Walkthrough Menu
General Tips
- This is the official guide for Endless Fables: Dark Moor.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Town
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- Press (A); get CREST TOKEN.
- Get WALTER'S BAG (B).
- CREST TOKEN on WALTER'S BAG; get HAMMER, LIGHTER, and STRAP.
- Use STRAP on (C).
- Use LIGHTER on (D).
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- Solve HOP (E); get MECHANICAL JACK.
- Use MECHANICAL JACK and press (F); Press (G), use HAMMER on (H).
- Go (I).
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- Press (J).
- Go (K); get PRUNERS.
- Go Backyard.
- Use PRUNERS on (L) and press (1-2-3-4-5-6-7-8); get BERRIES (8/8).
- Go Downstairs.
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- Use BERRIES (8/8) on (M).
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- Solution (@1); drag (1)-(2), (3)-(4), (5)-(4), (6)-(4), (7)-(8), press (2)-(3), (9)-(6), (10)-(5).
- Get DRAWING.
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- Press (N) and (O).
- Get TWEEZERS and TAPE (P).
- Use DRAWING on (Q).
- Drag (1)-(2), (3)-(4), (5)-(6); get CLOVER GLASSES (1/3, 2/3).
- Go Downstairs.
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- Get SWALLOW SYMBOL (1/2) and MATCHBOX (R).
- Press and use TWEEZERS on (S); get POSTCARD PIECE.
- Get CLOVER-SHAPED FRAME and press (Tx2).
- Get CLOTH and use MATCHBOX on (U).
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- Press (V); get WOODEN BOAR PIECE and CLOVER GLASSES (3/3).
- CLOVER GLASSES on CLOVER-SHAPED FRAME; get CLOVER PENDANT.
- Use CLOVER PENDANT on (W).
- Press (X); get GOLDEN RING.
- Go Nora's Room.
- Use POSTCARD PIECE and TAPE on (Y); get POSTCARD and Nightmare Catcher Amulet.
- Press (Z)-(A).
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- Solution (@2): Find the runes on the Nightmare Catcher Amulet that aren't on the left.
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- Solve HOP (B); get HAIRPIN.
- Go Downstairs.
- Use HAIRPIN on (C); get SWALLOW SYMBOLS (2/2).
- Go Nora's Room.
- Use SWALLOW SYMBOLS (2/2) and press (D).
- Use POSTCARD; use POSTCARD on (E).
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- Solution (@3): Press (3-13-12-8)-(7-1-2).
- Get SMALL DISC.
- Go Backyard.
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- Use CLOTH and GOLDEN RING on (F).
- Use SMALL DISC on (G).
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- Solution (@4): Press (3-4-6-7-5)-(3-4-6-7-5-2-1)-(4-7-6-1-2)-(4-7-6-1-2-3-5).
- Get KEY WITH CHAIN.
- Use KEY WITH CHAIN; get ESTATE KEY and SMALL CHAIN.
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- Use SMALL CHAIN and drag (I) to (H); get SHEEP BELL.
- Use SHEEP BELL on and go (J).
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- Get COIN and WOODEN HUNTING PIECE (K).
- Go (L).
- Go (M).
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- Get CHESS PIECE, CANDLE, and WOODEN HUNTING PIECE (N).
- WOODEN HUNTING PIECE and WOODEN HUNTING PIECE on WOODEN HUNTING PIECE; get HUNTING INSIGNIA.
- Press (Ox3); get CRYSTAL EYES (1/2).
- Go Village Square.
- Go (P); get CRYSTAL EYES (2/2).
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- Get WOODEN JUG (1/3), TABLECLOTH, and WOODEN JUG (2/3) (Q).
- Press (R); press (Sx3), get PUZZLE PIECE (1/3).
- Use TABLECLOTH and press (T); get GLASS SHARD.
- Press (U); get WOODEN JUG (3/3).
- Press (Vx4); get KEY.
- Use COIN and WOODEN JUG (3/3) on (W).
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- Solution (@5): Press (1)-(2)-(3).
- Get COINS.
- Go Village Square.
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- Use CRYSTAL EYES (2/2) on (X); solve HOP.
- Go (Y).
- Solve HOP (Z); get FISH.
- Get HOOK (A).
- Use HUNTING INSIGNIA and press (B); get MAP CASE, NAILS, FISHERMAN'S JOURNAL, RAKE, OILCAN, and HAMMER.
- Go Village Square.
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- Use KEY and OILCAN and press (C).
- Use COINS on (D).
- Press (E).
