Walkthrough Menu
- General Tips
- Chapter 1: Bleary Street
- Chapter 2: Ethan
- Chapter 3: Amy
- Chapter 4: The Nightmare
- Chapter 5: Naila
General Tips
- This is the official guide for Whispered Secrets: Enfant Terrible.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Bleary Street
- Examine scene 2x; receive DETECTIVE BAG.
- Take RIBBON (A); press doorbell.
- Take PUMPKIN SEEDS (B).
- Give PUMPKIN SEEDS; take PUMPKIN EMBLEM (C).
- Place PUMPKIN EMBLEM; read letter (D). Examine horseshoe; take MAGNET.
- RIBBON on MAGNET; take MAGNET WITH RIBBON.
- Use MAGNET WITH RIBBON (E); select keyring 4x.
- Solution (F).
- Examine (G).
- Solution (H): Collect green orbs while avoiding red.
- Select either option.
- Place cane (I) through handles (J).
- Examine (K); open pouches.
- Examine items (L); use stone on clippers. Receive CLIPPERS.
- CLIPPERS on DETECTIVE BAG. Move items; take papers, RED CRYSTAL, and UNCHARGED MAGNIFIER.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER (M).
- Play HOP; receive E STAMP (N).
- Use E STAMP (O); take NET.
- Use NET (P).
- Walk forward.
- Talk; take EMPTY VIAL (Q).
- Take newspaper, FIRE TRUCK, FIREMAN, notebook, and SEDATIVE INGREDIENTS (R).
- Place FIRE TRUCK and FIREMAN (S); take PHARMACY EMBLEM (T).
- Place PHARMACY EMBLEM; take MIXED MEDICINE (U).
- Open EMPTY VIAL; use MIXED MEDICINE and SEDATIVE INGREDIENTS.
- Solution (V).
- Take SEDATIVE.
- Give SEDATIVE; talk. Take MASK EMBLEM (W).
- Examine (X); place MASK EMBLEM. Examine note.
- Solution (Y): J-H-I-N-D-E-F-K-J-I-Q-N-D-A-B.
- C-F-K-J-I-H-G-L-O-P-Q-N-I-D-A-B-C-F-K-J-H.
- G-L-O-P-Q-N-I-D-A-B-C-F-K-J-H-M-N-I-D-E.
- J-H-G-L-M-N-I-D-A-B-E-J-H-I-G-H-M-N-D-I.
- Take GOLDEN DREAM CATCHER.
- Examine GOLDEN DREAMCATCHER; read note.
- Solution (Z): A-B-C-D-A-F-E-D.
- Take Dreamcatcher.
- Use Dreamcatcher (A); play HOP.
Chapter 2: Ethan
- Take STICK (B).
- Examine (C).
- Solution (D): select correct buttons as icons enter the green section.
- Move items; take HOOK (E).
- Play HOP; receive RED CHALK (F).
- Use RED CHALK (G). Open; move book.
- Take TEDDY BEAR and RAILROAD PART (1/2) (H).
- Take GATE PART (1/2) and WOODEN LEG (I). Remove blanket.
- Give TEDDY BEAR (J); take KNIFE (K).
- Take WOODEN LEG (L).
- HOOK, 2 WOODEN LEGS, and KNIFE on STICK; take HOOKED CANE.
- Use HOOKED CANE (M).
- Go forward.
- Examine (N).
- Go forward.
- Take WOODEN STICK (O).
- Walk down.
- Solution (P).
- Use KNIFE; take DORIS' PURSE (Q).
- Take RAILROAD PART (2/2) (R).
- Go to Children's Room.
- Place RAILROAD PART (2/2) (S).
- Solution (T).
- Take CROW HANDLE.
- Place CROW HANDLE; take CHEST PART (U).
- Walk forward; scroll right.
- Take FIRE POWDER (V). Place CHEST PART (W); take RAG and PEARL FLOWER.
