Walkthrough Menu
- General Tips
- Chapter 1: The Kidnapping
- Chapter 2: Captured
- Chapter 3: The Perishing Lands
- Chapter 4: The Spring of Life
General Tips
- Hidden Object Scenes and mini-games are often randomized - your solution may vary.
- Hidden Object Scenes will be referred to as HOS in this walkthrough.
- Items listed in white are hidden or require additional steps or inventory items.
- The journal will collect your notes and has an interactive map (A).
- The emeralds show your current location (B).
- Question marks indicate unexplored areas (C).
- Select a previously visited area to travel there (D).
- You can also replay certain videos (E).
- Your inventory is in the bottom panel - press on an item to select it for use (F).
- The inventory panel auto-hides, move your mouse down to reveal the panel.
- Hints are unlimited, but you must wait for the hint meter to refill (G).
Chapter 1: The Kidnapping
- Look at the jack-in-the-box and take the SUITCASE BUTTON (A).
- Note the missing door handle (B).
- Select the suitcase for a HOS (C).
- Locate all the items on the list.
- You will earn the DOOR HANDLE.
- Look at the door and use the DOOR HANDLE on the door.
- Walk right to the train vestibule.
- Read the page (D).
- Look at the conductor's bag for a mini-game (E).
- Place the SUITCASE BUTTON in the hole to trigger the mini-game.
- Push all the buttons down to open the case; pressing a button will affect neighboring buttons attached with lines.
- Press the buttons in numerical order (1-4).
- Take the KEY (F).
- Walk down to return to the train compartment.
- Look at the newspapers and read the top one (G).
- Look at the compartment and use the key on the lock (H).
- Take the RULER and the HAMMER (I).
- Walk right to the train vestibule.
- Look at the door window and use the HAMMER to break the glass (J).
- Take the WRENCH (K).
- Walk forward to outside the train.
- Note the path to the front of the old house (L).
- Note the entrance to the train engine room (M).
- Look at the ladder and take the bucket (N).
- Use the WRENCH on the bar to open the ladder (O).
- Select the area by the wheels for a HOS (P).
- Locate all the items on the list.
- You will earn the MAGNET.
- Enter the train engine room.
- Look in the compartment; take the OIL CAN and RUBBER GLOVES (Q).
- Look at the furnace and remove the broken spring (R).
- Walk down, then go forward to the front of the old house.
- Look at the drain and use the MAGNET to get the KEYS to the SCOOTER (S).
- Look at and open the power box (T).
- Use the RUBBER GLOVES to take the FUSE (U).
- Walk down to the outside of the train.
- Look at the scooter and use the KEYS to the SCOOTER on the lock (V).
- Take the SCREWDRIVER and the PUMP (W).
- Look at the railroad signal and take the UV LIGHT (X).
- Return to the front of the old house.
- Look at the porch and use the PUMP on the inner tube (A).
- Take the CHAIN (B).
- Return to the train vestibule.
- Look in the sink and place the BUCKET inside (C).
- Turn on the tap to fill the bucket (D).
- Take the BUCKET of WATER.
- Walk down to the train compartment.
- Look at the jack-in-the-box and place the CHAIN on the gears (E).
- Turn the handle (F).
- Take the SPRING and the HANDLE (G).
- Return to the train engine room.
- Look at the furnace and place the SPRING on the right (H).
- This will trigger a mini-game.
- Slide all the bars into the holes along the edges.
- Select a bar, then choose a direction arrow to move each bar.
- The first 5 moves are shown here (1-5).
- Continue moving the bars into the holes.
- Moves 6-11 are shown here.
- Continue moving the bars into the holes.
- Moves 12-15 are shown here.
- Continue moving the bars into the holes.
- Moves 16-22 are shown here.
- Look in the furnace and use the BUCKET of WATER on the coals (I).
- Take the NIPPERS (J).
- Return to the front of the old house.
- Note the lock on the gate (K).
- Look at the front door and use the NIPPERS to cut the chain (L).
- Enter the house.
- Look at the chair, take the letter, move the pillow, then take the 1/3 MYSTERIOUS ELEMENT (M).
- Look at the helmet and use the OIL CAN on the rust then open the helmet visor (N).
- Select the mantle for a HOS (O).
- Locate all the items on the list.
- You will earn the MEDALLION.
- Exit the house, look at the gate and use the MEDALLION on the lock.
- Walk through the gate to the backyard.
- Look at the lawnmower, open the power cover and place the FUSE inside (P).
- Take the ICE PICK once it falls (Q).
- Return inside the house.
- Look at the refrigerator and use the SCREWDRIVER on the hinges (R).
- Use the ICE PICK on the freezer then take the ICE and the GARDEN SHEARS (S).
- Return to the backyard.
