The Andersen Accounts: The Price of a Life Walkthrough

Welcome to the The Andersen Accounts: The Price of a Life Walkthrough Can you save the city from a dangerous magic-wielding criminal? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete The Andersen Accounts: The Price of a Life game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for The Andersen Accounts: The Price of a Life.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Subway

The Andersen Accounts: The Price of a Life
  • Select scene. Answer phone (A).
  • Take MYSTERY BOX (B).
  • Look at note on MYSTERY BOX; take SUBWAY TICKET (C).
  • Go (D).
The Andersen Accounts: The Price of a Life
  • Move forward.
  • Use SUBWAY TICKET (E).
  • Use ability (F).
  • Go (G).
The Andersen Accounts: The Price of a Life
  • Take HANDLEBAR (H).
  • Select newspapers twice; take EMERGENCY PLATE 1/3 (I).
  • Go (J).
The Andersen Accounts: The Price of a Life
  • Take COIN (K).
  • Walk down.
  • COIN in MYSTERY BOX; take PLATFORM TILE.
  • Place PLATFORM TILE; select platform 3 (L). Play HOP; receive TRACK ROUTE.
The Andersen Accounts: The Price of a Life
  • TRACK ROUTE on MYSTERY BOX. Solution (M).
  • Take POCKET KNIFE and PUZZLE BOX.
The Andersen Accounts: The Price of a Life
  • Use POCKET KNIFE; take EMERGENCY PLATE 2/3 (N).
  • Go (O).
  • Use PUZZLE BOX (P).
The Andersen Accounts: The Price of a Life
  • Solution (1-16).
  • Solved image (Q).
The Andersen Accounts: The Price of a Life
  • Use HANDLEBAR (R).
  • Take EMERGENCY PLATE 3/3 (S).
  • Go (T).
The Andersen Accounts: The Price of a Life
  • Place EMERGENCY PLATE 3/3 (U).
  • Move handle (V-W-X).
The Andersen Accounts: The Price of a Life
  • Select scene twice. Use ability (A).
  • Use POCKET KNIFE (B); receive RIPPED SHIRT.
  • Use RIPPED SHIRT; take FIRE EXTINGUISHER (C).
  • Use FIRE EXTINGUISHER and select (D).
The Andersen Accounts: The Price of a Life
  • Select screen when ball is in middle (E-F). Repeat once.
  • Select backpack (G) twice; take BATHROOM KEY and ORNATE CASE (H).
The Andersen Accounts: The Price of a Life
  • Use ability (I).
  • Take WIRE (J).
  • Look at poster (K).
  • Use WIRE; take Map, JUNK FOOD 1/3-2/3 (L).
  • Select laptop (M); take HOUSE PLANS (N); answer phone (O).
  • Open lunchbox; take TRACKER and JUNK FOOD 3/3 (P).
The Andersen Accounts: The Price of a Life
  • Throw JUNK FOOD 3/3 (Q).
  • Place HOUSE PLANS (R).
  • Play HOP (S); receive SECURITY CODE.
  • Place SECURITY CODE; enter 2134 (T).
The Andersen Accounts: The Price of a Life
  • Take UMBRELLA and PUPPET NOSE (U).
  • Select boxes (V); take KNITTING NEEDLE (W). Select door and carpet (orange).
  • Open door and go (X).
The Andersen Accounts: The Price of a Life
  • Select scene.
  • Look at photo and calendar (Y).
  • Use KNITTING NEEDLE and BATHROOM KEY (Z). Take SOLVENT (Z1).
  • Select painting (A).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use SOLVENT and select (B).
  • Play HOP (C); receive DRAIN CLEANER.
  • Select scene.
  • Go (D).
The Andersen Accounts: The Price of a Life
  • Use DRAIN CLEANER; take HEDGE SHEARS (E).
  • Walk down.
  • Use HEDGE SHEARS; select 1-4 (F).
  • Go (G).
The Andersen Accounts: The Price of a Life The Andersen Accounts: The Price of a Life
  • Select mannequins on scene.
  • Open book and select 3x (H); take SCREWDRIVER (I). Select books 1-5.
  • Use SCREWDRIVER (J). Spin globe twice; take THREAD (K).
  • Take CRYPTIC DRAWING and PUPPET (L).
  • Open window and use UMBRELLA (M); receive PAINTS.
  • Select 6-8; look at photo; take HANDLE and CHISELS (N).
  • Set clock to 7:20 (O). Take BOX CODE (P).
  • Go to Living Room.
The Andersen Accounts: The Price of a Life
  • BOX CODE on ORNATE CASE; enter 358 (Q); take FRIDGE MAGNET (R).
  • Place FRIDGE MAGNET on fridge; solution (S). Play HOP; receive PUPPET HEART.
  • Place HANDLE and select; take FIRST AID KIT and BUTTON (T).
  • Place BUTTON (U).
The Andersen Accounts: The Price of a Life
  • Solution 1-4.
  • Take MODEL SHEET.
  • Go to Workshop.
The Andersen Accounts: The Price of a Life
  • Place MODEL SHEET. Solution (V).
  • Take PUPPET FLOWER (W).
The Andersen Accounts: The Price of a Life
  • PUPPET NOSE, PUPPET HEART, and PUPPET FLOWER on PUPPET; take BOOKSHELF KEY.
  • Place BOOKSHELF KEY. Solution: (F-C)-(F-E)-(E-H)-(A-I).
  • Take BRUSH SET (K).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • PAINTS, CHISELS, THREAD, and BRUSH SET on ORNATE CASE; receive PUPPETEER'S TOOLS.
  • Place PUPPETEER'S TOOLS (L).
  • Go (M).

