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General Tips
- This is the official guide for Redemption Cemetery: Dead Park.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Carnival
- Inspect (A).
- Play (B).
- Watch (C).
- Chat (D).
- Enter (E); inspect scene.
- View (F).
- Speak (G); receive BLACK BALL.
- Speak (H).
- Inspect BLACK BALL.
- Solution (I): Recommended strategy shown.
- Find FIGURINE 1/4.
- Take HAIRPIN (J).
- Pick up SHOOTING STAR 1/2 (K).
- Take BOOTH KEY (L).
- Use BOOTH KEY (M).
- Complete HOP (N); take DIARY.
- Give DIARY (O); speak.
- Open (P).
- Solution (Q).
- Speak (O).
- Solution (R).
- Speak (S).
- Solution (T).
- Inspect; take SHOOTING STAR 2/2.
- Speak (S); take COIN 1/5 and 2/5.
- Look (U); search (V); find TOY BOX and WALLET.
- Open WALLET; inspect.
- HAIRPIN on WALLET.
- Solution (W): Recommended strategy shown.
- Take COIN 3/5 and 4/5.
- SHOOTING STAR on TOY BOX; open.
- Complete HOP; take FIREWORK.
- Use FIREWORK (X); receive COIN 5/5.
- Spend COIN (Y); press (Z).
- Solution (A): Solution is random.
- Take CARNIVAL TICKET.
- Use CARNIVAL TICKET (B).
- Enter (C).
- Take KNIFE (D).
- Use KNIFE (E); receive FIGURINE 2/4.
- Take CROWBAR (G); look (F).
- Inspect (H).
- Solution (I): 1-2-3-4-5.
- Take BATTERY.
- Look (J).
- Move (K).
- Inspect (L); use CROWBAR (M); find FLASHLIGHT and complete HOP.
- Receive FIGURINE 3/4.
- BATTERY on FLASHLIGHT.
- Use FLASHLIGHT (N); receive FIGURINE 4/4.
- Look (O); place FIGURINE (P).
- Solution (Q): E-D-F-C-B-A-F-C-B-A-F.
- Pick up PHOTO.
- Walk down.
- Show PHOTO (R).
- Speak (S); receive LIGHTER.
- Look (T).
- Complete HOP (U); receive CEMETERY KEY.
- Use CEMETERY KEY (V).
- Solution (W): A-E; E-F; F-G; G-H; H-I; I-J; J-K; K-L; L-M.
- M-N; N-O; O-L; L-M; M-N; N-O; O-C; C-B; B-P.
- Walk forward.
- Speak (X); give PHOTO.
- Solution (Y).
- Take ROPE (Z).
- Take PRUNER (A).
- Use PRUNER (B); pick up PUMP and SKELETON CLUE (C).
- Pick up LIFEBUOY (D).
- ROPE on LIFEBUOY; use PUMP; receive LIFEBUOY WITH ROPE.
- Throw LIFEBUOY WITH ROPE (E).
- Complete HOP (F); receive KITE.
- View SKELETON CLUE (G).
- Solution (H): Bx2-Ax3-Dx4-E-Fx3-I-Hx4-J-Kx4.
- Complete HOP (I); receive CLEANING SPRAY.
- Use CLEANING SPRAY (J); place KITE (K).
- Speak (L); take SCREWDRIVER.
- Walk right; inspect scene.
- Pick up BACKPACK and TWEEZERS (M).
- Inspect BACKPACK; find JACK.
- Inspect (N); use JACK.
- Complete HOP (O); receive LEVER 1/2.
- Collect 1-6.
- Use TWEEZERS (P); receive BACKPACK KEY; pick up GUMBALLS.
- Take ELASTIC BAND (Q); inspect.
- BACKPACK KEY on BACKPACK; find SLINGSHOT.
- ELASTIC BAND and GUMBALLS on SLINGSHOT; receive LOADED SLINGSHOT.
- Use LOADED SLINGSHOT (R).
- Solution (S): Recommended strategy shown.
- Receive LEVER 2/2.
- Use SCREWDRIVER (T); place LEVER.
- Solution (U): Match A-F; pull G and H.
- Walk forward.
- Speak (V); receive GENERATOR CLUE.
- Complete HOP (W); receive GAS CYLINDER; pick up TOOLBOX.
