Walkthrough Menu
- General Tips
- Chapter 1: Cinema
- Chapter 2: Maya
- Chapter 3: Chloe
- Chapter 4: Lloyd
- Chapter 5: Dawnwood
- Chapter 6: Laura
- Chapter 7: Helga
- Chapter 8: Sebastian
General Tips
- This is the official guide for Mystery Tales: The Reel Horror.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- A match-3 game can be played instead of an HOP.
- Use the Map to fast travel to a location.
Chapter 1: Cinema
- Talk (A).
- Take (B). Open. Take MAYA'S BRACELET; close.
- Examine anywhere (C).
- Open (D). Take Tasks Book, read note, take Smartphone.
- Use Smartphone (E). Play HOP.
- Take NOTEPAD AND PEN (F). Open; examine photos; take FLASHLIGHT; examine badge.
- Lift cap; take BATTERIES from FLASHLIGHT (inventory).
- Insert BATTERIES (G); take ENTRANCE PARTS 1/2.
- Take Map (H). Move leaves; take FRAME PART 1/3 and ENTRANCE PARTS 2/2.
- Take BRUSH (I). Insert ENTRANCE PARTS.
- Go (J).
- Use Smartphone (K).
- Read note (L). Add MAYA'S BRACELET.
- Solution: (M).
- Play HOP (N). Solution: 4-3-5-4-6-7-5-3-4-12-10-13-14-12-10-11-10-12-8-9-15-10-12-13-14. Receive LASER POINTER.
- Take BROKEN EXTINGUISHER (O) and FRAME PARTS 2/3.
- Use BRUSH (P); open; take CLAMPS and FRAME PARTS 3/3.
- Insert FRAME PARTS (Q); take LEATHER GLOVE and BIRD WRENCH.
- Move down.
- Use LASER POINTER (R). Take TRAFFIC CONE.
- User LEATHER GLOVE (S).
- Solution: Easy and Hard (T).
- Take HOSE (U).
- CLAMPS, HOSE and TRAFFIC CONE on BROKEN EXTINGUISHER (inventory). Receive FIRE EXTINGUISHER.
- Use FIRE EXTINGUISHER (V).
- Play HOP (W); receive BIG BONE.
- Take TUNING KNOBS 1/2 (X).
- Take SCRAPER (Y).
- Use Smartphone (Z). Use NOTEPAD AND PEN; receive SHEET MUSIC.
- Insert BIG BONE (A); take OLD HAIR ROLLER.
- Move down.
- Use SCRAPER (B). Use BIRD WRENCH (C). Take BROKEN BURNER and TUNING KNOBS 2/2.
- Insert TUNING KNOBS (D).
- Solution: (E).
- Take LOCKPICK (F).
- Enter Side Room.
- Add SHEET MUSIC (G).
- Solution: Easy (H).
- Solution: Hard (I).
- Take SMALL SKULL (J) and DRY SPONGE.
- Use LOCKPICK (K).
- Enter Screening Room.
- Take HOOK (L); read note.
- Find items (M); examine paper.
- Solution: Easy and Hard (N). Take GEARS 1/2 and HAIRSPRAY.
- Take GEARS 2/2 (O).
- Insert GEARS (P); take SKULL TOKEN 1/2 and METAL RIBCAGE.
- Insert SMALL SKULL (Q) and METAL RIBCAGE. Take TAPE and GOBLET.
- Return to Basement.
- Use HOOK (R); take GLASS CLEANER and RUSTY CLAPPERBOARD.
- Use GLASS CLEANER (S) and DRY SPONGE. Take AWL and SKULL TOKEN 2/2.
- Return to Side Room.
- Read note (T); add SKULL TOKEN.
- Solution: (U).
- Solution: (V). Take MATCHES.
- Remove tank from BROKEN BURNER (inventory); add HAIRSPRAY, OLD HAIR ROLLER and MATCHES. Receive BURNER.
- Use BURNER (W).
- Move boxes (X); go up stairway.
Chapter 2: Maya
- Take HEAVY STATUETTE AND STAKE 1/2 (Y).
- Use GOBLET (Z); take GRINDSTONE. Use AWL; take and place button. Press button. Take BROKEN FIGURINE.
