Walkthrough Menu
- General Tips
- Chapter One: Arrival
- Chapter Two: Childhood Home
- Chapter Three: Father's Apartment
- Chapter Four: Old Mystery
- Chapter Five: Back Door
- Chapter Six: Alternate Reality
- Chapter Seven: Unexpected Ending
General Tips
- Click on the profile panel on the main screen to add or delete player profiles (A).
- Select 'Play' to begin or continue your game (B).
- You may play this game in full screen or windowed mode by changing the options in the Settings menu (C).
- You may adjust the volume, music, and turn off the custom cursor in the Settings menu.
- The Settings menu is accessible from both the main screen and the in-game menu.
- Hints in HO (Hidden Object) scenes are unlimited, but you must wait for it to re-fill (D).
- Hints in adventure scenes are unlimited and have no timers.
- Click on the bag to show or hide your inventory (E).
- Read the diary to view your progress and story elements (F).
- Click the menu button to access the settings menu (G).
- Your hidden object list is in the lower center of the scene (H).
- Click on the telephone button to see the telephone panel with Contacts and SMS (I).
- Click on the Artifact button to move to another reality, when possible (J).
- You may skip mini-games once the skip button is full.
- There is a brief tutorial at the start of the game.
Chapter One: Arrival
- Open the glove compartment and look around (A).
- Pick up the strange thing – the first part of ARTIFACT (B).
- Look at the newspaper and remember the code 367 (C).
- Also you can look to the car window.
- Look at back seat to find the TELEPHONE – this is first Hidden Object scene (D).
- You will need to look inside the Cage (E) and Bag (F).
- Locate all the items in the list.
- The TELEPHONE will go into the user interface and will display in the bottom right corner (G).
- Now you can see the TELEPHONE – it blinks. This means that you need to use it (H).
- You see that your father sent you an sms; read it (I).
- After reading the sms hang up the TELEPHONE and come out to the street (J).
- You may check your TELEPHONE (K) and call you sister Margo (L).
- To talk with somebody by TELEPHONE you must press the speak button (M).
- Look at the close-up of the Entrance (N). There you can find the Door phone (O).
- Enter the code 367 (P). You can find this code in the car, written on the newspaper.
- Once you have entered the code, open the door and go into the Entrance (Q).
Chapter Two: Childhood Home
- You need to talk with Julius the guard (A).
- Press the speak button (B).
- Look at the close-up of the Locker (C).
- Open the locker and you will see the first mini-game (D).
- After passing the mini-game you may go to the next level (E).
- Take each KEY (F) and match its SHAPE (G) under the Proposal (H).
- If the right key is chosen it will disappear and you will need to take another KEY.
- The last KEY will be yours and will be added to inventory.
- When you try to pass by (I) the Old woman in the hallway she will talk to you (J).
- You need to go back outside (K) and take a FLOWER (L) to add it to your inventory.
- Give the old woman a FLOWER (M) and go to father's apartment.
- Look at the close-up of the Door (N).
- Use the KEY from the inventory (O) on the keyhole (P).
- The DOOR HANDLE is missing (Q); go get back to Julius the guard.
- Talk to Julius about missing DOOR HANDLE (R).
- Push the Chair (S) and play the hidden object scene (S).
- After completing the hidden object scene go back to father's Door (T).
- You will need to look inside the Roll (U) and Pail (V).
- Locate all the items in the list.
- The DOOR HANDLE will go into your inventory (W).
- Look at the close-up of the door.
- Use the DOOR HANDLE from the Inventory (X) on the keyhole (Y).
- Use the handle to open the door.
Chapter Three: Father's Apartment
- Use the Switch (A). It doesn't work because of problems in the wiring.
- Look at the close-up of the torn Wires (B).
- Check the wires that Sparkles (C) and go to mini-game.
- The object is to connect all the wires with their matching color.
- Left-click on a wire to rotate it into position.
- This screenshot shows the solution to each color.
- Use the switch to turn Light on (D).
- Look at the close-up of the wardrobe and go to hidden object scene (E).
- You may also look at Old photo (F).
- You will need to look inside the Valise (G) and Pocket (H).
- Locate all the items in the list.
- The DIARY will go into your inventory (I).
- Open your Diary (J).
- Check out the diary and look at the page with the torn Map (K).
- Close the diary and move to another Room (L).
- Use the Switch to turn the room Light (M).
- Open the Door (N) but don't go in. Use the Switch again (M).
