Walkthrough Menu
- General Tips
- Chapter 1: The Stolen Artifact
- Chapter 2: Emoless City
- Chapter 3: The Resistance
- Chapter 4: Leroy
- Chapter 5: The Dam
- Chapter 6: Stopping Frederick
General Tips
- This is the official guide for The Curio Society: New Order.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: The Stolen Artifact
- Examine Victoria; take the JOURNAL (A).
- Take the OWL AMULET (B); read the journal.
- Examine the glass 2x (C).
- Play the HOP; receive the PLIERS (D).
- Read the note (E); place the OWL AMULET for a mini-game (F).
- Solution (G): F-E-H-F-L-K-D-B.
- Take the CROSSBOW (H).
- Use the PLIERS; take the device (I).
- Take the METAL HOOK (J).
- Examine the METAL HOOK (K); take the GRAPPLING HOOK.
- Combine the CROSSBOW and GRAPPLING HOOK (L); take the CROSSBOW WITH GRAPPLING HOOK.
- Use the CROSSBOW WITH GRAPPLING HOOK (M).
- Talk to Alice; take the Map (N).
- Take the Bag (O).
- Examine the plants (P).
- Examine the compartment for a mini-game (Q).
- Solution (R).
- Read the note (S); take the TINY KEY (T).
- Walk right.
- Take the CROWBAR (U).
- Use the CROWBAR (V); receive the PLANKS.
- Play the HOP; receive the BUCKET (W).
- Walk down.
- Use the BUCKET; receive the BUCKET WITH WATER (X).
- Place the PLANKS (Y).
- Walk forward.
- Take the IWF EMBLEM (Z).
- Walk down.
- Place the IWF EMBLEM for a mini-game (A).
- Solution (B-C).
- Receive the LENS.
- Walk right.
- Pour the BUCKET WITH WATER (D).
- Take the SAW (E) and FILM CASE (F).
- Examine the FILM CASE; use the TINY KEY (G).
- Read the note; take the FILM REEL (H).
- Walk down, then forward.
- Place the FILM REEL and LENS (I).
- Examine the bookshelf (J).
- Use the powder (K) on the typewriter (L) for a mini-game.
- Solution (M).
- Take the LEVER and KEY (N).
- Walk down.
- Use the KEY (O).
- Take the TEST TUBE (P).
- Walk forward.
- Place the LEVER (Q) and TEST TUBE (R) for a mini-game.
- Solution (S): A-Cx4-Bx6.
- Take the FILLED TEST TUBE (T).
- Place the FILLED TEST TUBE for a mini-game (U).
- Solution (V): (F-B)-(D-B)-(H-E)-(A)-(C-A)-(A-G)-(E-G).
- Walk down, then right.
- Examine the door (W).
- Drink the potion (X).
- Walk forward.
Chapter 2: Emoless City
- Use the CHISEL; receive the WRENCH (Y).
- Take the DOOR PARTS (1/2) (Z).
- Use the WRENCH (A).
- Play the HOP; receive the DOOR PARTS (2/2) (B).
- Place the DOOR PARTS (2/2) for a mini-game (C).
- Solution (D).
- Walk forward.
- Take the TRENCH COAT (E).
- Examine the TRENCH COAT; take the CROSS EMBLEM and PENKNIFE (F).
- Walk down three times.
- Move the ribbon; use the PENKNIFE (G). Receive the HOLLOW STEM.
- Walk forward.
- Place the CROSS EMBLEM (H).
- Take the TRANQUILIZER and PENCIL (I).
- Combine the HOLLOW STEM and TRANQUILIZER (J); take the BLOWGUN.
- Go to the Tower.
- Use the BLOWGUN (K).
- Open the pocket; take the MANACLE KEYS and SHIP (L).
- Use the MANACLE KEYS (M); receive the PUNCH CARD.
- Use the PUNCH CARD (N).
- Walk forward.
- Place the SHIP (O).
- Play the HOP; receive the SUCTION CUP (P).
- Take the GARGOYLE FRAGMENT and PAPER (Q).
- Take the METAL PART (R).
