Walkthrough Menu
- General Tips
- Chapter 1: The Driveway
- Chapter 2: The Lake View
- Chapter 3: The Dungeon
- Chapter 4: The Cemetery at Home
- Chapter 5: The Headquarters
- Chapter 6: The Airship
General Tips
- This is the official guide for Witches' Legacy: Hunter and the Hunted.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Driveway
- Open the gate (A).
- Talk to the guy (B).
- Take the ORCHID SYMBOL (C).
- Turn right.
- Talk to the woman (D).
- Put the ORCHID SYMBOL into the niche (E); take the SQUEAKY TOY (F) and FLAG (G).
- Walk down.
- Give the SQUEAKY TOY to the animal (H); take the RED KEY (I).
- Turn right.
- Turn the page; put the RED KEY into the lock (J).
- Take IMP (K).
- Walk down.
- Pull out the figurine with IMP (L); take the CARPENTER FIGURINE (M).
- Place the FLAG on the mailbox (N); pull the flag.
- Open the bag; take the ELIZABETH DOLL (O) and note (green).
- Take the WIRE CUTTERS (P).
- Cut the wire with the WIRE CUTTERS (Q).
- Play the mini-game (R).
- Solution: S, U x4, T x3, U x3, T x3.
- Play the HOP.
- You receive the MINIATURE SAW (V).
- Take the map (W).
- Turn right.
- Connect the CARPENTER FIGURINE and MINIATURE SAW to the drawer (X); open the book.
- Take EDWARD'S NOTE (Y).
- Walk down.
- Put EDWARD'S NOTE on the map (Z).
- Take the YIN AND YANG (A).
- Open the cover; put down IMP (B).
- Take the HAMMER (C).
- Walk down, turn right.
- Insert the YIN AND YANG into the slot (D); take the GLUE (E).
- Remove the painting (F).
- Remove the boards with the HAMMER (G).
- Play the mini-game.
- Solution: (H).
- Press the ruby (green).
- Go downstairs.
- Play the HOP.
- You receive the BROKEN GNOME (I).
- Take the KNITTED CAP (J).
- Put down the ELIZABETH DOLL (K).
- Walk down twice.
- Apply the GLUE to the broken statue (L); put the BROKEN GNOME on it.
- Take the FISHING LINE AND HOOK (M).
- Turn left.
- Give the KNITTED CAP to imp (N) to receive the WRENCH.
- Collect the WITCH HUNTERS INSIGNIA with the FISHING LINE AND HOOK (O).
- Remove the screw with the WRENCH (P); open the box.
- Take the LILY SYMBOL (Q).
- Walk down, turn right.
- Place the LILY SYMBOL on the niche (R); take LYNN'S BRACELET (S).
- Go downstairs.
- Place the WITCH HUNTERS INSIGNIA (T) and LYNN'S BRACELET (U) on the niches.
- Play the mini-game (purple).
- Solution: W, X x3, V, X.
- X, V x3, W, Y x2, W.
- X, W, X, Y, V.
- Move forward.
Chapter 2: The Lake View
- Take the CRANK (Z).
- Remove the screw with the WRENCH (A); take the SKULL (B).
- Connect the SKULL to the gate (C).
- Turn right.
- Play the HOP.
- You receive the RUBY (D).
- Take the HAND KEY (E).
- Take the WITCH FIGURINE (F).
- Put down IMP (G).
- Give the WIRE CUTTERS to imp; take the RING (H).
- Walk down.
- Insert the RUBY into the slot (I); connect the RING to the chain (J).
- Pull the ring; put down the WITCH FIGURINE (K).
- Play the mini-game.
- Solution: 4-S, 3-W, 2-R, 4-T, 1-P, 4-N, 3-L, 5-Q, 6-S, 7-Y, 8-V, 6-T, 8-X, 6-A, 5-Z.
- Turn left.
- Take the CROWN (B).
- Put the HAND KEY into the niche (C).
- Turn right.
- Take the STONE SWORD (D).
- Inspect the photo (E).
- Walk down twice, turn right.
