Walkthrough Menu
- General Tips
- Chapter 1: Street
- Chapter 2: Cellar
- Chapter 3: Grey's Moor
- Chapter 4: Moreau Park
- Chapter 5: Quartermain Tower
General Tips
- This is the official guide for Vermillion Watch: London Howling.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Street
- Read newspapers and speak with companions.
- Take WHISTLE (A).
- Select WHISTLE; solution (B); take WHISTLE.
- Go left.
- Move items; take CALLING CARD (C).
- Go forward.
- Take SQUID BONE (D).
- Take CAMERA (E).
- Select CAMERA; remove lens and extend legs 2x each to form tripod; take CAMERA.
- Select (F); note print research.
- Walk down.
- Place CAMERA (G).
- Move controls (H-I) as shown (1-6).
- Earn MYSTERIOUS PRINT.
- Go forward.
- Place MYSTERIOUS PRINT; shrink size to compare prints; match print (J).
- Walk down.
- Select; play HOP (K).
- Solution (L).
- Select scene.
- Use arrows (M) to cross road; avoiding traffic.
- Use arrows (N) to cross river; jumping on floating objects.
- This mini-game is randomly generated.
- Go forward.
- Use WHISTLE (O).
- Take RAG (P).
- Take TORCH HANDLE and GLASS SHARDS (Q).
- RAG on TORCH HANDLE; take UNLIT TORCH.
- Use UNLIT TORCH (R).
- Select B-Ax2-B-A.
- Select (C).
- Go down, right.
- Read note; take PENDANT (D).
- Select (E).
- Take DECORATIVE LIGHTS (F).
- Select; use PENDANT (G).
- Select K-M-J-Mx2-H-Mx2-L-Mx2-I.
- Use (N-O).
- Go right.
- Select scene; go right.
- Read note (P).
- Go left.
- Take 1-3/3 MEAT HOOKS (Q).
- 3 MEAT HOOKS on DECORATIVE LIGHTS; earn GRAPPLING HOOK.
- Go to Alley.
- Use GRAPPLING HOOK; select 2x (A).
- When the lights are off; go up 4x (B).
- Turn around.
- Select (C).
- Select 2x (D).
- Play HOP.
- Select (E); go forward.
- Note, you can select the other scents.
- Select 1-6 (F).
- Go forward.
- Select 1-7 (G).
- Go forward.
- Select 1-5 (H).
- Go forward.
- Select (A-B-C).
- Take vials and TRAP PLAN (D).
- Walk down.
- Select (E-F).
- Select (G); turn hand to 12; earn BRASS ORNAMENT.
- Go to General Store.
- Use BRASS ORNAMENT (H).
- Take EMPTY BOTTLE (I).
- Place EMPTY BOTTLE; select 1-3 (J); earn RUBBING ALCOHOL.
- Take SEWING BIRD (K).
- GLASS SHARDS on SEWING BIRD; solution (L).
- Take ICE GRIPS.
- Go to Cold Storage.
- Use ICE GRIPS (M).
- Play HOP; read note; take MAGNET (N).
- Select (O).
- Solution (P).
- Select (A).
- Take CARVING KNIFE and TIN ORNAMENT (B).
- Walk down.
- Place TIN ORNAMENT (C).
- Take SEDATIVE JAR (D).
- Walk down, forward.
- Use MAGNET (E); select screen.
- This mini-game is randomly generated; keep cursor on hand (F).
- Select (G).
- Find differences (H-I).
- Take COIN PURSE.
- Open COIN PURSE; take ROMAN COINS and CAGE CLUE.
- Use CAGE CLUE; solution (K).
- Select (L).
- Use SEDATIVE JAR and CALLING CARD; solution (M).
- Select; take SEDATIVE.
- Go to General Store.
- Use ROMAN COINS (N).
- Select (O); take CANDY (P).
- Sort candy by color; take HONEY CANDY and FRUIT CANDY.
- Go left.
- Use SEDATIVE Q-R-S; select Q-R-S.
- Go to Pet Shop.
- Select (T).
- Use FRUIT CANDY.
- Select each question (A), and then both parrots (B-C).
- When complete, select (C); use SQUID BONE; earn GNAWED BONE.
Chapter 2: Cellar
- Use GNAWED BONE (F).
- Go to Cellar (G).
- Select (H).
- Take SWORD (I).
