Walkthrough Menu
- General Tips
- Chapter 1: Vienna
- Chapter 2: Bathory House
- Chapter 3: The Main Hall
- Chapter 4: The Outer Monastery
- Chapter 5: The Crypt
- Chapter 6: The Inner Monastery
- Chapter 7: The Escape
- Chapter 8: Cachtice Castle
General Tips
- This is the official guide for Vampire Legends: The Untold Story of Elizabeth Bathory.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Vienna
- Take the ELDERBERRIES (A).
- Open the locket; take the LOCK OF HAIR and WAGON KEY (B).
- Use the WAGON KEY (C).
- Enter the Wagon; select the Potion Table on the left.
- Take the TABLE KNIFE, MATCHBOX, and GLOVE (D).
- Exit the Wagon.
- Use the TABLE KNIFE to take the CHERRY TREE BARK (E).
- Return to the Potions Table.
- Note the Herbarium (F).
- Turn the page and read the recipe (G).
- Place the ELDERBERRIES, LOCK OF HAIR, and CHERRY TREE BARK on the plate (red).
- Move the flask to the plate (H).
- Select the pitcher (I).
- Select the 3 ingredients (red).
- Select the spoon (J).
- Select the flask; take the potion (K).
- Move the vines; take the PEBBLE (L).
- Remove the cloth; play the HOP to earn the BROKEN HAMMER (M).
- Knock on the door (N).
- Throw the PEBBLE (O).
- Take the WHISTLE; use the GLOVE to take the GLASS SHARD (P).
- Note the entrance to the Back Alley (Q).
- Walk right.
- Talk to the Abbot (R).
- Take the WOODEN WEDGE (S).
- Walk down and enter the Back Alley.
- Use the WHISTLE; take the locket and GOOSE FEATHER (T).
- Read the letter; use the GLASS SHARD on the rope (U).
- Use the GLASS SHARD (V).
- Remove the cover and touch the hammerhead (V).
- Restore the picture; select the picture (X).
- You earn the HAMMERHEAD.
- Combine the BROKEN HAMMER and HAMMERHEAD to make the HAMMER (inventory).
- Place the WOODEN WEDGE; push the wheel (A).
- Play the HOP to earn the ORNAMENT KEY (B).
- Walk down.
- Use the ORNAMENT KEY (C).
- Walk left.
- Use the HAMMER; select the rope, and take the LADDER (D).
- Take the THYME SEEDS, INK STICK, and BUTTON PIECE (E).
- Take the PAPER (F).
- Note the entrance to the Yellow Eagle Inn (G).
- Enter the Tailor's Shop (H).
- Play the HOP to earn the NEEDLE AND THREAD (I).
- Take the OLD BLANKET and CHAMOMILE SEEDS (J).
- Combine the OLD BLANKET and the NEEDLE AND THREAD to make the WARM BLANKET (inventory).
- Remove the items; take the ROSE (K).
- Select the mini-game (L).
- Place the BUTTON PIECE (M).
- Move the gold button on the noted path (N).
- Turn the switch (O).
- Take the TAILOR'S STAMP (P).
- Go to the Monastery Gate.
- Give the WARM BLANKET (Q).
- Take the remedy (R).
- Walk down, left, and enter the Yellow Eagle Inn.
- Take the VERBENA SEEDS (S).
- Take MORTAR AND PESTLE (T).
- Combine the MORTAR AND PESTLE with the INK STICK to make the INK POWDER (inventory).
- Select the Wagon (U).
- Select the Herb Table on the right.
- Place the CHAMOMILE SEEDS (A), THYME SEEDS (B), and VERBENA SEEDS (C).
- Use the watering can (D) on all 3 pots.
- Select each of the grown herbs to add them to the Herbarium.
- Exit the Herb Table and select the Potion Table on the left.
- Select the verbena from the Herbarium and place it on the plate (E).
- Do this for thyme and chamomile as well.
