Walkthrough Menu
- General Tips
- Chapter 1: The Tournament
- Chapter 2: The Mole
- Chapter 3: Beaver Village
- Chapter 4: Rattus
General Tips
- This is the official guide for Tiny Tales: Heart of the Forest.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Tournament
- Open; take HANDLE, WALLET, BOX PART, WOODEN BOX, and FISHING HOOK (A).
- Examine WALLET; take symbol. Use FISHING HOOK; take BOX PART and COINS (1/4).
- Walk forward.
- Talk (B).
- Solution (C).
- Talk; take MAILBOX KEY (D).
- Play HOP; receive COINS (2/4) (E).
- Examine symbol; take RAG and COINS (3/4) (F).
- Walk down.
- Use MAILBOX KEY (G); take LETTER and MAIL BUNDLE.
- Open MAIL BUNDLE; examine symbol.
- Read LETTER; take COINS (4/4).
- Walk forward.
- Give COINS (4/4) (H).
- Talk; take SPELLBOOK (I).
- Examine Book (J).
- Place SPELLBOOK (K); open. Examine symbols (L); pour vial (M) on paper (N). Receive Lightning.
- Walk forward.
- Solution is random (O).
- Use Lightning (P).
- Untie rope (Q).
- Place HANDLE (R); take CLOCK HANDLE and RAZOR (S).
- Walk down.
- Remove clothespins; use RAZOR (T). Receive ROPE.
- FISHING HOOK on ROPE; receive ROPE AND HOOK.
- Use CLOCK HANDLE; take NEEDLE AND THREAD (U).
- Walk down.
- Use RAZOR (V); receive BELT.
- Walk forward twice.
- Use ROPE AND HOOK (W); use RAZOR. Take BELT and BELT BUCKLE.
- BELT BUCKLE and NEEDLE AND THREAD on BELT.
- Place BELT; use NEEDLE and THREAD (X). Examine belt; scroll right. Place BELT; use NEEDLE and THREAD (Y). Examine belt.
- Examine (Z).
- Play HOP; receive CLOTH (A).
- Take BALANCE POLE (B).
- Take symbol (C).
- Walk forward.
- Take BUTTON (D).
- Walk down.
- Place BUTTON; press in order (1-4). Take BRUSH, MOUSE EAR, and symbol.
- Walk forward.
- Place MOUSE EAR (E); take GUARD KEY (F).
- Use GUARD KEY (G); open. Take INCOMPLETE ARROWS, BOW, and symbol.
- Examine; move tiles in order (1-6). Take WELL HANDLE.
- Open Book; select symbols (H). Pour vial (I); receive Dispel.
- Use Dispel (J).
- Examine (K).
- Solution (L).
- Take OIL CAN.
- Walk down.
- Examine butterfly; place WELL HANDLE (M). Turn handle; take SCISSORS (N).
- Use OIL CAN; take AXE (O). Use BRUSH; receive BRUSH WITH RESIN.
- BRUSH WITH RESIN on BOX PART; place BOX PART. Receive SHIELD INSET.
- SHIELD INSET on WOODEN BOX. Move drawers; take ARROW HEADS (1-5)-(5/5).
- ARROW HEADS on INCOMPLETE ARROWS; receive ARROWS.
- Walk forward.
- Use AXE (P); take MATCHES.
- Unfold CLOTH; use SCISSORS and MATCHES. Receive RED FLAGS.
- Walk down.
- Talk (Q); give RED FLAGS, BALANCE POLE, ARROWS, and BOW. Take PASS.
- Walk forward.
- Give PASS (R).
- Walk forward.
- Examine (S). Solution (T): stop balls inside red marker.
- Examine (U). Solution (V): Move stick to stay on bridge.
- Examine (W).
- Solution (X).
- Use RAG on scene.
- Walk right.
- Move debris (Y); receive 2 GATE ORNAMENTS and GATE LID.
- Walk right.
- Examine butterfly (Z).
- Take MOUSE FIGURINE and WINDING KEY (1/3) (A).
- Play HOP; receive ANCHOR (B).
- Place ANCHOR (C); take DOOR TOKEN.
- Place DOOR TOKEN (D).
- Solution (E).