- Look at the tree; use the GARDEN SHEARS to cut the branch then take the STICK (T).
- Look at the boat and use the STICK on the rudder (U).
- Take the GASOLINE (V).
- Return to the main room of the house.
- Look at the fireplace and use the GASOLINE on the embers (A).
- Take the KNOB from Kira (B).
- Look at the door and place the KNOB into the hole for a mini-game (C).
- Move the yellow ball (D) through the labyrinth to the key (E).
- Use the 2 buttons (F) to rotate the knob left or right.
- Should the ball fall into a colored hole, it will exit from the 2nd hole of the same color.
- Select the right or left button in this sequence: R-L-Rx8-L-R-Lx3-Rx2.
- Enter the bathroom.
- Talk to the boy (G).
- After Kira and the boy are taken, take the AXE (H) and use it on the rusty side of the bathtub.
- Look inside the bathtub; take the COG WHEEL and TAPE then try to take the necklace (I).
- Return to the backyard.
- Look at the gate control and take BOBBY'S TOY (K).
- Place the COG WHEEL into the gate control (L).
- Walk forward to the lakeshore.
- Look at the chemical spill and take the IRON FIN (M).
- Look at the pizza box and take the STONE (N).
- Look inside the pizza box and take the 2/3 MYSTERIOUS ELEMENT (O).
- Look at the old bridge and take the PLUNGER (P).
- Look at the fishing hut door and use the RULER to open the latch (Q).
- Enter the fishing hut.
- Look at the radio; take the ZIPPER PULL and the ANTENNA (R).
- Look at the fish head, place the IRON FIN atop, then take the HOOK (S).
- Look at the car door and use the STONE to break the glass (T).
- Pull up the button to unlock the door (U).
- Select the chest for a HOS (V).
- Locate all the items on the list.
- Place the UV LIGHT in the lamp to hatch the chicken (W).
- You will earn the TUNING FORK.
- Enter the old car.
- Look in the toy chest and take the PAPER WITH A VERSE (X).
- Look in the bin and take the HAMMER (Y).
- Return to the train engine room.
- Look at the bag and place the ZIPPER PULL on the zipper (A).
- Take the JACK (B).
- Exit the train engine room.
- Look at the railroad crossing signal and use the HAMMER to get the NAIL (C).
- Return to the bathroom.
- Look in the bathtub and use the PLUNGER on the drain (D).
- Take the MEDALLION (E).
- Exit the house and walk to the backyard.
- Look at the boat and place the ANTENNA along the rod, then add the TAPE (F).
- Place the HOOK on the line the take the ROD (G).
- Walk forward.
- Look at the anchor; place the JACK underneath then add the HANDLE (H).
- Take the PART of BRIDGE (I).
- Look at the old bridge and place the PART of BRIDGE on the posts (J).
- Use the NAIL on the boards then use the HAMMER on the nails (K).
- Walk forward to the mysterious platform.
- Look at the shore and use the ROD to retrieve the JAR (L).
- Look at the glass dome and use the TUNING FORK to break the glass (M).
- Walk down once.
- Look at the barrel and use the JAR on the spill to get the JAR WITH ACID (N).
- Walk down twice to the front of the old house.
- Look at the drain and use the JAR WITH ACID on the grill (O).
- Take the MATCHES (P).
- Return to the mysterious platform.
- Look at the chest and use the MATCHES on the sun symbol (Q).
- Place the ICE on the snowflake symbol (R).
- Open the chest and take the ELEGANT KNIFE (S).
- Return to the fishing hut.
- Look at the painting; use the ELEGANT KNIFE to cut it open (T).
- Look at the dial under the painting for a mini-game (U).
- Place the PAPER WITH A VERSE on the torn paper (A).
- Read the verse to determine the order of the symbols.
- Select each symbol to change it to the correct one.
- The solution is shown here (B).
- Look inside the safe: read the scroll, take the 3/3 MYSTERIOUS ELEMENT, and the HORN (C).
- Return to the mysterious platform.
- Look at the dragon and place the HORN on his head (D).
- Select the dragon head to activate the sphere.
- Select the sphere for a mini-game (E).
- Place the MEDALLION in the upper left slot (F).
- Place the 3 MYSTERIOUS ELEMENTS into the center to activate the mini-game.
- Restore the picture by swapping the pieces (G).
- Select 2 pieces to swap positions.
Chapter 2: Captured
- Look at the floor and take the STONE (A).
- Look at the sink and take the EYE-PATCH (B).
- Use the STONE to break the soap dispenser (C).
- Take the IRON ROD (D), then sharpen it on the floor to make the SHANK (E).
- Look at the pillow then use the SHANK to cut it open (F).
- Pull open the pillow and take the SAW (G).