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- Press (F).
- Press (G)-(H).
- Press (I).
- Press (J)-(K)-(L); get PUZZLE PIECE (2/3).
- Go Main Road.
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- Use RAKE and press (M); get MUSICAL SCORE.
- Use MUSICAL SCORE; get MUSIC NOTES.
- Use CHESS PIECE on (N).
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- Solution (@6): Press (7-16-10-8-15-6-12-14-5-3)-(10-1-7-14-12-6-4-11-2-9-15-6-13).
- Get PUZZLE PIECE (3/3).
- Go Church.
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- Use PUZZLE PIECES (3/3) on (O).
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- Solution (@7).
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- Solution (@8); press (1x4)-(2x4)-(3x2)-(4x3).
- Get Nightmare Catcher Amulet.
- Go Main Road.
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- Use Nightmare Catcher Amulet on (P).
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- Solution (@9): Find the runes on the Nightmare Catcher Amulet that aren't on the left.
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- Use GLASS SHARD on (Q); get ROPE and LADDER.
- ROPE on HOOK; get HOOK WITH ROPE.
- Use HOOK WITH ROPE on (R).
- Solve HOP (S); get SMUGGLER'S PURSE.
- Use SMUGGLER'S PURSE; get FIRECRACKER.
- Go Port.
- Use FIRECRACKER, CANDLE, and HAMMER on (T); get BOARDS (5/5) and ORGAN KEY.
- BOARDS, NAILS, and HAMMER on LADDER; get LADDER.
- Use LADDER on (U).
- Use FISH on (V); get MR. WHISKERS.
- Go Church.
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- Use MUSIC NOTES and ORGAN KEY on (W); press (3-2-1-5-4), get ANCHOR SYMBOL.
- ANCHOR SYMBOL on FISHERMAN'S JOURNAL; get COORDINATES.
- Go Inn.
- Use MR. WHISKERS on (X); get MAP SYMBOL.
- MAP SYMBOL on MAP CASE; get TORN MAP.
- Use SMUGGLER'S PURSE on (Y); get COMPASS.
- Go Port.
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- Use COORDINATES, TORN MAP, and COMPASS on (Z).
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- Solution (@10): Press (1), drag (2)-(3), (3)-(4).
Chapter 2: Estate
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- Press (A).
- Get ENGRAVING TOOL and COAL (B).
- Solve HOP (C); get CHAIN OF INITIALS.
- Go (D).
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- Press (E); get VALVE.
- Get GARDEN SHEARS and SCREW (F).
- SCREW on GARDEN SHEARS; get GARDEN SHEARS.
- Go Mansion Gate.
- Use GARDEN SHEARS on (G).
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- Solution (@11): Press (1-2)-(3-4-5-4).
- Get SKULL.
- Go Courtyard.
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- Use SKULL and CHAIN OF INITIALS on (H).
- Go (I).
- Get JEWEL (1/2), STONE BOOK, and TORCH (J).
- COAL on TORCH; get TORCH.
- Go Mansion Gate.
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- Use TORCH on (K); get LIT TORCH.
- Use LIT TORCH on (L); get EYE and RELIEF PIECE (1/2).
- Go Courtyard.
- Use EYE on (M).
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- Solution (@12): drag (1-2-3-4-5-6-7-8-9-10-11-12-13-14-15).
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- Use VALVE and press (N).
- Go Mansion Gate.
- Solve HOP (O); get JEWELS (2/2).
- Go Crypt Entrance.
- Use JEWELS (2/2) on (P).
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- Solution (@13).
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- Go (Q).
- Get EMPTY JAR (R).
- Use ENGRAVING TOOL on (S) and press (T); get RELIEF (2/2), BOOK SYMBOL, CHEST SYMBOL, and PORTRAIT (1/3).
- BOOK SYMBOL on STONE BOOK; get GATE BUTTON (1/3).
- Go Crypt Entrance.
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- Use STONE BOOK on (U); get GATE BUTTON (2/3).
- Use RELIEF PIECES (2/2) and press (Vx2); get CHEST.
- Go Courtyard.
- Use EMPTY JAR on (W); get WATER.
- Go Crypt Entrance.
- Use WATER on (X) and (Y); get HERB (1/3) and HERB (2/3).
- Go Crypt.
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- Use WATER on (Z); get HERBS (3/3).
- Use HERBS (3/3) on (A).
- Solve HOP (B); get PHOENIX PENDANT.
