Walkthrough Menu
- General Tips
- Chapter 1: The Cube
- Chapter 2: The Temple
- Chapter 3: Al-Apu
- Chapter 4: The Hospital
- Chapter 5: Professor Lomonosov
- Chapter 6: The Prison
- Chapter 7: Emma
General Tips
- This is the official guide for Whispered Secrets: Forgotten Sins.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Cube
- Take CASKET TILE (A).
- Talk; take CAROL'S PURSE. Talk; take card and MYSTERIOUS KEY (B).
- Move newspapers (C); examine.
- Place CASKET TILE; solution (D).
- Take SUITCASE KEY and HOTEL HALL PICTURE.
- Use HOTEL HALL PICTURE (E).
- Examine; solution (1-5).
- Take LAMP ORNAMENT.
- Untie; remove rug (F). Take MATCHES and Map; use SUITCASE KEY.
- Play HOP; receive LOCK HALF (G).
- Examine CAROL'S PURSE; place LOCK HALF. Read; take SMELLING SALTS.
- Use SMELLING SALTS; talk (H). Receive MYSTERIOUS PARCEL.
- MYSTERIOUS KEY on MYSTERIOUS PARCEL.
- Solution (I): A-B-F-C-B-D-A-E-D-F-E-C-A.
- Read; take Cube.
- Take METAL TUBE (1/3)-(3/3) (J).
- Examine; take STONE (K).
- Use STONE (L); receive SNAKE HEAD.
- METAL TUBE (3/3) on SNAKE HEAD; receive SNAKE CROWBAR.
- Use SNAKE CROWBAR 3x (M). Remove debris; open door.
- Walk forward.
- Examine scene.
- Use Cube (N) on sand (O).
- Solution (P).
- Play HOP; receive TURKISH DELIGHT (Q).
- Talk (R); take TURKISH DELIGHT BOX.
- Open TURKISH DELIGHT BOX; read note. Use TURKISH DELIGHT; solution (S). Take BOX OF TURKISH DELIGHTS.
- Give BOX OF TURKISH DELIGHTS; take PEACOCK FEATHER (T).
- Read (U); take HOOK.
- Examine; take METAL HAND (V). Place PEACOCK FEATHER.
- Solution (W); examine feathers.
- Walk left.
- Talk (X).
- Take ARABIAN KNIFE (Y).
- Walk down.
- Use ARABIAN KNIFE (Z); receive SHRUB. Take DANCE BELT (A).
- Give SHRUB (B).
- Solution (C).
- Take ALQUERQUE PIECES.
- Place ALQUERQUE PIECES (D); examine.
- Solution is random (E).
- Take PAPER WRAP.
- Read PAPER WRAP; take MONGOOSE KEY.
- Use MONGOOSE KEY (F); take MONGOOSE.
- Walk left.
- Use MONGOOSE (G). Move rug; take BOOK (1/2).
- Talk (H); take MANNEQUIN PICTURE.
- Take EMPTY SAND SACK, HARD WIRE, and ICON LAMP SQUARE PIECE (I).
- Examine HARD WIRE; place METAL HAND. Take HAND CANE.
- Walk down.
- Use HAND CANE (J); receive ARABIAN SCARF.
- Examine (K). Use EMPTY SAND SACK (L); receive SACK WITH SAND.
- Walk left.
- Place HOOK (M).
- Place SACK WITH SAND (N).
- Take SWORD ORNAMENT (O). Play HOP; take GOLDEN NECKLACE.
- Place MANNEQUIN PICTURE, DANCE BELT, ARABIAN SCARF, and GOLDEN NECKLACE.
- Solution (P).
- Open. Read note; take SOOTHING HERBS.
- Walk down twice.
- Take GOLDEN COIN (1/3) (Q); place SWORD ORNAMENT and LAMP ORNAMENT.
- Solution (R).
- Take PROTECTIVE GLASSES and SMOKER HEAD.
- Walk forward, then left.
- Use MATCHES, SMOKER HEAD, and SOOTHING HERBS (S); take BOOK (2/2) (T).
- Place BOOK (2/2) (U).
- Solution (V).
- Read; take CUBE LEGEND.
- Give CUBE LEGEND; take GATE PASS (W).
- Walk down.
