- Welcome to the Family Mysteries: Criminal Mindset Walkthrough
- Help stop a killer and keep an important scientific discovery from falling into the wrong hands!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Family Mysteries: Criminal Mindset game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Proving a Theory
- Chapter 2: Neurotech
- Chapter 3: Escape
- Chapter 4: Finding the Professor
- Chapter 5: An Unexpected Enemy
General Tips
- This is the official guide for Family Mysteries: Criminal Mindset.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Proving a Theory
- Select 1-4; speak to character.
- Select (A); take SCIENCE BOX (B).
- SCIENCE BOX for POCKET KNIFE, BATTERIES.
- Open drawer, take CYLINDER BOX (C); uncover, take SCISSORS (D).
- Use SCISSORS; take DOG COOKIES (E).
- Give DOG COOKIES (F); take 1/2 NEURON KEY (G).
- POCKET KNIFE on CYLINDER BOX for 2/2 NEURON KEYS.
- 2/2 NEURON KEYS on SCIENCE BOX; take MIND CONTROLLING DEVICE.
- BATTERIES on MIND CONTROLLING DEVICE.
- Place MIND CONTROLLING DEVICE (H).
- Select (I).
- Solution (J1). Cx5-B-C-B-Cx2-B-Cx3-B-Cx6-B-Cx5-B-Cx6.
- Solution (J2). 4-3-2-1-2-3-2-3; 4-1-4-3-2-3-4-1; 4-3-2-3-4-3-2-1-2.
- Press button; take TREATMENT RESULTS.
- Give TREATMENT RESULTS (K); speak to character.
- Speak to character; take ENVELOPE (L).
- ENVELOPE for INVITATION.
- Speak to character.
- Answer phone (M); speak to character.
- Uncover; take 1/2 ACIDIC INGREDIENT (N).
- Take KEY WITH PENDANT (O).
- KEY WITH PENDANT for KEY PENDANT.
- Place KEY PENDANT (P) for HOP (Q); receive 2/2 ACIDIC INGREDIENTS.
- Select, turn photograph; take ACID INSTRUCTION (R).
- Place ACID INSTRUCTION, 2/2 ACIDIC INGREDIENTS (S).
- Solution (T). (A, B to I)-(C to I)-(Fx3)-(Gx2)-(D to I)-(Fx3)-(Gx3)-(E to I)-(Fx3)-(Gx3).
- Take ACID (H).
- Use ACID (U); take 1/5 MY RESEARCH PAPERS (1); open, uncover, take 2/5 RESEARCH PAPERS (2); uncover, take MY ID, 3/5 RESEARCH PAPERS (3); uncover, take 4/5 RESEARCH PAPERS (4); uncover, take 5/5 RESEARCH PAPERS (5).
- Speak to character; open; take (V).
- Solutions (W1-W3).
- Speak to character; take (X).
- Answer (Y); speak to character.
- Press button (Z); look at car; take HEX KEY (A).
- Use HEX KEY 2x (B); open; select 1-4; remove (C).
- Take RUBBER GLOVE, WIRE (D); use HEX KEY 2x, (E); select, receive METAL PLATE (F).
- WIRE 2x for WIRE HOOK.
- Place METAL PLATE; Use WIRE HOOK (G); for HOP (H); receive TABLET.
- Place TABLET; select button (I); speak to character.
- Go forward.
Chapter 2: Neurotech
- Speak to characters; give MY ID, 5/5 RESEARCH PAPERS and INVITATION (J).
- Take BLUE MOLECULE; PUMP PLIERS (K).
- Go down.
- Use PUMP PLIERS (L); uncover, take 5/5 COINS (M).
- Go forward.
- Use 5/5 COINS (1); select (2); open; take CAT FOOD (3).
- Go down.
- Use RUBBER GLOVE for RED MOLECULE (N); give CAT FOOD; take CAT COLLAR (O).
- Go forward.
- CAT COLLAR 2x for GREEN MOLECULE.
- Place BLUE MOLECULE, RED MOLECULE and GREEN MOLECULE (P); open door.
- Solution (Q).
- Select, enter 1-9-7-3 (R); press button; take MY PASS CARD (S); speak to character.
- Go right.
- Select screen; speak to character (T); take WET CLOTH (U).
- Use WET CLOTH; take 1/3 FUSE, BOOKSHELF CLUE (V).
