Walkthrough Menu
- General Tips
- Chapter 1: Kansas
- Chapter 2: Emerald City
- Chapter 3: The Prison
- Chapter 4: Glinda's Castle
- Chapter 5: The Fortress
- Chapter 6: The Invitation
General Tips
- This is the official guide for The Christmas Spirit: Trouble in Oz.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Kansas
- Talk (A); receive TORN BALLOON.
- Take INVITATION and SCOOP (B).
- Open INVITATION; take TRIANGULAR KEY.
- Use SCOOP (C); receive Toto.
- Take CABINET DOOR HANDLE (D).
- Use Toto (E) on birds (F); take Map and SKATE BLADE.
- Use TRIANGULAR KEY (G); take GOLDEN BUCKLE (1/2).
- Use SKATE BLADE (H).
- Play HOP; receive HOUSE KEY (I).
- Use HOUSE KEY (J).
- Walk right.
- Talk; receive AUNTIE EM'S GIFT (K).
- Open AUNTIE EM'S GIFT; take NEEDLE AND THREAD and note.
- Place CABINET DOOR HANDLE (L); take notebook and SANTA FIGURINE.
- Take BOLT (M).
- Examine; place SANTA FIGURINE (N). Take RIBBON.
- Place RIBBON; take GOLDEN BUCKLE (2/2) and BROKEN SCISSORS (O).
- Walk down.
- Move cloth; place GOLDEN BUCKLE (2/2) (P).
- Solution (Q).
- Easy: (C-G)-(A-E)-(B-F)-(D-H).
- Hard: (A-E)-(B-F)-(C-G)-(D-H).
- Take WIRE CUTTER and CABINET DOOR HANDLE.
- Walk right.
- Place CABINET DOOR HANDLE (R); take DUSTER and SCISSORS PART.
- BOLT and SCISSORS PART on BROKEN SCISSORS; receive SCISSORS.
- Take MITTENS (S); examine chalk. Use SCISSORS; receive PATCH.
- Place NEEDLE AND THREAD, TORN BALLOON, and PATCH (T); take HOT-AIR BALLOON.
- Walk down.
- Give HOT-AIR BALLOON (U).
- Easy solution (V).
- Hard solution (W).
Chapter 2: Emerald City
- Talk (X).
- Take Bag of Fireworks and BELL (1/3) (Y).
- Take BROKEN FISHING ROD (Z). Use DUSTER; take BELL (2/3).
- Take FISHING REEL (A). Use WIRE CUTTER (B); take BELL (3/3).
- Take FROZEN ITEM (C); place BELL (3/3).
- Walk right.
- Take TIN WOODSMAN'S AXE (D); use MITTENS (E). Place FROZEN ITEM; take GNOME TOKEN.
- Place GNOME TOKEN (F).
- Easy Solution (G).
- Hard Solution (H).
- Play HOP; receive JAR OF FIREFLIES (I).
- Place JAR OF FIREFLIES (J). Use Toto; receive HAMMER.
- Take CARVING KNIFE (K).
- Walk down.
- Use the TIN WOODSMAN'S AXE (L); receive GOLDEN TOKEN.
- Use GOLDEN TOKEN (M).
- Solution (N).
- Easy: Ax4-I-Ex3-Cx5-E-Jx2-E-Hx5.
- Hard: Ax3-D-Fx2-Ax2-D-Fx2-Gx4-Hx3.
- Take OILER; use HAMMER. Take UNFINISHED CARVING.
- CARVING KNIFE on UNFINISHED CARVING; receive REINDEER FIGURINE.
- Walk right.
- Place REINDEER FIGURINE (O); take FILE.
- Walk down, then left.
- Take CELLO BOW (P).
- Take FISHING ROD PART (Q). Use CELLO BOW (R); take CURTAIN TIES.
- FISHING REEL and FISHING ROD PART on BROKEN FISHING ROD; receive FISHING ROD.
- Use FISHING ROD; open. Take note, ANGEL WING, and LEVER (S).
- Walk down.
- Use CURTAIN TIES (T).
- Solution (U).
- Take TOY FACTORY KEY.
- Walk left.
- Use TOY FACTORY KEY (V).
- Walk left.
- Place ANGEL WING (W); take COINS (X).
- Take FIRE POKER (Y); use LEVER. Take UNFINISHED COGWHEEL and KNIFE BLADE.
