Walkthrough Menu
- General Tips
- Chapter 1: Near Town
- Chapter 2: Near Monster's House
- Chapter 3: Police Station
- Chapter 4: Dreams
- Chapter 5: Near Bus Terminal
General Tips
- This is the official guide for Surface: Project Dawn.
- This guide won't mention when to zoom into a location; the screenshots will identify closeups.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Near Town
- Open curtain; select pairs (A).
- Play the HOP.
- Talk; take HANDBAG (B).
- Take MAYA'S LOCKET (C).
- MAYA'S LOCKET on HANDBAG; take RED CAR. BATTERIES, and PICTURE.
- Take CHARCOAL; open hatch (D).
- Give PICTURE; take BROKEN RADIO, MAP, and GATE KEY (E).
- Take 1/3 COINS (F).
- Use GATE KEY (G).
- Go forward.
- Take SCRAPER (H).
- Select blinds 3x; take PAPER (I).
- Walk down.
- Use SCRAPER, PAPER, and CHARCOAL; take CODE and RACECAR DRIVER (J).
- Go forward.
- Take 2/3 COINS; place RACECAR DRIVER and RED CAR (K).
- Select N-O-L-M-N.
- Take JACK (P).
- Walk down.
- Use JACK; take CORKSCREW and KNOB (Q).
- Go forward.
- Place KNOB and CODE (R).
- Select T-U-Tx2-Ux2-T-U-T-S-T-U.
- Walk right.
- Remove cloth; take 3/3 COINS (A).
- Take OILER (B).
- Take HIPPO FIGURINE (C).
- Walk down.
- Remove cloth; take LEMUR FIGURINE, 1/3 DOOR TILES, and HANDKERCHIEF (D).
- Use 3 COINS (E).
- Take VENDING MACHINE KEY, SCREW, and 2/3 DOOR TILES (F).
- Walk right.
- Use VENDING MACHINE KEY (G).
- Select 1-9.
- Select 1-16 (H).
- Select 1-16.
- Take CEREAL (I).
- Open CEREAL; open box. Read note; take LIGHTER and 3/3 DOOR TILES.
- Place 3 DOOR TILES (A).
- Select 1-15.
- Take FLAMMABLE LIQUID (B).
- CORKSCREW, HANDKERCHIEF, and LIGHTER on FLAMMABLE LIQUID; take MOLOTOV COCKTAIL.
- Walk down.
- Use MOLOTOV COCKTAIL (C).
- Go left.
- Take SPEAKER and LASER POINTER (D).
- Take KEYS (E).
- Take SMALL SCREWDRIVER (F).
- Walk down, right.
- Use KEYS (G).
- Select pairs (H).
- Take LEVER (I).
- Walk down.
- Remove blanket; use LASER POINTER (J).
- Play HOP; earn LEOPARD FIGURINE (K).
- Walk down.
- Place HIPPO FIGURINE, LEMUR FIGURINE, and LEOPARD FIGURINE; take TOY HAMMER and ANTENNA (L).
- ANTENNA, BATTERIES, SPEAKER, and SMALL SCREWDRIVER on BROKEN RADIO; take RADIO WITH CODE.
- Go forward, left.
- Place RADIO WITH CODE; enter D-A-W-N; take CLEANING COMPANY EMBLEM and CARABINER (M).
- Walk down, right.
- Place CLEANING COMPANY EMBLEM; take NAIL and DUSTER (N).
- Walk down, left.
- Use TOY HAMMER, NAIL, CARABINER, OILER, and LEVER: take COCKTAIL AMULET (O).
- Place COCKTAIL AMULET (P).
- Solution (Q).
- Use DUSTER; take 1/2 EARRINGS and FLASHLIGHT; read badge (R).
Chapter 2: Near Monster's House
- Use FLASHLIGHT (A).
- Take 2/2 EARRINGS (B).
- Take BROKEN SCISSORS (C).
- Take GRINDSTONE (D).
- Place 2 EARRINGS; take SCISSORS PART (E).
- SCISSORS PART, SCREW, and GRINDSTONE on BROKEN SCISSORS; take SCISSORS.
- Use SCISSORS; take MECHANICAL FINGER and BANDAGES (F).
- Go forward.
- Take STETHOSCOPE (G).
- Take BLUE EYE (H).
- Place RADIO (I).
- Select J-Kx3-Lx2-M.
- Enter 2-4-8-3 (N).
- Read file; take GREEN EYE (O).
- Walk down.
- Place BLUE EYE and GREEN EYE (P).
- Play HOP; earn DANCER FIGURINE (Q).
- Take SNAKE HEAD and MONEY SYMBOL from DANCER FIGURINE.
- Go forward.
- Place SNAKE HEAD; take DOCTOR FIGURINE and ACID (R).
