Walkthrough Menu
- General Tips
- Chapter 1: Ward
- Chapter 2: Old Study
- Chapter 3: Arabella's Ward
- Chapter 4: Greenhouse
- Chapter 5: Head Office
- Chapter 6: Underground
General Tips
- This is the official guide for Whispered Secrets: Dreadful Beauty.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
- The game will have you make several choices that will affect your path in the game. This guide will focus on the first option in each case.
Chapter 1: Ward
- Take HAIRPIN (A).
- Use HAIRPIN; take INSTRUCTION PART (B).
- Select (C).
- Place INSTRUCTION PART; select (D).
- Use (E-F)-(G-F)-(H-F)-(I-F).
- Take diary (J).
- Select (K).
- Take DETECTIVE'S BAG (L).
- Take NAPKIN from DETECTIVE'S BAG.
- Select window and knife; use NAPKIN; earn IMPROVISED KNIFE. Take ACORN SIGIL (M).
- Use IMPROVISED KNIFE (N); play HOP; earn 1/2 CADUCEUS KEY.
- Remove drape; read clippings; take 2/2 CADUCEUS KEY (O).
- Select (P).
- Place CADUCEUS KEY; take INSECTS (Q).
- Place ACORN SIGIL; take NITROGLYCERINE (R).
- Use NITROGLYCERINE (P).
- Go right.
- Talk; take LAURA'S HAND MIRROR (A).
- Select lever; select and open capsule; select note (B).
- Select (C); select paper and select device.
- Retrieve capsule and read note; take 1/2 SKULL PART (D).
- Play HOP; earn MATCHES (E).
- Read note; take BROKEN JACK. Use MATCHES; drag to remove spiders and web; take MICROSCOPE LENS and CARD SOLUTION (F).
- Select (G).
- Place CARD SOLUTION (H).
- Solution (I); earn METAL PUNCH CARD.
- Go right.
- Select (J).
- Place INSECTS; open jar; earn JAR (K).
- Take BROKEN MICROSCOPE and JACK PART (L).
- Take 1/2 STETHOSCOPE PART; use METAL PUNCH CARD; select handle (M).
- Play HOP; read note; take ARABELLA'S MASK (N).
- Read journal; take JACK HANDLE (O).
- JACK PART and JACK HANDLE on BROKEN JACK; take FIXED JACK.
- Read ID; take 1/2 BAG LOCK PART (P).
- Walk down.
- Use FIXED JACK; take CATHY'S PURSE (A).
- Place ARABELLA'S MASK; select capsule (B).
- Retrieve and open capsule; read note; take SALT LABEL (C).
- Go right.
- Place SALT LABEL; take BRUSH. Use JAR; earn SALT (D).
- Walk down.
- Use SALT; earn JAR; take 2/2 BAG LOCK PART (E).
- BAG LOCK PART on DETECTIVE'S BAG; move items and read card; take CATHY'S MEDALLION.
- CATHY'S MEDALLION on CATHY'S PURSE; select 1-5 (F). read journal; take 2/2 SKULL PART.
- Go right.
- Place SKULL PART; take SYRINGE WITH POISON and ASPHYXIANT GAS (G).
- Use BRUSH (H).
- Select (I).
- Select when both circles are in green (J); earn SCALPEL.
- Walk down.
- Use LAURA'S HAND MIRROR and SCALPEL (K).
- Go (L).
- Play HOP (M); HOP mini-game solution (N).
- Read note; use JAR; earn SALT (O).
- Take 2/2 STETHOSCOPE PART (P).
- Use SALT (Q); earn JAR.
- Talk; take 1st MANNEQUIN PART (R).
- Go left.
Chapter 2: Old Study
- Play HOP; earn FINGERS (A).
- Select; use SYRINGE with POISON (B).
- Take 2nd MANNEQUIN PART and HARRY'S DIARY (C).
- Take CROWBAR (D).
- Take MEDICAL FORCEPS; place FINGERS (E).
- Retrieve capsule; read note; select (F). Select note and device.
- Retrieve capsule; read note; take CASKET BUTTON (G).
- Take GRABBER (H).
- Walk down.
- Remove lid; use MEDICAL FORCEPS; earn CASE WITH FILM (I).
- Use CROWBAR (J).
- Select (K).
- Talk; take CASKET (L).
- CASKET BUTTON on CASKET; play HOP; take SHIFT.
- Go left.
- Use CASE WITH FILM; select (M).
- Select (N).
- Restore items (O-Q).
- Take ARABELLA'S WEDDING NECKLACE (R).