- Look at the close-up of the Portrait (O) and Layout (P).
- Look at the close-up of the Broken window (Q). Watch the video.
- Look at the close-up of the Safe (R). You don't know the code.
- Now open the shelf and you will go to the hidden object scene (S).
- You will need to look inside the Helm (T) and Medicine chest (U).
- Locate all the items on the list.
- The MAP will go into your inventory (V).
- Open the diary and you'll notice that the map is incomplete; there is just the first piece (Z).
- Look at the close-up of the Desk (W) and watch the turtle on the rock (X).
- Look at the close-up of the Aquarium (Y) and go to the mini-game.
- The task is to collect the mountain model parts.
- Left-click on a part to pick up it and put it with the left-click on the model.
- This screenshot shows in what order you must pick up the parts.
- Look at the close-up of the Aquarium (A). Watch the Turtle (B) and you will see the safe code.
- Look at the close-up of the Safe (C) and enter the Code (D).
- Open the cover; you still need a Key (E).
- Go back to the Hall (F) and look on the sofa (G) – hidden object scene.
- You will need to look inside two boxes (H and I).
- You will need to push the edge of the Sofa (J).
- Locate all the items in the list.
- The KEY will go into your inventory (K).
- After finish hidden object scene get back to cabinet scene.
- Look at the close-up of the safe (L) take the KEY (M) from inventory and use it on safe's keyhole (N).
- The safe will open; take the MAP (O).
- Check your DIARY (P) where you'll see that the pieces of the map are still incomplete.
- Look at the close-up of the Shelf (Q) and try to open it (R).
- Now get back to Hall scene (S) and look between the Armchairs (T) – there will be a hidden object scene.
- You will need to look inside the Bag (U) and Box (V).
- Locate all the items in the list.
- The KEY will go into your inventory (W).
- Now get back to Cabinet scene.
- Look at the close-up of the Shelf (Y) and use the KEY (X) on the Keyhole (Y).
- The shelf will open and you must look at Strange box (Z).
- You will go to the mini-game.
- The object is to put all the masks into the correct spots.
- Left-click on a mask to take it, move it to the desired position and left-click to put it down.
- This screenshot shows the solution.
- Look at the close-up of the Shelf (A) and open the Box (B).
- Take the MAP (C) to the diary.
- Now you need to take the Phone (D) and talk to your sister.
- Hang up the telephone and go back to the Hall scene (E).
- Look at the close-up of the Gift box (F) and take the FLASHLIGHT (J) to your inventory.
- Open your DIARY (K) and Scroll (L) to the last page.
- Hang up the telephone and go back to Hall scene (E).
- Look at the cabinet among the Books (M); this will be the hidden object scene.
- You will need to look inside the Spyglass (N) and the Can (O).
- Locate all the items in the list.
- The BUSINESS CARD will go into your inventory (P).
- You found the BUSINESS CARD and saw telephone number - father's friend Bercovich.
- Open your TELEPHONE (Q) and call Bercovich (R).
- After speaking with Berkovich (S) go to the Cabinet scene (T).
- Look at the close-up of the broken window (U) to see something fall down.
- Get back to the Street (V) and check under the Window (W).
- This will be the hidden object scene where you must find a second part of ARTIFACT.
- You will need to look inside the Nest (X) and the Pail (Y).
- Locate all the items in the list.
- The THING (Z) will go into your inventory.
- Look at the street (A) and you watch the video where the first and the second part of ARTIFACT are gathered.
- Now you are in an alternate reality you will see how the ARTIFACT (B) jumped from the bag into your telephone (C).
- Left-click the ARTIFACT (C) to get back to normal reality.
- Get back to the Car (D).
- Left-click on the Steering wheel (E) and look at the video.
Chapter Four: Old Mystery
- Look at the close-up of the Car window (A) or listen to the radio.
- Left-click on the TELEPHONE (B) and call Bercovich (C).
- After this you need to call Father (D).
- Also talk to your Sister (E).
- Hang up the telephone.
- Use the Steering wheel (F).
- Left-click on the TELEPHONE (G) and talk to Bercovich (H).
- Look at the close-up of the Car window (I).
- Use the FLASHLIGHT (J) from inventory to the Tomb (K).
- Look at the Headstone (K) and this will be the hidden object scene.
- You will need to look inside the Box (L) and Bag (M).
- Locate all the items in the list.
- The SCARIFICATOR (N) and other tools will go into your inventory.
- The DOCUMENTS (O) will go to your diary.
