Walkthrough Menu
- General Tips
- Chapter 1: Old Europe
- Chapter 2: Pere Lachaise Cemetery
- Chapter 3: Eiffel Tower
- Chapter 4: Notre-Dame
- Chapter 5: Liberty
General Tips
- This is the official guide for Vermillion Watch: Parisian Pursuit.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Old Europe
- Talk (A); take NEWSPAPER (B).
- Select NEWSPAPER 3x; select (1-4); take EVENT TICKETS.
- Give EVENT TICKETS; take Map (C).
- Go (D).
- Take GRIMOIRE GUIDE (E).
- Take MAGNET and DRIED HERB (F).
- Walk down.
- Use MAGNET (G); receive RUSTY SUN. Select scene.
- Give RUSTY SUN (H).
- Select third one; receive SUN (I).
- Play HOP (J); receive MOON.
- Go (K).
- Take CALLING CARD (L).
- Place SUN and MOON (M).
- Take BOOKCASE KEY (N).
- Solution (@1): Ex3-Fx4-B-Cx3-Dx4.
- Use BOOKCASE KEY (O). Play HOP; receive MAP FRAGMENT.
- Select Px5-Qx5. Take FILLED GOBLET (R).
- Go (S).
- Take ALCOHOL and METAL BUTTON (T).
- Place MAP FRAGMENT (U).
- Solution (V).
- Go Far East (W).
- Take BLOWGUN PARTS 1/4 and METAL SKULL (X).
- Place METAL BUTTON (Y).
- Solution: (B-E)-(Ax2-G)-(D-B-F)-(Dx2-Cx2-J)-(C-H)-(Ax2-I).
- Receive WATER GRIMOIRE.
- Select note on WATER GRIMOIRE (K); Use FILLED GOBLET on page (L); take EMPTY GOBLET.
- Use EMPTY GOBLET; swap as shown (M).
- Play HOP (N); receive NETSUKE BEADS.
- Walk down.
- NETSUKE BEADS on METAL SKULL; take MAP FRAGMENT.
- Place MAP FRAGMENT. Solution (1-11). Solved image (O).
- Go (P).
- Take PLIERS and DRIED HERB (Q).
- Walk down twice.
- Use PLIERS (R); receive METAL FANGS 1/2.
- Use PLIERS (S); receive METAL FANGS 2/2.
- METAL FANGS 2/2 on METAL SKULL; take PEACH PIT, DRIED HERB, and DISASSEMBLED SKULL (T).
- Open WATER GRIMOIRE; place ALCOHOL (U) and three DRIED HERBS; select (V).
- Place WATER GRIMOIRE on stand. Select herbs 3x (W). Select (X-Y).
- Place stoppers as shown (Z1). Select (Z2).
- Take POTION (Z3).
- Go Far East.
- Use POTION (A).
- Align rings as shown (1-2).
- Take GEMS 1/3 (A1).
- Take PRISM (B).
- Go to African Domain.
- Place PRISM; select C-D-E. Receive FIRE GRIMOIRE.
- Open FIRE GRIMOIRE and select note; take SCARAB CONTAINER (F).
- Place SCARAB CONTAINER (I); select H-Gx2-H-G.
- Arrange blocks as shown to make sand flow to scarab (J).
- Take COLLECTED SAND (J1).
- Take ORIENTAL ORNAMENT (K).
- Place DISASSEMBLED SKULL (L).
- Solution: (Mx3-Nx6-Ox5)-(Px6-Qx6-Rx2)-(Sx5-Tx4-U).
- Receive KAPALA SKULLS 3/3.
- Go Far East.
- Place KAPALA SKULLS 3/3 (V). Place (2-5)-(1-6)-(3-4): receive ROCK.
- Place ORIENTAL ORNAMENT; take CALLIGRAPHY SET, FEATHER, and ROCK (W).
- Go to African Domain.
- Place CALLIGRAPHY SET; play HOP (X) receive HIEROGLYPH COMBINATION.
- Place HIEROGLYPH COMBINATION; play HOP; take ROCK (Y).
- Go to Old Europe.
- Place COLLECTED SAND and three ROCKS on FIRE GRIMOIRE (Z); take FIRE GRIMOIRE.
- Place FIRE GRIMOIRE on stand. Select 1-2-3. Place 4-10 in (A).
- Receive FLASH POWDER.
- Go to African Domain.
- Use FLASH POWDER (B). Select Cx2-D; take GEMS 2/3 and MOUSE TOY (E).
- Walk down.
- Use MOUSE TOY (F); take FEATHER (G).
