Walkthrough Menu
- General Tips
- Chapter 1: At Home
- Chapter 2: The Cemetery
- Chapter 3: The Study
- Chapter 4: The Secret Room
- Chapter 5: The Family Crypt
- Chapter 6: The Tower Roof
General Tips
- This is the official guide for Dark Romance: Curse of Bluebeard.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
Chapter 1: At Home
- Talk to Rachel (A).
- Take the book and DOOR HANDLE (B).
- Remove the blanket (C).
- Take the ROSE TOKEN (D).
- Take the HANDKERCHIEF, HEART AMULET, and place the DOOR HANDLE (E).
- Place the HEART AMULET (F).
- Play the mini-game.
- Easy solution: Gx7-Hx4-Ix6.
- Hard solution: Hx4-Ix2-G.
- Take the note and KNIFE.
- Place the ROSE TOKEN (J).
- Play the mini-game.
- Easy solution: K-O-N-M-L-K-P.
- Hard solution: L-R-M-P-L-M-N-O-P-N-Q-O-P-N-M-R-L-P-K-O-N-M-R-L-K-P.
- Play the HOP (orange).
- Mini-game solution: (1-2)-(3-4)-(5-6)-(6-7)-(5-6).
- Receive the LEAF AMULET.
- Place the LEAF AMULET and take the LEMON (S).
- Cut the LEMON with the KNIFE; receive the LEMON HALF.
- Use the LEMON HALF (T).
- Grab the glass, move shards, and take the SHARP SHARD and DIRTY DISH (U).
- Clean the DIRTY DISH with the HANDKERCHIEF; receive the SHINY DISH.
- Use the SHARP SHARD, take the note, PLIERS, and SCREWDRIVER (blue).
- Take the KNEELING FIGURINE (V) and use the SCREWDRIVER (W); receive the SHACKLES.
- Place the SHINY DISH (X).
- Use the PLIERS and take the NET (Y); place the KNEELING FIGURINE (purple).
- Play the mini-game.
- Solution: 1-3.
- Take the BRUSH, DRILL BIT, note, and ROPE.
- Remove the thread from the SHACKLES and place the ROPE on them; receive the GRAPPLING HOOK.
- Throw the GRAPPLING HOOK Z); receive the medallion.
- Switch to Rachel.
- Take the DOG TOY, TRACING PAPER, and PINK PAINTBRUSH (A).
- Take the letter (B) and use the DOG TOY (C); receive the DRY BRUSH.
- Arrange the pictures (D).
- Play the HOP (E); receive the SCISSORS.
- Place the DRY BRUSH and take the BLUE PAINTBRUSH (F).
- Take the WIRE and use the SCISSORS (G); receive the BEADS.
- Place the TRACING PAPER, BLUE PAINTBRUSH, and PINK PAINTBRUSH (H); receive the PATTERN SKETCH.
- Place the WIRE and BEADS on the PATTERN SKETCH.
- Play the mini-game.
- Solution: (I).
- Receive the PORTRAIT DETAIL.
- Place the PORTRAIT DETAIL (J).
- Play the mini-game.
- Easy solution: Kx3-Nx2-Mx2-N-O-L-Px3-L-O-W-S-Xx2-Tx2-Xx2-Z-Q-U.
- Hard solution: Kx3-Qx2-Lx2-Ox2-Q-Nx2-M-Lx2-M-Px2-Wx2-Y-Zx3-Y-Ux2-T-Sx2-X-Lx3-P-Tx2-Ox2-T-P-Q-Ux3-Vx2-Tx2-Ux2-P-Q.
- Take the EMPTY LIGHTER, FAUCET HANDLE, and MONEY.
- Open the EMPTY LIGHTER.
- Give the MONEY (A).
- Switch to Richard; receive the MONEY.
- Give the MONEY (B).
- Take the BAG (C) and place the NET (D); receive the FISHING NET.
- Take the map (E) and MITTEN (F).
- Use the FISHING NET to collect the DOOR CYLINDER (G) and BOWL (H).
- Place the DOOR CYLINDER (I).
- Play the mini-game.
- Easy solution: 9-11-10-10-9-7-7-6-6-5-4-3-2-2-1.
- Hard solution: 10-3-10-5-3-12-12-10-10-6-4-3-2-2-1.
- Enter Grace's House.
- Take the RECIPE PIECE (J).
- Take the CROWBAR and move the carpet (K).