- Take COPPER ORNAMENT (J).
- Use RUBBING ALCOHOL; solution (K); take DIE.
- Go to General Store.
- Use COPPER ORNAMENT (N).
- Take SHORT SWORD (O).
- Return to Cellar.
- Place DIE (A).
- Select B-C-D.
- Select E-F-G-H.
- Select I-J-K-L.
- Select PAIRS (M).
- Use SWORD, SHORT SWORD, and CARVING KNIFE (N).
- Use HONEY CANDY (P).
- Place MAGNET (Q).
- Select when crosshairs pass 2x (R); earn METAL HANDLE.
- Use METAL HANDLE (S).
- Play HOP; earn TORN NET (T).
- Go to General Store.
- Select (A).
- Place TORN NET; solution (B); take NET.
- Go left.
- Place NET (C).
- Select (D).
- Select (E).
- Select (F).
- Select (G).
- Select 5x (H).
- Go up (I).
- Select 1-3 (J).
- Walk down.
- Select 1-3 (K).
- Walk down.
- Select 1-2 (L).
- Select (M).
- Walk down.
- Remove painting; select 1-3 (O).
- Walk right.
- Select (P).
- Select (Q).
- Select 1-3 (R).
- Select (S).
- Note you can choose other cards at this point.
- Select all wolves (T).
- Go forward.
Chapter 3: Grey's Moor
- Read note; open gate (A).
- Take ROPE (B).
- Take LANTERN (C).
- Take SHOVEL; read note (D).
- Use SHOVEL; earn STONE HAND (E).
- Take METAL CLAPPER and BELL BOWL from STONE HAND; ROPE on STONE HAND; earn GRAPPLING HOOK.
- Restore sign; use METAL CLAPPER; take STURDY SIGN (F).
- Use GRAPPLING HOOK (G).
- Read map; place LANTERN (H).
- Use BELL BOWL; take 1/3 SILVER FEATHERS (I).
- Use STURDY SIGN (J).
- Solution (K).
- Play HOP (L).
- Solution (M).
- Select (N).
- Take WOODEN HANDLE; open door; remove leaves (O).
- Take 1/4 RINGS; Place WOODEN HANDLE; take HATCHET (P).
- Play HOP; earn OWLET (Q).
- Use HATCHET; earn IRON SPIKE (R).
- Place OWLET; take SMALL CHAIN (S).
- SMALL CHAIN on IRON SPIKE; earn PLUMB BOB.
- Use PLUMB BOB; earn BONE (T).
- Go forward; walk down.
- Solution (A-M)-(B-O)-(C-G)-(D-O)-(F-L)-(G-J)-(H-J)-(I-L)-(J-M)-(K-M)-(L-P)-(M-O)-(O-P).
- Select (Q).
- Go forward.
- Play HOP; earn 10 pipes.
- Walk down.
- Use 10 PIPES (A).
- Solution H-C-Hx2-D-H-E-Hx2-F-Hx2-G-Hx2.
- Go forward.
- Read note; use HATCHET; earn ROOTS (I).
- Use PLUMB BOB; rotate clock upright; take OWLET (J).
- Select (K).
- Place ROOTS; solution (L).
- Go up.
- Select (M).
- Select (N).
- Open; take STEW RECIPE and INHALER (O).
- Take 1/2 DIVING GEAR, CLEAN SPONGE, and GLASS JAR from INHALER.
- Take 2/3 SILVER FEATHERS (P).
- Give BONE (Q).
- Take 1st TOKEN (R).
- Use PLUMB BOB; earn 1-3/7 STEW INGREDIENTS (S).
- Use HATCHET (T).
- Walk down.
- Take 4-5/7 STEW INGREDIENTS; use GLASS JAR; earn WATER (O).
- Walk down.
- Place OWLET; take 2nd TOKEN (P).
- Take 6/7 STEW INGREDIENTS (Q).
- Go down.
- Take 7/7 STEW INGREDIENTS (R).
- Go to Nursery.
- Place 2 TOKENS; solution (S).
- Take 2/2 DIVING GEAR and WOODEN CUBE (T).
- Walk down.
- Use DIVING GEAR; go (A).
- Take 2/4 RINGS, RED PAINT, GREEN PAINT, PURPLE PAINT, and BLUE PAINT (B).
- Place WOODEN CUBE; solution (C).
