).
- Use the HAIRPIN, open the bag, and take the HANDKERCHIEF (C).
- Enter Matthew's Room.
- Talk to Matthew (D).
- Move the curtain (E).
- Go back.
- Open the drawer and take the FLASHLIGHT (F).
- Use the FLASHLIGHT and play the HOP (G); receive the SCISSORS.
- Go forward.
- Take the STETHOSCOPE (H).
- Select the bag twice and take the DIARY (I).
- Place the STETHOSCOPE (J); play the mini-game.
- Solution: K-Lx2-Kx2-L-K-Lx2-K-Lx3.
- Select the purse twice and take the SNORKEL CHARM.
- Place the SNORKEL CHARM on the DIARY and select it twice; rearrange and take the CODE (M).
- Use the HANDKERCHIEF and CODE (N); push buttons 1-5.
- Grab objects 1-5.
- Take the SIGNET RING.
- Play the HOP (O).
- Mini-game-solution 1: Uncover pairs 1-4.
- Mini-game solution 2: (P).
- Receive the YELLOW JELLYFISH.
- Go right.
- Take the COMPASS (Q).
- Select the wall (R); take the BROKEN SHELL (S), place the YELLOW JELLYFISH (T), and take the TINY PARTS (U).
- Collect five items (purple); insert the KEY and take the GREEN-PINK SHELL PART (V).
- Place the TINY PARTS on the COMPASS; assemble it 1-5 and take the MAGIC BOX FRAGMENT.
- Use the SIGNET RING (W).
- Play the mini-game.
- Solution: (X).
- Take the WOODEN BUTTON.
- Go back.
- Give the MAGIC BOX FRAGMENT (Y); take the MAGIC BOX.
- Open the MAGIC BOX; take the RATTLE and note.
- Activate the symbol (Z); play the mini-game.
- Solution: (A); move the shells and take the STONE CLAW.
- Use the SCISSORS and take the RED JELLYFISH (B).
- Go right.
- Place the RED JELLYFISH (C); take the TONGS (D).
- Use the TONGS (E); receive the NAUTILUS.
- Open the MAGIC BOX; place the NAUTILUS on it.
- Play the mini-game.
- Solution: (K-I)-(J-H)-(G-M)-(E-K)-(E-J)-(E-G)-(L-E)-(N-E)-(E-F)-(K-O)-(L-Ox2)-(M-P)-(N-O)-(E-Ox4)-(F-Px2)-(G-O)-(H-O)-(I-P)-(J-Ox2).
- Take the WOODEN BUTTON.
- Go back.
- Place 2 WOODEN BUTTONS (green); push buttons 1-5.
- Go forward.
- Use the RATTLE (purple) and take the RUNE STONE (Q); use the shovel and take the ORANGE-GREEN SHELL PART (R).
- Take the METAL FINGER and place the RUNE STONE (S); move the emblem (blue) and push emblems 1-3-2-3-1.
- Play the HOP (T).
- Mini-game solution: (U).
- Receive the GROWTH POTION.
- Go left.
Chapter 2: The Crystal Cave
- Activate the symbol (V); guide the ball through the shape (W) and take the RIGHT INLAY FRAGMENT.
- Place the STONE CLAW (X).
- Take the GAUNTLET (Y).
- Inspect the area (Z).
- Play the mini-game.
- Solution: 1-2-3-4-Ax3-Bx3-Cx3-Dx3.
- Take the GAUNTLET SKETCH and RUNE STENCIL.
- Place the METAL FINGER and GAUNTLET SKETCH on the GAUNTLET; adjust the symbols correctly (E) and take STARFISH 1/3.
- Place the GAUNTLET (F).
- Take the SEED (G).
- Go back.
- Use the SEED and GROWTH POTION (H).
- Go right.
- Take the PINK-PURPLE SHELL PART (I) and LION (J).
- Place the ORANGE-GREEN SHELL PART, GREEN-PINK SHELL PART, and PINK-PURPLE SHELL PART on the BROKEN SHELL; take STARFISH 2/3.
- Use the axe (K).
- Take the BROOM (L) and CLAM (M).
- Place the RUNE STENCIL (N).
- Go to the Crystal Cave.
- Place the CLAM (O); take the FEATHER TOKEN (P).
- Go back, go right.
- Place the FEATHER TOKEN (Q).
- Play the mini-game.
- Solution: (R).
- Take the VINE MEDALLION.
- Place the VINE MEDALLION on the MAGIC BOX.
- Play the mini-game.
- Solution: Stop the balls at the correct time 1-4.