- Place the RECIPE PIECE (L).
- Walk down.
- Use the CROWBAR, take the METAL FEATHER, DRILL HANDLE, and FABRIC PATCH (M).
Chapter 2: The Cemetery
- Place the FABRIC PATCH (N) and METAL FEATHER (O).
- Place the DRILL BIT on the DRILL HANDLE; receive the DRILL.
- Enter the Cemetery.
- Use the DRILL and BRUSH (P); receive the BRUSH WITH SAP.
- Place the BAG (Q).
- Use the MITTEN to collect the MANDRAKE PLANT (R).
- Take the FISHING ROD HANDLE (S).
- Walk down.
- Apply the BRUSH WITH SAP (T).
- Play the mini-game.
- Solution: (U).
- Use the BOWL and take the CELLAR KEY (V).
- Enter Grace's House.
- Place the CELLAR KEY (W).
- Play the mini-game.
- Easy solution: (X).
- Hard solution: (Y).
- Play the HOP (Z).
- Mini-game solution: (A).
- Receive the BIRD EMBLEM.
- Place the BIRD EMBLEM, take the CUPBOARD PEG and PLIERS (B).
- Place the CUPBOARD PEG (C).
- Play the mini-game.
- Easy solution: (1-6)-(9-13).
- Hard solution: (12-D)-(5-E)-(6-F)-(13-12)-(7-G)-(4-H)-(14-I)-(10-J)-(3-K)-(2-5)-(15-4).
- Take the PICTURE PIECE, SHEARS, and SCOOP.
- Go to the Cemetery.
- Use the SCOOP, take the book, turn 4 pages, and take the CHAIN (S); receive the GRAVE DIRT.
- Cut the MANDRAKE PLANT with the SHEARS; receive the MANDRAKE ROOT.
- Place the PICTURE PIECE (T).
- Play the mini-game.
- Easy solution: Ux2-Vx4-Wx6-Xx6-Yx4-Zx2-Ax2-Bx4-Cx6-Dx6-Ex4-Fx2.
- Hard solution: 3-1-3-2-4-2-4-Ux6-Vx4-Wx6-Xx2-Yx4-Zx2-Ax6-Bx4-Cx2-Dx6-Ex4-Fx2.
- Take the GRINDSTONE and STONE LILY.
- Place the STONE LILY (G); take the ANGEL'S HEART (H).
- Go to Grace's House.
- Place the GRAVE DIRT (I), MANDRAKE ROOT (J), and ANGEL'S HEART (K).
- Play the mini-game.
- Solution: 1-2-2-3-4-3-5-3-6-3.
- Take the MIXED INGREDIENTS (3).
- Give the MIXED INGREDIENTS (L).
- Take the BREATHING TUBE (M).
- Walk down.
- Use the BREATHING TUBE (N) to play the HOP; receive the BOAT KEY.
- Insert the BOAT KEY (O).
- Switch to Rachel.
- Take the MASTER KEYS (P).
- Play the mini-game.
- Easy solution (Q): 1-8.
- Hard solution (R): 1-9.
- Take the COIN.
- Insert the MASTER KEYS (S).
- Enter the Hall.
- Insert the MASTER KEYS (T).
- Use the COIN (U); receive the HELMET PIECE.
- Enter the Boudoir.
- Inspect anywhere.
- Use the HELMET PIECE, take the note, BLUEBEARD FIGURINE, and SPIDER LEG (V).
- Take the note (W); inspect the mirror (X).
- Walk down twice.
- Place the FAUCET HANDLE (Y); take the ROCK (Z).
- Go to the Boudoir.
- Throw the ROCK, take the GARDEN SHEARS, and WARDROBE HANDLE 1/2 (A).
- Walk down twice.
- Use the GARDEN SHEARS (B) and play the HOP; receive the ACID.
- Use the ACID (C); take the WOODEN AMULET (D).
- Go to the Boudoir.
- Place the WOODEN AMULET, take the book, turn 2 pages, and take the PORTRAIT PIECE (E).
- Walk down.
- Place the PORTRAIT PIECE (F).
- Play the mini-game.
- Solution: Change all tokens on the board (G) to Bluebeard.
- This puzzle is randomized.
- Enter the Study.
Chapter 3: The Study
- Place the BLUEBEARD FIGURINE, pull the rope, and take the DRAWER KNOB (H).
- Place the DRAWER KNOB (I); take the LIGHTER FLUID and BAR KEY (J).