- Look at your DIARY (P) and scroll to the LETTER (Q).
- Close DIARY and use the Steering wheel (R).
- Check the video.
- Look at Bercovich (R) and talk with him (S).
- Look at the close-up of the Mailbox (T).
- Look at the mechanism of opening the Lock (U) and this will be the mini-game.
- You have to put all the numbers in their place in the order from 1 to 15 (V).
- Left-click on any number (W) located next to an empty place (X). Number (W) will move to an empty space (X).
- The number (Z) changed place with empty place (Y).
- Look at the close-up of the Mailbox (A).
- Left-click on the Shutter (B) and look at the Hole (C).
- This will be the hidden object scene.
- You will need to look inside the Parcel Post (D) and Cup (E).
- Locate all the items in the list.
- The LETTER (F) and will go into your DIARY.
- Open your DIARY (G) and scroll to the whole map – it was the last part (H).
- Look at Bercovich (I) and talk with him (J).
- Close the dialog and move to the House (K).
- Look at Bercovich (L) and talk with him (M).
- Look at the close-up of the Book (N) and open it (O).
- Read the Story (P) and close the book.
- Look again at Berkovich (Q) and talk with him (R).
- Go to the Cabinet (S) and look at the Shelf (T). This will be the hidden object scene.
- You will need to look inside the Vase (U) and Small box (V).
- Locate all the items on the list.
- The PHOTO ALBUM (W) will go into inventory.
- Go back to the Hall.
- Look at Bercovich (X) and give him the PHOTO ALBUM (Y).
- Close the dialog box and look Anywhere (Z). Watch the video.
- After the video open your DIARY and scroll to the PHOTO (A).
- Close the diary.
- Look at Bercovich (B) and talk with him (C).
- Look at the close-up of the Table (D) and take the TELEPHONE (E).
- Look again at Berkovich (B) and talk with him (G).
- Give Berkovich the TELEPHONE (F).
- Keep talking with Bercovich (H).
- Close the dialog and look at the close-up of the Cabinet (J).
- Open the Shelf (K) and look inside it (L). This will be the hidden object scene.
- You will need to look inside the Iron Pot (M) and Matrioshka (N).
- Locate all the items on the list.
- The REVOLVER (O) will go into inventory.
- Look at Bercovich (P) and talk with him (Q).
- Close the dialog and go back to the Street (R).
- Look at the close-up of the Basement (S) and see that Bulb (T) is broken.
- Go back to the Hall (U).
- Look at Bercovich (V) and talk with him (W).
- Close the dialog and move to the Cabinet (X).
- Go through the Cabinet and the Backyard (Y).
- Take the BULB (Z) and go back through the Cabinet and Hall to the Street (A).
- Look at the close-up of the Basement (B) and use BULB (C) on broken bulb (D).
- Look again at the close-up of the Basement and try to open the DOOR (E).
- Go back to the Hall (F).
- Look at Bercovich (G) and talk with him (H).
- Close the dialog and go back to the Cabinet (I).
- Look at the close-up of the Table (J) and take the LOCK PICKS (K).
- Go back through the Hall into the Street (L).
- Look at the close-up of the Basement (M) and use the LOCK PICKS (N) on the DOOR (O).
- Try to open the DOOR (O) to access the mini-game.
- The object of the game is to raise all five latches with the lock pick (P); you must do it quickly.
- Left-click on a latch and quickly do it again on another latch.
- When all five latches have been raised the door lock will open.
- Look at the close-up of the Basement (Q) and go into the DOOR (R).
- This will be the hidden object scene.
- You will need to look inside the Bottles (S) and Box (T).
- Locate all the Ammo (U) in the list.
- With the ammo you are charging a gun and ready to try it.
- Use the ARTIFACT (V) and go to the alternate reality.
- Look Anywhere (W) and you will go to the mini-game.
- The object is to shoot all the PRUDLS (Y).
- With your AIM (X) left-click on a PRUDL (Y) and you will shoot it.
- Number of missing PRUDLS appears at the top right of the screen (Z).
- The last PRUDL will escape.
- Look anywhere (A) and talk to the old woman (B).
- Use the ARTIFACT (C) and go back to normal reality.
- Go back to the Street (D) and watch the video.
- After the video go back to the Street (D) again.
- Look at the close-up of the Door (E) and take the PIECE OF SKIN (F) of prudl.
- Go to the Hall (G) after this.
- Look at Berkovich (H) and look at the close-up of the Stickers (I).
