- Welcome to the Legendary Tales: Stolen Life Walkthrough
- Explore a fascinating world, save a werewolf and defeat cruel witches in this amazing hidden object adventure!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Legendary Tales: Stolen Life game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Yard of the Tavern
- Chapter 2: Pirate Ship
- Chapter 3: Groom's Hut
- Chapter 4: Waterfall
General Tips
- This is the official guide for Legendary Tales: Stolen Life.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: The Yard of the Tavern
- Take STONE and BUCKET (A).
- Place and select BUCKET; take BUCKET OF WATER (B).
- Use STONE (C); open gate.
- Use BUCKET OF WATER (D).
- Go left.
- Take WIRE (E).
- Select WIRE several times; earn HOOK.
- Move bowl; take 1/2 WOLF FIGURINE and OILER (F).
- Use HOOK; earn KEY. Move stein; take 2/2 WOLF FIGURINE (G).
- Place WOLF FIGURINE; select (H).
- Part 1 solution (L-R)-(M-O)-(I-L)-(P-S)-(U-P)-(Q-T)-(N-U)-(P-Q)-(K-N)-(J-K).
- Final (V).
- Part 2 solution (I-C)-(H-F)-(J-H)-(E-J)-(D-E)-(A-G)-(E-D)-(B-A).
- Final (K).
- Part 3 solution (S-X)-(T-W)-(Q-S)-(O-T)-(N-Q)-(M-O)-(L-N)-(P-L).
- (R-P)-(U-R)-(V-U)-(W-V)-(S-W)-(T-S)-(Q-T)-(O-Q)-(N-O).
- Final (Y).
- Take OIL LAMP (A).
- Open OIL LAMP; use OILER.
- Use OIL LAMP; earn LIT OIL LAMP (B).
- Walk down.
- Use KEY; open door; take LADDER and 1/2 HORSE EQUIPMENT (C).
- Go left.
- Open trap door; use LADDER and LIT OIL LAMP (D). Play HOP.
- HOP mini-game solution (E); open chest and read note; take 2/2 HORSE EQUIPMENT.
- Walk down.
- Use HORSE EQUIPMENT (F).
- Move blanket; take MATCHES and CORKSCREW (G).
- Take STICK (H).
- Go right.
- Take 1/2 ANVIL FIGURINE (I).
- Take 1/3 STONE OF DREAMS (J).
- Walk down, left.
- Go K-L-M-N-O.
- Take 2/3 STONE OF DREAMS (P).
- Use STICK; open pouch; take 2/2 ANVIL FIGURINE (Q).
- Go forward.
- Use ANVIL FIGURINE; take PLIERS and HAMMER HEAD (A).
- Select; take BOX; use PLIERS; earn FANG (B).
- Walk down 2x.
- Use FANG; earn VINE (C).
- Use PLIERS; earn 1/4 RUNIC STONE (D).
- Use PLIERS; earn 2/4 RUNIC STONE (E).
- Go left.
- Use VINE (F); earn 3/4 RUNIC STONE.
- Walk down, right.
- Use STICK; earn 4/4 RUNIC STONE (G).
- Place RUNIC STONE; select (H).
- Solution I-J-K.
- Go (L).
- Talk; earn PROTECTIVE TORCH RECIPE (M).
- Take OVEN FORK and POKER (N).
- Use OVEN FORK; earn FIGURINE OF A LIZARD (O).
- Take LITTLE HORSESHOE (P).
- LITTLE HORSESHOE on BOX; select box.
- Solution 1-9 (Q).
- Read note; take UNLIT SUN STONE and CHISEL (R).
- Go forward.
- Take APPLE (A).
- Take HAMMER HANDLE (B).
- HAMMER HANDLE on HAMMER HEAD; earn HAMMER.
- Take FIGURINE OF AN ARTIC FOX (C).
- Walk down.
- Use APPLE and POKER; earn FIGURINE OF A DEER (D).
- Walk down.
- Use CHISEL and HAMMER; select lever (E).
- Go left.
- Select; take 3/3 STONE OF DREAMS (F).
- Play HOP; earn ROPE LADDER (G).
- Use OVEN FORK; earn FIGURINE OF A SNAKE (H).
- Walk down, right, and forward.
- Place ROPE LADDER and select doors (I); play HOP.
- HOP mini-game 1 solution (J).
- HOP mini-game 2 solution; select 1-5 (K).
- Take TORCH (L).
- Select (M).
- Place STONE OF DREAMS; solution N-S-O-S-R-Sx2-Q-S-P.
- Take KNIFE (T).
- Walk down.
- Use KNIFE; earn FIGURINE OF AN OWL (A).
