Walkthrough Menu
- General Tips
- Chapter 1: Plaza
- Chapter 2: Photo Gallery
- Chapter 3: Sibling's Street
- Chapter 4: Dark Room
- Chapter 5: Road
General Tips
- This is the official guide for The Unseen Fears: Ominous Talent.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Plaza
- Select A-B; take INVITATION and CELLPHONE CASE.
- Select (C).
- Use INVITATION; select 1-5 (D).
- Select (E).
- Talk; take BINOCULAR BUTTON (F).
- Take STICK and PLAYER STATUETTE (G).
- Read notes; place PLAYER STATUETTE; take TONGS (H).
- Select (I).
- Select (J-K-L)-(M-N-O-P); add STICK; earn SCOOP NET.
- Use SCOOP NET; play HOP; earn SPECIAL COIN (A).
- Place BINOCULAR BUTTON; push button (B).
- Use SPECIAL COIN (C).
- Play HOP (D).
- Select 2x; read paper; take CELLPHONE CASE and PURSE (E).
- Give PURSE; take NEW INVITATION (F).
- Use NEW INVITATION (G).
- Go right.
- Talk (H).
- Select power (I) and tattoo (J).
- Solution (K); select photo. Earn 1/3 MAP PART.
- Go right.
- Take LOST PHOTO (L).
- Take BRUSH (M).
- Place LOST PHOTO; take 2/3 MAP PART (N).
- Use BRUSH; select pairs (O).
- Select (P-Q); earn 3/3 MAP PART.
- Read note; take POWER BANK and SCRAPBOOK (R).
- Use (S-T); take CORD.
- POWER BANK and CORD on CELLPHONE CASE; take CELLPHONE.
- Read SCRAPBOOK; take CAMERA SIGN and PLANT PICTURES.
- Walk down.
- Read items; use CELLPHONE; select Ax3-B; take MAP HINT.
- Use MAP HINT and MAP PART; solution (C); earn CELLPHONE; take FLAG.
- Use FLAG; take PASS CARD and STAFF KEY (D).
- Read note; use STAFF KEY (E).
- Play HOP (F).
- Give PASS CARD (G).
- Select (H).
- Go right.
- Talk; take SMILEY FACE (I).
- Go left.
- Select power (J) and tattoo (K).
- Select 1-2 (L).
- Select 3-5 (M).
- Talk; take 1/2 KEY PART (O).
- Take PIN (P).
- Use PIN and CAMERA SIGN; read note and photo; take 2/2 KEY PART, SAD FACE, CORKSCREW, and WATER SYMBOL (Q).
- Use KEY PART (R).
- Walk down.
- Use PLANT PICTURES; play HOP; earn SPECIAL FLOWERS (A).
- Place WATER SYMBOL; take 1/2 SALT AND MINT (B).
- Read magazine; use CORKSCREW; earn FLASK (C).
- Use TONGS; earn 2/2 SALT AND MINT (D).
- SPECIAL FLOWERS and SALT AND MINT on SCRAPBOOK; take INGREDIENTS.
- Go left.
- Use FLASK; earn WATER (E).
- Select (F).
- Place WATER (H).
- Read instructions (I).
- Place INGREDIENTS and arrange as shown (J); select (K).
- Arrange as shown (L); select (K).
- Move (M-H)-(N-H)-(O-H)-(P-H)-(Q-H).
- Take ELIXIR (H).
- Give ELIXIR (R).
- Select each question; play HOP (S).
- Walk down, go right.
Chapter 2: Photo Gallery
- Take NAPKIN (A).
- Place SAD FACE and SMILEY FACE; take SPRING and BUTTON (B).
- Read note; use NAPKIN and BUTTON (C).
- Use (D-E); earn CLIPPERS; take BAMBOO STICK.
- Select (F).
- Select power and tattoo.
- Restore photos (G).
- Use CLIPPERS; read text; take LITTLE KEY and 1/3 SYMBOL TILE (H).
- Talk; give BAMBOO STICK; earn 2/3 SYMBOL TILE (I).
- Use LITTLE KEY; take 3/3 SYMBOL TILE and 1st CAMERA (J).
- Place SYMBOL TILE; arrange as shown (K).