- PEARL FLOWER on DORIS' PURSE; solution (X).
- Take note and WOMAN'S PORTRAIT.
- Go to Children's Room.
- Examine (Y); place WOMAN'S PORTRAIT. Play HOP; take RED CRYSTAL and EMERALD KEYS.
- Walk forward.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive JAR OF RESIN (Z).
- Scroll right.
- Examine WOODEN STICK; use RAG and JAR OF RESIN. Take TORCH.
- Use mitt (A) on stove (B); place wood (C) in stove. Use FIRE POWDER and TORCH (B); receive LIT TORCH.
- Go to Scarecrow's Lair.
- Use LIT TORCH on scene.
- Solution (D).
- Take GATE PART (2/2) (E).
- Walk down.
- Place GATE PART (2/2) (F).
- Solution (G).
- Walk left.
- Play HOP; receive SILVER WHEAT (H).
- Remove leaves; collect DREAM BERRIES (I).
- Place SILVER WHEAT (J).
- Take CHISEL and MEMORY BOOK (K).
- Take BUCKET (L). Use CHISEL (M); receive FIRE EMBLEM.
- FIRE EMBLEM on MEMORY BOOK. Play HOP; take EMERALD KEYS (2/3) and FIGURINE.
- Walk down.
- Play HOP; receive GEM STAR (N).
- Place FIGURINE (O); take MOON EMBLEM.
- Walk left.
- Place MOON EMBLEM (P); take METAL GLOVE.
- Use METAL GLOVE; take WELL HANDLE (Q).
- Place GEM STAR (R); take STARS.
- Walk down; scroll right.
- Examine well. Place BUCKET and WELL HANDLE (S); turn handle. Examine bucket; take CUPBOARD EMBLEM.
- Place CUPBOARD EMBLEM (T); take note and INCENSE HOLDER (1/2).
- Go to Scarecrow's Lair.
- Give DREAM BERRIES. Gather pieces (U); take STAINED GLASS, note, and DORIS' DOLL.
- Place STAINED GLASS (V); take ETHAN'S CUBE (W).
- STARS on ETHAN'S CUBE; solution (X). Scroll left.
- Solution (Y).
- Take FLOWER SEEDS.
- Go to Windmill.
- Read note (Z); place FLOWER SEEDS. Solution is random.
- Receive FLOWER BOUQUET.
- Go to Scarecrow's Lair.
- Place FLOWER BOUQUET (A).
- Play HOP; take EMERALD KEYS (3/3) (B).
- Use EMERALD KEYS (3/3) (C).
- Solution (D).
- Take INCENSE HOLDER (2/2).
- Place INCENSE HOLDER (2/2) (E); take ETHAN'S DOLL (F).
- Go to Windmill.
- Place DORIS' DOLL and ETHAN'S DOLL (G); receive MOTHER'S MEDALLION.
- Place MOTHER'S MEDALLION (H); take note and MOTHER'S LETTERS.
- Give MOTHER'S LETTERS (I).
- Take GIRL'S PHOTO (J).
- Examine scene; receive LETTER EMBLEM.
- Walk down.
- Place LETTER EMBLEM (K); take LION'S RING.
- Play HOP; receive WING'S (1/2) (L).
- Place LION'S RING (M); take WING'S (2/2) (N).
- Walk forward.
- Place WING'S (2/2) (O); take TORN ARTICLE PHOTOS (P).
- GIRL'S PHOTO on TORN ARTICLE PHOTOS; solution (Q).
- Take NAILA'S ADDRESS.
- Give NAILA'S ADDRESS (R).
- Examine scene.
- Move pillow; take ANTENNA (S).
- Move folder (T); examine papers. Take SCISSORS. Replace ANTENNA (U); take LOCK PART. Examine (V); place LOCK PART.
- Solution (W).
- Take FEATHER (X). Place model (Y) on box (Z); take BRAIN EMBLEM.
- Place FEATHER; take HEART EMBLEM (A).