- Place FIGURINE OF A LIZARD, FIGURINE OF AN ARTIC FOX, FIGURINE OF A DEER, FIGURINE OF A SNAKE, and FIGURINE OF AN OWL (B).
- Solution Cx2-D-Cx8.
- Take EMPTY JAR (E).
- Walk down 2x, go left.
- Use TORCH; earn TORCH WITH WEB (F).
- Walk down, right, left.
- Use KNIFE; earn CATTAIL (G).
- Walk down 2x, go left, forward.
- Use CATTAIL, MATCHES, and EMPTY JAR; earn BUG IN THE JAR (H).
- Walk down.
- Open plant and use BUG IN THE JAR. Open plant; use TORCH WITH WEB; earn TORCH IN THE JUICE (I).
- Walk down; go right 2x.
- Use TORCH IN THE JUICE; earn PREPARED TORCH (J).
- Go forward.
- Give PREPARED TORCH; earn KEY TO THE CUPBOARD (K).
- Use KEY TO THE CUPBOARD; read book; take POTION RECIPE. Take DOOR HANDLE, BOARDS, and CALDRON (L).
- Walk down 2x.
- Use CALDRON; earn CALDRON WITH WATER (M).
- Go left.
- Remove old boards; place BOARDS (N).
- Go forward.
Chapter 2: Pirate Ship
- Take 1/3 STEERING WHEEL PART (O).
- Use HAMMER; take 2/3 STEERING WHEEL PART (P).
- Go forward.
- Use HAMMER; earn HOOK (A).
- Take 3/3 STEERING WHEEL PART (B).
- Place STEERING WHEEL PART; take SCROLL (C).
- KNIFE on SCROLL; unroll; take SWAMP MAP.
- Take PICKLOCK (D).
- Walk down.
- Use SWAMP MAP (E).
- Solution (F).
- Go left.
- Use KNIFE; earn ROPE (G).
- ROPE on HOOK; earn GRAPPLE HOOK.
- Remove debris; take PART OF THE MECHANISM (H).
- Remove debris; take SUN FINIAL and HACKSAW HANDLE (I).
- SUN FINIAL on UNLIT SUN STONE; take SUN STONE.
- Use PICKLOCK; select handle (J).
- Go forward.
- Move items; take EMERALD (K).
- Use PICKLOCK; open crate; take SHOVEL and HACKSAW BLADE (L).
- HACKSAW BLADE on HACKSAW HANDLE; take HACKSAW.
- Select (M).
- Place PART OF THE MECHANISM (A).
- Move (B-C)-(D-E)-(F-G).
- Open crate; move (H-I).
- Move (J-K)-(L-M)-(N-O)-(P-Q)-(R-S).
- Use (T-S); use MATCHES (S).
- Walk down 3x.
- Use SUN STONE and KNIFE; take THE CORE OF A MAGIC FLOWER (V).
- Walk down and right.
- Use SHOVEL and KNIFE; take GINGER ROOT (W).
- Go forward.
- Place GINGER ROOT (X); use (Y-X); take GROUND GINGER.
- Go down 2x, left, and forward 2x.
- Use HACKSAW (A).
- Open grate; take SAPPHIRE (B).
- Solution K-G-D-C-F-E-I-J-G-F-E-I-J-G-D-H.
- Take KEY (L).
- Use KEY (M).
- Play HOP (N).
- HOP mini-game 1 solution (O).
- HOP mini-game 2 solution (P).
- HOP mini-game 3 solution (Q).
- You earn the SPYGLASS.
- Walk down.
- Place EMERALD and SAPPHIRE; take SMUGGLER'S KEY (R).
- Go left, forward.
- Place SPYGLASS; select 3x (S).
- Move all the way down and slightly right (T).
- Walk down.
- Select; use GRAPPLE HOOK; earn BLACK LILY (U).
- Walk down 3x.
- Use SMUGGLER'S KEY; take STATUETTE and CORKED BOTTLE (A).
- CORKSCREW on CORKED BOTTLE; earn BOTTLE OF RUM.
- THE CORE OF A MAGIC FLOWER, GROUND GINGER, BOTTLE OF RUM, and BLACK LILY on POTION RECIPE; earn POTION INGREDIENTS.
- Go right.
- Use DOOR HANDLE; open doors. Move (B-C); use MATCHES.
- Place CALDRON WITH WATER and POTION INGREDIENTS (D).
- Use (E-D); earn MUG WITH THE POTION.
- Go forward.
- Give MUG WITH THE POTION; earn RUNES (F).
- Walk down 3x.
- Move foliage and place RUNES; select (G).
- Move (H-I)-(J-K)-(L-M)-(N-O)-(P-Q)-(R-S).
- Go forward.
- Take 1/3 BRUSH (A).