- Take 2/3 SPARE FUSES, select switch (W).
- Take 1/2 LIGHTNING SYMBOL (X).
- Select (Y); play HOP (Z); place, select switch (A); enter 1-5-3 (B); take 3/3 SPARE FUSES.
- Take REMOTE CONTROL (C); remove books; place BOOKSHELF CLUE (@).
- Solution (D). Ax3-Bx8-Cx6-Dx8.
- Take 2/2 LIGHTNING SYMBOLS.
- Place 2/2 LIGHTNING SYMBOLS (E); remove red fuses 3x; place 3/3 SPARE FUSES (F).
- Select screen, use REMOTE CONTROL; select 2-3-7 (G).
- Select door control (H); select 7-2-3-9.
- Go forward.
- Speak to character.
- Go forward.
- Speak to character; move screen; play HOP (I); receive STAR NEURON.
- Uncover, take SWIPE CARD; CIRCLE NEURON and 1/5 BRAIN TILE (J).
- Use SWIPE CARD (K); take 2/5 BRAIN TILES; place weights (L); take 3/5 BRAIN TILES (M).
- Go down.
- Use MY PASS CARD (N); take MOUSE INLAY, PAPERCLIP (O).
- Go forward.
- Place MOUSE INLAY (P); take 4/5 BRAIN TILES, PULSE INSET (Q).
- Use PAPERCLIP (R); take CUTTER (S); place PULSE INSET (T); take START BUTTON (U).
- Go down.
- Move (1); select (2); select (3); select 1-9-8-7 (V); use CUTTER (W); take PAPER (X), 1/2 GAUGE (Y); place PAPER (Z).
- Scroll symbols as shown (A); take 5/5 BRAIN TILES, 2/2 GAUGES (B).
- Place 5/5 BRAIN TILES (C); select 1-4; rotate; select 5-9; receive HEART INSTRUCTIONS.
- Place START BUTTON (D).
- Solution (E). 1-10.
- Take GEAR NEURON.
- Go forward.
- Select (F), place STAR NEURON, CIRCLE NEURON and GEAR NEURON (G).
- Solution (H).
- Select (I), place 2/2 GAUGES (J).
- Solution (K1). 1-4-3-2.
- Solution (K2). A-B-C-D-E.
- Solution (K3). Lx3-Jx2-Ix2-Kx4-Gx2-Fx6.
- Solution (K4). 5-6-7-8-9.
- Select (L), place HEART INSTRUCTIONS (M).
- Solution (N). Part 1. (A to 2)-(2 to 1)-(1 to D)-(2 to 1)-(1 to D)-(2 to 1)-(A to 2)-(2 to 1).
- (1 to D)-(2 to 1)-(1 to D)-(2 to 1)-(A to 2)-(2 to 1)-(1 to D)-(2 to 1)-(2 to E).
- Solution (N). Part 2. (1 to D)-(B to 2)-(2 to 1)-(1 to D)-(2 to 1)-(1 to D)-(2 to 1)-(B to 2)-(2 to 1)-(2 to E).
- Solution (N). Part 3. (1 to D)-(C to 2)-(2 to 1)-(1 to D)-(2 to 1)-(1 to D)-(2 to 1)-(C to 2)-(2 to 1).
- (1 to D)-(2 to 1)-(1 to D)-(2 to 1)-(C to 2)-(2 to 1)-(2 to E).
- Speak to character.
Chapter 3: Escape
- Scroll left.
- Take ALUMINUM DISH; BROKEN BULB (O).
- Scroll right.
- Select tiles under bed.
- Solution (P).
- Take RUSTY SPOON.
- ALUMINUM DISH for MOLDY BREAD.
- Give MOLDY BREAD (Q); take BLACK FEATHER, LIGHT BULB (R).
- Place ALUMINUM DISH; select valve (S); receive OIL DISH.
- Scroll left.
- Use LIGHT BULB (T); RUSTY SPOON (U); speak to character; take BLANK PAPER (V).
- Place BLANK PAPER, OIL DISH and BLACK FEATHER (W); receive WALL CODE CLUE.
- Scroll right.
- Place WALL CODE CLUE (X); select 1-4; place OIL DISH, BLACK FEATHER (Y); receive SPECIAL NUMBERS.
- Scroll left.
- Give SPECIAL NUMBERS (Z); take TRIANGLE KEY (A).