- Turn ON (J) the computer.
- Look at the close-up of the Computer (K) and use the first SECTION (L).
- Open the CHEST (M) and this will be the hidden-object scene.
- You will need to look inside the Bone (N) the and Cup (O).
- Locate all the items on the list.
- The FLASKS (P) will go into inventory.
- Look at the close-up of the MUMMY (Q) and use the TOOLS (R) into the part of the mummy (S).
- The MUMMY SKIN will go into your inventory.
- Go to the Cabinet (T).
- Use the LEVER (U) and open the Machine.
- Look at the Machine (V).
- Use the FLASKS (W) and put them in the right place.
- Use the PIECE OF SKIN (X) in the right place.
- Use the MUMMY SKIN (Y) in the right place.
- Get back through the Cabinet and to the Hall (Z).
- Look at the close-up of the Shelf (A) and pick up the BEAKER (B).
- Go back to the CABINET (C).
- Look inside the Machine (D).
- Use the BREAKER (B) on the Empty staff (F).
- Get out from the Machine and try to Enable it (G).
- Go back through the Hall and to the Street (H).
- Look at the Valve (I) and try to use it.
- Go back through the Hall and Cabinet to the Back yard (J).
- Take the LADDER (K) into your inventory.
- Go back through the Cabinet and Hall to the Street (J).
- Place the LADDER (M) under the VALVE (O).
- Look at the close-up of the VALVE (O) and rotate the Valve into THIS (P) position.
- You turn on the gas.
- Go back through the Hall and to the Cabinet.
- Turn the gas (Q) on the machine.
- You will need to turn the electricity too.
- Go to the Backyard (R).
- Open (S) and look at the close-up of the Electrical panel (T).
- Open the SHUTTER (T) and take off the nonworking FUSES (U).
- Go back through the Cabinet and Hall to the Street (V).
- Look at the close-up of the Basement (W) and pick up the FUSE (X).
- Look at the close-up of the Luke (Y) and try to open it (Z).
- Go back through the Hall and Cabinet to the Backyard.
- Look at the close-up of the Toolbox (A) and pick up the CROWBAR (B).
- Go back through the Cabinet and Hall to the Street (C).
- Look at the close-up of the LUKE (D) and use the CROWBAR (E) on the manhole cover. (F).
- Look inside the manhole cover. (G).
- This will be the hidden object scene.
- You will need to look inside the Tube (H) and Handbag (I).
- Locate all the items in the list.
- The FUSE (J) will go into inventory.
- Go back through the Hall and Cabinet to the Backyard.
- Look at the close-up of the Electrical panel (K).
- Use the fist FUSE (L) on the empty slot.
- Use the second FUSE (M) on the empty slot.
- Turn on three SWITCHES (N).
- Go back to the Cabinet (O).
- Use the LEVERS (P). First then the second.
- Look inside the Machine (Q).
- Open the DIARY (R) and look on the first page (S).
- The diary shows the portions for making the healing potion.
- Look at the close-up of the Machine (T) for the mini-game.
- The object is to make the healing potion.
- Left-click on the LEVER (U) of the lilac test-tube two times.
- Don't touch the lever of the red test-tube (V).
- Left-click on the LEVER (W) of the blue test-tube one time.
- Left-click on the first TAP (X) and the second TAP (Y).
- You will get the GREEN POTION (Z).
- If you make a mistake then start from the beginning.
- After finishing the mini-game go back to the Hall.
- Use the GREEN POTION (A) on Bercovich (B).
- Look at Bercovich (C) and watch the video.
- Go back to the Street (D).
- Look at Bercovich (E) and talk with him (F).
- Now you have the choice of where to go next.
- You need to choose where you want to go! If you choose to go with Berkovich (Chapter Five), you cannot go on an alternate path (Chapter Six), and vice versa.
- If you use the CAR (G) you will go to the Chapter Five: Back door.
- If you look at the close-up of the Basement (H) and go inside it you can go to the Chapter Six: Alternate Reality.
- Left-click on the AFTIFACT (I) and you will change the reality.
- Go down the hill (J) and watch the video.
- You are in Chapter Six: Alternate Reality.
Chapter Five: Back Door
- Left-click on the door handle (A).
- Look at Bercovich (B) and talk with him.
- Look at the stuff (C) to activate the hidden object scene.
- You will need to look inside the Tube (D) and the Watering can (E).
- Locate all the items in the list.
- The BRICK (F) will go into inventory.