- Look at the cell door and use the SAW to cut open the lock (H).
- Walk forward.
- Look at the table; take the FLINT and the PEN (I).
- Look at the cell window and take the NEEDLE (J).
- Select the palm tree for a HOS (K).
- Locate all the items on the list.
- Use the NEEDLE on the bear to make the mended bear (L).
- You will earn the HOOK.
- Walk left to the archive storage.
- Look at the table; take the 1/4 CORKS and the TEAPOT (M).
- Look at the key rack and take the MASK KEY (N).
- Look in the corner; use the HOOK on the stick to make the GAFF (O).
- Walk down twice to return to the dungeon.
- Look out the window and use the GAFF to take the CHEESE (P).
- Walk forward to the guardroom.
- Look at the skull on the wall and give the CHEESE to the rat (Q).
- Press the button to activate a mini-game (R).
- Find the matching pair of symbols by selecting the stones.
- Press 2 stones with matching symbols to keep them turned up.
- Should the symbols not match, the stones will turn back over.
- Walk forward to the secret passage.
- Look at the torch; pull it off the wall to reveal an opening (S).
- Walk forward into the opening.
- Look at the stock and take the HOURGLASS (T).
- Read the page on the floor (U).
- Look at Kira and use the MASK KEY on the MASK; you will earn the LOCK (V).
- After Kira talks to you, take the BLACK BOOK (W).
- Under the book, find the RUBY (X).
- Look at the rope on the beam for a mini-game (Y).
- Untangle the ropes so that none cross each other.
- Press, hold and drag the beads to move the ropes.
- Our solution is shown here (Z).
- You will earn the ROPE.
- Exit Kira's Cell.
- Look at the well and use the ROPE on the ring (A).
- Climb down into the well into the sewer system under the dungeon.
- Look at the skeleton and take the HANDKERCHIEF (B).
- Look at the rock and take the WICK (C).
- Take the LADDER (D).
- Look at the wardrobe for a HOS (E).
- Locate all the items on the list.
- Use the RUBY on the ring to make the ring with ruby (F).
- You will earn the CANDLE.
- Walk down twice to the guardroom.
- Use the LADDER on the fish skeleton (G).
- Look at the fish skeleton and place the CANDLE under the rope (H).
- Use the FLINT on the candle (I).
- Walk right to the square (J).
- Look at the base of the statue and take the WEED KILLER (K).
- Note the path to the street near the library (L).
- Take the right path to the canal (M).
- Look at the shrubbery and use the WEED KILLER on the vines (N).
- Take the SCISSORS HALF (O).
- Select the area by the water for a HOS (P).
- Locate all the items on the list.
- Use the PEN on the man to draw the mustache (Q).
- Use the EYE-PATCH on the parrot to make the pirate parrot (R).
- You will earn the WHEEL.
- Walk forward to the city wall.
- Look at the grinder; take the 2/4 CORK and the BREAD (S).
- Look at the hole in the wall and use the BREAD on the pigeon (T).
- Take the RING (U).
- Walk down 3 times, then go left to the archive storage.
- Look at the cabinet and use the WHEEL on the front (V).
- Turn the wheel to open the lock.
- Look in the cabinet for a HOS.
- Locate all the items on the list.
- Use the HANDKERCHIEF on the dagger to get the clean dagger (W).
- Use the SCISSORS HALF on the other half to make the scissors (X).
- You will earn the SCISSORS.
- Return to the square and walk forward to the street near the library.
- Look at the cash register; take the BUTTON and the STICK (A).
- Look at and take the wanted poster (B).
- Walk down to the square.
- Look at the base of the statue; place the STICK on the pick head to make the PICKAX (C).
- Look at the donkey and use the SCISSORS to cut the TAIL ROPE (D).
- Look at the cash register for a mini-game (E).
- Place the BUTTON in the hole to trigger the mini-game (G).
- Place the math symbols (H) so the numbers form an equation that equals the number in green (I).
- Solve for the horizontal and the vertical equations.
- Return to the sewer system under the dungeon.
- Look at the rock and use the PICKAX on the red X (@).
- Take the DIAMOND (J).
- Return to the square and walk forward to the street near the library.
- Look at the door and place the TAIL ROPE on the bell (K).
- Pull on the tail rope to ring the bell.
- Once the librarian opens the drawer, place the BLACK BOOK inside (L).
- Walk forward to enter the main room of the library.
- Look at the pipes and take the 1/3 REEL (M).
- Look at the clock and use the DIAMOND to cut a hole in the glass (N).
- Take the CLOCK HANDS and the FLUTE (O).
- Return to the secret passage.
- Look in the barrel and use the FLUTE on the snake (P).
- Take the SHOVEL (Q).