- Open the curtains (S).
- Take the FIRECRACKER (T); use the SUCTION CUP (U).
- Use the PAPER and PENCIL (V); take the RUBBING.
- Walk down twice.
- Place the METAL PART for a mini-game (W).
- Solution (X): D-E-B.
- Take the JEWELRY BOX KEY and GARGOYLE FRAGMENT (Y).
- Walk forward twice.
- Use the JEWELRY BOX KEY; take the MASKS (1/3) (Z).
- Walk down three times.
- Use the FIRECRACKER (A); take the LIGHTER and HONEY DIPPER (B).
- Walk forward.
- Use the HONEY DIPPER (C); receive the STICKY SAP.
- Walk forward.
- Place the RUBBING and 2 GARGOYLE FRAGMENTS (D).
- Arrange the parts; use the STICKY SAP. Take the GARGOYLE (E).
- Walk forward.
- Use the LIGHTER (F).
- Take the GLASS-CUTTER, NUT, and MASKS (2/3) (G).
- Place the GARGOYLE; take the MASKS (3/3) (H).
- Place the MASKS (3/3) for a mini-game (I).
- Solution (J-L).
- Take the STAR KEY (M).
- Use the STAR KEY (N).
- Walk forward.
- Use the GLASS CUTTER; take the RULER and RUBBER GLOVE (O).
- Read the note (P); take the X-RAY GLASSES.
- Use the X-RAY GLASSES for a mini-game (Q).
- Solution (R).
- Take the BAR KEY (S).
- Use the BAR KEY (T).
- Play the HOP; receive the SCREW (U).
- Place the SCREW and NUT (V).
- Walk forward.
Chapter 3: The Resistance
- Use the RUBBER GLOVE; receive the SHARP SHARD. Take the TOURNIQUET (W).
- Take the OIL CAN (X).
- Take the STAND (Y); use the RULER.
- Take the EMPTY FLASK (Z).
- Walk forward.
- Use the OIL CAN; turn the lever (A).
- Play the HOP; receive the STICK (B).
- Take the SHARP CAN and WOODEN HANDLE (C).
- Take the ANCHOR (D); use the SHARP SHARD.
- Use the STICK; take the TAP HANDLE and CLOCK HANDS (E).
- Walk down.
- Place the CLOCK HANDS for a mini-game (F).
- Solution (G).
- Take the NEEDLE and TWEEZERS (H).
- Use the TWEEZERS; receive the INTRAVENOUS DRIP SET and COMBINATION (I).
- Place the COMBINATION for a mini-game (J).
- Solution (K).
- Solution (L).
- Take the POWDERED MEDICINE (M).
- Use the TAP HANDLE and EMPTY FLASK (N); take the FLASK WITH WATER.
- Combine the STAND and FLASK WITH WATER (O).
- Use the POWDERED MEDICINE; close the bottle (P).
- Use the INTRAVENOUS DRIP SET; take the MEDICINE DRIP (Q).
- Use the MEDICINE DRIP and TOURNIQUET (R); receive the IWF EMBLEM.
- Walk forward.
- Read the flyer (S); place the IWF EMBLEM (T).
- Walk right.
- Use the OIL CAN; open the drawer. Take the SILICONE (U).
- Use the NEEDLE; take the LANTERN and REMOTE CONTROL (V).
- Turn the toy; use the SHARP CAN (W). Take the BATTERY and GRINDSTONE (X).
- Examine the REMOTE CONTROL; place the BATTERY for a mini-game (Y).
- Solution (Z-B).
- Take the REMOTE CONTROL (C).
- Take the LIGHTBULB (D).
- Open the LANTERN; remove the bulb (E).
- Place the LIGHTBULB; close the door. Take the LANTERN (F).
- Walk down.
- Use the REMOTE CONTROL (G).
- Go forward.
- Place the LANTERN; take the NUTCRACKER, SICKLE BLADE, and CRATE (H).
- Combine the WOODEN HANDLE, SICKLE BLADE, and GRINDSTONE; take the SICKLE (I).
- Use the SICKLE (J).
- Play the HOP; receive the CHAIN (K).