Chapter 2: Panic Room

The Andersen Accounts: The Price of a Life
  • Select scene 3x.
  • Use FIRST AID KIT (N) and select dog whistle (N1).
  • Take ANTENNA (O).
The Andersen Accounts: The Price of a Life
  • Place CRYPTIC DRAWING; Rotate as shown (P).
  • Select monitor twice (Q).
The Andersen Accounts: The Price of a Life
  • Use ANTENNA; take BROKEN WATCH (R).
  • Place BROKEN WATCH (S) and select soldering iron (S1).
  • Select monitor (T).
  • Play HOP (U).
The Andersen Accounts: The Price of a Life
  • Take COINS 1/3, CANE, TEDDY BEAR, and SLINGSHOT (V).
  • Puzzle solution (W).
  • Go (X).
The Andersen Accounts: The Price of a Life
  • Select TEDDY BEAR twice; take KITTEN PIECES 1/3 and RULER and TALKING BEAR.
  • Select poster; take COINS 2/3 (Y). Use RULER; take GLITTERING STARS (Y1).
  • Look at board (Z).
  • Enter (Z1).
The Andersen Accounts: The Price of a Life
  • Look at poster (A).
  • Take FOX FIGURE (B).
  • Look at note; receive COINS 3/3 (C).
  • Go to Rat Tower.
The Andersen Accounts: The Price of a Life
  • Use COINS 3/3 (D). Press 3 (E); take ORANGE JUICE (F).
  • Give ORANGE JUICE (G); receive CAT FIGURE.
  • Go (H).
The Andersen Accounts: The Price of a Life
  • Place FOX FIGURE and CAT FIGURE (I). Select painting (J).
  • Solution: Nx3-Mx4-Kx3-Lx2.
  • Take CRYPTEX.
The Andersen Accounts: The Price of a Life
  • Place CRYPTEX on scene; select 1-5 (O).
  • Walk down.
  • Select 1-7 (P).
  • Take FOOD STAMPS (Q).
  • Go to Market.
  • Look at board (R). Give FOOD STAMPS (R1). Choose 5-3-2 (S).
  • Take NOODLES (T) and CASSETTE (U).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Give NOODLES and CASSETTE (V).
  • Play HOP (W); receive RESIDENT CARD.
  • Go to Market.
The Andersen Accounts: The Price of a Life
  • Use CANE (X).
  • Use SLINGSHOT on scene; select twice (Y1-Y2).
  • Select scene twice.
  • Go (Z).
The Andersen Accounts: The Price of a Life
  • Use RESIDENT CARD (A).
  • Go (B).
The Andersen Accounts: The Price of a Life
  • Take BRASS KNUCKLES and RED PAINT (C).
  • Look at poster (D).
  • Go (E).
The Andersen Accounts: The Price of a Life
  • Take CARBONATED WATER and KITTEN PIECES 2/3 (F).
  • Look at note; take MAGNET (G).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use MAGNET (H); receive KEY BUNDLE.
  • Use KEY BUNDLE and select (I).
  • Enter (J).

