Walkthrough Menu
General Tips
• Hidden Object Scenes and mini-games are often randomized - your solution may vary. • Hidden Object Scenes will be referred to as HOS in this walkthrough. • The Antidote Case will hold the vials you collect throughout the game (1). • Hints are unlimited, but you must wait for the hint meter to refill (2). • Your inventory is in the bottom panel - click on an item to select it for use (3). • The inventory panel auto-hides, move your mouse down to reveal the panel. • ‘Area Cleared’ will show at the top of the inventory panel if there is nothing more to do in a location (4). • The journal will collect the newspaper clippings and track your objectives (5).Chapter 1
• Look at the stone; move it aside and take the PLIERS (A). • Look at the clipping; use the PLIERS to take the SPIKE (B). • Take the PULLEY (C), AXE (D), and ROPE (E). • Look at the left column and place the SPIKE into the hole (F). • Hang the PULLEY (G) on the spike, then add the ROPE (H). • Look at the vines on the gate and use the AXE to remove the vines (I). • Pull on the rope (J), then walk forward. • Take the LIGHTER (K) and the news clipping (L). • Look at the door and note the lock (M). • Walk down to return to the gate. • Look at the top of the right column and use the LIGHTER on the lamp (N). • Select the debris on the right for a HOS (O). • Locate all the items on the list. • You will earn the FRONT DOOR KEY. • Walk forward, look at the front door and use the FRONT DOOR KEY in the lock. • Walk forward to enter the lobby. • Take the SCREWDRIVER and the WIRES (P). • Take the clipping (Q). • Note the hole in the floor (R). • Walk forward to the office (S). • Take the clipping (T) and the DUCT TAPE (U). • Look in the cubbyholes and take the FUSES (V). • Return to the lobby and look at the hole in the floor for a mini-game. • Place the WIRES and the FUSES on the device to trigger the mini-game. • Trace the wires with green lights (W) to determine the correct color fuse. • Select 2 fuses to swap positions. • Look at the plaque and take the DRAWER KEY (A). • Select the debris on the right for a HOS (B). • Locate all the items on the list. • You will earn the SAW. • Walk forward to the office. • Look at the cabinet and use the DRAWER KEY on the lock (C). • Take the PHONE RECEIVER (D). • Look at the hole in the wall and use the SAW to cut the boards (E). • Take the PHONE CORD (F). • Look at the phone. then place the PHONE CORD and PHONE RECEIVER on the phone (G). • The phone HOS will open automatically. • Locate all the items on the list. • You will earn the ANTIDOTE CASE. • The antidote case will go over the menu button and will hold the medicine vials you collect. • Note - you are able to skip this HOS. • Select the little girl, then follow her to the right (H). • Select the girl again (I), then walk right to the stairs (J). • Take the clipping (K), then take the AXE (L). • Walk down to return to the hall, then walk forward to the hall end. • Take the 1/8 BRICKS and the clipping (M). • Look at the vent and use the SCREWDRIVER on the screws (N). • Take the LIGHT BULB (O). • Exit the close-up then walk down to the hall. • Look over the lockers and place the LIGHT BULB into the socket (P). • Select the lockers for a HOS (Q). • Locate all the items on the list. • You will earn the RADIATOR CAP. • Look at the steam and place the RADIATOR CAP on the pipe (R). • Move the radiator and take the PLIERS (S). • Look at the door hinge and use the PLIERS to remove the pin (T). • Walk left to the head office. • Take the left CREST PIECE (U) and the CANDLE (V). • Look at the lamp and press the button (W), then take the SPRAY FOAM (X). • Look at the wall and use the AXE 3 times to get the WOOD (Y). • Select the desk for a HOS (Z). • Locate all the items on the list. • You will earn the ALLEN KEY and the FLASHLIGHT. • Walk right through the hole in the wall to the maintenance room. • Take the right CREST PIECE (A) and the clipping (B). • Select the counter for a HOS (C). • Locate all the items on the list. • You will earn the VALVE. • Walk down twice, then go right to the stairs. • Look at the front of the wardrobe and place the 2 CREST PIECES into the niche (D). • Select the open wardrobe for an HOS (E). • Locate all the items on the list. • You will earn the BOLT. • Walk down, then go forward to the hall end. • Look at the pipes on the right and use the SPRAY FOAM on the cracks (F). • Exit the close-up that appears. • Look in the vent, then use the FLASHLIGHT to light the area and take the MATCHBOOK (G). • Walk down to the hall. • Walk left to the holding cell (H). • Look at the panel on the left and use the SCREWDRIVER to remove the screws (I). • Place the VALVE on the left pipe (J). • You will obtain the CLEANER. • Exit the holding cell area, then walk forward to the end hall. • Look at the window and use the CLEANER on the entire surface (K). • Drag the cleaner across the entire window so it changes to white. • Look at the door and note the lock (L). • Walk down, then select the lockers for a HOS. • Locate all the items on the list. • You will earn the OIL CAN. • Walk left to enter the head office. • Take the clipping (M). • Look at the crank and use the OIL CAN on the gear (N), then turn the handle (O). • Look in the fireplace, place the WOOD inside (P), then use the MATCHBOOK to light the wood (Q). • Exit the fireplace, then walk right to the snow kitchen (R). • Take the DRAWER HANDLE (S), FAUCET (T), and the SHOVEL (U). • Look at the snow on the left and use the SHOVEL 3 times to dig out the BUCKET (V). • Look at the drawer and place the DRAWER HANDLE on the front (W). • Take the SCISSORS (X). • Select the stove for a HOS (Y). • Locate all the items on the list. • You will earn the CHICKEN SOUP INGREDIENTS. • Look at the herbs in the window and use the SCISSORS to get MOTHER'S HERBS (A). • Look at the sink and place the FAUCET in the hole (B). • Place the BUCKET in the sink; once it fills, take the BUCKET OF WATER (C). • Take the clipping (D). • Look at the island counter for a mini-game (E). • Place the CHICKEN SOUP INGREDIENTS, MOTHER'S HERBS and the BUCKET OF WATER on the counter to trigger the mini-game (F). • As an ingredient passes over the cutting board (G), select that ingredient on the counter (H). • There are 4 sets of sequences to complete; if you make a mistake, that sequence will start over. • The first set is: carrots-onion-celery-herbs-chicken. • The second set is: salt and pepper-carrots-salt and pepper-salt and pepper-salt and pepper-carrots. • The third set is: knife-celery-knife. • The final set is: carrots-onions-celery-herbs-chicken-carrots-celery. • You will find the maintenance room has returned to normal. • Note the overturned cart (I). • Select the counter for a HOS (J). • Locate all the items on the list. • You will earn the STEEL BAR. • Look at the overturned cart. • Place the STEEL BAR, SCISSORS, DUCT TAPE, BOLT, and ALLEN KEY onto the same-shaped outlines (K). • Use the scissors on the duct tape (L). • Place a piece of tape on the steel bar (M), then place the bar on the cart. • Use the other piece of tape near the top of the bar (N). • Place the wheel at the bottom of the cart (O), then place the bolt in the wheel (P). • Use the Allen key on the bolt (Q). • Exit to the main office. • Look at the chandelier and place the CANDLE in the empty spot (R). • Use the MATCHBOOK to light one of the candles (S). • Press one of the arrows to spin the candles until they are all lit (T). • Select the desk for a HOS (U). • Locate all the items on the list. • You will earn the COMBINATION PAPER. • Look at the fireplace and place the COMBINATION PAPER on the ledge (V). • Take the ASHES from inside the fireplace and use them to make the paper legible (W). • Take the COMBINATION PAPER. • Look at the painting for a mini-game (X). • Restore the painting by moving the strips. • Select 2 strips to swap positions. • The