Walkthrough Menu
- General Tips
- Chapter 1: The Coachman's Dream
- Chapter 2: The Town of Mont Triste
- Chapter 3: The Paper Boy's Dream
- Chapter 4: Lillian's Dream
- Chapter 5: Benoit Mansion
- Chapter 6: Nanny Gabriela's Dream
- Chapter 7: The Dream Machine
- Chapter 8: The Castle
General Tips
- This is the official guide for The Torment of Mont Triste.
- This guide will not mention each time you need to zoom into a scene; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded.
- HOPs are random; our lists may vary from yours.
Chapter 1: The Coachman's Dream
- Take the case file (A).
- Open the map (B).
- Talk to the coachman.
- Take the Amulet of Dreams (C).
- Use the Amulet of Dreams on the coachman (D).
- Go through the portal (E).
- Take the ICE BUTTERFLY (F).
- Pour the water into the mold and freeze it with the ICE BUTTERFLY; take the ICE FORM (G).
- Close the window and put the ICE FORM in the hole; take the SALAMANDER (H).
- Play the mini-game.
- Move the snowman from left to right; you can only move one piece at a time and pieces can only be stacked on top of larger pieces.
- Solution: A-C, A-B, C-B, A-C, B-A, B-C, A-C.
- Play the HOP (I).
- You receive the FIREWOOD.
- Put the FIREWOOD on the grate and light it with the SALAMANDER (J).
- Talk to the coachman.
- Go through the portal (K).
- Talk to Blanc.
- Take the BREAD and RAZOR (L).
- Open the sack with the RAZOR; take PUZZLE PART 1/3 (M).
- Give the BREAD to the magpie; take PUZZLE PART 2/3 (N).
- Take the HANDKERCHIEF and PUZZLE PART 3/3 (O).
- Put the PUZZLE PARTS on the gate for a mini-game.
- Find pairs of identical eyes (P); if you open eyes that don't match, all the others will close too.
- Walk forward.
- Take the HAND SYMBOL (Q).
- Interact with the lantern.
- Take the MOON SYMBOL (R).
- Put the HAND SYMBOL on the lock and take the WOODEN HAND (S).
- Go into the Guard House.
- Take the MACHETE (T).
- Put the MOON SYMBOL on the lantern and take the LIGHTING ELEMENT (U).
- Walk down.
- Remove the broken lamp and put the LIGHTING ELEMENT in the lantern (V); take the LANTERN.
- Give the LANTERN to the other statue (W).
- Play the mini-game.
- Swap adjacent segments to create one continuous blue line (X).
- Take the WINDING KEY (Y).
- Go into the Guard House.
- Give the WOODEN HAND to the guard and wind him up with the WINDING KEY (Z).
- Take the MECHANISM HANDLE (A).
- Walk down. Inspect the gate.
- Put the MECHANISM HANDLE on the mechanism, cut the vines with the MACHETE and turn the handle (B).
- Walk forward to the Town Square.
Chapter 2: The Town of Mont Triste
- Go left to the Salon.
- Take the SCREWDRIVER (C).
- Take the UMBRELLA (D).
- Take the PUZZLE PART (E); wrap the HANDKERCHIEF around the shard and take the MIRROR SHARD (F).
- Take the MILK (G).
- Walk down.
- Take the BRUSH (H).
- Cut the rope with the MIRROR SHARD (I).
- Play the HOP (J).
- You receive the BRUSH.
- Walk down.
- Remove the screws with the SCREWDRIVER and take the GOLDEN CAMEO (K).
- Go left.
- Put the MILK in the bowl and take the TOY BALL (L).
- Go to the Town Square.
- Give the TOY BALL to the fox and take the second GOLDEN CAMEO (M).
- Go left.
- Put the two GOLDEN CAMEOS on the cabinet (N); take the HAIR DYE (O).
- Cut the wig with the MIRROR SHARD and brush it with the hair BRUSH (P); put down the HAIR DYE, use the small BRUSH to dye the wig and take the WIG (Q).
- Walk down.
- Put the WIG on the mannequin and take the LOCK DETAIL (R).
- Go left.
- Put the LOCK DETAIL on the chest for a mini-game.
- Use the arrows to scroll through the images to recreate the image on the left; push Check to check your choices (S).