- Insert the BAR KEY (K); take the SKETCH (L).
- Pour the LIGHTER FLUID into the EMPTY LIGHTER; receive the LIGHTER.
- Place the SKETCH (M) and SPIDER LEG (N).
- Play the mini-game.
- Easy solution: 8-7-6-5-4-3-1.
- Hard solution: 8-8-7-6-5-4-3-1.
- Take the BROKEN TROWEL and FIREWOOD.
- Go to the Boudoir.
- Use the FIREWOOD and LIGHTER (O).
- Switch to Richard.
- Play the mini-game.
- Easy solution: Use arrows to avoid obstacles (P), 1-3-4-5-2-5-3-4, Q-S-R-W-T-X-U-V.
- Hard solution: Use arrows to avoid obstacles (P), 5-6-1-2-5-7-1-3-6-7-4-3-1-6-7-3, Q-S-R-W-T-X-U-V.
- Inspect anywhere; receive the FLUTE.
- Take the GLOVE (Y) and place the FISHING ROD HANDLE (Z); remove the moss and take the HOOK (A).
- Take the FEATHER and STAR (B); use the PLIERS (C) to collect the SHARP SEASHELL.
- Place the HOOK on the CHAIN; receive the CHAIN WITH HOOK.
- Take the ORDINARY AXE (D) and note (E).
- Use the SCOOP (F) and play the HOP; receive the MAGIC GEMSTONE.
- Take the note from the ORDINARY AXE and apply the GRINDSTONE and MAGIC GEMSTONE to it; receive the MAGIC AXE.
- Use the MAGIC AXE (G).
- Go forward.
- Use the GLOVE and take the CROWBAR (H); use the SHARP SEASHELL and take the FLINT AND STEEL (I).
- Take the INKWELL (J) and LASSO (K); use the CHAIN WITH HOOK to collect the BERRIES (L).
- Walk down.
- Give the BERRIES and take the CARRIAGE KNOB (M).
- Use the LASSO to collect the NUTS (N).
- Go forward.
- Take the note (O); give the NUTS and pull the lever (P).
- Play the mini-game.
- Easy solution: Q-14-15-16-R-17-Rx2-18-Q-6-7-Qx2-17-18-Rx2-8-Qx2-18-Q-9-Q-18-19-R-10-11-12-Q-17-Q-4-Qx2-17-18-19-R-14-Rx2-19-Q-3-2-1-Q-17-Qx2-5-Q-17-18-19.
- Hard solution: R-6-7-8-Qx2-17-R-4-R-17-Qx2-13-Rx2-17-Qx2-14-Rx2-17-Qx2-15-Rx2-17-Qx2-16-R-17-Qx2-9-R-17-18-19-R-4-Q-19-Rx2-5-6-7-Q-17-R-18-19-R-10-11-12-Q-17-R-18-19-R-13-Q-19-Rx2-4-3-2-Rx2-17-Rx2-1-Q-17-Q-9-Rx2-17-18-19.
- Take the DYNAMITE and UMBRELLA.
- Use the DYNAMITE and FLINT AND STEEL (S).
- Go forward.
- Use the CROWBAR and take the SMALL STONE and letter (blue).
- Use the UMBRELLA (T); take the SLINGSHOT, SHEET OF PAPER, and CORKSCREW (U).
- Place the SMALL STONE on the SLINGSHOT; receive the LOADED SLINGSHOT.
- Place the FLUTE (V) and STAR (W); receive the STRANGE CONTAINER.
- Use the CARRIAGE KNOB (X) and play the HOP; receive the MAP PIECE.
- Place the INKWELL on the SHEET OF PAPER, the FEATHER in the INKWELL, and the MAP PIECE on the SHEET OF PAPER; receive the MESSAGE.
- Give the MESSAGE (Y).
- Switch to Rachel.
- Open RICHARD'S MESSAGE; take the note and MAP PIECE.
- Go to the Study.
- Place the MAP PIECE and take the KNIGHT'S CROSS and FLOWER TOKEN (Z).
- Walk down.
- Place the KNIGHT'S CROSS (A); take the RING (B).
- Enter the Study.
- Place the RING (C).
- Play the mini-game.
- Easy solution: 1-1-2-2-3-3-4-4-5-5-6-6-7-7-8-8-9-9.
- Hard solution: 4-3-3-6-6-2-8-8-3-3-4-4-1-1-5.