- Move the flask (F) to the plate.
- Select the pitcher (G).
- Select the 3 ingredients (red); select the spoon (H).
- Select the flask; take the MEDICINE (I).
- Exit the Wagon.
- Give the MEDICINE (J).
- Use the INK POWDER; add the GOOSE FEATHER (K).
- Place the PAPER (L).
- Use the goose feather on the paper.
- Select the feather (M).
- Guide the tip of the feather between the white lines (N, O, P).
- Select the candle (Q).
- Use the TAILOR'S STAMP (R).
- Take the FORGED LETTER (S).
- Walk down 2x.
- Use the FORGED LETTER (T).
- Go to the Back Alley.
- Place the LADDER (U).
- Take the WINTER SAVORY (V).
- Open the window and enter the Study (W).
Chapter 2: The Bathory House
- Take the BIG BOOK (A).
- Take the code and GREEN PENDANT (B).
- Take the SCREWDRIVER (C).
- Touch the blood (D).
- Restore the painting (E).
- Walk forward.
- Play the HOP to earn the BLUE PENDANT (F).
- Enter the Library (G).
- Take the SAGE SEEDS and CITRUS OIL (H).
- Take the CLEANING CLOTH (I).
- Combine the CLEANING CLOTH and CITRUS OIL to make the CLEANING RAG (inventory).
- Place the BIG BOOK (J).
- Place the GREEN PENDANT and BLUE PENDANT (K).
- Take the SECRET KEY (L).
- Select the safe (M).
- Enter the code as shown (N); turn the handle (O).
- Take the note and ROSEMARY SEEDS (P).
- Walk down.
- Use the CLEANING RAG and SCREWDRIVER (Q).
- Remove the plaque; take the DOOR HANDLE (R).
- Place the DOOR HANDLE (S).
- Walk left.
- Take the WARDROBE KEY (T).
- Take the POWDERED DUSTER and JAR LID (U).
- Use the WARDROBE KEY (V).
- Take the FAN (W).
- Walk forward.
- Remove the piece; take the recipe (A).
- Take and use the plunger (B).
- Take the BALLERINA FIGURINE (C).
- Take the RED CLOVER (D).
- Walk down.
- Play the HOP to earn the POWDER (E).
- Combine the POWDER and the POWDERED DUSTER to make the DUST CLEANER (inventory).
- Walk down 2x.
- Use the DUST CLEANER, and then the SECRET KEY (F).
- Take the letter and FAMILY CREST (G).
- Place the FAMILY CREST (H).
- Take the LETTER OPENER (I).
- Combine the FAN and LETTER OPENER to get the IRON RIB (inventory).
- Walk forward.
- Use the IRON RIB (J).
- Select (1-5).
- Enter the Main Hall (K).
Chapter 3: The Main Hall
- Move the painting; take the recipe (A).
- Take the FOXGLOVE (B).
- Enter the Dining Room (C).
- Use the SCREWDRIVER to take the LOCK MECHANISM (D).
- Take the TREE BARK, CANDLE SNUFFER, and POKER (E).
- Touch the cross (F).
- Restore the painting (G).
- You earn the RED CROSS.
- Walk forward.
- Play the HOP to earn the MARBLE ORNAMENT (H).
- Take the TWEEZERS and RED CANDLE (I).
- Take the CUPBOARD KEY (J).
- Place the LOCK MECHANISM and use the SCREWDRIVER (K).
- Turn the handle and take the SOIL (L).
- Walk down.
- Open the grate; use the RED CANDLE to make the LIT RED CANDLE (M).
- Use the CUPBOARD KEY (N).
- Move the top cup P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O, P-Q, O-Q, O-P, Q-P, O-Q, P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O, Q-P, O-Q, O-P, Q-P, Q-O, P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O.
- Take the MUSIC BOX KEY (R).
- Walk down.
- Place the MARBLE ORNAMENT; take the MINT SEEDS (S).