- Take the PUZZLE PART (T).
- Walk down.
- Put the black-and-white PUZZLE PART on the door for a mini-game.
- Restore the scrambled image by selecting the tiles in the right order; the tiles will slide into place along the purple line (U).
- Put the other PUZZLE PART on the lock for another mini-game.
- Push the buttons to rotate groups of four tiles (V).
- Solution: Bx2, Ax3, B, A, Cx2, Bx2, Cx2, B, C, B, Cx2.
- Play the third mini-game.
- Use the buttons to flip pairs of tiles to recreate the image (W).
- Solution: 1, 2, 3, 4.
- Go right into the Boutique.
- Take the BUCKET (X).
- Take the ANGEL STATUE (Y).
- Go to the Salon.
- Put the BUCKET under the tap and take the FULL BUCKET (Z).
- Go to the Boutique and go right.
- Interact with anything in the room.
- Play the mini-game.
- Restore the mirror by dragging-and-dropping shards into place; you can rotate the mirror with the arrows (A).
- Take the PUZZLE PIECE (B).
- Use the UMBRELLA on the cabinet.
- Play the HOP (C).
- You receive the LOCK PART.
- Put the piranha in the FULL BUCKET and take the WHITE KNIGHT (D).
- Go to the Salon.
- Put the LOCK PART on the jeweled box and take the GEM (E).
- Go to the Boutique.
- Remove the screws with the SCREWDRIVER (F1) and try to take the knight; put the GEM on the fan (F2) and take the CHALK and the WHITE KNIGHT (G).
- Put the two WHITE KNIGHTS on the chess board and move them; take the PUZZLE PIECE (H).
- Put the two PUZZLE PIECES on the cupboard for a mini-game.
- Move the girl to her suitor by selecting different outfits; you can only use each style of outfit once (I).
- Go through the door to the Lion Gate.
Chapter 3: The Paper Boy's Dream
- Interact with Blanc (J).
- Use the Amulet of Dreams on the paper boy and go through the portal (K).
- Play the HOP (L).
- You receive the FILE.
- Move the poster for a mini-game.
- Create blocks of the same color in the corners of the cross; use the arrows to slide rows and columns (M).
- Solution: E, F, Bx2, Cx3, Dx3, Ax2, Bx2, Cx2, Dx2, Gx2, Bx2, I, G, H, I, G, Bx2, I, G, B, I, Ax3.
- Take the WOLF FACE HALF, IRON RING and TOY GUN (N).
- Remove the PANEL with your SCREWDRIVER (O).
- Put the PANEL and IRON RING on the mechanism and pull the chain (P).
- Take the BONE, HUNTER and WOLF FACE HALF (Q).
- Put the two WOLF FACE HALVES on the box (R) and turn all four corners (S); take the WHISTLE (T).
- Use the WHISTLE on the wolf creatures (U).
- Remove a bar with the FILE and take the IRON BAR (V).
- Put the BONE and IRON BAR on the ladder (W).
- Put the TOY GUN and HUNTER on the painting for a mini-game.
- Select the correct weapon to dispatch the wolves.
- Solution: gun (X), net (Y), sword (Z), crossbow (A).
- Go up the ladder.
- Take the LION LEVER and 8 (B).
- Open the gate and go left.
- Take the NEEDLE, CLOTH and RING (C).
- Take the FLINT (D).
- Take the PLIERS (E).
- Play the mini-game.
- Rotate the stars until all points touch another point of the same color (F).
- Play the HOP (G).
- You receive the 7.
- Put the 7 and 8 on the mailbox; take the FROG (H).
- Walk down.
- Put the FROG on the manhole cover (I).
- Go down the manhole.
- Light the fire with the FLINT (J).
- Take the WEIGHT (K) and the SECOND PICTURE (L).
- Play the mini-game.
- Organize the tiles in numerical order from left to right (M).
- Use arrows A and B to slide the numbers along the grooves and arrows C and D to swap numbers on either side.
- Solution: Bx2, D, Ax2, C, Ax2, D, B, C, Bx3, D, A, D, A, D, Ax2, C, Bx2, D, Bx3, D,Ax3.
- Take the PALETTE (N).
- Go up.
- Put the LION LEVER on the lion head and pull it; put the RING in its mouth and hang the WEIGHT from the ring (O).