- Take the CANE HANDLE, LADDER LEVER 1/2 ,and TROWEL HANDLE.
- Combine the TROWEL HANDLE and BROKEN TROWEL; receive the TROWEL.
- Walk down twice.
- Use the TROWEL and take WARDROBE HANDLE 2/2 (D).
- Go to the Boudoir.
- Place 2 WARDROBE HANDLES (E).
- Play the mini-game.
- Easy solution: Hx2-Fx2-2-Fx2-J-4-F-1-G-Fx2-1-G-Fx3-1-G-Ix2-3-F-1-F-Jx2-4-F-J-4-3-I-F-3-I-Fx2-3-Hx3-2-Fx2-I-3-I-J-F-Hx2-2-F-4-J-Fx3-4-J-Fx2-4-H-Fx3-2-Hx3-2-Fx2-2-Hx3-Fx2-2-Hx2-Gx2-F-1-Gx2.
- Hard solution: F-4-F-3-Ix3-Jx3-Fx3-4-F-3-Ix2-F-1-Fx3-3-I-H-Fx2-2-Fx2-3-I-F-1-Gx3-Jx2-Fx2-4-Fx2-1-Gx2-H-F-2-Fx3-1-G-Hx2-F-2-Fx3-1-Gx2-Fx2-4-Fx3-Hx3-2-Hx2-J-F-4-Fx3-2-H-F-Jx3-4-Fx3-2-F-J-4-J-4-J-4-J.
- Take the DUSTER and LADDER LEVER 2/2.
- Walk down.
- Place 2 LADDER LEVERS (K).
- Enter the Library.
- Take the BOOK (L).
- Take the BROKEN CANE, place the FLOWER TOKEN and BOOK (M).
- Play the mini-game.
- Easy solution: (N).
- Hard solution: 1-4-3-1-1.
- Use the DUSTER (O) and play the HOP; receive the DRAWER KNOB.
- Place the DRAWER KNOB and take the STILETTO and SCISSORS (P).
- Open the door (Q).
- Combine the BROKEN CANE and CANE HANDLE; receive the CANE.
- Use the CANE and take the CLOCK WEIGHTS (R).
- Enter the Secret Room.
Chapter 4: The Secret Room
- Take the note (S).
- Use the STILETTO and take the GLUE (U).
- Break the mirror (V).
- Go to the Hall.
- Place the CLOCK WEIGHTS (W); take BLUEBEARD'S DIARY (X).
- Open BLUEBEARD'S DIARY, turn a page, and take the BAG KEY and EYE.
- Enter the Study.
- Use the SCISSORS and take the WINE BOTTLE and HEADSTONE (green).
- Place the WINE BOTTLE (Y).
- Play the mini-game.
- Solution: (Z).
- Take the HAMMER and ICE TONGS (A).
- Go to the Secret Room.
- Use the ICE TONGS to collect the DRAWER KEY and place the EYE (B); take the JAR OF BRAINS (C).
- Insert the BAG KEY and take SUCTION CUP 1/2 (D).
- Use the HAMMER and take GEM 1/2 (E).
- Place the JAR OF BRAINS (F).
- Play the mini-game.
- Easy solution: Gx2-Hx2-Gx2-Ix3.
- Hard solution: Gx2-Hx2-Gx2-I-Jx3-I-J-I-Jx3.
- Take the ROD and ACID.
- Go to the Library.
- Place the DRAWER KEY and take the GRIFFIN and FLEUR-DE-LIS (K).
- Use the ACID (L).
- Enter the Garden.
- Talk to Richard (M).
- Place the GRIFFIN and take the ROPE LADDER and SUCTION CUP 2/2 (N).
- Take the note (O).
- Use the ROD (Q); take GRAVESTONE FRAGMENT 1/2 and the FEATHERS (R).
- Go to the Secret Room.
- Place 2 SUCTION CUPS and take GEM 2/2 (T).
- Place 2 GEMS (S).
- Play the mini-game.