- Place the RED CROSS (T).
- Walk right.
- Take the FIREPLACE SHOVEL (U).
- Move the tile; read the letter (V).
- Select the candelabra (W).
- Place the LIT RED CANDLE and CANDLE SNUFFER (A).
- Select the candles Bx7-C-B.
- Take the recipe (D).
- Walk forward.
- Play the HOP to earn the ARSENIC (H).
- Take the SURGICAL HOOK (I).
- Use the SURGICAL HOOK to take the CRYPT DOOR KEY (J).
- Go to the Kitchen.
- Use the FIREPLACE SHOVEL; take the CHARCOAL (K).
- Select the Wagon (L).
- Look at the Herb Table on the right.
- Plant the WINTER SAVORY (M), RED CLOVER (N), SAGE SEEDS (O), ROSEMARY SEEDS (P), FOXGLOVE (Q), and MINT SEEDS (R).
- Use the watering can (S) on each of the pots.
- Select each herb to add it to the Herbarium.
- Exit the Herb Table and select the Potion Table.
- Take the winter savory (A) and red clover (B) from the Herbarium and place them on the plate.
- Place the CHARCOAL (C) and TREE BARK (D) on the plate.
- Move the flask to the plate (E).
- Select the pitcher (F).
- Select the 4 ingredients (red).
- Select the spoon (G).
- Select the flask; take the PHASING POTION (H).
- Exit the Wagon and walk down 2x.
- Use the POKER (I).
- Use the PHASING POTION to take the TANSY SEEDS and the SMALL BOX KEY (J).
- Return to the Herb Table.
- Place the TANSY SEEDS (K) and use the watering can on the pot (L).
- Select the grown tansy to add to the Herbarium.
- Go to the Potion Table.
- Take tansy, foxglove, and mint from the Herbarium and place them on the plate (M).
- Place the SOIL on the plate (N).
- Move the flask to the plate (O).
- Select the pitcher (P).
- Select the ingredients (red).
- Select the spoon (Q).
- Select the flask; take the POTION OF TELEKINESIS (R).
- Exit the wagon and walk right.
- Use the POTION OF TELEKINESIS (S).
- Take the COBWEB (T).
- Return to the Potion Table.
- Take rosemary (A) and sage (B) from the Herbarium and place on the plate.
- Place the ARSENIC (C) and COBWEB (D) on the plate.
- Move the flask to the plate (E).
- Select the pitcher (F).
- Select the ingredients (red).
- Select the spoon (G).
- Select the flask; take the CORDIAL OF PAST DAYS (H).
- Exit the Wagon and go forward.
- Place the SMALL BOX KEY; take the MUSIC BOX CYLINDER (J).
- Walk down 2x.
- Use the CORDIAL OF PAST DAYS (K).
- Use the CRYPT DOOR KEY (L).
- Place the MUSIC BOX CYLINDER and MUSIC BOX KEY in the device.
- Select the buttons O-M-P-N-Q; P-O-M-Q-N; M-P-Q-O-M-N.
Chapter 4: The Outer Monastery
- Move the cross; take the SHED KEY (A).
- Take the EMPTY GLASS and note (B).
- Open the drawer; open the book and read the note (C).
- Take the SOAP (D).
- Walk down.
- Talk to the Abbot to earn the Pharmacy Key (E).
- Use the POTION OF TELEKINESIS (F).
- Take the note and 1/5 AMULETS (G).
- Press the center of the SOAP to make the WORKING MOLD (inventory).
- Open the chest; take the SCRAPER (H).
- Take the SHOVEL (I).
- Walk left.
- Use the POTION OF TELEKINESIS to take the ALCHEMICAL PROCEDURE and the 2/5 AMULETS (K).
- Enter the code (L).
- Take the RUBY (M).
- Walk down 2x.
- Use the SHED KEY (N).
- Open the door and take the TWINE (O).
- Use the SHOVEL; take the 3/5 AMULETS (P).