- Take ACCESS CARD and LOCK PART (L).
- Use ACCESS CARD (M).
- Select 1-8 (N).
- Select 1-14 (O).
- Select 1-18 (P).
- Go forward.
- Talk (Q).
- Take 2nd CAMERA (R).
- Read note; place 2 CAMERAS; solution (S).
- Take ULTRAVIOLET LAMP (T).
- Use ULTRAVIOLET LAMP; play HOP. Use CELLPHONE; take DATA (U).
- Use DATA; read note; take PASSWORD (A).
- Place PASSWORD; solution (B).
- Select (C); select (D).
- Play HOP; earn BAG (E).
- Select BAG; select 1-6; place LOCK PART (F).
- Open bag; select cellphone; slide lock (G). Take DESK KEY and OIL.
- Use DESK KEY; take FIRE SYMBOL (H).
- Remove items; place FIRE SYMBOL; take EXTINGUISHER (I).
- Use EXTINGUISHER; open kit; take OINTMENT (J).
- Select; use OINTMENT (K); take ADDRESS and PATIO KEY.
- Use PATIO KEY (L).
- Go forward.
- Take HANDLE (M).
- Use HANDLE; take BUILD SIGN and 1/3 JEWEL (N).
- Set switches (O).
- Take STONE (P).
- Use STONE; place BUILD SIGN. Restore items; take SCREWDRIVER and TAPE (Q).
- Use SCREWDRIVER; take BUTTON (R).
- Select; use TAPE (S).
- Replace and select BUTTON (T).
- Go right.
- Take CAR SIGN (A).
- Select (B).
- Read phone; place CAR SIGN; take TIRE IRON and SHOE (C).
- Move (D-E).
- Place ADDRESS (F).
- Use SCREWDRIVER; take 2/3 JEWEL (G).
- Remove cover; use OIL; take NEW WHEEL and BROKEN JACK (H).
- Place SPRING; take METAL CLIPPERS (I).
- Use METAL CLIPPERS (J).
- Place SHOE; arrange as shown; take HOOK and 3/3 JEWEL (K).
- Walk down.
- Place JEWEL; solution (L).
- Take HANDLE (M).
- HOOK and HANDLE on BROKEN JACK; take JACK.
- Go right.
- Remove hubcap; use TIRE IRON and JACK (N).
- Take FISH; place NEW WHEEL (O).
- Set arrows as shown (pink); use stop and start to move through course (P).
- Tip-watch the lights at the intersections to judge when to stop and start (Q).
Chapter 3: Sibling's Street
- Take STICKER (A).
- Read note (B).
- Play HOP; earn KEY (C).
- Use KEY (D).
- Place FISH; take UMBRELLA (E).
- Place STICKER; solution (F). Read notes; take MAILBOX KEY.
- Use MAILBOX KEY; take GLOVES and KNIFE SYMBOL (G).
- Take 1st TREBLE CLEF; use UMBRELLA and GLOVES (H).
- Take HACKSAW HANDLE (I).
- Use HACKSAW HANDLE; take HACKSAW (J).
- Use HACKSAW (K).
- Go left.
- Place KNIFE SYMBOL; take SOUVENIR KNIFE (L).
- Take FISHING ROD (M).
- Use SOUVENIR KNIFE; play HOP; earn TURTLE FOOD (N).
- Use TURTLE FOOD; earn LOCKPICK (O).
- Take 2nd TREBLE CLEF (P).
- Use LOCKPICK (Q).
- Select 2-1-4-3 (R).
- Go left.
- Take ALONSO'S PHONE; use FISHING ROD; earn 1/2 WALL PHOTO (A).
- Take 3rd TREBLE CLEF from ALONSO'S PHONE.
- Walk down.
- Place 3 TREBLE CLEFS; take SHELL and PASSWORD (B).
- PASSWORD on ALONSO'S PHONE; solution (C).
- Select (D); read text messages.
- Select (E); take CODE (F).
- Go left.
- Place SHELL; take TURTLE (G).
- Place CODE; select (Hx2); take 2/2 WALL PHOTO (I).
- Select (J).
- Place WALL PHOTO; solution (K).
- Take FLASH DRIVE and BEATRICE'S KEY (L).
- Walk down.