- Solution: (13-0)-(4-13)-(0-4)-(8-0)-(17-8)-(0-17)-(15-0)-(18-15)-(17-18)-(19-17)-(20-19)-(18-20)-(15-18)-(14-15)-(13-14)-(11-13)-(12-11)-(14-12)-(13-14)-(0-13)-(6-0)-(4-6)-(3-4)-(6-3)-(5-6)-(3-5)-(6-3)-(8-6)-(7-8)-(6-7)-(8-6)-(10-8)-(9-10)-(7-9)-(10-7)-(8-10)-(17-8)-(0-17)-(6-0)-(7-6)-(8-7)-(0-8)-(13-0)-(17-13)-(18-17)-(15-18)-(11-15)-(13-11)-(0-13)-(8-0)-(17-8)-(0-17)-(13-0)-(4-13)-(0-4)-(6-0).
- (3-6)-(4-3)-(2-4)-(1-2)-(3-1)-(6-3)-(8-6)-(10-8)-(6-10)-(8-6)-(0-8)-(15-0)-(14-15)-(13-14)-(15-13)-(16-15)-(18-16)-(17-18)-(19-17)-(15-19)-(16-15)-(18-16)-(17-18)-(8-17)-(6-8)-(0-6)-(4-0)-(3-4)-(6-3)-(4-6)-(13-4)-(0-13)-(15-0)-(17-15)-(18-17)-(19-18)-(17-19)-(8-17)-(0-8)-(6-0)-(2-6)-(4-2)-(6-4)-(8-6)-(0-8)-(17-0)-(19-17)-(18-19)-(15-18)-(0-15)-(17-0)-(8-17)-(0-8)-(17-0)-(19-17)-(18-19)-(15-18)-(0-15)-(17-0)-(15-17)-(13-15)-(4-13)-(0-4).
- Take the LADDER HOOK.
- Combine the ROPE LADDER and LADDER HOOK; receive the LADDER.
- Go to the Garden.
- Use the LADDER (U).
- Play the HOP (V); receive GRAVESTONE FRAGMENT 2/2.
- Use the GLUE and FLEUR-DE-LIS on the HEADSTONE.
- Place the HEADSTONE (W) and 2 GRAVESTONE FRAMENTS (X); take the RAZOR, PLIERS, and RIBBON (Y) and note and GATE KEY (Z).
- Give the GATE KEY (A).
- Switch to Richard.
- Take the note and MAGIC KEY from the MAGIC KEY.
- Remove the cover and insert the MAGIC KEY (B).
- Play the mini-game.
- Easy solution: (C).
- Hard solution: Dx3-purple-D-purple.
- Enter the Dungeon.
- Take the SURGICAL GLOVE (E) and TEST TUBE (orange); use the CORKSCREW (F) and take the LOCKPICK (G).
- Use the LOADED SLINGSHOT (H); receive the BOX.
- Take the STRANGE CONTAINER PART, SYRINGE, and GLASS CUTTER (green).
- Place the STRANGE CONTAINER PART on the STRANGE CONTAINER.
- Play the mini-game.
- Easy solution: 2-4-4-1-1-1-1-5-5-5.
- Hard solution: 1-1-1-1-5-4-2-4-5-3-1.
- Receive the LABORATORY KEY.
- Inspect the BOX.
- Play the mini-game.
- Easy solution: 1-1-1-1-1-1-1-2-2-2-2-3-3-3-3-3-3-4.
- Hard solution: 2-2-2-3-3-3-3-1-1-1-3-1-1-3-3-1-4-3.
- Take the FAUCET HANDLE and NECK SCARF.
- Insert the LABORATORY KEY (I).
- Take the LANTERN (J).
- Enter the Laboratory.
- Use the LOCKPICK (K); receive the RECIPE.
- Take the book, BLUE GEM, and STAINED-GLASS WOMAN (L).
- Use the GLASS CUTTER and open the cupboard (M); take the SHAVING BRUSH (N) and GREEN GEM (O) and place the RECIPE (P).
- Use the SURGICAL GLOVE and take the STAINED-GLASS BLUEBEARD and SURGICAL SAW (Q).
- Place the GREEN GEM (R), TEST TUBE (S), and FAUCET HANDLE (T).
- Walk down.
- Use the SHAVING BRUSH (U); receive the BRUSH WITH POLLEN.
- Use the SURGICAL SAW and take the DEMON CROWN (V).
- Place the BLUE GEM on the DEMON CROWN.
- Go forward.
- Place the BRUSH WITH POLLEN (W).
- Play the mini-game.
- Solution: (1-2)-(3-2)-(4-2)-(5-2)-(6-2)-(7-2)-(8-2)-(9-2).
- Take the REMEDY (X).
- Give the REMEDY (Y); use the SYRINGE (Z) to receive the SYRINGE WITH BLOOD.