- Use OILER (Z); take HOOF FORM (A). Use UNFINSIHED COGWHEEL and FILE; take COGWHEEL.
- COINS on HOOF FORM; receive HOOF WITH COINS.
- Walk down.
- Place COGWHEEL (B).
- Play HOP; receive HAIRPIN (C).
- Use HAIRPIN; take WOODEN HANDLE (D).
- WOODEN HANDLE on KNIFE BLADE; receive KNIFE.
- Walk left.
- Use KNIFE (E); receive STAR CHIP.
- Place STAR CHIP (F).
- Solution (G).
- Take HANDLE.
- Walk down twice, then right.
- Place HOOF WITH COINS; use FIRE POKER. Take GOLDEN HOOF (H).
- Examine; place HANDLE. Take CHIP (1/2), FORK, and GLINDA'S CARD (I).
- Walk down.
- Place GOLDEN HOOF (J); take CHIP (2/2) and MATCHES.
- Walk left.
- Place CHIP (2/2) (K).
- Easy solution (L-M).
- Hard solution (N-O).
- Take WING INLAY.
- Walk left.
- Place WING INLAY (P); take AXE (Q).
- Walk down.
- Give AXE (R).
- Walk forward.
- Take BOWL (S); use MATCHES. Use Toto; take WOODEN LEGS and WIRE.
- Bend WIRE; receive HOOK.
- Take LANTERN (T).
- Use FORK; take DOOR NOTE (U).
- Place WOODEN LEGS and DOOR NOTE (V).
- Solution (W).
- Easy: A-Bx2-Cx2-Dx4-E.
- Hard: A-E-Cx3-D.
- Walk forward.
- Take HAT (X); use GLINDA'S CARD. Take CHEST CHIP (1/2).
- Take SKIMMER (Y).
- Use HAT; take MAGIC POTION (Z).
- Place LANTERN (A). Take NEEDLE AND THREAD (1/2) and NUTS (B).
- Walk down.
- Use SKIMMER and HOOK (C); take CHEST CHIP (2/2).
- Give NUTS (D); take STAR ON A POLE.
- Walk forward.
- Place CHEST CHIP (2/2) (E).
- Solution (F): collect sweets while avoiding goblins.
- Play HOP; receive ICE SHOES (G).
- Examine; use ICE SHOES (H).
- Take MAGIC WAND, CLOCK WEIGHT, and INSULATED BOTTLE (I).
- STAR ON A POLE on MAGIC WAND; receive MAGIC WAND.
- Use INSULATED BOTTLE; take BIRD INLAY (J). Open; take ADHESIVE.
- Place BIRD INLAY (K); take LEATHER PIECE and CLOCK HANDS.
- Walk down.
- Use MAGIC WAND (L); take MAGIC SOAP.
- Place CLOCK WEIGHT (M); take NEEDLE AND THREAD (2/2) (N). Place CLOCK HANDS; take TORN ANGEL DECORATION.
- NEEDLE AND THREAD (2/2) on TORN ANGEL DECORATION; receive ANGEL DECORATION.
- Walk down.
- Use LEATHER PIECE and ADHESIVE; take BELLOWS (O).
- Place ANGEL DECORATION (P); take BROKEN TIARA, STICK, and ANGEL INLAY.
- Walk forward.
- Place ANGEL INLAY (Q); take SCISSORS PART and GEMSTONE.
- GEMSTONE on BROKEN TIARA; receive TIARA.
- Walk forward.
- Place TIARA (R). Use BOWL (S); receive STARDUST.
- Use MAGIC POTION, MAGIC SOAP, and STARDUST; take MAGIC SOAP LIQUID (T).
- Pour MAGIC SOAP LIQUID; use BELLOWS (U).
- Easy and hard Solution (V).
Chapter 3: The Prison
- Take CLOTH (W); use SCISSORS PART. Take SLINGSHOT and SCRAPER.
- Use STICK (X); take STONE (Y).
- STONE on SLINGSHOT; receive LOADED SLINGSHOT.
- Solution (@).
- Receive Toto; take OILER.
- Use LOADED SLINGSHOT (Z) and Toto; use key (A).
- Walk right.
- Talk (B); receive WRENCH.
- Use OILER and WRENCH; take BUTTONS (1/2) (C).
- Use SCRAPER; take BIRD AMULET (D).
- Walk down.
- Place BIRD AMULET (E); take FILE (F).