- Place TURTLE; take 1/2 VIOLIN and VINYL (M).
- Use BEATRICE'S KEY; play HOP; earn BEATRICE'S DIARY (N).
- Take TWEEZERS from BEATRICE'S DIARY.
- Go left.
- Use TWEEZERS; earn RECORD STYLUS (O).
- Place FLASH DRIVE(P).
- Select; read note; select 2x (Q).
- Take RELEASE INSTRUCTIONS and 2/2 VIOLIN (R).
- Place VIOLIN; select (B-C)-(C-D)-(A-C).
- Take NOTE (E).
- VINYL, RECORD STYLUS, and NOTE on BEATRICE'S DIARY.
- Restore items F-G-H.
- Take VANESSA'S ADDRESS (I).
- Walk down. 2x.
- Use VANESSA'S ADDRESS (J).
- Take FREEZER HANDLE (K).
- Take GRILL KEY (L).
- Take DOG BOWL; place GRILL KEY; take HAMMER and MATCHES (M).
- Place DOG BOWL and FREEZER HANDLE; move (N-O).
- Use MATCHES; take DOG FOOD (P).
- Place DOG FOOD; select dog; take FOUNTAIN BUTTON (Q).
- Go forward.
- Take HEART (A).
- Take FIGURINE (B); place FOUNTAIN BUTTON (C). Take 1/3 FLOWER KEY (D).
- Use (E-F); take WATER.
- Place FIGURINE; take 2/3 FLOWER KEY (G).
- Place HEART; look at photo; take FILM and VANESSA'S PHOTO (H).
- Select power and tattoo.
- Solution (I).
- Go forward.
Chapter 4: Dark Room
- Take HANDLE (A).
- Use HAMMER; play HOP; earn LIGHTBULB (B).
- Remove glass; take 1/3 DEVELOPER COMPONENT (C).
- Select (D).
- Take DEVELOPER (E).
- Open DEVELOPER; read instructions; take ACID.
- Use WATER; take ART TOKEN (F).
- Go to Vanessa's House.
- Place ART TOKEN; select (G).
- Solution (R-L)-(V-U)-(W-V)-(X-R-W)-(Q-R-X-S-M)-(W-R-Q-P-J)-(T-O-P-Q-K).
- (U-O-P-Q-R-X)-(L-R-Q-P-O-I)-(X-R-L)-(V-U-O-T-N)-(I-O-T)-(N-H)-(T-O-I).
- Read note; take SPECIAL BOTTLE.
- SPECIAL BOTTLE on VANESSA'S PHOTO; take MUSE ENERGY.
- Walk down.
- Use HANDLE; take SCISSORS and 3/3 FLOWER KEY (A).
- Place FLOWER KEY; arrange tags as shown; take 2/3 DEVELOPER COMPONENT (B).
- Go forward 2x.
- Use SCISSORS; earn CHEMICAL SYMBOL (C).
- Walk down.
- Select roll; use SCISSORS; take RED PLASTIC (D).
- Place CHEMICAL SYMBOL; take 3/3 DEVELOPER COMPONENT (E).
- Go forward.
- Place LIGHTBULB and RED PLASTIC; take RED LIGHTBULB (F).
- Add DEVELOPER COMPONENT to DEVELOPER; slide ball up; take SPECIAL DEVELOPER (G).
- Read RELEASE INSTRUCTIONS; add FILM, MUSE ENERGY, and SPECIAL DEVELOPER; earn RELEASE INGREDIENTS.
- Select (H).
- Place RED LIGHTBULB(I) and RELEASE INGREDIENTS (J).
- Select Kx3-M-Qx2.
- Slide L right until red, slide N right until red, and slide P left until red.
- Talk; take PAOLO'S KEY and WINE BUTTON (S).
- Play HOP.
- Take GLUE and BOY (A).
- Use ACID; take CHAIN (B).
- Take POT (C).
- Read note; take PURPLE CYCLIST (D).
- Select bag and place POT; select bag and take 1st PLANT (E).
- Place CHAIN; take RED CYCLIST and SHAKER (F).
- Place PURPLE CYCLIST and RED CYCLIST; take 2nd PLANT (G).
- Place 2 PLANT; select pairs; take KEY (H).