- Place TRIANGLE KEY (B) for HOP (C).
- Place BROKEN BULB (D).
- Solution (E). 1-4.
- Press arrow button.
- Go forward.
- Select (F).
- Solution (G). A-Bx2-A-C; Ax2-B-A-B-C; A-B-A-Bx2-A-C.
- Play HOP (H); receive Wrist Watch.
- Take RUBBER GLOVE, COIN and MEDICAL CHISEL (I).
- Go right.
- Use MEDICAL CHISEL, reflex hammer (J); take SAW PLATE (K).
- Take FIRE EXTINGUISHER (L).
- Take CINEMA INSET; place SAW PLATE (M).
- Solution (N). E-H-G-B-E-H-I-F-C-D-E-H-I-F-G-H-E-D-A.
- Select drawer; take FILM REEL (O).
- Go down.
- Place, select CINEMA INSET (P); open, take PROJECTOR LENS (Q).
- Go right.
- Place FILM REEL, PROJECTOR LENS; select arrow button (R); screen (S).
- Solution (T1-T3).
- Go down.
- Select (U); select 1-5; take FINGERPRINT TAPE (V).
- Place FINGERPRINT TAPE; take GUARD'S FINGERPRINT (W).
- Place GUARD'S FINGERPRINT (X).
- Go left.
- Take RUST REMOVER, PLANK (Y) and KEY RING (Z).
- KEY RING.
- Solution (A). 1-4.
- Receive SHACK KEY (B).
- Use RUST REMOVER, SHACK KEY (B).
- Uncover, take HAIRPIN; select handle (C).
- Select cable car door; move ladder (D); use FIRE EXTINGUISHER (E).
- Use PLANK (F); open; use RUBBER GLOVE (G).
- Take FLASHLIGHT (H).
- Go down, then right.
- Use HAIRPIN (I); open; take LIGHT BULB (J).
- Go down, then left.
- LIGHT BULB on FLASHLIGHT.
- Use FLASHLIGHT; take BIKE MIRROR (K).
- Place BIKE MIRROR (L); use COIN 4x; remove bars (M); take BLUE FUSE, YELLOW FUSE (N).
- Place BLUE FUSE, YELLOW FUSE (O).
- Solution (P).
- Select cable car.
- Take EMERGENCY HAMMER (Q), use EMERGENCY HAMMER 2x (R); throw out 5 boxes (S).
- Take SCARF, SKI GLOVES (T).
- Place, select SCARF; take GLASS KNIFE (U).
- Use GLASS KNIFE (V); select (W) 2x for HOP (X); receive ROPE.
- ROPE 3x for ROPE WITH NOOSE.
- Use ROPE WITH NOOSE; select (Y); use SKI GLOVES (Z).
- Solution (A1-A3). 1-12.
Chapter 4: Finding the Professor
- Speak to character; take BRANCH; GEAR (B).
- Take GEAR; use BRANCH for SMALL SHOVEL then GEAR (C).
- SMALL SHOVEL.
- Use SMALL SHOVEL; take GEAR (D).
- Place 4 GEAR (E).
- Solution (F).
- Go left.
- Speak to character; take SYMBOLS INSTRUCTION (G).
- Take FISH INSET; TELESCOPIC HOOK; SHIP INSET (H).
- Go down.
- TELESCOPIC HOOK.
- Use TELESCOPIC HOOK; receive ALPHA INSET (I).
- Go left.
- Place ALPHA INSET (J); take INSCRIBED KEY (K); Use SMALL SHOVEL (L).
- Select (M); place INSCRIBED KEY (N); select 1-4, key (O); take BOOK COLORS, BETA INSET (P).
- Place SYMBOLS INSTRUCTION, BOOK COLORS (Q).
- Solution (R). 1-4.
- Take PROFESSOR'S NOTEBOOK.
- Place BETA INSET (S); take ACID FLASK (T).
- ACID FLASK on PROFESSOR'S NOTEBOOK; open notebook.
- Solution (U). 1-10.
- Take BIRD INSET.
- Go down.
- Place FISH INSET (V); take PYRAMID PART (W); select arrow; place SHIP INSET (X); take PYRAMID PART (Y); place BIRD INSET (Z); take GAMA INSET (A).
- Go left.
- Place GAMA INSET (B); take PYRAMID PART (C).