- Take WOODEN CUBES (D).
- Go to Nursery.
- Place WOODEN BLOCKS; take OWLET (E).
- Select; use CLEAN SPONGE, WATER, and 7 STEW INGREDIENTS; select (F).
- Select G-H-I-J-K.
- Take HOT STEW (F).
- Give HOT STEW (M).
- Take SILVER RATTLE (N).
- Read plaque; take 3/4 RINGS (O).
- Select pairs (P).
- Walk down 2x.
- Place OWLET; take 3/3 SILVER FEATHERS (Q).
- 3 SILVER FEATHERS on SILVER RATTLE; open rattle; take 4/4 RINGS.
- Walk down.
- Place 4 RINGS (R).
- Set code 4-9-3-1 (S).
- Take GILDED DAGGER and SEAL HANDLE (T).
- Go to Basement.
- Use GILDED DAGGER 1-4 (A).
- Select toy soldiers B-C-D-E; take 1-4/5 SEALS from each.
- Go to Nursery.
- Select 1-4; take 5/5 SEAL (F).
- 5 SEALS on SEAL HANDLE; earn SEAL.
- Use GILDED DAGGER; earn BROKEN TILE (G).
- Walk down 2x.
- Use SEAL; take CLAY TILES (H).
- Go to Basement.
- Place BROKEN TILE; select (I-J).
- Select; earn WOODEN TILE (K).
- Go to Nursery.
- Place WOODEN TILE; solution 17-2-19-9-3-18-1-11-26-20-30-24-14-8.
- -23-29-12-6-16-22-32-15-5-20-10-25-19-4-21-27-21-31-16-22-28-13-7 (L).
- Play HOP; earn CORD (M).
- Go to Basement.
- View (R); select (N).
- Use CORD (O).
- Select (P).
- Select (Q-P).
- Play HOP; earn CRUMPLED PAPER (R).
- Open CRUMPLED PAPER; take LOCKET PART.
- Walk down.
- Place LOCKET PART; solution (S).
- Place CLAY TILES; solution (T).
- Read note (U).
- Go to Moor.
- Select; take 1-4/4 LETTERS (A).
- Remove sign; place 4 LETTERS (B).
- Walk down.
- Select (C).
- Give LOCKET PART (E).
- Solution (F).
- Select (G).
Chapter 4: Moreau Park
- Read guestbook; take TELESCOPING GRIPPER (A).
- Take 1/3 VINE (B).
- Enter Hall (C).
- Go forward.
- Take POLAR ENCLOSURE KEY (D).
- Take GLASS JAR (E).
- Walk down.
- Place POLAR ENCLOSURE KEY; take all BERRIES (F).
- Select (G).
- Use BERRIES; solution (H).
- Enter Reading Room (I).
- Take INK, PAPER, and SILVER TRAY (J).
- Play HOP; earn AGNES'S NOTES (K).
- Read AGNES'S NOTES; take DESERT ENCLOSURE KEY.
- Take 2/3 VINE (L).
- Walk down.
- Use DESERT ENCLOSURE KEY; take PRICKLY PEAR (N).
- Place SILVER TRAY; rotate to stop water; give PRICKLY PEAR (O).
- Use INK and PAPER; take SHELL PRINT (P).
- Go forward.
- Use SHELL PRINT; solution (A).
- Take PURPLE KNOB; place GLASS JAR; push 4 butterflies into jar (B).
- Take GLOWING BUTTERFLIES.
- Place PURPLE KNOB; select each knob (C); note number of jellyfish.
- Enter Reading Room.
- Solution (D).
- Select 3 books (F).
- Select (G).
- Use GLOWING BUTTERFLIES; select sets (H).
- Go left 2x; go right. (I-J-K).
- Select (L).
- Hit rapidly to fill meter (M).
- Select (N).
- Take YARD KEY (A).
- Take 3/3 VINE (B).
- Take LIGHT INFUSER (C).
- Take EYEDROPPER; use LIGHT INFUSER (D).
- Take LIGHT INFUSER; select to load.
- Select (E).
- Solution; take PLAQUE (F).
- Select (G).
- Use LIGHT INFUSER; solution (H).
- Select PAIRS; earn ALGAE KILLER (I).
- Walk down 2x.
- Use YARD KEY (A).
- Go forward.
- Use ALGAE KILLER (B).
- Select 1-5.