- Walk down.
- Close door (H).
- Take FEATHER (I).
- Go to African Domain.
- Place three FEATHERS; select buttons as shown (J). Take LANDMASS RING and FAN (K).
- Walk down.
- Place LANDMASS RING. Solution (L).
- Go (M).
- (O-P)-(Px2)-(N-O)-(N)-(Ox2).
- Receive AIR GRIMOIRE.
- Select note and then place FAN on AIR GRIMOIRE (Q).
- Select Rx3-Sx6; take RITUAL DAGGER (purple).
- Walk down.
- Remove fork (T). Use RITUAL DAGGER; take HAM SLICE (U).
- Go (V).
- Give HAM SLICE (W); take BLOWGUN PARTS 4/4 (X).
- Play HOP (Y); receive SNAKE PARTS.
- Select BLOWGUN PARTS 4/4; place as shown (Z). Place PEACH PIT and take BLOWGUN.
- SNAKE PARTS on AIR GRIMOIRE; select 1-3; take SNAKE KEY.
- Use SNAKE KEY (A); take PURPLE GEM (B).
- Go to Old Europe.
- Use BLOWGUN (C); aim (D) and select (E); receive APPLE.
- Go to The Americas.
- Give APPLE (F).
- Place PURPLE GEM (G).
- Select gem board (H1) and then 1-4; close the pop-up window.
- Select 5-9; take GEMS 3/3 (H2).
- Go to Old Europe.
- Align pole twice (I).
- Select Eleanor (J) and climb up (K).
- Play HOP (L).
- Give CALLING CARD (M).
- Go (N).
- Look at desk; select Pere Lachaise Cemetery (O).
- Take necklace (P).
Chapter 2: Pere Lachaise Cemetery
- Select (Q1-Q2x2).
- Select Hector's glasses (R).
- Go 1 (right)-2 (left)-3 (up)-4 (up)-5 (far right)-6 (up)-7 (right).
- Take RAKE, INCOMPLETE SLINGSHOT, HECTOR'S NOTE, TOKENS 1/3 (S).
- Go (T).
- Take BROKEN VIOLIN and CANDLES 1/3 (U).
- Place HECTOR'S NOTE (V) and select; play HOP; receive TOMB KEY.
- Go (W).
- Take CANDLES 2/3 (X).
- Select both pins (Y); take DECORATIVE LANTERN and TOKENS 2/3 (Z1).
- Walk down twice.
- Use TOMB KEY (Z2).
- Place DECORATIVE LANTERN; select Ax2-Bx3-Cx2-Dx2.
- Extinguish 1-4.
- Go to Overlook (E).
- Take WEED KILLER and CANDLES 3/3 (F).
- Examine (G).
- Use RAKE (H); take SCRAPER (I).
- Walk down.
- Use WEED KILLER; take COIN (J).
- Go to Crossroads.
- Use COIN (K); take SUNDIAL (L).
- Use SCRAPER; select 5-7-8.
- Place CANDLES 3/3 (M).
- Solution (N).
- Take TOKENS 3/3 and CHARCOAL (O).
- Place TOKENS 3/3. Solution (A1-A2)-(A2-A3)-(A3-A4)-(A4-A5).
- (B1-B2)-(C1-C2)-(B2-B3)-(B3-B4).
- (D1-D2)-(C2-C3).
- (D2-D3)-(D3-D4)-(D4-D5)-(D5-D6).
- Enter (P).
- Take SLING and PAINTBRUSH (Q).
- Select four pieces (R).
- Select (S).
- Solution (1-11).
- Take MECHANISM PIECE (T).
- Go to Small Square.
- SLING on INCOMPLETE SLINGSHOT; take SLINGSHOT.
- Aim SLINGSHOT and select (U).
- Place MECHANISM PIECE and select (V); take MOSAIC CUBES 1/2 (W).
- Go (X).
- Use PAINTBRUSH (Z); receive RESIN.
- Place SUNDIAL. Solution: Ax2-Bx2-Ax3.
- Open: take RUBY and JAR (C).
- Go to Crossroads.
- Use JAR (D); receive RACCOON BAIT.
- Go to Overlook.
- Use RACCOON BAIT (E). Play HOP: pull lever (F).
- Take MOSAIC CUBES 2/2 (G).
- Walk down.
- Place MOSAIC CUBES 2/2. Solution (H).
- Receive POCKET WATCH.
- Go to Mourner's Hill.
- Place POCKET WATCH (I).
- Solution (J).
- Receive MEDAL.
- Place MEDAL (K).