- Use Smartphone (A). Take TORN PHOTO 1/3.
- Return to Screening Room.
- GRINDSTONE on RUSTY CLAPPERBOARD (inventory); receive CLAPPERBOARD.
- Use CLAPPERBOARD (B); take WIRE.
- Add WIRE (C) and TAPE. Take MECHANICAL DOLL.
- Return to Stairway.
- Use MECHANICAL DOLL (D); pick-up key and insert.
- Move forward.
- Use CLAPPER (E).
- Play HOP (F); receive HEX WRENCH.
- Read note (G). Use HEX WRENCH. Take SAW and GLUE.
- Remove (H); take HEAVY STATUETTE AND STAKE 2/2. Open book; turn pages; take TORN PHOTO 2/3.
- Return to Screening Room.
- Use HEAVY STATUETTE AND STAKE (I); take MAGNET.
- Use MAGNET (J); take BROKEN FIGURINE PARTS and TORN PHOTO 3/3. Examine award.
- Return to Stairway.
- Add TORN PHOTOS (K); receive TORN PHOTO WITH CODE. Take LENSES 1/3.
- GLUE and BROKEN FIGURINE PARTS on BROKEN FIGURINE (inventory); receive WOODEN FIGURINE.
- Place WOODEN FIGURINE (L).
- Solution: (M). Take LENNY GILMORE'S BADGE and NUTS.
- Use LENNY GILMORE'S BADGE (N); take DETONATOR and KEROSENE.
- Move forward.
- Pour KEROSENE (O); pull handle.
- Take STICKY TAPE (P).
- STICKY TAPE on TORN PHOTO WITH CODE (inventory); receive PHOTO WITH CODE.
- Add PHOTO WITH CODE (Q).
- Solution: Easy and Hard (R): A-B-Cx2; B-A; B.
- Enter Sebastian's Study.
- Take LENSES 2/3 (S). Open planner; read note. Use SAW; take PROJECTOR REELS 1/2.
- Remove (T); take PROJECTOR REELS 2/2.
- Read note (U). Add PROJECTOR REELS, then NUTS.
- Play game (V).
- Solution: Easy (W).
- Solution: Hard: (E-A)- (F-B)-(J-F)-(G-F)- (H-G) (X).
- Take CHAIN (Y) and BROKEN CAMERA.
- Return to Stairway.
- Add CHAIN (Z). Take LENSES 3/3 and FAN.
- Move forward.
- Insert LENSES (A).
- Solution: (B). Take MAKEUP KIT and DYNAMITE.
- Move down.
- Add DYNAMITE (C) and DETONATOR.
- Go (D).
Chapter 3: Chloe
- Take MASK (E) and SNAKE AMULET 1/3.
- Use FAN (F). Take FLASH and CLOWN NOSE.
- CLOWN NOSE and MAKEUP KIT on MASK (inventory); receive CLOWN MASK.
- Add CLOWN MASK (G). Take LETTER OPENER and SNAKE AMULET 2/3. Read note.
- Read note (H). Examine; open; take PAPER and INHALER.
- Return to Movie Set.
- Give INHALER (I).
- Take CASSETTE (J).
- Enter Sebastian's Study.
- Insert CASSETTE (K). Play HOP; receive BOX KEY.
- Insert BOX KEY (L); take SNAKE AMULET 3/3 and FLASHLIGHT CORD.
- FLASH and FLASHLIGHT CORD on BROKEN CAMERA (inventory); receive CAMERA.
- Use CAMERA (M). Take UNWOUND MECHANICAL HEART.
- Return to Sebastian's Place of Death.
- Add SNAKE AMULET (N).
- Solution: Easy (O).
- Solution: Hard (P).
- Take LOCKED FOLDER (Q) and SEBASTIAN'S BADGE.
- Return to Sebastian's Study.
- Add SEBASTIAN'S BADGE (R).
- Solution: (S) Easy: Ax6-Bx6-C. Hard: C-Ax3.
- Read note (T); take PIN and PENCIL.
- Return to Sebastian's Place of Death.
- Open UNWOUND MECHANICAL HEART (inventory); add PAPER and PENCIL.