- Use the SYRINGE WITH BLOOD (A).
- Play the mini-game.
- Solution: (B).
- Take the MAGIC GEM (blue).
- Walk down.
Chapter 5: The Family Crypt
- Use the MAGIC GEM (C).
- Enter the Family Crypt.
- Take the CHISEL and note (D).
- Place the STAINED-GLASS WOMAN (E) and the STAINED-GLASS BLUEBEARD (F).
- Take the HAIRPIN (G), RECIPE SCROLL (H), and BOTTLE OF BLOOD (I).
- Open the RECIPE SCROLL and place the BOTTLE OF BLOOD on it.
- Use the LANTERN (J).
- Place the DEMON CROWN (K); take the POUNDER (L).
- Go to the Laboratory.
- Use the CHISEL and take the HORN and CIGARETTE CASE (M).
- Open the CIGARETTE CASE; take the MATCHES.
- Go to the Family Crypt.
- Use the MATCHES (N).
- Enter the Anatomy Room.
- Use the MATCHES and take the CLIPPERS (O).
- Pull the rope (P) and play the HOP; receive the BOLT CUTTER.
- Use the BOLT CUTTER and take the ANIMAL SKULL and EMERALD (Q).
- Place the ANIMAL SKULL and POUNDER on the RECIPE SCROLL; receive the SUMMONING POTION.
- Walk down.
- Place the SUMMONING POTION (R); receive the DIADEM.
- Take the note from the DIADEM and place the EMERALD on it; receive the FIXED DIADEM.
- Turn right.
- Place the FIXED DIADEM (S).
- Take the CODE (T), note (U), OILCAN (V), WOODEN ROD (W), JEWELRY BOX KEY (X), and SAFE HANDLE (Y).
- Place the FEATHERS and RIBBON on the WOODEN ROD; receive the FEATHER DUSTER.
- Use the RAZOR (green) and play the HOP; receive the MAGIC BOX.
- Place the MAGIC BOX (Z).
- Play the mini-game.
- Solution: (1-5)-(9-12)-(4-1)-(2-3)-(11-8)-(10-7)-(1-6).
- Enter Bluebeard's Tower.
- Use the FEATHER DUSTER (A).
- Take the scroll, use the OILCAN, and take the PICTURE OF RACHEL (B); insert the JEWELRY BOX KEY and take the CROSS (C).
- Use the PLIERS and take the STORAGE CASE HANDLE (D).
- Take the ELEVATOR BUTTON (E).
- Place the CODE (F).
- Play the mini-game.
- Easy solution: 2-6-1-3-5-4.
- Hard solution: 2-6-1-7-9-8-3-5-4.
- Take the TOWER.
- Walk down.
- Place the STORAGE CASE HANDLE and take the LIGHTER and CLIPBOARD AND PEN 1/2 (G).
- Place the ELEVATOR BUTTON (H).
- Enter the Torture Chamber.
- Place the SAFE HANDLE and take the CASE (I).
- Place the CROSS on the CASE; take the RING.
- Take the note (J) and BROKEN MASK (K); place the PICTURE OF RACHEL and take the HORSE FIGURINE (L).
- Use the LIGHTER (M) and play the HOP; receive the COLOGNE.
- Open the crate, use the COLOGNE, and take the MAGIC BOOK KEY and COMBINATION FRAGMENT 1/2 (N).
- Go to Bluebeard's Tower.
- Reassemble the BROKEN MASK (O); receive the MASK AMULET.
- Give the RING (P); receive the TRAIN.
- Place the HORSE FIGURINE (Q); receive the KNIGHT FIGURINE.
- Place the TRAIN (R).
- Play the mini-game.
- Easy solution: 2-2-3-1-1-3-4-4-1-1-4-3-3-4.
- Hard solution: 2-5-1-2-3-1-1-2-5-3-4-2-4-3-1-4-1-3-2-4-3-2.
- Take COMBINATION FRAGMENT 2/2.
- Walk down.
- Place the MASK AMULET and take the DROPPER and BRACELET (S).
- Place the BRACELET (T); take the MAGIC POUCH.
- Place the KNIGHT FIGURINE on the TOWER; take CLIPBOARD AND PEN 2/2.
- Take the note from the MAGIC POUCH.
- Enter the Torture Chamber.
Chapter 6: The Tower Roof
- Place 2 COMBINATION FRAGMENTS (purple).