- Use GRAPPLE HOOK (B).
- Play HOP (C).
- HOP mini-game solution (D).
- Earn CROWBAR.
- Use CROWBAR and HAMMER; earn GEAR (E).
- Open cage: move items; take 2/3 BRUSH (F).
- Place GEAR; select lever (G).
- Go forward.
- Take BOTTLE (H).
- Use KNIFE; earn CLOTH (I).
- Use CROWBAR (J).
- Go right.
Chapter 3: Groom's Hut
- Use HAMMER; take 1/3 DOLL and DISH (K).
- Use DISH; earn BOWL OF DIRTY WATER (L).
- Take PITCHFORK and 3/3 BRUSH (M).
- Walk down.
- Use PITCHFORK; earn 2/3 DOLL (N).
- Place BRUSH; solution (O).
- Take FIGURINE (P).
- Use KNIFE and FIGURINE: take FUNNEL (Q).
- FUNNEL, CLOTH, and BOWL OF DIRTY WATER on BOTTLE; earn WATER BOTTLE.
- Walk down.
- Give WATER BOTTLE; earn 3/3 DOLL (A).
- Go forward, right.
- Place DOLL; solution; take KEY (B).
- Use KEY (C).
- Use CROWBAR; select case (D).
- Use KNIFE; open case; select (E).
- Select pairs; earn LOCKPICK (F).
- Walk down 2x.
- Give LOCKPICK (G).
- Go forward.
- Play HOP (H).
- HOP mini-game 1 solution (I).
- HOP mini-game 2 solution 1-7 (J).
- Move the silver pieces as shown; drag (K-L).
- Go forward 3x.
- Take SCYTHE (M).
- Take FLOWER OF PURITY; use HAMMER and KNIFE (N).
- Place FLOWER OF PURITY; select (O).
- Solution (P).
- Go forward.
- Move flowers; take 1/7 TOWER KEY (A).
- Take EMPTY BUCKET (B).
- Use KNIFE; take FISH (C).
- Walk down.
- Use EMPTY BUCKET; earn BUCKET OF WATER (D).
- Go forward.
- Use BUCKET OF WATER; take FISH-SHAPED KEY (E).
- Use FISH-SHAPED KEY; take FISHING ROD (F).
- Walk down.
- Use FISHING ROD; earn 2/7 TOWER KEY (G).
- Go forward 2x.
- Use HAMMER; earn 3/7 TOWER KEY; take GEAR (H).
- Give FISH; take STICK and 4/7 TOWER KEY (I).
- KNIFE on STICK; earn WOODEN DOWEL.
- Use KNIFE; take 5/7 TOWER KEY (J).
- Use SCYTHE; earn WHEEL (K).
- Walk down 2x.
- Use WHEEL, WOODEN DOWEL, and HAMMER (L).
- Select (M).
- Use KNIFE; open window; take 6/7 TOWER KEY (N).
- Go right.
- Take PAPER (O).
- Take COAL (P).
- Walk down, forward.
- Use PAPER (Q) and COAL (R); earn HINT.
- Walk down.
- Use HINT (S).
- Solution Bx5-Cx5-Ex5-Gx5-Dx4-Fx5-Bx5-Ax5-Dx2.
- Take FIRE RESISTANT GLOVE and 7/7 TOWER KEY (H).
- Go forward 2x.
- Use TOWER KEY (I).
- Go forward.
- Remove items; take SHOVEL (J).
- Use GEAR and HAMMER; select wheel; earn CELL KEY (K).
- Use CELL KEY and open door; use KNIFE; take CHIP (L).
- Select (M).
- Place CHIP (N); move chip along path to (O).
- Play HOP (P).
- Open; take COMBUSTIBLE MIXTURE (Q).
- Use COMBUSTIBLE MIXTURE and MATCHES (R); earn LIBRARY KEY.
- Walk down.
- Use SHOVEL; take 1/2 BLACKSMITH'S KEY (A).
- Walk down.
- Use LIBRARY KEY (B).
- Go left.
- Take BOOK (C).
- Open book; take RULER and 1/4 BARRIER KEY (D).
- Use RULER; take 2/4 BARRIER KEY (E).
- Place BOOK; solution (F).
- Take 3/4 BARRIER KEY and WOODEN DETAIL (G).
- Select (H).
- Place WOODEN DETAIL; set blocks as shown; drag (I-J).
- Take 4/4 BARRIER KEY (K).
- Use BARRIER KEY (L).
- Select (M).
- Use (N-O); take KEY SKETCH and PLIERS.
- Walk down 2x.
- Use PLIERS; earn 2/2 BLACKSMITH'S KEY (A).
- Go right.
- Use BLACKSMITH'S KEY (B).