- Take the BRUSH.
- Place the BRUSH (S) and use it (green); activate symbols 1-4.
- Play the HOP (T); receive STARFISH 3/3.
- Place 3 STARFISH (U); take the OIL LAMP.
- Go through the portal.
- Activate the symbol (V).
- Play the mini-game.
- Solution: (W-X)-(Y-Z).
- Remove the dirt and place the OIL LAMP (A); use the flint twice (purple).
- Use the BROOM and move the skeleton (B); move 5 pieces (blue) and take the SEGMENT.
- Take the EYE and place the SEGMENT (C); arrange the symbols correctly (D).
- Go downstairs.
- Play the HOP (E); receive WICK 1/2.
- Move the cloth and take the LENS (F).
- Go forward, try to go forward.
- Take the HELMET (G).
- Try to go forward.
- Grab the arrow and take WICK 2/2 (H); place the EYE and take the COBRA (I).
- Go back twice.
- Place 2 WICKS (green) and use the flint twice (J); ask the man 3 questions and take the RHINO.
- Go to the Cave of the Dead.
- Place the LION, COBRA, and RHINO (K); arrange the emblems correctly (L) and take the CHAINMAIL MITTENS (orange).
- Go back.
- Use the CHAINMAIL MITTENS and take the LEFT INLAY FRAGMENT (M).
- Go forward.
- Place the LEFT INLAY FRAGMENT and RIGHT INLAY FRAGMENT (N).
- Play the mini-game.
- Solution: (O).
- Go forward.
Chapter 3: The Treasury
- Play the HOP (P).
- Mini-game solution: Collect triplets of similar symbols 1-3.
- Receive the DRUM PLAQUE.
- Remove the banner (Q).
- Activate the symbol (R); play the mini-game.
- Solution (S): 1-2-1-3-4.
- Move the gold and take the SERRATED BLADE (T).
- Go forward.
- Collect 5 items (blue); place the lamp (U).
- Move the pillow and take the BRICK (V); open the sack and take the GREEN GEM (W).
- Use the SERRATED BLADE (X).
- Take the METAL INLAY (Y).
- Place the METAL INLAY on the HELMET; take the RAVEN FIGURINE.
- Go back.
- Insert the BRICK (Z); take the FRESCO PIECE (A).
- Go to the Subterranean Chamber.
- Place the FRESCO PIECE (B).
- Play the mini-game.
- Solution: Find 12 differences (purple).
- Take the ATIS CHIP.
- Place the ATIS CHIP on the MAGIC BOX.
- Play the mini-game.
- Solution: Surround the Atis chip (C) with green chips to not let it get it to the border of the playing field (green).
- This puzzle is randomized.
- Take the RIDER.
- Go to the Treasury.
- Place the RIDER (D); take the CROSS-SHAPED STONE (E).
- Go forward.
- Insert the CROSS-SHAPED STONE (F).
- Go forward.
- Play the mini-game.
- Solution: (G).
- Take HAROLD'S TENT.
- Place the LENS (H).
- Play the mini-game.
- Solution: (J-Kx2-L)-(I-Jx3-Kx2-L)-(Ix3-J-Kx2-L)-(Ix2-Jx2-K-L).
- Take the BLUE GEM (M).
- Go left.
- Play the HOP (N); receive the WARLORD'S INSIGNIA.
- Take the DRUMS (O).
- Go back, go right.
- Take the BASE FOR THE KEY (P).
- Activate the symbol (Q); play the mini-game.
- Solution: 1-5.
- Take the GAFF and place the RAVEN FIGURINE (R); take the TONGS (S).
- Go back.
- Use the TONGS (T); take the DRUM PLAQUE (U).
- Place 2 DRUM PLAQUES on the DRUMS.
- Hit the drums: 2-1-2-2-1; take the SPIKE.
- Place the SPIKE (V); take the GUNPOWDER (W).
- Go left.
- Use the GUNPOWDER (X) and collect 4 items (blue); activate the cannon (Y).
- Place the WARLORD'S INSIGNIA and take RALDEN'S TOWER (Z).
- Place HAROLD'S TENT and RALDEN'S TOWER on the MAGIC BOX.
- Play the mini-game.
- Solution: (1-2)-(3-4)-(5-6)-(7-8)-(2-3)-(4-5)-(6-7)-(1-2)-(7-1)-(2-14)-(9-2)-(5-10)-(10-9)-(3-5)-(5-7)-(12-13)-(9-10)-(11-9)-(7-6)-(10-5)-(13-12)-(12-4)-(5-13)-(13-12).