- Connect the CROWN (F) and STONE SWORD (G) to the statue; take the GOLEM HEAD (purple).
- Go to the Workshop.
- Connect the GOLEM HEAD to the door (H); push the button (green).
- Go upstairs.
- Read the letter (I).
- Remove the painting (J).
- Open the compartment (K); take the SILVER FORK (blue).
- Play the HOP.
- You receive the CROSSBOW PART (L).
- Walk down.
- Collect the SAFE PANEL with the SILVER FORK (M).
- Walk down.
- Connect the CRANK to the crossbow (N); take the ARCHER FIGURINE (P).
- Put down the CROSSBOW PART (O).
- Turn right, then go up the stairs.
- Place the SAFE PANEL on the safe (Q).
- Play the mini-game.
- Solution: 1-3.
- Take the SILVER MOON (R) and ARCHER FIGURINE (S).
- Walk down.
- Place 2 ARCHER FIGURINES on the niches (T); take the REMOTE CONTROL (U).
- Walk down.
- Put down IMP (V); take the LIGHTER (W).
- Place the REMOTE CONTROL on the elevator (X); push button (purple) and button (green).
- Take the SILVER KEY (Y).
- Turn right.
- Insert the SILVER KEY into the lock (Z); turn it.
- Take the WITCH'S FACE (A).
- Walk down.
- Place the WITCH'S FACE on the slot (B); take the ANGEL (C).
- Walk down, turn right.
- Play the HOP.
- You receive the AXE TILE (D).
- Put down the ANGEL (E); take the GLASSES (F).
- Go to the Workshop.
- Place the GLASSES on the case (G); take the FABRIC TILE (H).
- Walk down.
- Place the AXE TILE and FABRIC TILE on the board (I).
- Play the mini-game.
- Solution: (J).
- Take the JAVELIN WITH ROPE (K).
Chapter 3: The Dungeon
- Connect the JAVELIN WITH ROPE to the crossbow (L).
- Take the EMPTY FLASK (M) and IMP (N).
- Take the DYNAMITE (O).
- Use IMP to collect the VALVE (P).
- Put down the DYNAMITE (Q); light it with the LIGHTER.
- Play the HOP.
- You receive the SCREWDRIVER (R).
- Put down the EMPTY FLASK (S); remove the screws with the SCREWDRIVER (T).
- Play the mini-game (U).
- Solution: A, W, V, Z, A, W, X, Y, C, B, A, W, X, Y, C, G, K, J, F, B, A, E, D, H, I, E, A, W, V, Z, D, H, I, E, A, B, C, G, K, J, I, H, D, Z, V, W, X, Y, C, B, A, W, X.
- Y, C, B, A, W, X, B, A, W, V, Z, D, H, I, J, K, G, C, B, X, W, V, Z, D, H, I, J, K, G, C, Y, X, W, V, Z, D, H, I, J, K, G, C, B, X, W, V, Z, D, H, I, J, K, G, C, B, X.
- Connect the VALVE to the pipe (L); turn it.
- Take the ACID (M).
- Pour the ACID over the lock (N).
- Turn right.
- Take the FIREPLACE BRUSH (O).
- Take the UNICORN EMBLEM (P).
- Put the SILVER MOON into the slot (Q).
- Go downstairs.
- Take the LADDER (R).
- Play the HOP.
- You receive the MEDUSA FACE (S).
- Take the LANTERN (T) and DRAGON EMBLEM (U).
- Take the COGWHEEL (V).
- Walk down.
- Put down the LADDER (W).
- Take the HELMET (X).
- Walk down.
- Play the HOP.
- You receive the SPRING (Y).
- Place the MEDUSA FACE on the chest (Z); press it.
- Take the SNAKES (A).
- Turn right.
- Connect the SNAKES to the head (B); take the CATACOMBS KEY (C).
- Insert the CATACOMBS KEY into the lock (D); turn it.
- Turn right.
- Connect the SPRING to the jack (E); take the DRAGONFLY (F).
- Put down the LANTERN (G); send out IMP (H).
- Put the HELMET on imp to acquire the MERMAID EMBLEM; take the ACORN (I).