- Use PAOLO'S KEY and KEY (I).
- Go right.
- Read note; take NAPKIN and SIEVE (J).
- Select; take ASH (K).
- Take RIGHT BRACELET (L).
- Place WINE BUTTON; use NAPKIN; earn WINE GLASS (M).
- Place WINE GLASS; take GRAPE SIGN (N).
- Place GRAPE SIGN; use NAPKIN; earn WINE BOTTLE (O).
- Place WINE BOTTLE and SHAKER; use ASH (P). Play HOP.
- Go forward.
- Take SHIP SIGN; place RIGHT BRACELET; read items and take ARTIFACT PART (A).
- Take DIAMOND and WHEEL (B).
- Use DIAMOND; take LENS (C).
- Place LENS (D).
- Solution E-F-K-L-N-M-J-K-M-I-H-J-F-H-G-F.
- Walk down.
- Talk (O).
- Go left.
- Place WHEEL; take MAGNIFIER BUTTON (P).
- Go right.
- Place SHIP SIGN; take LEFT BRACELET and PAOLO'S TABLET (Q).
- Place MAGNIFIER BUTTON; select 1-6; earn TABLET CODE (R).
- TABLET CODE on PAOLO'S TABLET; enter 2-4-5-3 (S).
- Restore items (T-U-V).
- Take ARTIFACT SCHEME (W).
- Go right.
- Place LEFT BRACELET; take 1/3 ELECTRO COIN and MUSE KEY (A).
- Use MUSE KEY; take MUSE BOTTLE (B).
- Walk down.
- Give MUSE BOTTLE; take MUSE ENERGY (C).
- Go right.
- Place ARTIFACT SCHEME, ARTIFACT PART, MUSE ENERGY, and GLUE (D).
- Move (E-D); take RESISTING ARTIFACT (D).
Chapter 5: Road
- Take CAR SIGN; use SIEVE; take 2/3 ELECTRO COIN (@).
- Take 1st GLASS LILY; place CAR SIGN; take SCRAPER (F).
- Use SCRAPER; take 3/3 ELECTRO COIN (G).
- Use ELECTRO COIN (H).
- Select hose; take GIRL and BURGER TOKEN (I).
- Place BOY and GIRL; take 1/4 FLYER and SODA TOKEN (J).
- Select (K).
- Place BURGER TOKEN and SODA TOKEN on grid; solution (N-P)-(T-O)-(M-S)-(L-R)-(S-Q).
- Take NEW ELECTRO NOZZLE (A).
- Replace NEW ELECTRO NOZZLE (B).
- Take GLOVES and COLISEUM (C).
- Read note and take 1st MUSE (D).
- Place COLISEUM; solution (E).
- Take 1st HORSESHOE and 2/4 FLYER (F).
- Take 2nd HORSESHOE (G).
- Place 2 HORSESHOES; earn 3/4 FLYER; take 2nd MUSE (H).
- Place 2 MUSE; take ROME EMBLEM and 4/4 FLYER (I).
- Place ROME EMBLEM; take MUSE (J).
- Place MUSE; take 1/3 MAP PART (K).
- Use FLYER; take TICKETS (L).
- Use TICKETS (M).
- Go forward.
- Take HEAVY FIGURINE and 2/3 MAP PART (N).
- Place HEAVY FIGURINE; take 2nd GLASS LILY and 1st LIGHTBULB (O).
- Take SPATULA; read note (P).
- Place 2 GLASS LILY; take 2nd LIGHTBULB and BOWL (Q).
- Select; use BOWL earn WATER (R).
- Use WATER; take HAMMER (S).
- Use SPATULA and HAMMER; take 3/3 MAP PART and SAND (T).
- Walk down.
- Place MAP PART; take MAZE MAP (A).
- Go forward.
- Use GLOVES and 2 LIGHTBULBS (B).
- Place MAZE MAP (C).
- Solution Dx3-Ex7-Fx5-Gx6-Hx7-Ix7-J.
- Talk (K).
- Use SAND (L).
- Use RESISTING ARTIFACT (M).
- Talk (N).
- Select power and tattoo.
- Play HOP.
- Congratulations! You have completed The Unseen Fears: Ominous Talent!
Created at: 2020-02-21