Jason is a lifelong casual game developer with 25 years of professional experience launching games at companies like Microsoft, Amazon, EA, PopCap and Pogo, with a recurring focus on incubation and iteration, and varying roles as engineer, producer, and designer. At Big Fish, he leads the new games side of the house: publishing, partnerships, and internal teams that take game concepts from a blank canvas, to an early prototype, to a limited market test, to soft launch (murdering our darlings all the way). An eagle scout with a B.S. and M.S. in Systems Engineering from the University of Arizona, he is based in Seattle, where you’ll usually find him at the whiteboard or inside a pitch deck.