- Look at Bercovich (G) and give him a BRICK (H) from your inventory.
- Look at the close-up of the Drawing (I).
- Look at the close-up of the Garbage (J) and take the WIRE (K).
- Look at the close-up of the Code lock (L) and use the WIRE (M).
- Pick up the PLUG (N).
- Look at the close-up of the Fuse box (O) and use the WIRE (P).
- Pick-up the PLUGS (Q).
- Look at the close-up of the Fuse box (R).
- Left-click on the panel (S) in the correct order as shown in the screenshot (T).
- Use the door handle (U) and talk to Bercovich (V).
- Open your diary and remember the CODE (W). The code is *104*967208#.
- Look at the close-up of the Code lock (X) and enter the CODE (Y).
- Open the DOOR (Z) and go inside. Watch the video.
- Look at Julius (A) and talk with him (B).
- Look at the close-up of the Postal cabinet (C).
- Open the Mailbox (D) and look at the close-up of the Mailbox (E).
- Take the SCISSORS (F) into your inventory.
- Open the Mailbox again and use the SCISSORS (G) on the PARCEL (H).
- Open the Mailbox again and take the last PIECE (I) of the portrait.
- Go back to the Reception room (J).
- Go to the Corridor (K).
- In the Corridor go UP (L) to the Third floor (M).
- Use the Door handle (N).
- Go to the Hall (O).
- Look at the close-up of the Portrait (P).
- Use the PIECE (Q) on the Portrait (R).
- Go to the Cabinet (S).
- Look at the close-up of the Desk (T).
- Take the GLUE (U).
- Go back to the Hall (V).
- Look at the close-up of the Portrait (W).
- Use the GLUE (X) on the Portrait.
- Go back through the Hallway (Y) to the Kitchen (Z).
- Take the small SPATULA (A) into your inventory.
- Go back through the Hallway to the Hall (B).
- Look at the close-up of the Portrait (C).
- Use the small SPATULA (D) on the Portrait (E).
- Use the PIECE (F) on the Portrait (E).
- Go back through the Hallway to the Kitchen (G).
- Open the WINDOW (H).
- Look at the close-up of the WINDOW (I).
- Left-click on the SCREW (J) to take it.
- Go back to the Street (K) and look in the corner (L) near the stairs.
- This will be the hidden object scene.
- You will need to look inside the Crown (M) and the Broken car lamp (N).
- Locate all the items in the list.
- The SCREW (O) will go into inventory.
- Go back to the Hall.
- Look at the close-up of the Portrait (P).
- Use the SCREW (Q) on the Portrait (R).
- Go back through the Hallway to the Kitchen (S).
- Look at the close-up of the Crane (T).
- Turn on the Crane (U).
- Use the SCREW on the WATER (V).
- Go back through the Hallway to the Hall (W).
- Look at the close-up of the Portrait (X).
- Use the SCREW on the Portrait (Y).
- Look at the Portrait (Z) and watch a video.
- Look at the close-up of the Portrait (A) and talk to the Old woman.
- Look anywhere (B) and talk to the Father.
- Go back (C) through the Hallway to the Kitchen (D).
- Look at the close-up of the WINDOW (E).
- Look out the window to the left (F).
- Left-click on the Balcony (G) and click on it again (twice).
- Go back to the Kitchen (H).
- Look at the close-up of the Crane (J).
- Take the GLOVES (K).
- Look at the close-up of the Window (L).
- Look out the window to the left (M).
- Use the GLOVES (N) on the Balcony (O).
- Watch the video.
- Open the TELEPHONE (P).
- Left-click on Bercovich (Q) and talk with him (R).
- Look at the CAP (S) and exit (T) the trash can.
- This will be the hidden object scene.
- You will need to look inside the Pail (D) and Trumpet (E).
- Locate all the items in the list.
- All the MONEY (W) will go into inventory.
- Look at Bercovich (X) and talk with him (Y).
- Go back to the CAR (Z) and watch the video.
Chapter Six: Alternate Reality
- Left-click the Old woman (A) and talk with her (B).
- Left-click the Tree (C) and talk with Alien (D).
- Look at the close-up of the Gate (E) and talk to your Father (F).
- Look at the close-up of the Gate again (E) and open the GATE (G).
- Go to the Wood (H).
- Look at the close-up of the Entrance (I) and talk to Julius (J).
- Look at the close-up of the Red tent (K) and talk to Zombie (L).
- Left-click on the Puddle (M) and do it again (twice).
- Take the STAR (N).