- Use FILE (G); receive ROD.
- Walk right.
- Use ROD (H); take AXE, NUT, and CELL KEY.
- Use CELL KEY (I); receive BUTTON (2/2).
- Place BUTTONS (2/2) (J).
- Solution (K).
- Easy: A-B-A-Dx2-Cx2-Dx2-Ax2-Cx2-Bx2-A-Bx3.
- Hard: Dx4-C-B-A-Bx2-C-A-Bx2.
- Play HOP; receive AMULET (L).
- Place AMULET (M).
- Walk forward.
- Talk (N).
- Use AXE (O); receive THICK STICK.
- Use THICK STICK (P); take LATCH and CARROT (Q).
- Place CARROT (R).
- Walk right.
- Use CLOTH (S); take VALVE (T).
- Take BROKEN SKATES (U).
- Take KEROSENE LAMP (V).
- Place LATCH (W); take CHEESE, RABBIT FIGURINE, and note.
- Place RABBIT FIGURINE (X).
- Solution (Y).
- Easy: Ex4-Dx4-Ex5-Cx10-Bx3-Ax6-Fx7.
- Hard: Ex4-Dx4-Ex5-Cx10-Bx5-Ax6-Fx7-Gx10.
- Take ROPE.
- Walk down.
- Use ROPE (Z); receive RAINBOW POTION.
- Walk down.
- Use VALVE and NUT (A); take LEVER and MUG (B).
- Walk down.
- Give CHEESE; take FLINT AND STEEL (C).
- Go to Mr. Rabbit's Hut.
- Examine; place LEVER (D). Use Toto; receive KEROSENE.
- KEROSENE and FLINT AND STEEL on KEROSENE LAMP; receive LIT KEROSENE LAMP.
- Use MUG; take HOT WATER (E).
- Walk down.
- Use RAINBOW POTION (F).
- Easy solution (G): Ax2-Bx4-C-Dx2-E.
- Hard solution (H): Fx2-H-Fx2-Gx4-Ix3.
- Go forward.
- Open; place LIT KEROSENE LAMP (I).
- Play HOP; receive GRINDSTONE (J).
- Pour HOT WATER; take SKATE BLADES and CHIP (K).
- SKATE BLADES and GRINDSTONE on BROKEN SKATES; receive SKATES.
- Use SKATES (L).
- Easy solution (M): (A-B)-(F-E)-(C-F)-(D-C).
- Hard solution (N): (H-I)-(G-H)-(J-G)-(K-J)-(L-K)-(O-L)-(N-O)-(M-N).
- Take BOOT HEEL and SHOVEL.
- Walk down.
- Use SHOVEL (O); take BRUSH, REEL, and IRON.
- Walk right.
- Place CHIP (P).
- Easy solution (Q): (D-H)-(B)-(C-H)-(Ax3)-(E-I)-(Bx6)-(F-E)-(Bx5)-(G-F)-(F-J).
- Hard solution (R): (Kx2)-(V-U)-(V-P)-(V-U)-(Lx3)-(S-R)-(Lx4)-(V-T)-(Lx2)-(M-N)-(K)-(N-O)-(Lx5)-(O-Q)-(Lx2)-(M-O).
- Take TABLE KEY, HAT, and MOLD.
- IRON on MOLD; receive MOLD WITH IRON.
- Use TABLE KEY (S); take BOOMERANG and AWL.
- Walk down.
- Place HAT (T); take BOX AMULET (U). Use BOOMERANG (V); receive FAN.
- Walk right.
- Place MOLD WITH IRON; use FAN. Use poker on mold; take SNOWFLAKE-SHAPED GEAR (1/3) (W).
- Place BOX AMULET; take GLUE and FISH FOOD (X).
- Walk down, then forward.
- Use AWL (Y); receive SNOWFLAKE-SHAPED GEAR (2/3).
- Use FISH FOOD; take SNOWFLAKE-SHAPED GEAR (3/3) (Z).
- Place SNOWFLAKE-SHAPED GEAR (3/3) (A).
- Easy solution (B).
- Hard solution (C).
Chapter 4: Glinda's Castle
- Take BROKEN LADDER, PLAYING CARD, and HOOK (E).
- Place PLAYING CARD (F).
- Solution (G).
- Easy: A-Cx3-Bx2-Dx3.
- Hard: A-Dx3-Cx3-Bx2.