- Play HOP; receive GOLDEN COIN (2/3) (X).
- Give GATE PASS (Y); take SHIELD (Z).
- ARABIAN KNIFE on SHIELD; take GOLDEN COIN (3/3).
- Give GOLDEN COIN (3/3); take CAMEL REIN (A). Use CAMEL REIN (B).
- Solution (C): Avoid obstacles. Select items in order (1-3).
Chapter 2: The Temple
- Take ICON LAMP, lamp, GLOVE, and KNIFE HANDLE (D).
- Read; take EXCAVATION PICTURE (E). Move plants (F); take Cube and MATCHES.
- Use Cube (G).
- Solution (H).
- Play HOP; receive DECRYPTOR PIECE (I).
- Use EXCAVATION PICTURE (J).
- Take ICON LAMP PIECE, note, and BLUE RIBBON (K). Use GLOVE (L); receive KNIFE BLADE.
- KNIFE BLADE and BLUE RIBBON on KNIFE HANDLE; take REPAIRED KNIFE.
- Use REPAIRED KNIFE (M); open.
- Walk right.
- Examine scene.
- Solution (N-O).
- Talk.
- Take PEDESTAL RUNE (1/4) (P). Use MATCHES; place ICON LAMP and ICON LAMP PIECE. Take DRAWER HANDLE.
- Play HOP; receive LOCK PIECE (Q).
- Take EMPTY CUP (R).
- Take RED INK (S); Examine book.
- Solution (T).
- Take CLEAR TISSUE.
- Examine (U); place LOCK PIECE.
- Solution (V).
- Take ARCHEOLOGY BRUSH.
- Walk down.
- Use ARCHEOLOGY BRUSH (W); take SILVER SKULL (1/3).
- Use MATCHES and EMPTY CUP (X); receive CUP OF HOT TEA. Take SNAKE HEAD.
- Walk right.
- Give CUP OF HOT TEA (Y); receive DECRYPTOR CASE.
- DECRYPTOR PIECE on DECRYPTOR CASE.
- Solution (Z).
- Take DECRYPTOR.
- Take BROKEN STAR KEY (A). Use RED INK, CLEAR TISSUE, and DECRYPTOR (B). Take GLYPH DECRIPTIONS.
- Give GLYPH DECRIPTIONS (C); receive SILVER SKULL (2/3).
- Place SNAKE HEAD; take SILVER SKULL (3/3) (D).
- Walk down.
- Place SILVER SKULL (3/3) (E).
- Walk forward.
- Solution (F-G).
- Solution (H).
- Walk forward.
- Talk.
- Take HANDLE, AL-APU'S MEDALLION PART, FRESCO PIECE, and DRAWER HANDLE (I).
- Place FRESCO PIECE (J).
- Solution (K).
- Take GLASS TUBE; read book. Take PEDESTAL RUNE (2/4).
- Use GLASS TUBE (L); receive GLUE.
- Walk down, then right.
- Place 2 DRAWER HANDLES (M); take PEDESTAL RUNE (3/4).
- Place HANDLE (N); take STAR KEY HALF (O).
- STAR KEY HALF and GLUE on BROKEN STAR KEY; take STAR KEY.
- Walk down, then forward.
- Use STAR KEY (P); take PEDESTAL RUNE (4/4).
- Place PEDESTAL RUNE (4/4) and Cube (Q).
- Solution (R).
- Take AL-APU'S MEDALLION PART (2/2) and SAFETY PIN (S).
- Use SAFETY PIN (T); take PAPER KNIFE.
- Take FABRICS (U); talk. Use PAPER KNIFE (V); place AL-APU'S MEDALLION PART (2/2).
Chapter 3: Al-Apu
- Talk.
- Take FORGET-ME-NOT (1/3) (W).
- Move curtain (X).
- Take FORGET-ME-NOT (2/3) (Y); use FABRICS (Z).
- Play HOP; receive RUBY (A).
- Remove curtain; place RUBY (B). Take FORGET-ME-NOT and PICTURE PIECE (1/2).
- Place FORGET-ME-NOT (3/3); solution (1-4).
- Walk forward.
- Take HANDKERCHIEF, BRUSH, GOLD LIZARD, and STAIN REMOVER (C).