- Place BRAIN EMBLEM and HEART EMBLEM (B).
- Play HOP; receive DOOR HANDLE (C).
- Move screen (D).
- Examine; use SCISSORS (E). Use DOOR HANDLE.
Chapter 3: Amy
- Examine scene; receive RED CRYSTAL.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive TRASH HANDLE (F).
- Read newspaper (G); take COIN.
- Read paper (H). Examine knife; take KNIFE.
- Open; use COIN (I). Use KNIFE (J); receive RED WIRE.
- Place TRASH HANDLE; examine note. Use KNIFE; take SAFE BOX (K).
- RED WIRE on SAFE BOX.
- Solution (L).
- Move items; take BEAR EYE.
- Place BEAR EYE (M); take WOODEN BIRD (1/2) and AMY'S ADDRESS.
- Give AMY'S ADDRESS (N).
- Examine scene.
- Play HOP; receive ACORN PART (1/2) (O).
- Take BONE (P).
- Place BONE (Q); take WOODEN BIRD (2/2) (R).
- Place WOODEN BIRD (2/2); solution (S).
- Take ACORN PART (2/2).
- Place ACORN PART (2/2) (T); take CROW VANE.
- Place CROW VANE (U); take ROPE LADDER (V).
- Use ROPE LADDER (W).
- Examine scene; receive Dreamcatcher.
- Use Dreamcatcher; play HOP.
- Take GLOVE (X).
- Use GLOVE (Y); receive GLASS. Take LIGHT BULB (1/3).
- Use tie (Z) on curtain. Play HOP; receive LEMON SLICE.
- Use GLASS; take ICE CREAM (A).
- Take HEADLIGHT (B). Use LEMON SLICE (C); take TICKET LEVER. Place ICE CREAM (D). Play HOP; take AMY'S KEY (1/3) and TICKET.
- Place TICKET (E). Examine handle; place TICKET LEVER (F). Pull handle.
- Walk left.
- Play HOP; receive PUNCHING BAG (G).
- Take WIRES (1/3), RED CRYSTAL, and LIGHT BULB (2/3) (H).
- Walk down.
- Place PUNCHING BAG. Solution (I): select bag until meter is full.
- Take WIRES (2/3) and CAR WHEEL.
- Walk left twice.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive BUTTERFLY WING (J).
- Take WIRES (3/3) and BROKEN RAKE (K).
- Examine butterflies; move gloves. Take LIGHT BULB (3/3) (L). Place BUTTERFLY WING (M). Play HOP; take AMY'S KEY (2/3) and PANEL LEVER.
- Walk down.
- Open; place WIRES (3/3) (N). Take VALVE (O). Place HEADLIGHT and CAR WHEEL (P).
- Walk down.
- Place LIGHT BULB (3/3) (Q).
- Solution (R): A-Bx2-Cx2-D-Ex3-Fx2.
- Solution (S): Gx3-H-Ix2-J-K-L-Mx2.
- Take RAKE HANDLE and SYMBOL (1/2).
- Walk left twice.
- Place VALVE (T); take SWAN (U).
- Place SWAN (V); take ACID.
- Walk down.
- Use ACID; open. Place PANEL LEVER (W); pull.
- Play HOP; receive ROSE EMBLEM (R).
- Go forward.
- Take EMPTY BUCKET (S). Place ROSE EMBLEM (T); take RAKE PART and GAME COIN (1/2).
- Walk down, then left.
- RAKE HANDLE and RAKE PART on BROKEN RAKE; take RAKE.
- Remove grate; use RAKE. Take SYMBOL (2/2) (U). Use EMPTY BUCKET (V); receive BUCKET OF WATER.
- Walk down, then forward.
- Use SYMBOL (2/2); solution (W).
- Take POWER CORD.
- Move leaves; collect DREAM BERRIES (X).
- Use BUCKET OF WATER (Y).