- Climb down the well to the sewer area.
- Look at the base of the tree and use the SHOVEL on the dirt (R).
- Open the chest (S).
- Take the COIN and the WEIGHT (T).
- Return to the main room of the library.
- Look at the door to the kitchen and hand the WEIGHT on the hook (U).
- Enter the library kitchen.
- Look at the plate near the mechanical spider and take the VESSEL (V).
- Select the counter for a HOS (W).
- Locate all the items on the list.
- Use the TEAPOT on the cup to make the cup with tea (X).
- You will earn the CORKSCREW.
- Return to the sewer.
- Look at the barrel and use the CORKSCREW to take the CORK (Y).
- Return to the canal area and select the machine on the right for a mini-game.
- Place the VESSEL in the space on the right (A).
- Rotate the rings in the center to match the diagram on the left (B).
- Push the arrows on the left or right of each ring to rotate the rings.
- Our solution is: C-E-Dx2-C-Ex2-D-Ex2-G-Fx2-E-Gx2-F.
- Take the BULB WITH FLASH.
- Return to the library kitchen.
- Look at the mechanical spider and give it the BULB WITH FLASH (H).
- Look at the tray and take the 4/4 CORK (I).
- Walk down the hall to the corridor of three deaths (J).
- Look at the gears and use the HOURGLASS to jam them (K).
- Look at the fire holes and use the 4 CORKS to seal them (L).
- Take the BROOM (M).
- Look at the doors and use the LOCK to keep them closed (N).
- Walk forward to the library catacombs.
- Look at the gate; take the 2/3 REEL and the HAMMER (O).
- Look at the tubes and take the PNEUMO CAPSULE (P).
- Return to Kira's cell.
- Look at the stockade and use the HAMMER on the latch (Q).
- Take the BELT (R).
- Return to the library catacombs.
- Look at the steam pipe and place the BELT over the leak (S).
- Take the SCOOP (T).
- Remove the rusty tank (U).
- Walk down twice to the library kitchen.
- Look at the tray and place the SCOOP at the right edge (V).
- Use the BROOM to sweep up the PIECES of GLASS (W).
- Take the TWEEZERS (X).
- Walk to the street near the library.
- Look at the burning books and use the TWEEZERS to collect the COAL (Y).
- Travel to the city wall.
- Look at the telescope and place the COIN into the slot (A).
- After the cut-scene, look again at the telescope and take the LENS (B).
- Return to the library catacombs then go down to the cellar.
- Look at the lamp and use the COAL to light the flame (C).
- Use the LENS to replace the broken one (D).
- Look at then talk to the shadow man and give him the RING (E).
- You will earn the GOLD.
- Look at the mechanical dummy and take the SOLVENT (F).
- Select the junk pile for a HOS (G).
- Locate all the items on the list.
- Place the CLOCK HANDS on the watch to make the watch with arrows (H).
- Place the PIECES of GLASS on the broken vase to make the vase (I).
- You will earn the POWDER.
- Return to the secret passage.
- Look at the vice; use the SOLVENT to take the GLUE (J).
- Use the POWDER on the red tube (K) then place the WICK at the end (L).
- Take the DYNAMITE.
- Return to the city wall.
- Look at the grinder and place the GOLD into the slot (M).
- Turn the crank to grind the gold (N).
- Take the GOLD POWDER from the drawer (O).
- Return to the library cellar.
- Look at the table and take the 3/3 REELS (P).
- Place the GOLD POWDER into the glass then take the GOLD PAINT (Q).
- Return to the square.
- Select the area by the cash register on the left for a HOS.
- Locate all the items on the list.
- Use the GOLD PAINT on the butterfly to make the golden butterfly (R).
- You will earn the WIND-UP KEY.
- Return to the main room of the library then go up the stairs to the librarian's office.
- Look at the machine on the right and place the 3 REELS on the device (S).
- This will trigger a mini-game.
- Pull the 4 levers (T-W) to drop the colored drops from the upper bar (X) so they fill the discs over the bottles (Y).
- You must put the correct colored drops on each disc as indicated by the colored rings on the discs.
- Our solution was: T,T,T,T,W,U,U,V,V,W,W,V,V,V,V,T,W,U,W,U,U,T,U,U,U,V,T,V,W,W,T, and W.
- Look at the sphere and use the WIND-UP KEY ion the keyhole (A).
- Take the SPRING (B).
- Return to the library cellar.
- Look at the mechanical dummy and place the SPRING into the coil (C).
- Take the MECHANICAL ARM (D) and the LIGHTER (E).
- Travel to the archive storage.
- Look at the tall cabinet for a mini-game, then place the MECHANICAL ARM on the bar (F).
- Drag the arrows to the sequencer (G) then push the GO button (H).