Chapter 3: Classroom

The Andersen Accounts: The Price of a Life
  • Take FLASHLIGHT, CLAMP, FORK, and FOX WATCH (K).
  • Look at poster (L).
  • Use CARBONATED WATER; take KITTEN PIECES 3/3 (M).
  • Use KEY BUNDLE. Select bag and use TALKING BEAR; select 1-4. Look at notebook (N); take HORSE RACE TAPE (O).
  • Remove note; push button (P).
The Andersen Accounts: The Price of a Life
  • Place KITTEN PIECES 3/3. Solution (Q).
  • Take BUILDING CLUE.
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Place BUILDING CLUE on scene; select 1-5.
  • Play HOP (R); receive BLACK HORSE.
  • Go to Elevator.
The Andersen Accounts: The Price of a Life
  • Take CHARGER (S).
  • Go to Classroom.
  • CHARGER on FLASHLIGHT; receive EMPTY FLASHLIGHT.
  • Place EMPTY FLASHLIGHT; take CHARGED FLASHLIGHT (T).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use CHARGED FLASHLIGHT; look at note and take RUBBER BAND (U).
  • Solution (V).
  • Take GOLD PAINT (W). Open cage and use GLITTERING STARS (X); take WHITE HORSE (Y).
  • Use FORK and press button (Z).
  • Receive OLD MASK.
  • Go to Classroom.
The Andersen Accounts: The Price of a Life
  • Place RED PAINT, GOLD PAINT, and OLD MASK. Use scissors (A) on masks.
  • Dip brush (B) in each can of paint and color according to 1-4.
  • Receive REPAIRED MASKS.
  • Walk down.
  • Place REPAIRED MASKS (C).
  • Go to Classroom.
The Andersen Accounts: The Price of a Life
  • Play puzzle. Solution (D).
  • Walk down and then go to Rat Den.
The Andersen Accounts: The Price of a Life
  • Select twice (E).
  • Take card (F).
  • Place HORSE RACE TAPE (G).
  • Place WHITE HORSE and BLACK HORSE. Arrange horses as shown (brown-black-white) and then select 1-3. Take TATTOO PLATE and MONEY STASH (H).
  • Give MONEY STASH (I); receive RAT TOWER CARD.
  • Go (J).
The Andersen Accounts: The Price of a Life
  • Use RAT TOWER CARD (K).
  • Select 3x and use RUBBER BAND (L).
  • Go (M).
The Andersen Accounts: The Price of a Life
  • Pull both levers (O).
  • Place TATTOO PLATE, FOX WATCH, and BRASS KNUCKLES (P).
  • Examine (Q).
The Andersen Accounts: The Price of a Life
  • Solution one 1-9 (R).
  • Solution two 1-10 (S).
  • Solution three 1-10 (T).
  • Select scene and then circled items (U).
The Andersen Accounts: The Price of a Life
  • Solution (V).
  • Receive CAT GLASSES.
The Andersen Accounts: The Price of a Life
  • Place CAT GLASSES (W) and select each marked painting (purple).
  • Play HOP (X); receive TORN BOOK.
  • Open TORN BOOK and select; answer phone (Y).
  • Talk to and then give TORN BOOK; select for an HOP (Z); receive SKETCHBOOK.
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Select scene. Select notebook (Z1) and 1-5.
  • Take HOGGS SIGN.

