- Welcome to the Game Name Walkthrough
- Can you reach your new family in time for Christmas?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Game Name game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by prpdva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for The Christmas Spirit: Journey Before Christmas.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Toy's Hall
- Talk (A).
- Take Tasks book and read note; take CANDY CANES, SNOWFLAKE AMULET, and SNOW GLOBE (B).
- Read book; use SNOWFLAKE AMULET (C).
- Play HOP; earn BROKEN ORNAMENT (D).
- Select Hint-in-a box; use BROKEN ORNAMENT; take FORK and HAMMER (E).
- HAMMER on SNOW GLOBE; take DOOR KEY.
- Use DOOR KEY (F).
- Go right.
- Take 1/4 PICTURE PARTS (G).
- Select map; take 2/4 PICTURE PARTS and DRUMSTICK (H).
- Use CANDY CANES; earn YARN (I).
- Place YARN; take MITTEN and 3/4 PICTURE PARTS (J).
- Use FORK; take 4/4 PICTURE PARTS and PIN (K).
- Place PICTURE PARTS (L).
- Solution (M).
- Take TERRENCE'S SIGNET (N).
- Walk down.
- Use TERRENCE'S SIGNET; take CHRISTMAS TREE and TIN-TIN'S LEG (O).
- Go right.
- Place CHRISTMAS TREE; take 1/2 WEIGHTS and SLINGSHOT (P).
- Walk down.
- Give TIN-TIN'S LEG (Q).
- Go left.
- Read note; use DRUMSTICK; take 2/2 WEIGHTS and BOX (A).
- Use PIN; take SAW. Use MITTEN; take 1/2 ELVES (B).
- Walk down, right.
- Use WEIGHTS; take LEVER (C).
- LEVER on BOX; take SNOWMAN HEAD and TEACUP.
- Walk down.
- Place SNOWMAN HEAD; take 2/2 ELVES and BROKEN RECORD (D).
- Go left.
- Place ELVES (E).
- Play HOP; earn BATTERY (F).
- Open cover; place BATTERY (G); earn BLANKET.
- Use BLANKET (H).
- Go forward.
- Move pillow; read note; take 1/2 SNOW GLOBES (J).
- Use SAW; take CONVEYOR BELT BUTTON (K).
- Use SLINGSHOT; earn BRUSH (L).
- Take CHISEL (M).
- Use TEACUP; take GLUE (N).
- GLUE and BRUSH on BROKEN RECORD; earn RECORD.
- Walk down 2x; go right.
- Place RECORD; take CLIPPERS and PAPERWEIGHT (O).
- Place and select CONVEYOR BELT BUTTON; open package; take SOLVENT and WRAPPING PAPER (P).
- Walk down, left, and forward.
- Use CHISEL and PAPERWEIGHT; take SPONGE and 2/2 SNOW GLOBES (Q).
- Place SNOW GLOBES (R).
- Easy solution 1-7 (A).
- Hard solution 1-9 (B).
- Take STEERING WHEEL.
- Walk down.
- Place STEERING WHEEL; take WIRE and PENCIL (R).
- Go forward.
- Use WRAPPING PAPER and PENCIL; earn TUBE CODE (S).
- Walk down.
- Place TUBE CODE (T).
- Easy solution A-B-C-D-E.
- Hard solution F-G-H-I-J.
- Use CLIPPERS (K).
- Take WOODEN HANDLE and 1/2 CHRISTMAS WREATH (L).
- Read note; take 2/2 CHRISTMAS WREATH (M).
- Place CHRISTMAS WREATH (N).
- Select (O).
- Select pairs (P); take NET LIGHTS.
- Use NET LIGHTS (A).
- Go forward.
- Talk (B).
- Take TEASPOON and SPOOL; use SOLVENT and SPONGE; take TRUCK DOOR COMBINATION (C).
- Place TRUCK DOOR COMBINATION (D).
- Solution (E).
- Take HACKSAW BLADE and BROKEN BOX CUTTER (F).
