Walkthrough Menu
- General Tips
- Chapter 1: The Airlock
- Chapter 2: The Powder Room
- Chapter 3: Eden
- Chapter 4: The Balcony
- Chapter 5: The Solarium
- Chapter 6: Prague Museum
General Tips
- This is the official guide for The Emerald Maiden: Symphony of Dreams.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Airlock
- Remove your mask.
- Take the BRASS FISH (A); ring the bell (B).
- Place the BRASS FISH on the niche (purple); take the map (green).
- Play the HOP.
- Insert the play button (C) into the camera (white).
- Put the reel (D) into the camera (green).
- Insert the key (E) into the lock (F).
- Insert the bulb (purple) into the niche (orange).
- Connect the lever (G) to the camera (blue).
- Put the lens (H) into the camera (I).
- Open the box (J) with the razor (K).
- Insert the FUSE (yellow) into the camera (brown).
- Move forward.
- Talk to the man (L).
- Move forward.
- Flip the turtle (M); take the TURTLE.
- Turn left.
- Read the note (N).
- Take the BUTTON (O).
- Walk down twice.
- Place the BUTTON on the niche (P); push it.
- Back out.
- The man will talk to you; you receive the SEA HORSE.
- Move forward, turn left.
- Play the HOP.
- You receive ELECTRIC EEL 1/2 (Q).
- Put down the SEA HORSE (R).
- Play the mini-game.
- Solution: W, S, V, X, T, U.
- Take the OCTOPUS EYE (Y).
- Walk down.
- Place the OCTOPUS EYE on the statue (Z).
- Move forward.
- Open the curtain.
- Take the GLASS SHARD (A); read the note (purple).
- Move forward.
- Play the HOP.
- Pour the acid (B) over the chain (C).
- Put the gear (orange) into the slot (D).
- Place the bolt (E) on the diving suit (F).
- Put the dream corporation logo (purple) into the slot (green).
- Connect the breathing tube (G) to the diving suit (H).
- Put the key (yellow) into the robot (white).
- Insert the valve (I) into the slot (blue).
- Connect the hand (J) to the diving suit (K).
- Take the PEARL (L).
- Open the door (M).
- Take the OIL (N); read the article (O).
- Walk down twice, turn left.
- Pour the OIL over the hinges (P); take the SEASHELL KEY (Q) and look at the photo (R).
- Walk down, move forward twice.
- Insert the SEASHELL KEY into the lock (S) and the PEARL into the slot (T); take the SILVER DOLLAR (U).
- Walk down three times.
- Insert the SILVER DOLLAR into the slot (V) to acquire the BOTTLED WATER; take the reel (W) and look at the flyer (purple).
- Move forward, turn left.
- Pour the BOTTLED WATER over the flames; take ELECTRIC EEL 2/2 (X).
- Walk down, move forward twice.
- Connect 2 ELECTRIC EELS to the device (Y); pull the lever (green).
- Walk down twice, turn right.
- Put the TURTLE into the aquarium (Z); take the PARIS CARD (A).
- Go upstairs.
- Take the reel (B); read the note (C).
- Play the mini-game (D).
- Solution: Ex7, Fx5, Hx3.
- Take the ROBOT JET (I).
- Remove the cover (J); take the ROBOT SPEAKER (K).
- Move forward.
- Take the PLANKTON CANISTER (L).
- Open the compartment; read the letter (M).
- Move forward.
- Read the note (N).
- Turn the valve (O).
- Move forward.
- Take the reel (P).
- Walk down.
- Open the vent (Q).
- Walk down four times, move forward.
- Put the PLANKTON CANISTER into the slot (R).
- Play the mini-game.
- Solution: S, U, S, Ux2, T, V, T, Vx2.
- Take the GLOWING PLANKTON (W).
- Go to the Aquarium Passageway.
- Place the GLOWING PLANKTON into the opening (X).
- Play the mini-game (Y).
- To solve this puzzle (Z), adjust the figurines correctly.
- Take the DOLPHIN HANDLE (green).
- Move forward.
Chapter 2: The Powder Room
- Connect the DOLPHIN HANDLE to the door (A).
- Turn right.
- Read the newspaper (B).
- Play the HOP.
- You receive the HANDLE (C).
- Connect the HANDLE to the faucet (D); make note of the code (purple).
- Go to the Theater Entrance.
- Enter the code '5550700' (E); make note of the code (F).
- Walk down, turn left.
- Take the ROBOT PROPELLER (G) and CORPORATE LOGO (H); read the manual (blue).
- Take the SCREWDRIVER (1).
- Walk down, turn right.
- Insert the CORPORATE LOGO into the niche (I); take the ROBOT EYE (J) and BLUEPRINT SECTION 1/3 (K).