Chapter 4: Planning Room

The Andersen Accounts: The Price of a Life
  • Take SIGN PARTS 1/3 and LAPTOP (A).
  • Look at note (B).
  • Go to Recreation Room (C).
The Andersen Accounts: The Price of a Life
  • Use ability (D).
  • Take HOSE and SIGN PARTS 2/3 (E).
  • Move crates (1-2).
  • Select portraits (F); receive FAMILY PORTRAITS 1/4.
  • Take WOOD FILE from HOGGS SIGN.
  • Use WOOD FILE; receive WOOD FILE; take WIRE BRUSH and BOOKEND (G).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Place HOSE and use CLAMP (H).
  • Take FOX TOKEN (I).
  • Place BOOKEND (J); take KEY (K).
  • Go (L).
The Andersen Accounts: The Price of a Life
  • Use KEY; take TRANQUILIZER GUN, FAMILY PORTRAITS 2/4, and RUST SPRAY (M).
  • Take CAT TOKEN from TRANQUILIZER GUN.
  • Place CAT TOKEN and FOX TOKEN (N).
The Andersen Accounts: The Price of a Life
  • Solution (O).
  • Take FAMILY PORTRAITS 3/4 and CHALK DUST (P).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use RUST SPRAY and WIRE BRUSH; take SIGN PARTS 3/3 (Q).
  • SIGN PARTS 3/3 on HOGGS SIGN; slide pieces into place (R); take LUMBER SIGN.
  • Place LUMBER SIGN (S).
The Andersen Accounts: The Price of a Life The Andersen Accounts: The Price of a Life
  • Solution one (T).
  • Solution two (U).
  • Take REEL and FAMILY PORTRAITS 4/4.
The Andersen Accounts: The Price of a Life
  • Place FAMILY PORTRAITS 4/4. Solution (V).
  • Take RECORDER and SCOPE (W).
  • Go to Recreation Room.
The Andersen Accounts: The Price of a Life
  • Use SCOPE (X). Hit the bullseye 6x (1-6). Take CLEAR TAPE (Y).
  • Walk down.
  • Use CHALK DUST and CLEAR TAPE; take HANDPRINT (Z).
  • Go to Recreation Room.
The Andersen Accounts: The Price of a Life
  • Place HANDPRINT (A).
  • Go (B-C).
The Andersen Accounts: The Price of a Life
  • Take ROD and TRANQUILIZER DART (D).
  • REEL on ROD; receive FISHING ROD.
  • Use FISHING ROD (E). Play HOP (F); receive SAW BLADE.
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Place SAW BLADE; solution (1-5). Solved image (G).
  • Take GENERATOR.
  • Go (H).
The Andersen Accounts: The Price of a Life
  • Take JAMMED BOX CUTTER, PORTABLE TV, and SAW REMOTE (I).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use SAW REMOTE on log and select (J).
  • Select Finn (K).
  • Take HAMMER (L).
  • Go to Lakeside.
The Andersen Accounts: The Price of a Life
  • Use WOOD FILE and HAMMER; take BATTERY (M).
  • Go to Camp Site.
  • TRANQUILIZER DART in TRANQUILIZER GUN; select it.
  • Use TRANQUILIZER GUN (N). Play HOP; receive FINN'S ARM.
  • Walk down.
  • Use GENERATOR, PORTABLE TV, BATTERY, and FINN'S ARM (N1). Select it.
The Andersen Accounts: The Price of a Life
  • Solution (O).
The Andersen Accounts: The Price of a Life
  • Use RECORDER (P).
  • Select BRANCHES twice; take PAPER SCRAP (Q). Select branches again.
  • Go (R).
The Andersen Accounts: The Price of a Life
  • Place PAPER SCRAP and select bag (S); take BINOCULARS and CELLPHONE (T).
  • Go to Camp Site.
The Andersen Accounts: The Price of a Life The Andersen Accounts: The Price of a Life
  • Select hint on LAPTOP and place CELLPHONE on it. Select laptop 2x; receive ASSEMBLY INSTRUCTIONS.
  • Remove signs (U).
  • Select 1-3 (V).
  • Select (1) (W) and place ASSEMBLY INSTRUCTIONS. Select 2-5 (W); take EXPLOSIVES.
  • Place EXPLOSIVES (X).
  • Select car (Y).
  • The solution is random (Z).