- Use the PHARMACY KEY and enter the Pharmacy (Q).
- Take the DRILL BIT and SEWING PINS (R).
- Play the HOP to earn the BROOM HEAD (S).
- Touch the glasses (T).
- Restore the picture (U).
- You earn the SPECTACLES.
- Read the note (A).
- Walk down.
- Take the BUCKET and SILVER; move the stone and read the note (B).
- Walk forward.
- Use the SPECTACLES; select the X and take the CODED RECIPE and WORKSHOP LOCK COMBINATION (C).
- You will earn the GOLD COIN and LIT CANDLE.
- Walk down.
- Place the WORKSHOP LOCK COMBINATION (D).
- Turn the lock to 3:15 (E).
- Enter the Workshop (F).
- Play the HOP to earn the CABINET KEY (G).
- Take the IRON INGOT (H).
- Place the SHOVEL; use the saw and take the POLE (I).
- Combine the POLE, BROOM HEAD, and TWINE to make the BROOM (inventory).
- Take the CHAIN (J).
- Use the BROOM; take the 4/5 AMULETS (K).
- Use the LIT CANDLE (L).
- Return to the Pharmacy.
- Place the ALCHEMICAL PROCEDURE and the WORKING MOLD (N).
- Move the bowl to the holder; place the SILVER and IRON INGOT inside (O).
- Select the bowl.
- Remove the amulet from the mold and add the RUBY; take the 5/5 AMULETS (P).
- Walk down and forward.
- Place the CHAIN and BUCKET (Q); turn the crank 2x (R).
- Select the bucket; use the EMPTY GLASS to take the GLASS OF WATER (S).
- Walk left.
- Use the GLASS OF WATER and the SCRAPER (A).
- Take the CLAY (B).
- Mold the CLAY several times to make the CLAY BOWL (inventory).
- Place the CODED RECIPE (C).
- Use the CABINET KEY (D).
- Select the decoder (E), then the coded recipe.
- Find the matching pairs (color-coded).
- This is the first level (F).
- This is the second level (G).
- Return to the Workshop.
- Place the CLAY BOWL and GOLD COIN in the fire; take the LIQUID GOLD (H).
- Go to the Potion Table.
- Place the LIQUID GOLD and the CORDIAL OF PAST DAYS on the plate (I).
- Move the flask to the plate (J).
- Select the pitcher (K).
- Select the ingredients (red).
- Select the spoon (L).
- Select the flask; take the POTION OF GOLDEN DAYS (M).
- Return to the Main Hall.
Chapter 5: The Crypt
- Take the PERFUME PUMP (A).
- Open the case; take the MINIATURE CANNON WHEEL and CUTLERY DRAWER KEY (B).
- Enter the Crypt (C).
- Take the SMALL KNIFE (D).
- Take the MOTH COCOON (E).
- Walk forward.
- Push the candelabra; take the LIT CANDLE (F).
- Move the items; take the STONE EYE and ORNATE BOX KEY (G).
- Take ANNA'S SCARF (H).
- Walk forward.
- Take the HAMMER AND CHISEL (I).
- Note the mini-game on the floor (J).
- Walk down 2x.
- Use the POTION OF TELEKINESIS (K).
- Use the HAMMER AND CHISEL to take the BRAZIER (L).
- Walk down.
- Use the ORNATE BOX KEY (M).
- Play the HOP to earn the RING PULL (N).
- Place the RING PULL; open the door (O).
- Take the BAG OF SALT and WOODEN BUCKET (P).
- Enter the Crypt.
- Place the STONE EYE (Q).
- Place the WOODEN BUCKET; take the BUCKET OF WATER (R).
- Go to the Dining Room.
- Use the CUTLERY DRAWER KEY (S).
- Play the HOP to earn the SPOON (T).
- Use the BUCKET OF WATER; take the 1/2 MOSAIC PIECE (U).