solution is pictured here (Y). • Look at the safe behind the painting and use the COMBINATION PAPER on the keypad (A). • Take the KEY from the open safe (B). • Exit the office, then go the end hall. • Look at the door, use the KEY on the lock then enter the interview room. • The chair HOS will open automatically. • Locate all the items on the list. • You will not earn an inventory item. • Note - you are able to skip this HOS. • Take the STUFFED BUNNY (C), the 1/3 GEARS (D), and the clipping (E). • Exit and return to the maintenance room. • Look at the gasoline container and place the STUFFED BUNNY in the spill (F). • Take the GAS DRENCHED BUNNY. • Return to the stairs. • Look inside the cabinet and place the GAS DRENCHED BUNNY on the propane tank (G). • Use the MATCHBOOK on the bunny (H). • After the explosion, walk up the stairs.Chapter 2
• Take the first TILE (A), ANTIDOTE VIAL (B), BUCKET (C), and clipping (D). • The antidote vial will go into the antidote case. • Note the vines blocking the path straight ahead (E). • Walk left to the West Courtyard (F). • Take the STONE CANE (G). • Look at the statue and place the STONE CANE into the statue's hand (H). • Look at the base of the statue and use the BUCKET to take the BUCKET OF COMPOST (I). • Select the fountain for a HOS (J). • Locate all the items on the list (blue). • You will earn the second TILE. • Walk down, then go right to the East Courtyard. • Select the bench on the right for a HOS. • Locate all the items on the list (yellow). • You will earn the HOE. • Look at the stone box and place the 2 TILES on the lid (K). • Use the HOE to pry open the lid (L). • Pour the BUCKET OF COMPOST into the box (M). • Exit the East Courtyard, then walk forward to the playground. • Look at the carousel and take the 2/8 BRICKS (N). • Note the right gate needs a key (O). • Take the clipping (P). • Note the center gate needs a mini-game piece (Q). • Note the left gate to the garden entrance (R). • Select the swings for a HOS (S). • Locate all the items on the list. • You will earn the HEDGE CLIPPERS. • Walk left to the garden entrance. • Take the 3/8 BRICKS (T). • Note the circle mosaic (U). • Look at the palms, then use the HEDGE CLIPPERS (V) to find the 2/3 GEARS (W). • Look at the sign and take the clipping (X). • Look at the greenhouse and take the 4/8 BRICKS (Y). • Walk forward to the terrace (Z). • Look in the fountain, then take the 1/5 PLANKS (A) and the COIN (B). • Use the COIN on the GRATE (C). • Note the shed (D). • Note the garden gate (E). • Select the lower right bench for a HOS (F). • Locate all the items on the list. • You will earn the 5/8 BRICKS and the 3/3 GEARS. • Walk left to the garden gate. • Take the 2/5 PLANK (G). • Note the locked gate (H). • Select the pumpkins for a HOS (I). • Locate all the items on the list. • You will earn the GOLF CLUB and the DISH SOAP. • Walk down, then go forward to approach the shed. • Take the 3/5 PLANKS (J) and the clipping (K). • Look at the shed door and place the 3 GEARS on the lock (L). • Enter the shed. • Take the POKER (M), 4/5 PLANKS (N), 5/5 PLANKS (O), and the clipping (P). • Select the table for a HOS (Q). • Locate all the items on the list. • You will earn the PIPE WRENCH and the 6/8 BRICKS. • Walk down 3 times to the terrace, then walk right to the bridge. • Look down at the bridge for a mini-game. • Place the 5 PLANKS on the bridge using the symbols on the ends as a guide (R). • Take the 7/8 BRICKS (S). • Walk forward across the bridge to the well. • Note the water pump (T). • Select the grate for a HOS (U). • Locate all the items on the list. • You will earn the VINEGAR BOTTLE and the 1/2 FAN BLADES. • Walk forward to the water pump. • Look at the window, use the PIPE WRENCH to break the glass (V), then take the SALT (W). • Return to the well area. • Look at the jug, then add the DISH SOAP (A), VINEGAR BOTTLE (B), and the SALT (C). • Take the HERBICIDE (D). • Look at the tree and use the HERBICIDE