- Return to Laboratory.
- Use; take LIGHT INFUSER (C).
- Select (D).
- Use LIGHT INFUSER (E).
- Select route (F).
- Select route (G-H).
- Select route (I-J-K-L).
- Take PEACOCK CHICKS.
- Use PEACOCK CHICKS (M); play HOP.
- Return to Estate.
- Use LIGHT INFUSER; earn PEACOCK FEATHER (N).
- Use PEACOCK CHICKS (O); play HOP.
- Place PEACOCK FEATHER (P).
- Use 3 VINES (Q); select 2x (R).
- Play HOP; earn BATTLE STAFF (Q).
- Select (T).
- Use BATTLE STAFF; pull down (A).
- Go forward.
- Select; pull down (B).
- Go forward.
- Select; pull down (C).
- Go to Conservatory (D).
- Use PEACOCK CHICKS (E); play HOP.
- Use LIGHT INFUSER (F).
- Walk down.
- Enter combination 8-10-7; take TROPICAL ENCLOSURE KEY (G).
- Walk down.
- Use TROPICAL ENCLOSURE KEY (I); select 1-3 (H).
- Use EYEDROPPER; earn PLANT DEW (I).
- Go to Reading Room.
- Select (J).
- Use TELESCOPING GRIPPER and PLANT DEW.
- Adjust gripper (K); select (L).
- Adjust gripper (M); select (N).
- Adjust gripper (O); select (P).
- Earn 3 SCREWS.
- Go to Conservatory.
- Place PLAQUE and 3 SCREWS; select Cx2-A-B-G-A-G-F-G-A-G-B-A-C-A.
- Take SLIDES (I).
- Exit close-up.
- Place SLIDES (J).
- Play HOP (K).
- Use BATTLE STAFF (L).
- Solution (M); take SILVER ORNAMENT.
- Walk down.
- Select (O).
- Give SILVER ORNAMENT (P).
- Solution S-R-Tx2-S-R-Tx2-Q-T-Rx2-S-R-T-S-Rx2-T-Q-T-R-Sx2-R-S-Q-S-R.
- Select (U).
Chapter 5: Quartermain Tower
- Read (A).
- Go forward.
- Solution (B).
- Take DAMAGED WOODEN LION (C).
- Select (D).
- Take 1st pearl and CARROTS (E).
- Take CLEANING RAG (F).
- Use CLEANING RAG (G).
- Give CARROTS (H).
- Play HOP; earn LADDER (I).
- Use LADDER (J).
- Go forward.
- Take WITCH DOCTOR DESCRIPTION (K).
- Select (L).
- Select (M).
- Take 1/2 HORNS (N).
- Take EMPTY MAGAZINE (O).
- Take 1st DRUM (P).
- Take 2nd pearl and GUN DRAWER ORNAMENT (Q).
- Select (R).
- Select (B).
- When orange line hits (D); select (A).
- When orange line hits (E); select (C).
- Select differences 1-3 (F).
- Read note; take 1-3/3 COLORED LENSES (G).
- Enter Reflection Room (J).
- Take 2nd and 3rd DRUMS (K).
- Take FUR TILE (L).
- Take 1-4/4 HERB POUCHES (M-N-O-P).
- Sort items in 4 HERB POUCHES; take UNKNOWN HERB and NARCOTIC HERB.
- Select (Q).
- Take PIPE BOX and 3rd pearl (R).
- Select (S).
- Solution (A); take VOODOO MASK.
- FUR TILE on PIPE BOX; solution F-I-H-E-B-C-G-F-E-B-C-G-J-I-H-E-F-G-J-K.
- Select 1-3 (L).
- Use NARCOTIC HERB in pipe; earn SLEEPING PIPE.
- Take 4th pearl (M).
- Walk down 2x.
- Place SLEEPING PIPE (N).
- Take MATCHES (O).
- Take 2/2 HORNS (P).
- Go forward.
- Select (Q).
- Place 2 HORNS; solution (R).
- Go left.
- Collect 12 bullets (pink) (A).
- Load bullets into EMPTY MAGAZINE; earn LOADED MAGAZINE.
- Place GUN DRAWER ORNAMENT; play HOP; earn EMPTY GUN (B).
- Take 5th pearl and NEEDLE (C).
- Solution (D).
- Take 4th DRUM; place EMPTY GUN and LOADED MAGAZINE; select (E).