- Use the SMALL KNIFE; take the recipe and ANNA'S RING (V).
- Use the POTION OF TELEKINESIS (W).
- Touch the shield (X).
- Restore the painting (Y).
- You earn the SWORD.
- Walk down and enter the Crypt.
- Press 1-3.
- Take the CHALK (A).
- Walk forward 2x.
- Use the SPOON to take the PHOSPHORUS (B).
- Place the SWORD (C).
- Use the PHASING POTION to take ANNA'S BOOK (D).
- Walk down.
- Use the CHALK, BAG OF SALT, and 5 AMULETS (E).
- Place the BRAZIER, PHOSPHORUS, and LIT CANDLE (F).
- Add ANNA'S BOOK, ANNA'S SCARF, and ANNA'S RING to the brazier.
- Put the scenes in order.
- There are 4 levels (A-D).
- Take the 2/2 MOSAIC PIECE from the floor (E).
- Walk forward and select the floor mini-game.
- Place the 2 MOSAIC PIECES on the board.
- Drag the pieces to restore the picture (F).
- Take the TEXT FRAGMENT (G).
Chapter 6: The Inner Monastery
- You earn the MONASTERY HALL KEY.
- Use the MONASTERY HALL KEY and enter (A).
- Take the AMBER and the 1/5 GEARS; open the door (B).
- Put the bottles in order (C); take the EMPTY BOTTLE (D).
- Play the HOP to earn the LIBRARY TOWER KEY (E).
- Note the entrance to the Church (F).
- Use the LIBRARY TOWER KEY and go forward (G).
- Take the note and GLUE (H).
- Take the WRENCH (I).
- Walk forward.
- Take the BRUSH (J).
- Open the box; take the 2/5 GEARS and MECHANICAL OIL (K).
- Note the typeset tray (L).
- Take the DICTIONARY and GLASS CUTTER (M).
- Walk forward.
- Take the PRINTING INK (N).
- Take the PAINT CAN (O).
- Combine the PAINT CAN and BRUSH to make the BRUSH AND PAINT (inventory).
- Use the PHASING POTION to open the grate; take ST AUGUSTINE'S HEAD (P).
- Walk down 2x.
- Use the MECHANICAL OIL (Q).
- Take the LADDER and 3/5 GEARS (R).
- Place the TEXT FRAGMENT (S) and DICTIONARY (T).
- Select the list (U).
- Select the list for a HOP to earn the TRANSLATION (V).
- Walk down and enter the Church.
- Place ST AUGUSTINE'S HEAD; take the 4/5 GEARS (A).
- Take the TARP (B).
- Place the EMPTY BOTTLE and use the hammer on it; take the BROKEN GLASS (C).
- Use the WRENCH (D).
- Select the pipes in positions I-J-H-L-J-M-L-N-M-O-K-M-I-K-G-I-
- F-G-E-F-H-F-J-H-L-J-N-L-P-N-O-M-N-K-M-I-K-G-I-H-J-I-L-J-K.
- Take the PRINTING PAPER (Q).
- Walk down.
- Place the LADDER (R).
- Place the BROKEN GLASS; use the GLASS CUTTER (S).
- Use the GLUE and BRUSH AND PAINT (T).
- Remove the tile; take the DRAWER ORNAMENT (U).
- Walk down.
- Give the TRANSLATION (A).
- You earn the WOODEN BOX KEY and ANCIENT SCROLL.
- Go to the 1st Floor.
- Use the WOODEN BOX KEY and remove the hasp (B).
- Play the HOP to earn the CARVED LETTERS (C).
- Select the typeset table (D).
- Place the CARVED LETTERS and ANCIENT SCROLL on the table.
- Solution (@).
- You earn the TYPESET FRAME.
- Place the TYPESET FRAME, PRINTING INK, and PAPER (E).
- Turn the wheel (F).
- Take the ANCIENT SCROLL COPY (G).
- Walk down 3x.