- Solution (Z): (C-H)-(E-J)-(B-A)-(C-B)-(F-D).
- Use DREAM BERRIES (A); take GAME COIN (2/2) (B).
- Walk down.
- Use GLASS (C).
- Pull plug; use POWER CORD (D). Place GAME COIN (2/2) (E).
- Solution (F): move to locations in order (1-10).
- Play HOP; take AMY'S KEY (3/3) (G).
- Go forward.
- Use AMY'S KEY (3/3) (H).
- Solution (I).
- Receive BALLOONS.
- Use BALLOONS; take AMY'S DOLL (J).
- Give AMY'S DOLL (K).
- Examine scene.
Chapter 4: The Nightmare
- Take SPRAY BOTTLE and CANE PART (L).
- Take PHOTO SLIDES (M); use SPRAY BOTTLE (N). Talk; take OFFICE TOKEN.
- Place OFFICE TOKEN. Solution (O): E-F-C-A-B-E-F-C-D-E-F-C-D.
- Enter Professor's Office.
- Open curtain (P).
- Examine (Q).
- Take LENS (R).
- Take CARABINER (S); place LENS and PHOTO SLIDES (T). Examine switch (U).
- Play HOP; take OWL EMBLEM (V).
- HOP solution (W).
- Place OWL EMBLEM; take SAFE PART (1/2) and CLIPPERS. Move coat; take note and BROKEN CANE (X).
- Walk down.
- Open. Use CLIPPERS; take SAW (Y).
- Use CARABINER (Z); examine (A).
- Examine (B).
- Solution (C): (B-I)-(J-K)-(J-F)-(F-G)-(O)-(G-M)-(I-A).
- (G-N)-(O)-(I-D)-(G-H)-(O)-(I-L)-(G-E)-(O)-(G-C)-(G-I).
- Take SAFE PART (2/2) and DREAM SCROLL (1/3).
- Walk left.
- Place SAFE PART (2/2) (D); examine.
- Solution (E).
- Take CANE HEAD and DREAM SCROLL (2/3).
- Use SAW; take SCROLL EMBLEM (F).
- Walk down.
- Place SCROLL EMBLEM (G); take DREAM SCROLL (3/3) and CANE PART.
- 2 CANE PARTS and CANE HEAD on BROKEN CANE; place parts. Take PROFESSOR'S CANE.
- Give PROFESSOR'S CANE (H).
- Walk left.
- Examine scene.
- Give DREAM SCROLL (3/3) (I); receive RED CRYSTAL.
- Use Dreamcatcher; play HOP.
- Examine scene 2x; receive TRIAL LIST.
- Take STICK (1/3) (J).
- Read notebook; take FEATHER PEN (K).
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive VALVE (1/2) (L).
- Walk left.
- Examine scene.
- Collect HOSE PART (5/5) (M).
- Take BROKEN STAIRCASE (N).
- Take VALVE (2/2) (O).
- Take STICK (2/3) (P); place VALVE (2/2).
- Solution (Q): C-Bx4-Ax4.
- Take HYDRANT HANDLE and GAS MASK.
- Use HOSE PART (5/5) (R) and HYDRANT HANDLE (S).
- Take CROWBAR (T). Give GAS MASK; take HAMMER.
- Use CROWBAR; move leaves. Take NAILS (U).
- Walk down.
- Use CROWBAR (V); take STICK (3/3).
- Walk left.
- STICK (3/3), NAILS, and HAMMER on BROKEN STAIRCASE; take STAIRCASE.
- Use STAIRCASE (W).
- Take POND KEY (X).
- Examine scene.
- Walk down.
- Use POND KEY (Y).
- Go to Pond.
- Examine scene.
- Take CAN OPENER (Z).
- Examine (A).
- Solution (B).
- Take LEAVES HANDLE.
- Take FISHING LINE (C).
- Move leaves; collect DREAM BERRIES (D).
- Solution (E).