- Walk down.
- Place the UNICORN EMBLEM (1), MERMAID EMBLEM (2), and DRAGON EMBLEM (3) on the wall; take the CODEBOOK (purple).
- Put down the CODEBOOK (J); enter the code '481' (blue).
- Take the TREE SYMBOL (green).
- Go downstairs.
- Place the TREE SYMBOL on the table (K).
- Play the mini-game.
- Solution: 1, 2, 5, 6, 7, 3.
- Place the ACORN on the slot (purple).
- Move forward.
- Play the HOP.
- You receive the DRAGONFLY (L).
- Put 2 DRAGONFLIES into the niches (M); take the EMPTY OILER (N).
- Connect the COGWHEEL to the device (O); open the cover.
- Take the LEAF WITH CODE (P).
- Remove 3 pages; take LYNN'S PHOTO (Q) and the DREAM CATCHER (R).
- Walk down twice.
- Place the LEAF WITH CODE on the page (S); enter the code '379' (green).
- Take the DAGGER (blue).
- Turn right.
- Hold the DREAM CATCHER next to the guy (T).
- Go through the portal.
Chapter 4: The Cemetery at Home
- Give LYNN'S PHOTO to the guy (U).
- Remove the leaves three times; take the DOVE (V).
- Place the DOVE on the slot (W); take the HUNTER FIGURE (X).
- Insert the HUNTER SYMBOL into the slot (Y); take the TRUMPET FIGURE (Z).
- Place the TRUMPET SYMBOL on the niche (A); take the TUNING FORK (B).
- Break the crystals with the TUNING FORK (C).
- Collect 3 CRYSTAL SHARDS (green).
- Take the MEDALLION PART (D).
- Put down the EMPTY OILER (E); take the FULL OILER.
- Go to the Laboratory.
- The guy (F) will talk to you.
- Walk down.
- Play the HOP.
- You receive the PIANO KEYS (G).
- Move forward.
- Put 3 CRYSTAL SHARDS and the DAGGER into the niches (H).
- Pour the FULL OILER over the gears (I).
- Pull the lever (J); take the ENCHANTED DAGGER.
- Walk down twice, turn right.
- Put down the ENCHANTED DAGGER (K).
- Play the mini-game.
- Solution: 1-14.
- Move forward.
- Try to go upstairs.
- Take NORTH AMERICA (L).
- Take the LEAF WITH CODE (M).
- Use the FIREPLACE BRUSH (N); take the DRIED ROSE (O) and CLOCKWORK KEY (purple).
- Turn right.
- Take AUSTRALIA (P).
- Walk down.
- Place the PIANO KEYS on the piano (Q).
- Walk down twice.
- Place the LEAF WITH CODE on the book (purple); enter the code '625' (R).
- Take the MAGIC CANDLE (green).
- Go downstairs.
- Put the MAGIC CANDLE into the holder (S); light it with the LIGHTER.
- Take the PIN DRUM (T).
- Go to the Castle Hall.
- Connect the PIN DRUM to the piano (U).
- Play the mini-game.
- Solution: 5, 10, 7, 12, 8.
- 7, 5, 2, 3, 11, 12.
- 7, 11, 8, 10, 2, 5, 3.
- Take the GRABBER MECHANISM (blue).
- Go to the Laboratory.
- Play the HOP.
- You receive the BALLERINA FIGURINE (V).
- Place the GRABBER MECHANISM on the device (W).
- Play the mini-game.
- Solution: Z x3, Y, Z x2, Y, X x5, Y, Z, Y, Z x2, Y.
- Take the ANTI-MAGIC ELIXIR (A).
- Go to the Castle Hall.
- Talk to the guy (B).
- Place the BALLERINA FIGURINE on the box (C); take the JEWELED RING (D).
- Turn right.
- Pour the ANTI-MAGIC ELIXIR over the tree (E).
- Play the HOP.
- You receive AFRICA (F).
- Place AFRICA on the globe (G); turn the handle (blue).
- Place AUSTRALIA on the globe (H); turn the handle.
- Place NORTH AMERICA on the globe (I); take the KEY CARD (J).
