- Welcome to the Living Legends Remastered: Ice Rose Walkthrough
- Return to Rosemount to stop the Ice Queen in this updated classic!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Living Legends Remastered: Ice Rose game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Living Legends Remastered: Ice Rose.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Rosemount
- Open envelope (A), read note; receive MIRROR SHARD.
- Take BROKEN HAMMER (B).
- BROKEN HAMMER for KNIFE HANDLE.
- Place KNIFE HANDLE; take KNIFE (C).
- Use KNIFE (D); play HOP (E); receive CHEST KEY.
- Place, select CHEST KEY (F); take ROSE EMBLEM PIECE, AXE. (G).
- Use AXE (H).
- Go forward.
- Use KNIFE 2x (I); take note, ROSE EMBLEM PIECE (J); select (K); speak to character.
- Take 1/5 RED GEM, 1/5 ROSEMOUNT SIGN PIECE; FEATHERS (L).
- Go down, then left.
- Take 2/5 ROSEMOUNT SIGN PIECES, EMPTY OIL CAN (M).
- Place 2 ROSE EMBLEM PIECE (N).
- Solution (O1). D-A-C-D-A-B.
- Solution (O2). I-H-E-F-I-H-E-G.
- Solution (O3). N-L-J-K-M-O-N-L-J-O.
- Go left.
- Speak to character; take OLD FEATHER DUSTER (P).
- Select book 2x for MINI-HOP (Q); take PHOTO.
- Take 5/5 ROSEMOUNT SIGN PIECES (R).
- Go right, then down.
- FEATHERS on OLD FEATHER DUSTER for FEATHER DUSTER.
- Use FEATHER DUSTER (S); uncover, take LOCKET PART (T).
- Place 5/5 ROSEMOUNT SIGN PIECES (U).
- Solution (V).
- Take LOCKET PART.
- PHOTO, LOCKET PART on LOCKET PART for LOCKET.
- Go left 2x.
- Give LOCKET (W); speak to character.
- Take flyer; open (X), take NAIL FILE (Y).
- Go right.
- Use NAIL FILE (Z) for LION SIGN.
- Go left.
- Place LION SIGN (A); select 1-3; take TICKET FRAGMENT, HAMMER HANDLE (B).
- Go right, then down.
- HAMMER HANDLE on BROKEN HAMMER for HAMMER.
- Use HAMMER 3x (C).
- Go forward.
- Speak to character; take BUCKET; WOODEN CIRCLE; 1/3 GOLD TILE (D).
- Remove curtain; take BOARDS (E).
- Go forward.
- Select bird; take CROWBAR; ROPE; HOOP (F).
- Take SNOWBALL; use CROWBAR (G); place BUCKET, ROPE (H); select bucket; take 2/3 GOLD TILES (I).
- WOODEN CIRCLE, BOARDS on HOOP; place pieces; take WHEEL.
- Place WHEEL (J).
- Go forward.
- Place SNOWBALL on bird 3x (K); take FIGURINE (L).
- Play HOP (M); receive 3/3 GOLD TILES; take note, BROKEN SHOVEL and CORKSCREW (N).
- Go down.
- Use CORKSCREW, EMPTY OIL CAN (O); receive FULL OIL CAN.
- Place 3/3 GOLD TILES (P).
- Solution (Q). 1-10.
- Go left, then forward.
Chapter 2: Hotel
- Speak to character; play HOP (R); receive SHOELACE; take 2/5 GEMS (S).
- Select sheet music, take BOOK (T), 1/3 CODE PLATE (U).
- Go down.
- Use SHOELACE (V).
- Climb stairs; speak to character.
- Take HAT; STONE, note and MATCHES (W).
- Take BRUSH (X); select (Y) for MINI-HOP; take 3/5 GEMS.
- Return to Restaurant.
- Use BRUSH (Z); take PUMPKIN (A).
- Go down.
- Take 2/3 CODE PLATES (B); use STONE 3x (C).
- Solution (D). 1-11.
- Take PUMPKIN KEY (E).
- Go down 2x.
- Select (F).
- Solution (G). (A-E)-(C-D)-(B-C).
- Place, select PUMPKIN KEY (H).