- Combine the ANCHOR and CHAIN (L); take the ANCHOR WITH CHAIN.
- Use the ANCHOR WITH CHAIN (M); take the HAND SAW (N).
- Open the case; take the LENS and CASE (O).
- Walk down, then right.
- Place the LENS; remove the cover (P).
- Take the PORTRAIT (Q).
- Place the PORTRAIT for a mini-game (R).
- Solution (S).
- Take the FILM REEL, ELECTRIC FUSE, and WRENCH (T).
- Place the FILM REEL (U).
- Place the CASE and CRATE (V).
- Turn the mask; take the CRANK (W).
- Read the note (X); place the CRANK (Y).
- Take the SHOVEL (Z).
- Walk down.
- Use the WRENCH (A); take the GLASS.
- Walk forward.
- Use the SHOVEL; take the STONE (B).
- Use the STONE (C). Use the NUTCRACKER (D); receive the NUTS.
- Take the METAL BRUSH (E).
- Use the METAL BRUSH (F); take the VALVE (G).
- Place the GLASS; use the SILICONE (H).
- Place the VALVE (I).
- Play the HOP; receive the EMPTY FLARE GUN (J).
- Walk forward.
Chapter 4: Leroy
- Give the NUTS (K); receive the METAL FLOWER (1/2).
- Examine the flare (L).
- Talk to Nicholas (M); receive the POWERFUL ACID.
- Move the plants (N).
- Use the POWERFUL ACID (O).
- Go left.
- Place the ELECTRIC FUSE for a mini-game (P).
- Solution (Q).
- Take the STRAIGHT RAZOR and METAL FLOWER (2/2) (R).
- Open the pocket; take the PAPER CLIP (S) and CAPSULE KEY (T).
- Use the HAND SAW (U).
- Walk left.
- Take the diary (V); take the SYRINGE.
- Take the BOOK (W).
- Place the METAL FLOWER (2/2) (X); use the PAPER CLIP (Y).
- Take the IMAGES WITH EMOTIONS (1/2) (Z).
- Open the BOOK; take the SPECIAL TUBE and BOOK (A).
- Place the CAPSULE KEY (B).
- Take the FORMULA (C).
- Walk forward.
- Use the STRAIGHT RAZOR; take the GLOBE PART (1/2) (D).
- Use the SPECIAL TUBE (E); receive the ROBOT FIREFLIES.
- Take the SUGAR (F).
- Place the BOOK for a mini-game (G).
- Solution (H).
- Examine the letter (I); receive the IMAGES WITH EMOTIONS (2/2).
- Walk down.
- Place the IMAGES WITH EMOTIONS for a mini-game (J).
- Solution (K).
- Take the ULTRAVIOLET LIGHTBULB (L).
- Walk down twice.
- Use the SUGAR; take the BROKEN CANE (M).
- Use the ROBOT FIREFLIES for a mini-game (N).
- Solution (O): A-D-Bx2-D-B-D-A-C-A-D-B-C-B-D-A.
- Take the INGREDIENTS (1/4) (P).
- Go to the Office.
- Place the ULTRAVIOLET LIGHTBULB (Q); take the INGREDIENTS (2/4) and GLOBE PART (2/2) (R).
- Place the GLOBE PART (2/2) for a mini-game (S).
- Solution (T).
- Take the MIRROR and BOTTLE (U).
- Use the MIRROR; take the ZIPPER PULL (V).
- Walk down twice.
- Use the ZIPPER PULL (W).
- Take the TRAIN KEY (X).
- Use the TRAIN KEY (Y).
- Play the HOP; receive the FIRE CABINET KEY (Z).
- Walk left.
- Use the FIRE CABINET KEY (A).
- Take the NIPPERS, AXE, and CHALK (B).
- Walk down.
- Use the AXE (C); take the BIRD FOOD (D).
- Walk left, then forward.
- Give the BIRD FOOD; take the CANE HEAD (E).
- Combine the BROKEN CANE and CANE HEAD (F); take the REPAIRED CANE.
- Walk down three times.