to free the BUCKET (E). • Look at the well and take the first CAROUSEL PIECE (F). • Place the BUCKET on the rope (G); when it returns, take the COIN (H). • Walk down twice to the terrace. • Look at the fountain and use the COIN on the grate (I). • Take the HOOK (J). • Select the right bench for a HOS (K). • Locate all the items on the list. • You will earn the 2/2 FAN BLADES and the OVEN MITTS. • Return to the shed and select the table for a HOS. • Locate all the items on the list. • You will earn the BOLTS. • Return to the water pump. • Look at the front of the machine and place the 2 FAN BLADES on the stems (L). • Look at the pipes and use the BOLTS to repair the patch (M). • Look at the controls and connect the colored pairs of wires (N). • Click on two like-colored wires to connect them. • Press the switch (O). • Select the debris on the right for a HOS (P). • Locate all the items on the list. • You will earn the POOL GATE KEY and the TWINE. • Walk down 3 times to the terrace. • Look at the bench under the tree; place the HOOK on the left (Q) and the GOLF CLUB on the right (R). • Use the TWINE to tie the pieces together (S). • Take the LONG HOOK, then use it to collect the HOSE (T). • Look at the the fountain statue (U). • Look in the fountain and take the ANTIDOTE VIAL (V). • Return to the shed. • Use the OVEN MITTS to open the stove (W). • Use the POKER to remove the head from the stove (X). • Use the HOSE on the head to cool it down (Y). • Take the STATUE HEAD (Z). • Walk down 3 times, then enter the greenhouse on the right. • Select the storage area on the left for a HOS. • Locate all the items on the list. • You will earn the LADDER KEY and the 8/8 BRICKS. • Look at the ladder and use the LADDER KEY on the lock (A). • Take the second CAROUSEL PIECE (B). • Exit the green house and look at the circle mosaic on the ground for a mini-game (C). • Place the 8 BRICKS on the mosaic to trigger the mini-game (D). • Place each brick in the coordinated hole based on the designs (E). • Rotate the 2 inner rings to complete the circles and then take the SCYTHE from the center (F). • Walk down twice, then go right to the East Courtyard. • Look at the headless statue and place the STATUE HEAD on top (G). • Take the third CAROUSEL PIECE (H). • Return to the playground. • Look at the right gate and use the POOL GATE KEY on the lock (I). • Walk forward to the pool.Chapter 3
• Take the EARTH PLATE (A). • Look at the pile of chairs; take the CHAIR and the FILTHY OBJECT (B). • Look at the motorcycle and take the TWEEZERS (C). • Look at the shed and place the CHAIR in front of the door (D). • Use the TWEEZERS on the grill to get the SHED KEY (E). • Use the SHED KEY on the shed door (F). • Note the path to the generator (G). • Note the way to the changing rooms (H). • Select the shed for a HOS. • Locate all the items on the list. • You will earn the WORK GLOVES. • Walk right to the changing rooms. • Select the left stall for a HOS. • Locate all the items on the list. • You will earn the SHOWER HANDLE and the LADDER EXTENSION. • Place the SHOWER HANDLE under the shower head (I). • Use the FILTHY OBJECT under the water to find the BROKEN KNIFE (J). • Exit the changing rooms and walk to the playground. • Look at the center gate for a mini-game. • Place the EARTH PLATE in the center of the device to trigger the mini-game. • Set the moons to reflect a lunar cycle; select each moon to spin it to the proper position (K). • Walk forward to the guard tower. • Place the LADDER EXTENSION under the ladder (L). • Look at the wires, then use the WORK GLOVES (M) and the BROKEN KNIFE (N) to break through. • Note the path to the Trellis Hall (O). • Climb the ladder to the guard tower top. • Look at the glass partition and take the 1/2 SUNDIAL PIECE (P). • Come down from the guard tower top, then go right to the trellis hall. • Look behind the barrel and take the 2/2 SUNDIAL PIECE (Q). • Exit the trellis hall. • Look at the sundial and place