- Walk down.
- Insert the KEY CARD into the slot (K).
- Turn left.
- Take the HUNTER'S CAPE (L) and SCARAB (M).
- Play the HOP.
- You receive the JEWELED RING (N).
- Walk down, turn right.
- Put the SCARAB into the slot (O); put IMP into the cage (P).
- Give the CLOCKWORK KEY to imp to acquire the CRYSTAL NUT.
- Play the mini-game (Q).
- Solution: T, R, U, T, S, R, U, S, T, R, U, S, T, R, U, S.
- Walk down, turn left.
- Put the CRYSTAL NUT into the nutcracker (V); push the handle (W).
- Take the JEWELED RING (X).
- Walk down, turn right.
- Place 3 JEWELED RINGS on the claw (Y).
- Move forward.
Chapter 5: The Headquarters
- Take APHRODITE (Z).
- Turn right.
- Take the MASK (A).
- Take the TREBLE CLEF (B).
- Play the HOP.
- You receive the RECORD (C).
- Take the PHONOGRAPH NEEDLE (D).
- Walk down.
- Put down the RECORD (E) and PHONOGRAPH NEEDLE (F); take the LIVING WATER (purple).
- Walk down.
- Play the HOP.
- You receive ZEUS (G).
- Place the DRIED ROSE in the vase (H); pour the LIVING WATER over it.
- Take the LEFT EYE (I).
- Walk down.
- Insert the TREBLE CLEF into the slot (J); take the GLOVES (K).
- Turn right, move forward.
- Place the MASK, GLOVES, and HUNTER'S CAPE on the puppet (L); take the DRAGON HEAD (green).
- Turn right.
- Put ZEUS and APHRODITE into the slots (M).
- Play the mini-game.
- Solution: R, S, T, P, N, O, R, S, Q, N, O, R, S, Q, T, P, N, O, S, T, P, N, O, Q, N, P, T, Q, O, N, P.
- Take the RIGHT EYE (U).
- Walk down.
- Connect the DRAGON HEAD to the statue (V); place the RIGHT EYE and LEFT EYE on the head (purple).
- Turn left.
- Take the HEAD OF THE ORDER SYMBOL (W).
- Hold the DREAM CATCHER next to the guy (X).
- Go through the portal.
- Talk to the golem.
- Play the HOP.
- You receive the FRAMED PHOTO (Y).
- Place the FRAMED PHOTO on the niche (Z).
- Take the HEART KEY (A).
- Open the compartment with the HEART KEY (B); take the MECHANICAL HEART (green).
- Place the MECHANICAL HEART on the slot (C); pour the LIVING WATER over it.
- Take the FACE (1).
- Take the PEARL (D).
- Walk down.
- Place the HEAD OF THE ORDER SYMBOL on the drawer (E); take the BOOK EMBLEM HALF (F).
- Put the PEARL into the shell (G); take the CRYSTAL BLACK (H).
- Turn right.
- Play the HOP.
- You receive the WHITE CRYSTAL (I).
- Walk down, turn left.
- Put down the WHITE CRYSTAL (J) and CRYSTAL BLACK (K).
- Play the mini-game (blue).
- Solution: (L).
- Take the BOOK EMBLEM HALF (M).
- Walk down, turn right.
- Put 2 BOOK EMBLEM HALVES into the niche (N); place the FACE on the slot (O).
- Play the mini-game (P).
- Solution: 1-3.
- Take the ANCIENT RUNE (Q).
- Place the ANCIENT RUNE on the slot (R); take the SCROLL (green).
- Walk down, turn left.
- Connect the SCROLL to the statue (S); take the ENCHANTED SCROLL (T).
- Take the STONE EGG (U).
- Walk down three times, turn left.
- Play the HOP.
- You receive the GOLDEN FEATHER (V).
- Connect the STONE EGG to the statue (W); put the GOLDEN FEATHER into the niche (blue).
- Put down IMP (X).
- Play the mini-game.