- Place ARABELLA'S WEDDING NECKLACE; select device (A).
- Retrieve capsule and open; read note; take MIRROR STAND (B).
- MICROSCOPE LENS, MIRROR STAND, and SHIFT on BROKEN MICROSCOPE; take MICROSCOPE.
- Place MICROSCOPE (C).
- Solution (D-F); Take DOOR CODE.
- Place DOOR CODE; enter code (G).
- Go right.
- Use JAR; earn SALT (H); take 1/2 PLAGUE MASK.
- Use GRABBER; earn CATHY'S BAG KEY (I).
- Play HOP; take OFF BUTTON (J).
- Place CATHY'S BAG KEY; read note; take 3rd MANNEQUIN PART (K).
- Take QUARTZ LAMP; place STETHOSCOPE PART; take DIARY KEY (L).
- DIARY KEY on HARRY'S DIARY; pull the colored tabs and read pages; take 1/3 WIRE and 4th MANNEQUIN PART.
- Walk down 2x.
- Place 4 MANNEQUIN PARTS (1-4); use (M-N); take 2/2 PLAGUE MASK.
- Place and select OFF BUTTON; take 2/3 WIRE (O).
- Go left, right.
- Place PLAGUE MASK; take 3/3 WIRE (P).
- Place WIRE; solution (Q-S).
- Select (T).
- Select (U).
- Talk; earn SALT (A).
- Take 1/2 LONG QUARTZ LAMP (B).
- Take 1/2 GOLDEN PINECONE (C).
- Take 1/2 PAINT THINNER KIT (D).
- Open door; take HOLDING STICK (E).
- Use HOLDING STICK (F); play HOP; take 2/2 GOLDEN PINECONE.
- Place GOLDEN PINECONE; take LETTER A (G).
- Place LETTER A; take ZOOTROPE SLIDES (H).
- Go left.
- Remove cover; select lever (I).
- Take RUBBER DUCK (J).
- Take METAL BUTTON (K).
- Go left.
Chapter 3: Arabella's Ward
- Use SALT on scene; earn EMPTY BOTTLE.
- Take 2/2 LONG QUARTZ LAMP (L).
- Walk down 2x.
- Use METAL BUTTON; take SCISSORS (M).
- Go left.
- Use RUBBER DUCK and SCISSORS (N).
- Select (O).
- Select (P).
- Take SILVER BOX KEY and EDISON'S LAMP (Q).
- Read note and remove old slides. Place ZOOTROPE SLIDES and EDISON'S LAMP (R).
- Restore items (S-U).
- Take 2/2 PAINT THINNER KIT (V).
- Select (W).
- Use PAINT THINNER KIT; solution (X).
- Take CLOCKFACE (Y).
- Walk down.
- Place SILVER BOX KEY; take CORD (A).
- Remove broken bulbs from QUARTZ LAMP; add LONG QUARTZ LAMP and CORD.
- Place CLOCKFACE; set to 8:00; take BOY FIGURINE (B).
- Play HOP; earn POST HANDLE (C).
- Go left 2x.
- Use QUARTZ LAMP (D).
- Examine photo and read note; take MAGNET and RUBBER BOOTS (E).
- Take CHISEL (F).
- Use POST HANDLE; retrieve capsule and read note (G).
- Select (H); select note and device.
- Retrieve and open capsule; read note; take GIRL FIGURINE (I).
- Walk down 2x.
- Place GIRL FIGURINE and BOY FIGURINE (J).
- Go right.
- Use RUBBER BOOTS (K).
- Select N-M-L-O.
- Move (A-B)-(C-D).
- Move (E-F)-(G-H)-(I-J).
- Move (K-L); take CLEANER.
- Use CHISEL; take MOSAIC TILE (M).
- Take WARDROBE LIGHT TURNER (N).
- Use CLEANER; take WET PICTURE (O).
- Use MAGNET; take DRAWER HANDLE (P).
- Go Arabella's Ward.
- Use WARDROBE LIGHT TURNER (A); play HOP; earn WRINGER HANDLE.
- Use DRAWER HANDLE; take 1/2 PUZZLE TILE (B).
- Return to Shower Area.
- Use WET PICTURE and WRINGER HANDLE; take SECRET STASH PICTURE (D).
- Use SECRET STASH PICTURE (E).
- Select (F).
- Place MOSAIC TILE; select Kx5-Hx5-Jx3-G.
- Take 2/2 PUZZLE TILE (L).
- Go to Arabella's Ward.