- Walk forward.
- Pull lever (F).
- Take CLOCK DEVICE (G).
- Take MONOCLE (H); read note.
- Use MONOCLE (I).
- Solution (J).
- Walk down twice.
- Play HOP; receive WINDING KEY (2/3) (K).
- Place MOUSE FIGURINE (L); take COOKIE BOX GEAR (M).
- Walk right, then forward.
- Place COOKIE BOX GEAR (N); take SCREW (1/3)-(2/3) and PAPER MONEY.
- Play HOP; receive BOX INSET (O).
- Place BOX INSET (P); take WINDING KEYS (3/3).
- Place WINDING KEY (3/3) (Q).
- Solution (R).
- Take CLOCK HANDLE and CLOCK GEAR.
- Examine CLOCK DEVICE; scroll right twice.
- Take CLOCK TILE; place CLOCK GEAR (S).
- Use CLOCK TILE (T); take CLOCK PIN (U).
- Scroll right twice.
- Use CLOCK PIN (V).
- Scroll right twice.
- Place CLOCK HAND; arrange (W).
- Take GEAR MECHANISM (X).
- Walk down twice.
- Ring bell (Y). Give PAPER MONEY; take SCREWS (3/3) and SCREWDRIVER (Z).
- 2 GATE ORNAMENTS, SCREWS, and SCREWDRIVER on GATE LID.
- Place GEAR MECHANISM and GATE LID; pull lever (A).
- Walk forward.
Chapter 2: The Mole
- Examine tail 2x (B).
- Take CANDLE (C).
- Walk forward.
- Take SUNDIAL BLOCKER (D).
- Open; take TILE and MAGIC ROCK (E). Light match; receive BURNING MATCH.
- Move plants (F).
- Walk down.
- Play HOP; receive HELMET (G).
- CANDLE and BURNING MATCH on HELMET; receive MINING HELMET.
- Walk forward twice.
- Take MAGIC ROCK (H).
- Take MAGIC ROCK, SCALPEL, and SUNDIAL (I).
- Use SCALPEL (J).
- Take ROPE (K).
- Walk down.
- Use ROPE and MINING HELMET (L).
- Play HOP; receive GLASSES (M).
- Place 3 MAGIC ROCKS; take SWORD and TILE (N).
- Take STRAW (O); use SCALPEL. Take PAPER CLIP and TILE.
- Bend PAPER CLIP.
- Walk down twice.
- Place SUNDIAL and SUNDIAL BLOCKER (P). Move items; take STRAINER.
- Use STRAW (Q); take CLOTH.
- Walk forward.
- Use CLOTH (R); place 3 TILES.
- Solution (S).
- Take PULL TAB.
- Walk right.
- Use PULL TAB (T); open. Use PAPER CLIP; take BASKET TRIANGLE (1/3).
- Walk down, then forward.
- Give SWORD (U); take CRYSTAL (V).
- Use STRAINER (W); receive BASKET TRIANGLES (2/3).
- Give GLASSES (X).
- Walk forward.
- Use CRYSTAL; take BASKET TRIANGLES (3/3) (Y).
- Place BASKET TRIANGLES (3/3) (Z); open. Take SPOON.
- Use SPOON (A).
- Walk forward.
- Solution (B).
- Solution (C).
- Play HOP; receive SMALL KEY (1/2) (D).
- Use SPOON (E); take PINS, KNIFE, and METAL FEATHER (F).
- Use KNIFE; open. Take PEARL and METAL FEATHERS (2/4) (G).
- Walk forward.
- Take PLANK (1/2) (H).
- Take PLANKS (2/2) (I).
- Play HOP; receive CHEST KEY (J).
- Talk. Give PEARL (K); take METAL FEATHERS (3/4) (L).
- Take METAL FEATHER (4/4) and SMALL KEYS (2/2) (M).
- Place METAL FEATHERS (4/4 (N)); open chest. Take HAMMER and symbol. Use CHEST KEY; take SPADE.
- Place PLANKS (2/2) and PINS (O); use HAMMER.
- Walk forward.
- Take BIG KEY and BAG (P).
- Use SMALL KEYS (2/2) and BIG KEY (Q); turn keys.