- Place 3 PYRAMID PART (D); select (E); enter 1-4-6-9.
- Take FLOWER PAINTING, 3/3 BUGS (F).
- Take 1/2 TILE SLIDER; open (G); give 3/3 BUGS; take GNOME HAT (H).
- Place GNOME HAT; take 2/2 TILE SLIDERS (I).
- Place 2/2 TILE SLIDERS (J).
- Solution (K). Ax2-Cx2-Dx3-Bx3.
- Select lever.
- Go forward.
- Take PARROT PAINTING, GLOBE MEDALLION (L).
- Place GLOBE MEDALLION (M); take MAGNIFYING GLASS, LEAF INSET (N).
- Go down.
- Place FLOWER PAINTING, PARROT PAINTING (O).
- Solution (P).
- Select 4-3-1-2-5 (Q).
- Take CARNIVAL MASK, BOOK INSTRUCTION.
- Go forward.
- MAGNIFYING GLASS on CARNIVAL MASK.
- Enter 5-2-3 (R) for HOP (S); receive SNAKE INSET.
- Place BOOK INSTRUCTION (T).
- Solution (U).
- Flip book pages to codes (V); select 1-2-6-4.
- Take SUN INSET.
- Place LEAF INSET, SNAKE INSET and SUN INSET (W).
- Solution (A). Ax2-C-Ax3-F-Ax2-G-A-B-Ax2-D-E.
- Go forward.
- Select character.
- Solution (B1). A-D.
- Solution (B2). F-G.
- Speak to character.
- Select (C) for HOP (D); take TESLA'S SPHERE.
- Take LIZARD INSET; YELLOW SKULL; RED SKULL (E).
- Place TESLA'S SPHERE; take PINK HOURGLASS (F).
- Go down 2x.
- Uncover, select, then place LIZARD INSET (G); take CHISEL, BLUE HOURGLASS (H).
- Go forward 2x.
- Use CHISEL (I); take BLUE SKULL (J).
- Go down.
- Place YELLOW SKULL, RED SKULL and BLUE SKULL (K); take GREEN HOURGLASS (L).
- Go forward.
- Place PINK HOURGLASS, BLUE HOURGLASS and GREEN HOURGLASS (M); select 1-2; take BOMB INSTRUCTIONS (N).
- Select (O), match symbols (P); select, place BOMB INSTRUCTIONS (Q).
- Solution (R1). C-B.
- Solution (R2). 1-2-3-4-5-B.
- Solution (R3). Cx2-D-E-F-B.
- Solution (R4). D-F-C-E-C-F-Ax2.
- Solution (R5). A.
Chapter 5: An Unexpected Enemy
- Take, select TABLET (S); select (T) 2x.
- TABLET; select 1-9-7-3; select Play.
- Solution (U).
- Play HOP (V); receive phone; select (W); speak to character.
- Take WIND CHIME, SHORT STICK; FLOWER POT (X).
- Take STICK; uncover (Y), take SCALE (Z).
- WIND CHIME 3x for ROPE.
- STICK on SHORT STICK; ROPE for BOUNDED STICKS.
- Place FLOWER POT; use BOUNDED STICK (A); take DRILL (B).
- Use DRILL; select button (C); take CROWBAR (D).
- Place, select CROWBAR, window and curtains 2x (E).
- Go forward.
- Take BLUE PAINTING BUTTON (F); place SCALE; take RED PAINTING BUTTON (G).
- Uncover, take LIGHTER, CUTTER (H).
- Go down.
- Use LIGHTER, BOUNDED STICKS (I) for LOCK PIECE (J).
- Go forward.
- Select (K), place LOCK PIECE (L).
- Solution (M). B-E-A-E-B-D-B-E-A-C-F-C-E-H-G-H.
- Take SMELLING SALT.
- Use SMELLING SALT (N); speak to character; take MAILBOX INSET, PAINTING INSTRUCTIONS (O).
- Go down.
- Place MAILBOX INSET (P); take PACKAGE (Q).
- Go forward.
- CUTTER on PACKAGE for BALLERINA.
- Place BALLERINA; uncover, take GREEN PAINTING BUTTON (R).
- Place RED PAINTING BUTTON, BLUE PAINTING BUTTON. GREEN PAINTING BUTTON and PAINTING INSTRUCTIONS (S).
- Solution (T1-T2).