- Place PUZZLE TILE; solution N-Gx2-I-Gx2-A-I-A-I-A-I-Ax3-Dx2-M-Dx3-M-D-K-Bx3-G.
- N-Ex2-N-Gx3-O-E-N-Ex2-O-Ex3-O-L-Hx3-Fx2-P-Fx2-L-C-L-K-H-K-Hx3-K-O-H-O-Hx3.
- Final image (Q).
- Go forward.
- Take PRUNERS (R).
- Read notes; use EMPTY BOTTLE; earn SALT (S).
- Go right.
Chapter 4: Greenhouse
- Take HARRY'S CASE; use PRUNERS; take SILVER OAK LEAF (A).
- Take 1/2 MEDICINE KEY and PULLER (B).
- Use SALT (C).
- Select (D); earn EMPTY BOTTLE.
- Talk; take ARABELLA'S WEDDING RING (E).
- Play HOP; earn BASKET OF APPLES (F).
- Walk down.
- Place SILVER OAK LEAF; select 1-5 (G).
- Take BROKEN DRILL and OIL (H).
- Walk down.
- Place ARABELLA'S WEDDING RING; select device (I).
- Retrieve and open capsule; read note and take 2/2 MEDICINE KEY (J).
- Place MEDICINE KEY; take FIRST AID KIT (K).
- Use FIRST AID KIT (L).
- Use (M-L)-(N-L).
- Take OLIVER'S TOY (O).
- Play HOP; earn STATUE'S HAND (P).
- Go to Greenhouse.
- Give OLIVER'S TOY; take 1/2 FOUNTAIN PUZZLE (A).
- Play HOP; earn BLADES (B).
- Use PULLER, BLADES, and OIL; take LAWNMOWER (C).
- Use LAWNMOWER; drag ball to opposite end 3x (D).
- Take CAGE (E).
- Walk down.
- Take 2/2 FOUNTAIN PUZZLE (F).
- Select (G).
- Place FOUNTAIN PUZZLE PART; solution (H).
- Take 1st STATUE'S PART (I).
- Use CAGE and BASKET OF APPLES; take OPOSSUM and 2nd STATUE'S PART (J).
- Place STATUE'S HAND and select 2x, place 1st STATUE'S PART; select headpiece 2x (K); place 2nd STATUE'S PART (L).
- Go left.
- Play HOP; earn SILVER BELL (A).
- Read note; take 1/2 CHECKER'S PIECE (B).
- Place SILVER BELL; take HANDLE (C).
- Take BRASS COGWHEEL (D).
- Go left.
- Take DRILL BORE (E).
- Take 2/2 CHECKER'S PIECE (F).
- Take WRENCH and restore cogs (G).
- Place BRASS COGWHEEL in center; take 1/2 GLASSES (H).
- Select (I).
- Place CHECKER'S PIECE on board (J).
- Win at checkers; this mini-game is randomly generated.
- Take BOLT (K).
- HANDLE, BOLT, and DRILL BORE on BROKEN DRILL; take DRILL.
- Use DRILL (L).
- Take CROWBAR and SHARP DAGGER (M).
- Go right.
- Use OPOSSUM (N).
- Play HOP; take STEPLADDER (O).
- Use WRENCH; earn VALVE (P).
- Walk down 2x.
- Use SHARP DAGGER (Q).
- Select (R).
- Take BELT and FLUTE (S).
- Open door; use (T-U); earn EMPTY CANISTER.
- Play HOP; take WAKING MIXTURE (V).
- Go left, right.
- Use FLUTE and CROWBAR; take ACID (A).
- Use BELT; take 2/2 GLASSES (B).
- Use WAKING MIXTURE; talk; take TOY ROOF (C).
- Walk down.
- Place GLASSES; select (D).
- Solution (F-E)-(L-G)-(H-F)-(I-H)-(K-J)-(H-I)-(E-L).
- Use VALVE and EMPTY CANISTER earn BUG REPELLANT (M).
- Go forward.
Chapter 5: Head Office
- Read note; play HOP; earn FEATHERS (A).
- Place STEPLADDER (B).
- Take RIBBON (C).
- Use ACID; retrieve and open capsule; read note and take SPECIAL KEY (D).
- Select (E).
- Take DUSTER HANDLE (F).
- FEATHERS and RIBBON on DUSTER HANDLE; take FEATHER DUSTER.
- Use FEATHER DUSTER; take X-RAY CASE (G).
- Walk down 2x.