- CHEST SYMBOL and PHOENIX PENDANT on CHEST; select wings until CHEST opens, get GATE BUTTONS (3/3).
- Go Courtyard.
- Use GATE BUTTONS (3/3) on (C).
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- Solution (@14).
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- Use ESTATE KEY and press (D).
- Go (E).
- Press (F); get PORTRAIT (2/3).
- Press (G); get CROWN SYMBOL.
- Go (H).
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- Get CLEANING CLOTH and TURPENTINE (I).
- Press (1-2); get GLASS PANE.
- Use CROWN SYMBOL on (J).
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- Solution (@15): Rotate the maze until the chain falls out.
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- Go (K).
- Get CHARCOAL PENCIL and RIBBON (L).
- Press (Mx4); get HELMET ORNAMENT and DAMAGED REVOLVER.
- Use CLEANING CLOTH on (N); get OILED CLOTH.
- Go Mansion Foyer.
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- Use TURPENTINE on (O); get TURPENTINE JAR and TILE (1/2).
- Use HELMET ORNAMENT on (P); get TILE (2/2).
- Go Corridor.
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- Use TILE (2/2) on (Q).
- Press and use CHARCOAL PENCIL on (R); get BOOKSHELF ARRANGEMENT.
- Go Study.
- Use BOOKSHELF ARRANGEMENT on (S).
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- Solution (@16): Arrange books as shown, then press (1x6)-(2x5), (3x1)-(4x4).
- Get PORTRAIT (3/3) and COIN.
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- Use COIN on (T); get WHEEL.
- Use WHEEL and COIN on (U).
- Go (V).
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- Press (W).
- Solve HOP (X); get ANTLER.
- Get SILVER LION, VALVE HANDLE, and AMMO BOX (Y).
- Go Study.
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- Use PORTRAIT (3/3) on (Z).
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- Solution (@17).
- Get EMERALD (1/2).
- Go Corridor.
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- Use ANTLER on (A); get TROPHY MEDALLION.
- TROPHY MEDALLION on AMMO BOX; get CLEANING ROD and CARTRIDGE.
- OILED CLOTH, CLEANING ROD, and CARTRIDGE on DAMAGED REVOLVER; get REVOLVER.
- Go Study.
- Use REVOLVER on (B); get Nightmare Catcher Amulet.
- Go Mansion Foyer.
- Nightmare Catcher Amulet on (C).
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- Solution (@18): Find the runes on the Nightmare Catcher Amulet that aren't on the left.
Chapter 3: Below
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- Go (D).
- Solve HOP (E); get RASP.
- Get GOLDEN LION, HAND BROOM, APPLE, and STRANGE LANTERN (F).
- RIBBON on HAND BROOM; get HAND BROOM.
- Use VALVE HANDLE on (G).
- Use TURPENTINE JAR on (H).
- Go Mansion Foyer.
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- Use SILVER LION on (I), use GOLDEN LION on (J); get BATTLE AXE.
- Go Study.
- Use HAND BROOM on (K); get BENT KEY.
- Use BATTLE AXE on (L); get WIND-UP KEY.
- Go Corridor.
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- Use RASP and BATTLE AXE on (M); get PINE SAP.
- Use BENT KEY on (N), then press (O); get CATNIP.
- Go Attic.
- Use WIND-UP KEY on (P); get EMERALD (2/2).
- Use CATNIP on (Q); get HEART OF NATURE.
- Go Greenhouse.
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- Use PINE SAP (R) and press (S); get TURPENTINE BOTTLE.
- Go Mansion Foyer.
- Use TURPENTINE BOTTLE on (T); get MOON DISC.
- Go Attic.
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- Use EMERALDS (2/2) and MOON DISC on (U); solve HOP.
- Press (V); get HEALING POTION.
- HEALING POTION on HEART OF NATURE. get HEART OF NATURE.
- Go Greenhouse.
- Use HEART OF NATURE on (W); get Nightmare Catcher Amulet.
- Go (X).
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- Get WIRE, FIREFLIES (1/4), and FIREFLIES (2/4) (Y).
- Drag (Z) to (A).
- Press (B).
- Use BATTLE AXE on (C); get NETTING.
- NETTING on WIRE; get NET.
- Use NET and press, use RASP on (D); get SHIP WHEEL EMBLEM and BUCKET.
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- Use SHIP WHEEL EMBLEM on (E); get BRUSH.
- Use BRUSH on (F); get BRUSH WITH TAR.
- Use APPLE on (G); get GLOWING CRYSTAL.
- Get FIREFLIES (3/4) and FIREFLIES (4/4) (H).