- Go right.
- Take SHOVEL PART; instructions scroll, CANDLE (I).
- SHOVEL PART on BROKEN SHOVEL for SHOVEL.
- KNIFE, HAT and CANDLE on PUMPKIN; use knife; MATCHES on candle; place lit candle, hat for JACK-O'-LANTERN.
- Place JACK-O'-LANTERN (J); use SHOVEL K).
- Take 3/3 CODE PLATES, BOX (L).
- Go down.
- Use FULL OIL CAN; MATCHES (M) for HOP (N); receive SHEARS.
- Go right.
- Use SHEARS 3x (O); take FIGURINE (P).
- Return to Second Floor.
- Place 2 FIGURINE (Q).
- PLACE 3/3 CODE PLATES (R).
- Solution (S).
- Take BAG CODE.
- Go down.
- Place BAG CODE; match symbols (T); take diagram, 4/5 GEMS (U).
- Go down, then forward.
- Take 5/5 GEMS (V).
- Go down.
- Use BRUSH (W); place 5/5 GEMS (X).
- Solution (Y). D-Fx4-Dx3-A-Dx3.
- Take BOX KEY (Z).
- Return to Second Flood.
- BOX KEY on BOX; take BUNDLED HEART.
- Place BUNDLED HEART (A); speak to character; receive ICY HEART.
- Open cabinet; place BOOK (B); select 1-4; take BLUE ROSE (C).
- Go down.
- Select (D); take TONGS (E).
- Return to Second Floor.
- Go forward.
- Speak to character; remove cloth; take KEY (F).
- Place, select KEY; take COIN (G).
- Use SHEARS; receive RED ROSE (H).
- Place BLUE ROSE, RED ROSE (I); read journal; take DOOR CODE (J).
- Go down.
- Place COIN; use TONGS for HEATED COIN (K).
- Return to Alley.
- Place HEATED COIN, DOOR CODE (L).
- Solution (M).
- Go forward.
- Take STAINED GLASS PIECE (N).
- Take GONDOLA KEY PIECE; place STAINED GLASS PIECE (O); take MECHANISM PART (P), GONDOLA KEY PIECE (Q).
- Place 2 GONDOLA KEY PIECE (R); TICKET FRAGMENT (S).
- Solution (T).
- Take TICKET (U).
- Place MECHANISM PART; take LIGHTNING SIGN (V).
- Place LIGHTNING SIGN (W).
- Solution (X).
- Place TICKET (Y); select (Z).
Chapter 3: Dungeon
- Take RAG (A); use RAG 2x (B); take 2/2 BOARDS, GLOVE (C).
- Place 2/2 BOARDS (D).
- Go forward.
- Play HOP for TORCH (E).
- Place TORCH; use MATCHES (F); take SNOWFLAKE (G).
- Place SNOWFLAKE (H).
- Go forward.
- Take note; 1/3 TRIANGLE, KNIFE (I).
- Use KNIFE (J); take SHACKLE (K).
- Go down.
- Take note; use KNIFE 3x (L); take 1/3 FLOWER TOKEN (M).
- Use KNIFE; take MOON (N); play HOP (O); receive HAMMER.
- Go forward, then right.
- Use GLOVE; receive WRENCH (P).
- Go down 3x.
- Use WRENCH (Q); remove cover, take VALVE KNOB (R).
- Return to Cave.
- Place, select VALVE KNOB (S).
- Go forward.
- Play HOP (T); receive RED EYE PIECE; take BROKEN LADDER (U).
- Use KNIFE (V); take 2/3 TOKENS (W).
- Go down.
- Place RED EYE PIECE (X).
- Solution (Y).
- Take BRICK; PRISM (Z).
- Go forward.
- Take drawing; place BRICK; take 3/3 TOKENS (A).
- Go down 2x.
- Place PRISM (B); 3/3 TOKENS (C).
- Solution (D).
- Go forward.
- Speak to character; take BUTTON (E).
- Return to Storage.
- Place, select BUTTON (F).
- Go forward.
- Take note, NAILS (G); move hand, take BOX (H); take 2/3 TRIANGLES (I).
- Use HAMMER 2x (J); take BLUE CANDLE (K).
