- Welcome to the Whispered Secrets: Morbid Obsession Walkthrough
- A mysterious invitation promises rare treasures but exposes dark secrets!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Whispered Secrets: Morbid Obsession game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Whispered Secrets: Morbid Obsession.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
- When starting your game, you're asked to select your game style: minigames, HOPs or both. This walkthrough will give all minigame solutions.
Chapter 1: Nancy
- Talk (A).
- Close (B).
- Take CASE (C).
- Move screen; play HOP (D). Receive CASE 1/3.
- Open CASE; turn pages and take 4 pieces of BADGE (E). Receive CASE 2/3.
- Take note; place BADGE (F). Take TWEEZERS and CASE 3/3 (G).
- Offer CASE. Take NANCY'S PHOTO; receive MONEY. Take INVITATION (H).
- Take BELL (I).
- Place BELL (J). Move receiver and place INVITATION (K).
- Dial 4-2-5-3 (L).
- Offer MONEY (M).
- Remove handle; place INVITATION. Take NANCY'S EMBLEM (N).
- Inspect. Take UMBRELLA; take HOUSE PIECE with TWEEZERS (O).
- Take NANCY'S DIARY (P).
- Place UMBRELLA; take METAL BIRD (Q).
- Play HOP or mini-game.
- Puzzle solution (@): V-U-V-X-S-X-W-T-W-S-W-U-W-V-T-V-Z-T-Z.
- Take MAILBOX EMBLEM (A).
- Place MAILBOX EMBLEM (B); take note and TREASURE BOX (C).
- NANCY'S EMBLEM and PHOTO CODE on NANCY'S DIARY; change code as shown (D).
- Place items (E-F); take MASK EMBLEM 1/2 (G).
- HOUSE PIECE on TREASURE BOX. Solution (H): (10-8)-(12-10)-(4-12)-(6-4)-(7-6)-(8-7)-(9-1)-(10-9).
- (11-8)-(2-10)-(1-11)-(9-2)-(8-1)-(10-9)-(11-10)-(12-11)-(9-8)-(1-9)-(2-1)-(11-2)-(10-11)-(8-12).
- (7-10)-(9-8)-(1-9)-(2-1)-(12-5)-(10-12)-(11-10)-(12-2)-(5-11)-(10-5)-(8-12)-(11-7)-(12-8).
- Take AVIAN EMBLEM and MASK EMBLEM 2/2.
- Place MASK EMBLEM (I).
- Go (J).
- Talk (K); receive CAGE.
- Inspect (L).
- Take BOW 1/2 (M).
- Take KNOCKER (N).
- Walk down.
- BOW 2/2 from CAGE.
- Place BOW (O).
- Take note; find 7 pieces (P).
- Take GLASS BIRD (Q).
- Go (R).
- METAL BIRD and GLASS BIRD on CAGE; take FEATHER KEY.
- Use FEATHER KEY (S).
- Go (T).
- Talk (U); receive NANCY'S BOX.
- Take APRON (V).
- Take MAILBOX FLAG 1/2 (W).
- Go (X).
- Play HOP (Y); receive TROWEL.
- Take HEART (Z).
- Take note; place HEART (A). Take TOY BIRD and SPRING (B).
- Take PICKAXE; place SPRING (C).
- Play HOP or mini-game.
- Solution (D): (6-8)-(4-9)-(1-12)-(5-9)-(2-10)-(6-10)-(7-11)-(4-12)-(8-12).
- Take/receive note and GROWTH POTION (E).
- Walk down.
- Use TROWEL; take STAR (F).
- Go (G).
- Place STAR (H); select 1-2. Take NANCY'S BOW.
- Change colours (I).
- Place TOY BIRD (J).
- Place APRON (K).
- Place NANCY'S BOW; take MAILBOX FLAG 2/2 and NANCY FIGURINE (L).
- Walk down.
- AVIAN EMBLEM on NANCY'S BOX; take note. Place NANCY FIGURINE. Take SEED; turn and exit box.
- Place SEED and GROWTH POTION (M).
- Go (N).
- Play HOP (O); receive CAT FIGURINE.
- Take LEMON (P). Place MAILBOX FLAG; take notes and GLASSES (Q).
- Take VALVE (R).
- Take YARN (S).
- Go (T).
- Talk; offer GLASSES (U). Receive TASK LIST.
- Take SCALES (V).
- Take HOOP (W).
- Place VALVE (X).
- Place saucers 1-4. Place cups 5-8.
- Take MOON (Y).
- Take RECORD (Z).
- Place RECORD; take CLOCK BUTTON 1/2 (A).
- Walk down twice.
- CAT FIGURINE on NANCY'S BOX; take SUN.
- Place SUN and MOON (B).
- Take CAT FOOD (C).
- Use PICKAXE; take CRYSTALS (D).
- Go (E).
- Offer CAT FOOD; place SCALES. Take ROSE 1/2 and PEAR (F).
- Go (G).
- Place PEAR (H); take RESTORATION POTION and CLOCK BUTTON 2/2 (I).
- Place CLOCK BUTTON (J).