- GLOWING CRYSTAL, FIREFLIES (4/4), and GLASS PANE on STRANGE LANTERN; get STRANGE LANTERN.
- Use BRUSH WITH TAR on (I).
- Use BUCKET on (J).
- Go (K).
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- Go (L).
- Go (M).
- Use STRANGE LANTERN on (N); press (1-2-3).
- Go (N).
- Go (O).
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- Go (P).
- Use STRANGE LANTERN on (Q); press (4-5-6).
- Go (Q).
- Go (R).
- Use STRANGE LANTERN on (S); press (7-8-9).
- Go (S).
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- Use Nightmare Catcher Amulet on (T).
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- Solution (@20): Find the runes on the Nightmare Catcher Amulet that aren't on the left.
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- Get CRYSTALS (4/5) (U).
- Go (V).
- Get OAR and DAMAGED OARLOCK (W).
- Use DAMAGED OARLOCK on (X); get GEARS (1/2).
- Go (Y).
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- Get RELIEF PIECE (1/2) and KRAKEN KEY (Z).
- Press (Ax4); get CODE and WIRE.
- WIRE on OAR; get OAR WITH HOOK.
- Go Shore.
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- Use OAR WITH HOOK on (B).
- Get CHEST (C).
- KRAKEN KEY on CHEST; get RELIEF PIECE (2/2).
- Use RELIEF PIECE (2/2) on (D).
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- Solution (@21).
- Get MASK and BUTTON (1/2).
- Go Well.
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- Use MASK on (E).
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- Solution (@22).
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- Go (F).
- Get INGOT KEY (G).
- Go Well.
- Use INGOT KEY on (H); get BUTTON (2/2).
- Go Prison.
- Use BUTTON (2/2) on (I); press (1x2)-(2x2), get WRENCH.
- Go Well.
- Use WRENCH on (J); get CRANK.
- Go Prison.
- Use CRANK and press (K); get CRANK.
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- Get GEARS (2/2) (L).
- Go Well.
- Use GEARS (2/2) on (M) and CRANK on (N).
- Go (O).
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- Get DEMON HORN, HEAVY TONGS, RUSTY SABER, BUNCH OF KEYS, CODEX KEY (1/2), SAPPHIRE EYE, and SCRAPER (P).
- Use BUNCH OF KEYS, get BUNCH OF KEYS.
- Use HEAVY TONGS and press (Q); get SKELETAL TOME.
- Use SKELETAL TOME; get SUN AMULET.
- Go Well.
- Use RUSTY SABER on (R); get DRAGON EMBLEM.
- DRAGON EMBLEM on CHEST; get DEMON HORN.
- Go Prison.
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- Use BUNCH OF KEYS on (S).
- Get CODEX KEY (2/2), CHAIN LINK, and WOODEN VILLAGER (T).
- Use SAPPHIRE EYE on (U); get BLUE HEAD.
- Use RUSTY SABER on (V); get CHEST.
- Go (V).
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- Use CODE on (W).
- Press (1)-(2)-(3x2).
- Use BLUE HEAD on (X); get WOODEN BEAST.
- WOODEN VILLAGER and WOODEN BEAST on CHEST; get DEMON SKULL.
- DEMON HORN and DEMON HORN on DEMON SKULL; get DEMON SKULL.
- Use SUN AMULET on (Y).
- Solve HOP (Z); get HORSE PLAQUE.
- Go Well.
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- Use SCRAPER and DEMON SKULL on (A); get RED HEAD.
- Go Treasury.
- Use RED HEAD on (B); get CODEX.
- CODEX KEY (2/2) on CODEX; get CRYSTALS (5/5).
- Use CRYSTALS (5/5) on (C).
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- Solution (@23).
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- Get DOOMBLADE (D).
- Go Stairs.
- Use HORSE PLAQUE on (E) and CHAIN LINK on (F).
- Press (G); get CURSED HORSESHOE.
- CURSED HORSESHOE on SKELETAL TOME; get ACID.
- Use ACID and press (H); get FUSE.
- Use FUSE on (I).
- Go (J).
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- Get DEMONIC EYE (1/2) and DEMONIC EYES (2/2) (K).
- Use DEMONIC EYES (2/2) on (L).
- Use DOOMBLADE on (M).
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- Solution (@24): Attack when the meter is in the red. The longer you wait, the more difficult the timing, but the more damage you deal.
- Congratulations! You've completed Endless Fables: Dark Moor!
Created at: 2018-05-13