- Place SPECIAL KEY (H); move (I-J)-(K-L)-(M-N)-(O-P)-(Q-R)-(R-S)-(S-T)-(U-V)-(W-X)-(Y-Z).
- Take TRIANGLE PIECE (@).
- TRIANGLE PIECE on HARRY'S CASE; solution (A); read note; take EYE KEY.
- Use BUG REPELLANT; take HARRY'S WEDDING MEDALLION (B).
- Go to Head Office.
- Place HARRY'S WEDDING MEDALLION; select device (C).
- Retrieve and open capsule; read note; select (D). Select note and device.
- Retrieve and open capsule; read note and take SAFE WHEEL (E).
- Play HOP; take X-RAY PART (F).
- Walk down, right.
- Place X-RAY CASE (G) and X-RAY PART (H); select lever (I); take SAFE CODE.
- Walk down, forward.
- Place SAFE WHEEL and SAFE CODE; select Jx2-Kx5-Lx8.
- Take DIAFILM (M).
- Use DIAFILM (A).
- Restore items (B-D).
- Take KEYS TO OLIVER'S ROOM (E).
- Walk down 5x.
- Use KEYS TO OLIVER'S ROOM (F).
- Go right.
- Take SCISSORS (G).
- Talk; take TOY TOWER (H).
- Play HOP; earn APPARATUS HANDLE (I).
- Read note; use SCISSORS; earn LEAVES (J).
- Place TOY ROOF and TOY TOWER; take FILE (K).
- Use FILE; take EMPTY FLASK (L).
- Use APPARATUS HANDLE; take RECIPE and FLOWER KEY (M).
- Go to Head Office.
- Place FLOWER KEY; take SKULL KEY and HERB BALM (N).
- Return to Oliver's Cell.
- Select (O).
- Place RECIPE (A), HERB BALM (B), LEAVES (C), and EMPTY FLASK (D).
- Select B; move (C-E).
- Solution (F); take MEDICINE FOR OLIVER (G).
- Give MEDICINE FOR OLIVER (H).
- Select (I).
- Go to Operation Theater.
- Select; remove belt (K); take CATHY'S KEYS.
- Use CATHY'S KEYS; talk; take HEART KEY (L).
- Walk down 2x.
- Use EYE KEY, HEART KEY, and SKULL KEY (M).
- Go right.
Chapter 6: Underground
- Select (N).
- Play 2 HOPs.
- Take LIGHTER (O).
- Go left.
- Play HOP; earn GLASS (A).
- Use LIGHTER; take 1st SYMBOL PART and BLUNT SAW (B).
- Take ROLLER KNIFE (C) and INSTRUCTION FOR PARALYZER (D).
- Turn faucet and use GLASS; earn WATER (E).
- Use BLUNT SAW; earn SAW (F).
- Use SAW (G).
- Play HOP; earn EMPTY INJECTOR (H).
- Walk down.
- Use SAW: take PANEL PART and SYRINGE (I).
- Use ROLLER KNIFE 3x; read note and take RAG and EMPTY AMPULE. Use EMPTY BOTTLE; earn SALT (J).
- Go left.
- Select (K).
- Place INSTRUCTION FOR PARALYZER (A) and WATER (B).
- Use (C-D)-(E-B)-(F-B).
- Use EMPTY AMPULE (B); earn PARALYZER AMPULE.
- SYRINGE and PARALYZER AMPULE on EMPTY INJECTOR; take INJECTOR WITH PARALYZER.
- Use RAG; earn WET RAG (G).
- Walk down.
- Use WET RAG; take UNFINISHED SYMBOL (H).
- Go forward.
- Use INJECTOR WITH PARALYZER (I); earn CORKSCREW.
- Talk; earn ARABELLA'S KEY (J).
- Take 1/2 COGWHEEL (K).
- Use SALT (L).
- Use ARABELLA'S KEY; talk; take 2/2 COGWHEEL (M).
- Play HOP; earn 2nd SYMBOL PART (N).
- 2 SYMBOL PARTS on UNFINISHED SYMBOL; take FINISHED SYMBOL.
- Walk down.
- Use CORKSCREW; take OIL (O).
- Go left.
- Place FINISHED SYMBOL; take LENS (P).
- Walk down, forward.
- Place LENS; select Qx3-R-Qx3-Rx4.
- Take HANDLE (S).
- Place COGWHEEL (T), PANEL PART (U), OIL (V), and HANDLE (W).
- Solution (A).
- Talk (B).
- Select (C).
- Congratulations! You have completed Whispered Secrets: Dreadful Beauty!
Created at: 2019-12-06