- Play HOP; receive BROKEN BOAT (H).
- GLUE and BRUSH on BROKEN BOAT; receive BOAT.
- Use BOAT and Toto (I).
- Walk right.
- Take BROOM, STONE AND CHISEL (1/2), and NAILS (J).
- Use BROOM; take CUP and GATE AMULET (1/2) (K).
- Use REEL and HOOK; take DRUMSTICKS (L).
- BOOT HEEL and NAILS on BROKEN LADDER; receive LADDER.
- Walk down.
- Use LADDER (M); receive STONE AND CHISEL (2/2).
- Walk right.
- Use STONE AND CHISEL (2/2); take HARPOON and RUSTY SAW (N).
- Use HARPOON (O); take GATE AMULET (2/2).
- Walk down.
- Place GATE AMULET (2/2) (P).
- Easy solution (Q): (6-13)-(18-9)-(15-6)-(3-10)-(4-6)-(14-5)-(2-9)-(6-13)-(28-15)-(10-21)-(16-18)-(18-9)-(27-14)-(26-13)-(9-18)-(7-9)-(9-20)-(21-19)-(24-13)-(22-24)-(24-26)-(12-14)-(26-13)-(14-12)-(11-13).
- Hard solution (R): (14-25)-(32-19)-(27-25)-(49-32)-(51-49)-(42-40)-(39-41)-(48-50)-(53-51)-(44-42)-(42-40)-(51-49)-(37-39)-(46-48)-(40-38)-(49-47)-(25-42)-(24-41)-(23-40)-(22-39)-(47-30)-(28-43)-(42-44)-(54-35)-(40-42)-(42-27)-(36-34)-(55-36)-(39-22)-(13-26)-(34-19)-(15-28)-(36-21)-(27-14)-(11-13)-(13-24)-(14-25)-(16-18)-(29-16)-(4-11)-(16-7)-(24-13)-(5-14)-(10-19)-(25-14)-(13-15)-(21-10)-(6-1)-(1-4)-(7-9)-(10-8)-(4-13).
- Walk forward.
- Give DRUMSTICKS (S); take EMPTY POTION FLASK.
- Take FISH AMULET and note (T).
- Use CUP (U); receive CUP OF WATER.
- Pour CUP OF WATER (V); take POTION INGREDIENT.
- Walk down, then right.
- Place FISH AMULET (W); take MORTAR AND PESTLE and GRINDSTONE.
- GRINDSTONE on RUSTY SAW; receive SAW.
- Use SAW (X); take BOARD.
- Walk down, then forward.
- Place BOARD (Y); take MAGIC BALL CRYSTAL (1/3) and BRUSH (Z).
- Place MORTAR AND PESTLE; collect (A). Take POTION INGREDIENT.
- Open EMPTY POTION FLASK; use 2 POTION INGREDIENTS. Receive STRENGTH POTION.
- Give STRENGTH POTION (B).
- Walk right.
- Take SECRET BOOK, BOLT, MAGIC BALL CRYSTAL (2/3), and FRAME DECORATION PART (C).
- Place FRAME DECORATION PART (D).
- Solution (E).
- Easy: (A-D)-(C-B)-(E-I)-(F-J)-(G-K)-(H-L).
- Hard: (A-C)-(B-D)-(F-J)-(H-L)-(G-K).
- Take MAGIC BALL CRYSTAL (3/3) and FOUNTAIN DETAIL (1/3).
- Place MAGIC BALL CRYSTAL (3/3) (F).
- Play HOP; receive MAGNET (G).
- Use MAGNET; take DETERGENT and HANDLE (H).
- Walk down.
- Place HANDLE; take NIPPERS HALF and note (I).
- Walk down, then right.
- Use DETERGENT and BRUSH (J).
- Easy solution (K).
- Hard solution (L).
- Take FOUNTAIN DETAIL (2/3) and BOOK DECORATION.
- BOOK DECORATION on SECRET BOOK; take NIPPERS HALF and FOUNTAIN DETAIL (3/3).
- Combine 2 NIPPERS HALVES and BOLT; receive NIPPERS.
- Walk down, then forward.
- Use NIPPERS; take MAGIC LACES (1/2), COMBINATION PART, and STAKE (M).
- Place FOUNTAIN DETAIL (3/3) (N).
- Solution (O).
- Easy: (Dx4-A-D)-(Ex3-B)-(Fx2-Cx2-F).