- Solution: P-K-Q-O-M-L-Q-M-N-Q-L-Q-K-P-K-Q-K-M-Q-P-M-Q-O-N-O-N-L-M-P-L-Q.
- Take CAGE KEY (R).
- Talk (S); receive ROSE 2/2.
- Place ROSE (T); play HOP or mini-game.
- Solution (T): select 1-8.
- Take STATUE PICTURE (U).
- Walk down.
- Place CRYSTALS and STATUE PICTURE; swap (2-4)-(3-4)-(1-5). Take LOCKET (V).
- Use CAGE KEY; take STICK (W).
- YARN and STICK on HOOP; take SCOOP NET.
- Catch BIRD with SCOOP NET (X).
- Place BIRD; take CAGED BIRD (W).
- Go (Y).
- Offer LOCKET; offer CAGED BIRD (Z).
- Receive GRANDPA FIGURINE.
- Walk down twice.
- GRANDPA FIGURINE on NANCY'S BOX; take BUTTONS.
- Place BUTTONS (A).
- Solution: D-E-Bx2-E-Dx2-E-D-Cx2-Dx2-Ex4-B-C-B-E-Bx2-C-B-E-B-E-Dx2-E-D-E.
- Offer RESTORATION POTION; take RAYMOND'S KNIFE 1/3 (F).
- Choose judgment (G).
Chapter 2: Raymond
- Talk (H); receive SIGNET RING.
- Use SIGNET RING; use LEMON and KNOCKER (I). Take LADDER (J).
- Place LADDER (K).
- Go (L).
- Open (M).
- Use rake (N); receive BRANCH.
- Take PLIERS (O).
- Solution (P): swap (1-2)-(3-5)-(4-5)-(5-7)-(6-8).
- Place BRANCH; use bellows (Q).
- Receive BELLOWS.
- Play HOP (R); receive COLLECTION PHOTO 1/3.
- Take RAYMOND'S DIARY (S).
- Take BLADE with PLIERS (T).
- Go (U).
- Open; take HANDKERCHIEF and TONGS (V).
- Use BELLOWS; take notes, CRUMPLED PAPER and CANDELABRA (W).
- Open; take CHAIN (X).
- Walk down.
- Place CANDELABRA for HOP (Y); receive FLEUR-DE-LIS.
- Take COAL with TONGS (Z).
- Use HANDKERCHIEF; take notes and COLLECTION PHOTO 2/3 (A).
- Go (B).
- Place FLEUR-DE-LIS (C); take SMALL KEY and KNIFE HANDLE (D).
- Place COAL and CRUMPLED PAPER (E); receive COLLECTION PHOTO 3/3.
- Place COLLECTION PHOTO (F).
- Play HOP or mini-game.
- Solution (G): H-I-Jx5-K-L-M-N.
- Take RAYMOND'S KNIFE 2/3 (O).
- Walk down.
- Use SMALL KEY (P); take SUCTION CUP (Q).
- Go forward.
- Use SUCTION CUP; take GEMSTONES (R).
- Walk down twice.
- KNIFE HANDLE and GEMSTONES on BLADE; take RAYMOND'S KNIFE 3/3.
- Take note; place RAYMOND'S KNIFE (S).
- Go (T).
- Take LEVER (U).
- Take note. Use LEVER (V); receive PADLOCK.
- Go (W).
- Take OIL (X).
- Take SCHEME; use PADLOCK (Y). Take CODE (Z).
- Take BUCKET; remove jeans (A).
- Open; unfold and place SCHEME. Take AMMONIA (B).
- Walk down.
- Go (C).
- Use OIL; take note and PAGE 1/3 (D).
- Take PAGE 2/3; use BUCKET (E).
- Take HOOK; place CHAIN (F). Take WATER (G).
- Walk down.
- Use WATER (H).
- Take KNIFE; use AMMONIA (I).
- Receive KNOB.
- Go (J).
- Use KNIFE; remove pairs of items (K).
- Take note and STATUETTE (L).
- Go to Raymond's Apartment.
- Place KNOB; take ROPE (M).
- Walk down.
- CODE on RAYMOND'S DIARY; enter code (N). Take RAYMOND'S PHOTO.
- ROPE on HOOK; take GRAPPLING HOOK.
- Use GRAPPLING HOOK; select circles (O).
- Take STOPWATCH (P).
- Go (Q).
- Talk; offer RAYMOND'S PHOTO. Receive COIN (R).
- Go to Crime Scene.
- Offer COIN (S).
- Play HOP or mini-game.
- Solution (T): find pairs.
- Take SANDWICH (U).
- Offer SANDWICH; take BLOODY SHIRT and POLICE BADGE (V).
- Go to Small Apartment.
- Offer POLICE BADGE (W).
- Take VALVE; use cloth (X).
- Take notes and PANEL (Y).
- Take GLASS CUTTER; place PANEL (Z).
- Play HOP or mini-game.
- Solution (A): (3-1)-(3-2)-(7-5)-(7-6).
- Receive and place, or move SAFE DIAL (B).
- Open cupboard (C).
- Place STATUETTE; play random puzzle (D).