- Go to the Powder Room.
- Connect the ROBOT SPEAKER, ROBOT JET, ROBOT PROPELLER, and ROBOT EYE to the robot (L); you receive ATOM.
- Open the box with ATOM (M); take BLUEPRINT SECTION 2/3 (N).
- Walk down, move forward.
- Open the secret compartment with ATOM (O).
- Insert the PARIS CARD into the slot (P); enter the dream (Q).
- Take the LIGHTER (R).
- Light the candle with the LIGHTER (S).
- Play the HOP.
- Put the snuffer (T) on the pipe (U).
- Put the symbol (purple) into the niche (V).
- Connect the handle (W) to the box (X).
- Put the clip (orange) into the niche (yellow).
- Insert the hinge (Y) into the slot (white).
- Put the emerald (Z) on the box (green).
- Connect the power supply (A) to the box (blue).
- Place the gear (brown) on the box (black).
- Take the DIAMOND RING (B).
- Walk down twice.
- Put the DIAMOND RING into the box (C); take the DORSAL FIN (D).
- Move forward.
- Connect the DORSAL FIN to the door (E).
- Turn left.
- Take the reel (F), JUNGLE CARD (G), and letter (H).
- Walk down, move forward.
- Insert the JUNGLE CARD into the slot (I); enter the dream (J).
- Move forward.
- Take the letter (K) and HAMMER AND CHISEL (L).
- Use the HAMMER AND CHISEL on the face (M); take the FOSSIL (purple).
- Place the FOSSIL on the niche (N).
- Play the HOP.
- You receive the MONKEY NECKLACE (O).
- Walk down.
- Put the MONKEY NECKLACE on the statue (P).
- Take the PIANO KEY (Q).
- Walk down, turn left.
- Place the PIANO KEY on the piano (R).
- Play the mini-game.
- Solution: 1-4.
- Play the HOP.
- You receive the RECORD (S).
- Put the RECORD on the gramophone (T).
- Take the MONOCLE (U) and MAKESHIFT BUTTONS (V).
- Go to the Elevator.
Chapter 3: Eden
- Insert the MAKESHIFT BUTTONS (W); enter the code '34593'.
- Move forward.
- Connect the MONOCLE to the telescope (X).
- Send ATOM to the symbol (Y).
- Play the HOP.
- You receive the CHEESE CHUNK (Z).
- Give the CHEESE CHUNK to the rat (A); take the PLANKTON LANTERN (purple) and reel (green).
- Move forward.
- Talk to the man (B); you receive the WINTER CABIN CARD.
- Connect the PLANKTON LANTERN to the hook (C).
- Go to the Dream Machine.
- Insert the WINTER CABIN CARD into the slot (D); enter the dream (E).
- Take the SHOVEL (F).
- Remove the snow with the SHOVEL (G); take the FIRE STEEL (purple).
- Put down the FIRE STEEL (H).
- Play the HOP.
- You receive the FLINT (I).
- Make fire with the FLINT (J); take the LIT TORCH (K).
- Melt the ice with the LIT TORCH (L).
- Play the mini-game.
- Solution: (M).
- Melt the ice with the LIT TORCH (N).
- Turn left.
- Assemble the puzzle correctly (O).
- Walk down.
- Enter the correct code '5234' (P); take the WIRE CUTTERS (Q).
- Turn left.
- Cut the wires with the WIRE CUTTERS (R) and open the backpack; take the MAPLE LEAF (S).
- Walk down.
- Place the MAPLE LEAF on the niche (T).
- Play the mini-game.
- Solution: U left, V left, W right, X right, Y right.
- You receive the TRUCK KEY.
- Walk down.
- Insert the TRUCK KEY into the lock (Z); take the ICE FISHING GEAR (A) and ICE DRILL (B).
- Make a hole with the ICE DRILL (C); place the ICE FISHING GEAR on the hole.
- Select the rod three times; take the FISH (D).
- Hang the FISH on the branch (E).
- Move forward, turn left.
- Take the SCIENCE FAIR TROPHY (F).
- Go to the Basement.
- Give the SCIENCE FAIR TROPHY to the man (G); you receive the NUMBER DIAL.
- Go to the Cloakroom Entrance.
- Open the compartment with ATOM (H); take STARFISH ARM 1/3 (I).
- Walk down twice.
- Place the NUMBER DIAL on the device (J).
- Play the mini-game.
- Solution: (K).
- Move forward.
- Turn the lever (L); take the JELLYFISH KEY (M).
- Play the mini-game (N).
- Solution: 1-18.
- Open the door; cut the sack with the GLASS SHARD (O) and take the VALVE (P).
- Go to the Aquarium Passageway.