- Examine; take AL-APU'S MEMORY SCROLL (1/3) (D).
- Take MAHJONG PIECE (1/3) (E). Use BRUSH; take FORCEPS HALF.
- Walk forward.
- Take PICTURE PIECE (2/2) (F).
- Move stone (G); take AL-APU'S MEMORY SCROLL (2/3). Use STAIN REMOVER (H); open. Take note and BIRD KEY.
- Use HANDKERCHIEF (I); receive SHARP GLASS.
- Take OILCAN (J). Play HOP; receive TOOL SIGN.
- Walk down.
- Use SHARP GLASS and TOOL SIGN (K); take WRENCH and PLIERS.
- Place BIRD KEY (L).
- Solution (M).
- Take MAHJONG PIECE (2/3) and CANNED FOOD.
- Walk down.
- Play HOP; receive BLUE PAINT (N).
- Place GOLD LIZARD (O); take PICTURE OF DARK ALLEY.
- Place PICTURE PIECE (2/2) (P).
- Solution (Q).
- Take SYMBOL TILE and AL-APU'S MEMORY SCROLL (3/3).
- Walk forward twice.
- Use PICTURE OF DARK ALLEY (R).
- Place SYMBOL TILE; solution (1-5).
- Take GUARD SIGN. Use SHARP GLASS; take SLEEP POTION.
- Use PLIERS (S); receive SCARAB.
- Walk down.
- Place GUARD SIGN (T); open.
- Walk right.
- Open; take BOLT (U). Use WRENCH (V); receive FAUCET.
- Talk; take CAN OPENER and EMPTY CUP (W).
- Walk down.
- Take NOTE WITH CODE (X). Examine (Y); place FORCEPS HALF and BOLT. Take FORCEPS.
- Walk down.
- Place NOTE WITH CODE (Z).
- Solution (A): E-F-G-C-D-A-E-F-G-C-B-A-E-D.
- Take MAHJONG PIECE (3/3).
- Place SCARAB (B). Read; take MENACING LETTER.
- Walk forward.
- Place MAHJONG PIECE (3/3); solution is random (C).
- Take DIAMOND RING.
- Use DIAMOND RING; use AL-APU'S MEMORY SCROLL (D). Take PICTURE OF BANDITS.
- Walk forward.
- Use FAUCET, EMPTY CUP, and SLEEP POTION (E); take CUP WITH SLEEPING POTION.
- Use CANNED FOOD and CAN OPENER; take CAT (F).
- Walk down, then right.
- Give CUP WITH SLEEPING POTION; take SAFE NOTE (G).
- Talk; take PLAY CUBE (H). Open bag (I); take COIN.
- Use OILCAN (J); take LETTER A.
- Walk down.
- Use CAT; examine sign (K). Place LETTER A; take AL-APU'S DOCUMENT.
- Walk down.
- Use PLAY CUBE and FORCEPS (L); receive SA'ID'S BRACELET.
- Walk forward, then right.
- Give SA'ID'S BRACELET; take BROTHER'S NOTE (M).
- Walk down.
- Talk; give BROTHER'S NOTE. Take BLOODY MEDALLION (N).
- Walk forward.
- Place buttons (O); pour blue paint. Pull lever; examine paper. Place carbon and AL-APU'S DOCUMENT (P). Take AL-APU'S CLAIM.
- Place COIN (Q); open. Take SAFE WHEEL.
- Walk down, then right.
- Place SAFE NOTE and SAFE WHEEL (R).
- Solution (S).
- Take EMPTY EVIDENCE FOLDER.
- Open EMPTY EVIDENCE FOLDER; place MENACING LETTER, PICTURE OF BANDITS, AL-APU'S CLAIM, and BLOODY MEDALLION. Take FILLED EVIDENCE FILE.
- Give FILLED EVIDENCE FILE (T).
- Go forward.
Chapter 4: The Hospital
- Talk; receive LOMONOSOV'S POCKET WATCH.
- Take BED COVER PIECE (1/3) (U). Talk; take BACK ALLEY PICTURE PIECE and Cube.
- Take CLIP, BACK ALLEY PICTURE PIECE, and BED COVER PIECE (3/3) (V).
- Open. Play HOP; receive SCALPEL (W).