- Hard: (Dx3-Ax2)-(Ex5-B-E)-(Fx2-Cx3-F).
- Take POWER POTION.
- Walk down.
- Place COMBINATION PART.
- Solution (P).
- Easy: N-L-K-J-I-E-H-G-D-C-E-A.
- Hard: P-N-M-K-J-I-H-G-F-E-B-A.
- Take DOLLHOUSE KEY and CANE.
- Walk forward, then right.
- Give POWER POTION (Q); receive UNLACED SHOES.
- Use DOLL HOUSE KEY (R); take BOOT AMULET.
- Place BOOT AMULET (S); take MAGIC LACES (2/2) and FIRECRACKER.
- MAGIC LACES on UNLACED SHOES; receive MAGIC SHOES.
- Give MAGIC SHOES (T).
Chapter 5: The Fortress
- Use FIRECRACKER (U); take TEDDY BEAR and CLOAK (V).
- Take RAKE and TEDDY BEAR PAW (W); use CANE.
- Play HOP; receive IRON ROD (X).
- Take WOODEN HAMMER and OIL (Y).
- Use IRON ROD (Z).
- Walk forward.
- Use STAKE AND WOODEN HAMMER (A); take LEMON and NEEDLE AND THREAD (B).
- TEDDY BEAR PAW and NEEDLE AND THREAD on TEDDY BEAR.
- Use CLOAK and RAKE; take BURNING STICK and GUILLOTINE BLADE (C).
- Read note; place TEDDY BEAR (D). Take EMERALD CITY INLAY, GLOVE, and PATCH (E).
- Walk left.
- Use OIL and BURNING STICK (F).
- Take PICKAXE (G).
- Use LEMON and GUILLOTINE BLADE; take LEMON HALF (H).
- Take HANDLE and CHEST KEYS (1/2) (J). Use Toto (J); take SCROLL.
- Walk down twice.
- Place HANDLE; take KNIFE (K).
- Use LEMON HALF (L).
- Easy solution (M).
- Hard solution (N).
- Receive BROKEN UMBRELLA.
- Open BROKEN UMBRELLA; receive STAINED GLASS FRAGMENT (1/3). Use PATCH and NEEDLE AND THREAD; receive UMBRELLA.
- Walk forward.
- Use UMBRELLA (O).
- Walk right.
- Use PICKAXE; take STAINED GLASS FRAGMENT (2/3) and LADLE (P).
- Use GLOVES; take EGG (Q).
- Place EMERALD CITY INLAY (R); take LEVER and CHEST KEYS (2/2).
- Walk down twice.
- Use CHEST KEYS (2/2) (S); take STAR and INK.
- STAR on EGG; take QUILL.
- Walk forward, then left.
- Use LADLE (T); receive SCREWDRIVER.
- Use KNIFE; receive STAINED GLASS FRAGMENT (3/3) (U).
- Walk down.
- Place STAINED GLASS FRAGMENT (3/3) (V).
- Play HOP; receive TOY MOUSE (W).
- Place TOY MOUSE (X); take PARCHMENT.
- QUILL and PARCHMENT on INK; receive QUILL AND INKWELL.
- Use QUILL AND INKWELL (Y); receive COMBINATION.
- Walk right.
- Use SCREWDRIVER and LEVER; pull (Z).
- Take Tin WOODSMAN'S HEART (A).
- Walk down.
- Give TIN WOODSMAN'S HEART (B); receive BALL.
- Walk right.
- Use BALL (C); take PLIERS, RULER, and BOWL (D).
- Walk down twice.
- Place COMBINATION (E).
- Solution (F).
- Easy: H-C-K-J-I-F-A-B-G-I-E.
- D-O-L-I-E-D-O-L-I-N-Q-P-M-I.
- Hard: G-B-A-D-O-P-Q-N-I-H-C-K.
- J-I-G-B-A-F-I-L-O-D-E-I-L-O-D-E-I.
- Take KEROSENE and EMERALD AMULET.
- EMERALD AMULET on SCROLL; receive POTION OF KINDNESS RECIPE.
- Walk forward, then left.
- Place POTION OF KINDNESS RECIPE (G) and BOWL; place herbs. Take POTION INGREDIENTS (H).
- Use POTION INGREDIENTS (I).
- Solution (J).
- Easy: D-E-C-A-F-B.
- Hard: D-C-A-F-B-E.