- Insert the JELLYFISH KEY into the lock (Q); take STARFISH ARM 2/3 (R).
- Turn left.
Chapter 4: The Balcony
- Take the BACK SCRATCHER (S); read the note (T).
- Go to the Basement, turn left.
- Connect the VALVE to the pipe (U); take the EAR HORN (green), note (V), and HEX WRENCH (W).
- Go to the Nautilus.
- Remove the sand with the EAR HORN (X).
- Collect the DOOR HANDLE with the HEX WRENCH (Y).
- Connect the DOOR HANDLE to the submarine (Z).
- Play the HOP.
- Put the steering wheel (A) into the slot (B).
- Put the periscope (yellow) into the correct position (orange).
- Place the gas canister (green) on the holder (blue).
- Put the sonar (purple) into the slot (white).
- Place the dial (C) on the niche (D).
- Connect the gear shift (E) to the submarine panel (F).
- Move forward.
- Play the HOP.
- You receive the LADDER (G).
- Take the MATCHES (H).
- Take GOLD COIN 1/7 (I).
- Take GOLD COIN 2/7 (J).
- Walk down.
- Burn the cobwebs with the MATCHES (K); take the reel (purple) and GOLD COIN 3/7 (blue).
- Walk down.
- Burn the cobwebs with the MATCHES (L); take the RED LEVER (green).
- Collect the KEY CARD with the BACK SCRATCHER (M).
- Go to the Ballroom.
- Put down the LADDER (N); take KITTEN 1/5 (O).
- Play the HOP.
- You receive the GREEN LEVER (P).
- Go to the Solarium Entrance.
- Connect the KEY CARD (Q), RED LEVER and GREEN LEVER (R) to the machine.
- Take the JUNGLE SETTLEMENT CARD (S).
- Go to the Dream Machine.
- Insert the JUNGLE SETTLEMENT CARD into the slot (T); enter the dream (U).
- Play the HOP.
- You receive the ROPE (V).
- Talk to the man (W).
- Repair the bridge with the ROPE (X); you receive the BANANA.
- Move forward.
- Talk to the man (Y); you receive the BIRDSEED.
- Play the HOP.
- You receive the MACHETE (Z).
- Give the BANANA to the monkey (blue); take the CAGE (A).
- Remove the leaves with the MACHETE (B); take TOUCAN 1/4 (orange).
- Walk down.
- Remove the leaves with the MACHETE (C); take the BRANCH (purple).
- Move forward twice.
- Put down the CAGE (D); place the BIRDSEED and BRANCH in it.
- Try to catch the toucan (E).
- Take TOUCAN 2/4 (F).
- Walk down twice.
- Take TOUCAN 3/4 (G).
- Move forward.
- Play the HOP.
- You receive the STATUE HEAD (H).
- Walk down.
- Put down the STATUE HEAD (I); take TOUCAN 4/4 (J).
- Move forward.
- Put down 4 TOUCANS (K).
- Play the mini-game.
- Open the 4 cages.
- Solution: (L).
- You receive the BOW.
- Move forward.
- Shoot the BOW at the target (M).
- Open the bag; take the photo (N) and HERBICIDE (O).
- Go to the Solarium Entrance.
- Put the HERBICIDE into the machine (P).
- Play the mini-game.
- Solution: (Q).
- Pull the lever (green).
- Solution: (2).
- Pull the lever (purple).
- Move forward.
- Play the HOP.
Chapter 5: The Solarium
- You receive the FIRE EXTINGUISHER (R).
- Read the note (T).
- Take GOLD COIN 4/7 (U) and YELLOW PAINT (V).
- Go to the Balcony.
- Use the FIRE EXTINGUISHER to extinguish 2 fires (purple).
- Take GOLD COIN 5/7 (W).
- Take GOLD COIN 6/7 (X).
- Go to the Hallway.
- Open the compartment with the SCREWDRIVER (Y); take KITTEN 2/5 (blue).
- Go to the Nautilus, move forward.
- Remove the screws with the SCREWDRIVER (1) and open the box; look at the photo (purple) and take the PEACH PAINT and PAINTBRUSH (2).
- Move forward.
- Put down the YELLOW PAINT, PEACH PAINT, and PAINTBRUSH (3).
- Play the mini-game.
- Solution: (4).
- Take GOLD COIN 7/7 (5).
- Walk down.
- Insert 7 GOLD COINS into the slot (Z); take KITTEN 3/5 (purple) and put ATOM into the machine (A) to acquire ATOM 2.0.
- Move forward twice.
- Open the compartment with ATOM 2.0 (B); take the PLANET (C) and reel (green).
- Connect the PLANET to the system (D); take STARFISH ARM 3/3 (E).
- Go to the Theater Entrance.