- Return to Queen's Dungeon.
- Boards; NAILS, HAMMER on BROKEN LADDER for LADDER.
- Place LADDER (L); take SUN, BLUE EYE (M).
- Go right.
- Place BLUE EYE (N); select book for MINI-HOP (O); take 1/6 FIGURINE.
- Take 1/4 LIGHT BULB (P).
- Go down, then forward.
- Place MOON, SUN and BLUE CANDLE; use MATCHES (Q).
- Select bouquet to take FIRE KEY (T).
- FIRE KEY on BOX for ROSE.
- Select (U); place ROSE (V); speak to character.
- Select (W); take QUEEN'S FACE (X), 2/4 LIGHT BULBS (S).
- Select skull; take 3/3 TRIANGLES, 1/2 GREEN EYE (Y).
- Go down.
- Take SPOOL; HACKSAW (Z).
- Go right, then forward.
- Play HOP (A) for 3/4 LIGHT BULBS.
- Place SHACKLE; use HACKSAW for SHACKLE AND CHAIN (B).
- Place SPOOL, SHACKLE AND CHAIN; select handle (C); take 2/2 GREEN EYES (D).
- Go down.
- Place 2/2 GREEN EYES (E); take 1/2 HEART EMBLEM, HANDLE (F).
- Go forward 2x.
- Select skull; place, select HANDLE (G); take 4/4 LIGHT BULBS, 1/2 KEY (H).
- Place 4/4 LIGHT BULBS (I).
- Solution (J). 1-9.
- Select bulb panel.
- Go forward.
Chapter 4: Castle Entrance
- Take GOLD KEY (K).
- Place 3/3 TRIANGLES; GOLD KEY (L); select 1-4; select (M).
- Go left.
- Play HOP (N); receive RED FEATHER.
- Take SHOVEL (O); use SHOVEL (P); receive COAL.
- Open; place COAL; take 1/4 ROSES (Q).
- Go down, then right.
- Speak to character; take 1/3 PICTURE PARTS; BRANCH (R).
- Select, take FROZEN POT (S).
- Go forward.
- Use HACKSAW; receive BRANCH (T).
- Take 2/6 FIGURINES; PAPER FLYER (U).
- Go down.
- Place 2 BRANCH, PAPER FLYER; use MATCHES (V) for HOP (W); receive CANE.
- Go down.
- Use CANE (X); open, take 2/2 KEYS (Y).
- Go right, then forward.
- Place, select 2/2 KEYS (Z); take 3/6 FIGURINES (A).
- Use CANE (B); take NUT (C).
- Place QUEEN'S FACE (D); select 1-4.
- Place RED FEATHER; take EMPTY BAG (E); select (F); take HALBERD (G).
- Use HALBERD (H); take CANNONBALL (I), 2/3 PICTURE PARTS (J).
- Go down.
- Give NUT (K); take 2/2 HEART EMBLEMS; place 2/2 HEART EMBLEMS (L); take BLUE ROSE TOKEN (M).
- Play HOP (N); receive 4/6 FIGURINES.
- Go down, then left.
- Place FROZEN POT; take 3/3 PICTURE PARTS (O).
- Return to Gate.
- Select (P); place 3/3 PICTURE PARTS (Q).
- Solution (R). A-E-A-B-A-F-Dx2-E-F-B-F-Cx2-D-E-C-Bx2-E-B-D-E-Dx2-Ex2-Dx2.
- Take RED ROSE TOKEN, 5/6 FIGURINES.
- Place BLUE ROSE TOKEN, RED ROSE TOKEN (S).
- Solution (T1). (A-B)-(C-D).
- Solution (T2). (E-F)-(G-H)-(I-J)-(F-H)-(K-L)-(L-M).
- Solution (T3). (N-O)-(P-Q)-(R-P)-(S-T)-(T-U)-(U-V)-(W-X)-(V-U)-(Q-P).
- Take 6/6 FIGURINES, 2/4 ROSES.
- Go down 2x.
- Place 6/6 FIGURINES (U).
- Solution (V). (A-H)-(E-B)-(K-H)-(E-G)-(J-M)-(O-K)-(M-P)-(L-O).
- Take LOCK PART.