the 2 SUNDIAL PIECES onto the circle (R). • Enter the guard tower first floor (S). • Take the clipping (T). • Note the stairs to the second floor (U). • Note the wall of mug shots (V). • Enter the locker room (W). • Take the clipping (A). • Look at the right locker, open the door and take the fourth CAROUSEL PIECE (B). • Move the helmet and take the MOTORCYCLE KEY (C). • Look at the toilet and take the CROSS PIECE (D). • Select the left locker for a HOS (E). • Locate all the items on the list. • You will earn the GAS CAN. • Exit the locker room and go up to the second floor. • Look at the table and take the clipping (F). • Look at the refrigerator; take the clipping and the COMPUTER KEY CARD (G). • Walk up the stairs to the third floor (H). • Take the FLEX DUCT (I) and the clipping (J). • Note the computer (K). • Select the books for a HOS (L). • Locate all the items on the list. • You will earn the BLACK LIGHT. • Walk down 4 times, the take the right gate to the pool. • Look at the motorcycle and use the GAS CAN on the tank (M). • Place the BLACK LIGHT on the front (N), then use the MOTORCYCLE KEY to start the engine (O). • Note the lighted grid area (P). • Walk forward to the generator (Q). • Look at the pipe and place the FLEX DUCT on the end (R). • Return to the guard tower third floor. • Look at the computer and use the COMPUTER KEY CARD on the slot (S). • You will earn the PATIENT NOTE. • Note the screen for the pool code (T). • Walk down to the first floor and look at the wall of mug shots. • Use the PATIENT NOTE on the wall to get the MUG SHOTS (U). • Return to the pool and look at the lighted grid area. • Press the squares in numerical order (1-4). • Enter the secret chamber behind the tiles. • Note the top of the desk (V). • Take the clipping (W). • Look in the wastebasket and take the DESK KEY (X). • Use the DESK KEY on the drawers (Y). • Select the drawers for a HOS. • Locate all the items on the list. • You will earn the ROPE. • Look at the top of the desk. • Place the MUGSHOTS on the desk to trigger the mini-game (A). • Drag the photos onto the files based on the silhouettes (B). • After the cut-scene, you will earn another ANTIDOTE VIAL. • Return to the trellis hall. • Look at the statue and tie the ROPE to it (C). • Take the fifth CAROUSEL PIECE (D). • Note the door to the solitary hall (E). • Walk to the greenhouse. • Take the clipping (F). • Look at the statue and place the CROSS PLATE into the circle (G). • Take the GARDEN GATE KEY (H). • Exit the greenhouse, go forward to the terrace, then go left to the garden gate. • Look at the gate and use the GARDEN GATE KEY on the lock (I). • Look at the scarecrow and use the SCYTHE to remove his head (J). • Take the sixth CAROUSEL PIECE (K). • Return to the playground and look at the carousel. • Place the 6 CAROUSEL PIECES into the center (L). • Take the ANTIDOTE VIAL (M). • Return to the trellis hall. • Enter the solitary hall (A). • Note the door at the end of the hall (B). • Enter the door on the right to the mirror room (C). • Select the debris on the right for a HOS. • Locate all the items on the list. • You will earn the SMALL MIRROR SHARD. • Look at the small mirror on the left and place the SMALL MIRROR SHARD into the empty spot (D). • Take the MEDIUM MIRROR SHARD (E). • Look at the medium mirror on the right and place the MEDIUM MIRROR SHARD into the empty spot (F). • Take the LARGE MIRROR SHARD (G). • Look at the large mirror in the center and place the LARGE MIRROR SHARD into the empty spot (H). • Take the DOOR CRANK (I). • Exit the room. • Look at the door and place the DOOR CRANK on the device (J). • Walk forward to enter the padded room. • Look at the desk (K). • Place the empty vials from the left (L) into the spots on the right with the matching symbols (M). • Once the empty vials are placed, the final vial will appear. • Take the final vial (N). • Congratulations! You have completed White Haven Mysteries!Created at: 2012-02-17