- Use SCALPEL (X); receive BED COVER PIECE (2/3).
- Take CAMEL FIGURINE (1/2) (Y); move curtain. Use SCALPEL and BED COVER PIECE (3/3).
- Walk left.
- Examine scene.
- Take MALKIN (Z).
- Open; take TURBAN (A).
- Place TURBAN (B); take BACK ALLEY PICTURE PIECE and NOTES (C).
- Take MEDICAL TAPE (D).
- Combine 3 BACK ALLEY PICTURE PIECES; solution (E).
- Use MEDICAL TAPE; take BACK ALLEY PICTURE.
- Use Cube (F).
- Solution (G).
- Use BACK ALLEY PICTURE (H).
- Use MALKIN; take DOCTOR FIGURINE (I).
- Walk down.
- Place DOCTOR FIGURINE (J); solution (K).
- Take MEDICAL HAMMER.
- Walk left.
- Place ladder (L).
- Use MEDICAL HAMMER; solution (1-5).
- Take SCOOP and MEDICAL SAW.
- Use SCOOP (M); receive ASH.
- Open; use MEDICAL SAW. Take CADUCEUS (N).
- Walk down.
- Use CADUCEUS (O). Examine paper; pour vials. Use ASH; take ACID.
- Play HOP; receive PINCER (P).
- Use PINCER (Q); use CLIP. Take TAXI CARD.
- Walk left.
- Pour ACID (R); take CAMEL FIGURINE.
- Place CAMEL FIGURINE (S).
- Solution (T): (C-E)-(F-D)-(H-C)-(E-H)-(C-E).
- (A-F)-(E-A)-(D-E)-(B-C)-(G-B)-(C-G)-(E-C).
- Take FLUTE.
- Use FLUTE and NOTES (U).
- Solution (V).
- Take STAR (1/2); open gate. Give TAXI CARD.
- Take EMPTY CUP (W). Examine; take COCONUT.
- Examine (X).
- Use COCONUT.
- Solution (Y): stop balls inside target 3x.
- Receive MEDICAL TRUCK KEY.
- Use MEDICAL TRUCK KEY (Z).
- Solution (A); turn page.
- Solution (B) (B-A)-(C-A)-(D-A)-(E-A)-(F-A)-(G-A)-(H-A)-(I-J).
- Take CROWBAR and SCORPION TRAP.
- Use CROWBAR; examine. Use MEDICAL HAMMER; take RUBY HEART (C).
- Examine; place RUBY HEART (D).
- Walk forward.
- Play HOP; receive EARTH ELEMENT FIGURE (1/2).
- Take MARINER'S CARD (E). Use EMPTY CUP; receive CUP WITH WATER.
- Take MASK, CORKSCREW, and CHIP (F).
- Use CHIP (G); receive BURNING CHIP.
- Open; use BURNING CHIP. Take BURNING LANTERN (H).
- Walk down.
- Place MASK (I); take STAR (2/2) (J).
- Place MARINER'S CARD (K); take EARTH ELEMENT FIGURE (2/2). Use CORKSCREW (L); receive CORK.
- Walk forward.
- Place STAR (2/2); solution (M).
- Take DRAGONFLY WINDING KEY.
- Use DRAGONFLY WINDING KEY (N); take MECHANICAL DRAGONFLY.
- Place CORK (O); take WATER ELEMENT FIGURE (P).
- Walk down.
- Use SCORPION TRAP and MECHANICAL DRAGONFLY (Q); take ORDER SEAL (R).
- Walk forward.
- Place ORDER SEAL (S). Take LEFT WING; examine. Pour CUP WITH WATER; take FIRE ELEMENT FIGURE.
- Place EARTH ELEMENT FIGURE (2/2), WATER ELEMENT FIGURE, and FIRE ELEMENT FIGURE (T).
- Solution (U).
- Take SECRET CAVE KEY.
- Move curtain (V).
- Place SECRET CAVE KEY (W); use BURNING LANTERN.
- Walk left.
- Place Cube (X).
- Place LOMONOSOV'S POCKET WATCH (Y).
Chapter 5: Professor Lomonosov
- Talk; receive LOMONOSOV'S MEMORY SCROLL (1/3).