- Use ACID (S).
- Go left.
- Take PATIENT FIGURINE (A).
- Take BROKEN MECHANICAL HAND (B).
- Take 1/3 GEARS (C).
- Take 1/4 SIGNET RINGS; place PATIENT FIGURINE and DOCTOR FIGURINE (D).
- Solution (E).
- Take 2/3 GEARS and HEART (F).
- Walk down.
- Place HEART; take STONE LEAF, LAB RAT and 2/4 SIGNET RINGS (G).
- Walk down.
- Use LAB RAT; take 3/3 GEARS (H).
- MECHANICAL FINGER, 3 GEARS, and BANDAGE on BROKEN MECHANICAL HAND; take MECHANICAL HAND.
- Go forward.
- Place MECHANICAL HAND (I).
- Select 1-8.
- Take VHS TAPE, DISTANCE SYMBOL, and BRAIN AMULET (J).
- Go left.
- Place BRAIN AMULET; take 3/4 SIGNET RINGS and MECHANICAL LEAF (K).
- Walk down 2x.
- Place STONE LEAF and MECHANICAL LEAF; take 4/4 SIGNET RINGS and BULB (L).
- Go forward, left.
- Place BULB; take ADHESIVE BANDAGE and DOVE LOCKET (M).
- Use VHS TAPE and ADHESIVE BANDAGE (N).
- Place 4 SIGNET RINGS; select 1-6.
- Play HOP; earn TIME SYMBOL (O).
- Walk down 2x.
- Place MONEY SYMBOL, TIME SYMBOL, and DISTANCE SYMBOL (P).
- Solution (Q).
- Talk; take TORRES' PASS (R).
- Take KEY CARD (A).
- Take ROPE (B).
- Take CAR KEY (C).
- Take 1/3 BOX BUTTONS; use CAR KEY (D).
- Play HOP; earn CROWBAR (E).
- Take PADDLE; use CROWBAR; take WOODEN PLANKS (Q).
- Take SHOVEL; place ROPE, PADDLE, and WOODEN PLANKS (R).
- Take 2/3 BOX BUTTONS (E).
- Take PENCIL (F).
- Use SHOVEL; take 3/3 BOX BUTTONS (G).
- Place 3 BOX BUTTONS; take RUST REMOVER and WIRE (H).
- Take RUSTY SAW (I).
- RUST REMOVER on RUSTY SAW; take SAW.
- Use SAW and KEY CARD (J).
- Take HOOK and EMPTY CAN (K).
- Replace WIRE; place RADIO (L).
- Solution (M).
- Take LEVER and RADIO (N).
- Place HOOK and LEVER (O).
- Select (P).
- Go forward.
Chapter 3: Police Station
- Take SWAN MEDALLION (A).
- Read file; take JIMMY (B).
- Use PENCIL; take 1st ANGEL STATUETTE and RUBBER GLOVES (C).
- Use RUBBER GLOVES; take 1/2 MASTER EMBLEM PARTS (D).
- Walk down 2x.
- Use JIMMY (E).
- Select G-F-G-F-Gx2-F-Gx2.
- Take BELT and 2nd ANGEL STATUETTE (H).
- Go forward.
- Place 2 ANGEL STATUETTES; take PICTURE WITH CODE (K).
- Go forward.
- Place PICTURE WITH CODE; take EMERALD and HAIRPIN (L).
- Use HAIRPIN; take 2/2 MASTER EMBLEM PARTS and STAPLER (M).
- Walk down.
- Place 2 MASTER EMBLEM PARTS; take PAINT and WRENCH (N).
- Go forward.
- Use WRENCH; take HOSE (O).
- Walk down.
- Open gas cap; place EMPTY CAN and HOSE; take GASOLINE (P).
- Go forward.
- Use GASOLINE (Q).
- Select 2x (R).
- Take RADIO WITH CODE (A).
- Use RADIO WITH CODE; enter 1-9-5-6 (B).
- Play HOP (C).
- Use STETHOSCOPE (D).
- Solution Gx2-F-G-F-E-F-G-Fx2-G-F-E-F-Ex2-F-G-F-E-F-E-F-E-F-G-F-E-F-Gx2-F-G-F-E-F-G-F-E-F-E-F-G-F-E-F-E-F-G-F-G-F-E-F-E-F-G-F-E-F-E-F-G-F-E-F-G-F.
- Take KNIFE and GUN (H).
- Use KNIFE; take TWEEZERS (I).
- Walk down.
- Use TWEEZERS; earn 1/3 BULLETS (J).
- Walk down.
- Use TWEEZERS; earn 2/3 BULLETS (K).
- Use TWEEZERS; earn 3/3 BULLETS (L).