- WOODEN HANDLE and WIRE on HACKSAW BLADE; earn SAW.
- Walk down.
- Use SAW; take 1/2 XYLOPHONE MALLETS and ROPE (G).
- Use TEASPOON; take WHEEL and 1/2 ROPE WITH HOOK (H).
- ROPE and WHEEL on SPOOL; earn WINCH.
- Go forward.
- Place WINCH (I).
- Easy solution Q-O-M-P-Kx2-M-K-Nx2-L-Jx3-N-M.
- Hard solution S-Ux2-V-Y-T-W-T-U-V-X-Y-T-Rx2-Yx2-R-V-Y.
- Earn DOOR KEY.
- Use DOOR KEY (A).
- Go forward.
- Take 2/2 XYLOPHONE MALLETS and CANDY CANE; read note (B).
- Use CANDY CANE; earn MATCHES (C).
- Walk down 2x.
- Use XYLOPHONE MALLETS; take ERASER, MEDALLION, and BOX CUTTER SCREW (D).
- BOX CUTTER SCREW on BROKEN BOX CUTTER; earn BOX CUTTER.
- Go forward 2x.
- Use BOX CUTTER (E).
- Play HOP; earn FIRECRACKER (F).
- Walk down.
- Use FIRECRACKER and MATCHES; take DIAMOND RING, STAPLE REMOVER, and 2/2 ROPE WITH HOOK (G).
- Go forward.
- Use ROPE WITH HOOK; earn HANDKERCHIEF (H).
- Use HANDKERCHIEF; earn FISH (I).
- Give FISH (J).
- Level 1 easy solution E-B-A-D-B-C.
- Hard solution E-B-A-Dx2-C.
- Level 2 easy solution G-J-H-J-G.
- Hard solution F-H-I-H-I-G-F.
- Level 3 easy solution Mx2-N.
- Hard solution N-Kx2-L-M-L-K-N.
Chapter 2: Toy Shop
- Take TAPE; use MEDALLION (A).
- Talk (B).
- Open box; take WOODEN SWORD (C).
- Use WOODEN SWORD; take TOWEL (D).
- Use STAPLE REMOVER; take DART (E).
- Use DART (F).
- Solution (G).
- Hard solution will have left-over pieces (H).
- Go forward.
- Take SOLVENT and TORN LIST (I).
- TAPE and ERASER on TORN LIST; earn MUSICAL INSTRUMENTS LIST.
- Place MUSICAL INSTRUMENTS LIST (J).
- Play HOP; earn STORAGE KEY CARD (K).
- Take 1/4 PIANO KEYS; use STORAGE KEY CARD (L).
- Go forward.
- Talk (M); take 2/4 PIANO KEYS (N).
- Use SOLVENT and TOWEL; take RUBBER BAND, 1/2 WIRES, and 3/4 PIANO KEYS (O).
- Use DIAMOND RING; take 4/4 PIANO KEYS, RAIL PART, and BUTTON (P).
- Walk down.
- Place PIANO KEYS (A).
- Solution (B).
- Take FELT, ELECTRICAL TAPE, and 1/4 GEARS (C).
- Place FELT and RUBBER BAND; take BOW TIE (D).
- Walk down.
- Place BOW TIE; take TRAIN, RULER, and 2/4 GEARS (E).
- Place RAIL PART and TRAIN; open lid; take UV BULB and 2/2 WIRES (F).
- Go forward 2x.
- Use WIRES and ELECTRICAL TAPE (M).
- Easy solution (N).
- Hard solution (O).
- Take THREAD AND NEEDLE and 3/4 GEARS (P).
- Use THREAD AND NEEDLE; earn PIANO STICK (Q).
- Use PIANO STICK; take 4/4 GEARS and WICK (A).
- Place GEARS and BUTTON; take COMPASS (B).
- Go forward.
- Use COMPASS; take LIGHTER and WINDING FROG (C).
- Use WINDING FROG; take DUMBBELL KEY (D).
- Walk down 2x.
- Place DUMBBELL KEY (E).
- Play HOP; earn PUMP (F).