- Use the NIPPERS (G); receive the SCISSORS (1/2).
- Use the AXE (H).
- Walk forward.
- Use the BOTTLE (I); receive the BOTTLE WITH WATER.
- Use the REPAIRED CANE (J); receive the SCISSORS (2/2).
- Take the INGREDIENTS (3/4)-(4/4) (K).
- Take the MATCHBOX (L) and BOLT (M).
- Take the STICK (N).
- Examine the SCISSORS; use the BOLT (O). Take the SCISSORS.
- Combine the FORMULA and INGREDIENTS (P); take the FORMULA WITH INGREDIENTS.
- Go to the Laboratory.
- Use the CHALK and SCISSORS (Q); receive the SAICLOTH.
- Pour the BOTTLE WITH WATER (R).
- Place the bowl (S); flip the switch (T).
- Use the SYRINGE on the bowl (U); receive the SYRINGE.
- Give the FORMULA WITH INGREDIENTS (V); receive the ANTIDOTE.
- Combine the SYRINGE and ANTIDOTE (W); take the SYRINGE WITH ANTIDOTE.
- Use the SYRINGE WITH ANTIDOTE for a mini-game (X).
- Solution is random (Y).
- Take the CACHE KEY (Z).
- Walk forward.
Chapter 5: The Dam
- Place the SAILCLOTH (A); take the CONTINENT (B).
- Place the CONTINENT (C).
- Take the GLOVE, BAG BADGE, and GLUE (D).
- Walk down twice.
- Place the BAG BADGE (E).
- Take the SUCTION CUPS, ELECTRICAL TAPE, and RADIATION SIGN (F).
- Combine the GLOVE, GLUE, and SUCTION CUPS (G); take the SUCTION CUP GLOVE.
- Walk left, then forward.
- Use the SUCTION CUP GLOVE (H); take the LIQUID NITROGEN (I).
- Go to the Waterfall.
- Place the ELECTRICAL TAPE (J).
- Place the CACHE KEY (K).
- Place the LIQUID NITROGEN (L).
- Walk left.
- Use the STICK (M).
- Play the HOP; receive the LADDER (N).
- Place the LADDER (O).
- Take the DART (P) and GLASS (Q); dump the bag.
- Take the LEMONS (1/2) (R).
- Take the WEED KILLER and HAND DRILL (S).
- Take the HOSE and COMBINATION (1/2) (T).
- Walk down.
- Use the WEED KILLER (U).
- Walk forward.
- Take the DRILL ATTACHEMENT (V); use the MATCHBOX.
- Collect the matches (W).
- Take the BOX OF MATCHES (X).
- Combine the HAND DRILL and DRILL ATTACHEMENT (Y); take the HAND DRILL.
- Use the HAND DRILL (Z).
- Walk left.
- Place the RADIATION SIGN (A).
- Take the GAS MASK (B).
- Use the DART (C).
- Take the LEMONS (2/2) (D).
- Use the GLASS (E) and LEMONS (F).
- Take the LEMON JUICE (G), EMPTY BOTTLE, and IMPROVISED NOTEPAD (1/2) (H).
- Walk down.
- Use the GAS MASK for a mini-game (I).
- Solution (J).
- Take the COMPUTER CHIP and HANDLE (K).
- Walk down, then left.
- Pour the LEMON JUICE; take the HARD HAT (1/2) (L).
- Place the HANDLE (M); take the AIR BLOWER and HARD HAT (2/2) (N).
- Remove the cap; place the HOSE and EMPTY BOTTLE (O). Take the FUEL.
- Use the FUEL and BOX OF MATCHES; take the PROPELLER (P).
- Use the PROPELLER; take the PHONE DIAL (Q).
- Walk down, then forward.
- Place the HARD HAT (2/2) for a mini-game (R).
- Solution (S): Gx3-F-Ax2-Bx4-Ex4-Dx3.
- Take the BUTTON (T).
- Walk left.
- Place the PHONE DIAL; take the CASH REGISTER CRANK (U).
- Place the COMPUTER CHIP (V) and BUTTON (W); press the button.
- Walk down.