- Take the RED GEM.
- Place the RED GEM, BLUE GEM, GREEN GEM, and arrange the colored drops correctly (A); take the SCORPION FIGURINE.
- Go to Ralden's Camp.
- Place the SCORPION FIGURINE (B); arrange the image correctly (C).
- Try to go to through the portal (D).
- Approach the creature (E).
- Play the HOP (F).
- Go through the portal.
- Take the BELLOWS (G).
- Go forward.
Chapter 4: The Harbor
- Play the HOP (H); receive the YELLOW FLOWER.
- Use the BELLOWS (I).
- Go forward.
- Take the TORCH HANDLE (J).
- Use the GAFF (K).
- Remove the net and take the OILY RAG (L).
- Shake the TORCH HANDLE and place the OILY RAG on it; receive the TORCH.
- Go back.
- Use the TORCH (M); receive the BURNING TORCH.
- Go back.
- Use the BURNING TORCH (N); play the mini-game.
- Solution: Ox2-Rx2-Q-P.
- Take the FLASK and METAL INDICATORS.
- Go to the Lower Deck.
- Place the METAL INDICATORS and adjust them correctly (S); take the OILER and CORKSCREW.
- Use the OILER, open the book, take the RECIPE FOR LURE, and PINK FLOWER (T).
- Go back.
- Place the RECIPE FOR LURE (U).
- Go back.
- Use the CORKSCREW (V); take the RED LENTILS (W).
- Place the PINK FLOWER (X).
- Play the mini-game.
- Solution: (1-3)-(2-4)-(1-9)-(5-10)-(6-7)-(4-8).
- Take the BLUE FLOWER.
- Go forward.
- Use the RED LENTILS (Y), BLUE FLOWER, YELLOW FLOWER, and FLASK (Z); receive the BEE LURE.
- Use the BEE LURE (1).
- Play the mini-game.
- Solution: B-D-A-C-Ax2-C-Bx4-C-Ax2-C-Bx3-C-A-C-Bx4-D-B-D-C-Bx3-D-Bx2-C-Ax3.
- Talk to the man, ask 2 questions, and take the CENTER INSERT.
- Go forward.
- Place the CENTER INSERT (green); play the mini-game.
- Solution: G-Hx2-Ex2-Gx2-Hx3-Ex3-Ix3-Fx3-Hx3-Ix2-G-Fx3-Hx2-Ex2.
- Go upstairs.
- Take the MACE (J).
- Go left.
- Activate the symbol (K); play the mini-game.
- Stop the ball at the correct time 1-3.
- Take the FISH (L); move the page and take the METAL HANDLE (M).
- Open the book and play the HOP (N); receive the PURPLE CRYSTAL.
- Go back.
- Insert the METAL HANDLE and take the SHIP IN A BOTTLE (O).
- Place the PURPLE CRYSTAL (P).
- Play the mini-game.
- Solution: 1-8.
- Take the MERMAID.
- Go left.
- Insert the MERMAID (Q); take the HAROLD CHIP (R).
- Place the HAROLD CHIP on the MAGIC BOX.
- Play the mini-game.
- Solution: 1-8-7-6-5-4-3-2-1-8-7-6-5-4-3-2-1-8-7-6-5-9-1-8-7-6-5-9-1-2-3-4-5-6-7-8-1-9.
- Take the CROWN.
- Place the SHIP IN A BOTTLE (S); play the mini-game.
- Solution: (T).
- Take CRYSTAL HEART FRAGMENT 1/2.
- Go back, go forward.
Chapter 5: The Ice Valley
- Use the MACE, move the egg shells, and take the BOOMERANG (U).
- Go forward.
- Play the HOP (V); receive the ROPE LADDER.
- Throw the BOOMERANG (W).
- Take the TREBLE CLEF and place the CROWN (X); take the TILE (Y).
- Go back.
- Place the ROPE LADDER (Z); collect 4 rocks (purple) and take the SHOVEL (A).
- Place the TILE on the MAGIC BOX.
- Play the mini-game.
- Solution: Ox3-M-E-Gx2-Qx2-K-Qx2-F-G-Qx2-Hx2-G-Qx2-M-H-P-G-I-Hx2-Gx2-Q-Dx2-Cx2-G-Q-Gx2-Q-G-Qx2-Gx2-Q-P-D-M-I-Q-D-Px2-I-Px3-N.
- Take the TUMBLER.
- Go back.
- Use the SHOVEL and open the chest (R).
- Place the TUMBLER (S); arrange it correctly (T) and take CRYSTAL HEART FRAGMENT 2/2 (blue).