- Receive POTION OF KINDNESS.
- Walk down, then right.
- Give POTION OF KINDNESS (K).
- Go forward.
Chapter 6: The Invitation
- Talk (L).
- Examine (M).
- Use RULER; take HAIRPIN and TWIGS (N).
- Use PLIERS (O); receive BIRD FIGURINE (1/2).
- Use HAIRPIN (P).
- Walk right.
- Take note, FILE, and DIAMOND RING (Q).
- Use DIAMOND RING; take BIRD FIGURINE (2/2) (R).
- Place BIRD FIGURINE (2/2) (S); take WINDING KEY.
- Use WINDING KEY (T).
- Solution (U).
- Easy and Hard: (C-D)-(B-Ax2)-(C-D)-(B-Ax3)-(C-D).
- Take STONE FRAGMENT (1/2) and WRENCH.
- Pour KEROSENE; take LANTERN (V).
- Walk down.
- Place LANTERN (W).
- Play HOP; receive CROWBAR (X).
- Use CROWBAR (Y); receive MACHETE.
- Use MACHETE (Z).
- Walk left.
- Take WIRE (A). Use WRENCH; take STONE FRAGMENT (2/2) and BUTTON (B).
- WIRE on TWIGS; receive BROOM.
- Place BUTTON (C).
- Easy solution (D): D-B-C-B-D-B.
- Hard solution (E): D-A-C-B-I-B-K-B-E-B-D-B-J-B.
- Take SCISSORS.
- Read book (F); use FILE (G). Take MAGNIFYING GLASS.
- Walk down.
- Place STONE FRAGMENT (2/2) (H).
- Solution (I).
- Easy: Cx7-Bx4-Cx4-A-B.
- Hard: C-A-B-A-Bx2-C-B-Cx5-Bx8.
- Take FERTILIZER, HOOK, and SHAWL.
- Walk right.
- Use SCISSORS (J); take PAINTING INLAY.
- Use SCISSORS (K); receive WICK.
- Walk down, then left.
- Use WICK and MAGNIFYING GLASS (L).
- Walk forward.
- Use BROOM; take HEART (M).
- Use SHAWL; take WATER, SAFETY PIN, and note (N).
- Place PAINTING INLAY (O); examine. Take SCOOP.
- Use WATER and FERTILIZER; take MAGNET (P).
- Walk down.
- Use SAFETY PIN (Q).
- Play HOP; receive ROPE (R).
- ROPE on HOOK; receive ROPED HOOK.
- Examine; use ROPED HOOK (S).
- Walk left.
- Use MAGNET (T); receive TONGS.
- Use SCOOP; take PUZZLE FRAGMENT (1/2) and THIN HOOK (U).
- Use TONGS; take MATCHES (V).
- Walk down twice, then right.
- Use THIN HOOK; take RAZOR and SPRING (1/5) (W).
- Place HEART (X); take VINYL RECORD.
- Go to Mombi's Castle.
- Place VINYL RECORD; take SPRING (2/5) and MOUSE (Y).
- Walk down.
- Give MOUSE; take PUZZLE FRAGMENT (2/2) and SPRING (3/5) (Z).
- Walk forward.
- Place PUZZLE FRAGMENT (2/2) (A).
- Easy solution (B).
- Hard solution (C-D).
- Take FIREWORKS.
- Walk down, then left.
- Use FIREWORKS and MATCHES (E); take SPRING (4/5).
- Use RAZOR (F); receive CANVAS. Take SPRING (5/5).
- Place CANVAS and SPRING (5/5) (G).
- Solution (H): match colored balls.
- Receive MOMBI'S INVITATION.
- Walk down, then forward.
- Give MOMBI'S INVITATION (I); receive PORTAL STONE.
- Place PORTAL STONE (J).
- Solution (K).
- Easy: C-B-A-Bx2-A-B-A-Bx3-C-A-Bx3.
- C-Bx2-A-Bx3-C-Bx4-A-Bx3.
- Hard: Bx3-C-B-A-Bx5-A-B-A-C-B-C-Bx5.
- C-B-C-Bx6-A-C-Bx5-A-Bx2-C-Bx6-A-B-A.
- Bx3-A-B-A-Bx2-C-B-C-Bx3-C-Bx3-A.
- Congratulations! You have completed The Christmas Spirit: Trouble in Oz.
Created at: 2017-12-24