- The path needs to land on all 4 boxes.
- Take the notebook and the PASS (I).
- Return to the librarian's office.
- Look at the puncher on the desk and place the PASS inside (J).
- Pull the handle and you will get the PUNCHED PASS (K).
- Walk to the library catacombs.
- Look at the card reader and use the PUNCHED PASS on the slot (L).
- Walk left to enter the control room (@).
- Look at the pedestal and take the KNIFE (M).
- Use the GLUE to repair the hole (N).
- Move the brown ball through the arrows to the top (O).
- The lighted points show the possible paths you can take; select the lighted points between arrows to move.
- Your path must include as many arrows in each color as indicated by the dots in the circle (P).
- Look at the center control and place the PNEUMO CAPSULE into the holder (Q).
- Place the DYNAMITE into the pneumo capsule then use the lighter on the fuse (R).
- Press the red button (S).
- Return to the main room of the library and walk forward to the tower roof.
- Take EYA'S TOY (T).
- Look at the ladder and use the KNIFE to cut the rope (U).
- Look at the side of the ship and take the TANK (V).
- Return to the library catacombs.
- Look at the boiler area and place the TANK into the niche (W).
- The tank will fill and go into your inventory as the TANK WITH GAS.
- Travel to the tower roof.
- Look at the side of the ship and place the TANK WITH GAS into the holder (X).
- Board the ship (Y).
Chapter 3: The Perishing Lands
- Look at the woodpile; take the STONE, BOARD, and the CHISEL (A).
- Look at the turnstile and place the STONE in the bag (B).
- Walk forward to the temple entrance.
- Look at the sphere temple and take the SKULL (C).
- Look at the statue and take the RITUAL KNIFE (D).
- Select the waterwheel area for a HOS (E).
- Locate all the items on the list.
- Place the SKULL on the chain to make the skull pendant (F).
- You will earn the RAPIER.
- Walk down to return to the crashed airship.
- Look at the warrior and use the RITUAL KNIFE to cut a FLAG FRAGMENT (G).
- Use the RAPIER on the rifle to release the BULLET (H).
- Take the BULLET.
- Look at the tanks and use the FLAG FRAGMENT on the oil to get the OILED FLAG FRAGMENT (I).
- Walk forward to the temple entrance.
- Look at the pipe and use the OILED FLAG FRAGMENT on the rusty valve (J).
- Take the cleaned VALVE.
- Look at the dog house and load the BULLET into the MUSKET, then take it (K).
- Return to the crashed airship.
- Look at the leaking tank and place the VALVE on the stem (L).
- Turn the valve to stop the leak then take the TANK WITH GAS (M).
- Walk forward to the temple entrance.
- Look at the statue and place the TANK WITH GAS next to it (N).
- Use the MUSKET on the tank (O).
- Walk right to behind the temple.
- Look at the outhouse and open the latch (P).
- Take the ANVIL and the MALLET (Q).
- Look at the stone on the table and use the CHISEL on the crack (R).
- Use the MALLET on the chisel (S).
- Take the STONE TABLET (T).
- Walk down then look at the sphere for a mini-game.
- Place the STONE TABLET in the upper left square to trigger the mini-game (U).
- Move each stone tablet into the square above each animal's paw print (V).
- Enter the temple.
- Look at the bench; take the SMALL WINGS and the BALLET DANCER (W).
- Walk forward to the turtle floor (X).
- Look at the control and take the PLIERS (A).
- Note the piano has a HOS (B).
- Return to the area behind the temple.
- Look at the junk pile; use the PLIERS to repair the PROPELLER then take it (C).
- Return to the turtle floor.
- Look at the machine on the floor and use the PROPELLER to repair it; take the LEAF BLOWER (D).
- Walk down to the temple.
- Look at the coffin and use the LEAF BLOWER on the leaves (E).
- Place the BOARD in the coffin opening (F) then drop the ANVIL on the board (G).
- Take the METAL RAT (H).
- Return to the turtle floor.
- Look at the control and place the METAL RAT on the arc (I).
- Press on the rat to travel to the rat floor.
- Walk right to the ritual room.
- Look at the table and take the letter and the SCALLOP SPOON (J).
- Note the cart is a HOS (K).
- Exit the room then walk left to the forge.
- Look at the grindstone and take the EMPTY SPOOL (L).
- Look at the bathtub and take the SOAP (M).
- Exit the room, look at the lift control and select the turtle.
- Select the piano for a HOS.
- Locate all the items on the list.
- Use the SCALLOP SPOON to open the shell and find the pearl (N).
- You will earn the BUCKET.
- Return to the area behind the temple.
- Look at the debris and use the EMPTY SPOOL on the twine (O).
- Take the TWINE SPOOL (P).