- Place the pieces marked in red first (L).
- Next, place the green symbols (M).
- Lastly, place all the numbers in place (N).
- Take SAPPHIRE.
- Go to Garde Rouge Mausoleum.
- Place RUBY and SAPPHIRE (O).
- Take TOMB PLATE and MEMENTO PAPER (P).
- Go to Overlook.
- Place MEMENTO PAPER; select Qx2-R-Sx2-Tx3.
- Take PAPER and GATE SKELETON 1/2.
- Go to Crossroads.
- Place PAPER and use CHARCOAL (U); receive MUSIC NOTES.
- Go to Mourner's Hill (V).
- RESIN on BROKEN VIOLIN; take VIOLIN.
- Place VIOLIN and MUSIC NOTES (W). Solution is random (X).
- Solution two (1-11).
- Take GATE SKELETON 2/2 (Y).
- Place GATE SKELTON 2/2 (Z). Play HOP; receive TOY WINDMILL.
- Go to Garde Rouge Mausoleum.
- Arrange the pieces (A) and then place TOY WINDMILL on them.
- Select 1-8.
- Take SOLID WAX (B).
- Go to Mourner's Hill.
- Place SOLID WAX (C) and select both pins (D); receive CHERUB.
- Go to Small Square.
- Place CHERUB; take LABYRINTH MAP (E).
- Go to Overlook (F).
- Place LABYRINTH MAP and go (G).
- Go right (H), right (I), up (J), left (K), and left (L).
- Place TOMB PLATE (M). Play HOP.
- Solution (1-18).
- Take RING (N).
- Go (O).
- Select ghosts 1-6.
- Go (P-Q).
- Give RING (R).
- Open door; play HOP (S).
- Select Eiffel Tower (T).
Chapter 3: Eiffel Tower
- Select scene.
- Take TOY TAMBOURINE, ORNATE PINS 1/5, and SCISSORS (U).
- Select bushes and use SCISSORS; take MUSIC PLATES 1/2 (V).
- Take FEEDING LIST (W).
- Place FEEDING LIST (X). Play HOP; receive SWEET AND SOUR CANDY.
- Select SWEET AND SOUR CANDY; select all the red candies and then the sour candies; take RED CANDY and SOUR CANDY (Y).
- Give SOUR CANDY (Y1).
- Enter Elevator (Z).
- Take LETTER 'D' and SEEDS (A).
- Select 1 (B).
- Go (C) and then walk down.
- Select 2 (D).
- Go (E).
- Look at note (F).
- Take HAMMER (G).
- Walk down.
- Press 0 (H).
- Go to Tower Base (I).
- Use HAMMER (J); receive NAILS.
- Go to Second Floor.
- Place NAILS and use HAMMER (K).
- Take BENT WEATHER VANE (L).
- Go to First Floor.
- Place BENT WEATHER VANE (M) and use HAMMER (N); receive WEATHER VANE.
- Go to Second Floor.
- Place WEATHER VANE (O).
- Play puzzle (P).
- Move (2) to the green line in the center.
- Move (1) all the way to the left.
- Move (1) to the right and stop at the green line in the center.
- Rotate pipes (Q).
- Slide (R) to 4 and (S) to 7.
- Take BALLOONS (T).
- Place BALLOONS (U). Pop all of them.
- Take CANNON PLATE (V).
- Go to First Floor.
- Select scene (W).
- Go (X).
- Select Hector's glasses (Y).
- Place CANNON PLATE (Y1). Play HOP; receive MUSIC PLATES 2/2.
- Select cannon (Z).
- Go to Tower Base.
- Place MUSIC PLATES 2/2. Solution (A).
- Take DOVECOTE KEY (B). Pull handle (C); take SALTED CRACKERS (D).
- Go to First Floor.
- Give SALTED CRACKERS (E).
- Go to Second Floor.
- Use DOVECOTE KEY; take SMALL CYMBALS 1/5 (F).
- Give SEEDS (G); take SMALL CYMBALS 2/5-3/5 (H).
- Go to First Floor.
- Select 1-4.
- Give SEEDS (G); take SMALL CYMBALS 4/5-5/5 (H).
- SMALL CYMBALS 5/5 on TOY TAMBOURINE; receive TAMBOURINE.
- Give TAMBOURINE (I).
- Play HOP (J); receive FIREWORKS.
- Take ORNATE PINS 2/5 and LETTER 'H' (K).
- Select FIREWORKS and use RED CANDY; receive LENS MOLD.
- Place LENS MOLD (L); take IMPROVISED LENS (M).