- Inspect TOOLBOX; sort; find WRENCH.
- Take FLAME TOKEN (X).
- Place FLAME TOKEN (Y).
- Use WRENCH (Z); take VALVE.
- Place GAS CYLINDER and VALVE (A).
- Look (B).
- Solution (D): View GENERATOR CLUE (Z).
- Bx3-D-Ix2-Mx3-N-S-Xx2-R-Px3-Kx1; Pull (1).
- A-Fx3-H-P-Ux2; Pull (2).
- Dx2-E-J-Ox2-Nx2-Ix3-Hx3-Mx3-Kx2-Fx2; Pull (3).
- Walk right.
- Speak (E); take RED BUTTON.
- Pick up PRODUCT CARD (F); inspect (G).
- Complete HOP (H); receive LEVER.
- Inspect PRODUCT CARD.
- Solution (I): Recommended strategy shown.
- Use PRODUCT CARD (J).
- Solution (K): 6-3-C-A.
- Inspect (L); pick up INSULATION TAPE.
- Use INSULATION TAPE (M); collect 1-10.
- Solution (N).
- Take BRIDGE INSTRUCTIONS.
- Place LEVER (O) and RED BUTTON (P).
- View BRIDGE INSTRUCTIONS (M).
- Solution (Q): Pull (A); press (B).
- Slide (C-D) and (E-F); press (G); take WINGED KEY.
- Walk down.
- Use WINGED KEY (R).
- Solution (S).
Chapter 2: Graveyard
- Look (T).
- Speak (U); take ROPE.
- Complete HOP (V).
- Walk forward.
- Inspect (W); find STONE EMBLEM 1/2.
- Take RATTLE STAFF (X).
- Use RATTLE STAFF (Y); complete HOP; receive ANGEL AND DEMON 1/2.
- Walk down.
- Pick up ANGEL AND DEMON 2/2 (Z).
- Walk down.
- Take FLOWER 1/3 (A); use ROPE (B).
- Walk right.
- Pick up MOSAIC PART 1/2 (C).
- Move to Cemetery Backyard.
- Place ANGEL AND DEMON (D); find SKULL.
- SKULL on BLACK BALL.
- Solution (E).
- Take METAL STAR and WINGED KEY 1/3.
- Move to Cave.
- Place METAL STAR (F); pick up STONE EMBLEM 2/2 and FLOWER 2/3.
- Move to Cemetery.
- Place STONE EMBLEM (G).
- Solution (H).
- Receive FLOWER 3/3.
- Walk forward.
- Place FLOWER (I).
- Select: 1-2-3-4-5.
- Pick up MOSAIC PART 2/2.
- Move to Cave.
- Look (J).
- Place MOSAIC PART (K).
- Solution (L): Cx3-Hx2-A-C-Ax2-H-Ax2-Hx2-D-Ax2-D-Bx3-Gx3-A-B-D-F.
- Bx3-Gx3-Ex2-Bx3-Dx2-Bx3-Ex2-Fx2-B-Fx3-B-Fx3-B-Cx3-Gx2-Ex2-Fx3.
- Pick up SWORD HILT and PHOTO.
- Use SWORD HILT (M); take SWORD.
- Move to Cemetery Backyard.
- LIGHTER on PHOTO.
- Speak (N); take COWBOY FIGURINE.
- Walk down twice.
- Place COWBOY FIGURINE (O); pick up COIN.
- Move (P-Q) and (Q-R); pick up NOSE EMBLEM.
- Place NOSE EMBLEM (S); press (T-U-S).
- Move (V-W), (W-X), (X-Y), (Y-Z) and (Z-A); pick up SILVER MEDAL.
- Move to Cemetery Backyard.
- Use SWORD (B).
- Collect: 1-8.
- Use LIGHTER (C); use COIN (D); hang SILVER MEDAL (E).
- Speak (F); take RACHEL'S AMULET.
- Walk forward; inspect scene.
- Use (G-H); receive DART; pick up COW EMBLEM 1/2.
- Take ARTIFICIAL HEART 1/3 (I).
- Complete HOP (J); receive COW EMBLEM 2/2.
- Pick up SECRET CODE (K); place COW EMBLEM (L).
- Solution (M).
- Pick up KNIFE.