- Give the Abbot the ANCIENT SCROLL COPY (H).
- You earn the ANGEL HEART.
- Return to the 2nd Floor.
- Place the ANGEL HEART (I).
- Walk forward.
- Open the book; take the SHACKLE KEY (J).
- Use the SHACKLE KEY (K).
- Take the book and the 5/5 GEARS (L).
- Go to the Potion Table.
- Place rosemary, thyme, sage from the Herbarium, and the MOTH COCOON on the plate (red).
- Move the flask to the plate (M).
- Select the pitcher (N).
- Select the ingredients, and then the spoon (O).
- Select the flask; take the TRANSMUTATION POTION (P).
- Combine the 5 GEARS and TRANSMUTATION POTION to make the GOLDEN GEARS (inventory).
- Exit the Wagon.
- Touch the map (Q).
- Restore the picture (R).
- Tear the map; pull the lever (S).
- Select the pedestal (T).
- Place the GOLDEN GEARS in the mechanism.
- Place the gears as shown (U).
- Select the gear (V).
- Take the book from the compartment.
Chapter 7: The Escape
- Take the TABLE LEG and MUSIC BOX KEY (A).
- Take the IRON BOX (B).
- Place the IRON BOX and TABLE LEG; push the table leg (C).
- Take the BROKEN ARM (D).
- Take the WEIGHT and 1/4 SHELF PLANK (E).
- Use the BROKEN ARM to take the BRASS CHAIN (F).
- Walk down.
- Play the HOP to earn the recipe (G).
- Take the BROKEN STAINED GLASS (H).
- Walk down.
- Take the PRINTING PRESS LEVER (I).
- Take the 2/4 SHELF PLANK and the SHELF PLANK (J).
- Combine the SHELF PLANK and BROKEN STAINED GLASS to get the LEATHER PIECE (inventory).
- Place the TARP (K).
- Remove the tarp; take the 3/4 SHELF PLANK (L).
- Play the HOP to earn the METAL RING (M).
- Walk down.
- Take the 4/4 SHELF PLANK (N).
- Use the PRINTING PRESS LEVER (O).
- Select the stand (P).
- Place the 4 SHELF PLANKS with the others.
- Place the planks in order 1-9.
- Take the HOOK (Q).
- Combine the HOOK, LEATHER PIECE, and RING to make the LEATHER STRAP (inventory).
- Take the IRON BAR (R).
- Use the LEATHER STRAP; select the Abbot (S).
- Walk forward 2x.
- Place the IRON BAR and BRASS CHAIN (T).
- Go out the window.
Chapter 8: Cachtice Castle
- Move the tarp; take the OLD GLASSES (A).
- Take the BRICK and MUSHROOMS (B).
- Combine the OLD GLASSES and BRICK to get the TEMPLE ARM (inventory).
- Take the 1/5 DRAWBRIDGE MECHANISM PART (C).
- Use the TEMPLE ARM (D).
- Take the BONE and use it on the chains 3x (E).
- Use the BONE on the servant (F).
- Take the CHEST KEY and attach the manacles (G).
- Walk forward.
- Take the CUP, BUBBLE MAKER, and FISH OIL (H).
- Move the pillow; take the SAINT'S NAIL (I).
- Use The CHEST KEY (J).
- Play the HOP to earn the SILVER BOX PEARL (K).
- Walk forward.
- Move the cloth; take the 2/5 DRAWBRIDGE MECHANISM PART (L).
- Note the door to the Courtyard (M).
- Walk to the Main Hall (N).
- Take the KNIFE and WET CLOTH (O).
- Place the SILVER BOX PEARL (P).
- Solution: C-B-A-T-F-G-D-C-B-A-T-F-G-D-C-B-A-T-F-G-D-C-B-A-Tx5-H-Ux6-
- I-U-J-Ux7-K-Ux2-L-M-Vx2-N-U-O-V-P-Vx3-Q-D-R-S-V-R-V-B-Vx2-C-D.