- Go to the Ice Cave.
- Place 2 CRYSTAL HEART FRAGMENTS (U).
- Play the mini-game.
- Solution: (V).
- Go right.
- Take the GREEN YARN (W).
- Collect 7 items (green); place the sundial (X).
- Move the debris and take the DIVIDED APPLE (Y).
- Reassemble the DIVIDED APPLE (Z); receive the APPLE.
- Place feathers 1-9; talk to the man and ask 3 questions.
- Enter the Warehouse.
- Play the HOP (A); receive the GOLEM.
- Enter the Hunting Gallery.
- Move the cloth and take the RED YARN (B).
- Go back.
- Open the door (C).
- Place the GREEN YARN and RED YARN (D); use the tool and take the RAZOR (E).
- Enter the Bedroom.
- Open the cabinet and play the HOP (F); receive the MAGIC MEDALLION.
- Take the TRIANGLE (G) and JUG (H).
- Select the scroll twice (I).
- Place the TRIANGLE on the MAGIC BOX.
- Play the mini-game.
- Solution: L-K-J-M-K.
- Take the POINTER.
- Take the EMBROIDERED TOWEL (N).
- Go back.
- Place the JUG and EMBROIDERED TOWEL (O); arrange the pieces correctly (P) and take the LOG (orange).
- Go back.
- Place the LOG, apply the tool (blue) to it, and take the HEAD OF MANTIS (Q).
- Insert the POINTER and take the GRYPHON (R).
- Go to the Hunting Gallery.
- Place the HEAD OF MANTIS (S).
- Take the BROKEN STAFF (T).
- Use the RAZOR and take ANGEL 1/2 (U).
- Go to the Bedroom.
- Place the GRYPHON (V).
- Play the mini-game.
- Solution: (Ax2-Wx2)-(Xx2-Wx2-Ax2-Z-Yx2)-(W-Ax2-Xx2-Yx2-Z).
- Enter the Dead Coast.
Chapter 6: The Dead Coast
- Inspect the area (B).
- Open the box and take the STONE PATTERN (C).
- Go back.
- Place the STONE PATTERN, arrange the gems correctly, take the PALETTE, place the TREBLE CLEF, and take the WHISTLE (D).
- Go back, go right.
- Place the PALETTE (E) and use the brush (F) to complete the painting (G).
- Take the GUN.
- Go to the Dead Coast.
- Use the GUN (H) and shoot goals 1-3.
- Place the APPLE (I) and activate the correct symbols (J); talk to the man, ask 3 questions, and take ANGEL 2/2 (K).
- Go back.
- Place 2 ANGELS and take the LEVER (L).
- Go left.
- Place the LEVER and pull it (M).
- Go forward.
- Grab the note (green).
- Play the mini-game.
- Solution: Nx3-O-N.
- Go forward.
- Inspect the symbol (P); play the mini-game.
- Solution: Guide the eye through the shape (Q); play the HOP.
- Receive the SCRAPER.
- Apply the SCRAPER to the MAGIC BOX.
- Play the mini-game.
- Solution: (8-4-2)-(6-7-5)-(1-3-2).
- Take the BEAR.
- Use the WHISTLE (R).
- Place the GOLEM, FISH, and BEAR on the BASE FOR THE KEY; receive the GATE KEY.
- Place the GATE KEY (S).
- Go forward.
- Play the mini-game.
- Solution: Find pairs 1-4.
- Enter the Lair.
- Place the MAGIC MEDALLION (T); take the CHIP WITH A PATTERN (V).
- Go back twice.
- Insert the CHIP WITH A PATTERN (U).
- Play the mini-game.
- Solution: (Ax3-B-Cx2-Dx3-Vx3-X-Yx3-Zx2)-(Ax2-Bx3-C-Vx2-Wx3-X-Y-Zx3)-(A-Bx3-Dx2-V-Wx2-Xx3-Yx2-Zx3).
- Take the LION'S PAW.
- Go to the Bedroom.
- Place the LION'S PAW and take the THORN (E).
- Go to the Lair.
- Place the THORN (2); play the mini-game.
- Solution: 4-5-2-1-6-1-5.
- Take the STAFF PIECE.
- Place the STAFF PIECE on the BROKEN STAFF; receive the STAFF OF THE ELEMENTS.
- Use the STAFF OF THE ELEMENTS (F).
- Play the mini-game.
- Solution: Stop the orbs at the right time 1-10.
- Congratulations! You have completed Subliminal Realms: Call of Atis.
Created at: 2017-03-12