- Walk down.
- Place IMPROVISED LENS and arrange the parts of the Eiffel tower as shown (N); take VIP TICKET.
- Place VIP TICKET (O). Take DRY RAG (P).
- Open box; take ORNATE PINS 3/5 (Q).
- Select matching chocolates (R); take CHOCOLATE (S).
- Go to Second Floor.
- Place LETTER 'D' and 'LETTER H' (T); solution (U).
- Select letters twice; take GUNPOWDER and ORNATE PINS 4/5 (V).
- Go to First Floor.
- DRY RAG and GUNPOWDER on FIREWORKS; receive FLASH BAGS.
- Place FLASH BAGS (W).
- Select glasses (X). Select ghosts 1-4.
- Go to Second Floor.
- Give CHOCOLATE (Y).
- Play puzzle (Z).
- Solutions (A-B).
- Take WATER BUCKET (C).
- Go to First Floor.
- Use WATER BUCKET; take TWEEZERS and ORNATE PINS 5/5 (D).
- Walk down.
- Place ORNATE PINS 5/5; solution (E).
- Take SECRET KEY (F).
- Use SECRET KEY and push button (G).
- Go (H).
- Take HANDLE and OILCAN (I).
- Use TWEEZERS (J); receive APPLE SLICE.
- Give APPLE SLICE; take CODE SHEET (K).
- Place CODE SHEET (L).
- Solution (1-8).
- Go to Second Floor.
- Use OILCAN; take RIPPED PARACHUTE (M).
- Select RIPPED PARACHUTE; take WRENCH.
- Go to First Floor.
- Play HOP (N); receive SCRAPS.
- Take PIN (O).
- Use WRENCH (P); receive COIL.
- Go to Secret Apartment.
- Use PIN; take SEWING TOOLS and BLUEPRINT CANVASES (Q).
- Pan up; place BLUEPRINT CANVASES (R).
- Arrange in place (S). Select (1-A)-(2-A-B)-(3-B)-(4-B-A)-(5-A).
- Solved image (T).
- Pan down. Place COIL (U); select (4-3-1-2-5-6).
- Take SKETCHBOOK (V).
- Take statue (W); select twice (X); receive MAGNETIC STAND.
- Place MAGNETIC STAND (Y). Drag the ball to the exit (Z).
- Walk down.
- SCRAPS on RIPPED PARACHUTE. Solution (A). Use SEWING TOOLS; receive PARACHUTE SUIT.
- Move furniture and rug; place HANDLE and use PARACHUTE SUIT; go (B).
- Solution is random (C-D).
- Walk down.
- Give SKETCHBOOK (E).
- Open door; play HOP (F).
- Select Notre-Dame (G).
Chapter 4: Notre-Dame
- Talk (I).
- Take BROKEN LANTERN and CORKSCREW HANDLE (J).
- Go (K).
- Take HECTOR'S NOTE (L).
- Walk down.
- Give HECTOR'S NOTE (@1).
- Solution (@2): (A-L)-(F-K)-(C-H)-(J-D).
- Take SIGN CLUE (@3).
- Go to Spiritualist Alley.
- Place SIGN CLUE; select rabbits (M).
- Take TAROT CARDS 1/2 (N).
- Go (O).
- Give HECTOR'S NOTE (P).
- Play HOP (Q); receive LOCK NUMBERS.
- Take BRASS JAR and HAIRPIN (R).
- Select note on BRASS JAR.
- Go to Notre-Dame.
- Place LOCK NUMBERS: enter 163 (S). Play HOP; receive LUPIN'S NOTEPAD.
- Go (T).
- Open LUPIN'S NOTEPAD; take CORKSCREW PART and NOTEPAD.
- CORKSCREW PART on CORKSCREW HANDLE; take CORKSCREW.
- Use CORKSCREW (U).
- Move barrels (V).
- Go (W).
- Talk (X).
- Select Hector's Glasses in the lower-left corner (not pictured).
- Take CART WHEEL and REACHER (Y).
- Walk down.
- Place CART WHEEL (Z).
- Play puzzle. Solution (D-B).
- Receive CHEST.
- Open window and use REACHER (E); receive LAMP OIL.
- LAMP OIL on BROKEN LANTERN; receive LANTERN.
- Place LANTERN on BRASS JAR; select (Fx3-Gx3-Hx2). Receive HOUR HAND.
- Go (I).
- Take POUCH and SPONGE (J).
- Select POUCH and open each of the 4 compartments (K).
- Open CHEST and select ring (purple and green). Enter code (L). Take bottle.