- Move (N-O), (P-Q) and (R-S); pick up SILVER STAR.
- Use SILVER STAR (T); find SKELETON ARCHER and complete HOP; receive BAT.
- Place SKELETON ARCHER (U).
- Solution (V): A-C; A-B; B-D; A-C; A-B; B-D.
- Walk right.
- Use LIGHTER (W).
- Place KNIFE (X); pull Y-Z-A-X; find HORN.
- Open (B); take BAT WING 1/2.
- Take RUNIC RIB BONE (C).
- Place RUNIC RIB BONE and SECRET CODE (D).
- Solution (E): F-C-B-D-E-A.
- Take ARTIFICIAL HEART 2/3.
- Walk down.
- Place HORN (F); take GUN EMBLEM.
- Use GUN EMBLEM (G); pick up CANDY.
- Walk right.
- Place CANDY (H); pick up BAT WING 2/2.
- BAT WING on BAT.
- Place BAT (I).
- Move (J-K) and (L-M); take SHACKLES and GEAR.
- Use GEAR (N).
- Solution (O): Use (A) on (B); use (C) on (B).
- Solution (P): Move (A-B), (C-D), (D-E), (F-E) and (G-E).
- Solution (Q).
- Take ARTIFICIAL HEART 3/3.
- Place ARTIFICIAL HEART (R).
- Select S-T-U-V; pick up CHALICE WITH BLOOD.
- Pour CHALICE WITH BLOOD (W); take GATE KEY.
- Walk down.
- Use GATE KEY (X); inspect.
- Solution (Y): F-A; F-B; E-C; H-D; G-E; I-F; I-G; I-H.
- Walk forward.
Chapter 3: Amusement Park
- Use SHACKLES (Z).
- Remove (A); take BUNCH OF KEYS (B).
- Take CRACKERS (C); inspect (D).
- View BUNCH OF KEYS (E).
- Use (F-E).
- Pick up CHALK (G); use (H-I); pick up METAL TOKEN 1/2.
- Give CRACKERS (J); receive METAL TOKEN 2/2.
- Inspect (K); find HYPNOTIC MEDALLION.
- Use METAL TOKEN and CHALK (L).
- Solution (M): A-B; B-C; A-D; E-F; F-A.
- Walk left.
- Complete HOP (N); receive BOOK KEY.
- Clear (O).
- Place RACHEL'S AMULET (P).
- Select Q-R-S-T.
- Complete HOP (U); receive HYPNOTIC BOOK.
- Walk down.
- Inspect HYPNOTIC BOOK.
- Solution (V): D-G-H-I-F-C-B-A-D-G-H-I-F-C-B-A-D-E-H-I-F-E-B-A-D-E-F-C-B-E-D-A-B-C-F-E-B-A.
- Use BOOK KEY (W).
- Use HYPNOTIC BOOK and HYPNOTIC MEDALLION (X).
- Solution (Y): Bx3; Ax2; C; Dx2.
- Clear (Z); speak; receive WHEEL USER GUIDE.
- View WHEEL USER GUIDE (A).
- Solution (B): Lift (A); press (B); move (C-D); inspect.
- Remove (C).
- Speak (D); receive WINDING KEY.
- Walk left.
- Use WINDING KEY (E); take ROSE HANDLE.
- Pick up BRUSH (F); place ROSE HANDLE (G); inspect.
- Use DART (H); inspect; pick up MEDICAL SUPPLY LIST.
- Inspect (H); use (I-J); clear (K).
- Inspect (L); look (M).
- Solution (N): View BUNCH OF KEYS (A); move (B-C).
- View MEDICAL SUPPLY LIST (D); inspect (E).
- Unroll (F); choose (G); move (H-F).
- Pick (I); move (J-K); choose (L).
- Move (M-N); pick (O).
- Move (P-Q); pick up PREPARED BANDAGE.
- Walk down.
- Give PREPARED BANDAGE (O); speak; receive BLACK BALL.
- Inspect BLACK BALL.
- Solution (P): B-D-C-A-E-D-F.
- Pick up KEY and DARK STAR.
- Walk forward.
- Move to Cave.
- Press (Q).
- Place DARK STAR (R); pick up INFINITY SIGN.
- Move to Cemetery Backyard.
- Complete HOP (S); receive MOSAIC PART 1/2.