- Put the CHALK on the mural for a mini-game.
- Color in the mural, mixing the colors according to the color guide on the left (P).
- You receive an ANGEL STATUETTE.
- Walk down.
- Cut the strings with the WIRE CUTTERS and receive the MASK (Q).
- Go back to the Coach at the start.
- Place the ANGEL STATUE and ANGEL STATUETTE next to the other angel and take the HARP (R).
- Go to the square outside the house.
- Put the PALETTE, HARP and MASK on the door (S).
- Go into Lillian's House.
Chapter 4: Lillian's Dream
- Use the Amulet of Dreams on Lillian and go through the portal (T).
- Cool the axe with the ICE BUTTERFLY; take the AXE and the POT (U).
- Play the HOP (V).
- You receive the DRUID HORN.
- Take FIREFLY 1/4 (W).
- Chop the log with the AXE and take LOGS 1/2 (X).
- Take FIREFLY 2/4 (Y).
- Go into the cave.
- Play the mini-game.
- Force the firefly into a corner and block it in with closed flowers.
- Take FIREFLY 3/4 (Z).
- Play the second mini-game.
- Move the flowers to the right; follow the vines to find out which flower goes where (A).
- Take FIREFLY 4/4 (B).
- Put the FIREFLIES in the lamp (C).
- Take LOGS 2/2 (D).
- Take the SICKLE and SHELL (E).
- Walk down.
- Put the SHELL on the snail and take the SNAIL (F).
- Put the LOGS in the holes (G).
- Take the BROOM (H); give the DRUID HORN and SICKLE to the druid to receive an ENCHANTED MUSHROOM (I).
- Go into the Cave.
- Put the SNAIL on the pipes above the well for a mini-game.
- Guide the snail through the pipes until he has eaten all the moss; intersections may only be passed once (J).
- Use the BROOM on the cobwebs.
- Take the WING (K).
- Take the SPOON; fill the POT with water to get a POT WITH WATER (L).
- Use the POT WITH WATER on the flowers and take a MAGIC FLOWER (M).
- Use the SPOON on the resin to get a SPOON WITH RESIN (N).
- Walk down.
- Put the SPOON WITH RESIN on the statue, followed by the WING; take the CHERRIES (O).
- Put the MAGIC FLOWER, ENCHANTED MUSHROOM and CHERRIES on the altar (P).
- You receive the FOREST SPIRIT.
- Talk to Lillian.
Chapter 5: Benoit Mansion
- Take the BAT'S WING and MOSAIC PART (Q).
- Walk down.
- Put the MOSAIC PART on the window for a mini-game.
- Rotate the four segments of the image, then select the hole in the window to check if the segments are turned correctly (R).
- Solution from start: Ax3, Bx3, Cx2, Dx2; from reset: Ax3, Bx1, Cx1, Dx3.
- Take the FIRST PICTURE (S).
- Walk down and go down the manhole.
- Put the BAT'S WING on the bat to receive a PART OF PICTURE (T).
- Go to Lillian's House.
- Put the PART OF PICTURE on the painting and sew it together with the NEEDLE for a mini-game.
- Follow the cup with the ball under it.
- Take the BABY OWL (U).
- Go to the Lion Gate.
- Use the FOREST SPIRIT on the vine ladder (V).
- Put the BABY OWL with its mother; take the GRAPES KEY (W).
- Go to Lillian's House.
- Open the cabinet with the GRAPES KEY (X).
- Play the HOP (Y).
- You receive the CORKSCREW.
- Walk down.
- Open the bottle with the CORKSCREW; use the CLOTH on the bottle to get an OILED CLOTH (Z).
- Go into Lillian's House.
- Oil the fire grate with the OILED CLOTH; take the THIRD PICTURE and the POKER (A).
- Hang the FIRST PICTURE, SECOND PICTURE and THIRD PICTURE on the wall for a mini-game.
- Adjust the pictures in the correct order to straighten them all; select a wrong one and you have to start again (B).
- Take the BLUE TALISMAN (C).
- Walk down.
- Remove the burning logs with the POKER (not shown).
- Go through the gate to the Street.
- Take the LOCK PICK (D).
- Move the vines; take the MOUSE, YELLOW TALISMAN and WATER FLASK (E).
- Walk forward to the Castle Gate.