- Walk down.
- Use SPONGE (M); receive DAMP SPONGE.
- Select flowers (N) and then trowel (O).
- Go (O1).
- Select ceiling (P) and then brush (Q) in POUCH.
- Go to Notre-Dame.
- Select flowers (R) and spray bottle (S); take flower.
- Close all the compartment in POUCH (T); receive INGREDIENTS.
- Go to Fortune-Teller's Shop.
- Use INGREDIENTS (U).
- Go to Rented Room.
- Use DAMP SPONGE (V) and select; receive LUPIN'S DRAWINGS 1/3.
- Use DAMP SPONGE (W) and select; receive LUPIN'S DRAWINGS 2/3.
- Use DAMP SPONGE (X) and select; receive LUPIN'S DRAWINGS 3/3.
- Go to Fortune-Teller's Shop.
- Give LUPIN'S DRAWINGS 3/3; take GHOST CLUES (Y).
- Place as shown (Z).
- Open door; take OWL SEAL (A).
- Place OWL SEAL; take BONE CHALK (B).
- Walk down.
- Place GHOST CLUES as shown (C).
- Play HOP (D); receive LOCKET.
- HAIRPIN on LOCKET; Solution (E). Take PORTRAIT.
- Go (E1).
- Give PORTRAIT (F).
- Take TAROT CARDS 2/2 (G).
- Go to Fortune-Teller's Shop.
- Place TAROT CARDS 2/2; arrange as shown (H); receive FULL DECK.
- Go to Notre-Dame.
- Place GHOST CLUES as shown (I).
- Place FULL DECK and BONE CHALK. Solution (J). Look at note; take CARVED TOY.
- Go to Rented Room.
- Give CARVED TOY (K).
- Take CRUMPLED PAPER (L).
- Open CRUMPLED PAPER; take MINUTE HAND and PRIEST'S NOTES.
- Go to Fortune-Teller's Shop.
- Place MINUTE HAND, HOUR HAND, and PRIEST'S NOTE (M).
- Solution (N-Q).
- Look at note; take CENSER.
- Go to Rented Room.
- Use CENSER (R).
- Use REACHER; select matching coals (S).
- Take CHAIN and GARGOYLE EYE.
- Go to Fortune-Teller's Shop.
- Give GARGOYLE EYE; take ANCIENT POWDER (T).
- Walk down.
- Move vines (U); select 1-3 (V-X).
- Place GARGOYLE EYE and ANCIENT POWDER (Y). Select powder. Answers: Name, Egg, and Breath.
- Look at note and move paper; take HAMMER (Z1).
- Use HAMMER (Z); receive MISSING COG.
- Place CHAIN and MISSING COG (Z2). Play HOP.
- Take MACHINE LENS (Z3).
- Walk down.
- Give MACHINE LENS (Z4).
- Open door; play HOP (Z5).
Chapter 5: Liberty
- Take RAGS 1/5-2/5, SANDBAG, LETTERS 1/4, and EMPTY BAG (A).
- Select lantern (B). Play HOP; receive MAGNET.
- Use EMPTY BAG (C); take SANDBAG.
- Select beam (D); place two SANDBAGS. Select again.
- Go (E).
- Take RAGS 3/5-4/5, LETTERS 2/4, BROOM and ACETONE (F).
- Select ladder (G).
- Use MAGNET; take LETTERS 3/4 (H).
- Go (I).
- Take RAGS 5/5 (J).
- Use BROOM (K).
- Solution is random (L). Keep your hand in the center.
- Receive BUCKET.
- Walk down.
- ACETONE in BUCKET; take LETTERS 4/4.
- Place LETTERS 4/4 (M). Play HOP; receive WHISTLE.
- Go (N).
- Use WHISTLE (O).
- Walk down.
- Select scene.
- Take WRENCH and SPYGLASS (P).
- Walk down.
- Use WRENCH; take HOOK (Q).
- Go to Face of Liberty.
- RAGS 5/5 on HOOK; take IMPROVISED ROPE WITH HOOK.
- Use IMPROVISED ROPE WITH HOOK (S).
- Go (T).
- Select (U-V).
- Use SPYGLASS (W).
- Select (X-Y).
- Solution: Press 352 (A). Select (Bx3-C).
- Press 416 (A). Select (Bx3-C).
- Press 615 (A). Select (Bx5-C).
- Press 416 (A). Select (B-C).
- Untangle ghosts (D).
- Congratulations, you've completed Vermillion Watch: Parisian Pursuit.
Created at: 2019-08-02