- 3 BULLETS on GUN; take LOADED GUN.
- Go forward 2x.
- Use LOADED GUN 3x (M).
- Read file (N).
- Take RUBY (A).
- Take BRIDE FIGURINE (B).
- Take NECKLACE (C).
- RUBY and EMERALD on NECKLACE; take PRECIOUS NECKLACE.
- Take STICK; place PRECIOUS NECKLACE; take SPIDER and 1st HEART SHARD (D).
- Place SPIDER (E).
- Solution (F).
- Walk left.
- Take CAGE KEY (Q).
- Take TORCH (R).
- Take 1st BELL (S).
- Place STICK; select 3x; take CROSSBEAMS (T).
- Walk down.
- Use CAGE KEY; take LIGHT HEAD (A).
- Use TORCH to make TARRED TORCH (B).
- Place LIGHT HEAD (C).
- Solution 1-5.
- Walk right.
Chapter 4: Dreams
- Use TARRED TORCH; earn LIT TORCH (D).
- Walk down, left.
- Use LIT TORCH (E).
- Use PAINT; play HOP (F).
- Take GROOM FIGURINE, 1/3 BOOK PAGES, and OLD WHEEL (G).
- CROSSBEAMS on OLD WHEEL; take WHEEL.
- Walk down, right.
- Place GROOM FIGURINE and BRIDE FIGURINE (H).
- Take BALLERINA (I).
- Place BELT and WHEEL (J).
- Walk down.
- Place BALLERINA; take 2nd BELL and SPRING (K).
- Go left.
- Place 2 BELLS; take 2/3 BOOK PAGES and CUBE PART (L).
- Walk down.
- Place CUBE PART (M).
- Play HOP; earn 2nd HEART SHARD (N).
- Place 2 HEART SHARDS; take 3/3 BOOK PAGES and BOTTLE (O).
- Go left.
- Place 3 BOOK PAGES (P).
- Solutions (Q-R-S).
- Take HAPPY PICTURE (T).
- Walk down, right.
- Use BOTTLE; earn HEALING WATER (U).
- Walk down.
- Use HEALING WATER; take MAGIC BRANCH and STORK MEDALLION (V).
- Go right.
- Place DOVE LOCKET, SWAN MEDALLION, and STORK MEDALLION (W).
- Use arrows to navigate; take CUP (A).
- Take TORCH and AXE (B).
- Use TORCH; earn LIT TORCH (C).
- Use LIT TORCH (D).
- Take STICK (E).
- Use CUP; earn CUP WITH WATER (F).
- Use CUP WITH WATER (C).
- Use AXE; STICK becomes FISHING POLE (G).
- Walk to (H).
- Walk to (I).
- Use FISHING POLE (J).
- Take FAN (K).
- Take KEY (L).
- Use FAN (M).
- Use KEY; earn BIRD (N).
- Move to (O).
- Use BIRD; earn LANTERN (P).
- Move to (Q).
- Move to (R).
- Use LANTERN (S).
- Select (T).
- Select (U).
- Select (V).
- Move (W) on path.
- Move (X) on path.
- Take BULB and 1st WEDDING RING (Y).
- Walk down.
- Place SPRING and BULB; take TURTLE TRINKET and SMALL BAG (A).
- Go left.
- Use MAGIC BRANCH and SMALL BAG; take DIVINATION POWDER (B).
- Walk down, right.
- Use DIVINATION POWDER (C).
- Select PAIRS (D).
- Take 2nd WEDDING RING (E).
- Walk down.
- Place HAPPY PICTURE and 2 WEDDING RINGS (F).
- Talk; take GOODMAN'S PASS (G).
- Talk (H).
- Take TORN GAUZE (I).
- Take CAN OPENER (J).
- Take SIEVE BASE (K).
- TORN GAUZE and STAPLER on SIEVE BASE; take SIEVE.
- Use SIEVE; take BRIEFCASE AMULET, RHINESTONES, and 1/4 PUZZLE PARTS (M).
- Use RHINESTONES; play HOP; earn KNIFE (N).
- Use KNIFE (O).
- Walk right.
- Take OLD OIL LAMP (A).
- Take WIRE (B).
- Place RADIO and WIRE; take CHEST BUTTON and MUG (C).
- Walk down.
- Place CHEST BUTTON; take DAWN AMULET and MATCHES (D).
- Go right.
- Place DAWN AMULET; take SEDATIVE and IRON KEY (E).
- Walk down.
- Use IRON KEY; take HAMMER and FUSE (F).
- Use HAMMER and MUG; earn OIL (G).
- OIL, FUSE, and MATCHES on OLD OIL LAMP; take LAMP.
- Go right.
- Use LAMP (H).
- Play HOP; earn CASKET (I).