- Walk down once to the temple entrance.
- Look at the sand and use the BUCKET to get a BUCKET WITH SAND (Q).
- Take the METAL MONKEY (R).
- Return to the turtle floor, look at the control and place the METAL MONKEY on the arc.
- Look at the wall hanging and take the CHRISTMAS LIGHTS (S).
- Walk right to the entrance to the conference hall (T).
- Look at the squirrel and take the NUT (U).
- Look at the right statue and take the SMALL STAR (V).
- Return to the monkey floor, look at the control and select the rat.
- Walk right to the ritual room and select the cart for a HOS.
- Locate all the items on the list.
- Use the SMALL STAR on the jeweled stick to make the wand (W).
- Use the SOAP to loosen the plastic finger (X).
- You will earn the TATTOO GUN.
- Look at the table in the rear; use the TWINE SPOOL on the KITE and take it (Y).
- Look at the front table and use the TATTOO GUN on the jar to get the TATTOO GUN WITH PAINT (Z).
- Return to the monkey floor.
- Look at the wall hanging and use the TATTOO GUN WITH PAINT on the lock (A).
- Take the letter and the SACK WITH MONEY (B).
- Walk to the right.
- Look at the statue on the right and place the SACK WITH MONEY into his hand (C).
- Walk forward to the conference room then select the table for a HOS.
- Locate all the items on the list.
- Place the SMALL WINGS on the figure to make the angel (D).
- Place the CHRISTMAS LIGHTS on the tree to make the Christmas tree (E).
- You will earn the SMALL KEY.
- Return to the temple entrance.
- Look at the dog house and use the SMALL KEY on the lock (F).
- Open the door and take the MUZZLE (G).
- Enter the temple.
- Look at the statue and use the MUZZLE on the jaws (H).
- Take the MONK'S NEEDLE (I).
- Return to the monkey floor.
- Look at the bubble on the left and use the MONK'S NEEDLE to pop it (J).
- Walk left to the Monk's chamber.
- Look at the frame and take the PIPE (K).
- Look at the music box and place the BALLET DANCER on the right (L).
- When the left side opens, take the book and the HOLOGRAPHIC DISC (M).
- Note the aquarium (N).
- Return to the conference hall.
- Look at the generator and use the KITE on the machine (O).
- Note the projector doors (P).
- Select the projector control for a mini-game (Q).
- Place the HOLOGRAPHIC DISC onto the panel to trigger a mini-game.
- Move the light source (R) and the reflectors (S) to bring the light to the disc on the right (T).
- Look at the projector and take the METAL BIRD (U).
- Return to the monkey floor; look at the control and place the METAL BIRD on the arc.
- Look at the left statue and take the TEAR (V).
- Look at the right statue and take the FAN (W).
- Walk forward to the landing ground.
- Look at the bench and take the BLUNT RAZOR (X).
- Select the balloon basket for a HOS (Y).
- Locate all the items on the list.
- Use the TEAR on the rose to get the live rose (A).
- Use the NUT on the nutcracker to get the cracked walnut (B).
- You will earn the BABY KANGAROO STATUE.
- Return to the entrance to the conference hall.
- Look at the kangaroo and place the BABY KANGAROO STATUE into the pouch (C).
- Take the BOOMERANG (D).
- Return to the forge.
- Look at the grinding stone and use the BLUNT RAZOR on it to get the SHARP RAZOR (E).
- Look at the forge and pour the POT WITH SAND on top (F).
- Use the FAN on the coals (G).
- Once the sand melts, use the PIPE on the molten glass (H).
- You will make the LAMPSHADE.
- Return to the crashed airship.
- Use the BOOMERANG on the ladder (I).
- Look at the balloon and use the SHARP RAZOR to cut a PATCH (J).
- Return to the rat floor.
- Look at the golden door and place the LAMPSHADE in the right holder (K).
- Walk forward to the experiment room.
- Look at the case; take the scroll and the NET (L).
- Note the pipes (M).
- Note the controls (N).
- Return to the Monk's chambers.
- Look at the aquarium and use the NET on it to trigger a mini-game.
- Select pairs of fish that have matching symbols on both sides.
- You can send fish to the feeding bowls to see the other side (O).
- The pair marked in red are not a match and will be removed automatically by the game.
- You will earn the WHITE FISH, YELLOW FISH, RED FISH, and the ORANGE FISH.
- Return to the experiments room.
- Look at the pipes and place the colored FISH into the matching colored pipe (P).
- Look at the control console for a mini-game (Q).
- Place BOBBY'S TOY in the left cup (R) and EYA'S TOY in the right cup (S).
- You need to move the silver (T) and gold (U) balls to the center (V) at the same time.
- Select the arrows around one boy's icon to move its ball; the other ball will mirror the others movements and stop when the controlled ball does.