- Go left.
- Play HOP (W) for GEAR.
- Take note, place LOCK PART (X); take 1/4 MURAL PIECE, HANDLE (Y).
- Return to Gate.
- Place GEAR (Z); place, select HANDLE (A).
- Go (B).
Chapter 5: Castle Grounds
- Take 2/4 MURAL PIECES (C).
- Go right.
- Select (D); use HACKSAW; take CROWBAR (E).
- Select book for MINI-HOP (F); take 3/4 MURAL PIECES.
- Go down, then forward.
- Speak to character; play HOP (G) for GRAVESTONE NUMBER 3.
- Use CROWBAR on crate; take GRAVESTONE NUMBER (H).
- Uncover, take HOOK (I).
- Go down, then right.
- Place HOOK; take GRAPPLING HOOK (J).
- Go down.
- Use GRAPPLING HOOK (K).
- Climb (L).
- Use KNIFE (M); take 1/4 PARTS OF CODE (N).
- Go forward, then left.
- Play HOP (O); receive WHEEL.
- Take 4/4 MURAL PIECES (P).
- Place WHEEL; use CROWBAR (Q).
- Use EMPTY BAG for GUNPOWDER (R).
- Go down.
- Select (S), (T) 2x; use GUNPOWDER, CANNONBALL 2x (U) and MATCHES (V).
- Take BUCKET; PRISM (W).
- Go down.
- Place BUCKET; take BUCKET OF WATER (X).
- Go forward, then left.
- Use BUCKET OF WATER; take 3/4 ROSES (Y).
- Play HOP (Z) for 4/4 ROSES.
- Return to Near the Castle.
- Place 4/4 MURAL PIECES (A).
- Solution (B).
- Take CRYSTAL BALL.
- Go down, then right.
- Place CRYSTAL BALL, 4/4 ROSES (C).
- Go forward.
- Play HOP (D); receive TROWEL.
- Use TROWEL 3X; take BOOK KEY (E).
- Select (@).
- Take note, DOLL (F) and GRAVESTONE NUMBER (G).
- Place GRAVESTONE NUMBER 3, GRAVESTONE NUMBER 4; take MASK (H).
- Select vines 3x; place, select BOOK KEY (I); turn page, take GRAVESTONE NUMBER (J).
- Select gravestone; place GRAVESTONE NUMBER 2, GRAVESTONE NUMBER 5; take PRISM (K).
- Play HOP (L); receive 2/4 PARTS OF CODE.
- Go down.
- Place red PRISM (M); MASK, blue PRISM (N).
- Go forward.
- Select (O).
- Solution (P). Match 1-13.
- Receive CRYSTAL.
- Go down 2x.
- Place, select CRYSTAL 2x (Q).
- Go (R).
- Select (S).
- Go forward.
Chapter 6: Castle
- Go forward to speak to character; give MIRROR SHARD (T).
- Take DOOR SIGN (U).
- Open, take scroll, 1/5 RING (V).
- Go down 2x.
- Play HOP (W); receive 2/5 RINGS.
- Return to Bridge.
- Place DOOR SIGN (X).
- Solution (Y). Dx2-Fx2-E-Dx2.
- Go forward.
- Take 3/4 PARTS OF CODE; scroll, 3/5 RINGS (Z).
- Select book for MINI-HOP (A); receive 4/4 PARTS OF CODE.
- Go forward.
- Take CROWN (B).
- Go down.
- Place 4/4 PARTS OF CODE, CROWN (C).
- Solution (D).
- Take MIRROR x3.
- Select (E).
- Solutions vary. Final positions are shown (F1-F3).
- Take DOLL'S HEART.
- DOLL'S HEART on DOLL for 4/5 RINGS.
- Go down.
- Place MIRROR (G).
- Return to Greenhouse.
- Select tree.
- Take 5/5 RINGS (H).
- Go down 2x.
- Select switch; (I) select beam 2x (J).
- Return to Queen's Tower.
- Place MIRROR (K).
- Go forward.
- Place 5/5 RINGS (L); speak to character.
- Place MIRROR (M); ICY HEART (N).
- Congratulations, you have completed playing Living Legends Remastered: Ice Rose.