- Give DREAM BERRIES; take BAIT.
- Walk down.
- Play HOP; receive SHOVEL (F).
- Place LEAVES HANDLE; take ANCHOR (G).
- Walk forward.
- Place ANCHOR (H); take STEERING WHEEL.
- Use SHOVEL; take DETECTIVE BADGE (I). Place STEERING WHEEL (J); open. Take ROD.
- FISHING LINE and BAIT on ROD; take FISHING ROD.
- Use FISHING ROD; take FISH EMBLEM (1/2) (K).
- Walk down.
- Use DETECTIVE BADGE (L); take FISH EMBLEM (2/2) and COMBO VAULT.
- Walk left.
- Use CAN OPENER; take RED CRYSTAL (M).
- Place FISH EMBLEM (2/2) (N); take NET.
- Go to Pond.
- Move plants; use NET (O). Take PIPE EMBLEM.
- Examine scene.
- Walk down.
- Place PIPE EMBLEM (P).
- Go to Crime Scene.
- Examine scene.
- Take VAULT PART and GLASS (Q).
- VAULT PART on COMBO VAULT.
- Solution (R).
- Take TWEEZERS.
- Use GLASS (S); receive DIRT SAMPLE. Use TWEEZERS (T); receive BLOODY BULLET. Use TWEEZERS (U); receive HAIR.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive DIARY PAGE (V).
- Use FEATHER PEN (W); take POWDER PUFF. Move items. Take TAPE; examine book (X).
- Place DIARY PAGE. take DIARY FINGERPRINTS (Y).
- Use POWDER PUFF and TAPE (Z); receive FINGERPRINT TAPE. Take DIRTY RIBBON (A).
- Use DIRTY RIBBON and DIRT SAMPLE (B). Place BLOODY BULLET (C; examine.
- Use HAIR (D). Use FINGERPRINT TAPE and DIARY FINGERPRINTS (E); examine paper (F).
- Examine scene; receive DETECTIVE LICENSE.
- Walk down.
- Use DETECTIVE LICENSE (G).
- Examine scene.
Chapter 5: Naila
- Take TROPHY (1/2) (H).
- Walk right.
- Take WICK, RED CRYSTAL, and MATCHES (I).
- Walk down.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive KNIFE (J).
- Use KNIFE; take BALL (1/3) (K).
- Walk right.
- Use KNIFE; take CHEESE (L).
- Give CHEESE (M); receive CABINET KEY.
- Use CABINET KEY (N); take TOTEM FEATHER (1/3) and STRAW.
- Walk down.
- Take NEWSPAPER (O).
- Use NEWSPAPER and STRAW (P); use key in lock.
- Walk forward.
- Take TONGS and TROPHY (2/2) (Q).
- Examine; use KNIFE (R). Take BALL (2/3).
- Walk down.
- Place TROPHY (2/2); solution (S).
- Take TOY HANDLE.
- Place TOY HANDLE (T); take OIL.
- Walk right.
- Use TONGS; receive BALL (3/3) (U).
- Walk down.
- Play HOP; receive WIND UP KEY (V).
- Place BALL (3/3); take KNIGHT FIGURINE (W).
- Walk right.
- Place KNIGHT FIGURINE (X).
- Solution (Y).
- Take BLOCK and CYLINDER.
- Walk down, then forward.
- Use OIL and MATCHES; take LAMP (Z).
- Move blanket; place LAMP (A). Place BLOCK; take GUNPOWDER (B).
- Open CYLINDER; use WICK and GUNPOWDER. Take DYNAMITE.
- Use WIND UP KEY, DYNAMITE, and MATCHES (C).
- Examine (D).
- Solution (E).
- Take NAILA'S DIARY.
- Use Dreamcatcher; play HOP.
- Play HOP.
- Examine window; examine hanger 4x (F). Receive HOOKED WIRE.
- Take CHARCOAL (G). Use HOOKED WIRE (H); receive SHEETS.