- Take EMPTY BUCKET (Z).
- Walk left.
- Play HOP; receive GIRL FIGURE (A).
- Take BAG RING (B).
- Walk forward.
- Take SCREWDRIVER (C).
- Open bag; take BIRD FOOD (D).
- Take ZIPPER (E). Use EMPTY BUCKET (F); receive WATER BUCKET.
- Walk down.
- Use ZIPPER; take GEAR (1/2) (G).
- Use WATER BUCKET. Use SCREWDRIVER; take CONE (H).
- Place BIRD FOOD (I); take GEAR (2/2) (J).
- Walk down.
- Read note; use BAG RING (K). Take NAME LIST.
- Place GEAR (2/2).
- Solution (L).
- Take LENS. Use SCREWDRIVER (M); take DOOR HANDLE.
- Walk left, then forward.
- Place DOOR HANDLE (N); take WINDOW CLEANER.
- Walk down.
- Place NAME LIST (O); take WARRIOR'S SHIELD.
- Solution (P).
- Walk right.
- Talk.
- Take WHEEL PART, CLEANING BRUSH, TWEEZERS, CLOCK HEAD, and PLANT FERTILIZER (Q).
- Solution (R); take LACE.
- Take MONEY (S). Place WARRIOR'S SHIELD and GIRL FIGURE.
- Solution (T): A-B-Cx2-Dx2-E-F-Gx2-H-Ix2-Jx2-K-Lx2-Mx2.
- Play HOP; receive LOCK PART (1/2) (U).
- Walk down.
- Talk; receive BROKEN WATCH.
- Place MONEY (V); take LOMONOSOV'S MEMORY SCROLL (2/3).
- Walk down.
- Use PLANT FERTILIZER; take LETTER P (W).
- Place LETTER P (X); take DRAWER KEY and NOTE FOR MOTHER.
- Walk left, then forward.
- Place CONE and CLOCK HEAD; take LOMONOSOV'S MEMORY SCROLL (3/3) (Y). Place WHEEL'S PART; use screws and SCREWDRIVER. Take WOODEN WHEEL (Z).
- Examine; use TWEEZERS (A). Receive POCKET WATCH HANDS.
- Walk down twice.
- Place LENS and LOMONOSOV'S MEMORY SCROLL (3/3) (B). Take POCKET WATCH FACE.
- Walk left, then right.
- Give NOTE FOR MOTHER (C); take DOLL HAND.
- Use DRAWER KEY (D); take BUTTON and PAPER AND PENCIL.
- Use WINDOW CLEANER, CLEANING BRUSH, and PAPER AND PENCIL (E); take CHEST HINT.
- Examine (F); place BUTTON and CHEST HINT.
- Solution (G).
- Take NEEDLE AND THREAD.
- Walk down, then forward.
- Use NEEDLE AND THREAD (H); take PICTURE PART.
- Walk down twice.
- Place PICTURE PART (I); take LOCK PART.
- Walk left, then forward.
- Place LOCK PART (2/2); take WOODEN HAT (J).
- Walk down.
- Place WOODEN HAT (K); take DOLL EYE (L).
- Walk right.
- Place DOLL EYE and DOLL HAND (M); receive CASH REGISTER KEY.
- Walk down, then forward.
- Use CASH RESGISTER KEY; take NAPKIN (N).
- Walk down, then right.
- Place WOODEN WHEEL, LACE, and NAPKIN; turn handle (O). Receive DOLL DRESS. Place DOLL DRESS (P); take DOLL.
- Give DOLL (Q); receive LOMONOSOV'S BAG LOCK.
- Walk down.
- Place LOMONOSOV'S BAG LOCK (R); take POCKET WATCH COVER.
- Play HOP; receive RIGHT WING (S).
- Walk down.
- Place LEFT WING and RIGHT WING (T).
- Solution (U): Ax2-B-Cx2-Dx2-Ex2-Fx2.
- Take POCKET WATCH CHAIN.
- Open BROKEN WATCH; use POCKET WATCH FACE, POCKET WATCH HANDS, POCKET WATCH COVER, and POCKET WATCH CHAIN. Take MARTA'S WATCH.
- Walk left, then right.
- Give MARTA'S WATCH (V); talk. Take EMMA'S RING.