- Connect 3 STARFISH ARMS to the door (F); turn the handle.
- Turn right twice.
- Open the helmet; take the RUBBER GLOVE (G) and read the note (H).
- Walk down.
- Collect the 10 LB WEIGHT with the RUBBER GLOVE (I).
- Turn right.
- Connect the 10 LB WEIGHT to the chain (J); take the PRY BAR (K).
- Walk down, turn left.
- Push the button (blue); read the note (green).
- Move forward.
- Remove the plank with the PRY BAR (L); take the reel (M) and the STAGE KEY (N).
- Walk down.
- Insert the STAGE KEY into the lock (O).
- Play the HOP.
- You receive the OXYGEN TANK (P).
- Walk down, turn right.
- Connect the OXYGEN TANK to the diving suit (Q).
- Play the HOP.
- Place the straight pipe (white) on the gap (orange).
- Put the valve (purple) into the slot (brown).
- Connect the curved pipe (green) to the broken pipe (yellow).
- Put the corner pipe (R) on the niche (S).
- Put the top piece (T) on the system (U).
- Connect the fan (V) to the system (W).
- Play the HOP.
- You receive the REVOLVER (X).
- Walk down twice.
- Shoot the REVOLVER at the target (Y).
- Take the PRAGUE MUSEUM CARD (Z).
- Go to the Dream Machine.
- Insert the PRAGUE MUSEUM CARD into the slot (A); enter the dream (B).
Chapter 6: Prague Museum
- Talk to the man (C).
- Turn left.
- Take a closer look through the window (D).
- Play the HOP.
- You receive the LATCH (E).
- Put the LATCH into the slot (F); take the COAT HANGER (G).
- Walk down.
- Unlock the car with the COAT HANGER (H); open the door.
- Play the HOP.
- Place the steering wheel (I) on the slot (orange).
- Put the side lever (purple) into the niche (green).
- Insert the gauge (blue) into the niche (yellow).
- Connect the gear shift (J) to the car (K).
- Put the gas pedal (L) into the niche (M).
- Connect the radio dial (N) to the radio (O).
- Turn the key (P).
- Take the SHEARS (Q).
- Enter the Museum.
- Play the mini-game (R).
- Solution: 1-5.
- Cut the bag with the SHEARS (S).
- Walk down, turn left.
- Take the MAGNET (T), reel (U), and read the note (purple).
- Play the HOP.
- You receive the BRICK (V).
- Walk down, turn right.
- Break the cover with the BRICK (W).
- Play the mini-game.
- Solution: (X).
- Take TOKEN 1/2 (Y).
- Collect TOKEN 2/2 (Z) with the MAGNET.
- Walk down.
- Insert 2 TOKENS into the slots (A); open the box and take KITTEN 4/5 (B).
- Walk down twice, turn left.
- Open the compartment with ATOM 2.0 (C) to receive KITTEN 5/5.
- Go to the Basement, turn left.
- Give the 5 KITTENS to the cat (D); take BLUEPRINT SECTION 3/3 (E).
- Move forward.
- Put down 3 BLUEPRINT SECTIONS (F).
- Play the HOP.
- Connect power cell A (green) to the gun (purple).
- Connect power cell B (blue) to the gun (orange).
- Connect the hammer (G) to the gun (H).
- Put the trigger (I) on the gun (J).
- Connect the scope (K) to the gun (L).
- Insert the sighting device (M) into the niche (N).
- Take the MATTER TRANSFORMER (brown).
- Go to the Dream Machine.
- Enter the dream (O).
- Shoot the MATTER TRANSFORMER at the symbol (P); make note of the code.
- Enter the code '6847' (Q); take TRISKELION KEY 1/5 (R).
- Enter the dream (S).
- Move forward.
- Shoot the MATTER TRANSFORMER at the symbol (T); take TRISKELION KEY 2/5 (U).
- Enter the dream (V).
- Move forward, turn left.
- Shoot the MATTER TRANSFORMER at the lock (W); open the chest and take TRISKELION KEY 3/5 (X).
- Enter the dream (Y).
- Move forward twice.
- Shoot the MATTER TRANSFORMER at the symbol (Z); remove the broken stones and take TRISKELION KEY 4/5 (A).
- Enter the dream (B).
- Turn left.
- Shoot the MATTER TRANSFORMER at the symbol (C); take TRISKELION KEY 5/5 (D).
- Go to the Stage.
- Put down 5 TRISKELION KEYS (E); each placement of a triskelion key triggers a mini-game.
- Solution: (1).
- Solution: (2).
- Solution: (3).
- Solution: (4).
- Solution: (5).
- Enter the empty capsule.
- Congratulations, you have completed The Emerald Maiden: Symphony of Dreams.
Created at: 2014-01-19