- Use SHEETS (I).
- Go left.
- Examine scene.
- Use HOOKED WIRE (J); receive NUTS.
- Take SPLINTS (K); give NUTS. Take JAR and PAINTING PART (1/2).
- Take MACHETE (L).
- Use MACHETE 4x. Place JAR; take JAR OF FIREFLIES (M).
- Place JAR OF FIREFLIES (L).
- Go left.
- Examine scene.
- Talk; take DIARY KEY (N).
- DIARY KEY on NAILA'S DIARY.
- Solution (O).
- Easy: (B-C-G-K)-(Mx3)-(F-E-A-B-C-G-H)-(J-I-E-F).
- (Mx2)-(F-E-A-B-C-D)-(K-J-I-E-F)-(M)-(F-E-A-B-C-G-K-L).
- Hard: (B-C-G-K-L-K-L-K-L)-(Mx3).
- (F-E-A-B-C-G-H)-(J-I-E-A-B-C-D-C-D-C-D).
- Play HOP; take NAILA'S KEY and RED CRYSTAL.
- RED CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER. Play HOP; receive BAT (P).
- Use BAT; take PAINTING PART (2/2) (Q).
- Open flowers; collect DREAM BERRIES (R).
- Use BAT; take CARAMELS and TOTEM FEATHER (2/3) (S).
- Walk down.
- Use PAINTING PART (2/2). Play HOP; take NAILA'S KEY (2/2) and IDOL FEATHER (3/3) (T).
- Walk down.
- Give CARAMELS (U); take SHOVEL and BOX KEY (V).
- Walk left.
- Use BOX KEY; take BANDAGE (W).
- Walk left.
- Use NAILA'S KEY (2/2); take SHEEP (X). Use SPLINTS and BANDAGE (Y); talk. Take NIGHTMARE HEART.
- Play HOP; receive HEADDRESS (Z).
- Walk down twice.
- Place SHEEP (A); take JAW.
- Go left twice.
- Place TOTEM FEATHER (3/3) and JAW (B).
- Walk forward.
- Take MARBLE SKULL (1/3) (C).
- Walk right.
- Take MARBLE SKULL (2/3) (D). Use SHOVEL; take RUNES.
- Use MACHETE. Place RUNES (E); take MASK (F).
- Place MASK (G).
- Solution (H).
- Take ACID and ANTLER.
- Place ANTLER (I); take DREAM STONE (J).
- Walk down.
- Use ACID; give DREAM BERRIES (K). Take MARBLE SKULL (3/3).
- Place MARBLE SKULL (3/3) (L).
- Solution (M).
- Take STONE LOTUS.
- Use CHARCOAL (N); place STONE LOTUS. Take METAL GLOVE.
- Walk right.
- Place HEADDRESS and METAL GLOVE; take TEARS OF DARKNESS (O).
- Walk down.
- Place DREAM STONE, NIGHTMARE HEART, and TEARS OF DARKNESS; examine knife (P). Take PORTAL CRYSTAL.
- Place PORTAL CRYSTAL (Q).
- Go forward; scroll right.
- Take RING (1/2) (R).
- Scroll left.
- Take RING (2/2) (S).
- Take CRYSTAL HOUSE (T); place RING (2/2).
- Solution (U).
- Take CRYSTAL GATES; place CRYSTAL HOUSE (V). Select (W) 6x.
- Scroll right.
- Take CRYSTAL MOON; place CRYSTAL GATES (X). Select (Y) 4x.
- Scroll left.
- Place CRYSTAL MOON (Z); select (A) 2x.
- Take RAINBOW CRYSTAL (B).
- RAINBOW CRYSTAL on UNCHARGED MAGNIFIER; take CHARGED MAGNIFIER.
- Use CHARGED MAGNIFIER on scene; play HOP.
- Congratulations! you have completed Whispered Secrets: Enfant Terrible.
Created at: 2018-08-03