- Make sure to select the rings where indicated so they move in the correct direction.
- Final solution (W).
- Take the WINDING WRENCH when the box opens.
- Walk down.
- Pull out the ink; use the KNIFE on the block (A).
- Select the shavings (B).
- Take the BOWL OF INK (C).
- Walk to the Courtyard.
- Move the soil; take the 3/5 DRAWBRIDGE MECHANISM PART (E).
- Take the TORCH and CROSSBOW (F).
- Walk forward, enter the Wagon, and select the Potion table on the left.
- Take mint (G) and verbena (H) from the herbarium and place on the plate.
- Place the FISH OIL (I) and MUSHROOMS (J) on the plate.
- Move the flask to the plate (K).
- Select the pitcher (L).
- Select the 4 ingredients (red).
- Select the spoon (M).
- Select the flask; take the ELIXIR OF UNSEEN STEPS (N).
- Exit the Wagon and walk down 2x.
- Place the WET CLOTH, and then the CUP (O).
- Select the lamp; take the CUP OF OIL (P).
- Walk down.
- Use the CUP OF OIL; open the window and take the LOCKET ORNAMENT (R).
- Walk to the Main Hall.
- Use the ELIXIR OF UNSEEN STEPS (S).
- Walk forward.
- Take the COTTON RIBBON (T).
- Combine the TORCH and COTTON RIBBON to make the TORCH (inventory).
- Play the HOP to earn the CASTLE KEYCHAIN (U).
- Walk down.
- Open the display case; take the EMPTY POUCH (V).
- Walk to the Courtyard.
- Play the HOP to earn the IRON PINCERS (A).
- Place the SAINT'S NAIL and use the hammer (B).
- Use the EMPTY POUCH to take the RELIC POWDER (C).
- Go to the Countess' Chambers.
- Use the IRON PINCERS to take the book; open the book and take the recipe (D).
- Use the TORCH on the flames to make the TORCH (E).
- Pull the carpet (F).
- Take BATHORY'S LOCKET (G).
- Open BATHORY'S LOCKET and take the LOCK OF HAIR (inventory).
- Use the CASTLE KEYCHAIN (I).
- Walk down 3x.
- Use the CASTLE KEYCHAIN (J).
- Use the CASTLE KEYCHAIN; take the 4/5 DRAWBRIDGE MECHANISM PART and POT (K).
- Go to the Courtyard.
- Use the POT to take the WATER (L).
- Combine the WATER with the RELIC POWDER to make the HOLY WATER (inventory).
- Go to the Potion Table.
- Place the HOLY WATER (M), LOCK OF HAIR (N), and BOWL OF INK (O) on the plate.
- Place red clover, tansy and foxglove from the Herbarium on the plate (P).
- Move the flask to the plate (Q).
- Select the pitcher (R).
- Select the ingredients (red).
- Select the spoon (S).
- Select the flask; take the OIL OF DESTRUCTION (T).
- Go to the Dungeon.
- Use the OIL OF DESTRUCTION and the TORCH (U).
- Enter the door (V).
- Press the gems (1-5).
- Take the GATEHOUSE KEY (A).
- Take the 5/5 DRAWBRIDGE MECHANISM PART (B).
- Open the lid; take the CROSSBOW BOLT (C).
- Combine the CROSSBOW, CROSSBOW BOLT, and WINDING MECHANISM to make the CROSSBOW (inventory).
- Return to the Drawbridge.
- Use the GATEHOUSE KEY (D).
- Place the 5 DRAWBRIDGE MECHANISM PARTS on the device.
- Move the levers on the indicated paths in the order orange-white-green-blue-pink (E). Note that the white and blue paths must pass their respective gear twice to open the way for other levers.
- Use the CROSSBOW (F).
- Congratulations! You have completed Vampire Legends: The Untold Story of Elizabeth Bathory!
Created at: 2015-01-02