- Walk left.
Chapter 6: The Prison
- Play HOP; receive SCRAPER (W).
- Talk; take MAP TOKEN and WIRE (X).
- Examine; take MAGNET (Y).
- Examine; place MAGNET and WIRE. Take STICK WITH MAGNET (Z).
- Use STICK WITH MAGNET (A); receive CELL KEY.
- Solution (B): G-F-H-A-B-I-C-J-E-H-I-J-D-C-H-I-E-D-C-B.
- Use CELL KEY.
- Walk forward.
- Take LATCH (C). Open (D); take SHACKLES KEY.
- Walk down.
- Use SHACKLES KEY (E); receive SHACKLES. Take PRISON CELL PICTURE (F).
- Walk forward.
- Use SHACKLES (G).
- Take CHALK (H). Place LATCH (I); open. Examine; take TIGER'S EYE (1/2).
- Place MAP TOKEN (J).
- Solution (K).
- Take WIND CHIME PIECE (1/3) and ANCIENT CHEST.
- Open (L).
- Take KNIFE (M).
- Walk down.
- Use KNIFE; take ROUND TILE (1/2) (N).
- Use CHALK; take CROWN KEY (O).
- Walk forward.
- Place CROWN KEY (P); take TIGER'S EYE (2/2).
- Place TIGER'S EYE (2/2) (Q); take GIRAFFE FIGURE (R).
- GIRAFFE FIGURE on ANCIENT CHEST; solution (S).
- Take ROUND TILE (2/2).
- Walk down.
- Use PRISON CELL PICTURE (T).
- Use SCRAPER and ROUND TILE (2/2) (U).
- Solution (V).
- Walk right.
- Solution (W-X).
- Examine scene.
- Talk (Y); receive OWL KEY. Take BROKEN CUBE (Z).
- Place OWL KEY (A).
- Solution (B).
- Go right.
- Examine; take NORTH AMERICA (C).
- Take WIND CHIME PIECE (2/3) (D).
- Pull lever (E). Take ELEPHANT TUSK (1/2); place NORTH AMERICA. Take WIND CHIME PIECE (3/3).
- Take GOLDEN BOW (F); place WIND CHIME PIECE (3/3).
- Solution (G).
- Take ELEPHANT TUSK (2/2).
- Place ELEPHANT TUSK (2/2) (H); receive AFRICA.
- Pull lever (I). Place AFRICA; take DIADEM.
- Take FABRICS. Place DIADEM (J); take GLOWING CRYSTAL (K).
- Place GLOWING CRYSTAL (L); take SHAITAN'S MEDALLION and CUBE CRYSTAL (M).
- CUBE CRYSTAL on BROKEN CUBE. Place pieces; take Cube.
- Walk down.
- Use Cube (N).
- Solution (O).
- Walk left.
- Place Cube (P).
- Place EMMA'S RING (Q).
Chapter 7: Emma
- Take FEATHER (R).
- Read note (S); place GOLDEN BOW (T). Receive EMMA'S MEMORY SCROLL (1/3).
- Walk forward.
- Talk.
- Open; take OLIVE OIL (U).
- Use FABRICS and OLIVE OIL (V); take CLIPPER.
- Use CLIPPER; open. Take EMMA'S MEMORY SCROLL (2/3) (W).
- Examine (X).
- Solution (Y).
- Walk forward.
- Talk; receive BRACELET.
- Take CAKE KNIFE (Z).
- Use CLIPPER; solution (A).
- Receive BLUE FLOWERS.
- Take HORN TOKEN (B).
- Walk down.
- Use CAKE KNIFE; take FLEUR DE LIS PART (1/2) (C).
- Place HORN TOKEN (D); take NIPPERS.
- Open; use NIPPERS. Open; take MIRROR (E).
- Walk forward.
- Give MIRROR (F); take FLEUR DE LIS PART (2/2) (G).
- Walk down twice.
- Place FLEUR DE LIS PART (2/2) (H); take GROOM'S WEDDING RING (1/2) (I).
- Use NIPPERS (J); take UMBRELLA.
- Place FEATHER, BLUE FLOWERS, and BRACELET; take EMMA'S DRESS (K).
- Walk forward.