- Take RESEARCH FILES.
- Give RESEARCH FILES (U); speak to character.
- Speak to character; select (V) 2x; receive METAL BAR.
- Use METAL BAR (W).
- Take OLD CLOTH; use OLD CLOTH for GLASS BLADE (X).
- Use GLASS BLADE (Y); take 1/5 ZODIAC BUTTON, MATTRESS WIRE (Z).
- Use MATTRESS WIRE (A).
- Solution (B). Align as shown.
- Use METAL BAR to take DOG BOWL (C).
- Take 2/5 ZODIAC BUTTONS, DOG FOOD (D).
- Take 3/5 ZODIAC BUTTONS, SCREWDRIVER; uncover, take 4/5 ZODIAC BUTTONS (E).
- Use SCREWDRIVER (F); take 5/5 ZODIAC BUTTONS, SYMBOL CARD (G).
- Open laptop; place SYMBOL CARD; select 5-8-3-7-9-6-1-2-4 (H).
- Select (I); take POTION INSTRUCTION (J).
- Place POTION INSTRUCTION (K).
- Solution (L). (B to A)-(C to D)-(D to A)-(E to A)-(F to A)-(G to H)-(H to A)-(I).
- Take SLEEPING POTION.
- DOG FOOD, SLEEPING POTION in DOG BOWL for FOOD FOR NAP.
- Give FOOD FOR NAP (M).
- Place 5/5 ZODIAC BUTTONS (N).
- Solution (O).
- Go forward.
- Take BLUE BUTTON, LIQUID DETERGENT; uncover, take 1/5 DOOR BUTTON (P).
- Take ORANGE BUTTON; uncover, take LAMP INSET (Q).
- Go down.
- Place LAMP INSET (R); open, take BALL SHADE (S).
- Go forward.
- Place BALL SHADE (T); enter 3-5-7 (U); take STRANGE KEY (V); look at lock pattern (W).
- STRANGE KEY; match lock pattern (X).
- Use STRANGE KEY (Y); play HOP (Z); receive GREEN BUTTON.
- Place BLUE BUTTON, ORANGE BUTTON and GREEN BUTTON (A).
- Solution (B).
- Go forward.
- Take SPONGE, DRAWER HANDLE; SHIELD INSET, FIRE INSET (C).
- Go down.
- Place DRAWER HANDLE (D); open; take 2/5 DOOR BUTTONS, EMPTY SPRAY and PHONE CHARGER (E).
- Go down.
- Place, select FIRE INSET; take LOW GAS WELDER (F); place, select SHIELD INSET; uncover, take PHONE CLUE (G).
- Go forward 2x.
- LIQUID DETERGENT on EMPTY SPRAY for SPRAY DETERGENT.
- Place SPRAY DETERGENT for LIQUID CLEANER (H).
- Use LIQUID CLEANER, SPONGE (I); select 4-2-8 (J); take 3/5 DOOR BUTTONS, GAS TANK; look at lock pattern (K).
- STRANGE KEY; match lock pattern (L).
- Use STRANGE KEY (M); take 4/5 DOOR BUTTONS, CHAIN CUTTERS (N).
- GAS TANK on LOW GAS WELDER for GAS WELDER.
- Use GAS WELDER (O); open; take PHONE (P).
- PHONE for EMPTY CELL.
- Place PHONE CHARGER, EMPTY CELL; take CELL PHONE (Q).
- CELL PHONE; PHONE CLUE on CELL PHONE; match (R); select call icon; receive BARCODE PHONE.
- Use BARCODE PHONE (S); take 5/5 DOOR BUTTONS (T).
- Go down.
- Place 5/5 DOOR BUTTONS (U).
- Solution (V).
- Go to Backyard.
- Use CHAIN CUTTERS (W) for HOP (X); receive PICKAXE.
- Go down 2x.
- Use PICKAXE (Y); take DRAWER KEY (Z).
- Return to Surveillance Room.
- Use DRAWER KEY (A); take TOOLBOX (B).
- Return to Backyard.
- Place TOOLBOX (C); select handle; select, use (D) 1-2-3; select, use (E) 4; select handle, valve (F).
- Solution (G). B-Ax2-B-C; Bx2-A-B-A-C; B-A-B-Ax2-B-C.
- Congratulations, you have completed playing Family Mysteries: Criminal Mindset!