- Use PUMP (G).
- Go right.
- Take PEN (H).
- Take THERMOS and 1/2 BATTERIES AND CHARGER (I).
- Remove bulb; place UV BULB; use PEN; take SAFE CODE (J).
- Use RULER; take WAND and COIN; use SAFE CODE; take SPARE KEY (K).
- Use SPARE KEY (L).
- Go forward.
- Take FIREWORKS BOX (M).
- WICK and LIGHTER on FIREWORKS BOX; earn FIREWORKS.
- Take 1/2 SCREWDRIVER AND SCREWS; read instructions (N).
- Place FIREWORKS (O).
- Easy solution 1-8 (P).
- Hard solution 1-5 (Q).
- Take NEWSPAPER (R).
- Use NEWSPAPER and WAND; select newspaper; use key on lock (S).
- Go left.
- Take SPATULA; use COIN; take GUM (T).
- Use THERMOS; earn HOT WATER; take DOOR HANDLE (U).
- Walk down.
- Use SPATULA; take 2/2 SCREWDRIVER AND SCREWS and CHAIN (A).
- Use HOT WATER; take CRATE (B).
- Use DOOR HANDLE and SCREWDRIVER AND SCREWS; take CARVING INSTRUCTIONS and COOKIE CUTTER (C).
- Walk down.
- Use GUM; take PAINTS WITH BRUSH, 1/2 ABACUS BEADS, and 2/2 BATTERIES AND CHARGER (D).
- Use BATTERIES and CHARGER; take CHARGED BATTERIES (E).
- Go forward, left.
- Use CRATE; take SIEVE, CLIP, and UNFINISHED REINDEER (F).
- Place CHARGED BATTERIES, COOKIE CUTTER, and SIEVE (G).
- Play HOP; earn CORKSCREW (H).
- Use CORKSCREW; earn CORK (I).
- Walk down.
- Use CORK; take CARVING KNIFE, HOOK, and CARABINER (J).
- PAINTS WITH BRUSH, UNFINISHED REINDEER, and CARVING KNIFE on CARVING INSTRUCTIONS; solution (K); earn REINDEER.
- Walk down.
- Place REINDEER; take UMBRELLA and 2/2 ABACUS BEADS (L).
- Place ABACUS BEADS (M).
- Easy solution (N).
- Hard solution (O).
- Take TIRE STEM, COIN PURSE, and CHAIN (P).
- CARABINER, HOOK, and CHAIN on CHAIN; earn CHAIN WITH HOOK.
- Go forward, left.
- Use CHAIN WITH HOOK and COIN PURSE (Q).
Chapter 3: Van
- Take NOTEBOOK and BOX (A).
- Use CLIP; earn SAFETY PIN (B).
- Take BROKEN PLIERS (C).
- Place BOX (D).
- Use SAFETY PIN (E).
- Go left.
- Talk (F).
- Place UMBRELLA; take GLUE, SKI POLE, and PUMP (G).
- Use TIRE STEM and PUMP (H).
- Go left.
- Take BROKEN GLASS CUTTER and PLIERS PART; use SKI POLE; take HEX WRENCH (I).
- Use HEX WRENCH; take NUT AND BOLT and REPLACEMENT NEEDLE (J).
- PLIERS PART and NUT AND BOLT on BROKEN PLIERS; earn PLIERS.
- Walk down 2x.
- Use PLIERS (K).
- Play HOP; earn CLEANING SUPPLIES (L).
- Use CLEANING SUPPLIES; take WOODEN RAIL (M).
- Go left.
- Place WOODEN RAIL; take CHARCOAL (N).
- CHARCOAL on NOTEBOOK; earn PRESENT NUMBER.
- Walk down.
- Place PRESENT NUMBER; open package and read note; take PIZZA CUTTER, SCREW, and COWBOY HAT (O).
- Use PIZZA CUTTER; take SUCTION CUP and AWL (P).
- REPLACEMENT NEEDLE, GLUE, and SUCTION CUP on BROKEN GLASS CUTTER earn GLASS CUTTER.