- Use the STAR to the Puddle (O).
- Go back to the House (P).
- Take the STAR (Q) into your inventory.
- Look at the close-up of the Gate (R); go to the Wood (S).
- Use the STAR (T) on the Puddle (U).
- You may check the Sky (V). The Sky is changing when you drop the stars into the Puddle.
- Take the STAR (W) and use it (X) on the Puddle (U).
- Take another STAR (Y) and use it (Z) on the Puddle (U).
- Go back to the House.
- Take the STAR (A) into your inventory.
- Look at the close-up of the Gate (B) go to the Wood (C).
- Use the STAR (E) to the Puddle (F).
- Go back to the House (G).
- Take the STAR (H) into your inventory.
- Look at the close-up of the Gate (I) go to the Wood (J).
- Use the STAR (K) to the Puddle (L).
- Take the AXE (M) into your inventory.
- Use the AXE (N) to the Puddle (L).
- Go back to the House (O).
- Take the FIREWOOD (P) into your inventory.
- Look at the close-up of the Gate (Q) go to the Wood (R).
- Use the FIREWOOD (S) to the Puddle (T).
- Go back to the House (U).
- Take the SAW (X) into your inventory.
- Look at the close-up of the Gate (V); go to the Wood (W).
- Use the SAW (X) to the Puddle (Y).
- Go back to the House (Z).
- Take the FLASHLIGHTS (A).
- Look at the close-up of the Door (B).
- Place the FLASHLIGHTS as shown in the screenshot (C).
- Go through the Door (D).
- Go into the open Door (E) to access the Kitchen.
Chapter Seven: Unexpected Ending
- Look at the Bum (A) and talk with him (B).
- Give him the Money (C) and continue talking.
- Look at the close-up of the Stone (D) and take the metallic Ball (E).
- Talk with the Bum (A) and give him the Ball (F).
- Look at the Trash (G) on the top to access the hidden object scene.
- You will need to look inside the Pocket (H) and the Hole (I).
- Locate all the items in the list.
- The THIMBLES (J) will go into inventory.
- Look at the Bum (K) and talk with him (L).
- Give him the THIMBLES (M) and continue talking.
- Take the BOARD (N) into your inventory.
- Look at the close-up under the Bum (O).
- Left-click to use the BOARD on the Thimbles (P) to access the mini-game.
- The object is to guess tree times in a row under which thimble the iron ball is under.
- Wait until the mixing stops and left-click on the thimble you think the iron ball is under.
- To solve the puzzle click on the thimbles in the order shown in the screenshot.
- Get back to the Slum.
- Look at the Bum (Q) and talk with him (R).
- Go to the Yard (S).
- Look at the Vase (T).
- Go back to the Slum (U).
- Take the METAL SHEET (V) into your inventory.
- Go back to the Yard (W).
- Use the METAL SHEET (X) on the Vase (Y).
- Now you have the light.
- Look inside the Vase (Z) to access the hidden object scene.
- You will need to look inside the Watering Can (A) and the Vase (B).
- Locate all the items in the list.
- The NIPPERS (C) will go into inventory.
- Try to move the Boxes (D).
- Look at the close-up between the Boxes (E).
- Take the CROWBAR (F).
- Use the CROWBAR (G) on the Boxes (H).
- Do it again until the passage is clear (I).
- Look at the close-up of the Lattice (J).
- Use the NIPPERS (K) on the Lattice (L).
- Go to the Cave (M).
- Try to talk with the Guard (N). Do it twice.
- Go back to the Yard (O).
- Look at the close-up between the Boxes (P).
- Take the VODKA (Q) into your inventory.
- Look at the close-up of the Latticework (R).
- Go to the Cave (S).
- Use the VODKA (T) on the Guard (U).
- Look at the Guard (U) and talk with him (V).
- Talk with the Guard (U) again.
- Use the REVOLVER (W) on the Guard (V) and keep talking.
- Go to the Labyrinth (X).
- Go to the CENTRAL CAVE (Y).
- Go to the RIGHT CAVE (Z).
- Go to the LEFT CAVE (A).
- Look at Bercovich (B) and talk with him (C).
- Look at Lenshir (D) and talk with him (E).
- Look Anywhere (F) and talk with Guard (G).
- You can choose what to do now.
- Use the Portal (H) to jump into it or try to go back to the Labyrinth (I) to determine the outcome of the game.
- Congratulations! You have completed The Lost City: Chapter One.
Created at: 2011-07-27