- Solution: (U). Receive MECHANICAL HEART.
- Add MECHANICAL HEART (V). Take HAIR STICKS and DOOR LOCK PART.
- Add DOOR LOCK PART (W).
- Solution: Easy (X): Bx2-C-Ax3-C-Bx3-C.
- Solution: Hard (Y): Bx2-C-Ax5-C-B-C-Bx4-C-B-C-Ax3-C-B-C-Ax2-C-Bx4-C-A-C-Ax2-C-Bx2-C.
- Enter Editing Room.
- Pull (Z).
- Take CARABINER (A) and FOLDER AMULET.
- FOLDER AMULET on LOCKED FOLDER (inventory).
- Use Smartphone (B); receive DEACTIVATION SCHEME.
- Take CHLOE'S CLUTCH (C).
- Add DEACTIVATION SCHEME (D), then LETTER OPENER. Take FORK and FILM CAN.
- Use FORK (E).
- Play HOP (F); receive CANDLE.
- CANDLE on CHLOE'S CLUTCH (inventory); take EPILEPTIC DRUG.
- Give EPILEPTIC DRUG (G).
- Take UMBRELLA (H).
Chapter 4: Lloyd
- Use UMBRELLA (I), then PIN.
- Enter Boiler Room.
- Take ALLIGATOR CLIP (J) and SCREWDRIVER.
- Use SCREWDRIVER (K). Take SCREW and CHAIN.
- Use CARABINER (L) and CHAIN.
- Go (M).
- Use FILM CAN (N). Take HAMMER, read note. Use HAIR STICKS; receive BENT COIN.
- Move down.
- Open (O). Add BENT COIN. Use tongs (P), then HAMMER; receive COIN.
- Go to Street.
- Take RAG (Q). Insert COIN.
- Solution: (R).
- Enter (S).
- Use ALLIGATOR CLIP (T); receive SUCTION CUP.
- Take CLOCK HANDS (U).
- Add CLOCK HANDS (V) and SCREW. Take STAPLER, read note.
- Take MIRROR (W). Use SUCTION CUP; take ALCOHOL.
- Return to Boiler Room.
- Add MIRROR (X).
- Solution: Easy (Y).
- Solution: Hard (Z).
- Take CAR KEYS (A).
- Go to Street.
- Read note (B). Use CAR KEYS. Take ARM AND HEAD 1/2 and RUBBER BOOTS 1/2.
- Return to Editing Room.
- Use ALCOHOL (C), then RAG. Take ARM AND HEAD 2/2 and DROPPER.
- Add ARM AND HEAD (D); take FILM.
- Add FILM (E), use STAPLER. Read note; take BOTTLE OPENER and ERASER.
- Enter Boiler Room.
- Use DROPPER (F); receive ACID.
- Use ACID (G); take EXPANDABLE BATON and RUBBER BOOTS 2/2.
- Use RUBBER BOOTS (H).
- Solution: (I). Take LEATHER PIECE and NIPPERS.
- Go to Convenience Store.
- Open (J). User NIPPERS; receive SPEAKER.
- Use ERASER (K). Play HOP; receive PARROT EMBLEM.
- Insert PARROT EMBLEM (L).
- Solution: Easy (M): (21-22)-(5-6)-(9-10)-(16-17)-(9-10)-(4-7)-(4-0)-(9-6)-(2-1)-(6-3)-(21-19)-(20-21)-(10-9)-(9-6)-(7-8)-(4-7)-(2-1)-(6-3)-(14-9)-(9-6)-(8-14).
- Solution: Hard (N): (15-10)-(18-16)-(20-21)-(12-13)-(5-6)-(4-7)-(5-4)-(2-1)-(21-22)-(12-13)-(9-6)-(13-14)-(6-3)-(11-8)-(16-17)-(8-7)-(6-9)-(10-12)-(6-3)-(4-7)-(12-13)-(2-1)-(6-3)-(13-14)-(15-10)-(9-8)-(15-10)-(8-7)-(20-13)-(18-16)-(20-21)-(12-13)-(21-22)-(12-14).
- Take BROKEN TRINKET (O) and COUPON.
- Move down.