- Play HOP (C).
- HOP mini-game solution (D).
- You earn BELLOWS.
- Select (E).
- Place KEY SKETCH; solution (F).
- Place STATUETTE (G).
- Use COMBUSTIBLE MIXTURE and MATCHES (H).
- Place and select BELLOWS (I).
- Select (J).
- Use FIRE RESISTANT GLOVE; earn BAILER WITH METAL (K).
- Use BAILER WITH METAL and HAMMER; take KEY (L).
- Walk down 4x; go left.
- Select (M).
- Place KEY (N).
- Solution (O-P-Q); take SARCOPHAGUS KEY.
- Walk down; go right 2x. Go forward.
Chapter 4: Waterfall
- Talk (R).
- Use KNIFE; earn 1/3 TRIDENTS (S).
- Move foliage; take 2/3 TRIDENTS and BOARD (T).
- Place BOARD (U).
- Take NET (V).
- Use NET; earn 3/3 TRIDENTS (W).
- Place TRIDENTS (X).
- Move the token on the indicated path (A).
- Go left.
- Take SPLINTER (G).
- Use SPLINTER; open bag; take KEY and HANDLE (H).
- Use HANDLE; earn 1/2 PICKAXE (I).
- Use KEY; take 2/2 PICKAXE and STRAINER (J).
- Use STRAINER; move 3 rubies; take MEDALLION (K).
- Walk down.
- Use PICKAXE (L); select M-N-O-P.
- Select Q-R-S-T.
- Take SPIKE (A).
- Go right.
- Talk; earn BAG KEY (B).
- Take BAILER (C).
- Take STICK (D).
- STICK on SPIKE; earn SPEAR.
- Use SPEAR; take SICKLE and HAY (E).
- Walk down.
- Use SPEAR; take MILLER'S BAG (F).
- BAG KEY on MILLER'S BAG; select; take OINTMENT RECIPE and ROPE.
- Use SICKLE (G); play HOP; earn FLOWER.
- Walk down; go left.
- Use SICKLE; earn RESIN (H).
- Use ROPE (I).
- Play HOP; earn FROST ROWAN (J).
- Take SNAIL (K).
- FLOWER, FROSTY ROWAN, and SNAIL on OINTMENT RECIPE; earn INGREDIENTS FOR OINTMENT.
- Walk down.
- Place BAILER and RESIN; earn 1/3 SIGN (L).
- Place INGREDIENTS FOR OINTMENT; earn MEDICINAL OINTMENT (L).
- Go forward, right.
- Use MEDICINAL OINTMENT; earn KEY (M).
- Use KEY (N).
- Play HOP (O).
- HOP mini-game solution (P).
- Move (Q-R).
- Take DETAIL (S).
- Walk down.
- Place DETAIL (T).
- Go forward (U).
- Take KEY OF THE ARCHWITCH (V).
- Use SPEAR; move items; take ROD. Place and select MEDALLION (W).
- Solution B-F-D-A-C-E-B-F-D-A-C-F.
- Take MAGNETIC ORE and 2/3 SIGN (G).
- Go right.
- Take BROOM (H).
- Turn handle; open door (I).
- Use KEY OF THE ARCHWITCH; take SCISSORS (J).
- Use SCISSORS; take PIECE OF CLOTH (K).
- Select; take ROPE (L).
- Open MAGNETIC ORE; add ROPE; take MAGNET ON A ROPE.
- Use MAGNET ON A ROPE; earn CARRIAGE KEY (M).
- Use PIECE OF CLOTH; earn OILED FABRIC (N).
- Place HAY (O).
- Use CARRIAGE KEY (P).
- Play HOP (Q).
- HOP mini-game solution (R).
- Earn WITCH ROBE.
- Use WITCH ROBE (S).
- Walk down.
- Use OILED FABRIC; select; take SWORD OF THE GOLEM (A).
- Use SCISSORS; earn 1/2 CRYSTAL (B).
- Go left.
- Take FLASK WITH ALCOHOL (C).
- Use FLASK WITH ALCOHOL; take 3/3 SIGN (D).
- Place SIGN; use ROD (E).
- Take 2/2 CRYSTAL (F).
- CRYSTAL on SWORD OF THE GOLEM; earn ACTIVATED SWORD OF THE GOLEM.
- Walk down.
- Use ACTIVATED SWORD OF THE GOLEM (G).
- Solution (H).
- Go left.
- Select (I).
- Use BROOM; take STAMP (J).
- Walk down 2x; go right.
- Use STAMP; take BOOK (K).
- Walk down, left, forward.
- Select (L).
- Place BOOK (M).
- Solution (N).
- Congratulations! You have completed Legendary Tales: Stolen Life!