- With the two icons labeled (W) and (X) and using U, D, L, and R for up, down, left or right, our solution is: XL, WD, WL, WD, XL, WD, WL, XU, WR, XU, WL, XU, XL, WD, and WL.
- Look at the control and take the STAPLER (A).
- Take the 2 toys to make the LIVE TOYS (B).
- Return to the landing ground.
- Look at the hole in the balloon and place the PATCH on it (C).
- Use the STAPLER to secure the patch (D).
- Enter the basket to leave (E).
Chapter 4: The Spring of Life
- Look at the stand; take the SUNFLOWER SEED, the 1/4 NAIL, and the TORN HAT (A).
- Look at the torch and take the SHOVEL (B).
- Walk forward to the arch (C).
- Look at the crate, take the 2/4 NAIL and the HAIRBRUSH (D).
- Look at the poster and take the PAPER CLIP (E).
- Note the HOS scene on the left (F).
- Walk down to the arch entrance.
- Look at the fountain and use the PAPER CLIP on the lock to get the GRATING KEY (G).
- Enter the arch, look at the grating and use the GRATING KEY on the lock for a mini-game (H).
- Press the blue buttons to rotate the gems to the correct location.
- Note there are 2 halves to the buttons; the right side rotates counterclockwise and the left side rotates clockwise.
- They must be in the correct row for their shape (I) and the correct column for their color (J).
- With right and left indicating the side of the button to press, our solution is: M-right, K-right, M-right, K-left, L-right, M-left, L-right, N-right, and L-left.
- Walk forward to the main street.
- Look at the cart and take the 3/4 NAIL (O).
- Note the path to the Park of Statues (P).
- Walk forward to the entrance to the Spring of Life (Q).
- Look at the barrel; take the CART WHEEL and the ROPE (R).
- Note the entrance blocked by statues (S).
- Walk down to Main Street.
- Look at the cart and place the CART WHEEL on the axle (T).
- Walk left to the path to the lower city (U).
- Look at the window and take the EMPTY WATERING CAN (A).
- Look at the barrel and take the OPENER (B).
- Look at the parking meter and try to take the coin (C).
- Use the OPENER on the meter (D), open the meter and take the COIN (E).
- Select the clock debris for a HOS (F).
- Locate all the items on the list.
- Use the SHOVEL to dig out the cogwheel (G).
- You will earn the CUE STICK.
- Return to the entrance to the Spring of Life.
- Look at the statue's hand and use the CUE STICK to knock the ball from his hand (H).
- Look at the stairs; take the CANNONBALL (I) and the CAT BADGE (J).
- Look at the barrel and place the EMPTY WATERING CAN under the spigot (K).
- Turn on the spigot (L) and take the FULL WATERING CAN.
- Return to Main Street then go right to the Park of Statues.
- Look at the well, take the 4/4 NAIL and the HAMMER (M).
- Look at the base of the gate and place the CAT BADGE into the niche (N).
- Place the LIVE TOYS into the opening (O).
- Once the gate opens, take the LIVE TOYS (P).
- Walk forward to the dried pond.
- Look at the hut and take the NIPPERS (Q).
- Use the ROPE on the hook, then take the GRAPNEL (R).
- Select the boat for a HOS (S).
- Locate all the items on the list.
- Plant the SUNFLOWER SEED in the pot (T), then use the FULL WATERING CAN (U) to make the sunflower.
- You will earn the TARGET SIGN.
- Walk down once.
- Look at the harp and use the NIPPERS to take the STRING (V).
- Return to the Arch entrance.
- Look at the torch and use the STRING to cut down the TORCH (W).
- Walk forward twice then go left to the path to the lower city.
- Look at the barrel and use the TORCH on the flames to get the BURNING TORCH (X).
- Return to the Park of Statues.
- Look at the cannon and place the CANNONBALL in the end (Y).
- Place the BURNING TORCH on the side of the cannon (Z).
- Look at the cannon again for a mini-game.
- Place the TARGET SIGN in the circle on the right to trigger the mini-game (A).
- You must hit the target 3 times; each hit will make the next more difficult.
- Place a cannonball (B) into the cannon (C), tilt to aim then use the torch on the cannon to fire (D).
- The next 2 shots will require you to time your shots based on the movement of the target.
- After your first hit, the target will start moving up and down.
- After your second hit, the target will move all over.
- The circles in the upper left will track your progress (E).
- Should you miss the target 6 times in a row, the mini-game will reset.
- Walk forward to the dried pond.
- Use the GRAPNEL on the tree limb (F).
- Look in the nest; take the HORSESHOE, THREAD, and THIMBLE (G).
- Look at the scarecrow and use the THIMBLE to get the NEEDLE (H).