- Give EMMA'S DRESS (L); receive DOOR HANDLE.
- Place DOOR HANDLE (M); open.
- Play HOP; receive BIRD KEY (N).
- Use UMBRELLA (O); receive MECHANICAL BIRD.
- BIRD KEY on MECHANICAL BIRD.
- Solution (P).
- Take METAL FEATHER.
- Place METAL FEATHER (Q); take STATUE'S CROWN.
- Play HOP; receive NECKLACE (R).
- Walk forward.
- Place STATUE'S CROWN (S); take EMMA'S MEMORY SCROLL (3/3) (T).
- Place EMMA'S MEMORY SCROLL (3/3) (U); take CRYSTAL HEART.
- Walk down twice.
- Place NECKLACE and BRACELET (V); take CHEST PART (W).
- Place CRYSTAL HEART (X); take EMMA'S CHEST.
- CHEST PART on EMMA'S CHEST.
- Solution (Y): H-I-F-E-D-G-H-I-F-E-H-I-F.
- C-B-E-F-C-B-E-F-I-H-G-D-E-H-G-D-A.
- B-E-H-I-F-C-B-E-D-A-B-E-D-A-B-C-F.
- I-H-E-B-C-F-I-H-E-F-I-H-E-F-C-B-E-H.
- Read note; take EMMA'S LETTERS.
- Use EMMA'S LETTER and UMBRELLA (Z); receive BRIDE'S WEDDING RING (2/2).
- Walk forward twice.
- Place BRIDE'S WEDDING RING (2/2); take RING BOX (A).
- Give RING BOX (B).
- Talk; receive FRIENDSHIP BRACELET.
- Walk forward.
- Place FRIENDSHIP BRACELET (C); take ALCHEMIST'S WAND.
- Place ALCHEMIST'S WAND (D).
- Play HOP; receive JAR WITH MILK (E).
- Open; take note, LATCH, and SHAITAN'S MEMORY SCROLL (1/3) (F).
- Take SHAITAN'S MEMORY SCROLL (2/3) (G).
- Walk forward.
- Take WHITE PAINT (H).
- Place LATCH; take SHAITAN'S MEMORY SCROLL (3/3) and JAR FOR POISON (I).
- Take GOLD WREATH; use WHITE PAINT. Solution (J).
- Place SHAITAN'S MEMORY SCROLL (3/3); take HORSE KEY.
- Use JAR WITH MILK (K); take KEY TILE (1/2) (L). Use JAR FOR POISON; receive JAR WITH POISON.
- Walk down.
- Play HOP; receive AMMONIAC (M).
- Use HORSE KEY (N); take KEY TILE (2/2) (O). Place GOLD WREATH (P); take MANDRAKE ROOT.
- Use AMMONIAC; give SHAITAN'S MEDALLION (Q). Take POTION RECIPE.
- Walk forward.
- Place KEY TILE (2/2); solution (R).
- Take BAG WITH ALCHEMY STONES.
- Open BAG WITH ALCHEMY STONES; collect ALCHEMY STONES.
- Place JAR WITH POISON, MANDRAKE ROOT, ALCHEMY STONES, and POTION RECIPE; add ingredients (1-4). Receive HEALING POTION.
- Walk down.
- Give HEALING POTION (R); receive WIFE'S MEDALLION.
- Walk left.
- Examine scene.
- Give WIFE'S MEDALLION (S).
- Examine (T).
- Solution (U).
- Talk.
- Take EMERALD (1/2) and MOSAIC PART (1/2) (V).
- Take VANITY CARD (W). Open (X); take GOLD.
- Take MOSAIC PART (2/2) (Y).
- Take EMERALD (2/2) (Z); place MOSAIC PART (2/2).
- Solution (A).
- Take GOLDEN MASK.
- Place GOLDEN MASK (B); take COWARDICE CARD (C).
- Place GOLD (D); take GREED CARD (E).
- Place EMERALD (2/2) (F); take ARABIC SWORD.
- Give ARABIC SWORD (G); take ANGER CARD (H).
- Place VANITY CARD, GREED CARD, COWARDICE CARD, and ANGER CARD (I). Solution is random.
- Congratulations! You have completed Whispered Secrets: Forgotten Sins.
Created at: 2017-10-01