- Solution: block thief from moving.
- Take SCREWDRIVER (E).
- Go to Raymond's Apartment.
- Use SCREWDRIVER (F).
- Play HOP (G); receive HIDDEN KNIFE.
- Place STOPWATCH and BLOODY SHIRT; select 1-2-2-2-3. Take WET SHIRT (H).
- Place WET SHIRT and VALVE; take CLEAN SHIRT (I).
- Go to Small Apartment.
- Place CLEAN SHIRT (J).
- Swap (2-3)-(1-2)-(4-5)-(6-7)-(6-8).
- Take PAGE 3/3 (K).
- PAGE on RAYMOND'S DIARY; take SAFE CODE.
- Place SAFE CODE; enter 5-3-8-2 (L).
- Take PAINT SUPPLIES 1/2 (M).
- Open box; place HIDDEN KNIFE (N).
- Take IRON KEY (O).
- Walk down.
- Use IRON KEY (P).
- Receive PEACOCK PHOTO.
- Select judgment (Q).
Chapter 3: Julia
- Use GLASS CUTTER; take PAINT SUPPLIES 2/2 (R).
- Place PAINT SUPPLIES; solution (S).
- Go (T).
- Talk (U).
- Take BURNING FILM (V).
- Take NOZZLE (W).
- Take PUMP HANDLE (X).
- Use BURNING FILM (Y); follow 1-5.
- Go (Z).
- Take TAPE (A).
- Take note. Open; take STAINED GLASS 1/3 (B).
- Take BOWSTRING; open (C).
- Take CANISTER and STAINED GLASS 2/3 (D).
- Walk down.
- PUMP HANDLE and NOZZLE on CANISTER; take EXTINGUISHER.
- Use EXTINGUISHER (E); receive COLORED LENSES.
- Place COLORED LENSES (F).
- Solution (G): Hx2-Ix2-Jx2.
- Go (K).
- Remove 1-6; take CROSS (L).
- Take BLANKET and PIANO KEY 1/2 (M).
- Place CROSS (N); take MEDICINE (O).
- Walk down.
- Offer MEDICINE (P); receive PEACOCK FEATHER.
- Go (Q).
- Place PEACOCK FEATHER (R); take note, read album and take FAMILY PHOTO (S).
- Go to Orphanage.
- Offer BLANKET; take DARK GLASS (T).
- Walk down.
- Place DARK GLASS; open. Take LIGHTBULB and PIANO KEY 2/2 (U).
- Go (V).
- Place TAPE and LIGHTBULB (W).
- Easy solution (X).
- Hard solution is random.
- Take note and POSTER (Y).
- Place PIANO KEY (Z).
- Play HOP or mini-game.
- Solution: (1-7)-(2-4)-(3-8)-(4-7)-(5-6)-(6-7)-(7-9)-(8-10)-(9-10).
- When playing HOP, turn handle; take PEACOCK TILE (A).
- Take notes; place FAMILY PHOTO (B).
- Take BINOCULARS (C).
- Go to Julia's House.
- Place POSTER; swap (1-3)-(2-4). Take SPYGLASS (D).
- Place PEACOCK TILE and PEACOCK'S PHOTO (E).
- Swap (1-7)-(3-8)-(4-7)-(5-6)-(6-7)-(7-9)-(8-9).
- BINOCULARS on SPYGLASS.
- Place SPYGLASS; inspect (F).
- Play HOP (G); receive DEVELOPER.
- Walk down.
- Offer DEVELOPER (H).
- Select judgment (I).
- Take STAINED GLASS 3/3 (J).
- Go to Andrew's Office.
- Place STAINED GLASS (K).
- Solution: Mx6-Px5-Ox3-Lx4.
- Go (Q).
- Select highlighted areas (R-S); receive NET.
- Talk (T); receive SHARDS.
- Take PENCIL. Move mirror; place SHARDS (U).
- Play HOP or mini-game.
- Solution: restore mirror (U-V).
- Select 1-2-3-4 (W); take note and REVOLVER (X).
- Use REVOLVER (Y); receive PETAL 1/3.
- Play HOP (Z); receive PETAL 2/3.
- Place BOWSTRING; move pot and take note and ANDREW'S NOTEBOOK (A).
- PENCIL on ANDREW'S NOTEBOOK; take SKETCH and PETAL 3/3.
- Break ladder; place NET (B).
- Place PETAL (C).
- Solution 1 (D): select 1-12.
- Solution 2 (E): select 1-16.
- Solution 3 (F): select 1-18.
- Remove puppets 1-11 (G-H).
- Play HOP (I); receive TAGS.
- Take QUILL AND INK 1/2; place SKETCH and TAGS (J).
- Use scissors and glue (K).
- Place pieces (L).
- Remove cobwebs. Find items (yellow) and place them on their outlines (green) (M).
- Place books (N).
- Receive INKWELL.
- Place INKWELL for HOP (O); receive QUILL AND INK 2/2.
- Talk; place QUILL AND INK (P).
- Play random puzzle (Q).
- Congratulations, you have completed Whispered Secrets: Morbid Obsession.