- Place INFINITY SIGN (T); take MOSAIC PART 2/2.
- Move to Cave.
- Press (U); look (V); place MOSAIC PART (W).
- Solution (X).
- Casual: L-E-L-F-J-G-A-H-L-I-A-J-B-K-L-B-L-C.
- Solution (Y).
- Hard: L-E-L-F-J-G-A-H-L-I-A-J-B-K-L-B-L-C.
- Pick up TOY BOAT and PHOTO.
- Move to Cemetery Backyard.
- LIGHTER on PHOTO; inspect.
- Place TOY BOAT (Z); use BRUSH (A).
- Move (C-D) and (B-C).
- Speak (E); receive MEDAL HALF 1/2.
- Enter (F); inspect scene.
Chapter 4: Lakeside
- Pick up FIN 1/3 (G).
- Take FIN 2/3 (H).
- Take ROPE (I).
- Take TWEEZERS (J).
- Use TWEEZERS (K); pick up FIN 3/3.
- Place FIN (J).
- Solution (L): C-B-E-B-A-E-C-E-D-B.
- Take SAWFISH.
- Place SAWFISH (M).
- Drag (N-O) three times.
- Walk right.
- Take PIECE OF ROPE 1/2 (P).
- Pick up GRAPES TOKEN (Q); move (R) and (S); clear (T).
- Move (T-U).
- Pick up SHARP SHELL (V).
- Take CRAB EMBLEM (W).
- Collect (X).
- Place CRAB EMBLEM (Y); inspect; take FISHING ROD.
- Cast FISHING ROD (Z); receive CORKED BOTTLE.
- Use SHARP SHELL (A); complete HOP; receive FISHES.
- Inspect CORKED BOTTLE; receive PIECE OF ROPE 2/2.
- Give FISHES (B); pick up TOWEL and MEDAL HALF 2/2.
- Walk down.
- Place MEDAL HALF (C).
- Solution (D): F-B-D-E.
- Walk left.
- Use SHARP SHELL (E); take JOLLY ROGER.
- Pick up STONE FIGURINE 1/2 (F).
- Place JOLLY ROGER (G); take LIFEBUOY.
- PIECES OF ROPE on ROPE.
- Solution (H): Recommended strategy shown.
- Solution (I): Recommended strategy shown.
- Solution (J): Recommended strategy shown.
- LIFEBUOY on ROPE; assemble; receive LIFEBUOY WITH ROPE.
- Move to Pier.
- Throw LIFEBUOY WITH ROPE (K).
- Speak (L); give TOWEL and speak; receive SHIP TRINKET.
- Move to Tavern.
- Place SHIP TRINKET (M).
- Solution (N): D-C; A-D; B-A; C-B.
- Walk forward.
- Turn (O); receive MECHANISM HANDLE.
- Use TWEEZERS (P); find PIRATE RING 1/3.
- Collect (Q); use LIGHTER (P).
- Pick up STONE FIGURINE 2/2 (R).
- Use SAWFISH (S).
- Collect (T).
- Open (U); inspect.
- Open (V); inspect.
- Place STONE FIGURINE (W); open; find HAMMER EMBLEM.
- Move (W-X); open and inspect.
- Move (X-Y); open.
- Move (Y-Z); open and inspect; receive PARROT PARTS.
- Inspect PARROT PARTS; assemble.
- Solution (A).
- Press (B); take LURE KEY and WOODEN PARROT.
- Place HAMMER EMBLEM (C).
- Press: 1-6; pick up BOWL WITH DRIED RESIN.
- Place BOWL WITH DRIED RESIN (D); use (E-D); receive BOWL WITH TAR.
- Use BOWL WITH TAR (F).
- Walk down.
- Use MECHANISM HANDLE (G).
- Complete HOP (H); receive CORKSCREW.
- CORKSCREW on CORKED BOTTLE; open; receive PIRATE'S CLUE.
- View PIRATE'S CLUE (I); inspect.
- Solution (J): 6-2-4-1-5-3.
- Pick up PIRATE RING 2/3.
- Place GRAPES TOKEN (K); pick up SMOKING PIPE.
- Walk down.
- Place LURE KEY (L).
- Solution (M): Ax2-Bx2-Cx3-D.
- Move (N); use (N-O); find PADDLE 1/2.