- Insert COUPON (P); take POCKETKNIFE and BATTERIES.
- Enter Convenience Store.
- SPEAKER and BATTERIES on BROKEN TRINKET (inventory); receive TRINKET.
- Remove (Q). Use TRINKET. Take FUNNEL and FUSE.
- Move down.
- Add FUSE (R).
- Solution: (S).
Chapter 5: Dawnwood
- Take UNFUELED CHAINSAW (T).
- Use BOTTLE OPENER (U). Take METAL ROD.
- Insert EXPANDABLE BATON (V) and METAL ROD. Take TAPE and GASOLINE CAN.
- FUNNEL, GASOLINE CAN and POCKETKNIFE on UNFUELED CHAINSAW (inventory); receive CHAINSAW.
- Take WEDGE (W). Use CHAINSAW.
- Go (X).
- Take BROKEN VACUUM (Y). Add LEATHER PIECE, take SMOKING STICK.
- Use SMOKING STICK (Z). Take CARDBOARD and GEARS 1/2.
- TAPE and CARDBOARD on BROKEN VACUUM (inventory); receive GARDEN VACUUM.
- Use GARDEN VACUUM (A). Take PUMP, UNFINISHED ANTENNA and WEATHER VANE.
- Try to take (B). Take ANTENNA PART. Insert WEATHER VANE, then WEDGE. Take LETTER OPENER and GAS BURNER.
- Move down.
- Use GAS BURNER (C).
- Play HOP (D); receive MONOPOD.
- Use MONOPOD (E). Open; take GEARS 2/2 and GLUE.
- Add GEARS (F).
- Solution: Easy (G): Ax15-Bx3-Cx6.
- Solution: Hard (H): Bx3-Ax12-Cx6-Dx6.
- Take SHAVING BRUSH (I) and WIRE.
- Return to Dawnwood Sign.
- ANTENNA PART and WIRE on UNFINISHED ANTENNA (inventory); receive HOMEMADE ANTENNA.
- Add HOMEMADE ANTENNA (J).
- Solution: Easy and Hard (K).
- Take TWEEZERS (L) and PATCH.
- Move down.
- Add GLUE (M), PUMP and PATCH.
- Move forward.
Chapter 6: Laura
- Open (N). Use Smartphone. Take FLOWER LATCH.
- Use LETTER OPENER (O); take CADUCEUS INLAYS 1/3 and FORCEPS. Insert FLOWER LATCH.
- Play HOP (P). Solution: (3x2)-(2x2)-1-4-(6x3)-(7x3). Receive MARBLES.
- Take FLASK WITH WATER (Q). Use TWEEZERS; take CADUCEUS INLAYS 2/3. Add MARBLES.
- Solution: Easy (R): C-B-D-A-E.
- Solution: Hard (S): D-C-I-F-G-H-E-B-A.
- Take COIN WITH HOLE (T) and CADUCEUS INLAYS 3/3.
- Insert CADUCEUS INLAYS (U).
- Move forward.
- Take PARAMEDIC'S BAG (V).
- Take UNCHARGED ENDOSCOPE (W). Use SHAVING BRUSH; take DIODES 1/2.
- Use FORCEPS (X). Take DIODES 2/2 and ENDOSCOPE.
- Add DIODES (Y).
- Solution: Easy and Hard (Z).
- Enter Laboratory.
- Take CRUTCH (A).
- Take CABLE (B). Add COIN WITH HOLE; take SYRINGE EMBLEM.
- Add FLASK WITH WATER (C). Take AMPOULE EMBLEM.
- Return to Hospital Courtyard.
- AMPOULE EMBLEM and SYRINGE EMBLEM on PARAMEDIC'S BAG; take SURGICAL FORCEPS and MAGNET.
- Use MAGNET (D). Take CUP and CABLE PLUG.
- Move forward.
- Add CABLE PLUG (E); take BATTERY.
- ENDOSCOPE, BATTERY and CABLE on UNCHARGED ENDOSCOPE (inventory), receive ENDOSCOPE.
- Add ENDOSCOPE (F).
- Solution: Easy (G).
- Solution: Easy (H).
- Solution: Hard (I).