- Play the mini-game.
- Easy solution: 1-1-1-2-3-3-4-4-4.
- Hard solution: 1-2-1-3-3-4-4-4-2.
- Enter the Tower Roof.
- Insert the MAGIC BOOK KEY, receive the DEATH SPELL, and take the FIRE SPELL (U).
- Use the FIRE SPELL and take the VIAL (V).
- Take the note (W), place the VIAL (X), and use the DROPPER (Y); take the VIAL OF BLOOD (Z).
- Inspect the area (A).
- Play the mini-game.
- Solution: (4-7)-(3-5)-(2-8)-(1-6).
- Use the CLIPBOARD AND PEN (B); receive the COMBINATION.
- Place the DEATH SPELL, VIAL OF BLOOD, and COMBINATION on the MAGIC POUCH.
- Walk down twice.
- Use the MAGIC POUCH (C).
- Play the mini-game.
- Easy solution: (9-15)-(18-17)-(6-12)-(14-15)-(1-7)-(7-13)-(18-17)-(17-16)-(16-15)-(12-6)-8-14)-(14-13)-(10-4)-(14-8)-(15-16)-(16-17)-(12-7)-(7-8)-(17-18)-(16-17)-(10-16)-(16-15)-(15-9)-(16-17)-(9-15).
- Hard solution: (18-19)-(10-11)-(19-18)-(18-12)-(7-8)-(19-16)-(14-19)-(19-17)-(7-8)-(16-10)-(17-18)-(18-12)-(8-9)-(14-8)-(19-15)-(19-13)-(3-9)-(8-2)-(9-10)-(2-8)-(19-15)-(1-7)-(8-2)-(7-12)-(2-8)-(4-10).
- Enter the Winter Garden.
- Give the MAGIC POUCH (D); take the MAGIC POUCH (E).
- Use the HAIRPIN and take the MAGNET (F).
- Place the NECK SCARF (G).
- Use the HORN (H) and play the HOP; receive the BEAR AMULET.
- Place the BEAR AMULET and take the ROPE (I).
- Open the MAGIC POUCH; take the COMBINATION, VIAL OF BLOOD, and note.
- Place the ROPE on the MAGNET; receive the MAGNET ON ROPE.
- Go upstairs.
- Take the WOODEN BAT (J) and use the CLIPPERS (orange); receive the MESH.
- Take the NET HANDLE and BOW (K); use the MAGNET ON ROPE (L) and receive the ARROW.
- Place the MESH on the NET HANDLE; receive the FISHING NET.
- Place the ARROW on the BOW; receive the LOADED BOW.
- Take the note (M); use the FISHING NET (N) and receive the CRYSTAL VIEWFINDER.
- Inspect the CRYSTAL VIEWFINDER.
- Play the mini-game.
- Solution: 1-8.
- Receive the CRYSTAL.
- Walk down.
- Place the WOODEN BAT and take the WOLF AMULET (O).
- Place the WOLF AMULET and take the LENSES (P).
- Go upstairs.
- Place the LENSES (Q) and play the HOP.
- Use the LOADED BOW (R).
- Go forward.
- Place the CRYSTAL (green) and take the MAGIC STAFF (S).
- Take the note, use the MAGIC STAFF, and take the STILETTO (T); place the COMBINATION (U).
- Walk down.
- Use the STILETTO and take the CHEST KEY (blue).
- Go forward.
- Insert the CHEST KEY and take the RUNE (V).
- Place the RUNE (W); receive the COMPLETE COMBINATION.
- Place the COMPLETE COMBINATION (X).
- Play the mini-game.
- Solution: (Y-1)-(Z-2)-(A-3)-(B-4).
- Use the VIAL OF BLOOD (C).
- Play the mini-game.
- Easy solution: (D).
- Hard solution: (E).
- Push the button (green) to confirm the solution.
- Play the mini-game.
- Easy solution: 1-2-3-4-5-6-7-8-9-6-10-11-12-13-11-14-3-15-14-13-16-17-15-18-1.
- Hard solution: 1-2-3-4-2-5-4-6-7-8-4-9-8-10-11-7-12-13-14-15-16-17-18-19-10-16-11-13-7.
- Take BLUEBEARD'S SWORD.
- Use BLUEBEARD'S SWORD (F).
- Congratulations! you have completed Dark Romance: Curse of Bluebeard.
Created at: 2016-11-11