- Solution: Y, Z, Y, B, A, Z, Y, A, B, Y, Zx2, Y, Bx2, Ax2, Z, Y, A, B, Y, Zx2, A, Bx2, Y, Zx3.
- Move forward.
Chapter 6: The Airship
- Take the SUN MEDALLION (C).
- Take the STAR (D).
- Walk down.
- Place the SUN MEDALLION on the lantern (E); take the BUTTERFLY (F).
- Put the STAR into the niche (G); press it.
- Take the MANOMETER (H).
- Move forward.
- Place the BUTTERFLY on the box (I).
- Play the HOP.
- You receive the LEVER (J).
- Connect the MANOMETER (K) and LEVER (L) to the control panel on the left.
- Play the mini-game.
- Solution: N x2, M x2, O x2, N x2, Q, P, Q, P.
- Turn right.
- Inspect Lynn (S); take the ANTIDOTE (R).
- Hold the DREAM CATCHER next to Lynn.
- Go through the portal.
- Talk to Lynn; throw the ANTIDOTE and MEDALLION PART at Lynn (T).
- You receive the MEDALLION.
- Play the HOP.
- You receive the KEYS (U).
- Insert the KEYS into the lock (V); take the DOOR HANDLE (W) and BAT FIGURE (X).
- Take the SHARP STONE (Y).
- Walk down.
- Place the DOOR HANDLE on the niche (Z); turn the handle.
- Take the MAGICAL SPHERE (A).
- Break the glass cover with the SHARP STONE (B); put down the BAT FIGURE (C).
- Take the BATTERY (D).
- Turn right.
- Put down the BATTERY (E).
- Play the mini-game.
- Solution: J left, M up, M left, N up x2, K right, I right, G right, L left, I down, K down, N down, N left, K up x2, I right, N down x2, G right, H up x2, L left x2, N left x2, G down, H right x2, N up x2, L up x2, G left x2, I left x2, K down x2, K left, M right, M down x3.
- J right x2, J down x2, F right x3, H right, N up, N right, L right x2, G up x2, I left x2, K left x2, J left x2, M left x2, H down x2, F down x2, N right x2, L right x2, G right x2, I up x2, K up x2, J left x2, M left x2, F left x2, H left x2, L down x2, L left, N down x3, G right, G down, G right.
- Take the WINGS (O); put down the MAGICAL SPHERE (P).
- Play the mini-game.
- Solution: (Q).
- Move forward.
- Take the COMPASS NEEDLE (R).
- Walk down twice.
- Connect the COMPASS NEEDLE to the compass (S); take the LITTLE HARP (T).
- Place the WINGS on the box (U); take the GOLEM EMBLEM (V).
- Turn right, move forward.
- Put the LITTLE HARP into the niche (W).
- Play the HOP.
- You receive the PULLEY (X).
- Walk down.
- Connect the PULLEY to the rope (Y); pull it.
- Take the SAPPHIRE (Z).
- Walk down.
- Place the SAPPHIRE on the niche (A); take the SATYR'S FLUTE (blue).
- Play the HOP.
- You receive the WINE (B).
- Turn right, move forward.
- Play the HOP.
- You receive the GOLEM EMBLEM (C).
- Pour the WINE into the jug (D); place the SATYR'S FLUTE on the hand (E).
- Take the SATYR HORNS (blue).
- Put the SATYR HORNS into the niches (F).
- Play the mini-game.
- Solution: J, G, I, M, J, N, K, O, L, H, G, J, N, O, L, H, G, I, M, N, J, G, I, M, N, O, L, H, G, J, N, O, L, H, G, J, N, O, L, H, K, N, J, G, I, M, J, N, K, O, N, K, H, L, O, N.
- Walk down.
- Place 2 GOLEM EMBLEMS on the shield (P); take the CRYSTAL KEY (Q).
- Move forward.
- Insert the CRYSTAL KEY into the lock (R).
- Play the mini-game.
- Solution: (S).
- Move forward.
- Give the ENCHANTED SCROLL to the guy (T).
- Give the MEDALLION to the guy (U).
- Congratulations, you have have completed Witches' Legacy: The Hunter and the Hunted.
Created at: 2014-02-07