- Place the CASH REGISTER CRANK (X); take the COMBINATION (2/2) (Y).
- Walk left.
- Place the COMBINATION (2/2) for a mini-game (Z).
- Solution (A).
- Play the HOP; receive the AIRSHIP DECORATION (B).
- Place the AIRSHIP DECORATION (C); take the HAIRPIN and HEX WRENCH (D).
- Walk down, then right.
Chapter 6: Stopping Frederick
- Take the ROPE (E); use the HAIRPIN.
- Take the IMPROVISED NOTEPAD (2/2) (F).
- Walk down.
- Use the IMPROVISED NOTEPAD (2/2); take the SCRIBBLED NUMBERS (G).
- Walk left.
- Use the SCRIBBLED NUMBERS for a mini-game (H).
- Solution (I).
- Take the THROWING STAR and BINOCULAR PART (J).
- Walk down, then right.
- Use the THROWING STAR (K).
- Use the ROPE (L); receive the DOOR PART.
- Place the DOOR PART for a mini-game (M).
- Solution (N): D-A-Ex2.
- Walk forward.
- Use the AIR BLOWER; take the BOARD (2/2) (O).
- Use the HEX WRENCH; receive the FIRE EXTINGUISHER (P).
- Use the AIR BLOWER; take the WHIP HANDLE (Q).
- Use the FIRE EXTINGUISHER; move the boards (R). Place the BOARDS (2/2).
- Walk forward.
- Place the BINOCULAR PART (S).
- Play the HOP; receive the SIGNPOST ARROW (T).
- Take the PICKAXE (U).
- Place the SIGNPOST ARROW for a mini-game (V).
- Solution (W).
- Walk forward.
- Place the WHIP HANDLE; take the WHIP (X).
- Open the bag; take the CUFF (Y).
- Use the PICKAXE; receive the HORSESHOE (Z).
- Take the COINS (1/3) (A).
- Walk down.
- Use the WHIP (B); receive the KNIFE.
- Walk down.
- Use the CUFF (C); receive the CRYPTIC CYLINDER.
- Examine the CRYPTIC CYLINDER for a mini-game (D).
- Solution (E).
- Take the BACKPACK COMBINATION (F).
- Walk forward.
- Place the BACKPACK COMBINATION for a mini-game (G).
- Solution (H): Bx2-Cx5-Ax2-D-Ex3.
- Take the SPOOL HANDLE, DIVING MASK, and FLASHLIGHT (I).
- Walk forward.
- Use the DIVING MASK (J).
- Play the HOP; receive the COINS (2/3) (K).
- Walk forward.
- Place the SPOOL HANDLE (L); receive the COPPER WIRE.
- Combine the HORSESHOE and COPPER WIRE (M); receive the MAGNET FORM.
- Use the MAGNET FORM; take the MAGNET (N).
- Walk down.
- Open the purse (O); use the MAGNET (P). Receive the COINS (3/3).
- Walk forward.
- Use the COINS (3/3) (Q).
- Go right.
- Use the FLASHLIGHT for a mini-game (R).
- Solution (S).
- Take the NAIL PULLER and CLASPS (1/3) (T).
- Use the NAIL PULLER (U); take the ZIPPER PULL (V).
- Use the KNIFE (W).
- Play the HOP; receive the CLASPS (2/3) (X).
- Take the TREE BRANCH (Y).
- Walk down.
- Place the TREE BRANCH (Z); take the CLASPS (3/3) (A).
- Walk down twice.
- Use the CLASPS (3/3) (B).
- Take the RIFLE SCOPE (C).
- Walk down.
- Use the ZIPPER PULL; take the WEAPON CASE KEY (D).
- Go to the Airship Dock.
- Use the WEAPON BOX KEY (E); take the SNIPER RIFLE.
- Combine the SNIPER RIFLE and RIFLE SCOPE; load the rifle (F). Take the LOADED SNIPER RIFLE.
- Use the LOADED SNIPER RIFLE for a mini-game (G).
- Solution (H): Cx2-A-B.
- Congratulations! You have completed The Curio Society: New Order.
Created at: 2016-06-10