- Solution: Hard (J).
- Enter Morgue.
- Use Smartphone (K).
- Play HOP (L). Take TAP.
- Take SUCTION CUP ARROW (M). Use SURGICAL FORCEPS; receive TEA BAG.
- Take LIGHTER (N). Add TAP and CUP; take HOT WATER.
- Add CRUTCH (O). Take WIRE BRUSH and GINGER ROOT.
- TEA BAG and GINGER ROOT in HOT WATER (inventory); receive HOT TEA.
- Offer HOT TEA (P).
- Take REMOTE CONTROL (Q).
- Return to Laboratory.
- Use REMOTE CONTROL (R).
- Solution: Easy and Hard: (S).
- Take ACCESS CARD (T).
- Insert ACCESS CARD (U).
- Move forward.
- Use SUCTION CUP ARROW (V); receive TUBE.
- Take INDEX BUTTON (W). Use TUBE; receive OIL.
- Use OIL (X), then WIRE BRUSH. Take CONTROL PANEL.
- Use LIGHTER (Y); take LIGHTNING AMULET.
- Return to Waiting Room.
- Insert LIGHTNING AMULET (Z); take LEVER.
- Enter Morgue.
- Attach CONTROL PANEL (A).
- Solution: Easy (B).
- Solution: Hard (C).
- Take COMA CONCOCTION (D).
- Offer COMA CONCOCTION (E).
- Take EYEPIECE (F).
- Move down.
- Insert INDEX BUTTON (G).
- Solution: B-C-D-A (H).
- Take BOX TOKENS 1/2 (I) and DRIP TUBE.
- Enter Laboratory.
- Add EYEPIECE (J). Take ADHESIVE SAMPLE.
- Add ADHESIVE SAMPLE (K); take CARD.
- Insert CARD (L). Take SEALANT.
- Move forward.
- Insert LEVER (M). Take KNITTING NEEDLES and BOX TOKENS 2/2.
- Return to Morgue.
- Add BOX TOKENS (N).
- Solution: (O) Click center of cell. Easy: 1-2-5x2-4-8-3x2-14-13-14x2-12-16-12x2. Hard: 1-2-5x2-4-3-4-3x2-14-13-14x2-12-16-12x2-13x3-14.
- Take ARM PROSTHESIS (P) and PATCH.
- Return to Hospital Roof.
- Add SEALANT (Q), then PATCH.
- Solution: Easy (R): E-Dx2, F-E-Dx2, F-E-Dx2.
- Solution: Hard (S): D, F-Ex2-Dx2, F-Ex2-Dx2.
Chapter 7: Helga
- Take SCREWDRIVER (T) and BROKEN RAKE.
- KNITTING NEEDLES and DRIP TUBE on BROKEN RAKE (inventory); receive RAKE.
- Use RAKE (U). Take RIVET GUN (V) and SCISSORS.
- Use SCISSORS (W). Take DOOR KEY.
- Insert DOOR KEY (X).
- Enter Hall.
- Take BROKEN SKATEBOARD (Y).
- Use Smartphone (Z). Take FRETSAW.
- Move down.
- Read note (A); use FRETSAW; take METAL PLATE.
- Enter Hall.
- RIVET GUN and METAL PLATE on BROKEN SKATEBOARD (inventory); receive SKATEBOARD.
- Take NUT (B). Use SKATEBOARD. Take EMPTY JAR and VALVE.
- Insert VALVE (C) and NUT.
- Enter Bathroom.
- Take FLOOR CACHE DETAILS 1/3 (D).
- Use SCISSORS (E).
- Play HOP (F); receive HANDLE.
- Add HANDLE (G), then SCREWDRIVER. Take WATER PUMP and FLOOR CACHE DETAILS 2/3.
- Move down.
- Use ARM PROSTHESIS (H). Take FLOOR CACHE DETAILS 3/3.
- Lift carpet (I). Add FLOOR CACHE DETAILS.
- Solution: Ax3-Bx4-Ax4 (J).
- Take WHEEL (K) and BROKEN NIPPERS.
- Add EMPTY JAR (L) and WATER PUMP. Take HERBICIDE. Add WHEEL.