- Walk right.
- Play HOP; receive MACHINE TOP (R).
- Move cushion; take DRAWER HANDLE and symbol (S). Move cushion; open (T). Take MACHINE PART.
- Place DRAWER HANDLE (U); open. Move items; take CLUB and MACHINE BODY.
- SPADE and CLUB on BAG; take INITIALS.
- MACHINE BODY and MACHINE TOP on MACHINE PART.
- Place INITIALS (V).
- Solution (W).
- Take PART OF THE MAP.
- Walk down.
- Place MACHINE PART (X); take MAP.
- Open MAP; place PART OF THE MAP.
- Walk forward.
- Solution (Y-Z).
- Solution (A).
- Use Lightning.
- Take GLOVES (B).
- Use KNIFE and GLOVES (C).
- Go up.
- Solution (D): avoid obstacles.
- Play HOP; receive WHITE FEATHER (E).
- Talk (F).
- Take LOCKET (G).
- Remove web; take RED FEATHER and symbol (H).
- Examine symbols (I). Pour vial (J); receive Eagle Eyes.
- Use Eagle Eyes (K).
- Go down.
- Place WHITE FEATHER and RED FEATHER (L); take MOON.
- Examine LOCKET; take LOCKET. Place MOON; receive NECKLACE.
- Use NECKLACE (M); receive FLIGHT CAP.
- Go up.
- Give FLIGHT CAP (N).
- Take MAGIC FEATHER (O).
Chapter 3: Beaver Village
- Enter barrel (P); receive RAT'S KEY.
- Take WOOD SLICE (Q).
- Use RAT'S KEY (R). Open; take CHALK.
- Place WOOD SLICE (S).
- Solution (T).
- Play HOP; receive DOOR GEAR (1/2) (U).
- Take symbol (V).
- Talk (W).
- Walk left.
- Use dispel (X).
- Examine.
- Solution (Y).
- Take DOOR GEAR (2/2).
- Take CAN OPENER (Z).
- Take symbol (A).
- Use CAN OPENER; take CORKSCREW and MUSIC BOX HANDLE (B).
- Walk forward.
- Take MIDDLE GEAR (C).
- Move plant; take symbol and WATER CRYSTAL (D).
- Examine symbols (E); pour vial (F). Receive Shield.
- Use CAN OPENER. Solution (G): stop target over tongs.
- Receive TONGS.
- Walk down twice.
- Place DOOR GEARS (2/2) and MIDDLE GEAR (H).
- Walk right.
- Talk (I).
- Place MUSIC BOX HANDLE; turn (J). Take FOLDED PAPER and EMPTY PAPER (K).
- Open FOLDED PAPER; receive PAPER.
- Use TONGS; receive FIRE CRYSTAL (L).
- Examine (@).
- Move pillows; take LOCK DIAL (M).
- Walk down, then left.
- Use EMPTY PAPER and CHALK; take COMBINATION PAPER (N).
- Play HOP; receive EARTH CRYSTAL (O).
- Walk down.
- Place LOCK DIAL and COMBINATION PAPER (P); examine 3x. Open; take GEAR and SHOVEL.
- Walk left twice.
- Use SHOVEL; take GEAR and AIR CRYSTAL (Q).
- Go to Priest's home.
- Place WATER CRYSTAL, FIRE CRYSTAL, EARTH CRYSTAL, and AIR CRYSTAL (R).
- Solution (S).
- Talk; take GATE KEY (T).
- PURPLE CRYSTAL on GATE KEY.
- Walk down, then left.
- Use GATE KEY (U).
- Walk forward.
- Play HOP; receive CUP SHARD (V).
- Take SAFETY PIN (W).
- Take ALTAR CRYSTAL (1/2) (X). Use CORKSCREW and TONGS (Y); receive ACORN and CRYSTAL ACORN (1/2).
- ACORN on LOCKET; take CRYSTAL ACORN (2/2).
- Take WOODEN FLOWER (Z); place CRYSTAL ACORN (2/2).
- Walk right.
- Take LID HALF (A). Use CUP SHARD and SAFETY PIN (B); receive ALTAR CRYSTALS (2/2).
- Play HOP; receive BLUE CRYSTAL (C).