- Return to Main Street.
- Look at the horse's hoof and place the HORSESHOE on top (I).
- Place the 4 NAILS on the horseshoe (J), then use the HAMMER on the nails (K).
- Look at and open the sewer hatch; take the WELL HANDLE (L).
- Walk right the Park of Statues.
- Look at the well and place the WELL HANDLE on the right (M).
- Turn the handle to raise the bucket.
- Take the STATUE HEAD (N).
- Return to the entrance to the Spring of Life and look at the statues blocking the way.
- Place the STATUE HEAD on the right column to trigger a mini-game (O).
- Place each head on the correct statue; our solution is shown here (P).
- Heads will lock in place when correct.
- Walk forward to the Spring of Life.
- Look at the face of the frozen man (Q).
- Look in his hand and take the DUNGEON KEY (R).
- Note the path to the entrance to the top of the city (S).
- Walk to the entrance to the dungeon (T).
- Note the debris on the right for a later HOS (U).
- Look at the dragon and use the DUNGEON KEY in the lock (V).
- Walk forward to the dungeon.
- Look at the piano and take the ICE DRILL (W).
- Note the statue is missing 3 rings for a mini-game (X).
- Walk down twice, then go forward to the entrance to the top of the city.
- Look at the crest and take the PIPE PIECE (A).
- Return to the dungeon.
- Look at the vanity and use the PIPE PIECE to break the mirror (B).
- Take the MIRROR SHARD, note and ILLUSIONIST'S WAND (C).
- Return to the path to the lower city.
- Look at the window and use the MIRROR SHARD to cut the cloth (D).
- Take the KNITTING NEEDLE and the RING ALPHA (E).
- Return to the arch and select the display window on the left for a HOS.
- Locate all the items on the list.
- Use the KNITTING NEEDLE on the yarn to make the mitten (F).
- Use the HAIRBRUSH on the wig for brushed hair (G).
- You will earn the SNOW GLOBE.
- Return to the entrance to the top of the city.
- Look at the seasons door and place the SNOW GLOBE in the holder (H).
- Walk forward to the top of the city.
- Look in the back; take the BROOM and the SHOELACE (I).
- Look at the sewing machine and place the THREAD on the spindle (J).
- Place the NEEDLE into the holder (K).
- Use the TORN HAT on the left end of the machine to make the MENDED HAT (L).
- Select the garden area for a HOS (M).
- Locate all the items on the list.
- Use the coin on the bank to make the rich pig (N).
- You will earn the GAUNTLET.
- Return to the arch entrance.
- Look at the fountain and use the GAUNTLET to collect DEAD SOIL (O).
- Travel to the dried pond.
- Look in the hut and use the BROOM on the trap (P).
- Take the VALVE (Q).
- Look at the the scarecrow and place the MENDED HAT on top (R).
- You will earn a FEATHER.
- Return to the top of the city.
- Look at the center platform and use the DEAD SOIL on the vines (S).
- Take the THICK BOOK (T).
- Walk down once.
- Look at the plant and use the FEATHER to make it open (U).
- Take the RING SNAKE (V).
- Return to the entrance to the dungeon.
- Look at the ice on the left and use the ICE DRILL to make a hole (W).
- Take the RING MALE (X).
- Walk forward to the dungeon and select the statue for a mini-game.
- Place the 3 RINGS onto the fingers to activate the mini-game.
- Move the rings so that they are connected to mythical creatures with the same trait.
- Select 2 rings to swap locations.
- The 2 lines on a creature will glow when the correct rings are connected.
- Our solution is shown here (Y).
- Take the SWORD from the statue.
- Walk down twice to the Spring of Life.
- Look at the stand; place the SWORD on the left (A) and place the THICK BOOK on the right (B).
- Once it begins to flow, look at the waterfall and place the LIVE TOYS inside (C).
- Look at the panel on the column and take the TELEPHONE ROTOR (D).
- Place the VALVE on the stem, then turn the valve for a mini-game (E).
- Turn the red arrows to direct the colors from the left to the right same colored receptacle.
- Two colors cannot use the same hub.
- Our solution is shown here (F).
- Walk left to the entrance to the dungeon.
- Select the debris on the right for a HOS.
- Locate all the items on the list.
- Use the ILLUSIONIST'S WAND on the hat to find the rabbit (G).
- Use the SHOELACE on the shoe (H).
- Place the TELEPHONE ROTOR on the phone (I).
- You will earn the SAW.
- Walk down once.
- Look at Sid and use the SAW on the gold chain (J).
- Take the journal and the CANE (K).
- Use the CANE on the ball of light (L).
- Congratulations! You have completed Surface: Mystery of Another World Standard Edition!
Created at: 2012-02-24