- Pick the lock with the LOCK PICK; take the BOOK, RED TALISMAN and LOCK (F).
- Take the GREEN WREATH (G).
- Take the FLOWER PATTERN (H).
- Put the MOUSE in the hole and take the GREEN TALISMAN (I).
- Walk down.
- Put the RED TALISMAN, BLUE TALISMAN, GREEN TALISMAN and YELLOW TALISMAN in the hands on the door (J).
- Go into the Mansion.
- Take the PLUME (K).
- Put the FLOWER PATTERN on the box (L); take the CLOCK WEIGHT and CHIMNEY (M).
- Open the panel and pull the chain; fix the chain with the LOCK (N).
- Play the HOP (O).
- You receive the SLINGSHOT.
- Put the BOOK on the shelves for a mini-game.
- Place the books in the slots along the sides, making sure that the symbols on the corners of the books match (P).
- Take STAR 1/2 (Q).
- Walk down.
- Shoot the demon with the SLINGSHOT (R).
- Take the PEARL (S).
- Go into the Mansion.
- Put the PEARL in the lock (T).
- Go into the Nursery.
Chapter 6: Nanny Gabriela's Dream
- Use the Dream Amulet on Nanny Gabriela and go through the portal (U).
- Take the STOOL (V).
- Open the curtain and play the HOP (W).
- You receive the CRAB.
- Go right.
- Take the PLANK (X).
- Put the STOOL under the broken stairs (Y).
- Put the CRAB on the board for a mini-game.
- Rearrange the symbols so rows and columns only contain one of each (Z).
- Walk forward.
- Put the PLANK in the wheel; take the PUMP PART and ANCHOR (A).
- Walk down.
- Open the cabinet (B).
- Take the DOLPHIN (C); put the PUMP PART on the pipes for a mini-game.
- Rotate the pipes until they form one, completely closed system (D).
- Take the PUMP and FIRST GEAR (E).
- Walk down.
- Put the PUMP on the carpet (F).
- Open the cabinet with the DOLPHIN; take the FOLDING KNIFE (G).
- Go right.
- Cut the net with the FOLDING KNIFE and take the 1ST SHIP PIECE (H).
- Walk forward.
- Cut the ropes with the FOLDING KNIFE, move the tarp and take the 2ND SHIP PART (I).
- Walk down twice.
- Move the carpet.
- Put the 1ST SHIP PIECE and 2ND SHIP PART on the lock for a mini-game.
- Rotate the center disc and move the colored pieces to the outside slots with the same color (J).
- Solution: Yx2, Dx2, Yx2, A, Yx2, E, X, B, Y, E, Yx2, A, Y, E, X, E, X, C, Y, E, Y, Bx2, Yx2, E, Yx2, E, Yx2, Cx2, Yx2, E, Yx2, Ex2.
- Take the LIFEJACKET (K).
- Put the ANCHOR on the drawer; take the FIN (L).
- Go to the Deck.
- Put the FIN on the fish; take the CHAIN and SECOND GEAR (M).
- Put the FIRST GEAR and SECOND GEAR on the mechanism for a mini-game (N).
- Change the gear segments to match the profiles at the top and bottom; push the button (O) to activate and check your progress.
- Walk down.
- Put the CHAIN on the shark mechanism and take the PADDLE (P).
- Walk forward.
- Put the PADDLE in the boat (Q).
- Give the LIFEJACKET to Nanny Gabriela (R).
- Talk to Nanny Gabriela and take the LAB KEY (S).
Chapter 7: The Dream Machine
- Put the CLOCK WEIGHT on the clock for a mini-game.
- Arrange the suns and moons in order; the sun starts ascending at noon (T).
- You receive the CODE.
- Walk down.
- Put the CODE on the box for a mini-game.
- Slide the symbols into the configuration shown on the code (U).
- Solution: move 4, 2, 1, 3, 5.
- Take the FIRST GATE PART (V).
- Open the door with the LAB KEY (W).
- Go into the Laboratory.
- Take the WHITE PUZZLE PIECES (X).
- Take the BALCONY DOOR (Y).
- Go to the Nursery.
- Put the WHITE PUZZLE PIECES on the box for a Tangram mini-game.
- Fill the shape on the white box with the puzzle pieces; right-click to rotate a piece (Z).