- Solution: (M). Take SMELLING SALTS.
- Move down.
- Use SMELLING SALTS (N).
- Take BAG AMULET (O).
- Return to Bathroom.
- Insert BAG AMULET (P). Take SPONGE.
- Add SPONGE (Q); receive WET SPONGE.
- Pour HERBICIDE (R). Take BOLT and FLINT AND STEEL.
- Return to Outside the Mansion.
- Use WET SPONGE (S); take NIPPERS PART.
- BOLT and NIPPERS PART on BROKEN NIPPERS (inventory); receive NIPPERS.
- Use NIPPERS (T). Take CORK and GLASSES PART.
- Return to Bathroom.
- Use GLASSES PART (U); receive KEY.
- Insert KEY (V). Take CLAMP and PALETTE KNIFE.
- Move down.
- Use PALETTE KNIFE (W).
- Play HOP (X); receive SKULL WITH WICK.
- Add SKULL WITH WICK (Y), then FLINT AND STEEL. Take APPLE AMULET.
- Move down.
- Insert APPLE AMULET (Z). Take EMPTY SYRINGE, HANDKERCHIEF and LAWN MOWER.
- Use LAWN MOWER (A).
- Go (B).
Chapter 8: Sebastian
- Add CORK (C); take AWL.
- Take LOCKED CHEST (D).
- AWL on LOCKED CHEST (inventory); take PUMP and MEAT HOOK.
- Use MEAT HOOK (E). Attach Hose. Add CLAMP.
- Move forward.
- Add PUMP (F). Take COIN.
- Insert COIN (G). Take MEMORY HALL TICKET.
- Take FEATHERS (H). Use MEMORY HALL TICKET.
- Move forward.
- Read (I). Take LOCK FRAGMENTS 1/3.
- Take SUCTION CUP (J).
- Use EMPTY SYRINGE (K); receive FAKE BLOOD. Use HANDKERCHIEF; take LOCK FRAGMENTS 2/3. Read note.
- Open (L); add FAKE BLOOD.
- Play HOP (M); receive OBOE.
- Use OBOE (N). Take LOCK FRAGMENTS 3/3 and TIEPIN.
- Move down.
- Place LOCK FRAGMENTS (O).
- Enter Cinema History Hall (P).
- Take GLOVE (Q).
- Use GLOVE (R); take PERISCOPE. Use FEATHERS. Take JOYSTICK and PLIERS.
- Add PERISCOPE (S), then TIEPIN.
- Solution: Easy: (T).
- Solution: Hard: (U).
- Take BURNER (V) and STONE.
- Use SUCTION CUP (W). Take LIQUID NITROGEN.
- Move down.
- Use PLIERS (X); take COOLANT.
- Add JOYSTICK (Y). Take BULB.
- Move down.
- Spray LIQUID NITROGEN (Z), then use Mallet. Take STAR TOKEN.
- Insert STAR TOKEN (A).
- Solution: Easy (B): Ax3-Bx2-C-Dx2-Ex3-Fx3.
- Solution: Hard (C): D-Ax3-Cx2-Ex2.
- Take SEBASTIAN'S STAR (D).
- Return to Memory Hall.
- Place SEBASTIAN'S STAR (E).
- Find items (F).
- Read note (G); take SEBASTIAN'S REVOLVER.
- Return to Cinema History Hall.
- Add BULB (H). Sort through DVDs; take DISK.
- Insert DISK (I).
- Play HOP (J); receive UV LAMP.
- Return to Boulevard.
- Use UV LAMP (K).
- Solution: 6-7-4 (L).
- Take PLIERS (M) and CHISEL.
- Return to Memory Hall.
- Use CHISEL (N) and STONE. Take SILVER PENDANT.
- Add SILVER PENDANT (O), then BURNER, then COOLANT. Take SILVER BULLETS.
- Move down.
- Open barrel of SEBASTIAN'S REVOLVER (inventory); remove bullets; use PLIERS; add SILVER BULLETS. Receive LOADED REVOLVER.
- Use LOADED REVOLVER (P).
- Solution: Follow map (Q).
- Congratulations! You've completed Mystery Tales: The Reel Horror.
Created at: 2018-10-07