- Walk left.
- Give SMOKING PIPE and WOODEN PARROT (P); pick up PIRATE RING 3/3.
- Place PIRATE RING (Q).
- Select: R-S-T-U; receive PADDLE 2/2.
- Walk forward.
- Place PADDLE (V).
- Use MECHANISM HANDLE (W).
- Walk forward.
- Solution (X): C-B-C-B-A-D-A-D-C-B-A-B-C-D.
- Solution (Y): A-B; A-C; C-D; E-F; B-G.
- Solution (Z): A-D-A-B-C-B-C-B-C.
- Solution (A): A-B; C-D; E-F; G-H.
- Solution (B): A-B; C-D; E-F; G-H.
- Speak (C); receive BLACK BALL.
- Inspect BLACK BALL.
- Solution (D).
- Pick up WINGED KEY 3/3.
- Enter (E); walk down.
- Speak (F); use WINGED KEY; speak.
- Solution (G): Solution Shown.
- Speak (H).
- Enter (I).
- Look (J).
- Pick up LEVER (K).
- Take BELL 1/2 (L); open (M); inspect.
- Find CIRCUS TOKEN 1/2 (N).
- Use LEVER (O).
- Solution (P): Recommended strategy shown.
- Receive CIRCUS TOKEN 2/2.
- Spend CIRCUS TOKEN (Q).
- Enter (R).
- Uncover (S).
- Pick up FOX TILE (T).
- Take WRENCH (U).
- Clear (V); find SCOOP.
- Take RABBIT TILE (W).
- Place FOX TILE (X) and RABBIT TILE (Y).
- Solution (Z): C-D; A-C; B-F; E-A.
- Pick up SEDATIVE.
- Walk down.
- Use SCOOP (A); receive CORN FLOUR.
- Use WRENCH (B); take BATTERY.
- Open (C); place BATTERY; move.
- Move (D-E).
- Place CORN FLOUR (F); move (F-E).
- Pour (G-E); press (H).
- Add SEDATIVE (I).
- Move (J-I); close; pick up CORN DOG WITH SEDATIVE.
- Walk right.
- Give CORN DOG WITH SEDATIVE (K); open; take BELL 2/2.
- Place BELL (L).
- Solution (M): D-B-F-C-E-G-A.
- Take ACROBAT FIGURINE.
- Place ACROBAT FIGURINE (N).
- Solution (O): Ax3-Bx2-C-D-E-F.
- Complete HOP (P); receive TRAMPOLINE.
- Walk down.
- Use TRAMPOLINE (Q).
- Solution (R): Solution is random.
- Speak (S); receive BAS-RELIEF CODE.
- Walk forward.
- Speak (T).
- Walk forward.
- Use SCOOP (U); find SATCHEL CODE.
- View BAS-RELIEF CODE (V).
- Select (1-10).
- Inspect (W); complete HOP; receive ANCIENT BOOK and PICK.
- Walk down twice.
- Complete HOP (X); receive GHOSTLY FIGURINE 1/2.
- Look (Y).
- Use SATCHEL CODE (Z); inspect.
- Solution (A).
- Take BONE 1/2.
- Walk right.
- Use PICK (B).
- Walk left.
- Pick up BONE 2/2 (C).
- Take RAVEN FIGURINE (D).
- Pick up RUNIC FEATHER (E); place BONE (F); take GHOSTLY FIGURINE 2/2.
- Walk down.
- Place GHOSTLY FIGURINE (G).
- Solution (H): B-C-A.
- Pick up DEATH'S PIPE.
- Walk left.
- Take RAVEN EYE (I); place DEATH'S PIPE.
- Solution (J): C-B-D-A.
- Pick up SKULL OF SOULS.
- Place SKULL OF SOULS (K); RAVEN EYE (L) and RUNIC FEATHER (M).
- Solution (N): F-A-E-C-D-B.
- Pick up BLACK SOULSTONE.
- Move to Cemetery.
- Use RAVEN FIGURINE (O); pick up FEATHER OF LIFE.
- Move to Ritual Room.
- Place BLACK SOULSTONE (P) and FEATHER OF LIFE (Q).
- Solution (R): Solution is random.
- Congratulations, you've completed Redemption Cemetery: Dead Park!
Created at: 2019-07-19