- Take the COFFEE BEANS (A).
- Go to the Laboratory.
- Open the coffee grinder and put the COFFEE BEANS in; grind and take the GROUND COFFEE and SUGAR (B).
- Put the GROUND COFFEE in the mug and the WATER FLASK on the burner; pour the water in the mug, and take the coffee (C).
- Take the SIGNET RING and pull the lever (D).
- Put the MOUSE in the cage for a mini-game.
- Move the mice through the maze to the three buttons at the top.
- Mouse 1 to E, 2 to F, 1 off E, 1 to H, 3 to E, 2 off F and on to G, 1 to I, 3 off E, 2 to H, 1 to L, 2 to I, 3 to H, 2 to K, 3 to J.
- Take the WINDOW (M).
- Walk down twice.
- Put the SUGAR by the bird and take the BIRD (N).
- Walk forward.
- Open the bag with the SIGNET RING and take the RED PUZZLE PIECES (O).
- Go to the Nursery.
- Put the BIRD on its perch and take the MUSICAL NOTE (P).
- Put the RED PUZZLE PIECES for another Tangram mini-game.
- Play as before (Q).
- Take the SECOND GATE PART (R).
- Go to the Castle Gate.
- Try to put one of the gate parts on the gate (S).
- Take the SWORD and TRUMPET (T).
- Go back to the manhole by the Lion Gate.
- Put the MUSICAL NOTE on the wall (U); take the RECORD (V).
- Go to the Mansion Hallway.
- Give the SWORD to the knight (W).
- Go into Blanc's Bedroom.
- Use the FOREST SPIRIT on the vines (X).
- Take STAR 2/2 (Y).
- Put the RECORD and TRUMPET on the gramophone; take the GREEN PUZZLE PIECES (Z).
- Go to the Nursery.
- Put the GREEN PUZZLE PIECES on the boxes for another Tangram mini-game.
- Play as before (A).
- Take the SHIP (B).
- Go to Blanc's Bedroom.
- Put the SHIP next to the other; take the STEPS, SCREWS and ARROW SHAFT (C).
- Go to the NURSERY.
- Put the STEPS, WINDOW, BALCONY DOOR and CHIMNEY on the doll's house (D).
- Play the HOP (E).
- You receive the GLOVES.
- Go to the Street.
- Put the rungs and SCREWS on the ladder and fasten them with the SCREWDRIVER; take the LADDER (F).
- Put the LADDER against the balcony (G).
- Play the HOP (H).
- You receive the BROKEN ARBALET.
- Put the STAR on the mini-game (I).
- Use the arrows to rotate the box until the key falls into the lock.
- Solution: J, Kx3, Jx3.
- Take the CROSSBOW (L).
- Go to Lillian's House.
- Take the COTTON with the GLOVES (M).
- Go to the Nursery.
- Put the COTTON on the spinning wheel to receive GOLD THREAD (N).
- Go to the Laboratory.
- Put items on the table in this order: BROKEN ARBALET, ARROW SHAFT, CROSSBOW, PLUME, GOLD THREAD; take the CROSSBOW (O).
- Go to the Castle Gate.
- Shoot the guard with the CROSSBOW (P).
- Put the FIRST GATE PART and SECOND GATE PART on the gate (Q).
- Go through the gate to the Castle Courtyard.
Chapter 8: The Castle
- Take the TRIANGLE (R).
- Turn the wheel and take the BROKEN HANDLE (S).
- Go to Lillian's House.
- Put the TRIANGLE on the ornate box and take the FEATHER (T).
- Go to the Castle Courtyard.
- Put the FEATHER on the gate (U).
- Go through to the Gazebo.
- Play the HOP (V).
- You receive a DULL KNIFE.
- Walk down.
- Sharpen the DULL KNIFE on the stone to receive a KNIFE (W).
- Remove the stone with the KNIFE and take the JOINTER (X).
- Go to the Gazebo.
- Take the PURPLE WREATH; cut the branch with the KNIFE, shape it with the JOINTER and attach the BROKEN HANDLE to it to receive a HANDLE (Y).
- Walk down.
- Put the HANDLE on the wheel (Z).
- Go into the Castle.
- Take the HEAVEN'S HALBERD (A).
- Remove the ROSE with the KNIFE (B).