- Walk down twice, then left.
- Place WOODEN FLOWER and PAPER; arrange parts (D). Take LID HALF.
- Walk down, then forward.
- Place 2 LID HALVES (E); take RED CRYSTAL and GEAR.
- Walk right.
- Arrange stones; place RED CRYSTAL (F).
- Arrange stones; place BLUE CRYSTAL (G).
- Solution (H-I).
- Use Lightning.
- Place ALTAR CRYSTALS (2/2); examine (1-3).
- Take GODDESS IDOL.
- Walk down 3x.
- Give GODDESS IDOL; take GEAR (J).
- Walk left twice.
- Place 4 GEARS; solution (K).
- Walk forward 2x.
Chapter 4: Rattus
- Take symbols (L).
- Talk; take STAR (1/3) (M).
- Take HAIRPIN and ROPE (N).
- Examine; use HAIRPIN (O). Take symbol.
- Examine symbols (P); pour vial (Q). Receive Sleep.
- Use Sleep (R).
- Walk forward.
- Take WATER BOTTLE and NUMBER 9 (S).
- Walk down.
- Play HOP; receive STICKY SCISSORS (T).
- Take STARS (2/3) (U).
- Use ROPE (V); receive BAIT.
- Examine (W).
- Solution (X).
- Take STARS (3/3).
- Walk forward.
- Use BAIT (Y); take ANCHOR (1/3).
- Place STARS (3/3) (Z).
- Solution (A).
- Walk right.
- Play HOP; receive NUMBER 3 (B).
- Take ANCHORS (2/3) (C).
- Use HAIRPIN; examine 2x. Use STICKY SCISSORS (D); receive SCISSORS.
- Use SCISSORS; take COTTON WOOL (E).
- Examine (F).
- Solution (G).
- Go up.
- Take PAINT REMOVER (H).
- PAINT REMOVER on COTTON WOOL; receive SOAKED COTTON WOOL.
- Use SOAKED COTTON WOOL (I); take DOOR REFERENCE.
- Use ROPE (J); take PAPERCLIP.
- Remove cloth; use PAPERCLIP. Take PENCIL and CROCHET NEEDLE (K).
- Walk down twice, then left.
- Use SCISSORS (L); examine. Receive NUMBER 7.
- Walk forward, then down.
- Use CROCHET NEEDLE (M). Examine; take ANCHORS (3/3).
- Walk forward.
- Place ANCHORS (3/3) (N); take NUMBER 6.
- Go right, then up.
- Place NUMBER 3, NUMBER 9, NUMBER 7, NUMBER 6, and DOOR REFERENCE (O).
- Solution (P).
- Walk left.
- Play HOP (Q).
- Take DRY SPONGE (R).
- WATER BOTTLE on DRY SPONGE; receive WET SPONGE.
- Take KEY (S).
- Walk down twice.
- Use KEY (T); open. Take SOAP (U).
- Go up, then left.
- Use SOAP and WET SPONGE (V); open. Use PENCIL; take DOOR HANDLE.
- Use DOOR HANDLE; examine (W).
- Go left, then right.
- Play HOP; receive BOTTLE CAP (X).
- Examine; take SPOOL and WIRE (Y).
- Use BOTTLE CAP (Z).
- WIRE on BOTTLE CAP; receive IMPROVISED BUCKET.
- Walk down.
- Examine; place SPOOL and rope. Use IMPROVISED BUCKET; take WATER BUCKET (A).
- Pour WATER BUCKET (B).
- Talk (C).
- Examine BIRD FEATHER; arrange (D).
- Play HOP; receive CANNONBALL (E).
- Take NAIL, MATCH, and FUSE (G).
- Take PAPER (G). Examine (H); use cap on powder. Receive GUNPOWDER.
- Place FUSE; examine. Use GUNPOWDER, PAPER, NAIL, CANNONBALL, and MATCH (I).
- Examine door. Solution (J): Press button to stop cursors over door.
- Solution (K).
- Solution (L): shoot when cursor overlaps Rattus.
- Solution (M).
- Use Lightning.
- Congratulations! You have completed Tiny Tales: Heart of the Forest.
Created at: 2017-08-23