- TURTLE TRINKET on CASKET; take EAGLE SIGN and SAFE CODE.
- Use SAFE CODE (J).
- Solution Ox2-Nx2-Px2-Rx2-Nx2-Qx2-Mx2-Kx2-Lx2.
- Take KEY CARD (S).
- Walk down.
- Use KEY CARD (T).
- Go forward.
Chapter 5: Near Bus Terminal
- Take BACKPACK (A).
- Take 2/4 PUZZLE PARTS (B).
- Take HELICOPTER AMULET (C).
- Select tape; take PENCIL (D).
- Walk left.
- Talk; take NICOLE'S PHOTO (E).
- Take ADHESIVE TAPE (F).
- Take SCREWDRIVER HANDLE (G).
- Take PAINT BRUSH (H).
- Place NICOLE'S PHOTO (I).
- Select 1-14.
- Take MEMORY FLOWER and SPOILED VHS TAPE (J).
- ADHESIVE TAPE and PENCIL on SPOILED VHS TAPE; take VHS TAPE.
- Walk down 2x, go right.
- Place VHS TAPE; take ARMY SIGN and EVIDENCE (K).
- Walk down.
- Place ARMY SIGN and EAGLE SIGN; take 3/4 PUZZLE PARTS and LUNCH BOX (M).
- CAN OPENER and SEDATIVE on LUNCH BOX; take SEDATED FOOD.
- Go forward, left.
- Use SEDATED FOOD; select VALVE (N).
- Play HOP; earn BENT WIRE (O).
- Take VALVE (N).
- Walk down 2x, go right.
- Use BENT WIRE; take MACHINE DECODER (P).
- Walk down, forward.
- Use VALVE and MACHINE DECODER (Q).
- Solution (R).
- Select (S).
- Use MEMORY FLOWER (A).
- Play HOP.
- Take PLANE AMULET (B).
- Walk left.
- Place PLANE AMULET, HELICOPTER AMULET and BRIEFCASE AMULET; take 4/4 PUZZLE PARTS and 1st LAB SIGN (C).
- Walk down 2x, go right.
- Place 4 PUZZLE PARTS (D).
- Solution Gx3-Ex3-Fx3-Gx3-Hx3-Fx2-Gx3-Ex3-Gx2.
- Take PROJECT DAWN KEY and 2nd LAB SIGN (I).
- Walk down, forward.
- Use PROJECT DAWN KEY (K).
- Go forward.
- Talk (L).
- Take SCISSORS FOR RUBBER (M).
- Take 1/2 SAFE FUSES (N).
- Remove cover; Use SCREWDRIVER HANDLE; earn SCREWDRIVER (O).
- Walk down.
- Use SCISSORS FOR RUBBER; earn RUBBER PIECE; take CLIP (P).
- CLIP on BACKPACK; take 3rd LAB SIGN and SMALL NIPPERS.
- Go forward.
- Place 3 LAB SIGNS; play HOP; earn EXPLOSIVE REAGENT (Q).
- Walk down.
- Use EXPLOSIVE REAGENT; take CROWBAR and 2/2 SAFE FUSES (A).
- Use CROWBAR; take ELECTRIC METER and PAW AMULET (B).
- Walk left.
- Place PAW AMULET; take TRAVELER SEAL and COLLAR (C).
- SMALL NIPPERS on COLLAR; take LIGHTNING AMULET.
- Use TRAVELER SEAL; take SILVER TRIANGLE and GLUE (D).
- Select (E).
- Select pairs.
- Take RUBBER GLOVES (F).
- Walk down, forward.
- Use PAINT BRUSH, RUBBER PIECE, and GLUE (G).
- Use LIGHTNING AMULET (H).
- Use SCREWDRIVER; place 2 SAFE FUSES, ELECTRIC METER, and RUBBER GLOVES (I).
- Solution (K).
- Earn CARTER'S PASS.
- Place TORRES' PASS, GOODMAN'S PASS, and CARTER'S PASS (L).
- Solution (M).
- Go forward.
- Talk; give EVIDENCE; take CODE NUMBER (N).
- Take POLICE SHIELD (O).
- Take ELECTRIC SPEAR and GOLDEN TRIANGLE (P).
- Walk down 2x; go left.
- Place SILVER TRIANGLE and GOLDEN TRIANGLE; take BUTTON (A).
- Walk down, go forward 2x.
- Place BUTTON (B).
- Use CODE NUMBER; enter 3-5-4-1-9 (C).
- Select (D).
- Select (E).
- Use POLICE SHIELD and ELECTRIC SPEAR (F).
- Solution (G).
- Select when ball is in center H, then J.
- Repeat 3x.
- Push 4 symbols into (K).
- Congratulations! You have completed Surface: Project Dawn!
Created at: 2017-12-08