- Go left 2x.
- Use COWBOY HAT; take BOBBY PIN and 1/2 CLOCK HANDS. Use GLASS CUTTER; take ACID (Q).
- Use ACID (R).
- Select pairs; easy solution 1-5 (A).
- Select pairs; hard solution 1-4 (B).
- Take RUNGS.
- Place RUNGS (C).
- Go right (D).
- Take ROPE (E).
- Select ROPE; earn LASSO.
- Use LASSO; take HAMMER HEAD and 2/2 CLOCK HANDS (F).
- Talk (@).
- Walk down 2x.
- Place CLOCK HANDS and SCREW (G).
- Take HAMMER HANDLE and MAGNET (H).
- Use MAGNET (I).
- Play HOP; earn DULL KNIFE (J).
- Use DULL KNIFE; earn SHARP KNIFE (K).
- Go left, right.
- Use SHARP KNIFE; earn CANDLESTICK (L).
- Select bark; use AWL and CANDLESTICK; take ANCHOR PENDANT and BOTTLE OPENER. Use BOBBY PIN; take CANDLE (M).
- Use BOTTLE OPENER; take NAILS (N).
- Walk down.
- Use CANDLE; take DUSTER, WHEEL, and TAPE (O).
- HAMMER HANDLE and TAPE on HAMMER HEAD; earn HAMMER.
- Go right.
- Use NAILS and HAMMER (P).
- Easy solution (Q).
- Hard Solution (R).
- Earn SNOWMAN'S SCARF.
- Walk down 2x.
- Give SNOWMAN'S SCARF (S).
- Take HORSESHOE (T).
- Place WHEEL; take HEAVY WRENCH (U).
- Use HEAVY WRENCH; take BOARD (A).
- Use HORSESHOE (B); use (B-C); earn SAND.
- Use SAND (D).
- Go left.
- Take SAW; use ANCHOR PENDANT; earn PANEL KEYS (E).
- Take LIGHTER (F).
- Use PANEL KEYS; take GAS and NAIL (G).
- Use DUSTER; take CHISEL (H).
- Walk down.
- Use BOARD, SAW, and CHISEL (I).
- Select (J).
- Select the differences (K).
- Take EXTINGUISHER TOKEN (L).
- Use EXTINGUISHER TOKEN; take HOSE and SPRING (M).
- Use HOSE (N).
- Go right.
Chapter 4: Frozen Lake
- Take DOOR HANDLE (A).
- Use DOOR HANDLE; take SAPPHIRE and BROKEN SHEARS (B).
- Use NAIL; take PILE OF BOOKS (C).
- Take 1/3 FUSES; use PILE OF BOOKS; take FLINT WHEEL (D).
- GAS and FLINT WHEEL on LIGHTER.
- Walk down, left.
- Use LIGHTER; take 2/3 FUSES and NUT (E).
- Give NUT; take 3/3 FUSES and SILICONE SPRAY (F).
- Place FUSES (G).
- Easy solution (H).
- Hard solution (I).
- Take NET.
- Use NET; earn SPRAY NOZZLE and BUTTON (J).
- Walk down, right.
- Place BUTTON; take RING and SHEARS PART (K).
- SPRING and SHEARS PART on BROKEN SHEARS; earn SHEARS.
- Walk down.
- Use SHEARS (L).
- Easy solution (M).
- Hard solution (N).
- Take FANG NECKLACE and SNOWMAN TOKEN (O).
- Go left.
- Place SNOWMAN TOKEN; take RUBY (P).
- Place SAPPHIRE and RUBY; take PEG and SKATE TOKEN (Q).
- Walk down, right.
- Use SKATE TOKEN; take CHRISTMAS CAP and BINOCULARS (A).
- Use BINOCULARS (B).
- Play HOP; earn SLEIGH KEYS (C).
- Use SLEIGH KEYS; take UNPREPARED SLEIGH (D).
- SILICONE SPRAY and SPRAY NOZZLE on UNPREPARED SLEIGH; earn SLEIGH.