- Walk down.
- Put the ROSE on the wreath and take the RED WREATH (C).
- Go to the Gazebo.
- Chop the tree trunk with the HEAVEN'S HALBERD and take the SHIELD PART (D).
- Go into the Castle.
- Put the SHIELD PART on the shield for a mini-game.
- Select the tiles in the correct order, as indicated by the groove (E).
- Remove the ROPE and take the BLUE WREATH (F).
- Open the box and take the SPRING (G).
- Go to the Gazebo.
- Put the GREEN WREATH, PURPLE WREATH, BLUE WREATH and RED WREATH on the statues for a mini-game.
- Rotate the groups of tiles to create flowers of one color next to the statues with the same color (H).
- Purple: Ax3, X, Bx3, Zx2, B, Zx2, Ex2, Cx2, Z, Ex2, Cx2, Z.
- Red: Bx2, Xx2, Zx2, Bx2, Ax2, Xx2, Z, Cx4, Zx2, Bx2, A, D, X, A, X, Z.
- Blue, yellow and green: Bx2, Z, Cx2, Bx2, Z, Cx2, Bx4, Zx2, Bx4, X, Dx2, Xx2, B, Zx2, Bx3, Xx2, Bx4, X, Bx3, X, D, Xx2, Bx4, Z, Dx3, Bx3, X, D, Xx2.
- Take the FACE HALF (I).
- Walk down.
- Put the SPRING on the box and take the GEAR (J).
- Go into the Castle.
- Put the FACE HALF and GEAR in the vortex (K).
- Walk forward.
- Take the NUT (L).
- Take the FIRST KEY PART (M).
- Go to the Gazebo.
- Give the NUT to the squirrel and take the GEM (N).
- Walk down.
- Put the GEM on the mosaic (O) and take the SECOND KEY PART (P).
- Go into the Castle.
- Put the FIRST KEY PART and SECOND KEY PART in the box; take the DREAM CATHER KEY (Q).
- Walk forward.
- Put the DREAM CATCHER KEY on the lantern (R) for a mini-game.
- Move the colored gems to either side of the larger gem with the same color.
- You can move a gem by selecting it and then selecting the spot you want it to move to.
- A gem can only move to a selected spot if there is a clear, continuous path to it.
- Step 1: move as many gems as possible to a spot in the inner ring close to them (S).
- Step 2: fill in the star points that have a dead end (T).
- Step 3: fill in the other points (U).
- Take the DREAM CATCHER (V).
- Use the DREAM CATCHER on Henri.
- Use the Dream Amulet on Henri and enter the portal (W).
- Take the BRACELET (X).
- Take the SAW (Y).
- Use the FOREST SPIRIT on the tree (Z).
- Play the HOP (A).
- You receive the STONE.
- Play the mini-game.
- Move the token from S to F; use the arrows to scroll through the maze (B).
- Put the ROPE on the hooks (C).
- Put the BRACELET on the arm (D).
- Take the HAMMER (E).
- Take the PART OF NECKCLACE and remove the horns with the SAW (F).
- Break the wall with the HAMMER (G).
- Walk forward.
- Take the CLOCK HANDS (H).
- Play the mini-game.
- Move the segments to make a continuous pattern (I).
- Take the CHEST KEY (J) and put the STONE on the panel for a mini-game.
- Color all the pieces; you can only select pieces that are adjacent to the last one you colored (K).
- Take SPHERE PIECE 1/2 and the PIECE OF NECKLACE (L).
- Put the PART OF NECKLACE and PIECE OF NECKLACE on the necklace and take the LILLIAN NECKLACE (M).
- Give the LILLIAN NECKLACE to Lillian (N).
- Walk down.
- Put the CHEST KEY on the chest (O); take the GOVERNESS TIARA (P).
- Put the CLOCK HANDS on the clock; take SPHERE PIECE 2/2 (Q).
- Go forward.
- Give the GOVERNESS TIARA to Nanny Gabriela (R).
- Put the SPHERE on the statue.
- Scroll through the sphere halves to find pairs that match; select the sphere in the middle to check if you're correct (S).
- Take the BLANC NECKLACE (T).
- Give the BLANC NECKLACE to Blanc (U).
- Congratulations, you have completed The Torment of Mont Triste.
Created at: 2013-11-10