- This mini-game is randomly generated.
- Select sets of 2 or more (F); earn MINERALS.
- Use MINERALS, MATCHES, and 3 COLORED LENSES (G).
- Go to Reflection Room.
- Use MINERALS, MATCHES, and 3 COLORED LENSES (I).
- Use NEEDLE; solution (J); take SHROUD.
- Walk down.
- Use MINERALS, MATCHES, and 3 COLORED LENSES (K).
- Use 3 COLORED LENSES; solution L-M-N-Q-P-O-Rx3-N-M-L-O-P-Q-Rx3-N-L-M-P-O-Q.
- Turn right.
- Place VOODOO MASK, 4 DRUMS, and SHROUD (A); select.
- Select C-Dx2-B-Ex2-C.
- Enter Reflection Room.
- Select G-Hx2-F-Ix2-G.
- Go to Armory.
- Select K-Lx2-J-Mx2-K.
- Walk down.
- Play HOP; earn CRYPTEX (O).
- Select CRYPTEX; take 6th pearl.
- 6 pearls on DAMAGED WOODEN LION; earn WOODEN LION.
- Place WOODEN LION; solution (Q-S)-(T-S)-(R-P)-(P-T).
- Select (U).
- Move sliders as shown; take RUBY (A).
- Select C-F-D-E-B.
- Take TORN RECIPE (G).
- RUBY on CRYPTEX; solution (H).
- Solution (I).
- Solution (J).
- Take CRYPTEX KEY.
- Exit close-up; turn right.
- Use CRYPTEX KEY (K).
- Go forward.
- Select (L).
- Select (M).
- Select (N).
- Take ACKEE FRUIT (O).
- Select (P).
- Take WAX CYLINDER; place TORN RECIPE (Q).
- Place UNKNOWN HERB; take HALLUCINOGENIC HERB (R); select 3x; take VISION DUST GUIDE.
- Read note; take PROTOTYPE JAW (S).
- Remove LID; take PICKLED FISH (T).
- Select (U-V).
- Select (A).
- Place PICKLED FISH (B); select (A).
- Take FISH BONES; place ACKEE FRUIT (C).
- Select (D).
- Take ACKEE SEED (E).
- Go to Reflection Room.
- Place WAX CYLINDER (F).
- Walk down; turn left.
- Use PROTOTYPE JAW; solution (G); select (H).
- Take GOLDEN FANG (I).
- Walk left.
- Use GOLDEN FANG; solution (K).
- Take GRINDER (L).
- ACKEE SEED, FISH BONES, and HALLUCINOGENIC HERB on GRINDER; take VISION DUST.
- Go to Reflection Room.
- Use VISION DUST (M).
- Play HOP.
- Select symbols (N).
- Take AMBER ORB (O).
- Go to Forbidden Room.
- Select (A).
- Place AMBER ORB (B).
- Solution (C).
- Take SILVER ORNAMENT (D).
- Select (E).
- Select (F).
- Go forward (G).
- Select (H).
- Select (I).
- Give SILVER ORNAMENT (K).
- Play HOP; earn LOCKET.
- Read note; solution M-N-M-Ox2-M-N-L-Nx2-M-Ox3-L-Nx2-M-N-L-Ox4-M-Nx3-Lx2-Ox3-L.
- Take FINE ASH (P).
- Enter (Q).
- Select scene.
- Take BANNER (A).
- Use BANNER; earn CORD (B).
- Go (C).
- Take CROSSED HAMMERS (D).
- Walk down.
- Place CROSSED HAMMERS (E).
- Play HOP; earn METAL DEBRIS (F).
- Place METAL DEBRIS; solution (G).
- Take STURDY BLOCK.
- Place STURDY BLOCK; earn BOOTH KEY (I).
- Walk down.
- Use BOOTH KEY (J).
- Take 1-3/3 DOILY (K).
- CORD and FINE ASH on 3 DOILIES; take ASH BOMBS.
- Go to Incinerator.
- Use ASH BOMBS (L).
- Select (M).
- Give LOCKET (N).
- Go forward.
- Select (O).
- Solution (P).
- Solution (Q).
- Select (R).
- Select when circle is green (S).
- Select when ball in green (T).
- Select when circle and ball are both green (U).
- Congratulations, you've completed Vermillion Watch: London Howling!
Created at: 2018-10-14