- Use SLEIGH (E).
- Go forward.
- Take MAIL FLAG, 1/2 SNOWSHOES, and MAP TO FRANCES'S HOUSE (F).
- Use CHRISTMAS CAP; take BELT BUCKLE (G).
- Place RING (H).
- Take TOY SWORD (I).
- Place BELT BUCKLE; take 2/2 SNOWSHOES (J).
- Use SNOWSHOES and MAP TO FRANCES'S HOUSE (K).
- Go forward.
- Take WASHER; use FANG NECKLACE; earn ANTLER (L).
- Use MAIL FLAG and ANTLER; take SCREW and LASSO (M).
- Use LASSO (N).
- Easy solution (P); select (Q).
- Hard solution (R); select (S).
- Go right.
- Take 1/2 CHOPSTICKS and MALLET (A).
- Use MALLET and PEG; take ROLLING PIN and COGWHEEL (B).
- Use COGWHEEL, WASHER, and SCREW (C).
- Take CONTROL STICK and 1/2 COOKIE SUPPLIES (D).
- Walk down 2x.
- Place CONTROL STICK (E).
- Solution (F); earn CUTTERS.
- Use CUTTERS; earn CHRISTMAS BEADS and 2/2 CHOPSTICKS (G).
- Go forward.
- Use CHOPSTICKS; take RIBBON and BELL (H).
- Place BELL; take 1/2 COINS and 2/2 COOKIE SUPPLIES (I).
- Use TOY SWORD; take LENSES (J).
- Walk down.
- Place LENSES (K).
- Play HOP; earn FLAT ORNAMENT (L).
- Go forward, right.
- Use FLAT ORNAMENT; earn HANDLE (M).
- Use HANDLE and RIBBON; take SNOW SHOVEL (N).
- Use SNOW SHOVEL and CHRISTMAS BEADS (O).
- Go forward.
- Take TOY GUN; use ROLLING PIN and COOKIE SUPPLIES; earn GINGERBREAD MAN (P).
- Take PAPER; place GINGERBREAD MAN; take SUCTION CUP and 1/2 MARKERS (Q).
- SUCTION CUP on TOY GUN; earn LOADED TOY GUN.
- Walk down 2x.
- Use LOADED TOY GUN; take TENNIS BALL, 2/2 MARKERS, and 2/2 COINS (A).
- Use PAPER and MARKERS; earn KNITTING PATTERN (B).
- Go right, forward.
- Use COINS; take 1/2 KNITTING NEEDLES and FAN (C).
- Use TENNIS BALL (D).
- Solution 1-8 (E).
- Go right.
- Take 1/2 BOOKS (F).
- Use FAN; read newspaper; take 2/2 BOOKS (G).
- Place BOOKS; open old book; take CHRISTMAS STOCKING (H).
- Walk down.
- Place CHRISTMAS STOCKING; take BROKEN CHRISTMAS LIGHTS and NOISEMAKER (I).
- Walk down.
- Use NOISEMAKER; take STAR ORNAMENT (J).
- Earn BRUSH.
- Use BRUSH (K).
- Play HOP; earn MAGIC SOOT (L).
- Give MAGIC SOOT (M).
- Use STAR ORNAMENT; take PLIERS and 2/2 KNITTING NEEDLES (N).
- Place KNITTING PATTERN and KNITTING NEEDLES; take DOILY (O).
- Use PLIERS; take 1/4 CHRISTMAS BULBS and LIT CANDLE (P).
- Walk down.
- Use LIT CANDLE; take 2/4 CHRISTMAS BULBS (A).
- Use DOILY; take 3/4 CHRISTMAS BULBS and TWEEZERS (B).
- Go right.
- Use TWEEZERS; earn 4/4 CHRISTMAS BULBS (C).
- CHRISTMAS BULBS on BROKEN CHRISTMAS LIGHTS; earn CHRISTMAS LIGHTS.
- Place CHRISTMAS LIGHTS (D).
- Easy solution (E).
- Hard solution (F).