Chapter 5: Boulevard

The Andersen Accounts: The Price of a Life
  • Take METAL PLATES 1/2 (A).
  • Go (B).
  • Look at poster; take HAIRPIN (C).
  • Walk down.
The Andersen Accounts: The Price of a Life
  • Use HAIRPIN; take OLD COAT and PERFUME (D).
  • Use ability (E).
  • Use BINOCULARS (F).
  • Go (G).
The Andersen Accounts: The Price of a Life The Andersen Accounts: The Price of a Life
  • Take BROOM and ROPE (H).
  • Use OLD COAT (I). Play HOP; receive HOOK.
  • HOOK on ROPE; receive ROPE WITH HOOK.
  • Use ROPE WITH HOOK (J) and examine area.
  • Solution: L-K-M-Kx2-L-K.
The Andersen Accounts: The Price of a Life
  • Take CLEAR TAPE and SOAP (N).
  • Walk down.
  • Receive TEST LIGHT.
  • Walk down.
The Andersen Accounts: The Price of a Life
  • SOAP on JAMMED BOX CUTTER; take BOX CUTTER.
  • Use BOX CUTTER and remove tire; take SUITCASE and METAL PLATES 2/2 (O).
  • Go to Roof.
  • Place METAL PLATES 2/2 and use TEST LIGHT (P). Push button (Q).
The Andersen Accounts: The Price of a Life
  • Select pairs of branches (1-10).
  • Receive BOX PLAN.
The Andersen Accounts: The Price of a Life
  • Play HOP (R).
  • Go to Square.
The Andersen Accounts: The Price of a Life
  • Use HAIRPIN (S); receive SECOND SCRAP and FIRST SCRAP.
  • Walk down.
The Andersen Accounts: The Price of a Life
  • FIRST SCRAP, SECOND SCRAP, and CLEAR TAPE on BOX PLAN; receive COMPLETE MAP.
  • Place COMPLETE MAP on scene and select. Use BROOM; take SEAL RING 1/2 (T). Select board (U).
The Andersen Accounts: The Price of a Life
  • Solution (1-8).
  • Select ground; take ZIP TIE (V).
  • Go to Shopping Street.
The Andersen Accounts: The Price of a Life
  • Use ZIP TIE; look at note (W).
  • Select grid; take BOLT CUTTERS (X).
  • Use BOLT CUTTERS on each chain (Y).
  • Enter (Z).
The Andersen Accounts: The Price of a Life
  • Select (A-B).
  • Open cover and use TEST LIGHT; select wires (green arrows). Select switches (white) (C).
  • Select package (orange).
The Andersen Accounts: The Price of a Life
  • Use BOX CUTTER; select puzzle (D).
  • Solution (1-12).
  • Take SEAL RING 2/2 (E).
  • SEAL RING 2/2 on SUITCASE and look at note; take FIST DRAWING.
  • Walk down.
The Andersen Accounts: The Price of a Life The Andersen Accounts: The Price of a Life
  • Solution (F).
  • Play HOP (G); receive POLICE UNIFORM.
  • Go to Square.
  • POLICE UNIFORM is automatically used (H).
  • Place COMPLETE MAP in center of scene.
  • Remove papers and place FIST DRAWING; recreate image (I).
  • Take puzzle in box and select marked symbols (J).
  • Select scene.
  • Congratulations, you've completed The Andersen Accounts: The Price of a Life!

Created at: 2019-03-10